# Change Log All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) are listed in this changelog. ## [Unreleased] ### Added - Favorites bar. Users can pin (almost) any item to the bar by dragging items from inventory to equip/un-equip (Weapons, attachments, head gear etc) or consume (eat, drink, build etc) using keyboard mapping without having gear open. Use ESC menu to change the mappings. Server admins, see client_init.sqf for config. @raymix - Advanced Vehicle Repair System - Repairing your vehicle just got more realistic. Patch a leaky fuel tank with Duct Tape. If you blow a tire you now need to find a Spare. Engine too damaged? grab an engine block to repair it. @Ignatz-Heman - Repair Items: (ItemDuctTape, SpareTire, EngineParts, EngineBlock, ItemGlass, FuelTank, ItemRotor). @Helion - Vehicle Upgrade System - Upgrade your ride by using one of the new vehicle upgrade documents found in the world. @DirtySanchez - Vector Base Building (uses Arrow keys by default and with SHIFT / ALT you can control the steps). @DirtySanchez & @Ignatz-Heman - New Base Building Objects: Quarter and Half wood floors @DirtySanchez, Cinder block floor, Cinder wall with a window. Metal and Cinder Towers @Helion. - Medical items: Adrenaline Shot (adrenaline_epoch), Caffeine Pills (caffeinepills_epoch). Orlistat Pills (orlistat_epoch) by @Helion and configs by @DirtySanchez - Food items: ItemCereals, ItemPowderMilk_F, ItemRiceBox, ItemVitamins. @DirtySanchez - 84 new Female outfits based on 20 top designs and 4 new pairs of jeans(Blue Patched, Arid Brown, Black/Brown, Black). @DirtySanchez, @ComatoseBadger - Vehicle Ammo Reloading from Inventory and Vehicle Ammo. @DirtySanchez - Digital Geiger Counter - used to detect Radiation. (Sounds @vbawol, Model @Helion, and UI + digital font @raymix) - Barrel Bomb - large craft-able explosive that can be placed and detonated. @DirtySanchez - Brown Briefcase that contains 100oz Silver. @DirtySanchez - Old "Zombie Parts" Bag (ItemBioHazardBag). - 5 new Halloween masks for October. @Helion - Option to drink directly from water sources. @Ignatz-HeMan - Karma changes for deaths, suicides, PvP(including hero* and bandit* levels), trader kills, revives, trading sales and purchases. - Epoch Events 3.0: External pbo based events. see epoch_server_vip_event or epoch_server_debris_event for examples. - VIP Event - Reveals the map location of a random player that possesses a specific item (default: ItemBriefcaseGold100oz) every X (default: 15) minutes. - Dynamic Debris: Dynamically spawns vehicle and other debris on the roadways. Scans the roads on startup and uses a random seed generator to determine the locations of debris. Debris is spawned using createSimpleObject for best performance and is made to conform with the uppermost roadway surface. - Epoch Dev Libs, See https://github.com/EpochModTeam/Epoch/tree/experimental/Tools/DevFrameWork for more info. @raymix - Md5 hash function and Unit test to the hive. See usage example with EPOCH_fnc_server_hiveMD5 SQF function. - Dynamic Simulation is now fully enabled. See "CfgDynamicSimulation" for configs. @DirtySanchez - Initial support for Malden 2035 map released with A3 1.72+. ### Changed - Karma now persists death and moved to community stats. - CBA extended event handler and zeus curator support for Epoch Vehicles. @DirtySanchez - Base PlotPole ESP added to Epoch Admin Panel. @SMVampire - Helper arrow to indicate the door-opening direction for Base Building. @Ignatz-Heman - Base Building elements can be detached to walk around the Element before saving. @Ignatz-Heman - Made ServicePoint more configurable @Ignatz-Heman - Base Building: Replaced 0/90/180/270° direction build mode with "Rotate 90°". @Ignatz-Heman - Base Building: Max building height now will be checked directly at building element placement. @Ignatz-Heman - Separated Hunger and Thirst loss values to baseHungerLoss/baseThirstLoss and removed baseHTLoss from CfgEpochClient. - Hunger and Thirst loss rates are now affected by timeMultiplier. - Bump to hive version 0.6.0.0, Note: this requires epochserver hive extension updates server side. - Gas Station Auto-Refuel is now disabled on all maps. Use disableAutoRefuel = false; via epochconfig.hpp to disable. @SMVampire ### Fixed - Bad conversion: bool RPT spam caused by incorrect usage of configClasses. @DirtySanchez - Snapping issues base building @DirtySanchez - Sounds not working due to changes to 3dSay command in recent A3 updates. @DirtySanchez - Spawning at base above Water was not working correctly. @Ignatz-Heman - One step is higher on stairs, can't run up while crouched. #447 @Helion4 - L85 Elcan optic issues. #678 @Helion4, @DirtySanchez - Zombie falsely triggers Mission success. @Ignatz-Heman - Base Building 90° and 270° Snap was broken. - Sometimes snapped Base Building elements rotated back on save. - BE kick since 1.70. ## [0.5.0.0] - 2017-03-17 ### Added - Epoch is leaving alpha and entering beta! All Epoch Asset project sources are now available via our GitHub +LFS and under APL-SA license here: https://github.com/EpochModTeam/EpochCore - Added Service Point to Rearm, Repair and Refuel. Thanks to @Ignatz-HeMan - 7 new Keesha camo skins by Craig Hauer aka ComatoseBadger. - 64-bit database extension support for Windows (EpochServer_x64.dll) and Linux (epochserver_x64.so) servers. Linux support is pending testing. - Custom event handler and OnEachFrame hooks added. https://github.com/EpochModTeam/Epoch/tree/experimental/Sources/epoch_code/customs Thanks to @Ignatz-HeMan - Crafting recipe: Mortar (Uses: 12x Rock, 2x dirty water) (Requires: Fire and workbench within 3m). Thanks to @baaljayjay for the suggestion. - Customizability of units spawned by UAV alert via CfgEpochClient > uavAlertUnitSpawnTemplate. (Default: I_Soldier_EPOCH) - Toxic Smoke Grenades can now be found in the world. - Respawn in base feature, each player must interact with Jammer and choose "Make Spawnpoint" to enable. - Selling to traders with bank debt greater than -50000(default), pays the bank debt back to below the limit instead of the player. Thanks to @Ignatz-HeMan - 200 player support to all mission files, thanks to increased group limits in Arma 1.68! - Experimental support for Mad ArmA Mod: https://forums.bistudio.com/forums/topic/200295-mad-arma-mad-max-inspired-mod/ - "MeleeRod" (Fishing Rod) to Crafting Menu (1x Rope,1x Stick,1x Metal Scraps) @Ignatz-HeMan - Vehicle and Loot tables can be set via epochconfig settings (forcedVehicleSpawnTable, forcedLootSpawnTable) to force specific vehicle or loot tables. - Install script for Mad Arma mod via Steam workshop in the tools/install folder. ### Changed - Epoch Message function now supports custom colors. Thanks to @SPKcoding - Epoch Event: ChangeWeather has been updated to allow for better random control of weather and defaults to bad weather. - Optimized database SET and SETEX calls in both SQF and C++. - Optimized database GETRANGE call. - Optimized NPC Trading and fixed issue if trade failed. Thanks to @Ignatz-HeMan - Great White Sharks will now spawn if the player is deep enough in the ocean. - Objects or Players that have been given "Crypto" variable can be accessed via the dynamic menu (Space Bar) for a "Take Crypto" action. - Air Drops are now triggered via Epoch Events server side every 45m at random, instead of randomly triggered client side. - To prevent issues with ownership only Group Leader can place a Jammer. jammerGLOnly = 0 in CfgEpochClient to disable. Thanks to @Ignatz-HeMan and @82ndab-Bravo17 - Spawn in base now use player position instead of jammers (reset spawn point to use). @Ignatz-HeMan - Force "Take Crypto" option on dead bodies. @Ignatz-HeMan - Added optional Classnames for Service Point Pos. @Ignatz-HeMan - Some Cleanups and Script optimization to the service point scripts. @Ignatz-HeMan - Removed "Alpha" text from debug monitor. - Add flag to enable database unit test. enableUnitTestOnStart = 1 in epochconfig.hpp to enable - Delete rest of unused clientside Airdrop Event code. @Ignatz-HeMan - further optimized DB call for weather script. - Re-add missing comments in some config files. - Numerous other fixes and optimizations. ### Removed - EpochServer extension calls 100 and 101 as they are no longer needed. ### Fixed - Crash bug when opening base building upgrade menu since Arma 3 1.68. - Wrong variable name in EPOCH_clientRevive.sqf. Thanks to @Ignatz-HeMan - Sometimes getting stuck only walking. Thanks to @Ignatz-HeMan - Repack of Energy Pack is now possible. - Toxic Smoke Grenade not making you Toxic thanks to @Ignatz-HeMan - some missing semicolons in CfgPricing. @SPKcoding - Joining and leaving a group and optimize with added usage of params. @Ignatz-HeMan - Group invites from the same Group were not possible until relog. @Ignatz-HeMan - Heal not working when using SafeZones with