24 Commits

Author SHA1 Message Date
ce5312930c b813 2017-07-25 11:41:54 -05:00
3808c2c95a b812 2017-07-25 07:58:55 -05:00
ae5458a775 b801 2017-06-26 08:08:13 -05:00
3813a76dce b800 2017-06-24 12:03:27 -05:00
b217e743fc b799 2017-06-23 23:57:53 -05:00
3746aea515 b783 2017-06-08 14:51:56 -05:00
a4b4f7f6b9 b777 2017-06-01 09:46:29 -05:00
19e01ba3cd b775 2017-05-29 17:16:36 -05:00
086c97f20f 0.5 b748
[Added] 200 player support to all mission files, thanks to increased
group limits in Arma 1.68!
[Added] Experimental support for Mad ArmA Mod:
https://forums.bistudio.com/forums/topic/200295-mad-arma-mad-max-inspired-mod/
(Note: a few known issues with this mod bisign/key for this mod atm)
2017-04-01 23:17:46 -05:00
b695f29577 example Epoch Event: Payday
Give all connected players 100 Crypto every 30 minutes
2017-03-04 10:57:14 -06:00
55a7a0190d 0.5 b684 2017-02-28 13:31:00 -06:00
1aa39383cc b640
fixed visible scrollbars on HUD UI thanks to @raymix
updated scripts.txt BE filter.
2016-11-08 09:53:09 -06:00
d2f053d833 0.3.9 b571 2016-09-25 17:46:50 -05:00
ee7f7497c0 0.3.9 b568
change gamemode from Survival to Survive
enabled Ryan Zombies support by default.
added random delay in revenge detonation.
added min alive time setting for player revenge options. Default 15
minutes (900 seconds).
2016-07-12 14:19:56 -05:00
8dc77ec853 0.3.9 b555 2016-07-06 14:35:20 -05:00
6a01291440 0.3.9.0546
add server invoked looting text based feedback
2016-06-29 13:35:37 -05:00
926ad37a06 0.3.9.0543
Tanoa container positions thanks to Sparky
Tanoa Apex vehicles added
give attributes should not return anything if data is 0 even if random
is used
2016-06-27 11:51:31 -05:00
115acbc837 0.3.9.0533 2016-06-18 09:36:23 -05:00
7218acaf5a 0.3.9.0526 2016-06-16 15:49:34 -05:00
20cdc1e17b rebuild for wrong extension 2016-06-13 14:43:12 -05:00
329f5c9496 0.3.9.0510 2016-06-13 13:55:50 -05:00
e97c17ce12 0.3.9.0509
[Added] Starting to add support for Tanoa. (more loot positions and
world interaction configs still needed)
[Changed] move vehicle EH init before setdamage.
[Changed] add extra debug to load vehicles.
[Changed] Tool: buildings without loot pos script now uses mission
config and terrain objects command.
[Fixed] take into account trader stored per class vehicle limits when
spawning new vehicles.
2016-06-12 08:29:10 -05:00
e27e414584 0.3.9.0490
Added improved plant spawner by Redbeard Actual and [VB]AWOL.
Fixes to player load and revive thanks to He-Man

http://epochmod.com/forum/topic/42178-disappearing-mags-on-login-revive-fix/#comment-277194
renamed cfgpatches for a2 structures pbo
2016-06-04 10:45:10 -05:00
c6c3ec4943 generate tree views 2016-05-25 14:53:27 -05:00