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improve earthquake event
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@ -11,26 +11,24 @@ private ["_chance","_item","_marker","_minerals","_playersNearEpicenter","_posit
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_position = [epoch_centerMarkerPosition, 0, EPOCH_dynamicVehicleArea, 10, 0, 1000, 0] call BIS_fnc_findSafePos;
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if ((count _position) == 2) then{
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_playersNearEpicenter = _position nearEntities[["Epoch_Male_F", "Epoch_Female_F"], 1000];
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if !(_playersNearEpicenter isEqualTo[]) then{
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// decrease chance with more players
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_chance = linearConversion [1, 100, (count allPlayers), 0, 0.5, true];
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if ((random 1) > _chance) then {
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// decrease chance with more players
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_chance = linearConversion [1, 100, (count allPlayers), 0, 0.5, true];
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if ((random 1) > _chance) then {
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if !(_playersNearEpicenter isEqualTo[]) then{
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// send earthquake to each player in zone
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{
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[_position] remoteExec ['EPOCH_client_earthQuake',_x];
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}forEach _playersNearEpicenter;
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[_position] remoteExec ['EPOCH_client_earthQuake',_playersNearEpicenter];
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};
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// todo configize
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_minerals = ["MineralDepositCopper_EPOCH", "MineralDepositGold_EPOCH", "MineralDepositSilver_EPOCH"];
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_item = createVehicle[(selectRandom _minerals), _position, [], 0.0, "CAN_COLLIDE"];
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if (EPOCH_showEarthQuakes) then{
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_marker = createMarker[str(_position), _position];
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_marker setMarkerShape "ICON";
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_marker setMarkerType "mil_dot";
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// _marker setMarkerText "Mineral";
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_marker setMarkerColor "ColorGrey";
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};
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// Mineral veins
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_minerals = ["MineralDepositCopper_EPOCH", "MineralDepositGold_EPOCH", "MineralDepositSilver_EPOCH"];
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_item = createVehicle[(selectRandom _minerals), _position, [], 0.0, "CAN_COLLIDE"];
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if (EPOCH_showEarthQuakes) then{
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_marker = createMarker[str(_position), _position];
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_marker setMarkerShape "ICON";
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_marker setMarkerType "hd_objective";
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// _marker setMarkerText "Mineral";
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_marker setMarkerColor "ColorGrey";
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};
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};
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};
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