Commit Graph

273 Commits

Author SHA1 Message Date
vbawol
d5a7f3ac7d more Tanoa loot postions 2016-06-16 15:35:02 -05:00
Andrew Gregory
d698b0342f Central Trader
Central Trader Props and Traders.
2016-06-16 13:16:55 +01:00
vbawol
072ef02e77 add isNull check to load vehicle 2016-06-15 10:47:29 -05:00
vbawol
7c8e645169 prevent holster when moving 2016-06-15 10:47:29 -05:00
Andrew Gregory
c85507f169 MIssing SemiColons 2016-06-15 11:51:15 +01:00
vbawol
2287f4b530 0.3.9.0525 2016-06-14 20:09:53 -05:00
vbawol
1d66702e95 remove perpetual zombie respawn 2016-06-14 20:05:22 -05:00
vbawol
f253648423 0.3.9.0524 2016-06-14 19:58:22 -05:00
vbawol
c0b6b764f8 0.3.9.0515 2016-06-14 11:33:08 -05:00
vbawol
e33cb4ef81 enable new zed brains and spawn function 2016-06-14 09:00:38 -05:00
Andrew Gregory
d4362f3b12 Ryans Support
Zombie walking
2016-06-14 14:22:22 +01:00
Andrew Gregory
4270d5b2c1 Ryans Support
New compiles
2016-06-14 13:04:22 +01:00
Andrew Gregory
8de35419c1 Ryans Support
Quite likely there is a native function for this. Input total of multiple vectors and divide to find average.
2016-06-14 13:02:18 +01:00
Andrew Gregory
62b797f317 Ryans Support
Dynamically execFSM a file and return handle.
2016-06-14 12:54:38 +01:00
Andrew Gregory
9f322a0047 Ryans Support
Spawn a single zombie - Experimenting with cutter / object spawn. The idea being to create a 'hole' when a zed spawns in the road, one flat enough to not affect vehicles.
2016-06-14 12:53:08 +01:00
Andrew Gregory
ea98bdd6f8 Ryans Support
Zombie behaviour vars
2016-06-14 12:50:53 +01:00
Andrew Gregory
315fa25faf Ryans Support
Brainz
2016-06-14 12:50:11 +01:00
Raymix
76aa1094e7 Fix: ignore html tags from structured text when calculating size 2016-06-13 23:03:32 +01:00
vbawol
bd6636a4e1 0.3.9.0513 2016-06-13 16:33:58 -05:00
Raymix
ae811485d1 woopsies 2016-06-13 22:14:27 +01:00
vbawol
4de6bc5ae3 0.3.9.0512 2016-06-13 15:33:48 -05:00
Raymix
ea6ae2f529 new dynamicText function [Video](https://www.youtube.com/watch?v=M0tPSOqA54w) 2016-06-13 20:55:49 +01:00
vbawol
20cdc1e17b rebuild for wrong extension 2016-06-13 14:43:12 -05:00
vbawol
329f5c9496 0.3.9.0510 2016-06-13 13:55:50 -05:00
vbawol
10f97fc448 moved persistent color configs server side. 2016-06-13 12:05:10 -05:00
vbawol
b1efe1429a correct file path to current branch 2016-06-13 11:54:19 -05:00
vbawol
fa202de790 not needed to reduce by 1 2016-06-13 10:03:00 -05:00
vbawol
a381d283a2 Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental 2016-06-12 08:30:07 -05:00
vbawol
e97c17ce12 0.3.9.0509
[Added] Starting to add support for Tanoa. (more loot positions and
world interaction configs still needed)
[Changed] move vehicle EH init before setdamage.
[Changed] add extra debug to load vehicles.
[Changed] Tool: buildings without loot pos script now uses mission
config and terrain objects command.
[Fixed] take into account trader stored per class vehicle limits when
spawning new vehicles.
2016-06-12 08:29:10 -05:00
Raymix
c900cb4d7d returns [r,g,b,a] of current color scheme on client.
Allows us to adapt to common color scheme selected in game options.
2016-06-12 01:08:48 +01:00
vbawol
70c7df8c4f 0.3.9.0502 2016-06-07 14:24:36 -05:00
Andrew Gregory
0f1ad4882d mISSING fILE 2016-06-07 19:57:34 +01:00
vbawol
263303e73d 0.3.9.0501 2016-06-07 13:43:54 -05:00
vbawol
7f5c8359df Looting Tweaks
increase loot bias 10% overall.
increase loot density for military and other larger buildings.
2016-06-07 13:43:54 -05:00
vbawol
19770129cc 0.3.9.0500 2016-06-07 13:43:54 -05:00
Andrew Gregory
38f6496ba4 Allow Non Vehicle spawn call
update _posOut to allow for object spawn. Error was thrown otherwise.
2016-06-05 20:05:26 +01:00
vbawol
9833a11737 0.3.9.0492
add missing create marker sqf
2016-06-04 14:04:55 -05:00
vbawol
c068bc89e8 0.3.9.0490 pt2 2016-06-04 10:45:34 -05:00
vbawol
e27e414584 0.3.9.0490
Added improved plant spawner by Redbeard Actual and [VB]AWOL.
Fixes to player load and revive thanks to He-Man

http://epochmod.com/forum/topic/42178-disappearing-mags-on-login-revive-fix/#comment-277194
renamed cfgpatches for a2 structures pbo
2016-06-04 10:45:10 -05:00
vbawol
27548edb6e allow for epoch events to accept full file path
fixed path change a3_epoch_server_settings ->  epoch_server_settings
if 4th variable in the EpochEvents array is set to 0 scriptName is used
as the full path. Default is to use pre/postfix.
2016-06-01 15:14:57 -05:00
Andrew Gregory
6b5638af19 Task Missions Update
Syntax error fixed.
2016-06-01 20:42:00 +01:00
Andrew Gregory
63b4cde01b Task Mission System Update
Missed a file.
2016-05-31 16:35:25 +01:00
Andrew Gregory
30edcfb449 Task Mission System
Update for task system.
2016-05-31 16:28:07 +01:00
vbawol
d715e45565 remove tree view 2016-05-30 10:14:34 -05:00
vbawol
92b13db8a7 Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental 2016-05-30 09:58:02 -05:00
vbawol
319391f60d 0.3.9.0489
fixed another scripts BE kick # 51 with CUP enabled
rebuild packing tool exe
add debug to ban PVS EH (issue db logging isnt working)
2016-05-30 09:56:16 -05:00
Andrew Gregory
a5b73fdce3 Update EPOCH_server_loadPlayer.sqf
Missing semi-colon.
2016-05-30 11:58:42 +01:00
vbawol
a41700f7ff fixed CUP Enabled logic typo
https://github.com/EpochModTeam/Epoch/issues/543
2016-05-29 10:22:46 -05:00
vbawol
724e6c901f repack test 0.3.9.0488 2016-05-27 09:56:07 -05:00
vbawol
f141807916 fixed missing WhiskeyNoodle item interactions 2016-05-25 17:01:42 -05:00