/* Author: BI Contributors: Description: Stock CfgMovesBasic from 1.54 Licence: Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike Github: https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_config/Configs/CfgMovesBasic.hpp */ class CfgMovesBasic { access = 0; skeletonName = ""; collisionVertexPattern[] = {"1a","2a","3a","4a","5a","6a","7a","8a","9a","10a","11a","12a","13a","14a","15a","16a","17a","18a","19a","20a","21a","22a","23a","24a","25a","26a","27a","28a","29a","30a","31a","32a","33a","34a","1c","2c","3c","4c","5c","6c","7c","8c"}; collisionGeomCompPattern[] = {1,3}; class Default { GetOutPara = ""; weaponLowered = 0; weaponObstructed = 0; canBlendStep = 0; idle = "idleDefault"; access = 3; actions = "NoActions"; file = ""; looped = 1; speed = 0.5; disableWeapons = 0; enableOptics = 0; disableWeaponsLong = 0; showWeaponAim = 1; enableMissile = 0; enableBinocular = 0; showItemInHand = 0; showItemInRightHand = 0; showHandGun = 0; onLandBeg = 0; onLandEnd = 0; onLadder = 0; canPullTrigger = 1; canReload = 1; duty = -0.5; visibleSize = 0.75012; aimPrecision = 1; camShakeFire = 1; static = 0; relSpeedMin = 1; relSpeedMax = 1; soundEnabled = 1; soundOverride = ""; soundEdge[] = {0.5,1}; terminal = 0; ragdoll = 0; limitGunMovement = 1; variantsPlayer[] = {}; variantsAI[] = {""}; equivalentTo = ""; connectAs = ""; variantAfter[] = {5,10,20}; connectFrom[] = {}; connectTo[] = {}; interpolateWith[] = {}; interpolateTo[] = {}; interpolateFrom[] = {}; ignoreMinPlayTime[] = {"Unconscious"}; aiming = "aimingDefault"; aimingBody = "aimingUpDefault"; leaning = "leaningDefault"; legs = "legsDefault"; head = "headDefault"; leaningFactorBeg = 0; leaningFactorEnd = 0; leaningFactorZeroPoint = -1; interpolationSpeed = 6; interpolationRestart = 0; enableDirectControl = 1; headBobMode = 0; headBobStrength = 0; collisionShape = "A3\anims_f\Data\Geom\Sdr\Perc_Wrfl.p3d"; hasCollShapeSafe = 0; collisionShapeSafe = ""; boundingSphere = 1; enableAutoActions = 0; leftHandIKEnd = 0; leftHandIKBeg = 0; rightHandIKBeg = 0; rightHandIKEnd = 0; leftHandIKCurve[] = {}; rightHandIKCurve[] = {}; weaponIK = 0; preload = 0; Walkcycles = 1; forceAim = 0; adjstance = "m"; }; class HealBase: Default { disableWeapons = 1; disableWeaponsLong = 1; showWeaponAim = 0; canPullTrigger = 0; duty = 0.2; limitGunMovement = 0; aiming = "empty"; aimingBody = "empty"; actions = "HealActionBase"; looped = 0; }; class HealBaseRfl: HealBase{}; class StandBase: Default { disableWeapons = 1; leaningFactorBeg = 1; leaningFactorEnd = 1; headBobMode = 2; headBobStrength = 0.20398; }; class DefaultDie: Default { aiming = "aimingNo"; aimingBody = "aimingNo"; legs = "legsNo"; head = "headNo"; disableWeapons = 1; interpolationRestart = 1; soundEdge[] = {0.45}; boundingSphere = 1.5; enableDirectControl = 0; showWeaponAim = 0; canPullTrigger = 0; headBobMode = 1; headBobStrength = -1; }; class ManActions { AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; AdjustLF = ""; AdjustLB = ""; AdjustRB = ""; AdjustRF = ""; dooraction = "AmovPercMwlkSnonWnonDf"; GestureLegPush = ""; agonyStart = "AinjPpneMstpSnonWnonDnon"; agonyStop = "AmovPpneMstpSnonWnonDnon"; medicStop = "AinvPknlMstpSnonWnonDnon_medicEnd"; medicStart = "AinvPknlMstpSnonWnonDnon_medic0S"; medicStartUp = "AinvPknlMstpSnonWrflDnon_medicUp0S"; medicStartRightSide = "AinvPknlMstpSnonWnonDr_medic0S"; GestureAgonyCargo = ""; grabCarry = "Helper_SwitchToCarryRfl"; grabCarried = "AinjPfalMstpSnonWnonDnon_carried_still"; grabDrag = "AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_2"; grabDragged = "AcinPknlMwlkSlowWrflDb_still"; carriedStill = "AinjPfalMstpSnonWrflDnon_carried_still"; released = ""; releasedBad = ""; Stop = ""; StopRelaxed = ""; TurnL = ""; TurnR = ""; TurnLRelaxed = ""; TurnRRelaxed = ""; ReloadMagazine = ""; reloadGM6 = ""; ReloadMGun = ""; ReloadRPG = "ReloadRPG"; ReloadMortar = ""; ThrowPrepare = ""; ThrowGrenade = ""; WalkF = ""; WalkLF = ""; WalkRF = ""; WalkL = ""; WalkR = ""; WalkLB = ""; WalkRB = ""; WalkB = ""; PlayerWalkF = ""; PlayerWalkLF = ""; PlayerWalkRF = ""; PlayerWalkL = ""; PlayerWalkR = ""; PlayerWalkLB = ""; PlayerWalkRB = ""; PlayerWalkB = ""; SlowF = ""; SlowLF = ""; SlowRF = ""; SlowL = ""; SlowR = ""; SlowLB = ""; SlowRB = ""; SlowB = ""; PlayerSlowF = ""; PlayerSlowLF = ""; PlayerSlowRF = ""; PlayerSlowL = ""; PlayerSlowR = ""; PlayerSlowLB = ""; PlayerSlowRB = ""; PlayerSlowB = ""; FastF = ""; FastLF = ""; FastRF = ""; FastL = ""; FastR = ""; FastLB = ""; FastRB = ""; FastB = ""; TactF = ""; TactLF = ""; TactRF = ""; TactL = ""; TactR = ""; TactLB = ""; TactRB = ""; TactB = ""; PlayerTactF = ""; PlayerTactLF = ""; PlayerTactRF = ""; PlayerTactL = ""; PlayerTactR = ""; PlayerTactLB = ""; PlayerTactRB = ""; PlayerTactB = ""; EvasiveLeft = ""; EvasiveRight = ""; startSwim = ""; surfaceSwim = ""; bottomSwim = ""; StopSwim = ""; startDive = "AdvePercMrunSnonWnonDf"; SurfaceDive = "AsdvPercMrunSnonWnonDf"; BottomDive = "AbdvPercMrunSnonWnonDf"; StopDive = ""; Down = ""; Up = ""; PlayerStand = ""; PlayerCrouch = ""; PlayerProne = ""; Lying = ""; Stand = ""; Combat = ""; Crouch = ""; CanNotMove = ""; Civil = ""; CivilLying = ""; FireNotPossible = ""; Die = "Unconscious"; Unconscious = "Unconscious"; WeaponOn = ""; WeaponOff = ""; Default = ""; JumpOff = ""; StrokeFist = ""; StrokeGun = ""; SitDown = ""; Salute = ""; saluteOff = ""; GetOver = ""; Diary = ""; Surrender = ""; Gear = ""; BinocOn = ""; BinocOff = ""; PutDown = ""; PutDownEnd = ""; Medic = ""; MedicOther = ""; Treated = ""; LadderOnDown = ""; LadderOnUp = ""; LadderOff = ""; LadderOffTop = ""; LadderOffBottom = ""; GetInLow = ""; GetInMedium = ""; GetInHigh = ""; GetInVertical = ""; GetInSDV = ""; GetInHeli_Attack_01Pilot = ""; GetInHeli_Attack_01Gunner = ""; GetInHelicopterCargo = ""; GetInMRAP_01 = ""; GetInMRAP_01_cargo = ""; GetOutMRAP_01 = ""; GetOutMRAP_01_cargo = ""; GetOutHelicopterCargo = ""; GetOutLow = ""; GetOutMedium = ""; GetOutHigh = ""; GetOutHighZamak = ""; GetOutHighHemtt = ""; GetOutSDV = ""; GetOutHeli_Attack_01Pilot = ""; GetOutHeli_Attack_01Gunner = ""; GetInBoat = ""; GetOutBoat = ""; TakeFlag = ""; HandGunOn = ""; gestureAttack = ""; gestureGo = ""; gestureGoB = ""; gestureFreeze = ""; gesturePoint = ""; gestureCeaseFire = ""; gestureCover = ""; gestureUp = ""; gestureNo = ""; gestureYes = ""; gestureFollow = ""; gestureAdvance = ""; gestureHi = ""; gestureHiB = ""; gestureHiC = ""; gestureNod = ""; GestureSpasm0 = ""; GestureSpasm1 = ""; GestureSpasm2 = ""; GestureSpasm3 = ""; GestureSpasm4 = ""; GestureSpasm5 = ""; GestureSpasm6 = ""; GestureSpasm0weak = ""; GestureSpasm1weak = ""; GestureSpasm2weak = ""; GestureSpasm3weak = ""; GestureSpasm4weak = ""; GestureSpasm5weak = ""; GestureSpasm6weak = ""; GestureReloadMX = ""; GestureReloadMXCompact = ""; GestureReloadMXSniper = ""; GestureReloadMk20 = ""; GestureReloadMk20UGL = ""; GestureReloadMXUGL = ""; GestureReloadTRG = ""; GestureReloadTRGUGL = ""; GestureReloadKatiba = ""; GestureReloadKatibaUGL = ""; GestureReloadM200 = ""; GestureReloadLRR = ""; GestureReloadEBR = ""; GestureReloadM4SSAS = ""; GestureReloadSMG_02 = ""; GestureReloadSMG_03 = ""; GestureReloadPistol = ""; GestureReloadPistolHeavy02 = ""; GestureReloadFlaregun = ""; GestureReloadSMG_01 = ""; GestureReloadSDAR = ""; GestureReloadDMR = ""; GestureReloadDMR02 = ""; GestureReloadDMR03 = ""; GestureReloadDMR04 = ""; GestureReloadDMR05 = ""; GestureReloadDMR06 = ""; GestureReloadMMG01 = ""; GestureReloadMMG02 = ""; MountOptic = ""; DismountOptic = ""; MountSide = ""; DismountSide = ""; GestureMountMuzzle = ""; GestureDismountMuzzle = ""; healedStart = ""; healedStop = ""; TestDriver = "BasicDriver"; TestDriverOut = "BasicDriverOut"; TestGunner = "BasicSittingGunner"; Relax = ""; swimUp = ""; swimDown = ""; StartFreefall = ""; PrimaryWeapon = ""; SecondaryWeapon = ""; Binoculars = ""; FDStart = ""; Obstructed = ""; }; class Actions { class