He-Man
5388ca2210
changes for Vehicle Repair + iteminteracts
2017-08-04 21:50:26 +02:00
DESKTOP-UH65DCE\MusTanG
c783e6854b
update killed EH
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if killer is unit exit handler
2017-08-04 13:44:03 -05:00
vbawol
6a78895879
Merge branch 'experimental' into Community-Stats-#1
2017-08-03 18:20:00 -05:00
DESKTOP-UH65DCE\MusTanG
c19847b156
updates
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local antagonists killed by non-local entity needed to be handled.
Local and Non-Local stat changes are now sent to server first then back
to the appropriate client after pToken check is verified.
2017-08-03 18:11:10 -05:00
vbawol
0074d505a8
Merge pull request #810 from Ignatz-HeMan/experimental
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Option to prevent selling damaged veh
2017-08-03 14:55:42 -05:00
He-Man
c7f467be77
Option to prevent selling damaged veh
2017-08-03 20:43:58 +02:00
Raymix
3abac17557
trade: calc damage %, return new cost
2017-08-03 19:32:55 +01:00
He-Man
ff4b401b5f
Some Fav-Bar Tweaks
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- Moved configs to cfgepochclient
- Changed Keydown-Check from EPOCH_Buildmode to EPOCH_Target
- Replaced "resetonLogin" to only remove "forbidden items"
2017-08-03 18:18:18 +02:00
DESKTOP-UH65DCE\MusTanG
a2a3b7e3bd
Zombie Stat
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addEventHandler in 2 places for same zombie _unit, removed from unit
spawn function.
2017-08-03 10:46:46 -05:00
DESKTOP-UH65DCE\MusTanG
c49ee69265
add some tidybowl
2017-08-03 09:42:49 -05:00
DESKTOP-UH65DCE\MusTanG
4f88928bd0
Missions simplified
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Category changed to TraderMissions.
Removed CompletedMissions.
2017-08-03 09:37:08 -05:00
DESKTOP-UH65DCE\MusTanG
43958142b8
Community Stats System #1
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Fully customizable system.
Base system laid out more so as an example.
Included:
-Murders
-Deaths
-Suicides
-Revives
-AIKills
-AntagonistKills
-ZombieKills
-MissionsAttempted
-CompletedMissions
Client side stat change with optional send to server.
Server side stat change with optional send to client.
Server is backed up with token check if sent from client.
2017-08-02 22:16:21 -05:00
Raymix
97cf50183e
FavBar: build mode fix
2017-08-02 23:16:50 +01:00
Raymix
49e67d24d4
FavBar: perf optimization - new 5 sec event
2017-08-02 22:07:55 +01:00
Raymix
a09c53b723
favbar: return on void 2
2017-08-02 21:53:31 +01:00
Raymix
ec701873f7
favbar: returns on void
2017-08-02 21:53:04 +01:00
Raymix
a0e9ddbbef
FavBar: performance optimization
2017-08-02 21:48:09 +01:00
Raymix
082036236a
favbar: cleanup + private declares
2017-08-02 19:33:53 +01:00
vbawol
4cdc67cf9d
Merge pull request #804 from Ignatz-HeMan/experimental
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Advanced Vehicle Repair
2017-08-01 16:47:39 -05:00
Raymix
2f5fe0f149
Favbar added: Banned items list and reset favbar on every login
2017-08-01 21:25:31 +01:00
Raymix
80329a9b16
Favbar: dupe fix (sorry lol, needs more field testing)
2017-08-01 21:09:50 +01:00
Raymix
45b6bf1fb2
Favorites bar - full release
2017-08-01 03:00:28 +01:00
He-Man
5dd672cb68
Advanced Vehicle Repair
2017-07-31 18:28:18 +02:00
DESKTOP-UH65DCE\MusTanG
39d8f05029
add virtual obj for setDir
2017-07-27 15:16:16 -05:00
DESKTOP-UH65DCE\MusTanG
f8461d247e
Fix snapping with Vector Tilt
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I feel crazy after this one.
