Commit Graph

201 Commits

Author SHA1 Message Date
f28cc43cd5 b826 2017-08-07 18:53:00 -05:00
163d702271 b824 2017-08-04 15:16:51 -05:00
6e3dcd090a b823 2017-08-04 14:39:46 -05:00
02c6e96f0c b822 2017-08-03 19:19:27 -05:00
e022e6bfb3 b821 2017-07-31 23:19:08 -05:00
2c99640040 b820 2017-07-31 16:12:41 -05:00
586261f587 b819 2017-07-28 11:57:10 -05:00
1a806fbfec fixed type error on createTeleport 2017-07-27 14:15:30 -05:00
c38766286d b815 2017-07-27 09:51:19 -05:00
ce5312930c b813 2017-07-25 11:41:54 -05:00
3808c2c95a b812 2017-07-25 07:58:55 -05:00
ec262e59f0 b810 2017-07-24 16:20:15 -05:00
9d9ea54612 b809 2017-07-20 22:32:50 -05:00
4d66562459 b808 2017-07-20 18:08:16 -05:00
3ef5fa1fe3 b807 2017-07-20 14:10:06 -05:00
e45e3d0abe b806 2017-07-17 05:58:51 -05:00
7ccf6d85c4 b805 2017-07-12 11:19:53 -05:00
043290d5d2 b804 2017-07-09 05:30:52 -05:00
0efc699370 b803 2017-07-08 18:51:32 -05:00
ae5458a775 b801 2017-06-26 08:08:13 -05:00
3813a76dce b800 2017-06-24 12:03:27 -05:00
b217e743fc b799 2017-06-23 23:57:53 -05:00
05322dfb1c test get|setUnitLoadout on player login
since setUnitLoadout arguments can be global and have global effect it
may work better than some of the inventory commands that only work with
local args. (like: https://community.bistudio.com/wiki/addBackpack,
https://community.bistudio.com/wiki/addWeapon, etc.)

If this helps then, a more Ideal fix would be to just use getUnitLoadout
on player save and setUnitLoadout on player logins.
2017-06-23 16:15:23 -05:00
b0312d2e13 b797
add switch for auto refuel disableAutoRefuel
2017-06-19 17:38:14 -05:00
c5aa288e76 b796 server only 2017-06-19 08:35:17 -05:00
56b1a971de b795 server only 2017-06-19 07:55:33 -05:00
177831d1bb b790 2017-06-16 20:07:00 -05:00
5883d7e95e 1.0.0 b789 2017-06-13 19:19:23 -05:00
e7092ad55d b788
- Can now mine metal scraps from Dynamic Debris vehicle wrecks using
sledgehammer.
- Can now "Search/Examine" Dynamic Debris Trash piles for loot.
- (Known issue: Dynamic Debris will respawn after server restart)
- Initial support for Malden 2035 map released with A3 1.72+.
- Fixed Admin panel corpse markers.
2017-06-11 12:28:23 -05:00
3746aea515 b783 2017-06-08 14:51:56 -05:00
bdba7b2e43 b782 2017-06-06 08:14:05 -05:00
dc03dae4bb b780
- Debris Updates and MD5 unit test
- reworked to only use one single hive call.
- add debug flag to remove markers by default.
- added check to prevent spawning debris on top of each other.
2017-06-03 10:55:47 -05:00
a4b4f7f6b9 b777 2017-06-01 09:46:29 -05:00
d95654d8bd add md5 hash function 840
bump hive version to 0.6.0.0
2017-06-01 07:28:58 -05:00
19e01ba3cd b775 2017-05-29 17:16:36 -05:00
84c46c7d2c b774 2017-05-26 09:03:59 -05:00
818289161f pre 0.6 updates
[Added] Dynamic Debris Epoch Event. Dynamically spawns vehicle and other
debris on the roadways.
Scans the roads on startup and uses a random seed generator to determine
the locations of debris.
Debris is spawned using createSimpleObject and is made to conform with
the upper most roadway surface.

[Added]  Epoch Events 3.0
- Supports events based on server side configs and pbos.
- New server side events can be added by just dropping .pbo into
@epochhive/addons folder.
- To make your own standalone events you can use Dynamic Debris Event as
a template.

[Removed] Vehicle simulation handler, so we can use A3 Dynamic
Simulation instead.
[Changed] Safe Vehicle and token checks simplified to only check the
vehicles a player is in.
[Changed] Safe Vehicle classes can now be configured via server settings
pbo CfgSecConf >> vehicles >> safeVehicles array.
2017-05-26 08:32:34 -05:00
3902d63b4f 0.5 b757 2017-05-02 12:48:48 -05:00
f101f66281 0.5 b756 2017-05-01 21:30:15 -05:00
46a5d37026 0.5 b755 2017-04-22 10:25:14 -05:00
3317b8f25d 0.5 b754 2017-04-18 14:27:04 -05:00
21c797c39b 0.5 b753 2017-04-17 12:07:29 -05:00
1fd690a43c 0.5 b752 2017-04-11 14:50:28 -05:00
e3a94eaeb8 0.5 b751 2017-04-09 17:08:16 -05:00
705a577d9a 0.5 b750
[Added] epochconfig settings (forcedVehicleSpawnTable,
forcedLootSpawnTable) to force specific vehicle or loot tables.
[Changed] Removed "Alpha" from debug monitor
2017-04-05 11:27:57 -05:00
1386f675b7 0.5 b749 2017-04-03 11:50:28 -05:00
086c97f20f 0.5 b748
[Added] 200 player support to all mission files, thanks to increased
group limits in Arma 1.68!
[Added] Experimental support for Mad ArmA Mod:
https://forums.bistudio.com/forums/topic/200295-mad-arma-mad-max-inspired-mod/
(Note: a few known issues with this mod bisign/key for this mod atm)
2017-04-01 23:17:46 -05:00
ff13d929ec 0.5 741 2017-03-30 15:57:44 -05:00
e6549ff7e7 0.5 b740 2017-03-30 11:54:36 -05:00
e379038ab4 0.5 b739
move icons to mod
add token check to remote exec
2017-03-30 11:02:15 -05:00