vbawol
d5a7f3ac7d
more Tanoa loot postions
2016-06-16 15:35:02 -05:00
Andrew Gregory
d698b0342f
Central Trader
...
Central Trader Props and Traders.
2016-06-16 13:16:55 +01:00
vbawol
072ef02e77
add isNull check to load vehicle
2016-06-15 10:47:29 -05:00
vbawol
7c8e645169
prevent holster when moving
2016-06-15 10:47:29 -05:00
Andrew Gregory
c85507f169
MIssing SemiColons
2016-06-15 11:51:15 +01:00
vbawol
2287f4b530
0.3.9.0525
2016-06-14 20:09:53 -05:00
vbawol
1d66702e95
remove perpetual zombie respawn
2016-06-14 20:05:22 -05:00
vbawol
f253648423
0.3.9.0524
2016-06-14 19:58:22 -05:00
vbawol
c0b6b764f8
0.3.9.0515
2016-06-14 11:33:08 -05:00
vbawol
e33cb4ef81
enable new zed brains and spawn function
2016-06-14 09:00:38 -05:00
Andrew Gregory
d4362f3b12
Ryans Support
...
Zombie walking
2016-06-14 14:22:22 +01:00
Andrew Gregory
4270d5b2c1
Ryans Support
...
New compiles
2016-06-14 13:04:22 +01:00
Andrew Gregory
8de35419c1
Ryans Support
...
Quite likely there is a native function for this. Input total of multiple vectors and divide to find average.
2016-06-14 13:02:18 +01:00
Andrew Gregory
62b797f317
Ryans Support
...
Dynamically execFSM a file and return handle.
2016-06-14 12:54:38 +01:00
Andrew Gregory
9f322a0047
Ryans Support
...
Spawn a single zombie - Experimenting with cutter / object spawn. The idea being to create a 'hole' when a zed spawns in the road, one flat enough to not affect vehicles.
2016-06-14 12:53:08 +01:00
Andrew Gregory
ea98bdd6f8
Ryans Support
...
Zombie behaviour vars
2016-06-14 12:50:53 +01:00
Andrew Gregory
315fa25faf
Ryans Support
...
Brainz
2016-06-14 12:50:11 +01:00
Raymix
76aa1094e7
Fix: ignore html tags from structured text when calculating size
2016-06-13 23:03:32 +01:00
vbawol
bd6636a4e1
0.3.9.0513
2016-06-13 16:33:58 -05:00
Raymix
ae811485d1
woopsies
2016-06-13 22:14:27 +01:00
vbawol
4de6bc5ae3
0.3.9.0512
2016-06-13 15:33:48 -05:00
Raymix
ea6ae2f529
new dynamicText function [Video]( https://www.youtube.com/watch?v=M0tPSOqA54w )
2016-06-13 20:55:49 +01:00
vbawol
20cdc1e17b
rebuild for wrong extension
2016-06-13 14:43:12 -05:00
vbawol
329f5c9496
0.3.9.0510
2016-06-13 13:55:50 -05:00
vbawol
10f97fc448
moved persistent color configs server side.
2016-06-13 12:05:10 -05:00
vbawol
b1efe1429a
correct file path to current branch
2016-06-13 11:54:19 -05:00
vbawol
fa202de790
not needed to reduce by 1
2016-06-13 10:03:00 -05:00
vbawol
a381d283a2
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
2016-06-12 08:30:07 -05:00
vbawol
e97c17ce12
0.3.9.0509
...
[Added] Starting to add support for Tanoa. (more loot positions and
world interaction configs still needed)
[Changed] move vehicle EH init before setdamage.
[Changed] add extra debug to load vehicles.
[Changed] Tool: buildings without loot pos script now uses mission
config and terrain objects command.
[Fixed] take into account trader stored per class vehicle limits when
spawning new vehicles.
2016-06-12 08:29:10 -05:00
Raymix
c900cb4d7d
returns [r,g,b,a] of current color scheme on client.
...
Allows us to adapt to common color scheme selected in game options.
2016-06-12 01:08:48 +01:00
vbawol
70c7df8c4f
0.3.9.0502
2016-06-07 14:24:36 -05:00
Andrew Gregory
0f1ad4882d
mISSING fILE
2016-06-07 19:57:34 +01:00
vbawol
263303e73d
0.3.9.0501
2016-06-07 13:43:54 -05:00
vbawol
7f5c8359df
Looting Tweaks
...
increase loot bias 10% overall.
increase loot density for military and other larger buildings.
2016-06-07 13:43:54 -05:00
vbawol
19770129cc
0.3.9.0500
2016-06-07 13:43:54 -05:00
Andrew Gregory
38f6496ba4
Allow Non Vehicle spawn call
...
update _posOut to allow for object spawn. Error was thrown otherwise.
2016-06-05 20:05:26 +01:00
vbawol
9833a11737
0.3.9.0492
...
add missing create marker sqf
2016-06-04 14:04:55 -05:00
vbawol
c068bc89e8
0.3.9.0490 pt2
2016-06-04 10:45:34 -05:00
vbawol
e27e414584
0.3.9.0490
...
Added improved plant spawner by Redbeard Actual and [VB]AWOL.
Fixes to player load and revive thanks to He-Man
http://epochmod.com/forum/topic/42178-disappearing-mags-on-login-revive-fix/#comment-277194
renamed cfgpatches for a2 structures pbo
2016-06-04 10:45:10 -05:00
vbawol
27548edb6e
allow for epoch events to accept full file path
...
fixed path change a3_epoch_server_settings -> epoch_server_settings
if 4th variable in the EpochEvents array is set to 0 scriptName is used
as the full path. Default is to use pre/postfix.
2016-06-01 15:14:57 -05:00
Andrew Gregory
6b5638af19
Task Missions Update
...
Syntax error fixed.
2016-06-01 20:42:00 +01:00
Andrew Gregory
63b4cde01b
Task Mission System Update
...
Missed a file.
2016-05-31 16:35:25 +01:00
Andrew Gregory
30edcfb449
Task Mission System
...
Update for task system.
2016-05-31 16:28:07 +01:00
vbawol
d715e45565
remove tree view
2016-05-30 10:14:34 -05:00
vbawol
92b13db8a7
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
2016-05-30 09:58:02 -05:00
vbawol
319391f60d
0.3.9.0489
...
fixed another scripts BE kick # 51 with CUP enabled
rebuild packing tool exe
add debug to ban PVS EH (issue db logging isnt working)
2016-05-30 09:56:16 -05:00
Andrew Gregory
a5b73fdce3
Update EPOCH_server_loadPlayer.sqf
...
Missing semi-colon.
2016-05-30 11:58:42 +01:00
vbawol
a41700f7ff
fixed CUP Enabled logic typo
...
https://github.com/EpochModTeam/Epoch/issues/543
2016-05-29 10:22:46 -05:00
vbawol
724e6c901f
repack test 0.3.9.0488
2016-05-27 09:56:07 -05:00
vbawol
f141807916
fixed missing WhiskeyNoodle item interactions
2016-05-25 17:01:42 -05:00