_nearByBobbersLocal = []; _nearByBobbers = player nearEntities[["Bobber_EPOCH"], 12]; { if (local _x) then { _nearByBobbersLocal pushBack _x } } forEach _nearByBobbers; if !(_nearByBobbersLocal isEqualTo []) then { if ((random 100) < 50) then { _bobber = _nearByBobbersLocal select floor(random(count _nearByBobbers)); _bobber setVelocity [0,-1,-1]; _bobber setVariable ["EPOCH_fishOnLine" , diag_tickTime]; }; };