[New] Dynamic and extensible inventory sub menu system for item interaction and crafting options. (Double click item in your inventory) [Added] Vehicle immunity when a vehicle is left locked inside a player owned base (within jammer range) at server startup. Thanks to @morgoth0 for the feedback! [Added] Stamina loss when a player jumps. [Changed] Inventory Armor stats feature now dynamic and no longer forced via config. [Changed] Group menu and group requests options are now found options on the self-action menu. (SPACE BAR) [Changed] Wardrobe mirror now works in single player. [Changed] Jetski and Electric Motorcycle motorcycle in-vehicle HUD now functions in singleplayer or editor. [Changed] Updated Tanoa trade city layout and added ATM's. Thanks to @morgoth0 (aka Grahame on EpochMod.com Forum) [Changed] Players now start with only 30% Hunger and Thirst instead of 100%. [Fixed] Increased mass of "Hotwire Kit" (ItemHotwire) magazine item from 2 to 50 to address balance issues. Thanks to PR from @Ignatz-HeMan [Fixed] Disposal of Snakes and other animals when inside a protection zone. [Fixed] Shark bite attack and effect can now target all players. [Fixed] Female ghillie suit transparency issue since Arma update 1.62. [Fixed] Fireplace position incorrectly shifted down after lighting the fireplace. Thanks for the report by @Ignatz-HeMan #592 [Fixed] Increased anti-teleport range that should hopefully allow for proper HALO spawning. [Fixed] Typos in Battleye script.txt that caused the filter not to function properly. [Fixed] Trailing commas in mission addons array. Thanks to a RP from @SPKcoding (aka $p4rky on EpochMod.com Forum) Server Side Only: [New] EpochServer.dll/so is now statically linked to pcre3 and hredis. On Windows this means that the pcre3.dll file in the arma 3 root can now be removed. On Linux we no longer depend on libhredis and libpcre to be installed. [Fixed] Database logging now trims log entries via the LogLimit setting provided in EpochServer.ini. The default is 1000 log records per list. Known Issues: Jetski and Electric Motorcycle motorcycle in-vehicle HUD will not initialize if player is spawned inside vehicle, as display getin EH did not fire. Selected Inventory item is deselected randomly.