/* Made for A3 Epoch Mod EpochMod.com by Aaron Clark - [VB]AWOL This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. http://creativecommons.org/licenses/by-sa/4.0/ Changelog: axeman - Added Load option. Looks in mission config (description.ext) for standard Epoch CfgBuildingLootPos. If not found in mission loads from configFile then warns if not found. axeman - Added / Updated hints. axeman - Add Loot / UnLoot Object. Controls: ~ = starts the placement Enter = to Select new Building target < or > = Cycle between building classes found in the EPB array Space = picks up and drops Delete = delete cursorTarget Ctrl+C = Create config and fill clipboard End = Delete Everything PageUp/Down = cycle loot objects (Shift = to switch to simulated) Up/Down Arrow = Raise /lower loot placement (Alt = Slow, Ctrl = Fast) Right/Left Arrow = Rotate placement (Alt = Slow, Ctrl = Fast) L = Load loot objects from mission config, if not found defaults from config are loaded. Ctrl+L = Load all existing configured buildings into EPB array. Q or Z = Move object in or out. R = Loot / UnLoot Object. */ EPB = ["Land_Ind_SawMillPen","Land_seno_balik","Land_Shed_W03","Land_Ind_TankSmall","Land_Nasypka","Land_Shed_W4","Land_HouseV_1T","Land_HouseV_3I4","Land_Wall_Gate_Village","Land_Ind_TankSmall2","Land_HouseV_2I","Land_HouseV2_03","Land_Dum_olezlina","Land_Gate_wood2_5","Land_SignB_Pub_CZ2","Land_Ind_Expedice_2","Land_IndPipe2_bigBuild2_L","Land_Gate_Wood1_5","Land_IndPipe2_big_18ladder","Land_Ind_Expedice_3","Land_IndPipe2_big_18","Land_houseV_2T1","Land_IndPipe2_bigBuild1_R","Land_Misc_Cargo1Bo","Land_Ind_MalyKomin","Land_IndPipe2_big_ground1","Land_Lampa_ind","Land_Misc_Cargo1Ao","Land_Misc_GContainer_Big","Land_sloup_vn_drat","Land_sloup_vn","Land_Misc_Cargo1F","Land_IndPipe2_big_9","Land_Misc_Cargo1B","Land_HouseV_3I1","Land_Fuel_tank_big","Land_Ind_Stack_Big","Land_Dum_mesto3","Land_Sara_domek_vilka","Land_ladder","Land_Misc_Cargo1C","Land_MBG_Killhouse_4","Land_MBG_Warehouse","Land_Farm_WTower","Land_Nav_Boathouse_PierL","Land_Nav_Boathouse","Land_Trafostanica_velka_draty","Land_Kontejner","Land_aif_tovarna1","Land_Fuel_tank_stairs","Land_Trafostanica_velka","Land_Ind_Workshop01_02","Land_Wall_Gate_Ind1_R","Land_Dum_mesto2l","Land_Lampa_sidl","Land_MBG_Cinderwall_5","Land_MBG_Cinderwall_5_Corner","Land_HouseV2_03B","Land_Ind_Timbers","land_nav_pier_m_end","Land_CncBlock","Land_Ind_SawMill","land_nav_pier_m_1","Land_MBG_Killhouse_3","Land_fuel_tank_small","Land_MBG_Killhouse_2","Land_Nav_Boathouse_PierT","Land_A_Castle_Bastion","Land_Plot_green_branka","Land_Wall_Gate_Ind2A_R","Land_A_Castle_Wall2_30","Land_water_tank","land_nav_pier_m","Land_Ind_Shed_02_end","Land_Ind_Shed_02_main","Land_aif_zluty_statek_in","Land_A_Castle_Wall1_20","land_mbg_brickhouse_01","Land_A_Castle_Wall1_Corner","Land_A_Castle_Wall1_End_2","Land