Commit Graph

393 Commits

Author SHA1 Message Date
He-Man
8ab05047e9 Simulation tweaks
- Added an option to completely disable Simulation for specific Base
Parts.
- Added Base Parts without animations to this array.
- Removed Base Objects Init (mpAddEventhandler "mpKilled") from
indestructible Base Objects, as it is not needed.
- Moved Dynamicsimulation server side (not needed client side)
- Resorted epochonfig.hpp
All changes are running on our Server without any problems and with a
good performance boost, as the dynamicsimulationhandler has not to
handle a few thousand objects anymore
2017-11-30 22:59:29 +01:00
vbawol
5be86214c6 use default passwords 2017-11-20 09:06:34 -06:00
vbawol
5c4cee97b9 update install pack to b1077 2017-11-05 07:55:49 -06:00
He-Man
056f3a0cb0 Make temp Vehicles Lockable + Lock hints 2017-11-05 02:47:15 +01:00
vbawol
fd20b5700c update install pack 2017-10-30 08:23:16 -05:00
vbawol
8c94724540 build 1070 2017-10-26 16:16:47 -05:00
vbawol
3fd0f2b0d4 Update server install pack Build: 1069 2017-10-26 14:47:08 -05:00
vbawol
41bf387be4 update server install pack Build: 1063 2017-10-25 16:52:35 -05:00
vbawol
6a76705a68 remove legacy files 2017-10-25 14:41:01 -05:00
vbawol
74b2f5660e update install pack b1059 2017-10-25 14:28:19 -05:00
vbawol
06464c3266 separate restart and events
make events timer 1 second
2017-10-24 11:49:00 -05:00
DESKTOP-UH65DCE\MusTanG
10530e04e2 add linked items options in comments 2017-10-24 10:50:08 -05:00
vbawol
178c844f66 add animation state tracking
todo make use of animation state via login fsm
2017-10-23 10:53:34 -05:00
He-Man
bf4cd25dcd Readded lost changes 2017-10-22 16:05:57 +02:00
DirtySanchez
38f27a1d6e admin panel update 2
add Trader Markers
change AI Markers to handle Mission Soldiers
2017-10-19 20:25:08 -05:00
DirtySanchez
29e9520c85 admin panel update 1
fix base markers toggle
add animal markers toggle
2017-10-19 19:39:49 -05:00
DESKTOP-UH65DCE\MusTanG
7bf39b7cad replace with FAK in comments 2017-10-06 12:07:32 -05:00
vbawol
5060394989 Simple Garden Manager v1
currently set to run 24 minutes between each "grow" cycle, so from seed
to mature should take around 1.2 hours from seed to fully mature. Option
to also have mature items spoil on the next cycle (24 minutes).
2017-10-03 10:25:59 -05:00
vbawol
fc3ba3b3fb customHeader test
moved debug monitor to master loop
dropped digest idea for now
removed file check on masterloop and keydown
2017-09-26 14:31:39 -05:00
vbawol
37d782bde2 event fixes 2017-09-17 12:45:25 -05:00
vbawol
acfba073fc added disallowed events per worldName
bunker test code updates
2017-09-17 12:11:40 -05:00
vbawol
f7f839abf8 Satellite Event Starter 2017-08-30 17:06:18 -05:00
vbawol
28d27ee38a add expiresCommunityStats to epochconfig.hpp 2017-08-18 13:12:23 -05:00
vbawol
1a211407b9 updates to login system and hitpoints
- No longer track hitpoints from client side, now saved server side only
and pushed to clients on login.
https://community.bistudio.com/wiki/getAllHitPointsDamage
- Changed use set / getUnitLoadout and should still have legacy player
data support that will upgrade automatically on first save.
- Default loadout can be controlled via new variables in epochconfig.hpp
- Made data validation check dynamic using isEqualTypeParams as it does
type checking and still fails if input is shorter than the default.
https://community.bistudio.com/wiki/isEqualTypeParams
- Added back server side damage protection for the new player body. If
the new unit dies before the player switch it could cause login issues
and should not cause issues with scripted setdamage or hitpoints as
first thought. https://community.bistudio.com/wiki/allowDamage
2017-08-15 14:19:03 -05:00
vbawol
f28cc43cd5 b826 2017-08-07 18:53:00 -05:00
vbawol
163d702271 b824 2017-08-04 15:16:51 -05:00
vbawol
6e3dcd090a b823 2017-08-04 14:39:46 -05:00
vbawol
02c6e96f0c b822 2017-08-03 19:19:27 -05:00
vbawol
e022e6bfb3 b821 2017-07-31 23:19:08 -05:00
vbawol
2c99640040 b820 2017-07-31 16:12:41 -05:00
vbawol
586261f587 b819 2017-07-28 11:57:10 -05:00
vbawol
1a806fbfec fixed type error on createTeleport 2017-07-27 14:15:30 -05:00
vbawol
88b8c43200 merge PR from master
from https://github.com/EpochModTeam/Epoch/pull/783
2017-07-27 10:09:42 -05:00
vbawol
c38766286d b815 2017-07-27 09:51:19 -05:00
vbawol
ce5312930c b813 2017-07-25 11:41:54 -05:00
vbawol
3808c2c95a b812 2017-07-25 07:58:55 -05:00
vbawol
ec262e59f0 b810 2017-07-24 16:20:15 -05:00
vbawol
9d9ea54612 b809 2017-07-20 22:32:50 -05:00
vbawol
4d66562459 b808 2017-07-20 18:08:16 -05:00
vbawol
3ef5fa1fe3 b807 2017-07-20 14:10:06 -05:00
vbawol
e45e3d0abe b806 2017-07-17 05:58:51 -05:00
vbawol
7ccf6d85c4 b805 2017-07-12 11:19:53 -05:00
vbawol
043290d5d2 b804 2017-07-09 05:30:52 -05:00
vbawol
0efc699370 b803 2017-07-08 18:51:32 -05:00
vbawol
ae5458a775 b801 2017-06-26 08:08:13 -05:00
vbawol
3813a76dce b800 2017-06-24 12:03:27 -05:00
vbawol
b217e743fc b799 2017-06-23 23:57:53 -05:00
vbawol
05322dfb1c test get|setUnitLoadout on player login
since setUnitLoadout arguments can be global and have global effect it
may work better than some of the inventory commands that only work with
local args. (like: https://community.bistudio.com/wiki/addBackpack,
https://community.bistudio.com/wiki/addWeapon, etc.)

If this helps then, a more Ideal fix would be to just use getUnitLoadout
on player save and setUnitLoadout on player logins.
2017-06-23 16:15:23 -05:00
vbawol
b0312d2e13 b797
add switch for auto refuel disableAutoRefuel
2017-06-19 17:38:14 -05:00
vbawol
c5aa288e76 b796 server only 2017-06-19 08:35:17 -05:00