Commit Graph

1490 Commits

Author SHA1 Message Date
He-Man
cbb0184a0e Changed propDynSimDistance 500->50 2017-11-30 23:02:50 +01:00
He-Man
8ab05047e9 Simulation tweaks
- Added an option to completely disable Simulation for specific Base
Parts.
- Added Base Parts without animations to this array.
- Removed Base Objects Init (mpAddEventhandler "mpKilled") from
indestructible Base Objects, as it is not needed.
- Moved Dynamicsimulation server side (not needed client side)
- Resorted epochonfig.hpp
All changes are running on our Server without any problems and with a
good performance boost, as the dynamicsimulationhandler has not to
handle a few thousand objects anymore
2017-11-30 22:59:29 +01:00
DESKTOP-UH65DCE\MusTanG
f582311331 add optional entries in props array
add dyn sim, allow dmg and set dmg
2017-11-27 18:05:31 -06:00
He-Man
165ea3ccd5 Adv. Veh. Repair effected Veh. Upgrade 2017-11-27 21:55:56 +01:00
He-Man
8a452e6394 Prevent Basebuilding Storages from Auto-Cleanup 2017-11-24 19:30:44 +01:00
SirDice
1085060421
Missed variable rename
_showBoatMarkers was replaced with _showMarkers with commit bd3e331 but one was forgotten.
2017-11-20 21:31:53 +01:00
He-Man
8c955fe434 Usage of Epoch_message_stack 2017-11-20 00:00:17 +01:00
He-Man
a6f43e934b Make Nuisance by shooting configureable
Also reduced it, because it is very high on default
2017-11-15 21:53:14 +01:00
DESKTOP-UH65DCE\MusTanG
5b0931cfcc add missing and sort private arrays 2017-11-13 14:54:50 -06:00
He-Man
bd3e331f5b Tarp Loot Positions 2017-11-13 15:40:10 +01:00
DESKTOP-UH65DCE\MusTanG
8fb45fc35c events overhaul
Streamline all events to Events Monitor within Server Monitor fsm.
Cycles and removes events as they decay or are looted.
2017-11-12 17:39:03 -06:00
Raymix
de1e15374b Reduces rads over time at a cost of immunity. 2017-11-12 15:10:40 +00:00
He-Man
8ff511d3ee Reworked GetOutMan EH
- Allows to park closer to walls
- Better prevent against Wall Glitching
- Now works for all Buildings (not only Epoch Walls)
2017-11-08 19:27:01 +01:00
He-Man
362ec1217b Reworked Lock Storage + Lock / Unlock hints 2017-11-08 19:24:36 +01:00
vbawol
3eaf9927e6 bump to 3
DB - Today at 8:00 AM
For some reason, that effects moving vehicles (mostly helis) with crew,
so if you have vehicle set to 1600, with the default multiplier of 2, if
it isn't within 3200m of another player it can sometimes freeze
2017-11-08 09:19:54 -06:00
vbawol
82041a33b2 add missing isMovingCoefValue CfgDynamicSimulation var 2017-11-06 19:46:03 -06:00
vbawol
6f42a5f47f bump experimental version to 1.1 2017-11-05 12:50:33 -06:00
He-Man
056f3a0cb0 Make temp Vehicles Lockable + Lock hints 2017-11-05 02:47:15 +01:00
DESKTOP-UH65DCE\MusTanG
cdf9779b04 adjust order of marker sets 2017-11-04 20:38:27 -05:00
He-Man
224032abb7 Fix for CameraView Check 2017-11-05 01:26:19 +01:00
He-Man
0e2af36da9 rpt error for communitystats
Thx to a Friend ;)
2017-11-02 22:25:18 +01:00
vbawol
87ce045881 add missing itemPipe to loot tables
ItemPipe
2017-11-02 10:39:17 -05:00
He-Man
f26fa71454 Added FuelTank to Loot / Crafting / Pricing
Thanks @DB for reporting!