VehicleGodmode and only HitPoint is damaged. @Ignatz-HeMan - fix deleteVehicle BE kick with sharks - CBA related Battleye kicks with current CBA version. - Static weather settings not working. @82ndab-Bravo17 - Battleye kicks for CUP weapon and attachment BE kicks. - Battleye kicks for towing tractor from CUP. - Fixed / updated and added Trader Missions and ported to run it on Events instead fsm. @Ignatz-HeMan - Several minor fixes, cleanup, and private array updates. - Fix for Weaponholder disappearing while adding loot. @Ignatz-HeMan ### Security - redis-server.exe to latest version: 3.2.100 from: https://github.com/MSOpenTech/redis/releases - Requires Arma 3 1.68 or higher. ## [0.4.0.0] - 2016-11-02 ### Added - Dynamic and extensible inventory sub menu system for item interaction and crafting options. (Double click item in your inventory) - Vehicle immunity when a vehicle is left locked inside a player owned base (within jammer range) at server startup. Thanks to @morgoth0 for the feedback! - Stamina loss when a player jumps. - Option to pour our gas to get an empty Jerry can and a "Drink" option to poison yourself. - Option to pour out honey and get an empty jar instead of eating it. - Example mission file epoch_RyanZed.Tanoa that includes "RyanZombies" in the required addons array. - EpochServer.dll/so is now statically linked to pcre3 and hredis. On Windows, this means that the pcre3.dll file in the arma 3 root can now be removed. On Linux, we no longer depend on libhredis and libpcre to be installed. ### Changed - Inventory Armor stats feature now dynamic and no longer forced via config. - Group menu and group requests options are now found options on the self-action menu. (SPACE BAR) - Wardrobe mirror now works in single player. - Jetski and Electric Motorcycle motorcycle in-vehicle HUD now functions in singleplayer or editor. - Updated Tanoa trade city layout and added ATM's. Thanks to @morgoth0 (aka Grahame on EpochMod.com Forum) - Players now start with only 30% Hunger and Thirst instead of 100%. ### Fixed - Increased mass of "Hotwire Kit" (ItemHotwire) magazine item from 2 to 50 to address balance issues. Thanks to PR from @Ignatz-HeMan - Disposal of Snakes and other animals when inside a protection zone. - Shark bite attack and effect can now target all players. - Female ghillie suit transparency issue since Arma update 1.62. - Fireplace position incorrectly shifted down after lighting the fireplace. Thanks for the report by @Ignatz-HeMan #592 - Increased anti-teleport range that should hopefully allow for proper HALO spawning. - Typos in Battleye script.txt that caused the filter not to function properly. - Trailing commas in mission addons array. Thanks to @SPKcoding (aka $p4rky on EpochMod.com Forum) - No longer possible to unlock Doors / Gates while using a UAV. Thanks to PR from @Ignatz-HeMan - Database logging now trims log entries via the LogLimit setting provided in EpochServer.ini. The default is 1000 log records per list. ## [0.3.9.0] - 2016-06-19 ### Added - A big thanks to Isaac, Axeman's chief tester! - Tanoa map support. - New Task-based Mission System. - (Optional) Support for Ryan's Zombies and Demons mod: http://steamcommunity.com/sharedfiles/filedetails/?id=501966277 with custom Epoch implementation. - New custom variable EPOCH_playerNuisance that increases based on the type of weapon fired and decreases at a rate of 1 per 10 seconds. This is used to track how active a shooter the player is. - Player option to Morph into a random antagonist (from deathMorphClass) after death. The array 'deathMorphClass' found in CfgEpochClient can be used to specify what antagonists to randomly spawn. - Player option to detonate body after death. Sacrifice yourself by generating a runaway thermal cascade using the nano bots within your body. Nothing left to revive. - object loot tables for zombies, sharks, and Dogs. - looting Dogs for meat (uses placeholder object "goat leg"). Negative Karma given for eating or gutting dogs. - Improved plant spawner by Redbeard Actual and [VB]AWOL. - Allow Epoch Events to accept full file path if 4th variable in the EpochEvents array is set to 0. Default is 1. - Function to effect a players Crypto server side: EPOCH_server_effectCrypto - New experimental PBO packing tool found in Epoch/Tools/PowerShell/ - Server function to allow remote exec of setVariable on client - Allows client to ask another client to set a local variable, via the server. Server can run same function. - Epoch AH: Added ability to kick, instead of just log or ban. ### Changed - Increased loot bias 10% overall and increased loot density for military and other larger buildings. - new function Epoch_message replaces Epoch_dynamicText. - Object Interaction and EPOCH_client_bitePlayer settings in now config CfgObjectInteractions. Lootable objects can now affect player stats. - Moved all Base Building variables to gamemode config CfgBaseBuilding. - Moved all Item Interaction to new gamemode config CfgItemInteractions. - Sapper groan or detonate can be triggered by setting a variable on the target or Sapper. - The server can be asked by a client / server to trigger an antagonist on another client. Antagonist is then run on target PC, independent from caller of the function. - Epoch Unit Spawn code. Now can be called specifying the target of the antagonist. The antagonist will run on target client PC. - Sapper defaults tweaked to make them more responsive. - New Sapper antagonist config options: reflexSpeed - Set the loop pause. Defaults have been lowered to make Sapper more responsive. nestChance - A percentage chance, at each Sapper spawn, that he will create a nest. hideLevel - (Fear Emotion) Set level at which Sapper will go into hiding based on fear of armed players, being shot near etc. chargeLevel - (Anger Emotion) Set level at which sapper will trigger 'charge the player' mode. - New UAV Support Troops antagonist config options: unitTypes - an array of soldier classes to randomly choose from. Custom weapons to-do, use soldiers with default weapon loadout or handle weapons with a custom script. maxUnitNum - Maximum number of units to spawn per UAV. minAISkill - Minimum value for any AI skill. maxAimingAccuracy -> maxGeneral - Set the maximum value for each available AI skill. A random number between minAISkill and the value for each will be set as that skill. - Changed gamemode to Survival, (might show as unknown gamemode pre 1.62) - Reworked vehicle load function and made vehicles immune to damage for 120 seconds after startup. - cfgpatches check now kicks by default with message a message. - Vehicle persistence texture configs are now found in server settings PBO. https://github.com/EpochModTeam/Epoch/blob/experimental/Sources/epoch_server_settings/configs/CfgEpochVehicles.h - Use new disableChannels syntax in 1.60 and enable text chat on side chat and not voice. Thanks to @morgoth0 for the heads up! https://github.com/EpochModTeam/Epoch/issues/544 - ForceRestart option should now restart as soon as all players disconnect and server is locked. - Epoch Events can now self-initialize on server startup (if the third events[] array element is 1). Fixes issue with the weather not changing till first event run. - Loot position tool: Epoch/Tools/SQF/saveLootPositionsVector.sqf - World config tool: Epoch/Tools/SQF/getTreesAndTrash.sqf - Changed name of a3_epoch_server.pbo to epoch_server.pbo. Also changed path from \x\addons\a3_epoch_server to \epoch_server - Changed name of a3_epoch_server_settings.pbo to epoch_server_settings.pbo. ### Removed - Epoch AH removed whitelisted variable check system. - STEAMAPI Vac ban check as it needs to be reworked in the extension. ### Fixed - To prevent A3 dupe issues Epoch Militia Solders when taking uniforms, they no longer have uniforms. - To prevent animation glitch with weapon switching on the move and holstering. You now must be standing still to holster your weapon. - Custom Epoch Gestures not working since 1.60. - Issue with animals not returning raw meat. - Getting wet and cold on standing on pier. Thanks to umfufu for the report! http://epochmod.com/forum/topic/41929-getting-10-points-of-wetness/ - Missing texture issues with some base building objects since 0.3.8. - Take into account trader stored per class vehicle limits when spawning new vehicles. - Disappearing Mags on login / revive. Thanks to He-Man for the fix: http://epochmod.com/forum/topic/42178-disappearing-mags-on-login-revive-fix/#comment-277194 - CUP mods enabled check logic typo. Thanks to @morgoth0 for the report: https://github.com/EpochModTeam/Epoch/issues/543 - BE kick when player opened stock A3 dialog (Game > Options > Layout). - BE kick with Spawn Loot admin panel option. Thanks to @jostster for the report: https://github.com/EpochModTeam/Epoch/issues/540 ### Security - RConPort 2306 added