class CfgPainting { class DefaultVehicle { UseArmaDefaultColors = "true"; PaintingCosts = 500; icon = "x\addons\a3_epoch_code\Data\UI\buttons\Paint.paa"; }; }; /* ############################ Start Full Example ################################# class CfgPainting { class DefaultVehicle { UseArmaDefaultColors = "true"; // Use all availabe default colours from Arma (for all Vehicles) PaintingCosts = 500; // Crypto costs for Painting icon = "x\addons\a3_epoch_code\Data\UI\buttons\Paint.paa"; // Icon for the DynaMenu class Pink // Define custom colors for ALL Vehicle classes within "DefaultVehicle" { ColorName = "Pink"; // Will be used as Tooltip in DynaMenu iconcolor[] = {1,0.0784,0.576,1}; // Color for the Icon [R,G,B,ALPHA] (0-1) textures[] = { // Texture array. Use "#(rgb,8,8,3)color(R,G,B,1)" for simple colors "#(rgb,8,8,3)color(1,0.0784,0.576,1)" // Texture for first selection (most vehicles only need one selection texture) }; }; }; class C_Hatchback_01_EPOCH : DefaultVehicle // Define custom colors for a unique Vehicle Class { UseArmaDefaultColors = "true"; // Use also all availabe default colours from Arma (for this Vehicle Class) class Green {3 ColorName = "Green"; iconcolor[] = {0,1,0,1}; textures[] = { "#(rgb,8,8,3)color(0,1,0,1)" }; }; }; class C_Hatchback_01_EPOCH1: C_Hatchback_01_EPOCH{}; // Inherit classes from already defined classes like this class C_Hatchback_01_EPOCH2: C_Hatchback_01_EPOCH{}; class C_Quadbike_01_EPOCH : DefaultVehicle { UseArmaDefaultColors = "false"; // This Quad can only be colored with the defined color(s) class Black { ColorName = "Black"; iconcolor[] = {0,0,0,1}; textures[] = { "\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_BLACK_CO.paa", "\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVBLACK_CO.paa" }; }; }; }; ############################ End Full Example ################################# */