Commit Graph

77 Commits

Author SHA1 Message Date
He-Man
de999989ad Several Changes / Tweaks 2019-10-19 19:56:38 +02:00
He-Man
3a8b3f3fcd Option to force Gender on Spawn 2019-10-12 16:40:59 +02:00
He-Man
5dad45c059 Glasses (Goggles) save / load fix 2019-08-15 21:37:40 +02:00
82ndab-Bravo17
21c7adaf78 Mass check abs value 2019-05-02 22:35:14 -04:00
He-Man
d4ad7a33cb Selectable Plots + Upgrades - First test 2019-02-18 22:29:02 +01:00
He-Man
12f5fd6eaf Player Login - Loadabs fix 2019-02-06 17:19:21 +01:00
He-Man
14587e6c4e Player Login rework 2018-05-05 17:47:53 +02:00
vbawol
0adc494b75 revert animation state test 2017-10-23 14:32:06 -05:00
vbawol
258d6c82d9 animation state
added missing var init server side
moved playMoveNow to master loop init and after display checks.
added config switch setAnimStateEnabled to test this, set
setAnimStateEnabled = true in CfgEpochClient to enable. Disabled by
default.
2017-10-23 13:43:27 -05:00
vbawol
e90096c30c Revert "let server handle playMoveNow"
This reverts commit 06d6a642d1.
2017-10-23 11:29:01 -05:00
vbawol
06d6a642d1 let server handle playMoveNow 2017-10-23 11:07:01 -05:00
vbawol
0f6abe3b15 add playMoveNow 2017-10-23 11:01:44 -05:00
vbawol
178c844f66 add animation state tracking
todo make use of animation state via login fsm
2017-10-23 10:53:34 -05:00
He-Man
b1775a68ba Wait for local _playerObject
Hitpoints and EH's were set before playerobjects is local, so wait for
it!
2017-10-07 18:37:09 +02:00
vbawol
b9fffd4cb9 Better event driven cameraView checks
uses MissionEH PlayerViewChanged
removed fsm infinite loop checks
2017-09-12 16:29:42 -05:00
vbawol
ab5ea172a4 move weather temp and toxic feaver stats to master loop 2017-09-02 16:51:54 -05:00
He-Man
eb3b86dfad Corrected "Epoch_ServerVersion" variable 2017-09-02 16:56:18 +02:00
DESKTOP-UH65DCE\MusTanG
56283e0c08 Temp Group System
Credit goes to AWOL for the original Epoch Group System.
Temp Groups do not allow outsiders access to bases, vehicles or safes.
Easily switch to Temp Group for Co-Op mission, then back to Perm Group.
Full access to Kick, Set Mod, Leave Group/Delete Group.
When leaving or deleting group, you will be put back into the actual
group of your teammates if online.
Fixed Leave/Delete Button to show Delete Group onLoad of Temp Group UI
Added refresh to Group UI's so all players are in sync after changes
2017-08-30 02:43:37 -05:00
vbawol
ff5d56af46 better way to handle login fsm variables
CfgEpochClient "debug" variable to control extra debug and is currently
used in login fsm.
2017-08-26 09:57:59 -05:00
vbawol
5d044b3d9b proper use of copy operator
https://community.bistudio.com/wiki/Operators
2017-08-24 09:28:57 -05:00
vbawol
1a211407b9 updates to login system and hitpoints
- No longer track hitpoints from client side, now saved server side only
and pushed to clients on login.
https://community.bistudio.com/wiki/getAllHitPointsDamage
- Changed use set / getUnitLoadout and should still have legacy player
data support that will upgrade automatically on first save.
- Default loadout can be controlled via new variables in epochconfig.hpp
- Made data validation check dynamic using isEqualTypeParams as it does
type checking and still fails if input is shorter than the default.
https://community.bistudio.com/wiki/isEqualTypeParams
- Added back server side damage protection for the new player body. If
the new unit dies before the player switch it could cause login issues
and should not cause issues with scripted setdamage or hitpoints as
first thought. https://community.bistudio.com/wiki/allowDamage
2017-08-15 14:19:03 -05:00
DESKTOP-UH65DCE\MusTanG
43958142b8 Community Stats System #1
Fully customizable system.
Base system laid out more so as an example.
Included:
-Murders
-Deaths
-Suicides
-Revives
-AIKills
-AntagonistKills
-ZombieKills
-MissionsAttempted
-CompletedMissions

