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Tweaked Vehicle spawn (bug into ground fixed)
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parent
6d26704077
commit
feffbaa6f3
@ -42,8 +42,9 @@ if !(isNull _vehObj) then{
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_vehObj setposATL _position;
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_vehObj setposATL _position;
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_vehObj setVectorDirAndUp _direction;
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_vehObj setVectorDirAndUp _direction;
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} else {
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} else {
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_vehObj setposATL _position;
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_vehObj setdir _direction;
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_vehObj setdir _direction;
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_vehObj setVectorUp surfaceNormal _position;
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_vehObj setposATL _position;
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};
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};
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// Normalize vehicle inventory
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// Normalize vehicle inventory
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clearWeaponCargoGlobal _vehObj;
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clearWeaponCargoGlobal _vehObj;
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@ -133,7 +133,7 @@ for "_i" from 1 to _spawnCount do {
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_collide = "CAN_COLLIDE";
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_collide = "CAN_COLLIDE";
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if (_getRandomPos) then{
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if (_getRandomPos) then{
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_collide = "NONE";
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_collide = "NONE";
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_position set[2, 0];
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_position set[2, 0.1];
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if (surfaceIsWater _position) then{
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if (surfaceIsWater _position) then{
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_position = ASLToATL _position;
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_position = ASLToATL _position;
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};
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};
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