class CfgSounds { class dog_bark { sound[] = { "\A3\Sounds_F\ambient\animals\dog1", 0.6, 1.0 }; titles[] = {}; }; class dog_cry { sound[] = { "\A3\Sounds_F\ambient\animals\dog4", 0.6, 1.0 }; titles[] = {}; }; class hed_cluck0 { sound[] = { "\A3\Sounds_F\ambient\animals\hen1", 0.3, 1.0 }; titles[] = {}; }; class hed_cluck1 { sound[] = { "\A3\Sounds_F\ambient\animals\hen2", 0.3, 1.0 }; titles[] = {}; }; class hed_cluck2 { sound[] = { "\A3\Sounds_F\ambient\animals\hen3", 0.3, 1.0 }; titles[] = {}; }; class cultist_talk { sound[] = { "\x\addons\a3_epoch_assets\sounds\cloak\cultist_banter1", 0.7, 1.0 }; titles[] = {}; }; class cultist_death { sound[] = { "\x\addons\a3_epoch_assets\sounds\cloak\cultist_death", 0.7, 1.0 }; titles[] = {}; }; class cultist_laugh { sound[] = { "\x\addons\a3_epoch_assets\sounds\cloak\cultist_laugh", 0.7, 1.0 }; titles[] = {}; }; class cultist_nearby { sound[] = { "\x\addons\a3_epoch_assets\sounds\cloak\cultist_nearby", 0.7, 1.0 }; titles[] = {}; }; class cultist_taunt { sound[] = { "\x\addons\a3_epoch_assets\sounds\cloak\cultist_taunt", 0.7, 1.0 }; titles[] = {}; }; }; class CfgSay3Dhandler { class snake_bite0 { distance = 100; }; class cultist_nearby { distance = 100; }; class dog_bark { distance = 750; }; class dog_cry { distance = 600; }; class hed_cluck0 { distance = 600; }; class hed_cluck1 { distance = 600; }; class hed_cluck2 { distance = 600; }; class cultist_talk { distance = 30; }; class cultist_laugh { distance = 30; }; class cloak_death { distance = 30; }; class drone_alert0 { distance = 400; }; class sapper_alert0 { distance = 400; }; class sapper_groan0 { distance = 400; }; class sapper_groan1 { distance = 400; }; class sapper_groan2 { distance = 400; }; class sapper_explode { distance = 1000; }; };