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https://github.com/EpochModTeam/Epoch.git
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better way to handle login fsm variables
CfgEpochClient "debug" variable to control extra debug and is currently used in login fsm.
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parent
8e7419ec31
commit
ff5d56af46
@ -1,8 +1,8 @@
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/*%FSM<COMPILE "F:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\FSMEditor\scriptedFSM.cfg, Epoch Login">*/
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/*%FSM<HEAD>*/
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/*
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item0[] = {"INIT",0,4346,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
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item1[] = {"FINISH",1,250,-149.463196,1518.792480,-49.463196,1568.792480,0.000000,"FINISH"};
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item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
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item1[] = {"FINISH",1,4346,-149.463196,1518.792480,-49.463196,1568.792480,0.000000,"FINISH"};
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item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
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item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
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item4[] = {"Player_Object_Re",4,218,-150.000000,75.000000,-50.000000,125.000000,0.000000,"Player" \n "Object Ready"};
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@ -183,8 +183,8 @@ link93[] = {82,76};
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link94[] = {83,16};
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link95[] = {83,22};
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link96[] = {84,31};
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globals[] = {0.000000,0,0,0,0,640,480,1,247,6316128,1,-406.572662,335.025604,359.874329,-776.300476,577,884,1};
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window[] = {2,-1,-1,-32000,-32000,871,104,1088,104,3,595};
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globals[] = {0.000000,0,0,0,0,640,480,1,247,6316128,1,-346.821808,275.273865,1776.441162,823.351685,577,884,1};
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window[] = {2,-1,-1,-1,-1,923,156,1140,156,3,595};
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*//*%FSM</HEAD>*/
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class FSM
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{
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@ -198,19 +198,15 @@ class FSM
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itemno = 0;
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init = /*%FSM<STATEINIT""">*/"titleCut ["""", ""BLACK FADED"", 1337];" \n
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"0 fadeSound 0;" \n
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"//player enableSimulation false;" \n
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"" \n
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"_debug = true;" \n
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"// use config to control extra debug" \n
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"_debug = [""CfgEpochClient"", ""debug"", false] call EPOCH_fnc_returnConfigEntryV2;" \n
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"" \n
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"_myTime = diag_tickTime;" \n
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"if (_debug) then {" \n
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" diag_log ""EPOCH-LOGIN: Init"";" \n
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"};" \n
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"" \n
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"EPOCH_loginFSM = _thisFSM;" \n
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"EPOCH_playerLoginInit = {" \n
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" EPOCH_loginFSM setFSMVariable [_this select 0, _this select 1];" \n
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"};" \n
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"" \n
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"// init vars " \n
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"_hitpoints = [];"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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@ -236,9 +232,6 @@ class FSM
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name = "FINISH";
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itemno = 1;
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init = /*%FSM<STATEINIT""">*/"[] spawn EPOCH_masterLoop;" \n
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"" \n
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"EPOCH_loginFSM = nil;" \n
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"EPOCH_playerLoginInit = nil;" \n
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"" \n
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"// fade in sound and screen" \n
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"3 fadeSound 1;" \n
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@ -497,7 +490,7 @@ class FSM
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itemno = 18;
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init = /*%FSM<STATEINIT""">*/"_myTime = diag_tickTime;" \n
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"" \n
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"[player] remoteExec [""EPOCH_server_checkPlayer"",2];" \n
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"[player,_thisFSM] remoteExec [""EPOCH_server_checkPlayer"",2];" \n
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"" \n
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"""Loading Player Data... Please wait!"" call Epoch_updateLoadingScreen;" \n
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"progressLoadingScreen 0.5;" \n
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@ -1345,7 +1338,7 @@ class FSM
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init = /*%FSM<STATEINIT""">*/"startLoadingScreen ["""",""EpochLoadingScreen""];" \n
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"""Gender Selected... Please wait!"" call Epoch_updateLoadingScreen;" \n
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"" \n
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"[player,EPOCH_PlayerIsMale] remoteExec [""EPOCH_server_loadPlayer"",2];" \n
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"[player,EPOCH_PlayerIsMale,_thisFSM] remoteExec [""EPOCH_server_loadPlayer"",2];" \n
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"EPOCH_PlayerIsMale = nil;"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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@ -16,6 +16,8 @@ class CfgEpochClient
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{
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epochVersion = "1.0.0";
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ArmAVersion = 168;
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debug = "false"; // true = enable extra rpt debug lines, false to disable
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sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100