2017-11-01 17:08:45 +01:00
DESKTOP-UH65DCE\MusTanG
3984cb89b3 complete todo with aiTables config entry 2017-10-31 21:52:47 -05:00
He-Man
1171d66590 Added missing Prices / Itemsorts + Objectinteracts 2017-10-29 15:32:48 +01:00
vbawol
197df4863e
Merge pull request #952 from 82ndab-Bravo17/favbar
Fav bar and accessories
2017-10-28 17:25:49 -05:00
82ndab-Bravo17
d2ebcbe0ae Fav bar and accessories 2017-10-28 17:57:55 -04:00
Grahame
9f45414d2d
Update Epoch_setRadiation.sqf
Small fix for radiation post process effects when under 10% irradiated
2017-10-28 15:07:24 -04:00
Grahame
2fb026df0f
Update Event2.sqf
Added the variable _radiationEffectsThreshold as the condition for calling post-process screen effects for radiation
2017-10-28 15:06:20 -04:00
Grahame
6d9c145bca
Update init.sqf
Added the reading of radiationEffectsThreshold variable from CfgEpochClient.hpp
2017-10-28 15:04:58 -04:00
Grahame
e955e073f1
Update CfgEpochClient.hpp
Added new variable radiationEffectsThreshold, default 10%
2017-10-28 15:02:55 -04:00
DESKTOP-UH65DCE\MusTanG
946c39efa9 use safe pos for loot container
move _tooClose inside for statement, remove min, add BIS_fnc_findSafePos
call for loot spots
2017-10-28 11:44:44 -05:00
DESKTOP-UH65DCE\MusTanG
e8ff66dc26 shipwrecks distance to others check and config 2017-10-28 09:01:38 -05:00
He-Man
dfbbe9c273 Added missing Price / Itemsort 2017-10-28 14:58:22 +02:00
He-Man
6d748531d4 Hint for Building to move / remove / upgrade 2017-10-27 17:29:32 +02:00
vbawol
8b4d6d457e seperate timer for forced restart 2017-10-27 10:06:13 -05:00
vbawol
0456e416f4 add note about possible crash point
This will be the last line from Epoch before the server crashes due to
Redis not running or connection issues.
2017-10-27 09:17:34 -05:00
vbawol
d3b621b827 give attributes random data to use 2 decimal places 2017-10-27 09:17:34 -05:00
vbawol
2f59263638 fix inherits for metal and cinder floor 2017-10-27 09:17:34 -05:00
He-Man
592290f69e Added missing prices / Itemsorts 2017-10-27 15:55:43 +02:00
vbawol
2acaff9650 add pistol flash light attachment 2017-10-26 14:57:21 -05:00
vbawol
47b733d1e3 loot table additions 2017-10-26 14:00:35 -05:00
vbawol
eae477ef22 loot pos fixes and additions 2017-10-26 12:26:30 -05:00
DESKTOP-UH65DCE\MusTanG
f41c4c19cf change lost snap point names
these are for clarity. They were lost during yesterdays hiccups with my
repo
2017-10-26 10:55:35 -05:00
DirtySanchez
8c33d3e7ea 8 percent not 80... 2017-10-26 08:34:42 -05:00
vbawol
f579588c00 trigger trap to destroy base object
should fix issue reported in #945
2017-10-25 20:53:11 -05:00
vbawol
5c3d7a1a74 remove low value loot from Shipwreck loot 2017-10-25 20:25:52 -05:00
vbawol
5c3d589443 exit loop if _shipwrecks array is empty
ref https://github.com/EpochModTeam/Epoch/issues/947
2017-10-25 19:43:13 -05:00
DESKTOP-UH65DCE\MusTanG
e3373e9a97 remove extra ,0 in array EQ1 2017-10-25 17:06:01 -05:00
DESKTOP-UH65DCE\MusTanG
9a69b5d618 Update EQ1,EQ2 snapping points 2017-10-25 16:58:39 -05:00
Raymix
2b0119f574 Consume uses message_stack, trader chat colored in orange now 2017-10-25 22:27:17 +01:00
DESKTOP-UH65DCE\MusTanG
529078dbc2 fix missing data from merge 2017-10-25 16:14:58 -05:00
Raymix
e77fcec023 add message_stack to consume items script 2017-10-25 21:57:29 +01:00
vbawol
ca60602095 remove comment 2017-10-25 15:42:25 -05:00
vbawol
14026115e6 Merge remote-tracking branch 'origin/experimental' into experimental
# Conflicts:
#	Sources/epoch_config/Configs/CfgBaseBuilding.hpp
2017-10-25 15:41:19 -05:00
vbawol
8f9227e5be config merge cleanup 2017-10-25 15:33:39 -05:00
DESKTOP-UH65DCE\MusTanG
93bdf4500a remove github lines 2017-10-25 15:28:25 -05:00
Raymix
78352726bd New message system - multi line support, fix for feedback #945. 2017-10-25 21:04:18 +01:00
DESKTOP-UH65DCE\MusTanG
520819ddea remove backup 2017-10-25 14:53:38 -05:00
DESKTOP-UH65DCE\MusTanG
d45603eecc add quarter floor snapping points
clean up config with inherits for snapping points
2017-10-25 14:53:08 -05:00
He-Man
765bf01eb9 Snap Fix 2017-10-25 21:38:49 +02:00
He-Man