2017-07-26 21:38:33 -05:00
vbawol
f2b0aab6e6
disable fuel after player is already in the server
2017-07-25 12:19:23 -05:00
vbawol
45a02c7b91
for #340 disable refuel client side
2017-07-25 12:02:17 -05:00
DESKTOP-UH65DCE\MusTanG
05655d0cb2
crafting menu load fix
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Change incoming variables from params to _this.
2017-07-25 09:59:55 -05:00
DESKTOP-UH65DCE\MusTanG
e52fc1ee25
DynSim #3 Configs
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Added cfgDynamicSimulation.
Toggle entire system.
Toggle individual sections player/bases/vehicles
Set mulitpliers and distances.
Will continue to add to these configs as BIS adds more scripting
commands for us to use.
2017-07-24 12:34:58 -05:00
vbawol
312868bc70
Merge pull request #780 from ravmustang/Dynamic-Simulation-System-#1
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Dynamic Simulation #1
2017-07-17 04:46:35 -05:00
DESKTOP-UH65DCE\MusTanG
44a7b78980
Dynamic Simulation #1
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Init dynSim for server and client.
Load configured settings.
Enable dynSim for Buildings, Vehicles, Clients.
2017-07-16 15:26:19 -05:00
vbawol
4fa13b7a91
corrected comments
2017-07-12 09:54:03 -05:00
vbawol
07e9e1ac5c
add private
2017-07-12 09:53:53 -05:00
vbawol
fd5f4cb1f9
maxBuildingHeight now var as it is used oneachframe
2017-07-12 09:53:39 -05:00
He-Man
96b4a33677
Fixed flip storages, added height check
2017-07-09 21:34:32 +02:00
He-Man
3539a43734
Fixed flip Storages, added height-check
2017-07-09 21:08:00 +02:00
He-Man
b95b845b9a
Fixed flip storages above Water
2017-07-09 20:57:08 +02:00
vbawol
28498f3b89
update comment
2017-07-08 18:53:24 -05:00
vbawol
b2354dc5a6
enable dynamic simulation on vehicles
2017-07-08 18:52:42 -05:00
vbawol
2c7bf2e87c
Merge pull request #774 from ravmustang/Vehicle-Upgrade-System-#1
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Vehicle upgrade system 1
2017-07-08 11:55:05 -05:00
DESKTOP-UH65DCE\MusTanG
1e77e0a22b
Add reading documents
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Add configs for easy editing of readable documents messages
Array for multiple messages, even a story. lol
Default messages are a hoot!
2017-07-03 19:08:04 -05:00
DESKTOP-UH65DCE\MusTanG
e906d29c9c
More upgrades and new functions
2017-07-03 15:59:40 -05:00
DESKTOP-UH65DCE\MusTanG
44eb34445d
Msg for missing item
2017-07-03 07:40:47 -05:00
DESKTOP-UH65DCE\MusTanG
711e7aba06
Update VUS#1
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Change call to configFile to new missionConfigFile CfgVehicleUpgrades.
Add check for crypto client side before sent off to server for
completion
2017-07-03 07:35:42 -05:00
DESKTOP-UH65DCE\MusTanG
1dc4d147be
VUS #1
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ItemInteractions for VehDoc's set for UPGRADE
CfgVehicleUpgrade added for customizing materials needed
Server function for upgrading vehicle
CfgRemoteExec addition for server function above.
2017-07-03 07:22:20 -05:00
He-Man
0030953a71
Changed path for Drink Icon
2017-06-28 17:45:14 +02:00
He-Man
394074c71d
Updated missing ServiePoint Changes
2017-06-25 03:51:48 +02:00
He-Man
093e600ae2
Updated missing ServiePoint Changes
2017-06-25 03:21:31 +02:00
He-Man
94c8db8408
Updated missing ServiePoint Changes
2017-06-25 03:19:29 +02:00
vbawol
61700f5b41
fix from @Ignatz-HeMan
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"otherwise he checks the aimpos of the Vehicle and this is mostly not
visible for the zombie"
2017-06-24 10:40:41 -05:00