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droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100
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zombieRngChance = 50; // increase number to reduce chances and reduce to increase. Default 50
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@ -15,7 +15,7 @@
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//[[[cog import generate_private_arrays ]]]
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private ["_apperance","_arr","_class","_communityStatsArray","_dead","_deadPlayer","_defaultData","_instanceID","_isMale","_medical","_playerUID","_response","_return","_vars"];
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//[[[end]]]
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params [["_playerObj",objNull]];
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params [["_playerObj",objNull],["_fsmHandle",0]];
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if (_playerObj isEqualType objNull) then {
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if (!isNull _playerObj) then {
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_playerUID = getPlayerUID _playerObj;
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@ -58,10 +58,10 @@ if (_playerObj isEqualType objNull) then {
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/* true => New Char
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false => load old Char */
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['_checkPlayer_PVC', _dead] remoteExec ['EPOCH_playerLoginInit',_playerObj];
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[_fsmHandle,['_checkPlayer_PVC', _dead]] remoteExecCall ['setFSMVariable', _playerObj];
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if (!_dead) then { //Load old Char
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[_playerObj, _isMale] call EPOCH_server_loadPlayer;
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[_playerObj, _isMale, _fsmHandle] call EPOCH_server_loadPlayer;
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};
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};
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};
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@ -17,7 +17,7 @@ private ["_CheckLocation","_allGroupMembers","_alreadyDead","_assignedItems","_a
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//[[[end]]]
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_reject = true;
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params [["_player",objNull,[objNull]],["_isMale",true]];
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params [["_player",objNull,[objNull]],["_isMale",true],["_fsmHandle",0]];
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if (!isNull _player) then {
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@ -358,7 +358,7 @@ if (!isNull _player) then {
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_newPlyr setVariable["SETUP", true, true];
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// Send message to player so they can take over the new body.
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[_playerNetID, _playerUID, [_newPlyr, _vars, _currentWeapon, loadAbs _newPlyr, _playerGroup, _canBeRevived, _newPlyr call EPOCH_server_setPToken,_playerGroupArray, _communityStats, _hitpoints]] call EPOCH_server_pushPlayer;
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[_playerNetID, _playerUID, [_newPlyr, _vars, _currentWeapon, loadAbs _newPlyr, _playerGroup, _canBeRevived, _newPlyr call EPOCH_server_setPToken,_playerGroupArray, _communityStats, _hitpoints], _fsmHandle] call EPOCH_server_pushPlayer;
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// revive test
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_newPlyr setVariable ['#rev_enabled', true, true];
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@ -140,9 +140,10 @@ EPOCH_server_setPToken = compileFinal ("private '_var';_var = 'epochserver' call
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if (!_skn_enableAntihack) exitWith {
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EPOCH_server_pushPlayer = compileFinal ("
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_C_SET = _this select 2;
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params ['_playerNetID','_playerUID','_C_SET','_fsmHandle'];
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_C_SET pushBack '';
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['_C_SET', _C_SET] remoteExec ['EPOCH_playerLoginInit',(_this select 0)];");
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[_fsmHandle,['_C_SET', _C_SET]] remoteExecCall ['setFSMVariable', _playerNetID];
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");
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EPOCH_server_isPAdmin = compileFinal ("false");
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EPOCH_server_Authed = compileFinal ("true");
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EPOCH_server_disconnect = compileFinal("true");
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@ -515,16 +516,16 @@ if (_skn_PVSPrefix == "") then {
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};
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EPOCH_server_pushPlayer = compileFinal ("
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_C_SET = _this select 2;
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if (_this select 1 in "+ str _skn_adminUIDArray+") then {
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(_this select 0) publicVariableClient '"+_skn_Admin_Code+"';
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(_this select 0) publicVariableClient '"+_skn_pv_adminLog+"';
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(_this select 0) publicVariableClient '"+_skn_pv_hackerLog+"';
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params ['_playerNetID','_playerUID','_C_SET','_fsmHandle'];
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if (_playerUID in "+ str _skn_adminUIDArray+") then {
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_playerNetID publicVariableClient '"+_skn_Admin_Code+"';
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_playerNetID publicVariableClient '"+_skn_pv_adminLog+"';
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_playerNetID publicVariableClient '"+_skn_pv_hackerLog+"';
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_C_SET pushBack '[] spawn "+_skn_Admin_Init+"';
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} else {
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_C_SET pushBack '[] spawn "+_skn_AH_Init+"';
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};
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['_C_SET', _C_SET] remoteExec ['EPOCH_playerLoginInit',(_this select 0)];
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[_fsmHandle,['_C_SET', _C_SET]] remoteExecCall ['setFSMVariable', _playerNetID];
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true
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");
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EPOCH_server_isPAdmin = compileFinal ("if (isNull _this) then {false} else {getPlayerUID _this in "+str _skn_adminUIDArray+"}");
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