/* Author: Aaron Clark - EpochMod.com Contributors: Andrew Gregory Description: setup nightlight to provide improved night vision Licence: Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike Github: https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/EPOCH_niteLight.sqf */ private ["_pos"]; if (!isNull EP_light) then { deleteVehicle EP_light; }; _config = 'CfgEpochClient' call EPOCH_returnConfig; _nlSettings = getArray ( _config >> "niteLight"); _nlBright = _nlSettings select 0; _nlZ = _nlSettings select 1; _pos = (getPosATL player); _pos set [2,_nlZ]; EP_light = "#lightpoint" createvehiclelocal _pos; EP_light setposATL _pos; EP_light attachTo [player,[0,8.11,_nlZ]]; //offset infront of player so that the darkness is 'following' them. EP_light setLightDayLight true; //TODO: Test if this can be turned off (Dawn / Dusk) EP_light setLightBrightness _nlBright; EP_light setLightAmbient [0.435, 0.439, 0.439];//Using new Colours. EP_light setlightcolor [0.435, 0.439, 0.439]; true