2e14b752d7 Metal + Cinder Upgrades / Crafting 2017-10-25 21:12:55 +02:00
Raymix
ba7285ee78 Remove quotes from messages 2017-10-25 17:55:27 +01:00
DESKTOP-UH65DCE\MusTanG
1c3ef76e1d metal - cinder full floors snapPointsPara update 2017-10-24 16:15:44 -05:00
DESKTOP-UH65DCE\MusTanG
d3b0a6f871 update metal and cinder snapping points 2017-10-24 15:48:30 -05:00
DESKTOP-UH65DCE\MusTanG
169a655551 metal / cinder full - half - quarter mission configs 3 2017-10-24 15:05:53 -05:00
DESKTOP-UH65DCE\MusTanG
cc1c4f8896 metal / cinder full - half - quarter mission configs 2 2017-10-24 15:05:31 -05:00
DESKTOP-UH65DCE\MusTanG
021fc1dfdc metal / cinder full - half - quarter mission configs
Add pricing and change full cinder price
Add itemsort and add missing Wood half and quarter
2017-10-24 15:04:21 -05:00
DESKTOP-UH65DCE\MusTanG
0f31efd467 hmmm 2017-10-24 14:57:50 -05:00
DESKTOP-UH65DCE\MusTanG
fb5345f8c5 shipwreck update and max config 2017-10-24 14:47:56 -05:00
vbawol
6821e1895d isNil check needed for nearestTerrainObjects? 2017-10-24 14:15:50 -05:00
vbawol
68e33cf4f0 use only SHIPWRECK type 2017-10-24 13:36:12 -05:00
Raymix
8986729467 Fixes low energy issue #945 + new low battery sounds (below 5) 2017-10-24 19:29:56 +01:00
vbawol
c198fd69e0 remove second rng 2017-10-24 12:02:07 -05:00
vbawol
e6852a4f5e limit Shipwreck spawns to 12 2017-10-24 12:00:20 -05:00
vbawol
06464c3266 separate restart and events
make events timer 1 second
2017-10-24 11:49:00 -05:00
vbawol
b21e394b7d EPOCH_dynamicEvents 2017-10-24 11:25:38 -05:00
Raymix
17fae05e4e some weird git bug, won't let me discard these. No changes 2017-10-24 17:23:13 +01:00
vbawol
67b8d6711f add call and spawn support
also added append usage to inject events into the scheduler
2017-10-24 11:18:54 -05:00
DESKTOP-UH65DCE\MusTanG
7eb50281cf another duplicate 2017-10-24 10:15:45 -05:00
vbawol
b668130984 removed containerPos array from CfgEpoch
added shipwreckLootEnabled = 1 by default, set to 0 to disable for maps
with no water.
2017-10-24 10:14:10 -05:00
DESKTOP-UH65DCE\MusTanG
acd7a749ea remove duplicate entries 2017-10-24 10:11:08 -05:00
vbawol
f076f5bff5 use nearestTerrainObjects for Shipwreck loot 2017-10-24 09:58:39 -05:00
DESKTOP-UH65DCE\MusTanG
24d059f0c9 malden underwater shipwrecks 2017-10-24 09:22:39 -05:00
DESKTOP-UH65DCE\MusTanG
04e922d544 correct inherit and malden wreck 2017-10-24 09:11:13 -05:00
DESKTOP-UH65DCE\MusTanG
70df6a8038 add malden blue barrel 2017-10-24 09:03:46 -05:00
vbawol
029fa396be also add models for baked in map items 2017-10-24 08:58:52 -05:00
DESKTOP-UH65DCE\MusTanG
28042eb84a add large and small pipes to salvage 2017-10-24 08:53:09 -05:00
DESKTOP-UH65DCE\MusTanG
f8a7a569ce mapOnZoomSetMarkerSize upgrade
Add exitWith to remove wasted resizing during scrolling
Add config entry for custom adjustments
Change how adjustment calculation is made.
Added new min calculation.
Adjust cfg marker sets sizing to fit new setup

🤘
2017-10-23 22:31:38 -05:00
vbawol
b71b86c4a7 move mod checks server side 2017-10-23 15:12:00 -05:00
vbawol
d3d1e98310 missed something 2017-10-23 14:38:02 -05:00
vbawol
0adc494b75 revert animation state test 2017-10-23 14:32:06 -05:00
vbawol
0861ab0b97 move params 2017-10-23 13:57:55 -05:00
vbawol
258d6c82d9 animation state
added missing var init server side
moved playMoveNow to master loop init and after display checks.
added config switch setAnimStateEnabled to test this, set
setAnimStateEnabled = true in CfgEpochClient to enable. Disabled by
default.
2017-10-23 13:43:27 -05:00
Raymix
31401b5b39 geiger: remove unused fnc, reduce tick volume by half. 2017-10-23 19:09:21 +01:00
Raymix
6826cd6ad9 dynamenu: anim jitter fix, zoom from center fix, increased icon size by 50% 2017-10-23 18:51:24 +01:00
vbawol
e90096c30c Revert "let server handle playMoveNow"
This reverts commit 06d6a642d1.
2017-10-23 11:29:01 -05:00
vbawol
06d6a642d1 let server handle playMoveNow 2017-10-23 11:07:01 -05:00
vbawol
0f6abe3b15 add playMoveNow 2017-10-23 11:01:44 -05:00
vbawol
178c844f66 add animation state tracking
todo make use of animation state via login fsm
2017-10-23 10:53:34 -05:00