class CfgObjectInteractions { class Default { interactMode = 0; distance = 0; toxicChance = 0; bleedChance = 0; bloodpChance = 0; fatigueChance = 0; bleedAmount = 0; bloodpAmount = 0; soundEffect[] = {}; soundEffectGlobal = -1; animationEffect[] = {}; animationEffectGlobal = -1; canSee = "false"; ppEffect = 0; }; class Land_MPS_EPOCH : Default {}; class container_epoch : Default {}; class PlotPole_EPOCH : Default { interactMode = 1; }; class Epoch_Female_F : Default { interactMode = 2; }; class Epoch_Male_F : Default { interactMode = 2; }; class C_man_1 : Default { interactMode = 2; }; class SapperHead_SIM_EPOCH : Default { interactMode = 0; }; class SapperCorpse_SIM_EPOCH : Default { interactMode = 0; }; class Snake_random_EPOCH : Default { distance = 3; toxicChance = 0.2; bloodpChance = 1; fatigueChance = 0.5; bleedAmount = 30; bloodpAmount = 3; soundEffect[] = {"snake_bite0"}; canSee = "!(lineIntersects[eyePos _this, aimPos player, _this, player])"; ppEffect = 0; }; class Snake2_random_EPOCH : Default { distance = 3; toxicChance = 0.1; bloodpChance = 1; fatigueChance = 0.5; bleedAmount = 30; bloodpAmount = 3; soundEffect[] = {"snake_bite0"}; canSee = "!(lineIntersects[eyePos _this, aimPos player, _this, player])"; ppEffect = 0; }; class GreatWhite_F : Default { distance = 6; toxicChance = 0; bleedChance = 1; bloodpChance = 1; fatigueChance = 1; bleedAmount = 100; bloodpAmount = 3; canSee = "true"; ppEffect = 0; }; class SmokeShellCustom : Default { distance = 6; toxicChance = 1; bleedChance = 0; bloodpChance = 1; fatigueChance = 1; bleedAmount = 0; bloodpAmount = 3; canSee = "true"; ppEffect = 0; }; class Epoch_Cloak_F : Default { distance = 30; toxicChance = 0; bloodpChance = 0.9; fatigueChance = 0.5; bleedAmount = 66; bloodpAmount = 3; soundEffect[] = {"cultist_nearby"}; canSee = "!(lineIntersects[eyePos _this, aimPos player, _this, player])"; ppEffect = 1; }; class EPOCH_RyanZombie_1 : Default { distance = 3; toxicChance = 0.2; bloodpChance = 1; fatigueChance = 0.5; bleedAmount = 30; bloodpAmount = 3; soundEffect[] = {"ryanzombiesattack1", "ryanzombiesattack2", "ryanzombiesattack3", "ryanzombiesattack4", "ryanzombiesattack5"}; soundEffectGlobal = 1; animationEffect[] = {"AwopPercMstpSgthWnonDnon_throw"}; animationEffectGlobal = 3; canSee = "!(lineIntersects[eyePos _this, aimPos player, _this, player])"; ppEffect = 0; }; class EPOCH_RyanZombie_2 : EPOCH_RyanZombie_1 {}; class EPOCH_RyanZombie_3 : EPOCH_RyanZombie_1 {}; class EPOCH_RyanZombie_4 : EPOCH_RyanZombie_1 {}; class EPOCH_RyanZombie_5 : EPOCH_RyanZombie_1 {}; };