/* Crashed Satellite Event by Aaron Clark - EpochMod.com Improvements and or bugfixes and other contributions are welcome via the github: https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_server_settings/EpochEvents/Satellite.sqf */ //[[[cog import generate_private_arrays ]]] private ["_satellite","_markers","_playersNearEpicenter","_position","_satellites"]; //[[[end]]] _position = [epoch_centerMarkerPosition, 0, EPOCH_dynamicVehicleArea, 10, 0, 1000, 0] call BIS_fnc_findSafePos; if ((count _position) == 2) then{ // spawn Satellite _satellites = ["Land_Wreck_Satellite_EPOCH"]; _satellite = createVehicle[(selectRandom _satellites), _position, [], 0.0, "CAN_COLLIDE"]; // send shockwave + effects to each player in zone at time of crash _playersNearEpicenter = _position nearEntities[["Epoch_Male_F", "Epoch_Female_F"], 1000]; if !(_playersNearEpicenter isEqualTo[]) then{ [_satellite, -1, 0.8, false] remoteExec ['BIS_fnc_sandstorm',_playersNearEpicenter]; }; // set rads _satellite setVariable ["EPOCH_Rads", 10, true]; if (EPOCH_showSatellites) then{ _markers = ["Satellite",_position] call EPOCH_server_createGlobalMarkerSet; }; };