NoActions: ManActions { GestureLegPush[] = {"GestureLegPush","Gesture"}; GestureNod[] = {"GestureNod","Gesture"}; GestureAgonyCargo[] = {"GestureAgonyCargo","Gesture"}; access = 3; ladderOnDown = "LadderCivilOn_Top"; ladderOnUp = "LadderCivilOn_Top"; turnSpeed = 1; upDegree = -1; stance = "ManStanceUndefined"; limitFast = 5; leanRRot = 0; leanRShift = 0; leanLRot = 0; leanLShift = 0; useFastMove = 0; GestureSpasm0[] = {"GestureSpasm0","Gesture"}; GestureSpasm1[] = {"GestureSpasm1","Gesture"}; GestureSpasm2[] = {"GestureSpasm2","Gesture"}; GestureSpasm3[] = {"GestureSpasm3","Gesture"}; GestureSpasm4[] = {"GestureSpasm4","Gesture"}; GestureSpasm5[] = {"GestureSpasm5","Gesture"}; GestureSpasm6[] = {"GestureSpasm6","Gesture"}; GestureSpasm0weak[] = {"GestureSpasm0weak","Gesture"}; GestureSpasm1weak[] = {"GestureSpasm1weak","Gesture"}; GestureSpasm2weak[] = {"GestureSpasm2weak","Gesture"}; GestureSpasm3weak[] = {"GestureSpasm3weak","Gesture"}; GestureSpasm4weak[] = {"GestureSpasm4weak","Gesture"}; GestureSpasm5weak[] = {"GestureSpasm5weak","Gesture"}; GestureSpasm6weak[] = {"GestureSpasm6weak","Gesture"}; GestureReloadMk20[] = {"GestureReloadMk20","Gesture"}; GestureReloadMk20UGL[] = {"GestureReloadMk20UGL","Gesture"}; GestureReloadMXUGL[] = {"GestureReloadMXUGL","Gesture"}; GestureReloadMX[] = {"GestureReloadMX","Gesture"}; GestureReloadMXCompact[] = {"GestureReloadMXCompact","Gesture"}; GestureReloadMXSniper[] = {"GestureReloadMXSniper","Gesture"}; GestureReloadTRG[] = {"GestureReloadTRG","Gesture"}; GestureReloadTRGUGL[] = {"GestureReloadTRGUGL","Gesture"}; GestureReloadKatibaUGL[] = {"GestureReloadKatibaUGL","Gesture"}; GestureReloadKatiba[] = {"GestureReloadKatiba","Gesture"}; GestureReloadM200[] = {"GestureReloadM200","Gesture"}; GestureReloadLRR[] = {"GestureReloadLRR","Gesture"}; GestureReloadEBR[] = {"GestureReloadEBR","Gesture"}; GestureReloadSMG_02[] = {"GestureReloadSMG_02","Gesture"}; GestureReloadSMG_03[] = {"GestureReloadSMG_03","Gesture"}; GestureReloadPistol[] = {"GestureReloadPistol","Gesture"}; GestureReloadPistolHeavy02[] = {"GestureReloadPistolHeavy02","Gesture"}; GestureReloadFlaregun[] = {"GestureReloadFlaregun","Gesture"}; GestureReloadSMG_01[] = {"GestureReloadSMG_01","Gesture"}; GestureReloadSDAR[] = {"GestureReloadSDAR","Gesture"}; GestureReloadDMR[] = {"GestureReloadDMR","Gesture"}; GestureReloadDMR02[] = {"GestureReloadDMR02","Gesture"}; GestureReloadDMR03[] = {"GestureReloadDMR03","Gesture"}; GestureReloadDMR04[] = {"GestureReloadDMR04","Gesture"}; GestureReloadDMR05[] = {"GestureReloadDMR05","Gesture"}; GestureReloadDMR06[] = {"GestureReloadDMR06","Gesture"}; GestureReloadMMG01[] = {"GestureReloadMMG01","Gesture"}; GestureReloadMMG02[] = {"GestureReloadMMG02","Gesture"}; GestureReloadM4SSAS[] = {"GestureReloadM4SSAS","Gesture"}; GestureMountMuzzle[] = {"GestureMountMuzzle","Gesture"}; GestureDismountMuzzle[] = {"GestureDismountMuzzle","Gesture"}; grabCarried = "AinjPfalMstpSnonWrflDnon_carried_Up"; }; class DeadActions: NoActions { upDegree = "ManPosDead"; stance = "ManStanceProne"; LadderOnDown = ""; LadderOnUp = ""; TestDriver = ""; TestDriverOut = ""; TestGunner = ""; Die = "DeadState"; }; class CutsceneLoop: NoActions { upDegree = "ManPosStand"; stance = "ManStanceStand"; LadderOnDown = ""; LadderOnUp = ""; TestDriver = ""; TestDriverOut = ""; TestGunner = ""; Die = "DeadState"; stop = "Acts_PercMwlkSlowWrflDf"; }; class StaticCutsceneLoop: NoActions { upDegree = "ManPosStand"; stance = "ManStanceStand"; LadderOnDown = ""; LadderOnUp = ""; TestDriver = ""; TestDriverOut = ""; TestGunner = ""; Die = "DeadState"; }; class StaticCutsceneLoopPlayerWalk: NoActions { upDegree = "ManPosStand"; stance = "ManStanceStand"; LadderOnDown = ""; LadderOnUp = ""; TestDriver = ""; TestDriverOut = ""; TestGunner = ""; Die = "DeadState"; stop = "AmovPercMstpSlowWrflDnon"; stopRelaxed = "AmovPercMstpSlowWrflDnon"; default = "AmovPercMstpSlowWrflDnon"; }; class ToIncapacitatedAction: