/*%FSM*/ /*%FSM*/ /* item0[] = {"Init",0,4346,600.000000,-575.000000,700.000000,-525.000000,0.000000,"Init"}; item1[] = {"_",8,218,600.000000,-500.000000,700.000000,-450.000000,0.000000,""}; item2[] = {"Process",2,250,600.000000,-350.000000,700.000000,-300.000000,0.000000,"Process"}; item3[] = {"De_simulate_Vehicle",4,218,750.000000,-225.000000,850.000000,-175.000000,2.000000,"De-simulate" \n "Vehicle Check"}; item4[] = {"Simulate_Vehicle",4,218,750.000000,-300.000000,850.000000,-250.000000,1.000000,"Simulate" \n "Vehicle Check"}; item5[] = {"CMD_queue",4,218,450.000000,-450.000000,550.000000,-400.000000,10.000000,"CMD queue"}; item6[] = {"Save_Players",4,218,450.000000,-375.000000,550.000000,-325.000000,3.000000,"Save" \n "Players"}; item7[] = {"Cleanup",4,218,750.000000,-375.000000,850.000000,-325.000000,8.000000,"Cleanup"}; item8[] = {"Events",4,218,450.000000,-225.000000,550.000000,-175.000000,0.000000,"Events"}; item9[] = {"Save_Vehicles",4,218,450.000000,-300.000000,550.000000,-250.000000,4.000000,"Save" \n "Vehicles"}; item10[] = {"Cleanup_Handler",4,218,750.000000,-450.000000,850.000000,-400.000000,8.000000,"Cleanup" \n "Handler"}; item11[] = {"Server_FPS",4,218,600.000000,-225.000000,700.000000,-175.000000,0.000000,"Server FPS"}; link0[] = {0,1}; link1[] = {1,2}; link2[] = {2,3}; link3[] = {2,4}; link4[] = {2,5}; link5[] = {2,6}; link6[] = {2,7}; link7[] = {2,8}; link8[] = {2,9}; link9[] = {2,10}; link10[] = {2,11}; link11[] = {3,2}; link12[] = {4,2}; link13[] = {5,2}; link14[] = {6,2}; link15[] = {7,2}; link16[] = {8,2}; link17[] = {9,2}; link18[] = {10,2}; link19[] = {11,2}; globals[] = {25.000000,1,0,0,0,640,480,1,3,6316128,1,275.180084,1161.319580,208.497711,-659.879456,898,880,1}; window[] = {2,-1,-1,-1,-1,838,78,1370,78,3,916}; *//*%FSM*/ class FSM { fsmName = "Server Monitor"; class States { /*%FSM*/ class Init { name = "Init"; init = /*%FSM*/"diag_log ""Loaded Server FSM"";" \n "" \n "_serverSettingsConfig = configFile >> ""CfgEpochServer"";" \n "_ahInitAuthCfg = [_serverSettingsConfig, ""antihack_ahInitAuthCfg"", [0,180]] call EPOCH_fnc_returnConfigEntry;" \n "_events = [_serverSettingsConfig, ""events"", []] call EPOCH_fnc_returnConfigEntry;" \n "_simulationHandler = [_serverSettingsConfig, ""simulationHandlerOld"", false] call EPOCH_fnc_returnConfigEntry;" \n "" \n "_initAhInitBanOrLog = _ahInitAuthCfg select 0;" \n "_initTimeLimit = _ahInitAuthCfg select 1;" \n "" \n "_cmdDelay = EPOCH_hiveAdminCmdTime;" \n "_cmdRun = EPOCH_hiveAdminCmdExec;" \n "_savePlayerList = EPOCH_hiveAdminSavePlayerList;" \n "" \n "_scriptBasedRestart = EPOCH_ServerRestart;" \n "_forceRestartTime = EPOCH_forceRestartTime;" \n "_forceRestartTimeWarning = _forceRestartTime-300;" \n "_prevRestartIn = 0;" \n "_serverLocked = false;" \n "_serverRestarting = false;" \n "" \n "_activeVehicles = [];" \n "_toBeDesimulated = [];" \n "_players = [];" \n "_prevPlayers = [];" \n "_cleanupItems = [];" \n "_oldFPS = -1;" \n "EPOCH_diag_fps = -1;" \n "_serverFpsTime = diag_tickTime;" \n "_serverFPSCheckFine = true;" \n "" \n "_safeVehicles = [""I_UAV_01_F"",""B_Heli_Transport_01_F"",""Steerable_Parachute_F"",""NonSteerable_Parachute_F"",""Land_Camping_Light_F"",""container_epoch""];" \n "" \n "_delayTimeSim = diag_tickTime;" \n "_delayTimeCMD = diag_tickTime;" \n "_delayTimeDeSim = diag_tickTime;" \n "_delayTimeSaveVeh = diag_tickTime;" \n "_lastWeatherChange = diag_tickTime;" \n "_lastObjectCleanup = diag_tickTime;" \n "_lastObjectCleanup1 = diag_tickTime;" \n "" \n "_pvehTime = diag_tickTime;" \n "" \n "_instanceID = call EPOCH_fn_InstanceID;" \n "" \n "_checkAuth = {" \n " _puid = _this select 0;" \n " _player = _this select 1;" \n " if !