_A_Castle_Wall1_End","Land_aif_hotel","Land_A_Castle_Wall2_End_2","Land_A_Castle_Wall2_End","Land_Shed_M03","Land_Cihlovej_Dum_in","Land_HouseV_3I3","Land_MBG_Killhouse_1","Land_HouseV_3I2","Land_Misc_Scaffolding","Land_SignB_Pub_CZ3","Land_Sara_domek_ruina","Land_HouseBlock_C4","Land_HouseBlock_C5","Land_HouseBlock_B5","Land_House_C_4_EP1","Land_HouseBlock_B3","Land_HouseBlock_B2","Land_HouseBlock_B6","Land_HouseV2_01B","Land_HouseBlock_C1","Land_HouseBlock_B1","Land_HouseBlock_A1","Land_HouseBlock_D1","Land_MBG_GER_HUS_4","Land_Brana02nodoor","Land_HouseBlock_C3","Land_SignB_Hotel_CZ","Land_HouseBlock_A2","Land_SignB_Hotel_CZ3","Land_HouseBlock_D2","Land_SignB_Pharmacy","Land_House_C_10_EP1","Land_kolotoc","Land_HouseBlock_C2","Land_MBG_Cinderwall_5_SteelDoor","Land_Company3_2","Land_Wall_Gate_Ind2B_L","land_mbg_apartments_big_04","Land_Misc_Coltan_Heap_EP1","Land_MBG_Cinderwall_5_Gate","Land_Wall_Gate_Ind2A_L","Land_Misc_WaterStation","Land_Misc_Cargo1E","Land_zavora_2","Land_A_FuelStation_Feed","Land_A_FuelStation_Shed","Land_MBG_GER_RHUS_5","Land_Ind_Mlyn_D1","Land_Nav_Boathouse_PierR","Land_Lampa_ind_zebr","Land_HouseV2_05","Land_Wall_Gate_Wood1","land_mbg_apartments_big_01","Land_BoatSmall_1","Land_Dum_zboreny_total","Land_MBG_Cinderwall_5_WoodDoor","Land_Kostel","Land_A_Villa_EP1","Land_PowLine_wire_A_right_EP1","Land_Plot_green_vrata","Land_PowLine_wire_AB_EP1","Land_PowLine_wire_BB_EP1","Land_PowLine_wire_A_left_EP1","Land_Budova4_in","Land_IndPipe2_bigL_L","Land_Ind_Pec_03","Land_IndPipe2_bigL_R","Land_Misc_Cargo2E","Land_Ind_Coltan_Main_EP1","Land_Ind_Shed_01_end","Land_Ind_Shed_01_main","Land_Ind_Coltan_Hopper_EP1","Land_Trafostanica_mala","Land_MBG_GER_ESTATE_2","Land_sloup_vn_dratZ","Land_BoatSmall_2a","Land_BoatSmall_2b","Land_Dam_Barrier_40","Land_A_TVTower_Top","Land_A_TVTower_Mid","Land_MBG_GER_PUB_2","land_nav_pier_c_90","Land_Ind_Workshop01_03","land_nav_pier_c_t15","Land_Misc_CargoMarket1a_EP1","Land_Wall_Gate_Ind1_L","Land_Gate_IndVar2_5","Land_MBG_Shoothouse_1","Land_Leseni2x","Land_Komin","land_nav_pier_C_L30","land_nav_pier_c2","land_nav_pier_c","Land_Misc_Cargo1D","land_nav_pier_c2_end","Land_A_Crane_02b","Land_A_Crane_02a","Land_Dum_m2","Land_Misc_Cargo2C","land_nav_pier_C_R30","Land_Misc_Cargo2D","Land_Misc_Cargo1G","Land_Misc_Cargo2B","Land_HouseBlock_A1_2","Land_Ind_SiloVelke_02","Land_Ind_SiloVelke_most","Land_NAV_Lighthouse","Land_Shed_M01","Land_KBud","land_nav_pier_F_23","Land_Pumpa","Land_Shed_W02","Land_Church_05R","Land_ruin_01_PMC","Land_HouseBlock_A2_1","Land_Domek_rosa","Land_Bouda1","land_mbg_brickhouse_03","Land_Bouda_plech","Land_MBG_GER_RHUS_2","Land_MBG_GER_RHUS_1","Land_MBG_Garage_Single_B","Land_Terrace_K_1_EP1","Land_Stoplight02","Land_A_Castle_WallS_10","Land_A_Castle_WallS_5_D","land_nav_pier_c_270","Land_SignB_Hotel_CZ2","Land_A_Castle_Wall1_20_