Client side stat change with optional send to server.
Server side stat change with optional send to client.
Server is backed up with token check if sent from client.
2017-08-02 22:16:21 -05:00
vbawol
61700f5b41 fix from @Ignatz-HeMan
"otherwise he checks the aimpos of the Vehicle and this is mostly not
visible for the zombie"
2017-06-24 10:40:41 -05:00
vbawol
e304f7f791 for sanity 2017-06-23 17:23:57 -05:00
vbawol
0e5d8e9d3f zombie changes
change nearestObject check into nearEntities also add vehicle classes
for detection and isPlayer checks
2017-06-23 17:11:11 -05:00
vbawol
45b58a3ea6 debug location of player and new player object 2017-05-23 08:22:12 -05:00
vbawol
f55b305a3e add exta debug to login fsm 2017-05-16 11:12:09 -05:00
vbawol
7b0729cf89 Merge pull request #719 from EpochModTeam/experimental
Release 0.5
2017-03-30 16:02:47 -05:00
vbawol
723584aa80 moved required Arma version var to mission config 2017-03-26 10:30:39 -05:00
vbawol
d2515e2039 license updates > APL-SA 2017-02-28 12:33:58 -06:00
MGT
7ee9fe36b3 Update player_login.fsm
Typo "PLAYER_REJECT_InvaildSetup" changed to "PLAYER_REJECT_InvalidSetup"
2017-01-14 20:32:56 +00:00
vbawol
468deeb252 test making player revive work similar to load #693
on revive, use reveal against new player object.
send loadABS value from server and wait client side for a match before
using selectPlayer.
Note: may need some form of code lock to prevent duplicate calls
Todo: Look into changing revive system to A3's own.
2017-01-01 12:33:04 -06:00
vbawol
c15ea5c42b Epoch Survival 0.4 b646
removed "wet" HUD icon for now.
reworked login fsm, thanks to some feedback on the forum.
removed most blocking of f1-12 keys and number keys via keyDown
function.
comment out some diag_log spam.
workaround for Arma 3 client crash when an admin uses F5 to delete a
vehicle.
Fixed Ryan Zombies mod detection issues.
Optimized and fixed wall state issues thanks to @Ignatz-HeMan for PR and
Xirtti for the feedback.
2016-11-09 15:21:15 -06:00
vbawol
35cc154792 0.4 b605 gamemode
added H_105_EPOCH and halloween masks to loot table|
changed version check to check community pbo
2016-10-14 15:31:01 -05:00
vbawol
810fe5d65c bump version to 0.4
* Adds experimental test of new HUD from @raymix
* Hud elements are added and removed dynamically so that all active
icons are always right justified.
* Icons scale in size when critical levels are reached.
* added use of new A3 features to control angle and scale of hud icons.
* warning and critical levels are controlled via customVarsDefaults.

* Added larger group sizes up to 64 players and increased Krypto costs.
* reworked Finsh login in login fsm to wait for display 46 not to be
Null.
2016-08-08 14:45:39 -05:00
vbawol
8f3b06f0f4 0.3.9.0 b553
Zombies: fixed issue with multiple targets
moved CfgSounds and CfgSay3Dhandler to mission file
added new mission config (CfgSwitchMovehandler) for
EPOCH_server_handle_switchMove function
minor cleanup to EPOCH_server_handle_say3D usages.
2016-07-05 13:22:14 -05:00
Andrew Gregory
66c49bc440 Fix multiple target issue.
Quick and dirty fix.
2016-07-05 17:33:39 +01:00
vbawol
eaf23d4e31 0.3.9.0 b552
zombie fixes
removed armed vtol
prices for APEX vehicles
message when NVG disabed due to lack of energy
2016-06-30 17:43:28 -05:00
Raymix
a21ca947f2 Dynamic HUD feature - http://pastebin.com/XPLwqRgd 2016-06-29 23:32:57 +01:00
Andrew Gregory
ee9f89f29c Added safe zone protection and fully compiled :) 2016-06-19 20:15:56 +01:00
vbawol
95e8b6a2d4 re-revert change SERVER_VARS > EPOCH_playerMissionArray 2016-06-18 13:53:16 -05:00
Raymix
43ef53312e auto-merge conflict fix 2016-06-18 02:47:36 +01:00
Andrew Gregory
9803eb2f67 Updated server_vars usage. 2016-06-17 23:12:41 +01:00
vbawol
08c674cbd2 revert changes to task fsm save var 2016-06-17 17:07:54 -05:00
Andrew Gregory
c2746d8765 Update 2016-06-17 19:06:38 +01:00
vbawol
69e38997ae use new custom var to track mission state
EPOCH_playerMissionArray
2016-06-16 16:53:59 -05:00
vbawol
1d66702e95 remove perpetual zombie respawn 2016-06-14 20:05:22 -05:00
vbawol
f253648423 0.3.9.0524 2016-06-14 19:58:22 -05:00
Andrew Gregory
d4362f3b12 Ryans Support
Zombie walking
2016-06-14 14:22:22 +01:00
Andrew Gregory
315fa25faf Ryans Support
Brainz
2016-06-14 12:50:11 +01:00