to example-beserver.cfg for changes since A3 1.58. - Removed old .bikey and added new one for 0390. - Requires Arma 3 1.60 or higher. ## [0.3.8.0] - 2016-03-15 ### Added - FastNights Epoch Event. http://epochmod.com/forum/topic/41949-accelerated-time/?do=findComment&comment=275310 - Install batch for all CUP mods and CBA. https://github.com/EpochModTeam/Epoch/tree/release/Tools/Install - Split gamemode from main assets, all epoch client gamemode code and configs are now found in the mission file under APL-SA license. https://github.com/EpochModTeam/Epoch - Support for CUP Vehicles and Weapons. - Display temperatures in both Fahrenheit and Celsius. - Fully reworked loot object spawn system. - Headers added to all gamemode files that include: Author, Description, Github Source link, Usage, and Examples. - All text based feedback now use new EPOCH_dynamicText function. - Show current build number on debug monitor. - Player Karma stat is now effected by Arma 3 rating system via Event Handler. More TBA. - Players can now harvest Hemp from maps that it grows wild. - Support for Napf by Momo and ANixon http://steamcommunity.com/sharedfiles/filedetails/?id=635780806. - Batch files to rebuild server and mission pbo's can be found in Github Root/Tools/Build folder. - Updated version redis-server.exe to latest build (2.8.2400) and added full Redis config examples. - limit to number of plant sites that can spawn. Can be controlled with "plantLimit" inside (CfgEpoch >> worldName). - Support for Eden editor mission files (version 51) and attributes. - Battleye filter updates for CUP Weapons and CBA. ### Changed - Trash looting is now done by interaction system only. Hold Space Bar and choose Examine. - Can now over heat if fatigued and air temperature is greater than 100F or 37C - Crafting now supports Water sources from 'CfgWorldInteractions' configs. - Moved Cultist and Sapper permanently to the enemy side. - Disabled remote sensors on server and client as all AI Epoch is locally controlled. https://community.bistudio.com/wiki/disableRemoteSensors - Repacked all pbo's to make use of the new 32-bit P3D binarization process. https://dev.arma3.com/post/techrep-00026 - Massive code overhaul to make use of many new SQF commands instead of slower SQF logic. - Increased the amount of Krypto a player can hold from 25k to 250k. - Improve loot positions in existing maps and add more missing positions for CUP maps. - General cleanup and reorganizing of files. - Moved vehicle spawn limit configs to per map configs found in server settings PBO (CfgEpoch > WorldName > allowedVehiclesList). - Use BIS_fnc_addStackedEventHandler for onEachFrame, onPlayerConnected, onPlayerDisconnected to increase compatibility with other mods like CBA. - Lower disconnect timeout to 10 seconds with disconnectTimeout set via config.cfg. https://community.bistudio.com/wiki/server.cfg - Mission system can now use missionConfigFile configs. - publicVariableClient calls changed to use remoteExec. This should provide better performance and reliability as PVC's can be unreliable under heavy use and can also bottleneck the games netcode. - CfgClientFunctions is now able to be overridden via description.ext. - Fully removed BIS MP init override and added remoteExec BE filter rule for initPlayerServer.sqf usage. (Still must be whitelisted in remoteExec configs to use) - The function EPOCH_fnc_addItemOverflow now supports spawning items and weapons types given a count. - Moved the secure storage config variable 'returnOnPack' from cfgvehicles config to CfgBaseBuilding. - Make use of new getOutMan EH for vehicle epoch anti wall glitch checks. - Change last few uses of hintSilent to Epoch_dynamicText. Now only the debug monitor uses hintSilent. - 1.58 Difficulty Overhaul changes to enable 3rd person. Thanks to klinGiii on the forum: http://epochmod.com/forum/index.php?/topic/41922-158-difficulty-overhaul - Epoch AH reworked displayAddEventHandler checks to use CfgEpochClient configs. - Increased range for vehicle interactions to fix issues with access to larger vehicles. Thanks to Grahame for the report: http://epochmod.com/forum/index.php?/topic/41894-cannot-unlock-large-vehicles/ - Preloading sapper by spawning one on the map at server start. - Change to Github markdown for credits and license. - RConPort 2303 added to example-beserver.cfg for changes since A3 1.58. - epochAH.hpp updated "antihack_checkFiles" for new file paths. - Some AI Scripts Mods may not work with disableRemoteSensors enabled. You can disable with "disableRemoteSensors = false;" in CfgEpochClient. - Defined proper settings in full redis-example.conf ### Removed - Old BEC plugin as its not needed anymore. ### Fixed - Temporary direction and angle placement issues when base building. - Force player to lobby if the player did not tapout after timer runs out. - Incorrect scope on some magazine items prevented them from showing in the admin spawn menu. - Reworked player login, fixes issues with players logging in without gear (when one or more players are logging in at the same time, IE. server startup) - suppress loot spawning at main traders. Thanks to Ghostrider-DbD- for the report. http://epochmod.com/forum/topic/41954-loot-spawning-at-traders/ - BE kick since 1.58 hotfix. http://epochmod.com/forum/topic/41961-rscdebugconsole_watch-battleye-kick/?do=findComment&comment=275456 - Use player object as input for remoteExec instead of owner net ID. http://epochmod.com/forum/topic/41959-be-carefull-with-remoteexec-and-owner/ - Attempt fix issues with temporary angle and rotation issues with base building. - Check for base kit item is in players inventory before spawning ghost. - Prevent empty group menu display. Thanks to He-Man! for the fix. - Group system marked player as "Dead Player" if moderator status was change while player offline. Thanks to He-Man! for the fix. - Group system invite and kick from group options not working. Thanks to He-Man for the fixes: http://epochmod.com/forum/topic/41893-group-menu-broken-kick-invite-for-admin-not-possible/#comment-275429 - Rewrote deleteVehicle.txt BE filter to correct filter syntax to fix false kicks. Thanks to BetterDeadThanZed for the report http://epochmod.com/forum/index.php?/topic/41933-players-kicked-for-moving-safes/#comment-275297 - Fixed Arma install batch script not closing after update. - Mission loot payout not working. Thanks to @He-Man for the fix: http://epochmod.com/forum/index.php?/topic/41892-payout-trader-mission-broken/ - Crafting recipe for Vehicle Repair Kit had the wrong part in usedIn array. Thanks to LeBarbare for the report: http://epochmod.com/forum/index.php?/topic/41896-wrong-recipe-place/ - Green Marked traders unable to be accessed. Thanks to @He-Man for the report: http://epochmod.com/forum/index.php?/topic/41887-radom-unexpected-script-failure-with-traders-ai_slot/ - Trailing commas in CfgLootTable. - Disallow building inside of vehicles. - Incorrectly enabled CUP vehicles and weapons support if only Core and Maps were enabled. - remoteExec Battleye kick fixed. - Player gets stuck waiting for inventory to load. - Delete base object if over limit. ### Security - Required Arma 3 version is now 1.58 or higher. - Removed old .bikey and added new one for 0380. ## [0.3.7.0] - 2016-01-28 ### Added - Drinking a Soda now returns an Empty Soda Can (ItemSodaEmpty). - Eating a can of food now returns an Empty Tin Can (ItemEmptyTin). - Repack magazines feature. Simply select a magazine and press the "Repack" button. - 55 Gallon (210 liters) Fuel Barrel that can be used to refill/siphon vehicles. (Full - ItemBarrelF,Empty - ItemBarrelE). - Ability to siphon fuel from other fuel sources like gas stations and gas tanks (transportFuel > 0). - Crafting Burlap (ItemBurlap) from 2x Hemp (ItemKiloHemp) while at a workbench. - Crafting of Plywood sheets (ItemPlywoodPack) from 3x Wood Log (WoodLog_EPOCH). - Crafting of Aluminum Bars (ItemAluminumBar) from 6x Empty Soda Cans (ItemSodaEmpty) and one jar of water (water_epoch). Also requires a fire nearby. - Crafting of Tin Bars (ItemTinBar) from 6x Empty Soda Cans (ItemEmptyTin) and one jar of water (water_epoch). Also requires a fire nearby. - Copper Bars (ItemCopperBar) that can be crafted from cables (ItemCables) nearby a fire. Cables can also be made from Copper Bars at a workbench. - Briefcase Full (ItemBriefcaseGold100oz) crafted from ten 10oz Gold bars and an Empty Briefcase (ItemBriefcaseE). - Crafting of Bars (ItemGoldBar and ItemSilverBar) from Gold (PartOreGold) and Silver (PartOreSilver) Ores. - Pack/unpack empty backpacks into carryable magazine items. - Hotwire Kit (ItemHotwire). - Key Makers Kit (ItemKeyKit). - Keys in colors: (Black ItemKey,ItemKeyRed,ItemKeyGreen,ItemKeyBlue,ItemKeyYellow). - Metal Pipes (ItemPipe). - Documents (Trash,Books,Vehicle Upgrades) (ItemDoc1-8, ItemVehDoc1-4). - Light