bunker updates

add selectRandomWeighted
disabled one pending hotfix for xmas
disabled invisible walls bunker by default (I think most will see this
as a bug, but maybe not?).
This commit is contained in:
vbawol 2017-10-18 15:53:32 -05:00
parent b1ea567035
commit fdbe31ee69

@ -9,7 +9,7 @@
https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_server_bunker_event/EpochEvents/BunkerSpawner.sqf
*/
//[[[cog import generate_private_arrays ]]]
private ["_allBunkers","_animationStates","_bunkerClasses","_bunkerCounter","_bunkerLocationsKey","_bunkerLocations","_colCount","_debug","_debugLocation","_expiresBunker","_firstBunker","_instanceID","_list","_loc1","_location","_maxBunkerLimitPerRow","_maxBunkerLimitSlots","_maxColumns","_memoryPoints","_modelInfo","_newBunkerCounter","_object","_originalLocation","_pOffset","_response","_rng","_rngChance","_rowCount","_score","_scriptHiveKey","_seed","_selectedBunker","_size","_veh"];
private ["_allBunkers","_animationStates","_bunkerCounter","_bunkerLocations","_bunkerLocationsKey","_colCount","_debug","_debugLocation","_expiresBunker","_firstBunker","_instanceID","_list","_loc1","_location","_maxBunkerLimitPerRow","_maxBunkerLimitSlots","_maxColumns","_memoryPoints","_modelInfo","_newBunkerCounter","_object","_originalLocation","_pOffset","_response","_rng","_rngChance","_rowCount","_score","_scriptHiveKey","_seed","_selectedBunker","_size","_valuesAndWeights","_veh"];
//[[[end]]]
if (worldName == "VR") then {
@ -22,11 +22,11 @@ if (worldName == "VR") then {
_instanceID = call EPOCH_fn_InstanceID;
_maxBunkerLimitSlots = 100;
_maxBunkerLimitPerRow = 10;
_maxBunkerLimitSlots = 1000;
_maxBunkerLimitPerRow = 100;
_rngChance = 0; // Lower this to spawn more positions
_scriptHiveKey = "EPOCH:DynamicBunker007"; // change this to force a new seed to be generated.
_scriptHiveKey = "EPOCH:DynamicBunker001"; // change this to force a new seed to be generated.
_bunkerLocationsKey = format ["%1:%2", _instanceID, worldname];
_response = [_scriptHiveKey, _bunkerLocationsKey] call EPOCH_fnc_server_hiveGETRANGE;
@ -50,23 +50,23 @@ if (worldName == "VR") then {
diag_log format["Generating bunker with seed: %1",_seed];
_location = ATLToASL _debugLocation;
_originalLocation = +_location;
_bunkerClasses = [
"bunker_epoch",
"bunker_epoch_01",
"bunker_epoch_02",
"bunker_epoch_03",
"bunker_epoch_04",
"bunker_epoch_05",
"bunker_epoch_06",
"bunker_epoch_07",
"bunker_epoch_08",
"bunker_epoch_09",
"bunker_epoch_10",
"bunker_epoch_11",
"bunker_epoch_12",
"bunker_epoch_13",
"bunker_epoch_14",
"bunker_epoch_15"
_valuesAndWeights = [
"bunker_epoch", 0.2, // empty bunker
"bunker_epoch_01", 0.1, // tall concrete maze 1
"bunker_epoch_02", 0.05, // Epoch Corp storage
// "bunker_epoch_03", 0.01, // save for xmas
"bunker_epoch_04", 0.05, // generator room
// "bunker_epoch_05", 0.01, // invisible walls
"bunker_epoch_06", 0.05, // jail
"bunker_epoch_07", 0.05, // clone chamber
"bunker_epoch_08", 0.01, // epoch celebration room
"bunker_epoch_09", 0.05, // tallest concrete walls
"bunker_epoch_10", 0.05, // knee high concrete walls
"bunker_epoch_11", 0.1, // sewer
"bunker_epoch_12", 0.05, // concrete mid wall
"bunker_epoch_13", 0.05, // tall concrete maze 2
"bunker_epoch_14", 0.08, // odd concrete walls
"bunker_epoch_15" 0.05 // concrete mid wall maze
];
_rowCount = 0;
_colCount = 0;
@ -75,7 +75,7 @@ if (worldName == "VR") then {
if (_colCount > _maxColumns) exitWith {};
_rng = _seed random [_location select 0,_location select 1];
if (_rng > _rngChance) then {
_selectedBunker = selectRandom _bunkerClasses;
_selectedBunker = selectRandomWeighted _valuesAndWeights;
_object = createSimpleObject [_selectedBunker, _location];
_allBunkers pushBack _object;
_newBunkerCounter = _newBunkerCounter + 1;