/*%FSM<COMPILE "L:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\FSMEditor\scriptedFSM.cfg, zombie walking">*/
/*%FSM<HEAD>*/
/*
item0[] = {"zombie",0,250,-100.000000,-250.000000,0.000000,-200.000000,0.000000,"zombie"};
item1[] = {"instinct",2,250,150.000000,-175.000000,250.000000,-125.000000,0.000000,"instinct"};
item2[] = {"action",2,250,150.000000,-25.000000,250.000000,25.000000,0.000000,"action"};
item3[] = {"dispose",4,218,150.000000,-250.000000,250.000000,-200.000000,90.000000,"dispose"};
item4[] = {"_",8,218,150.000000,75.000000,250.000000,125.000000,0.000000,""};
item5[] = {"reset___control",2,250,-100.000000,-100.000000,0.000000,-50.000000,0.000000,"reset / control"};
item6[] = {"_",8,218,-100.000000,-175.000000,0.000000,-125.000000,0.000000,""};
item7[] = {"complete",4,218,-100.000000,-25.000000,0.000000,25.000000,100.000000,"complete"};
item8[] = {"end",1,4346,-100.000000,75.000000,0.000000,125.000000,0.000000,"end"};
item9[] = {"dispose",4,218,25.000000,75.000000,125.000000,125.000000,120.000000,"dispose"};
item10[] = {"instinct_done",4,218,150.000000,-100.000000,250.000000,-50.000000,100.000000,"instinct done"};
item11[] = {"move",4,218,300.000000,-175.000000,400.000000,-125.000000,60.000000,"move"};
item12[] = {"_",8,218,25.000000,-175.000000,125.000000,-125.000000,0.000000,""};
item13[] = {"move",4,218,300.000000,-25.000000,400.000000,25.000000,10.000000,"move"};
item14[] = {"do_move",2,250,300.000000,75.000000,400.000000,125.000000,0.000000,"do move"};
link0[] = {0,6};
link1[] = {1,3};
link2[] = {1,10};
link3[] = {1,11};
link4[] = {2,7};
link5[] = {2,9};
link6[] = {2,13};
link7[] = {3,1};
link8[] = {4,2};
link9[] = {5,12};
link10[] = {6,5};
link11[] = {7,5};
link12[] = {9,8};
link13[] = {10,2};
link14[] = {11,1};
link15[] = {12,1};
link16[] = {13,14};
link17[] = {14,4};
globals[] = {25.000000,0,0,0,0,640,480,1,246,6316128,1,-246.574387,523.779114,344.046051,-352.794586,1006,910,1};
window[] = {2,-1,-1,-1,-1,793,389,1414,268,3,1024};
*//*%FSM</HEAD>*/
class FSM
{
        fsmName = "zombie walking";
        class States
        {
                /*%FSM<STATE "zombie">*/
                class zombie
                {
                        name = "zombie";
                        itemno = ;
                        init = /*%FSM<STATEINIT""">*/"//Developer code" \n
                         "//Author: axeman (Andrew Gregory | andrew@andgregor.co.uk)" \n
                         "" \n
                         "//systemChat ""INIT WALKING"";" \n
                         "_unit = _this select 0;" \n
                         "" \n
                         "_moveTo = [];" \n
                         "_nextPos = [];" \n
                         "" \n
                         "_callDispose = false;" \n
                         "_doDispose = false;" \n
                         "_decisionMade = false;" \n
                         "_t = diag_tickTime;" \n
                         "_c = diag_tickTime;" \n
                         "_sFreqCheck = 1.5;" \n
                         "_lFreqCheck = 12;" \n
                         "_doneCheck = false;" \n
                         "" \n
                         "//Debug" \n
                         "_showDebug = {" \n
                         "hint format [""SAPPER\nAnger: %2\nCanSee: %3\nTarget: %4\nHit: %5\nNear: %6FPS:%1"",diag_fps,_sAnger,_canSee,_trgt,_sHit,_sFiredNear];" \n
                         "};" \n
                         "" \n
                         "" \n
                         "" \n
                         ""/*%FSM</STATEINIT""">*/;
                        precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
                        class Links
                        {
                                /*%FSM<LINK "_">*/
                                class _
                                {
                                        itemno = ;
                                        priority = 0.000000;
                                        to="reset___control";
                                        precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
                                        condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
                                        action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
                                };
                                /*%FSM</LINK>*/
                        };
                };
                /*%FSM</STATE>*/
                /*%FSM<STATE "instinct">*/
                class instinct
                {
                        name = "instinct";
                        itemno = ;
                        init = /*%FSM<STATEINIT""">*/"//systemchat format [""WI:%1"",diag_tickTime];"/*%FSM</STATEINIT""">*/;
                        precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
                        class Links
                        {
                                /*%FSM<LINK "instinct_done">*/
                                class instinct_done
                                {
                                        itemno = ;
                                        priority = 100.000000;
                                        to="action";
                                        precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
                                        condition=/*%FSM<CONDITION""">*/"_decisionMade;"/*%FSM</CONDITION""">*/;
                                        action=/*%FSM<ACTION""">*/"_decisionMade = false;"/*%FSM</ACTION""">*/;
                                };
                                /*%FSM</LINK>*/
                                /*%FSM<LINK "dispose">*/
                                class dispose
                                {
                                        itemno = ;
                                        priority = 90.000000;
                                        to="instinct";
                                        precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
                                        condition=/*%FSM<CONDITION""">*/"!alive _unit || _callDispose;"/*%FSM</CONDITION""">*/;
                                        action=/*%FSM<ACTION""">*/"_doDispose = true;" \n
                                         "_decisionMade = true;" \n
                                         "" \n
                                         "" \n
                                         ""/*%FSM</ACTION""">*/;
                                };
                                /*%FSM</LINK>*/
                                /*%FSM<LINK "move">*/
                                class move
                                {
                                        itemno = ;
                                        priority = 60.000000;
                                        to="instinct";
                                        precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
                                        condition=/*%FSM<CONDITION""">*/"!(_moveTo isEqualTo _nextPos)"/*%FSM</CONDITION""">*/;
                                        action=/*%FSM<ACTION""">*/"_doMove = true;" \n
                                         "_decisionMade = true;" \n
                                         "_moveTo = +_nextPos;" \n
                                         ""/*%FSM</ACTION""">*/;
                                };
