Instruction: You can run this code in Multiplayer on a Server or in Editor. If running in editor, make sure you have loaded the Epoch mission to have access to the current Loot Configs. In Multiplayer on a Server, you are able to work in a group. The Variables are broadcasted, so several players can define parallel the Positions. 1. Run the whole codes (copy/paste) within "saveLootPositions_v2_Codes.sqf" on all clients, who want to work on the LootBuilder. This code will: - Add MapMarkers for all Building Types without defined Loot Positions - Add the needed Display Eventhandlers to Place loot and save it. 2. Do your work - There are 2 procedures how you can work: 1. - Jump between random buildings with not defined Loot with F11 - The Building you are at is automatically defined as your Loot Building. - Choose and place your Loot (see next chapter) or if no Loot is needed here, skip this Building with F9 (Marker will be removed) - Switch to the next random Building with F11... 2. - Move to a Mapmarker where you want to define the Loot - Look on the Building and press Enter to select the Building (a hint should come up with the defined Building) - Choose and place your Loot (see next chapter) or if no Loot is needed here, skip this Building with F9 (Marker will be removed) - You can now travel to the next not defined Building and repeat the above procedure Choose and place Loot: - Choose a LootContainer for positioning with Home/End (Pos1/End) - Move the LootContainer to the wanted Position with the numbers on Numpad - Num8 -> Move LootContainer Fwd - Num2 -> Move LootContainer Back - Num4 -> Move LootContainer left - Num6 -> Move LootContainer right - Num7 -> Rotate LootContainer counter clockwise - Num9 -> Rotate LootContainer Clockwise - PageUp -> Lift LootContainer - PageDown -> Lower LootContainer - Save this LootContainer to the Building type with Space Bar - The MapMarker for this Building should now get removed automatically - Choose the next Loot Container with Pos1/End and repeat the procedure Shortcuts Overwiew: - LootPositioning: - ENTER -> Select a Building - F9 -> Remove Marker for selected Building (without defining Loot Positions) - home (pos1) -> Select (switch to) next LootContainer - end -> Select (switch to) previous Loot Container - ESC -> Abort (Remove LootContainer) - Num8 -> Move LootContainer Fwd - Num2 -> Move LootContainer Back - Num4 -> Move LootContainer left - Num6 -> Move LootContainer right - Num7 -> Rotate LootContainer counter clockwise - Num9 -> Rotate LootContainer Clockwise - PageUp -> Lift LootContainer - PageDown -> Lower LootContainer - ctrl -> Speed up movement for LootContainer - Space Bar -> Save LootContainer to current BuildingType - Player Movement - F11 -> teleport to next undefined Marker - 4 -> Fly Up (to get faster in higher Buildings for example) - 5 -> Teleport 10m infront (in case you are stucked or want to move faster) - CTRL + Mouseclick (on Map) -> Teleport to cursor position 3. Export the config entries by running the code within saveLootPositions_v2_ExportConfig.sqf - If in Editor, the config should be in your clipboard. - If on a Server, read out the Variable "LootarrayStr" (only one CLient have to run it to get the String)