Bulb (ItemBulb). - Newly world spawned vehicles now have randomized damage. - Setting to control random magazine ammo counts in loot spawner. CfgEpochClient -> randomizeMagazineAmmoCount (default: true) - Debug box now dynamically spawns with flood lights to help players see inside the box at night. - CfgEpochClient 'WorldInteractions' config now stores all environmental loot classes and types for all supported maps. - CUP terrain pack support added: Sahrani, Southern Sahrani, United Sahrani, Porto, Utes, Chernarus, Chernarus Summer, Desert, Takistan, Zargabad, Shapur, Proving Grounds, Bukovina, Bystrica, Takistan Mountains. ### Changed - Upgrading Wood Stud Wall and Tower to Plywood covered versions requires Plywood (ItemPlywoodPack). - Debug monitor now shows all custom stats dynamically based on 'customVarsDefaults' config. - Increased angle that the player is able to aim up. - Drinking Alcohol increases the new "Alcohol" stat instead of directly affecting blood pressure. - Crafting Hesco barrier now require 3x Burlap. - Crafting wood and metal spike traps now also require Sticks and a Hydraulic Jack. - Change all publicVariableServer calls to use remoteExec calls for better performance. - Removed support for AIA terrain pack in favor of CUP terrain pack. - Empty fuel barrel added to large trash and vehicle loot tables. - Earthquakes with mineral veins spawn chances increased with less players. - Driver or passengers of a driverless can now control vehicle locks. Also, only the owner can control locks from outside of an occupied vehicle. - Commented out Halloween masks from loot tables. - Player positions in database now use Epoch precision position functions. - New Battleye remoteExec.txt for added remoteExec calls. - if the 5th array element is true 'telePos' config array can now use world position for teleport pads location. ### Fixed - Previous patch had incorrectly reduced armor values of the Cultist. - Male(Female) characters lose vest items after equipping opposite sex's vest. - Secure storage locking mechanism improvements should prevent any unwanted intrusions. - Reworked login to prevent getting stuck at "waiting for inventory". - Prevented death just after revive due still having high blood pressure. - Incorrectly being able to sell/buy items from a dead trader. - Snakes now require line of sight to bite player. - Custom epoch swing animations for Hatchet and sledge now work correctly. - Boss Sapper incorrectly cleaned up before detonation. - Admin tools map AI markers not working. - Static propPos campfires not working on Takistan due to disabled simulation. - When killed instead of saving blank array delete (object, trader, vehicle) data from database. ### Security - For CUP, use double quotes around mod for spaces in folder Example: -mod="@Epoch;@CUP Terrains - Core;@CUP Terrains - Maps;" - Removed old .bikey and added new one for 0370. ## [0.3.6.0] - 2015-12-17 ### Added - Ability to sell Primary weapon from hands and empty backpacks. Thanks to @He-Man ### Changed - Increased max player load 2x to compensate for the new stamina system in 1.54. - Increased backpack storage limits to allow carrying long weapons. - Weapons will now only spawn with a single magazine and a random ammo count. - Magazines now spawn with a random ammo count. - Disable simulation of locked storage devices. This also prevents removal of items until device is unlocked/re-simulated. ### Fixed - New workaround for inventoryOpened and locked storage protection. - cursorTarget function to only use new Epoch method while underwater. Should help with targeting issues on land. - Canceling build mode did not remove the ghost object as it should have. - Updated Epoch armor stats UI system to support new changes since 1.54. - Changes to default Arma weapon configs to allow long (Lynx, etc) weapons to be stored in backpacks. - Unable to sell after attempting to sell a temporary vehicle. Thanks to @He-Man - Updated Hitpoints for all custom Epoch characters, fixes the hitpoint .rpt errors since 1.54. - Reduce run speed of Sappers since 1.54 update. - Wood tower "add/remove wall" options are now only available when build mode is enabled. - Typo in server side AH event handler code and repacked a3_server_settings.pbo. - Storage was incorrectly set to set damage to 99% instead of 1%. - Add player objects to remains collector, this should allow for proper corpse cleanup. ### Security - Removed old .bikey and added new one for 0360. ## [0.3.5.0] - 2015-12-09 ### Added - Metal Floors as upgrade in-place option for wood floors. - Gender selection screen improvements. - New interaction system. - Persistent wood and metal spike traps. - New custom 3x wide hesco type barrier. - New custom tank trap. - Updated version of the Fishing Rod. The reel was too small. - Documentation on server core framework functions and hive calls. - muzzle_snds_338_sand to loot and pricing tables. - Client side master loop is now fully config (CfgMasterLoop) based. - Ability to fully change default player loadouts via CfgEpochServer configs: (defaultGoggles, defaultHeadgear, defaultBackpack, defaultVestFemale, defaultVestMale, defaultUniformFemale, defaultUniformMale, itemsInContainers, weaponsInContainers, normalMagazines, weaponsAndItems) - Server pack Tools folder now contains InstalEpoch.cmd that is an updated version of the command line download Epoch client files download script for steam workshop. ### Changed - Disable simulation of locked storage devices. This also prevents removal of items until device is unlocked/re-simulated. - Made wood ramp shorter by about 30% and slightly reduced height of wood towers and stairs. - Refine ghost preview base building snap checks. - Players now start with a Quartz radio by default. - Overhaul of secure storage system to make it faster. - Increased reverse token check timeout from 90 to 180 seconds. ### Fixed - Typo in server side AH event handler code and repacked a3_server_settings.pbo. - Storage was incorrectly set to set damage to 99% instead of 1% to temp force maintenance option after restart. - Add player objects to remains collector, this should allow for proper corpse cleanup. - Selection ring now correctly shows damage/decay level of target when build mode is disabled. - Was unable to use cursorTarget underwater, fixed using new custom made function. - NPC item trades that cannot fit in the player's inventory will be placed at the feet of the player. - Not losing Stamina while swimming. - Removed extra roadway on top of columns. - Error Zero divisor in client-side master loop. - .rpt error after gutting animal. - Dynamic traders did not correctly track the stored vehicle count and limits. - Force trader data save to save when loading starter items. - Added private array to all Epoch Event scripts due to feedback. - Removed forced weather sync on server startup from server init phase so weather changes are now solely dependent on Epoch Events weather script. - EPOCH_fnc_returnConfigEntry and V2 functions did not use defaults properly. ### Security - Removed old .bikey and added new one for 0350. ## [0.3.4.0] - 2015-10-14 ### Added - The source code for the a3_epoch_server.pbo is now on the GitHub. - Fishing Pole and ocean fishing also added crafting recipes to allow cooking fish. - Workbench storage device added and used as a nearby crafting requirement for most Kit based crafting options. - New secure storage device: The Epoch Safe. - Totally new crafting system and UI by Raymix. - Epoch variant of the unarmed Strider vehicle. (I_MRAP_03_EPOCH) - Broad Sword Melee weapon that can chop down trees and mine rocks. - Halloween Clown mask and re-added Wolf/Pumpkin masks to loot tables as well as Meeps Candy. - New Quiet dog bark and whine. - Example "Epoch Event" Code to provide an example on how to broadcast a message to all players using BE. - 'CfgTraderLimits' config can control stock limit per trader per item. Default is 100 per item class per trader. - storedVehicleLimit variable in CfgEpochServer can now control the total max allowed vehicles on traders. Default limit is 20. ### Changed - Fixed boats spawning on land and added 3d waypoint to purchased vehicle location. - Removed debug hint text for 3d rotation of objects as it was not needed. - Re-enable Move button, this system will stay and be refined in the next few patches. - Dog text format updated. - Dog whine, instead of bark, when alerting of other nearby players (When player crouched). - Dog prey kills now use animal looting system. i.e. Dog will loot dead animals, and other objects then will fetch loot. - Attached weapon (loot) holder is now dropped if dog finds a new one. Needs update. - Make dog sounds global and use quieter sounds to alert player once dog is tamed. Untamed dog or when attacking is still loud. - Add occasional quiet dog whine when