Optional Safe with less maxload

This commit is contained in:
He-Man 2019-03-25 00:23:55 +01:00
parent 765ad30d4d
commit feef60b72a
8 changed files with 29 additions and 0 deletions

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@ -1414,6 +1414,21 @@ class CfgBaseBuilding
{ {
returnOnPack[] = {}; returnOnPack[] = {};
}; };
class Safe_s_EPOCH : Default
{
returnOnPack[] = {{"ItemSafe_s",1}};
simulClass = "Safe_s_SIM_EPOCH";
staticClass = "Safe_s_EPOCH";
weaponHolderProxy = "SafeProxy_EPOCH";
GhostPreview = "Safe_s_EPOCH";
bypassJammer = 1;
limitNearby = 2;
isSecureStorage = 1;
};
class Safe_s_SIM_EPOCH : Safe_EPOCH
{
returnOnPack[] = {};
};
class GunSafe_EPOCH : Default class GunSafe_EPOCH : Default
{ {
returnOnPack[] = {{"ItemGunSafe",1}}; returnOnPack[] = {{"ItemGunSafe",1}};

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@ -249,6 +249,10 @@ class CfgItemInteractions
{ {
buildClass = "Safe_SIM_EPOCH"; buildClass = "Safe_SIM_EPOCH";
}; };
class ItemSafe_s : Item_Build_base
{
buildClass = "Safe_s_SIM_EPOCH";
};
class ItemGunSafe : Item_Build_base class ItemGunSafe : Item_Build_base
{ {
buildClass = "GunSafe_SIM_EPOCH"; buildClass = "GunSafe_SIM_EPOCH";

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@ -1155,6 +1155,7 @@ class CfgItemSort
"ItemLockbox", "ItemLockbox",
"Pelt_EPOCH", "Pelt_EPOCH",
"ItemSafe", "ItemSafe",
"ItemSafe_s",
"ItemGunSafe", "ItemGunSafe",
"ItemSolar", "ItemSolar",
"ItemCables", "ItemCables",

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@ -330,6 +330,11 @@ class CfgPricing
price = 1250; price = 1250;
tax = 0.5; tax = 0.5;
}; };
class ItemSafe_s
{
price = 1250;
tax = 0.5;
};
class ItemGunSafe class ItemGunSafe
{ {
price = 1250; price = 1250;

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@ -84,6 +84,7 @@ class CfgLootTable
{ {
items[] = { items[] = {
{ { "ItemSafe", "magazine" }, 1 }, { { "ItemSafe", "magazine" }, 1 },
// { { "ItemSafe_s", "magazine" }, 1 }, // Variant with less Load than the normal Safe
{ { "ItemGunSafe", "magazine" }, 1 } { { "ItemGunSafe", "magazine" }, 1 }
}; };
}; };

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@ -84,6 +84,7 @@ class CfgLootTable_CUP
{ {
items[] = { items[] = {
{ { "ItemSafe", "magazine" }, 1 }, { { "ItemSafe", "magazine" }, 1 },
// { { "ItemSafe_s", "magazine" }, 1 }, // Variant with less Load than the normal Safe
{ { "ItemGunSafe", "magazine" }, 1 } { { "ItemGunSafe", "magazine" }, 1 }
}; };
}; };

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@ -84,6 +84,7 @@ class CfgLootTable_MAD
{ {
items[] = { items[] = {
{ { "ItemSafe", "magazine" }, 1 }, { { "ItemSafe", "magazine" }, 1 },
// { { "ItemSafe_s", "magazine" }, 1 }, // Variant with less Load than the normal Safe
{ { "ItemGunSafe", "magazine" }, 1 } { { "ItemGunSafe", "magazine" }, 1 }
}; };
}; };

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@ -84,6 +84,7 @@ class CfgLootTable_MADCUP
{ {
items[] = { items[] = {
{ { "ItemSafe", "magazine" }, 1 }, { { "ItemSafe", "magazine" }, 1 },
// { { "ItemSafe_s", "magazine" }, 1 }, // Variant with less Load than the normal Safe
{ { "ItemGunSafe", "magazine" }, 1 } { { "ItemGunSafe", "magazine" }, 1 }
}; };
}; };