class inGameTasks { //Preset custom vars for use in task conditions - Count must match //At task start the varNames variables will be added as missionNameSpace variables using the corresponding varData. varName[] = {"_milBuildings","_testVar"}; varData[] = {{"Cargo_HQ_base_F","Cargo_Tower_base_F","Cargo_Patrol_base_F"},"""TestVal"""}; //Filter out building classes from spawn areas. Some buildings just aren't suitable. NB. A garrison (buildingPos) point is required when spawning items in a building. filterBuilds[] = {"Land_i_Addon_03_V1_F","Land_Offices_01_V1_F"}; //Path to task files (sqf,fsm etc.) file = "epoch_code\compile\missions\tasks"; //Path to main task control fsm - NB. Requires manually setting in mission accept sqf. fsmpath = "epoch_code\system"; #include "CfgMissions\CfgTraderDiags.hpp" #include "CfgMissions\CfgmissionDelivery.hpp" #include "CfgMissions\CfgmissionUav.hpp" #include "CfgMissions\CfgmissionMilitary.hpp" #include "CfgMissions\CfgmissionMonster.hpp" #include "CfgMissions\CfgmissionFish.hpp" #include "CfgMissions\CfgDocCheck.hpp" };