class CfgMovesMaleSdr : CfgMovesBasic { skeletonName = "OFP2_ManSkeleton"; gestures = "CfgGesturesMale"; class States { class AovrPercMstpSnonWnonDf; class epoch_unarmed_jump : AovrPercMstpSnonWnonDf { file = "\x\addons\a3_epoch_assets_3\CfgVehicles\Characters\un_jump.rtm"; speed = 1.23849; forceaim = 1; looped = 0; soundEnabled = 0; disableWeapons = 0; canblendstep = 1; minPlayTime = 1; actions = "CivilRunActionsFL"; // file = "\A3\anims_f\Data\Anim\Sdr\Mov\Erc\run\non\non\AmovPercMrunSnonWnonDfl"; InterpolateTo[] = { "AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon", 0.02, "AmovPercMrunSnonWnonDf", 0.02, "AmovPercMstpSnonWnonDnon", 0.06, "AmovPercMwlkSnonWnonDfl", 0.025, "AmovPercMrunSnonWnonDl", 0.025, "AmovPercMrunSnonWnonDfr", 0.025, "AmovPknlMrunSnonWnonDfl", 0.03, "AmovPercMevaSnonWnonDfl", 0.02, "Unconscious", 0.1 }; }; }; };