if (!isNull _this) then { EPOCH_lootContainer = [_this,player,Epoch_personalToken]; publicVariableServer "EPOCH_lootContainer"; if (typeof _this == "wardrobe_EPOCH") then { if !(_this getVariable["MIRROR_SETUP", false]) then { _this spawn { _this setVariable ["MIRROR_SETUP", true]; _cam = "camera" camCreate (_this modelToWorld [0,0.25,1.5]); _cam camSetTarget (_this modelToWorld [0,-30,1]); _cam camSetFov 0.3; _cam camCommit 0; "rendertargetwardrobe0" setPiPEffect [0]; _cam cameraEffect ["Internal", "FRONT","rendertargetwardrobe0"]; _this setObjectTexture [0,"#(argb,512,512,1)r2t(rendertargetwardrobe0,1.0)"]; waitUntil { uiSleep 5; (isNull _this) || ((_this distance player) > 20) }; _cam cameraEffect ["terminate","back"]; camDestroy _cam; _this setVariable["MIRROR_SETUP", nil]; _this setObjectTexture [0,""]; }; }; }; };