(isNull _player) then {" \n " if !(_puid call EPOCH_server_Authed) then {" \n " _lastCheck = _player getVariable ""LAST_AUTH_CHECK"";" \n " if (isNil ""_lastCheck"") then {" \n " _player setVariable[""LAST_AUTH_CHECK"", diag_tickTime];" \n " _lastCheck = diag_tickTime;" \n " };" \n " if (diag_tickTime - _lastCheck > _initTimeLimit) then {" \n " _player setVariable[""LAST_AUTH_CHECK"", nil];" \n " if (_initAhInitBanOrLog == 0) then {" \n " 'epochserver' callExtension format['820|%1|EpochMod.com Autoban #R2', _puid];" \n " ['ahb', format['%1 (%2): Player not Authenticated', name _player, _puid]] call EPOCH_fnc_server_hiveLog;" \n " } else {" \n " ['ahl', format['%1 (%2): Player not Authenticated', name _player, _puid]] call EPOCH_fnc_server_hiveLog;" \n " };" \n " };" \n " } else {" \n " _player setVariable[""LAST_AUTH_CHECK"", nil];" \n " };" \n " };" \n "};" \n "" \n "_cleanIt = {" \n " if !(isNull _this) then {" \n " _lastCheck = _this getVariable ""LAST_CHECK"";" \n " if (isNil ""_lastCheck"") then {" \n " _this setVariable[""LAST_CHECK"", diag_tickTime];" \n " _lastCheck = diag_tickTime;" \n " };" \n " if (diag_tickTime - _lastCheck > 1200) then {" \n " _list = _this nearEntities[[""Epoch_Male_F"", ""Epoch_Female_F"", ""LandVehicle"", ""Ship"", ""Air"", ""Tank""], 45];" \n " if ({ isPlayer _x }count _list == 0) then {" \n " _this setVariable [""LAST_CHECK"",nil];" \n " //diag_log format[""DEBUG: _cleanIT del %1"", _this];" \n " deleteVehicle _this;" \n "" \n " };" \n " };" \n " };" \n "};" \n "" \n "_cleanIt2 = {" \n " if !(isNull _this) then {" \n " _removed = false;" \n " _lastCheck = _this getVariable ""LAST_CHECK"";" \n " if (isNil ""_lastCheck"") then {" \n " _this setVariable[""LAST_CHECK"", diag_tickTime];" \n " _lastCheck = diag_tickTime;" \n " };" \n " if (diag_tickTime - _lastCheck > 1200) then {" \n " _list = _this nearEntities[[""Epoch_Male_F"", ""Epoch_Female_F"", ""LandVehicle"", ""Ship"", ""Air"", ""Tank""], 45];" \n " if ({ isPlayer _x }count _list == 0) then {" \n " {" \n " deleteVehicle _x;" \n " }forEach nearestObjects[_this, [""WeaponHolder""], 2];" \n " _this setVariable [""LAST_CHECK"",nil];" \n " //diag_log format[""DEBUG: _cleanIT2 del %1"", _this];" \n " deleteVehicle _this;" \n " _removed = true;" \n " };" \n " };" \n " if !(_removed) then {" \n " EPOCH_cleanupQueue pushBack _this;" \n " };" \n " };" \n "};"/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class _ { priority = 0.000000; to="Process"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"true"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class Process { name = "Process"; init = /*%FSM*/""/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class CMD_queue { priority = 10.000000; to="Process"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"_cmdRun && ((diag_tickTime - _delayTimeCMD) > _cmdDelay)"/*%FSM*/; action=/*%FSM*/"_delayTimeCMD = diag_tickTime;" \n "" \n "// Execute next item from CMD queue" \n "_response = ""epochserver"" callExtension format[""600|%1"",_instanceID];" \n "if (_response != '[1,""""]') then { " \n " _output = call compile _response; " \n " if (_output select 0 == 1 && _output select 1 != """") then {" \n " 0 spawn compile (_output select 1);" \n " };" \n "};" \n ""/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class Cleanup { priority = 8.000000; to="Process"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"((diag_tickTime - _lastObjectCleanup1) > 1)"/*%FSM*/; action=/*%FSM*/"_lastObjectCleanup1 = diag_tickTime;" \n "" \n "if !(_cleanupItems isEqualTo []) then {" \n " (_cleanupItems deleteAt 0) call _cleanIt;" \n "};" \n "if !