// store all interacted vehicles for update private ["_vehSlot"]; 0 call EPOCH_refeshUI; if (!isNull _this) then { _vehSlot = _this getVariable ["VEHICLE_SLOT", "ABORT"]; if (_vehSlot != "ABORT") then { if !(_this in EPOCH_arr_interactedObjs) then { EPOCH_arr_interactedObjs pushBack _this; }; }; _storSlot = _this getVariable["STORAGE_SLOT", "ABORT"]; if (_storSlot != "ABORT") then { if !(_this in EPOCH_arr_interactedObjs) then { EPOCH_arr_interactedObjs pushBack _this; }; }; }; true