params [["_EnergyRequired",250],["_radius",250]]; if (missionnamespace getvariable ["Epoch_PlayerScanActive",false]) exitwith {}; if (EPOCH_playerEnergy - _EnergyRequired < 0) exitwith { [format ['You need %1 Energy to scan for near Players',_EnergyRequired], 5,[[0,0,0,0.5],[1,0.5,0,1]]] call Epoch_message; }; Epoch_PlayerScanActive = true; ["Energy",-_EnergyRequired] call Epoch_GiveAttributes; _radius spawn { private ["_plyr","_plyrs","_trdrMsg"]; ["Scanning for near Players... Please wait...", 10,[[0,0,0,0.5],[1,0.5,0,1]]] call Epoch_message; uisleep (5 + random 3); _trdrMsg = ""; _plyrs = (player nearEntities _this) select {isplayer _x}; if (count _plyrs < 2) then { _trdrMsg = format["Apart from you %1. %2",name player, selectRandom ["I haven't seen any round these parts for a long while.","It has been very quiet around here,","There is not much to report !"]]; } else { _plyrs deleteAt 0; _plyr = selectRandom _plyrs; _trdrMsg = format["%2 %1.",name _plyr, selectRandom ["The last person picked up by the UAV was","I did spot someone earlier, their name was","I heard there was somebody new in the area, "]]; }; [_trdrMsg, 5,[[0,0,0,0.5],[1,0.5,0,1]]] call Epoch_message; Epoch_PlayerScanActive = nil; };