Commit Graph

66 Commits

Author SHA1 Message Date
vbawol
aa296fa9da 0.3.9.0536
changed last few refs to EPOCH_server_createMarker >
EPOCH_server_makeMarker, was causing #40 scripts kick.
2016-06-19 08:54:30 -05:00
vbawol
3908387306 0.3.9.0535 2016-06-18 13:56:42 -05:00
vbawol
fa2185a27d 0.3.9.0534
max out zombie count on spawn chance
allow variable increase to antagonist array
2016-06-18 12:57:53 -05:00
vbawol
115acbc837 0.3.9.0533 2016-06-18 09:36:23 -05:00
vbawol
88e00323a0 0.3.9.0532 2016-06-17 21:42:50 -05:00
vbawol
67e38a5609 0.3.9.0530 2016-06-17 17:09:25 -05:00
vbawol
20ca7cf00d 0.3.9.0529 2016-06-17 16:57:29 -05:00
vbawol
3fcb40b56e 0.3.9.0527 2016-06-16 16:59:35 -05:00
vbawol
7218acaf5a 0.3.9.0526 2016-06-16 15:49:34 -05:00
vbawol
2287f4b530 0.3.9.0525 2016-06-14 20:09:53 -05:00
vbawol
f253648423 0.3.9.0524 2016-06-14 19:58:22 -05:00
vbawol
c0b6b764f8 0.3.9.0515 2016-06-14 11:33:08 -05:00
vbawol
bd6636a4e1 0.3.9.0513 2016-06-13 16:33:58 -05:00
vbawol
4de6bc5ae3 0.3.9.0512 2016-06-13 15:33:48 -05:00
vbawol
329f5c9496 0.3.9.0510 2016-06-13 13:55:50 -05:00
vbawol
e97c17ce12 0.3.9.0509
[Added] Starting to add support for Tanoa. (more loot positions and
world interaction configs still needed)
[Changed] move vehicle EH init before setdamage.
[Changed] add extra debug to load vehicles.
[Changed] Tool: buildings without loot pos script now uses mission
config and terrain objects command.
[Fixed] take into account trader stored per class vehicle limits when
spawning new vehicles.
2016-06-12 08:29:10 -05:00