other players in the area. - General Dog timeout tweaks to compensate for Arma Animals 'doing their own thing' - Reworked secure data storage system to be more reliable. (NOTE: This may cause issues with existing lockboxes spawn on the ground with incorrect orientation.) - Base building maintain option now also maintains storage devices. - Moved vehicle spawn config that controls how many vehicles can spawn at different location types to settings pbo. See new vehicleSpawnTypes array in the (WorldName).hpp config. - Use new sort command instead of BIS_fncSortBy. - Use new worldSize command as default if maps worldSize setting in CfgEpoch does not exist. ### Fixed - Dog not taming due to var reset in wrong place / BIS animal update. - Unable to remove lit fireplace. - Group members unable to lock a Lockbox or Safe that was placed by the group leader. - Shadow artifact at top of Jammer. - Reduce client fps lag when first joining the server by preloading objects before exiting loading screen. - Being unable to remove a solar generator. - Angry Pumpkin mask was incorrectly visible in first person. - Issue with Headless clients being treated as players. @dayzai/Face - Logging to the database was not working due to missing function. - Issue when trading vehicles that caused the trader data to save data to the wrong slot. - Added missing prices for female vests. - Error Generic error in expression in EPOCH_server_repairVehicle. ### Security - Removed old .bikey and added new one for 0340. ## [0.3.3.1] - 2015-09-11 ### Fixed - Energy was incorrectly allowed to fall below 0. - Typo that prevented small vehicle repair kits from working. - Issue that caused the wrong base building upgrade-in-place option to be selected. - Targeting issues with trash, snakes, and dead Sappers. - Three male vests had invisible texture issues. - Added check for getAllHitPointsDamage returning a blank array when loading buildings. - Error in rpt when spawning vehicles if no class was selected. - EAH was banning revived players incorrectly due to token changed check. ### Security - Removed old .bikey and added new one for 0331. ## [0.3.3.0] - 2015-09-11 ### Added - Basic energy capacity system controls how much power is available based on the type of energy source. - New upgrade system for Wood Tower, add two lumber packs to add windowed wall. - 4 new plywood walls as first level base walls. - Wood Ladder that can be crafted from 4x lumber. - Wood Tower that can be crafted from a Wood Floor and 4x lumber. - Solar Generator base item can be crafted from items found in the world. When placed gives passive power within (75m Default). - New loot/crafting items (Solar Panels, Wire Cables, Battery Box) added to loot tables. - NightVision now use a static rate of 3 per 10 seconds. This can be changed with 'energyCostNV' variable via CfgEpochClient. - Max rate of energy gain can be controlled with 'energyRegenMax' variable via CfgEpochClient. - Max range of energy gain can be controlled with 'energyRange' variable via CfgEpochClient. - Standard base building upgrade system now supports multiple options and has a basic UI. ### Changed - Moved client gamemode and CfgFunctions init to mission file. - Base building upgrade recipes and remove payouts now have dedicated config "CfgBaseBuilding" and code supports over-loading via description.ext. - Removed base object "Move" in 3d option in favor of a more refined ghost snap mode. - Server side database functions renamed and now use cfgFunctions via a new pbo "epoch_server_core". - Increase max payout of Air Drop event loot. - Make use of new command getAllHitPointsDamage in A3 1.50 to increase the performance of hitpoint data storage. - Use new A3 command setHitIndex instead of setHitPointDamage so we can use all hitpoints regardless of name. - Change BIS_fnc_distance2D usage over to distance2D command that was added with A3 1.50 for better performance. ### Removed - CfgEpochClient removed from description.ext as it can be simply added again from our configs as needed. ### Fixed - Cultist spawning is now fixed. - Can now press '2' to disable building snap mode and 1 to re-enable. - Can now disable base building by pressing Esc or 'gear' menu. - Normalized snap memory points for wood tower and stairs. - Loot code for "CfgBuildingLootPos" now uses EPOCH_returnConfig to allow over-loading via description.ext. - Error in rpt "No geometry and no visual shape" with Poppy and Goldenseal plants models. - JetSki sinking like a rock since Arma 1.44, fix was to add buoyancy=1 property to GEO lod. - The angle of snapping was incorrect when building on angles. - Issue that caused shifting of some base objects after restart. - Pumpkins on Chernarus incorrectly payout trash loot and now have separate configs for extra trash loot items. - Color not persisting when picking up corrugated walls. - Only maintain damaged objects and object health is repaired on maintain. - CfgEpochClient missionConfigFile version check was incorrectly using configFile. - Loot object "Blue Tarp" weaponholder proxy position was in the wrong position. - Reduce base hunger/thirst loss rate by half if players stamina is above 100. Base rate now can be changed with "baseHTLoss" variable in CfgEpochClient. ### Security - Requires Arma 3 1.50 or higher. - Removed old .bikey and added new one for 0330. ## [0.3.2.0] - 2015-09-11 ### Added - Please welcome our newest team member SteamPunkGears http://www.twitch.tv/steampunkgears - New food item Tactical Bacon gives 500 hunger. - Revamped upgraded wood stair model. @SteamPunkGears - Armor stats for Uniforms, Vests, and Headgear now visible on inventory GUI. - Consume and Craft buttons added to inventory GUI, allows quicker action and identification of craftable items. - New custom wood log model. @SteamPunkGears - New Medicine Cabinet loot object that spawns mostly medical loot. @SteamPunkGears - Custom Epoch Client function compiler. ### Changed - Lowered armor on certain base building objects that had way too much armor. - Increased hunger and thirst loss a bit and you can now die from prolonged lack of hunger or thirst. - Tweaked stats UI thresholds so that players will now see notifications sooner. Icons are now colorized and flash when at a critical level. - version.txt added to client files to aid file mirrors. ### Fixed - Incorrect class for snake prevented killing snakes and looting them. - Use init eventhandler to remove local snakes and rabbits on spawning as maps other than Altis or Stratis spawn them randomly. - Dog brain targeting updates for prey like snakes and chickens. - AirDrops now have there own loot table with better loot payout. - Bornholm environmental loot configs had incorrect p3d names. Thanks to Robio! - Missing price value for M-900 helicopter. - Swap all references of old Rahim 10Rnd 762x51 to 10Rnd 762x54. ### Security - Removed old .bikey and added new one for 0320. - Added //new2 to the top of scripts.txt to enable kicking again. ## [0.3.1.0] - 2015-07-29 ### Added - Epoch version of the M-900 helicopter with all texture variants. - Crafting of Energy Packs from electronic components, clean water and near a fire. - Experimental Sapper Migration Event. - Increased precision of positions stored in database for Bases, Vehicles, and storage. - More variations of soldier classes and loadouts (from drone detection). - CfgBuildingLootPos can be now overridden via missionConfig. - Weather code migrated into an Epoch Event and code moved to settings pbo. ### Changed - Lower crafting requirement of cinder block wall, from 4 cinder blocks to 2. - Removed Epoch setWaves sync code as it should no longer be needed after 1.46. - Female Ghillies armor, weight, storage now match CSAT male variants. - Female Wetsuits armor, weight, storage now match CSAT male variants. - Female Camo Clothes armor, weight, storage now match "Guerilla" gear, like "U_OG_Guerilla2_2". - Increased loot position bias for all buildings from 15 to 25%. - Enabled Air Drops. - Added small chance for primary weapons to be found under green military beds. - Land_Laptop_device_F can now be used as a Bank terminal. - Config.cfg requiredBuild and hostname for A3 1.48 - Added Bornholm blocked areas to main config and description.ext. Thanks to DarthRogue! ### Fixed - Typo in esseker.h position only had 2 elements of the needed 3 for setposATL. - Added checks to make sure you can only P2P trade while not in a vehicle. - Re-add missing AiA TP and Bornholm loot positions. - Fixed "no config.bin SmokeShellWhite" error when sapper off gasses. - Environment sounds had been disabled. Removed enableEnvironment false; from client init. - Can't chop down tall trees. Converted to 2d Distance check. - Shipping container doors did not open and threw error. Updated to the 1.48 way of opening doors using functions. - Shoeboxes added to more building