/* Author: Aaron Clark - EpochMod.com Contributors: Description: Base building object lock check code Licence: Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike Github: https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/building/EPOCH_lockCheck.sqf Example: call EPOCH_lockCheck Parameter(s): NONE Returns: BOOL */ //[[[cog import generate_private_arrays ]]] private ["_jammed","_jammer"]; //[[[end]]] _jammer = (nearestObjects[cameraon, call EPOCH_JammerClasses, call EPOCH_MaxJammerRange]) select {cameraon distance _x < (getnumber (getmissionconfig "CfgEpochClient" >> "CfgJammers" >> (typeof _x) >> "buildingJammerRange"))}; _jammed = false; if !(_jammer isEqualTo[]) then { { if (alive _x) then { _jammed = !((_x getVariable["BUILD_OWNER", "-1"]) in [getPlayerUID player, Epoch_my_GroupUID]); }; if (_jammed) exitWith{}; } forEach _jammer; }; _jammed