                                /*%FSM</LINK>*/
                        };
                };
                /*%FSM</STATE>*/
                /*%FSM<STATE "action">*/
                class action
                {
                        name = "action";
                        itemno = ;
                        init = /*%FSM<STATEINIT""">*/"//systemchat format [""WA:%1"",diag_tickTime];"/*%FSM</STATEINIT""">*/;
                        precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
                        class Links
                        {
                                /*%FSM<LINK "dispose">*/
                                class dispose
                                {
                                        itemno = ;
                                        priority = 120.000000;
                                        to="end";
                                        precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
                                        condition=/*%FSM<CONDITION""">*/"_doDispose;"/*%FSM</CONDITION""">*/;
                                        action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
                                };
                                /*%FSM</LINK>*/
                                /*%FSM<LINK "complete">*/
                                class complete
                                {
                                        itemno = ;
                                        priority = 100.000000;
                                        to="reset___control";
                                        precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
                                        condition=/*%FSM<CONDITION""">*/"_actionDone && ((call compile _criteria) || (diag_tickTime > (_t + _sWait)));"/*%FSM</CONDITION""">*/;
                                        action=/*%FSM<ACTION""">*/"" \n
                                         "if(!isNil ""_criteriaMetAction"")then{" \n
                                         "call _criteriaMetAction;" \n
                                         "};" \n
                                         "" \n
                                         "" \n
                                         "" \n
                                         "" \n
                                         "" \n
                                         "" \n
                                         "" \n
                                         "" \n
                                         "" \n
                                         ""/*%FSM</ACTION""">*/;
                                };
                                /*%FSM</LINK>*/
                                /*%FSM<LINK "move">*/
                                class move
                                {
                                        itemno = ;
                                        priority = 10.000000;
                                        to="do_move";
                                        precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
                                        condition=/*%FSM<CONDITION""">*/"_doMove;" \n
                                         ""/*%FSM</CONDITION""">*/;
                                        action=/*%FSM<ACTION""">*/"_doMove = false;" \n
                                         ""/*%FSM</ACTION""">*/;
                                };
                                /*%FSM</LINK>*/
                        };
                };
                /*%FSM</STATE>*/
                /*%FSM<STATE "reset___control">*/
                class reset___control
                {
                        name = "reset___control";
                        itemno = ;
                        init = /*%FSM<STATEINIT""">*/"//Brain Vars" \n
                         "_criteria =""(false)"";" \n
                         "_criteriaMetAction = nil;" \n
                         "_actionDone = false;" \n
                         "_sWait = 0;" \n
                         "" \n
                         "_newTrgt = false;" \n
                         "" \n
                         "" \n
                         "" \n
                         ""/*%FSM</STATEINIT""">*/;
                        precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
                        class Links
                        {
                                /*%FSM<LINK "_">*/
                                class _
                                {
                                        itemno = ;
                                        priority = 0.000000;
                                        to="instinct";
                                        precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
                                        condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
                                        action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
                                };
                                /*%FSM</LINK>*/
                        };
                };
                /*%FSM</STATE>*/
                /*%FSM<STATE "end">*/
                class end
                {
                        name = "end";
                        itemno = ;
                        init = /*%FSM<STATEINIT""">*/"//systemchat format[""Walk Disposing for %1"",_unit];"/*%FSM</STATEINIT""">*/;
                        precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
                        class Links
                        {
                        };
                };
                /*%FSM</STATE>*/
                /*%FSM<STATE "do_move">*/
                class do_move
                {
                        name = "do_move";
                        itemno = ;
                        init = /*%FSM<STATEINIT""">*/"_unit moveTo _moveTo;" \n
                         "" \n
                         "" \n
                         "_actionDone = true;" \n
                         "_criteria = ""moveToCompleted _unit || _newTrgt"";" \n
                         "_sWait = (_unit distance _moveTo) * 2;" \n
                         "" \n
                         "if(axeDebug)then{" \n
                         "[_unit, _moveTo, ""Sign_Arrow_F""] call EPOCH_fnc_debugArrow;" \n
                         "};" \n
                         ""/*%FSM</STATEINIT""">*/;
                        precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
                        class Links
                        {
                                /*%FSM<LINK "_">*/
                                class _
                                {
                                        itemno = ;
                                        priority = 0.000000;
                                        to="action";
                                        precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
                                        condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
                                        action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
                                };
                                /*%FSM</LINK>*/
                        };
                };
                /*%FSM</STATE>*/
        };
        initState="zombie";
        finalStates[] =
        {
                "end",
        };
};
/*%FSM</COMPILE>*/