on Takistan and any other maps that use the same building classes. - Vehicle storage space has been normalized. Thanks to Uro1! - Missing function compile for helicopter Air Drop. ### Security - Server pbo is no longer obfuscated. ## [0.3.0.4] - 2015-09-11 ### Added - Support for Esseker map. - Support for Takistan and loot positions for more AiA TP buildings. - Support for Australia Terrain Thanks to the communites of http://uk-gaming-zone.co.uk/, http://thewild.zone, http://www.utomnia.com/ - More loot positions for AiA TP buildings and updates to existing positions to add pallets and freezers. - Female characters now have uniform storage once again. - Server side config for max player Krypto limits. - Environmental loot checks recoded and now allow for config via description.ext. - Drone spawn chances reduced. - Client spawning Sapper and Drone chance can now be controlled via description.ext. - Server side version check added to CfgEpochClient. ### Changed - Reduce payouts on scrap metal farming. - Disabled Vehicle Simulation Handler by default as it does not seem to be needed anymore. re-enable vehicle simulation handler with simulationHandler = true in epochconfig.hpp. - lower primary weapon spawn chances. - Lower Krypto value for metal salvage and scraps. - Disable moving traders by default again (Needs recoding in fsm) - Increased weight of Cinder Blocks and Mortar Buckets. - Revert workaround for 1.46 crash fix requires 1.46 build 131265 or higher. - telepos array now uses modelToWorld offsets instead of world space positions. - Increased delay between antagonist spawns to 10 minutes. - Updated description.ext and mission pbos for new cultist configs. - Updated windows command line example to show usage of -serverMod ### Removed - Helicopter air drop event code disabled by default as it needs more work. ### Fixed - Increase range on proximity checks for gear should help with loot target issues. - Krypto device will now only drop if player actually had Krypto. - Added missing backpack B_AssaultPack_blk to loot table and pricing. - Teleport issues on Stratis or any other map with one or less teleport pad. - Added prevention of using tactical view. - Unable to sell new 762x54 150Rnd ammo box. - Energy, krypto stats shown and mouse auto centers once again when opening inventory. - Recoil_default error on first use of hatchet. - Weight added to SR-25 and L85A2 rifles. - Lower base armor on characters to Arma defaults should fix issues with damage reporting. - Cultist should now spawn correctly and also has a totally reworked code structure. ## [0.3.0.3] - 2015-05-31 ### Added - Use starter items array if existing trader loads without any items. - Example of extended BE settings, will need tweaked if used. - Latest version of redis-server.exe for Windows v2.8.19.1 from https://github.com/MSOpenTech/redis ### Changed - Passing a 4th param in propsPos (true) will disable simulation (should be used on objects without doors or other animations) - propsPos config can now take an array with {vectorDir,vectorUp} instead of azimuth to get precise positioning. - setvariableval.txt updated to filter player object names and changed logging back to kick. - Forced disable simulation of most props in altis.h. ### Fixed - Fix possible crash while using Battleye integration under high load (epochserver.dll and epochserver.so updates) - Force save of building to fix issue with data expiring while in play. ## [0.3.0.2] - 2015-05-02 ### Added - Server side function "EPOCH_serverCommand" can use the following BE commands: shutdown, lock, unlock, message, kick, ban. - Battleye integration of loadbans and loadevents so (BEC + watchdog) should no longer be required. - Scripted server restarts now broadcast a message 5 minutes before restart lock the server and message every 1 minute, then kicks everyone with the message "server restarting" before forcing a restart. - Linux support added. - Modified Linux start script by BIstudio and Nasdero. - Major Epoch Anti-Hack updates to make more config based. - Experimental learning mode to EAH whitelist variable check. Disabled by default as it requires some setup to prevent false positives. - Battleye integration within the DLL now. (requires battleye IP, port,password in epochserver.ini) ### Changed - Uniforms now store items again. - Disabled MD5 check. - Optimized when writing/reading more than 8K chars to database. - Traders now move to work and home by default forceStaticTraders = false. ### Removed - Removed srifle_DMR_03_spotter_F from loots.h as it is missing textures. ### Fixed - Multiple NPC missions started at the same time caused dupe. - Typo in killed event handler caused false BE kick. - Group names may only contain alphanumeric characters - or _. - Server side trade FSM updated to fix direction issues. - Marker should now move with trader as they move from work to home. - Issue with occasional data corruption when saving more than 8k chars. ### Security - Filter invalid database data input for better security.* - *pcre3.dll must be installed into the Arma 3 root directory. ## [0.3.0.1] - 2015-03-14 ### Added - Damage level of base building objects now based on expiry time. - The owner of a Frequency Jammer device can now remove and get full refund of Jammer kit. - Ability to remove normal storage devices (Shelf and Tipi). Items will be dumped on the ground along with a partial refund of crafting materials. - Edit or add Trader prices "CfgPricing" via the missionConfigFile. (Documentation link) - Edit or add Crafting recipes "CfgCrafting" via the missionConfigFile. (Documentation link) - Antagonists spawn system overhaul with spawn bias system. (Documentation link) ### Changed - Persistence of damage of Base Building and storage objects removed. - Balance loot and increased chances for explosives. - Server settings "CfgEpoch" configs are now split based on the map for better clarity. - Crypto is now only tracked and stored via the server. - Moved loot configs to epoch server settings PBO. (Documentation link) - Chance to spawn sapper every 5 minutes (max of 3 within 800m). Chances increase while in a city and if the player is soiled. - Chance to spawn drone when player fires weapon (max of 3 within 800m). Chances increase while in a city and are reduced if player uses a silencer. - Initial Sapper spawn distance increased. - SR-25 and L85a2 use existing ammo now. - Increased damage for Speargun x2. - Updated 3d interact system with new icons (Unknown, Dead Body). - Marker colors for loot events changed to orange. - lower default NPC starter items. ### Removed - Removed developer debug from AH admin. ### Fixed - UAV drone now spawns correctly at a distance so that it is longer audible on spawn. - Incorrect text output if trader is at max limit for item. - rvmat texture path issues with Pink L85A2 - Mission document payout now uses unified loot spawn function. - Lower example NPC starter items to 50. - Vehicles didn't spawn in Citys on Bornholm. (Thanks to DarthRogue) ### Security - Updated example server.cfg for 1.40. ## [0.3.0.0] - 2015-03-11 ### Added - Wood and cinder base objects now show damage state when over 50% damaged. - Car Jack item added to every fresh spawned vehicle. - Can now loot a dead UAV Drone and in return get Electronic components. - Ability to specify starter items for freshly spawned traders via epochconfig. - New custom epoch weapons: SR-25 and L85A2 (Grenade Launcher and Pink Painted) by Kiory. - Vehicle lock time is now stored in hive and will persist across server restarts. - 3d interaction visuals to show you when an action is available. - New loot bias system with nestable tables and overall loot balance. - LootMultiplier in epochconfig, (0.5 default, 1 = high loot, 0.1 = low loot). - Goldenseal plant can be consumed to reduce toxicity. - Pumpkin food item can be harvested from pumpkin patches on Chernarus and found randomly. - Dynamic Air Supply Drop Event. Use smoke grenades to signal. - Trader mission accessed with "Talk" on trader: Pikes Peak Express. - Ability to eat raw foods but at the risk of toxicity. - New items (Rock, Stick, and Rope) for crafting and added to trash loot. - New craftable primitive melee weapons: Crude Hatchet, Wood Club, Maul Hammer. - Keesha default character now has shoes. - Crafting of Rope from Hemp. - Harvest Sticks from a bush using a Hatchet. - Mining of Iron Ore and Rocks with sledgehammer. - Removal with refund of Base building items. Respects Jammer Owner and group. - Most base building items now use a hybrid Static/Physx system with ghost preview on first placement. - Epoch Events 2.0. All server time based events moved to server settings pbo. Scripts are executed with execVM using a simple timer. New events and timers can be changed via epochconfig. - New "Boss" Sapper variant with a larger bang. - Both Sapper