(EPOCH_cleanupQueue isEqualTo []) then {" \n " (EPOCH_cleanupQueue deleteAt 0) call _cleanIt2;" \n "};"/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class Cleanup_Handler { priority = 8.000000; to="Process"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"((diag_tickTime - _lastObjectCleanup) > 300)"/*%FSM*/; action=/*%FSM*/"_lastObjectCleanup = diag_tickTime;" \n "" \n "// TODO need better way allMissionObjects is not performant" \n "if (_cleanupItems isEqualTo []) then {" \n " _cleanupItems = allMissionObjects ""groundWeaponHolder"" + entities ""Land_MPS_EPOCH"" + entities ""WeaponHolderSimulated"";" \n "};"/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class Save_Vehicles { priority = 4.000000; to="Process"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"((diag_tickTime - _delayTimeSaveVeh) > 1)"/*%FSM*/; action=/*%FSM*/"_delayTimeSaveVeh = diag_tickTime;" \n "if !(EPOCH_saveVehQueue isEqualTo []) then {" \n " _saveVehicle = EPOCH_saveVehQueue deleteAt 0;" \n " if !(isNull _saveVehicle) then {" \n " _saveVehicle call EPOCH_server_save_vehicle;" \n " };" \n "};" \n "if !(EPOCH_saveStorQueue isEqualTo []) then {" \n " _saveStorage = EPOCH_saveStorQueue deleteAt 0;" \n " if !(isNull _saveStorage) then {" \n " _saveStorage call EPOCH_server_save_storage;" \n " };" \n "};" \n "if !(EPOCH_saveBuildQueue isEqualTo []) then {" \n " _saveBuilding = EPOCH_saveBuildQueue deleteAt 0;" \n " if !(isNull _saveBuilding) then {" \n " _saveBuilding call EPOCH_saveBuilding;" \n " };" \n "};"/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class Save_Players { priority = 3.000000; to="Process"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"!(_players isEqualTo _prevPlayers)"/*%FSM*/; action=/*%FSM*/"_prevPlayers = _players;" \n "" \n "if (_savePlayerList) then {" \n " [""PLAYERS"", (call EPOCH_fn_InstanceID), _players] call EPOCH_fnc_server_hiveSET;" \n "};" \n "" \n "{if (units _x isEqualTo []) then {deleteGroup _x}}forEach allGroups"/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class De_simulate_Vehicle { priority = 2.000000; to="Process"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"((diag_tickTime - _delayTimeDeSim) > 12)"/*%FSM*/; action=/*%FSM*/"_delayTimeDeSim = diag_tickTime;" \n "" \n "if !(_activeVehicles isEqualTo []) then {" \n " _selectedVehicle = _activeVehicles deleteAt 0;" \n " if !(isNull _selectedVehicle) then {" \n " _deSim = false;" \n " if (crew _selectedVehicle isEqualTo []) then {" \n " if ((getPos _selectedVehicle) select 2 < 1) then {" \n " if ({isPlayer _x} count (_selectedVehicle nearEntities[[""CAManBase"", ""LandVehicle"", ""Ship"", ""Air"", ""Tank""], 300]) == 0) then {" \n " _selectedVehicle enableSimulationGlobal false;" \n " _deSim = true;" \n " };" \n " };" \n " };" \n " // add vehicle to back of list for later de-simulation" \n " if !(_deSim) then {" \n " _activeVehicles pushBack _selectedVehicle;" \n " };" \n " };" \n "};"/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class Simulate_Vehicle { priority = 1.000000; to="Process"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"((diag_tickTime - _delayTimeSim) > 5)"/*%FSM*/; action=/*%FSM*/"_delayTimeSim = diag_tickTime;" \n "_playersTemp = [];" \n "{ " \n " if (isPlayer _x) then {" \n "" \n " {" \n " if !(typeOf _x in _safeVehicles) then {" \n " if (_x call EPOCH_server_getVToken) then {" \n " if (_simulationHandler && !(simulationEnabled _x)) then {" \n " _x enableSimulationGlobal true;" \n " _activeVehicles pushBack _x;" \n " };" \n " } else {" \n " diag_log format[""DEBUG: Invalid Vehicle Token, deleted %1"",_x];" \n " deleteVehicle _x;" \n " };" \n " };" \n " }forEach (_x nearEntities[[""LandVehicle"", ""Ship"", ""Air"", ""Tank""], 300]);" \n "" \n "" \n " _pUID = getPlayerUID _x;" \n "" \n " if !