/* Author: Aaron Clark - EpochMod.com Contributors: Description: repair object via hit index Licence: Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike Github: https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/vehicles/EPOCH_client_repairVehicle.sqf */ //[[[cog import generate_private_arrays ]]] private ["_currentDMG","_god"]; //[[[end]]] params ["_vehicle","_value"]; if (local _vehicle) then { _god = !(isDamageAllowed _vehicle); if (_god) then {_vehicle allowdamage true;}; { if ((_x select 0) isequaltype 0) then { _vehicle setHitIndex [_x select 0, _x select 1]; } else { _vehicle setHitPointDamage [_x select 0, _x select 1]; }; } foreach _value; if (_god) then {_vehicle allowdamage false;}; if !({_x > 0} count ((getAllHitPointsDamage _vehicle) select 2) > 0) then { [_vehicle,["ALL",0],player,Epoch_personalToken] remoteExec ["EPOCH_server_repairVehicle",2]; }; _vehicle call EPOCH_interact; if !(EPOCH_arr_interactedObjs isEqualTo[]) then { [EPOCH_arr_interactedObjs] remoteExec['EPOCH_server_save_vehicles', 2]; EPOCH_arr_interactedObjs = []; }; };