variants put off toxic gas if killed without blowing up. - Player can now select gender after each death. - Frequency Jammer now required by default to build a base. Can be controlled with desc.ext mission variable: buildingRequireJammer. - Building limit (default: 100) added to Frequency Jammer. Change with desc.ext mission variable: buildingCountLimit. - Building Jammer Range (default: 75m). Change with desc.ext mission variable: buildingJammerRange. - Hive weather control system as well as Static override var WeatherStaticForecast via epochconfig. - Trader purchased vehicle position can now be controlled with a smoke grenade or a chemlight within 50m of trader. - Wood foundations can be crafted with 8x lumber. - Bornholm Support: Custom a2 building classes for loot spawns and mission file and config support from http://urogaming.co.uk/ - Base building objects now persist damage and armor increased substantially. - Suppress loot spawn within the range of a Frequency Jammer. - Blocked base building areas for Chernarus. - Logging of building, storage, and vehicle killed events to hive log. (StorageKilled, VehicleKilled, BuildingKilled) - Offroad MG Pickup. (Classname: B_G_Offroad_01_armed_EPOCH) - Server FPS to the debug monitor. (Max: 50, recommend fps are >15 to keep the game stable) - Chance to spawn Lockbox and Backpacks in lockers or wardrobes. - Variable when Loadingscreen finish. (EPOCH_loadingScreenDone change from nil to true) - Base object interact menu (Remove, Move,Upgrade) shown only in build mode after targeting object with Space Bar. - Admin Tool: Different Map Marker for Vehicles, AI, Player, Loot, Base Building and Dead Player. - Admin Tool: Different 3D Tools for Player, Vehicles, and Loot. - Admin Tool: Features: God Mode, Spawn Loot, Teleport In-front. ### Changed - Toxicity increase from consuming a toxic food item is now random. - Increased default antagonist spawn chances. - NPC Trader inventory menu now stacks like items and shows quantity. - Players are now sent to the lobby after dead, simply press ok to respawn. - Can now sell and buy uniforms from traders. - NPC trader data (AI_ITEMS) will now expire in 7 days if no changes are made within that time. Change this with expiresAIdata in epochconfig. - Added chance to spawn Lockbox and Backpacks in lockers, wardrobes, shipping containers. - Fireplace recipe changed to require 2 Rocks and 1 Stick to make empty fireplace. Then upgrade with 1 Wood Log to start the fire. - Player names saved to a separate data set on player connect. - Deathlog now logs distance and position. - Sapper's brain reworked. - Display of personal Crypto balance when opening bank interface. - Loot Balance: Lowered heavy muzzles count & increased pistol muzzle. - Increased loot bias for Ferris Wheel and corrected z-height on loot positions. - Improve Cleanup System on Server. - Behavior changed on UAV troop support. - Dog to glitch less, reduced whines and more chance to wander. ### Fixed - Accuracy and fire rates of custom ported A2 weapons fixed (M107, AKM, M4A3, M16, M14, M249). - Sharks not spawning off shipwrecks. - Black icons on admin panel spawn menu. - Soiled and Wet calculation corrected. - Pumpkin patches on Chernarus now payout proper loot. - Traders now only allow one vehicle per trade. - Alpha transparency issue with empty clone vats. - Attempt to prevent vehicle damage during server startup. - Removed fireplace sound for now due to Arma issues with sound cleanup. - Frequency Jammer can not be built or placed within 3x Jammer radius. (default 225m) - GUI scale issues with additional button menu (Group Menu, Requests) on inventory. - Missing sounds on Ruger pistol and removed ability to use silencer. - Dupe fixes for backpacks, vests, uniforms. - Player revive did not work even after respawn. - zasleh1_proxy.p3d error with M4A3. - Prevent loot objects from spawning under the ground. - Group kick and mod options did not work. - Cleanup and removal of unneeded rpt debug logs. - Removed spoiler button in Welcome Screen. - Misspelling in debug monitor (crypto). - Welcome screen will be now displayed only once after a major patch (eg. 0.3/0.4/0.5). ### Security - Requires Arma version 1.40 or higher. ## [0.2.5.2] - 2014-12-03 ### Added - Started on Basic food crafting: Cooked Meat + Sweet corn + empty cooler equals full hunger; returns empty cooler. - Crafting of Large Energy packs: 3x small energy pack + Circuit Parts and a nearby fire. - Basic wild plant spawner: Poppy - New dynamic event object: Ferris Wheel - Antagonist chances moved to epochconfig. - Split server events from weather and added separate timers for each epochconfig. - Direction labels added to teleport pads. - Epoch Story: Debug area is now Epoch Cloning facility. - Started support for all "AiA Terrain Pack" maps, starting with Chernarus. - Support for Krypto account access from classed ATM and phonebooth objects. - New loot objects: Tarp covered pallet and freezer chest. - Tree support for Bornholm. - Player Krypto accounts now expire after 90 days of inactivity. Can be changed with expiresBank. - Further enhanced DLL logging. - Paint stripper & building parts pricing have been added to Traders. ### Changed - Further optimized sound system. - Optimize cleanup system for more stable server fps. - Increased the amount of thirst gained from Drinks/Sodas. - Increased the amount of hunger gained from Can Food and Cooked Meats. ### Fixed - Better way to track dead state of player. - Losing group when logging out while dead. - Revive statistics were not persisting. - Removed doppelganger code for now, as it was not working as intended. - Epoch welcome message encoding issue and fixed Scroll bar. - Parachutes should now be cleaned up. - Bug in sound system with Cultist caused error that broke master loop. - False publicVariable kicks that happen since the ArmA 3 update 1.36. (BattlEye Log shows PLAYER_REJECT_NoResponse) - False script restriction kicks that happen when player destroy electric wire. ## [0.2.5.1] - 2014-09-11 ### Added - Control sound volume in-game with Ctrl plus - or +. ### Fixed - Issue that caused admin panel to bug out and close all dialogs. ## [0.2.5.0] - 2014-11-28 ### Added - Custom single seater "Mosquito" Light helicopter. - Consumables can now give the player multiple attributes on use. - Honey can now be consumed and an empty jar is returned. - Empty Food cooler added. To be used with food crafting. - Metal Scraps added and can be found in many places as well as crafted into Salvage Metal. - 3 new Soda cans some with unique attributes. - Player Krypto account added. Accessed by pressing the Inventory key next to a phonebooth or an ATM. Larger the transaction the longer it takes. - Custom Weapons: AK47, M14, m249, m107, m4a3 ported from Arma 2. - Camo version of the female wetsuit. - Female Ghillie Suits Tan, Light Green, Dark Green. - SteamAPI support added for future features and VAC ban check system. - In-game Admin Panel cleanup and features added: Spawn Menu, 3D ESP, Map ESP, Basic Admin levels. ### Changed - Removed all "Take" and "Rearm" actions to prevent taking items from locked vehicles. A new take option will be added soon to allow item access underwater. - Sledge Hammer damage increased 2x. - Loot now spawns more readily. - Loot table tweaks to increase building materials. - setTimeMultiplier 4x enabled by default. Can be changed with timeMultiplier in epochconfig. - Shelf, tipi, and Frequency Jammer are now built using the PhysX build mode. - Combat Logging: Players now leave a Doppelganger behind for 60 seconds after disconnect. This can be changed or disabled in epochconfig.hpp server side. - Death trigger now spawns shark if player is killed at sea. - Added Override vars to epochconfig that control object expiry. vehicle, building, storage (7 days), players (30 days). - Vehicle slots limit now based directly on total of per vehicle counts in allowed vehicles list. - Reworked backend of NPC trader mechanism to be more accurate and optimized. - Land vehicles now spawn in cities near roads instead of anywhere on roads. - Many performance and security changes server side. - Vehicle save queue system for better performance. - Seasonal items like Meeps and Halloween masks removed from loot tables. ### Fixed - UAV's are no longer static and now move like they are supposed to. - Fully disabled thermal equipment for all vehicles. - Geometry of walls changed to help reduce glitching. - Disallow Holster and GetOver action near base walls, to reduce wall glitching. - Global setdamage event with Communication towers. ### Security - Reworked server configs. InstanceID is now set in EpochServer.ini and the rest in epochconfig.hpp now found in @EpochHive folder. ## [0.2.0.1] - 2014-10-29 ### Added - Added crafting of Salvage Metal from Iron Ore found at mineral veins. - Added proper