/* Author: Aaron Clark - EpochMod.com Contributors: Andrew Gregory Description: setup nightlight to provide improved night vision Licence: Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike Github: https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/EPOCH_niteLight.sqf */ //[[[cog import generate_private_arrays ]]] private ["_config","_nlSettings","_pos"]; //[[[end]]] if (!isNull EP_light) then { deleteVehicle EP_light; }; _config = 'CfgEpochClient' call EPOCH_returnConfig; _nlSettings = getArray( _config >> "niteLight"); _nlSettings params [["_nlEnabled",1],["_nlBright",1.88],["_nlZ",22]]; if (_nlEnabled isEqualTo 1) then { _pos = (getPosATL vehicle player); _pos set [2,_nlZ]; EP_light = "#lightpoint" createvehiclelocal _pos; EP_light setposATL _pos; EP_light attachTo [vehicle player,[0,8.11,_nlZ]]; //offset infront of vehicle player so that the darkness is 'following' them. EP_light setLightDayLight false; //Sets light so it can only be used at night. EP_light setLightBrightness _nlBright; EP_light setLightAmbient [0.435, 0.439, 0.439];//Using new Colours. EP_light setlightcolor [0.435, 0.439, 0.439]; }; true