Turn","Land_HouseV_1I2","Land_aif_watertower1","Land_MBG_Cinderwall_2p5","Land_Statek_hl_bud","Land_Plot_rust_branka","Land_Wall_Gate_Kolchoz","Land_mbg_cinderwall_5_low","Land_Ind_BoardsPack1","Land_Bouda3","Land_A_statue01","Land_Sara_domek_kovarna","Land_Deutshe","Land_Lampa_sidl_2","Land_Wall_CGry_5_D","Land_Ind_BoardsPack2","Land_houpacka","Land_Mil_Barracks_L","Land_aif_strazni_vez","Land_NavigLight","Land_runway_edgelight","Land_Dirthump03_EP1","Land_Dirthump02_EP1","Land_Church_tomb_3","Land_Church_tomb_2","Land_Dirthump01_EP1","Land_Wall_Gate_Ind2B_R","Land_Kostel3","Land_IndPipe1_stair","land_nav_pier_C_L","land_nav_pier_C_R","Land_MBG_ATC_Tower","Land_MBG_ATC_Segment","Land_MBG_ATC_Base","land_nav_pier_C_R10","Land_aif_hlaska","Land_aif_kasarna_rohova","Land_aif_kasarna_prujezd","Land_aif_kasarna","Land_Mil_Barracks","Land_aif_heavyf","land_nav_pier_C_L10","Land_aif_hotel_bio","Land_Plot_Ohrada_Pruchozi","Land_A_Castle_WallS_End","Land_HouseV2_04_interier_dam","Land_Zed_dira_civil","Land_Wall_Gate_Ind2Rail_R","Land_Wall_Gate_Ind2Rail_L","Land_HouseV_2L_dam","Land_Fort_Watchtower","Land_Dam_Conc_20","Land_HouseV2_03B_dam","Land_Lampa_sidl_3","Land_HouseV2_01B_dam","Land_HouseV2_01A_dam","Land_HouseV2_03_dam","Land_Ind_Pec_02","Land_Dam_ConcP_20","Land_Kostel_trosky","Land_HouseV_1I3","Land_Wall_CBrk_5_D"]; EPBCount = count EPB; player allowDamage false; player enableFatigue false; EP_distance = 2; EPOCH_vehTarget = objNull; EPOCH_lootClassesRaw = [ ["shelfPos", "Shelf_EPOCH", true], ["fridgePos", "Fridge_EPOCH", true], ["bedPos", "Bed_EPOCH", false], ["couchPos", "Couch_EPOCH", false], ["wardrobePos", "wardrobe_epoch", false], ["cookerPos", "cooker_epoch", false], ["chairPos", "Chair_EPOCH", true], ["filingPos", "Filing_epoch", true], ["pelicanPos", "Pelican_EPOCH", false], ["tablePos", "Table_EPOCH", false], ["lockerPos", "Locker_EPOCH", false], ["toolRackPos", "ToolRack_EPOCH", false], ["shoeboxPos", "Shoebox_EPOCH", false], ["palletPos", "Tarp_EPOCH", false], ["freezerPos", "Freezer_EPOCH", false], ["cabinetPos", "Cabinet_EPOCH", false] ]; EPOCH_lootSIMClassesRaw = [ ["shelfPos", "Shelf_SIM_EPOCH", true], ["fridgePos", "Fridge_SIM_EPOCH", true], ["bedPos", "Bed_SIM_EPOCH", false], ["couchPos", "Couch_SIM_EPOCH", false], ["wardrobePos", "wardrobe_SIM_epoch", false], ["cookerPos", "cooker_SIM_epoch", false], ["chairPos", "Chair_SIM_EPOCH", true], ["filingPos", "Filing_SIM_epoch", true], ["pelicanPos", "Pelican_SIM_EPOCH", false], ["tablePos", "Table_SIM_EPOCH", false], ["lockerPos", "Locker_SIM_EPOCH", false], ["toolRackPos", "ToolRack_SIM_EPOCH", false], ["shoeboxPos", "Shoebox_SIM_EPOCH", false], ["palletPos", "Tarp_SIM_EPOCH", false], ["freezerPos", "Freezer_SIM_EPOCH", false], ["cabinetPos", "Cabinet_EPOCH", false] ]; EPOCH_lootClassesCustom = []; { EPOCH_lootClassesCustom pushBack (_x select 1); } forEach EPOCH_lootClassesRaw; EPOCH_lootClassesCount = count EPOCH_lootClassesCustom - 1; EPOCH_lootClassesCustom2 = []; { EPOCH_lootClassesCustom2 pushBack (_x select 1); } forEach EPOCH_lootSIMClassesRaw; EPOCH_lootClasses2Count = count EPOCH_lootClassesCustom2 - 1; EPOCH_KeyDownCustom = { _dikCode = _this select 1; _shift = _this select 2; _ctrl = _this select 3; _alt = _this select 4; _handled = false; _zheightChanged = false; _pickupTarget = false; if (isNil "Base_Z_height") then { Base_Z_height = 1; }; if (isNil "Base_angle") then { Base_angle = getDir player; }; if (isNil "Epoch_lootSelectedClassIndex") then { Epoch_lootSelectedClassIndex = 0; }; if (isNil "Epoch_bldSelectedClassIndex") then { Epoch_bldSelectedClassIndex = 0; }; _staticORSimArray = EPOCH_lootClassesCustom; if (_shift) then { _staticORSimArray = EPOCH_lootClassesCustom2; }; _selectedClass = _staticORSimArray select Epoch_lootSelectedClassIndex; _worldPos = player modeltoworld [0,5,Base_Z_height]; switch (_dikCode) do { case 0x2E: { hint "Saved to clipboard"; if (_ctrl) then { copyToClipboard call EPOCH_dbg_saveLootPos; } }; case 0xD3: { if !(isNull(cursorTarget)) then { deleteVehicle cursorTarget; hint "Deleted Object"; }; }; case 0xCF: { {deleteVehicle _x} forEach allMissionObjects ""; hint "Deleted All Objects"; }; case 0x1C: { if !(isNull(cursorTarget)) then { EP_building = cursorTarget; hint format["Target Changed: %1", typeOf EP_building]; }; }; case 0x29 : { hint "tilde"; if (isnil "EPOCH_vehTarget") then { EPOCH_vehTarget = createVehicle [_selectedClass, _worldPos, [], 0, "CAN_COLLIDE"]; EPOCH_vehTarget setDir Base_angle; EPOCH_vehTarget setPosATL _worldPos; hint str(EPOCH_vehTarget); } else { deleteVehicle EPOCH_vehTarget; EPOCH_vehTarget = nil; hint "deleted"; }; _handled = true; }; case 0x33 : { Epoch_bldSelectedClassIndex = ((Epoch_bldSelectedClassIndex + 1) min EPBCount) max 0; _selectedClass = EPB select Epoch_bldSelectedClassIndex; hint _selectedClass; {deleteVehicle _x} forEach allMissionObjects ""; _selectedClass call EPOCH_LOOT; _handled = true; }; case 0x34 : { Epoch_bldSelectedClassIndex = ((Epoch_bldSelectedClassIndex - 1) min EPBCount) max 0; _selectedClass = EPB select Epoch_bldSelectedClassIndex; hint _selectedClass; {deleteVehicle _x} forEach allMissionObjects ""; _selectedClass call EPOCH_LOOT; _handled = true; }; case 0xC9 : { Epoch_lootSelectedClassIndex = ((Epoch_lootSelectedClassIndex + 1) min EPOCH_lootClassesCount) max 0; _selectedClass = _staticORSimArray select Epoch_lootSelectedClassIndex; hint _selectedClass; _handled = true; }; case 0xD1 : { Epoch_lootSelectedClassIndex = ((Epoch_lootSelectedClassIndex - 1) min EPOCH_lootClassesCount) max 0; _selectedClass = _staticORSimArray select Epoch_lootSelectedClassIndex; hint _selectedClass; _handled = true; }; case 0xC8 : { hint "arrowup"; _num = 0.1; if (_alt) then { _num = _num / 10; }; if (_ctrl) then { _num = _num * 10; }; Base_Z_height = Base_Z_height + _num; _zheightChanged = true; _handled = true; }; case 0xD0 : { hint "arrowdown"; _num = 0.1; if (_alt) then { _num = _num / 10; }; if (_ctrl) then { _num = _num * 10; }; Base_Z_height = Base_Z_height - _num; _zheightChanged = true; _handled = true; }; case 0x10: { _num = 0.1; if (_alt) then { _num = _num / 10; }; if (_ctrl) then { _num = _num * 10; }; EP_distance = ((EP_distance + _num) min 5) max 2 ; _handled = true; }; case 0x2C: { _num = 0.1; if (_alt) then { _num = _num / 10; }; if (_ctrl) then { _num = _num * 10; }; EP_distance = ((EP_distance - _num) min 5) max 2 ; _handled = true; }; case 0xCB : { _num = 1; if (_alt) then { _num = _num / 10; }; if (_ctrl) then { _num = _num * 10; }; Base_angle = Base_angle + _num; if (Base_angle > 360) then { Base_angle = 0; }; hint "left"; _handled = true; }; case 0xCD : { hint "right"; _num = 1; if (_alt) then { _num = _num / 10; }; if (_ctrl) then { _num = _num * 10; }; Base_angle = Base_angle - _num; if (Base_angle < 0) then { Base_angle = 360; }; hint "right"; _handled = true; }; case 0x39 : { hint "space"; _handled = true; if (isnil "EPOCH_vehTarget") then { if (!isnull(cursorTarget)) then { if (cursorTarget isKindOf "WH_Loot" or cursorTarget isKindOf "Constructions_modular_F" or cursorTarget isKindOf "Animated_Loot") then { EPOCH_vehTarget = cursorTarget; _selectedClass = typeOF EPOCH_vehTarget; _index1 = EPOCH_lootClassesCustom find _selectedClass; _index2 = EPOCH_lootClassesCustom2 find _selectedClass; if (_index1 > -1) then { Epoch_lootSelectedClassIndex = _index1; } else { if (_index2 > -1) then { Epoch_lootSelectedClassIndex = _index1; }; }; _pickupTarget = true; Base_Z_height = (getposATL EPOCH_vehTarget) select 2; }; }; } else { if (!isnull(EPOCH_vehTarget)) then { detach EPOCH_vehTarget; EPOCH_vehTarget = nil; }; }; }; case 0x13 : { if(({(_x find typeof cursortarget) > -1} count EPOCH_lootClassesRaw) > 0)then{ if(damage cursorTarget < 1)then{ cursorTarget setDamage 1; Hint format ["%1 Looted",typeof cursorTarget]; }else{ cursorTarget setDamage 0; Hint format ["%1 Un-Looted",typeof cursorTarget]; }; }; }; case 0x26 : { if (_ctrl) then { EPB = []; "if (isclass _x) then {EPB pushBack (configName _x); true}" configClasses (configFile >> "CfgBuildingLootPos") } else { _buildLoading = objNull; if !(isNull(EP_building)) then { _buildLoading = EP_building }else{ _buildLoading = cursorTarget; }; _buildingPos = getPosATL _buildLoading; _config = missionConfigFile; _customLoot = true; _lootCount = 0; if!