ghost models for TiPi and shelf. ### Changed - Updated Red Gull Texture and Icon. - Increased chance to find Mortar Buckets. - Ctrl+T now used for Trade requests to other players. ### Fixed - Traders spawning smoke grenades after selling them. - Just built base objects now use player direction for initial object direction. - Player logs out while dead will now correctly spawn fresh on login. - Global setdamage event on powerlines. - Traders can no longer spawn on top of each other. - Multiple players could double spawn loot in the same building. - Can now build Frequency Jammer properly. - Player rollback after revive and relog. - Many server side fixes. ## [0.2.0.0] - 2014-09-29 ### Added - Two Halloween masks Pumpkin head and Werewolf. - Fireplace model. - Custom Anti-Hack Framework by Skaronator. - Replacement First Aid Kit double click on the item and use. Heals other players or your self. - Wooden Ramp/Roof base object can be crafted with 6 lumber packs. - Three new food items: Snooters and Meeps Candy and Walk N' Sons Soda. - Electric Motorcycle has been added. - Car Jack added and has a chance to be found in freshly spawned vehicles. - New lootable furniture "Shoebox" added. - Military variant of the bed now spawns in specific military buildings. - Unisex vest called "side pack". All fresh spawns start with this item. - Group request menu, Group requests can now be accessed via the "Requests" button in the inventory. - Player trading now started with the inventory key (Default "I") and accepted with the "T" key. - Use paint cans to paint corrugated walls and use paint thinner to remove paint. - Wood stairs upgradable for additional landing area. - Circuit Parts found in the world to be used for crafting. - Lockable Cinder And Wood Doors upgrade with Circuit Parts. Ownership is controlled by frequency jammer group owner. - 9 more radios have been added and can be crafted using gems. - Many Inventory items now have proper icons instead of placeholder. - Give player energy if within 75m of a solar tower or wind tower. - Temp Lockable vehicles each time you lock a vehicle it will remain locked to you or your group for 30 minutes. - Base building objects get deleted after 7 days. Moving the object or Painting walls extends this for 7 more days. - Player Character are cleaned up after 30 days inactivity. ### Changed - "T" key action moved to Inventory Button. Use your inventory key (Default "I") once to smash trash piles and again to open gear. - Increased storage of all vests by 50% and reduced armor by half. - Building base objects from inventory kits now instantly forces build mode and consumes item. - P2p trading now more reliable, however now places traded items at your feet. - Reduced Dog and snake spawn chances. - Respawn button disabled. - Increased Building material spawns on trash piles. - Increased chances for Tools to spawn on Tool Rack. - Hunger and Thirst loss rates increased. - Increased purchase price of Ammo by a total of 100%. - Reduced Hunter armor levels by 50%. - Trader "Steal" option removed for now. - Traders now only wear uniforms that spawn in the world. ### Removed - Hellcat Helicopter and and Nightstalker scope till balance issues are sorted. - Uniform storage space and selling of uniforms to traders removed due to dupe issues. ### Fixed - Mineral veins now spawn at epicenters. - Geometry changed on cinder wall to prevent phasing though it - Lockbox can no longer be destroyed while open. - Dump items on the ground if packed with items in lockbox. - Overflow items to the ground if player does not have space when trading with another player. - Added prices for Chainsaw so it is now possible to sell/buy to traders. - It wasn't possible to snap the foundation to other foundations. - Group Leader can no longer enter the commander vision. - false PublicVariable Restriction on server start. - Night Vision wasn't disabled when the player run out of energy. - Added prices for Karts so it is now possible to sell/buy to traders. - Shelf and Tipi storage devices are no longer indestructible and have limited storage space. - Trader purchased vehicles should now look for a safer place to spawn vehicle within 120m. - Text output from certain actions now show proper display names instead of classnames. - Vehicles now persist exact position, angle, and direction so it should result in less damage at spawn. - Some false BE kicks for base building. ### Security - new bikey for 0.2 added remove any previous ones. - Improved backend DLL by Fank ## [0.1.0.3] - 2014-09-25 ### Added - Whitelisting removed. - carts DLC content added go-karts, helmets, uniforms. - Snake bite sound. - Gender Selection. ### Changed - Dog brain fixes and optimizations. - Shark brain fixes and optimizations. - Cultist and Sapper are now looted with Inventory button instead of T. - lowered group invite distance to only 10m. - Removed rating and score from debug as they are not currently used. - Lower Hunter hit point armor levels a bit in an attempt to balance. - Lowered animal spawn rate. ### Fixed - Sniper rifle scope attachment issues. - Further fixes to group invite system. - Removed leftover debug systemchat text spam from Sapper brain. - Incorrect model for jerrycan and locker. - Texture on wardrobe. - NVG did not disable correctly after running out of energy. - Reduced global variable spam from p2p trade system. - Gumby leg bug with jump animation and crtl+w. - Many other fixes and security changes. ## [0.1.0.2] - 2014-09-13 ### Added - New Dog Brain with many new features. http://epochmod.com/forum/index.php?/topic/17052-dog-brain-0102/ - More event driven chances to spawn antagonists. - Great White Shark. - Speargun found only in boats. - NVG goggles now require Energy to use (5 Energy every 10 sec). - Alert sound to drones when they spot you. - AI Soldiers should now attack you even in a vehicle. ### Changed - Suppress some group leader options by disabling use of 0-9, f1-f12, backspace, and commandmode. - Code lockout added to Take Krypto code to prevent spam. - Improved quality of Shipwreck and pelican loots. - Disabled side chat on all servers, use Quartz radio instead. - Furniture spawning moved client side for better server performance. - Added cleanup on furniture, weaponholders, and Krypto devices every 20min if no players within 45m. - Group System - Invite List is alphabetically sorted. ### Fixed - Fixed typo that caused storage devices not to save correctly. - Overhaul of vehicle selling code to prevent issues. - incorrect scope with ItemKiloHemp. - Fixed and improved group system. - Double click action button text had incorrect text for some items like "Vehicle Repair Parts". - Fixed UI icons disappearing due to conflicting resource layer with dynamic text. - Added workaround for players not saving due to specific character in player name. - When first building a base item it will spawn as simulated and start to save. - Only allow owner or members of group to upgrade-in-place base objects if a Frequency jammer is placed. - Players can now trade Krypto using P2P trade menu. - P2P trading now correctly removes weapons from backpacks. - AI soldiers now spawn with the correct radio, vest, and hat. - Random traders can no longer occupy the same building. - Preview of building objects now use proper ghost preview models. - "Mine" trader city teleport point moved so that protection zone covers area. ## [0.1.0.1] - 2014-09-11 ### Added - Test adding mineral spawns at a 30% chance to earthquakes epicenters. - Added spawning of semi-secure lockbox storage (shared with your group) (only owner can pack). - Loot added to Sapper and Cultist (press "T" to loot dead body). ### Changed - Reduced multi-gun ammo count to 10 from 99. - Increased crafting requirements on many base items (it was kept low for testing). - Lower chances to spawn Dogs and lowered animal spawn limit from 6 to 3. - Shipping containers now have more loot and (building mats & backpacks). - Removed ammo and weapons from Fridge and stove. - Increased cultist and Sapper armor levels. - Try to find a better place to spawn purchased vehicles. - Player must be local (last driver) to sell a vehicle. - Increased range for buying and selling vehicles. - Lowered volume on Dog and Chicken sounds. - Server side tax rate on NPC trader purchases (currently 10%). - Manipulating base objects now have varying energy consumption. - Disable simulation on any ThingX props at Trader cities. ### Fixed - Incorrect path for snake corpse model. - Fixed double chickens. - Frequency jammer (Plot pole) now works for both owner and group members. - Group invite system. - Missing alert sound added to Sapper. - fixed description for .22 Ruger. - Check for invalid player data and revert to default (fixes some bugged players issues with joining servers). - fixed AI cleanup on player disconnect.