(_x call EPOCH_server_isPAdmin) then {" \n " if (isObjectHidden _x) then {" \n " _x hideObjectGlobal false;" \n " };" \n " if (_pUID != """") then {" \n " _playersTemp pushBack _pUID;" \n " [_pUID, _x] call _checkAuth;" \n " };" \n " } else {" \n " if (_pUID != """") then { _playersTemp pushBack _pUID; };" \n " };" \n " };" \n "}forEach playableUnits;" \n "_players = _playersTemp;"/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class Server_FPS { priority = 0.000000; to="Process"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"((diag_tickTime - _serverFpsTime) > 30) && _serverFPSCheckFine"/*%FSM*/; action=/*%FSM*/"_serverFpsTime = diag_tickTime;" \n "" \n "if (_oldFPS isEqualTo EPOCH_diag_fps) then {" \n " _currentFPS = round(diag_fps);" \n " if !(_oldFPS isEqualTo _currentFPS) then {" \n " missionNamespace setVariable [""EPOCH_diag_fps"",_currentFPS,true];" \n " _oldFPS = _currentFPS;" \n " };" \n "} else {" \n " missionNamespace setVariable [""EPOCH_diag_fps"", compileFinal """",true];" \n " _serverFPSCheckFine = false;" \n "};" \n ""/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class Events { priority = 0.000000; to="Process"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"((diag_tickTime - _pvehTime) > 20)"/*%FSM*/; action=/*%FSM*/"// Epoch Events" \n "_pvehTime = diag_tickTime;" \n "{" \n " _x params [""_time"", ""_scriptName"", [""_runAtStart"",0],[""_usePrePostfix"",1]];" \n " _eventKey = format[""EPOCH_EVENT_%1"", _forEachIndex];" \n " _lastTime = missionNamespace getVariable _eventKey;" \n " if (isNil ""_lastTime"") then {" \n " _startTime = diag_tickTime;" \n " if (_runAtStart isEqualTo 1) then {" \n " _startTime = diag_tickTime - _time;" \n " };" \n " missionNamespace setVariable[_eventKey, _startTime];" \n " _lastTime = _startTime;" \n " };" \n " if ((diag_tickTime - _lastTime) >= _time) then {" \n " missionNamespace setVariable[_eventKey, diag_tickTime];" \n " _preFix = """";" \n " _postFix = """";" \n " if (_usePrePostfix == 1) then {" \n " _preFix = ""\epoch_server_settings\EpochEvents\"";" \n " _postFix = "".sqf"";" \n " };" \n " _handle = [] execVM format[""%1%2%3"",_preFix,_scriptName,_postFix];" \n " diag_log format[""DEBUG: _event %1"", _scriptName];" \n " };" \n "} forEach _events;" \n "" \n "// restart script" \n "if (_scriptBasedRestart) then {" \n " if (diag_tickTime >= _forceRestartTimeWarning) then {" \n " if (!_serverLocked) then {" \n " diag_log ""server shutdown: locked"";" \n " _serverLocked = true;" \n " [""lock""] call EPOCH_serverCommand;" \n " } else {" \n " if (allPlayers isEqualTo []) then {" \n " [""shutdown""] call EPOCH_serverCommand;" \n " diag_log ""server shutdown: now"";" \n " };" \n " };" \n " _restartIn = round((_forceRestartTime-diag_tickTime)/60);" \n " if (_prevRestartIn != _restartIn) then {" \n " _prevRestartIn = _restartIn;" \n " if (_restartIn > 1) then {" \n " [""message"", format[""Server restart in %1 minutes"",_restartIn]] call EPOCH_serverCommand;" \n " } else {" \n " [""message"", format[""Server restart in %1 minute"",1]] call EPOCH_serverCommand;" \n " };" \n " };" \n " };" \n " // kick all remaining players before shutdown to force player save" \n " if (diag_tickTime >= _forceRestartTime) then {" \n " if (_serverRestarting) then {" \n " [""shutdown""] call EPOCH_serverCommand;" \n " diag_log ""server shutdown: now"";" \n " } else {" \n " {" \n " [""kick"", _x , ""Server Restarting""] call EPOCH_serverCommand;" \n " } forEach allPlayers;" \n " _serverRestarting = true;" \n " };" \n " };" \n "};" \n "" \n ""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ }; initState="Init"; finalStates[] = { }; }; /*%FSM*/