serverRestart = "false"; // true sends #shutdown command to server after the time specified in ForceRestartTime forceRestartTime = 14400; // 4 hour restarts StorageSlotsLimit = 1500; // Max storage slots allowed. Warning! Higher the number lower performance. BuildingSlotsLimit = 1500; // Max building slots allowed. Warning! Higher the number lower performance. // Time based StaticDateTime[] = {}; // {0,0,0,8,0} would forces the server to start at 8am each time it is started while allowing the year, month and day to stay real time. Any values left at 0 will result in no change. timeDifference = 0; // Server uses real time this will allow you to offset just the hour. timeMultiplier = 4; // Sets a time multiplier for in-game time. The command range is now capped at 0.1 - 120 to avoid performance problems. lootMultiplier = 0.5; // 1 = max loot bias. This controls how much loot can payout per Epoch loot container. // Events WeatherStaticForecast[] = {}; // Default: {75.5,0,{0,0,0},0,{1,1}}; // Clear day; {19,1,{1,1,40},1,{5,5}}; // Cold Foggy Rainy Overcast Windy; Format: {temp ,rain ,fog ,overcast ,wind } events[] = { { 3600, "CarnivalSpawner", 0 , 1, -1, {} ,{"VR"}}, // SECOND , EVENT , INIT 1 = run script at startup or 0 normal delay, PREPOSTFIX 1 = use pre/postfix path (inside epoch settings pbo) 0 = use full file path // { 1800, "PaydayEvent", 0, 1}, // { 1200, "MessageServer", 0, 1}, { 2700, "AirDrop", 0 , 1, -1, {} ,{"VR"}}, { 2400, "EarthQuake", 0 , 1, -1, {} ,{"VR"}}, { 2700, "Satellite", 0 , 1, -1, {} ,{"VR"}}, { 900, "ChangeWeather", 1 , 1, -1, {} ,{"VR"}}, { 1200, "ContainerSpawner", 0 , 1, -1, {} ,{"VR"}}, { 1440, "GardenManager", 0 , 1, -1, {} ,{"VR"}}, { 300, "PlantSpawner", 0 , 1 , -1, {} ,{"VR"}} //No comma on last Entry }; // Antagonists antagonistChancePDeath = 0.33; //33% chance when player was killed from a other player (selfkill doesn't count) // Player Related cloneCost = 100; // debt incurred on player death MaxBankDebitforTrade = -50000; // If Player has less money on Bank, Crypto from Trade goes directly to Bank instead to Player // Default Loadout defaultUniformFemale = "U_Test_uniform"; defaultVestFemale = "V_F41_EPOCH"; defaultUniformMale = "U_Test1_uniform"; defaultVestMale = "V_41_EPOCH"; defaultGoggles = ""; defaultHeadgear = ""; defaultBackpack = ""; defaultprimaryWeapon[] = {}; // {"arifle_MX_pointer_F","","acc_pointer_IR","",{"30Rnd_65x39_caseless_mag",29},{},""}; defaultsecondaryWeapon[] = {}; // {"launch_NLAW_F","","","",{"NLAW_F",1},{},""}; defaulthandgunWeapon[] = {}; // {"hgun_P07_F","","","",{"16Rnd_9x21_Mag",16},{},""}; defaultuniformItems[] = {}; // {{"FAK",1},{"30Rnd_65x39_caseless_mag",2,30},{"Chemlight_green",1,1}}; defaultvestItems[] = {}; // {{"30Rnd_65x39_caseless_mag",3,30},{"16Rnd_9x21_Mag",2,16},{"SmokeShell",1,1},{"SmokeShellGreen",1,1},{"SmokeShellBlue",1,1},{"SmokeShellOrange",1,1},{"Chemlight_green",1,1}}; defaultbackpackItems[] = {}; // {{"Medikit",1},{"FAK",10},{{"hgun_P07_F","","","",{"16Rnd_9x21_Mag",16},{},""},1}}; defaultassignedItems[] = {}; // {"Rangefinder","","","",{},{},""} defaultlinkedItems[] = {"ItemMap","","EpochRadio0","","",""}; // {"ItemMap","ItemGPS","ItemRadio","ItemCompass","ItemWatch","NVGoggles"}; // vehicles - Max vehicle slots is calculated from per vehicle limits below. Warning! Higher the number lower the performance. disableAutoRefuel = "true"; // Removes auto refuel from all buildings at server startup. simulationHandlerOld = "false"; // When enabled this feature disables simulation on vehicles that are not nea players. Can help improve client fps at the cost of server fps. vehicleLockTime = 