[Added] Basic energy capacity system, controls how much power is available based on the type of energy source. [Added] New upgrade system for Wood Tower, add two lumber packs to add windowed wall. [Added] 4 new plywood walls as first level base walls. [Added] Wood Ladder that can be crafted from 4x lumber. [Added] Wood Tower that can be crafted from a Wood Floor and 4x lumber. [Added] Solar Generator base item can be crafted from items found in the world. When placed gives passive power within (75m Default). [Added] New loot/crafting items (Solar Panels, Wire Cables, Battery Box) added to loot tables. [Added] NightVision now use a static rate of 3 per 10 seconds. This can be changed with 'energyCostNV' variable via CfgEpochClient. [Added] Max rate of energy gain can be controlled with 'energyRegenMax' variable via CfgEpochClient. [Added] Max range of energy gain can be controlled with 'energyRange' variable via CfgEpochClient. [Added] Standard base building upgrade system now supports multiple options and has a basic UI. [Changed] Moved client gamemode and CfgFunctions init to mission file. [Changed] Base building upgrade recipes and remove payouts now have dedicated config "CfgBaseBuilding" and code supports over-loading via description.ext. [Changed] Removed base object "Move" in 3d option in favor of a more refined ghost snap mode. [Changed] Server side database functions renamed and now use cfgFunctions via a new pbo "epoch_server_core". [Changed] Increase max payout of Air Drop event loot. [Changed] Make use of new command getAllHitPointsDamage in A3 1.50 to increase performance of hitpoint data storage. [Changed] Use new A3 command setHitIndex instead of setHitPointDamage so we can use all hitpoints regardless of name. [Changed] Change BIS_fnc_distance2D usage over to distance2D command that was added with A3 1.50 for better performance. [Fixed] Cultist spawning is now fixed. [Fixed] Can now press '2' to disable building snap mode and 1 to re-enable. [Fixed] Can now disable base building by pressing Esc or 'gear' menu. [Fixed] Normalized snap memory points for wood tower and stairs. [Fixed] Loot code for "CfgBuildingLootPos" now uses EPOCH_returnConfig to allow over-loading via description.ext. [Fixed] Error in rpt "No geometry and no visual shape" with Poppy and Goldenseal plants models. [Fixed] JetSki sinking like a rock since Arma 1.44, fix was to add buoyancy=1 property to GEO lod. [Fixed] Angle of snapping was incorrect when building on angles. [Fixed] Issue that caused shifting of some base objects after restart. [Fixed] Pumpkins on Chernarus incorrectly payout trash loot and now have separate configs for extra trash loot items. [Fixed] Color not persisting when picking up corrugated walls. [Fixed] Only maintain damaged objects and object health is repaired on maintain. [Fixed] CfgEpochClient missionConfigFile version check was incorrectly using configFile. [Fixed] Loot object "Blue Tarp" weaponholder proxy position was in the wrong position. [Fixed] Reduce base hunger/thirst loss rate by half if players stamina is above 100. Base rate now can be changed with "baseHTLoss" variable in CfgEpochClient. [Info] Requres Arma 3 1.50 or higher. [ServerInfo] CfgEpochClient removed from description.ext as it can be simply added again from our configs as needed. [ServerInfo] Removed old .bikey and added new one for 0330.