serverRestart = false; // true sends #shutdown command to server after the time specified in ForceRestartTime forceRestartTime = 14400; // 4 hour restarts StorageSlotsLimit = 1500; // Max storage slots allowed. Warning! Higher the number lower performance. BuildingSlotsLimit = 1500; // Max building slots allowed. Warning! Higher the number lower performance. // Time based StaticDateTime[] = {}; // {0,0,0,8,0} would forces the server to start at 8am each time it is started while allowing the year, month and day to stay real time. Any values left at 0 will result in no change. timeDifference = 0; // Server uses real time this will allow you to offset just the hour. timeMultiplier = 4; // Sets a time multiplier for in-game time. The command range is now capped at 0.1 - 120 to avoid performance problems. lootMultiplier = 0.5; // 1 = max loot bias. This controls how much loot can payout per Epoch loot container. // Events WeatherStaticForecast[] = {}; // Default: {75.5,0,{0,0,0},0,{1,1}}; // Clear day; {19,1,{1,1,40},1,{5,5}}; // Cold Foggy Rainy Overcast Windy; Format: {temp ,rain ,fog ,overcast ,wind } events[] = { { 3600, "CarnivalSpawner", 0 , 1}, // SECOND , EVENT , INIT 1 = run script at startup, 0 normal delay, PREPOSTFIX 1 = use pre/postfix path (inside epoch settings pbo) 0 = use full file path { 2400, "EarthQuake", 0 , 1}, { 1800, "ChangeWeather", 1 , 1}, { 1200, "ContainerSpawner", 0 , 1}, { 300, "PlantSpawner", 0 , 1} //No comma on last Entry }; // Antagonists antagonistChanceTrash = 0.09; //9% chance when player loot a trash object antagonistChancePDeath = 0.33; //33% chance when player was killed from a other player (selfkill doesn't count) antagonistChanceLoot = 0.09; //9% chance when player click "SEARCH" on a loot object // Player Related cloneCost = 100; // debt incurred on player death // vehicles - Max vehicle slots is calculated from per vehicle limits below. Warning! Higher the number lower the performance. simulationHandlerOld = false; // When enabled this feature disables simulation on vehicles that are not nea players. Can help improve client fps at the cost of server fps. vehicleLockTime = 1800; // Controls how many seconds it takes to allow another person/group to unlock vehicle. removevehweapons[] = { // remove these Weapons from spawned Vehicles "missiles_DAR","gatling_30mm","gatling_20mm","missiles_DAGR","cannon_30mm_Plane_CAS_02_F","Missile_AA_03_Plane_CAS_02_F","Missile_AGM_01_Plane_CAS_02_F","Rocket_03_HE_Plane_CAS_02_F", "Rocket_03_AP_Plane_CAS_02_F","Bomb_03_Plane_CAS_02_F","Bomb_04_Plane_CAS_01_F","Rocket_04_AP_Plane_CAS_01_F","Rocket_04_HE_Plane_CAS_01_F","Missile_AGM_02_Plane_CAS_01_F","Missile_AA_04_Plane_CAS_01_F", "Gatling_30mm_Plane_CAS_01_F","GBU12BombLauncher_Plane_Fighter_03_F","missiles_ASRAAM","missiles_SCALPEL","Twin_Cannon_20mm","missiles_Zephyr","rockets_skyfire","gatling_30mm_vtol_02" }; removevehmagazinesturret[] = { // Remove these Magazines from the given Turret from spawned Vehicles {"24Rnd_missiles",{-1}}, {"200Rnd_40mm_G_belt",{0}} }; // Traders taxRate = 0.1; // controls the price increase for purchases starterTraderItems[] = { { "ItemSodaBurst", "meatballs_epoch", "MortarBucket", "CinderBlocks", "VehicleRepair", "CircuitParts", "ItemCorrugated", "PartPlankPack", "ItemRock", "ItemRope", "ItemStick" }, { 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }; // Starter Items for fresh spawned trader first array is classnames second is quantity. NPCSlotsLimit = 20; // Max number of traders static or dynamic. Warning! Higher the number lower performance. forceStaticTraders = true; // disables traders moving from work to home // Markers showEarthQuakes = true; // show mineral viens caused by earthquakes showShippingContainers = true; // Show location of events based loots (plants, shipping container, Carnival) SHOW_TRADERS = true; // Show locations of traders SHOW_JAMMERS = false; // Shows location of base jammers SHOW_BOATLOOT = true; // Shows the location of shipwreck loot DEBUG_VEH = false; // DEBUG ONLY used to debug spawing of vehicles // Hive Related expiresBuilding = "604800"; // expiration date in seconds for buildings expiresPlayer = "2592000"; // expiration date in seconds for players expiresBank = "7776000"; // expiration date in seconds for players bank expiresVehicle = "604800"; // expiration date in seconds for vehicles expiresAIdata = "604800"; // expiration date in seconds for NPC Trader inventory hiveAsync = true; // true = asynchronous hive calls (non blocking), false = synchronous hive calls (blocking) // Admin Features hiveAdminCmdExec = false; // true = enables extra (To Be Released) feature to allow execution of code via hive. hiveAdminSavePlayerList = true; // true = enables saving of playerUID array to hive value PLAYERS:#InstanceID. hiveAdminCmdTime = 5; // how many seconds between each command queue call. // DEBUG useOldLoadVehicles = false;