1800; // Controls how many seconds it takes to allow another person/group to unlock vehicle. removevehweapons[] = { // remove these Weapons from spawned Vehicles "missiles_DAR","gatling_30mm","gatling_20mm","missiles_DAGR","cannon_30mm_Plane_CAS_02_F","Missile_AA_03_Plane_CAS_02_F","Missile_AGM_01_Plane_CAS_02_F","Rocket_03_HE_Plane_CAS_02_F", "Rocket_03_AP_Plane_CAS_02_F","Bomb_03_Plane_CAS_02_F","Bomb_04_Plane_CAS_01_F","Rocket_04_AP_Plane_CAS_01_F","Rocket_04_HE_Plane_CAS_01_F","Missile_AGM_02_Plane_CAS_01_F","Missile_AA_04_Plane_CAS_01_F", "Gatling_30mm_Plane_CAS_01_F","GBU12BombLauncher_Plane_Fighter_03_F","missiles_ASRAAM","missiles_SCALPEL","Twin_Cannon_20mm","missiles_Zephyr","rockets_skyfire","gatling_30mm_vtol_02" }; removevehmagazinesturret[] = { // Remove these Magazines from the given Turret from spawned Vehicles {"24Rnd_missiles",{-1}}, {"200Rnd_40mm_G_belt",{0}} }; // BaseBuilding UseIndestructible = "false"; // Enable / Disable Indestructible BaseObjects IndestructibleBaseObjects[] = { // Can be Names or Classes "Constructions_static_F", "Buildable_Storage", "PlotPole_EPOCH", "LockBox_EPOCH", "Safe_EPOCH" }; ExceptedBaseObjects[] = { // Not Indestructible, also if in a Class of IndestructibleBaseObjects "CinderWallGarage_EPOCH", "WoodLargeWallDoorL_EPOCH", "WoodLargeWallDoor_EPOCH", "WoodWall4_EPOCH" }; // Traders taxRate = 0.1; // controls the price increase for purchases starterTraderItems[] = { { "ItemSodaBurst", "meatballs_epoch", "MortarBucket", "CinderBlocks", "VehicleRepair", "CircuitParts", "ItemCorrugated", "PartPlankPack", "ItemRock", "ItemRope", "ItemStick" }, { 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }; // Starter Items for fresh spawned trader first array is classnames second is quantity. NPCSlotsLimit = 30; // Max number of traders static or dynamic. Warning! Higher the number lower performance. forceStaticTraders = "true"; // disables traders moving from work to home forcedVehicleSpawnTable = ""; // leave blank for default. Options: "allowedVehiclesList","allowedVehiclesList_CUP","allowedVehiclesList_MAD","allowedVehiclesList_MADCUP" forcedLootSpawnTable = ""; // leave blank for default. Options: "CfgLootTable","CfgLootTable_CUP","CfgLootTable_MAD","CfgLootTable_MADCUP" // Markers showEarthQuakes = "true"; // show mineral viens caused by earthquakes showSatellites = "true"; // show crashed Satellites showShippingContainers = "true"; // Show location of events based loots (plants, shipping container, Carnival) SHOW_TRADERS = "true"; // Show locations of traders SHOW_JAMMERS = "false"; // Shows location of base jammers SHOW_BOATLOOT = "true"; // Shows the location of shipwreck loot DEBUG_VEH = "false"; // DEBUG ONLY used to debug spawing of vehicles // Hive Related expiresBuilding = "604800"; // expiration date in seconds for buildings expiresPlayer = "2592000"; // expiration date in seconds for players expiresBank = "7776000"; // expiration date in seconds for players bank expiresVehicle = "604800"; // expiration date in seconds for vehicles expiresAIdata = "604800"; // expiration date in seconds for NPC Trader inventory expiresCommunityStats = "7776000"; // expiration date in seconds for players community stats // Admin Features hiveAdminCmdExec = "false"; // true = enables extra (To Be Released) feature to allow execution of code via hive. hiveAdminSavePlayerList = "true"; // true = enables saving of playerUID array to hive value PLAYERS:#InstanceID. hiveAdminCmdTime = 5; // how many seconds between each command queue call. // DEBUG useOldLoadVehicles = "false"; enableUnitTestOnStart = 1; // enable extra debug for database calls. 1 = enabled.