/* Author: Aaron Clark - EpochMod.com Contributors: Description: Base building upgrade code Licence: Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike Github: https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/building/EPOCH_upgradeBUILD.sqf Example: [cursorTarget,_index] call EPOCH_upgradeBUILD; Parameter(s): _this select 0: OBJECT - Base building object _this select 1: NUMBER - index of array from (CfgBaseBuilding >> "upgradeBuilding") Returns: NOTHING */ //[[[cog import generate_private_arrays ]]] private ["_buildingAllowed","_buildingCountLimit","_buildingJammerRange","_canUpgrade","_canUpgradePartCount","_config","_config2","_countdoors","_countgates","_doors","_gates","_jammer","_maxdoors","_maxgates","_missingCount","_missingParts","_nearestJammer","_ownedJammerExists","_part","_partCheck","_removedPartCount","_req","_return","_stability","_targeter","_upgrade","_upgradeParts","_upgrades","_upgradeto"]; //[[[end]]] params [ ["_object",objNull,[objNull]], ["_index",-1,[0]] ]; _return = false; if !(_index isEqualTo -1) then {Epoch_upgradeIndex = _index}; if (isNull _object) exitWith {false}; _buildingAllowed = true; _ownedJammerExists = false; _nearestJammer = objNull; _config = 'CfgEpochClient' call EPOCH_returnConfig; _buildingJammerRange = getNumber(_config >> "buildingJammerRange"); _buildingCountLimit = getNumber(_config >> "buildingCountLimit"); // defaults if (_buildingJammerRange == 0) then { _buildingJammerRange = 75; }; if (_buildingCountLimit == 0) then { _buildingCountLimit = 200; }; EPOCH_buildOption = 1; _targeter = _object getVariable["last_targeter", objNull]; if (!isNull _targeter && _targeter != player && (player distance _object > _targeter distance _object)) exitWith{ EPOCH_stabilityTarget = objNull; false }; _stability = _object getVariable["stability", 100]; if (_stability > 0) exitWith{ if (isNull EPOCH_stabilityTarget) then { _object setVariable["last_targeter", player, true]; EPOCH_stabilityTarget = _object; }; }; _jammer = nearestObjects[player, ["PlotPole_EPOCH"], _buildingJammerRange]; if !(_jammer isEqualTo[]) then { { if (alive _x) exitWith{ _nearestJammer = _x; }; } foreach _jammer; if !(isNull _nearestJammer) then { if ((_nearestJammer getVariable["BUILD_OWNER", "-1"]) in[getPlayerUID player, Epoch_my_GroupUID]) then { _ownedJammerExists = true; } else { _buildingAllowed = false; ["Upgrade Disallowed: Frequency Blocked", 5] call Epoch_message; }; }; }; if !(_buildingAllowed)exitWith{ false }; if (_object isKindOf "Constructions_static_F") then { // take upgrade item from player here _config = 'CfgBaseBuilding' call EPOCH_returnConfig; _config2 = 'CfgEpochClient' call EPOCH_returnConfig; _buildingJammerRange = getNumber(_config2 >> "buildingJammerRange"); _maxdoors = getNumber(_config2 >> "maxdoors"); _maxgates = getNumber(_config2 >> "maxgates"); if (_buildingJammerRange == 0) then {_buildingJammerRange = 150}; if (_maxdoors == 0) then {_maxdoors = 12}; if (_maxgates == 0) then {_maxgates = 10}; _upgrades = getArray(_config >> (typeOf _object) >> "upgradeBuilding"); if !(_upgrades isEqualTo []) then { // get selected upgrade _upgrade = _upgrades param [Epoch_upgradeIndex,[]]; _upgradeParts = _upgrade select 1; _canUpgrade = true; _canUpgradePartCount = 0; _missingParts = ""; { _part = _x select 0; _req = _x select 1; _partCheck = {_x == _part} count (magazines player); if (_partCheck < _req) then { _missingCount = _req - _partCheck; _canUpgrade = false; _missingParts = _missingParts + format["Missing %1 %2, ", _missingCount, (_part call EPOCH_itemDisplayName)]; }; _canUpgradePartCount = _canUpgradePartCount + _req; } forEach _upgradeParts; _doors = ["WoodLargeWallDoorL_EPOCH","WoodWall4_EPOCH"]; _gates = ["CinderWallGarage_EPOCH"]; if (_canUpgrade) then { _upgradeto = _upgrade select 0; if (_upgradeto in _doors) then { _countdoors = count (nearestobjects [_nearestJammer,_doors,_buildingJammerRange]); if (_countdoors >= _maxdoors) then { _canUpgrade = false; _missingParts = _missingParts + format["Can not upgrade to locked Door! Max %1 allowed per Base!", _maxdoors]; }; }; if (_upgradeto in _gates) then { _countgates = count (nearestobjects [_nearestJammer,_gates,_buildingJammerRange]); if (_countgates >= _maxgates) then { _canUpgrade = false; _missingParts = _missingParts + format["Can not upgrade to Gate! Max %1 allowed per Base!", _maxgates]; }; }; }; _removedPartCount = 0; if (_canUpgrade) then { { for "_i" from 1 to (_x select 1) do { if ((_x select 0) in (magazines player)) then { player removeMagazine (_x select 0); _removedPartCount = _removedPartCount + 1; }; }; } forEach _upgradeParts; if (_canUpgradePartCount == _removedPartCount) then { // send to server for upgrade [_object,player,Epoch_upgradeIndex,Epoch_personalToken] remoteExec ["EPOCH_server_upgradeBUILD",2]; Epoch_upgradeIndex = nil; _return = true; ["Upgraded", 5] call Epoch_message; }; } else { [_missingParts, 5] call Epoch_message; }; }; }; _return