private["_mode","_display","_vehicle","_isLock"]; _mode = [_this,0,"",[""]] call bis_fnc_param; _display = [_this,1,displayNull,[displayNull]] call bis_fnc_param; _vehicle = cursorTarget; if (vehicle player != player) then { _vehicle = vehicle player; }; if (isNull _vehicle) exitWith { closeDialog 0 }; disableSerialization; _isLock = locked _vehicle in [2,3]; switch _mode do { case "onLoad": { if !((crew _vehicle) isEqualTo []) then { (_display displayCtrl 2400) ctrlEnable false; }; if (_isLock) then { (_display displayCtrl 2400) ctrlEnable false; //Lock Button (_display displayCtrl 2402) ctrlEnable false; //Inspect Button } else { (_display displayCtrl 2401) ctrlEnable false; //Unlock Button }; }; case "Lock": { if (!_isLock) then { EPOCH_lockVehicle_PVS = [_vehicle, true, player, Epoch_personalToken]; publicVariableServer "EPOCH_lockVehicle_PVS"; }; closeDialog 0; }; case "Unlock": { if (_isLock) then { EPOCH_lockVehicle_PVS = [_vehicle, false, player, Epoch_personalToken]; publicVariableServer "EPOCH_lockVehicle_PVS"; }; closeDialog 0; }; default { closeDialog 0 }; };