(isClass (_config >> "CfgBuildingLootPos" >> typeOf _buildLoading))then{ _config = configFile; _customLoot = false; }; if(isClass (_config >> "CfgBuildingLootPos" >> typeOf _buildLoading))then{ { _thisLoot = _x select 1; _thisRawLootPos = _x select 0; { _pos = _buildLoading modelToWorld [(_x select 0 select 0),(_x select 0 select 1),(_x select 0 select 2)]; _newLoot = createVehicle [_thisLoot,_pos, [], 0, "CAN_COLLIDE"]; _dir = (_x select 1) + (getDir _buildLoading); if (_dir > 360) then { _dir = _dir - 360; }; _newLoot setDir _dir; _lootCount = _lootCount + 1; }forEach getArray(_config >> "CfgBuildingLootPos" >> typeOf _buildLoading >> _thisRawLootPos); } forEach EPOCH_lootClassesRaw; hint format["Loading House %2\nCustom Loot: %1\nLoot Count: %3",_customLoot,typeOf _buildLoading, _lootCount]; }else{ hint format["House %1 Not Found",typeOf _buildLoading]; }; }; }; }; if (!isnull(EPOCH_vehTarget)) then { if (typeOf EPOCH_vehTarget != _selectedClass) then { _curPos = getPos EPOCH_vehTarget; deleteVehicle EPOCH_vehTarget; EPOCH_vehTarget = createVehicle [_selectedClass, _curPos, [], 0, "CAN_COLLIDE"]; EPOCH_vehTarget setDir Base_angle; EPOCH_vehTarget setPosATL _curPos; } }; _handled }; EPOCH_dirOffset = { _return = ((getdir (_this select 0)) - (getdir (_this select 1))); if (_return < 0) then { _return = _return + 360; }; _return }; EPOCH_dbg_replaceBrackets = { _return = []; { _string = _x; if (_string == 93) then { _string = 125; }; if (_string == 91) then { _string = 123; }; _return pushBack _string; } forEach toArray(format['%1',_this]); _return = toString _return; _return }; EPOCH_dbg_saveLootPos = { if (isNull(EP_building)) then { EP_building = nearestBuilding player; }; _buildingClass = typeOf EP_building; _br = toString [13,10]; _config_str = "class " + _buildingClass + " : Default {" + _br; _array = []; { _simClass = EPOCH_lootSIMClassesRaw select _forEachIndex; _objectsArray = nearestObjects [EP_building, [_x select 1, _simClass select 1], 100]; if !(_objectsArray isEqualTo []) then { _config_str = _config_str + format['%1[] = {%2',_x select 0,_br]; _countArray = (count _objectsArray) - 1; { _ppos = EP_building worldToModel (getposATL _x); _directionOffset = [_x,EP_building] call EPOCH_dirOffset; _config_str = _config_str + format['{ %1, %2 }%3', _ppos call EPOCH_dbg_replaceBrackets, _directionOffset,if (_forEachIndex isEqualTo _countArray) then {_br} else {("," + _br)}]; } forEach _objectsArray; _config_str = _config_str + "};" + _br; }; } forEach EPOCH_lootClassesRaw; _config_str = _config_str + "};" + _br; _config_str }; EPOCH_LOOT = { if !(isNull(EP_building)) then { deleteVehicle EP_building; }; EP_building = createVehicle [_this, player modelToWorld [0,25,0] , [], 0, "CAN_COLLIDE"]; EP_building setDir Base_angle; EP_building setPosATL _curPos; _loots = [ ["shelfPos", "Shelf_EPOCH", true], ["fridgePos", "Fridge_EPOCH", true], ["bedPos", "Bed_EPOCH", false], ["couchPos", "Couch_EPOCH", false], ["wardrobePos", "wardrobe_epoch", false], ["cookerPos", "cooker_epoch", false], ["chairPos", "Chair_EPOCH", true], ["filingPos", "Filing_epoch", true], ["pelicanPos", "Pelican_EPOCH", false], ["tablePos", "Table_EPOCH", false], ["lockerPos", "Locker_EPOCH", false], ["toolRackPos", "ToolRack_EPOCH", false], ["shoeboxPos", "Shoebox_EPOCH", false], ["palletPos", "Tarp_EPOCH", false], ["freezerPos", "Freezer_EPOCH", false], ["cabinetPos", "Cabinet_EPOCH", false] ]; _building = EP_building; _config = configFile >> 'CfgBuildingLootPos' >> (typeOf _building); _buildingPos = (getPosATL _building); { _configPos = _x select 0; _positions = getArray (_config >> _configPos); diag_log str(_positions); if (!(_positions isEqualTo [])) then{ _class = _x select 1; _randomColor = _x select 2; { if ((typeName _class) == 'ARRAY') then { _classCount = count _class; _class = _class select (floor(random _classCount)); }; _pos = _building modelToWorld (_x select 0); _buildingDir = getDir _building; _dir = (_x select 1) + _buildingDir; if (_dir > 360) then { _dir = _dir - 360; }; _item = createVehicle [_class, _pos, [], 0.0, 'CAN_COLLIDE']; _item setDir _dir; _item setPosATL _pos; } forEach _positions; }; } forEach _loots; }; KK_boundingBox = { private ["_obj","_bb","_bbx","_bby","_bbz","_arr","_y","_z"]; _obj = _this; _bb = { _bbx = [_this select 0 select 0, _this select 1 select 0]; _bby = [_this select 0 select 1, _this select 1 select 1]; _bbz = [_this select 0 select 2, _this select 1 select 2]; _arr = []; 0 = { _y = _x; 0 = { _z = _x; 0 = { 0 = _arr pushBack (_obj modelToWorld [_x,_y,_z]); } count _bbx; } count _bbz; reverse _bbz; } count _bby; _arr pushBack (_arr select 0); _arr pushBack (_arr select 1); _arr }; bbox = boundingBox _obj call _bb; for "_i" from 0 to 7 step 2 do { drawLine3D [ bbox select _i, bbox select (_i + 2), [0,0,1,1] ]; drawLine3D [ bbox select (_i + 2), bbox select (_i + 3), [0,0,1,1] ]; drawLine3D [ bbox select (_i + 3), bbox select (_i + 1), [0,0,1,1] ]; }; }; [] spawn { (findDisplay 46) displayRemoveAllEventHandlers "KeyDown"; (findDisplay 46) displayAddEventHandler["KeyDown",{_this call EPOCH_KeyDownCustom}]; }; onEachFrame { if (!isnull(EPOCH_vehTarget)) then { _worldPos = player modelToWorld[0, EP_distance, 0]; _worldPos set [2,Base_Z_height]; if !(surfaceIsWater _worldPos) then { _worldPos = ATLToASL _worldPos; }; _target = player; if (!isnull(EP_building)) then { _target = EP_building; }; _finalVectorDir = [vectorDir _target, Base_angle] call EPOCH_returnVector; EP = [getPosASL EPOCH_vehTarget,_worldPos,velocity EPOCH_vehTarget,velocity player,vectorDir EPOCH_vehTarget,_finalVectorDir,vectorUp EPOCH_vehTarget,vectorUp player,1]; EPOCH_vehTarget setVelocityTransformation [getPosASL EPOCH_vehTarget,_worldPos,velocity EPOCH_vehTarget,velocity player,vectorDir EPOCH_vehTarget,_finalVectorDir,vectorUp EPOCH_vehTarget,vectorUp player,1]; }; if (!isnull(EP_building)) then { EP_building call KK_boundingBox; }; };