NoActions { upDegree = "ManPosDead"; stance = "ManStanceProne"; Die = "DeadState"; turnSpeed = 2.5; limitFast = 5.5; }; class IncapacitatedAction: ToIncapacitatedAction{}; class ToIncapacitatedRifleAction: ToIncapacitatedAction { AgonyStop = "AmovPpneMstpSrasWrflDnon"; }; class IncapacitatedRifleAction: ToIncapacitatedRifleAction{}; class ToIncapacitatedPistolAction: ToIncapacitatedAction { AgonyStop = "AmovPpneMstpSrasWpstDnon"; }; class IncapacitatedPistolAction: ToIncapacitatedPistolAction{}; class CargoActions: NoActions{}; class RifleBaseLowStandActions: NoActions { stop = "AmovPercMstpSlowWrflDnon"; default = "AmovPercMstpSlowWrflDnon"; StopRelaxed = "AidlPercMstpSlowWrflDnon_AI"; turnL = "AmovPercMstpSlowWrflDnon_turnL"; turnR = "AmovPercMstpSlowWrflDnon_turnR"; turnLRelaxed = "AmovPercMstpSlowWrflDnon_turnL"; turnRRelaxed = "AmovPercMstpSlowWrflDnon_turnR"; reloadMagazine[] = {"WeaponMagazineReloadStand_g","Gesture"}; gestureGo[] = {"GestureGoStand","Gesture"}; gestureGoB[] = {"GestureGoBStand","Gesture"}; gestureFreeze[] = {"GestureFreezeStand","Gesture"}; gesturePoint[] = {"GestureAttackStand","Gesture"}; gestureCeaseFire[] = {"GestureCeaseFire","Gesture"}; gestureCover[] = {"GestureCover","Gesture"}; gestureUp[] = {"GestureUp","Gesture"}; gestureNo[] = {"GestureNo","Gesture"}; gestureYes[] = {"GestureYes","Gesture"}; gestureFollow[] = {"GestureFollow","Gesture"}; gestureAdvance[] = {"GestureAttackStand","Gesture"}; gestureHi[] = {"GestureHi","Gesture"}; gestureHiB[] = {"GestureHiB","Gesture"}; gestureHiC[] = {"GestureHiC","Gesture"}; reloadGM6[] = {"GestureReloadGM6","Gesture"}; MountOptic = "MountOptic"; DismountOptic = "DismountOptic"; MountSide = "MountSide"; DismountSide = "DismountSide"; reloadMGun = "AmovPercMstpSlowWrflDnon"; reloadMortar = "AmovPercMstpSlowWrflDnon"; throwPrepare = "AwopPercMstpSgthWrflDnon_Start1"; throwGrenade[] = {"GestureThrowGrenade","Gesture"}; WalkF = "AmovPercMwlkSlowWrflDf"; WalkLF = "AmovPercMwlkSlowWrflDfl"; WalkRF = "AmovPercMwlkSlowWrflDfr"; WalkL = "AmovPercMwlkSlowWrflDl"; WalkR = "AmovPercMwlkSlowWrflDr"; WalkLB = "AmovPercMwlkSlowWrflDbl"; WalkRB = "AmovPercMwlkSlowWrflDbr"; WalkB = "AmovPercMwlkSlowWrflDb"; PlayerWalkF = "AmovPercMwlkSlowWrflDf"; PlayerWalkLF = "AmovPercMwlkSlowWrflDfl"; PlayerWalkRF = "AmovPercMwlkSlowWrflDfr"; PlayerWalkL = "AmovPercMwlkSlowWrflDl"; PlayerWalkR = "AmovPercMwlkSlowWrflDr"; PlayerWalkLB = "AmovPercMwlkSlowWrflDbl"; PlayerWalkRB = "AmovPercMwlkSlowWrflDbr"; PlayerWalkB = "AmovPercMwlkSlowWrflDb"; SlowF = "AmovPercMrunSlowWrflDf"; SlowLF = "AmovPercMrunSlowWrflDfl"; SlowRF = "AmovPercMrunSlowWrflDfr"; SlowL = "AmovPercMrunSlowWrflDl"; SlowR = "AmovPercMrunSlowWrflDr"; SlowLB = "AmovPercMrunSlowWrflDbl"; SlowRB = "AmovPercMrunSlowWrflDbr"; SlowB = "AmovPercMrunSlowWrflDb"; PlayerSlowF = "AmovPercMrunSlowWrflDf"; PlayerSlowLF = "AmovPercMrunSlowWrflDfl"; PlayerSlowRF = "AmovPercMrunSlowWrflDfr"; PlayerSlowL = "AmovPercMrunSlowWrflDl"; PlayerSlowR = "AmovPercMrunSlowWrflDr"; PlayerSlowLB = "AmovPercMrunSlowWrflDbl"; PlayerSlowRB = "AmovPercMrunSlowWrflDbr"; PlayerSlowB = "AmovPercMrunSlowWrflDb"; FastF = "AmovPercMevaSlowWrflDf"; FastLF = "AmovPercMevaSlowWrflDfl"; FastRF = "AmovPercMevaSlowWrflDfr"; FastL = "AmovPercMrunSlowWrflDl"; FastR = "AmovPercMrunSlowWrflDr"; FastLB = "AmovPercMrunSlowWrflDbl"; FastRB = "AmovPercMrunSlowWrflDbr"; FastB = "AmovPercMrunSlowWrflDb"; TactF = "AmovPercMtacSlowWrflDf"; TactLF = "AmovPercMtacSlowWrflDfl"; TactRF = "AmovPercMtacSlowWrflDfr"; TactL = "AmovPercMtacSlowWrflDl"; TactR = "AmovPercMtacSlowWrflDr"; TactLB = "AmovPercMtacSlowWrflDbl"; TactRB = "AmovPercMtacSlowWrflDbr"; TactB = "AmovPercMtacSlowWrflDb"; PlayerTactF = "AmovPercMtacSlowWrflDf"; PlayerTactLF = "AmovPercMtacSlowWrflDfl"; PlayerTactRF = "AmovPercMtacSlowWrflDfr"; PlayerTactL = "AmovPercMtacSlowWrflDl"; PlayerTactR = "AmovPercMtacSlowWrflDr"; PlayerTactLB = "AmovPercMtacSlowWrflDbl"; PlayerTactRB = "AmovPercMtacSlowWrflDbr"; PlayerTactB = "AmovPercMtacSlowWrflDb"; EvasiveLeft = ""; EvasiveRight = ""; down = "AmovPpneMstpSrasWrflDnon"; up = "AmovPknlMstpSlowWrflDnon"; weaponOn = "AmovPknlMstpSrasWlnrDnon"; weaponOff = "AmovPercMstpSrasWrflDnon"; binocOn = "AwopPercMstpSoptWbinDnon_rfl"; binocOff = "AmovPercMstpSrasWrflDnon"; handGunOn = "AmovPercMstpSrasWpstDnon"; takeFlag = "AinvPknlMstpSlayWrflDnon"; putDown = "AmovPknlMstpSrasWrflDnon_explo"; medic = "AinvPknlMstpSlayWrflDnon_medic"; medicOther = "AinvPknlMstpSlayWrflDnon_medicOther"; medicUp = "AinvPknlMstpSlayWrflDnon_medicUp"; treated = "AinvPknlMstpSlayWrflDnon_healed"; PlayerStand = "AmovPercMstpSlowWrflDnon"; PlayerCrouch = "AmovPknlMstpSlowWrflDnon"; PlayerProne = "AmovPpneMstpSrasWrflDnon"; Combat = "AmovPercMstpSrasWrflDnon"; Lying = "AmovPpneMstpSrasWrflDnon"; Stand = "AmovPercMstpSrasWrflDnon"; Crouch = "AmovPknlMstpSlowWrflDnon"; CanNotMove = "AmovPercMstpSrasWrflDnon"; Civil = "AmovPercMstpSnonWnonDnon"; CivilLying = "AmovPpneMstpSnonWnonDnon"; FireNotPossible = "AmovPercMstpSrasWrflDnon"; ladderOnDown = "LadderRifleOn"; ladderOnUp = "LadderRifleOn"; strokeGun = "AmovPercMstpSrasWrflDnon"; GetInLow = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInLow"; GetInMedium = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInMedium"; GetInHigh = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInHigh"; GetInVertical = "GetIn_Vertical_Rifle"; GetInSDV = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInHigh"; GetOutPara = "AparPercMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon"; GetOutLow = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutLow"; GetOutMedium = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutMedium"; GetOutHigh = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutHigh"; GetOutHighZamak = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutHighZamak"; GetOutHighHemtt = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutHighHemtt"; GetOutSDV = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutHigh"; GetOutHeli_Attack_01Pilot = "Heli_Attack_01Pilot_AmovPercMstpSlowWrflDnon"; GetOutHeli_Attack_01Gunner = "Heli_Attack_01Gunner_AmovPercMstpSlowWrflDnon"; GetInHelicopterCargo = "GetInHelicopterCargoRfl"; GetInMRAP_01 = "GetInMRAP_01Rfl"; GetInMRAP_01_cargo = "GetInMRAP_01_cargoRfl"; GetOutMRAP_01 = "GetOutMRAP_01Rfl"; GetOutMRAP_01_cargo = "GetOutMRAP_01_cargoRfl"; GetOutHelicopterCargo = "GetOutHelicopterCargoRfl"; sitDown = "AmovPsitMstpSlowWrflDnon"; getOver = "AovrPercMstpSlowWrflDf"; salute = "AmovPercMstpSlowWrflDnon_salute"; turnSpeed = 8; limitFast = 5.5; leanRRot = 0.5; leanRShift = 0.01; leanLRot = 0.5; leanLShift = 0.01; startSwim = "AswmPercMrunSnonWnonDf"; surfaceSwim = "AsswPercMrunSnonWnonDf"; bottomSwim = "AbswPercMrunSnonWnonDf"; startDive = "AdvePercMrunSnonWrflDf"; SurfaceDive = "AsdvPercMrunSnonWrflDf"; BottomDive = "AbdvPercMrunSnonWrflDf"; upDegree = "ManPosStand"; stance = "ManStanceStand"; medicStop = "AinvPknlMstpSnonWrflDnon_medicEnd"; medicStart = "AinvPknlMstpSnonWrflDnon_medic0S"; medicStartRightSide = "AinvPknlMstpSnonWrflDr_medic0S"; healedStop = "AinjPpneMstpSnonWrflDnon"; healedStart = "AinjPpneMstpSnonWrflDnon_injuredHealed"; agonyStart = "AinjPpneMstpSnonWrflDnon"; agonyStop = "AmovPpneMstpSrasWrflDnon"; Diary = ""; Surrender = "AmovPercMstpSsurWnonDnon"; Gear = "AmovPercMstpSlowWrflDnon_gear"; saluteOff = "AmovPercMstpSlowWrflDnon"; Relax = "AmovPknlMstpSlowWrflDnon_relax"; StartFreefall = "AfalPercMstpSrasWrflDnon"; PrimaryWeapon = "AmovPercMstpSrasWrflDnon"; SecondaryWeapon = "AmovPercMstpSrasWlnrDnon"; Binoculars = "AmovPercMstpSoptWbinDnon"; }; class RifleLowStandActions: RifleBaseLowStandActions { PlayerStand = ""; Diary = ""; Gear = "AinvPercMstpSrasWrflDnon"; StopRelaxed = "AmovPercMstpSlowWrflDnon"; putDown = "AmovPercMstpSrasWrflDnon_AinvPercMstpSrasWrflDnon_Putdown"; GetInBoat = "GetInHeli_Transport_01Cargo"; GetOutBoat = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutLow"; }; class RifleLowStandActionsNoAdjust: RifleLowStandActions { AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; AdjustLF = ""; AdjustLB = ""; AdjustRB = ""; AdjustRF = ""; }; class RifleLowStandActions_gear: RifleLowStandActions { Stop = "AmovPercMstpSlowWrflDnon_gear"; StopRelaxed = "AmovPercMstpSlowWrflDnon_gear"; Default = "AmovPercMstpSlowWrflDnon_gear"; PlayerStand = "AmovPercMstpSlowWrflDnon"; Civil = "AmovPercMstpSnonWnonDnon_gear"; HandGunOn = "AmovPercMstpSrasWpstDnon_gear"; }; class RifleLowStandActions_diary: RifleLowStandActions_gear { Stop = "AmovPercMstpSlowWrflDnon_diary"; StopRelaxed = "AmovPercMstpSlowWrflDnon_diary"; Default = "AmovPercMstpSlowWrflDnon_diary"; }; class RifleLowStandActionsWlkF: RifleLowStandActionsNoAdjust { PlayerCrouch = "AmovPknlMwlkSlowWrflDf"; Up = "AmovPknlMwlkSlowWrflDf"; ThrowPrepare = "AmovPercMwlkSlowWrflDf"; Combat = "AmovPercMwlkSrasWrflDf"; }; class RifleLowStandActionsRunF: RifleLowStandActionsNoAdjust { turnSpeed = 4.5; PlayerCrouch = "AmovPknlMrunSlowWrflDf"; Up = "AmovPknlMrunSlowWrflDf"; ThrowPrepare = "AmovPercMrunSlowWrflDf"; Combat = "AmovPercMtacSrasWrflDf"; FireNotPossible = "AmovPercMtacSrasWrflDf"; }; class RifleLowStandActionsWlkFL: RifleLowStandActionsNoAdjust { PlayerCrouch = "AmovPknlMwlkSlowWrflDfl"; Up = "AmovPknlMwlkSlowWrflDfl"; ThrowPrepare = "AmovPercMwlkSlowWrflDfl"; Combat = "AmovPercMwlkSrasWrflDfl"; FireNotPossible = "AmovPercMwlkSrasWrflDfl"; }; class RifleLowStandActionsRunFL: RifleLowStandActionsNoAdjust { turnSpeed = 4.5; PlayerCrouch = "AmovPknlMrunSlowWrflDfl"; Up = "AmovPknlMrunSlowWrflDfl"; ThrowPrepare = "AmovPercMrunSlowWrflDfl"; Combat = "AmovPercMtacSrasWrflDfl"; FireNotPossible = "AmovPercMtacSrasWrflDfl"; }; class RifleLowStandActionsWlkL: RifleLowStandActionsNoAdjust { PlayerCrouch = "AmovPknlMwlkSlowWrflDl"; Up = "AmovPknlMwlkSlowWrflDl"; Combat = "AmovPercMwlkSrasWrflDl"; FireNotPossible = "AmovPercMwlkSrasWrflDl"; }; class RifleLowStandActionsRunL: RifleLowStandActionsNoAdjust { turnSpeed = 4.5; PlayerCrouch = "AmovPknlMrunSlowWrflDl"; Up = "AmovPknlMrunSlowWrflDl"; Combat = "AmovPercMtacSrasWrflDl"; FireNotPossible = "AmovPercMtacSrasWrflDl"; }; class RifleLowStandActionsWlkBL: RifleLowStandActionsNoAdjust { PlayerCrouch = "AmovPknlMwlkSlowWrflDbl"; Up = "AmovPknlMwlkSlowWrflDbl"; Combat = "AmovPercMwlkSrasWrflDbl"; FireNotPossible = "AmovPercMwlkSrasWrflDbl"; }; class RifleLowStandActionsRunBL: RifleLowStandActionsNoAdjust { turnSpeed = 4.5; PlayerCrouch = "AmovPknlMrunSlowWrflDbl"; Up = "AmovPknlMrunSlowWrflDbl"; Combat = "AmovPercMtacSrasWrflDbl"; FireNotPossible = "AmovPercMtacSrasWrflDbl"; }; class RifleLowStandActionsWlkB: RifleLowStandActionsNoAdjust { PlayerCrouch = "AmovPknlMwlkSlowWrflDb"; Up = "AmovPknlMwlkSlowWrflDb"; Combat = "AmovPercMwlkSrasWrflDb"; FireNotPossible = "AmovPercMwlkSrasWrflDb"; }; class RifleLowStandActionsRunB: RifleLowStandActionsNoAdjust { turnSpeed = 4.5; PlayerCrouch = "AmovPknlMrunSlowWrflDb"; Up = "AmovPknlMrunSlowWrflDb"; Combat = "AmovPercMtacSrasWrflDb"; FireNotPossible = "AmovPercMtacSrasWrflDb"; }; class RifleLowStandActionsWlkBR: RifleLowStandActionsNoAdjust { PlayerCrouch = "AmovPknlMwlkSlowWrflDbr"; Up = "AmovPknlMwlkSlowWrflDbr"; Combat = "AmovPercMwlkSrasWrflDbr"; FireNotPossible = "AmovPercMwlkSrasWrflDbr"; }; class RifleLowStandActionsRunBR: RifleLowStandActionsNoAdjust { turnSpeed = 4.5; PlayerCrouch = "AmovPknlMrunSlowWrflDbr"; Up = "AmovPknlMrunSlowWrflDbr"; Combat = "AmovPercMtacSrasWrflDbr"; FireNotPossible = "AmovPercMtacSrasWrflDbr"; }; class RifleLowStandActionsWlkR: RifleLowStandActionsNoAdjust { PlayerCrouch = "AmovPknlMwlkSlowWrflDr"; Up = "AmovPknlMwlkSlowWrflDr"; Combat = "AmovPercMwlkSrasWrflDr"; FireNotPossible = "AmovPercMwlkSrasWrflDr"; }; class RifleLowStandActionsRunR: RifleLowStandActionsNoAdjust { turnSpeed = 4.5; PlayerCrouch = "AmovPknlMrunSlowWrflDr"; Up = "AmovPknlMrunSlowWrflDr"; Combat = "AmovPercMtacSrasWrflDr"; FireNotPossible = "AmovPercMtacSrasWrflDr"; }; class RifleLowStandActionsWlkFR: RifleLowStandActionsNoAdjust { PlayerCrouch = "AmovPknlMwlkSlowWrflDr"; up = "AmovPknlMwlkSlowWrflDr"; Combat = "AmovPercMwlkSrasWrflDfr"; FireNotPossible = "AmovPercMwlkSrasWrflDfr"; }; class RifleLowStandActionsRunFR: RifleLowStandActionsNoAdjust { turnSpeed = 4.5; PlayerCrouch = "AmovPknlMrunSlowWrflDfr"; Up = "AmovPknlMrunSlowWrflDfr"; ThrowPrepare = "AmovPercMrunSlowWrflDfr"; Combat = "AmovPercMtacSrasWrflDfr"; FireNotPossible = "AmovPercMtacSrasWrflDfr"; }; class RifleLowStandActionsTacF: RifleLowStandActionsNoAdjust { PlayerCrouch = "AmovPknlMtacSlowWrflDf"; Up = "AmovPknlMtacSlowWrflDf"; ThrowPrepare = "AmovPercMTacSlowWrflDf"; Combat = "AmovPercMTacSrasWrflDf"; }; class RifleLowStandActionsTacFL: RifleLowStandActionsNoAdjust { PlayerCrouch = "AmovPknlMtacSlowWrflDfl"; Up = "AmovPknlMtacSlowWrflDfl"; ThrowPrepare = "AmovPercMTacSlowWrflDfl"; Combat = "AmovPercMTacSrasWrflDfl"; }; class RifleLowStandActionsTacL: RifleLowStandActionsNoAdjust { PlayerCrouch = "AmovPknlMtacSlowWrflDl"; Up = "AmovPknlMtacSlowWrflDl"; Combat = "AmovPercMTacSrasWrflDl"; }; class RifleLowStandActionsTacBL: RifleLowStandActionsNoAdjust { PlayerCrouch = "AmovPknlMtacSlowWrflDbl"; Up = "AmovPknlMtacSlowWrflDbl"; Combat = "AmovPercMTacSrasWrflDbl"; }; class RifleLowStandActionsTacB: RifleLowStandActionsNoAdjust { PlayerCrouch = "AmovPknlMtacSlowWrflDb"; Up = "AmovPknlMtacSlowWrflDb"; Combat = "AmovPercMTacSrasWrflDb"; }; class RifleLowStandActionsTacBR: RifleLowStandActionsNoAdjust { PlayerCrouch = ""; Up = "AmovPknlMtacSlowWrflDbr"; Combat = "AmovPercMTacSrasWrflDbr"; }; class RifleLowStandActionsTacR: RifleLowStandActionsNoAdjust { PlayerCrouch = "AmovPknlMtacSlowWrflDr"; Up = "AmovPknlMtacSlowWrflDr"; Combat = "AmovPercMTacSrasWrflDr"; }; class RifleLowStandActionsTacFR: RifleLowStandActionsNoAdjust { PlayerCrouch = "AmovPknlMtacSlowWrflDfr"; Up = "AmovPknlMtacSlowWrflDfr"; ThrowPrepare = "AmovPercMTacSlowWrflDfr"; Combat = "AmovPercMTacSrasWrflDfr"; }; class RifleStandLowEvasiveActionsF: RifleLowStandActionsNoAdjust { turnSpeed = 4; ThrowPrepare = "AmovPercMevaSlowWrflDf"; salute = ""; sitDown = ""; Up = "AmovPknlMevaSlowWrflDf"; PlayerCrouch = "AmovPknlMevaSlowWrflDf"; AdjustF = "AmovPercMrunSrasWrflDf"; }; class RifleStandLowEvasiveActionsFR: RifleLowStandActionsNoAdjust { turnSpeed = 4; ThrowPrepare = "AmovPercMevaSlowWrflDfr"; salute = ""; sitDown = ""; Up = "AmovPknlMevaSlowWrflDfr"; PlayerCrouch = "AmovPknlMevaSlowWrflDfr"; AdjustLF = "AmovPercMrunSrasWrflDfl"; }; class RifleStandLowEvasiveActionsFL: RifleLowStandActionsNoAdjust { turnSpeed = 4; ThrowPrepare = "AmovPercMevaSlowWrflDfl"; salute = ""; sitDown = ""; Up = "AmovPknlMevaSlowWrflDfl"; PlayerCrouch = "AmovPknlMevaSlowWrflDfl"; AdjustLF = "AmovPercMrunSrasWrflDfl"; }; class RifleLowStandActions_talkCalm: RifleLowStandActions { Default = "AidlPercSlowWrflDnon_talkCalm"; }; class RifleLowStandActions_evasiveActions: RifleLowStandActions{}; class RifleBaseStandActions: RifleBaseLowStandActions { stop = "AmovPercMstpSrasWrflDnon"; default = "AmovPercMstpSrasWrflDnon"; StopRelaxed = "AidlPercMstpSrasWrflDnon_AI"; turnL = "AmovPercMstpSrasWrflDnon_turnL"; turnR = "AmovPercMstpSrasWrflDnon_turnR"; turnLRelaxed = "AmovPercMstpSrasWrflDnon_turnL"; turnRRelaxed = "AmovPercMstpSrasWrflDnon_turnR"; reloadMGun = "AmovPercMstpSrasWrflDnon"; reloadMortar = "AmovPercMstpSrasWrflDnon"; throwPrepare = "AwopPercMstpSgthWrflDnon_Start2"; WalkF = "AmovPercMwlkSrasWrflDf"; WalkLF = "AmovPercMwlkSrasWrflDfl"; WalkRF = "AmovPercMwlkSrasWrflDfr"; WalkL = "AmovPercMwlkSrasWrflDl"; WalkR = "AmovPercMwlkSrasWrflDr"; WalkLB = "AmovPercMwlkSrasWrflDbl"; WalkRB = "AmovPercMwlkSrasWrflDbr"; WalkB = "AmovPercMwlkSrasWrflDb"; PlayerWalkF = "AmovPercMwlkSrasWrflDf"; PlayerWalkLF = "AmovPercMwlkSrasWrflDfl"; PlayerWalkRF = "AmovPercMwlkSrasWrflDfr"; PlayerWalkL = "AmovPercMwlkSrasWrflDl"; PlayerWalkR = "AmovPercMwlkSrasWrflDr"; PlayerWalkLB = "AmovPercMwlkSrasWrflDbl"; PlayerWalkRB = "AmovPercMwlkSrasWrflDbr"; PlayerWalkB = "AmovPercMwlkSrasWrflDb"; SlowF = "AmovPercMrunSrasWrflDf_ldst"; SlowLF = "AmovPercMrunSrasWrflDfl_ldst"; SlowRF = "AmovPercMrunSrasWrflDfr_ldst"; SlowL = "AmovPercMrunSrasWrflDl_ldst"; SlowR = "AmovPercMrunSrasWrflDr_ldst"; SlowLB = "AmovPercMrunSrasWrflDbl_ldst"; SlowRB = "AmovPercMrunSrasWrflDbr_ldst"; SlowB = "AmovPercMrunSrasWrflDb_ldst"; PlayerSlowF = "AmovPercMrunSrasWrflDf"; PlayerSlowLF = "AmovPercMrunSrasWrflDfl"; PlayerSlowRF = "AmovPercMrunSrasWrflDfr"; PlayerSlowL = "AmovPercMrunSrasWrflDl"; PlayerSlowR = "AmovPercMrunSrasWrflDr"; PlayerSlowLB = "AmovPercMrunSrasWrflDbl"; PlayerSlowRB = "AmovPercMrunSrasWrflDbr"; PlayerSlowB = "AmovPercMrunSrasWrflDb"; FastF = "AmovPercMevaSrasWrflDf"; FastLF = "AmovPercMevaSrasWrflDfl"; FastRF = "AmovPercMevaSrasWrflDfr"; FastL = "AmovPercMevaSrasWrflDl"; FastR = "AmovPercMevaSrasWrflDr"; FastLB = "AmovPercMrunSrasWrflDbl"; FastRB = "AmovPercMrunSrasWrflDbr"; FastB = "AmovPercMrunSrasWrflDb"; TactF = "AmovPercMtacSrasWrflDf"; TactLF = "AmovPercMtacSrasWrflDfl"; TactRF = "AmovPercMtacSrasWrflDfr"; TactL = "AmovPercMtacSrasWrflDl"; TactR = "AmovPercMtacSrasWrflDr"; TactLB = "AmovPercMtacSrasWrflDbl"; TactRB = "AmovPercMtacSrasWrflDbr"; TactB = "AmovPercMtacSrasWrflDb"; PlayerTactF = "AmovPercMtacSrasWrflDf"; PlayerTactLF = "AmovPercMtacSrasWrflDfl"; PlayerTactRF = "AmovPercMtacSrasWrflDfr"; PlayerTactL = "AmovPercMtacSrasWrflDl"; PlayerTactR = "AmovPercMtacSrasWrflDr"; PlayerTactLB = "AmovPercMtacSrasWrflDbl"; PlayerTactRB = "AmovPercMtacSrasWrflDbr"; PlayerTactB = "AmovPercMtacSrasWrflDb"; EvasiveLeft = ""; EvasiveRight = ""; up = "AmovPknlMstpSrasWrflDnon"; getOver = "AovrPercMstpSrasWrflDf"; salute = "AmovPercMstpSrasWrflDnon_salute"; PlayerStand = "AmovPercMstpSrasWrflDnon"; upDegree = "ManPosCombat"; PlayerCrouch = "AmovPknlMstpSrasWrflDnon"; Stand = "AmovPercMstpSlowWrflDnon"; WeaponOn = "AmovPercMstpSrasWlnrDnon"; Crouch = "AmovPknlMstpSrasWrflDnon"; CanNotMove = "AmovPercMstpSlowWrflDnon"; saluteOff = "AmovPercMstpSrasWrflDnon"; GetInBoat = "GetInHeli_Transport_01Cargo"; GetOutBoat = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutLow"; }; class RifleStandActions: RifleBaseStandActions { PlayerStand = ""; Diary = ""; Gear = "AinvPercMstpSrasWrflDnon"; AdjustF = "AadjPercMstpSrasWrflDup"; AdjustLF = "AadjPercMstpSrasWrflDup"; AdjustRF = "AadjPercMstpSrasWrflDup"; AdjustB = "AadjPercMstpSrasWrflDdown"; AdjustLB = "AadjPercMstpSrasWrflDdown"; AdjustRB = "AadjPercMstpSrasWrflDdown"; AdjustL = "AadjPercMstpSrasWrflDleft"; AdjustR = "AadjPercMstpSrasWrflDright"; startDive = "AdvePercMstpSnonWrflDnon"; SurfaceDive = "AsdvPercMstpSnonWrflDnon"; BottomDive = "AbdvPercMstpSnonWrflDnon"; putDown = "AmovPercMstpSrasWrflDnon_AinvPercMstpSrasWrflDnon_Putdown"; }; class RifleStandActionsNoAdjust: RifleStandActions { AdjustF = ""; AdjustLF = ""; AdjustRF = ""; AdjustB = ""; AdjustLB = ""; AdjustRB = ""; AdjustL = ""; AdjustR = ""; }; class RifleStandActions_gear: RifleLowStandActions { Stop = "AmovPercMstpSrasWrflDnon_gear"; StopRelaxed = "AmovPercMstpSrasWrflDnon_gear"; Default = "AmovPercMstpSrasWrflDnon_gear"; PlayerStand = "AmovPercMstpSrasWrflDnon"; Civil = "AmovPercMstpSnonWnonDnon_gear"; HandGunOn = "AmovPercMstpSrasWpstDnon_gear"; }; class RifleStandActions_diary: RifleStandActions_gear { Stop = "AmovPercMstpSrasWrflDnon_diary"; StopRelaxed = "AmovPercMstpSrasWrflDnon_diary"; Default = "AmovPercMstpSrasWrflDnon_diary"; }; class RifleStandActions_Idle: RifleStandActions{}; class RifleStandEvasiveActionsF_Idle: RifleStandActions_Idle{}; class RifleStandSaluteActions_Idle: RifleStandActions_Idle { StopRelaxed = "AidlPercMstpSrasWrflDnon_Salute"; Stop = "AidlPercMstpSrasWrflDnon_Salute"; Default = "AidlPercMstpSrasWrflDnon_Salute"; Salute = "AmovPercMstpSrasWrflDnon"; SitDown = ""; }; class RifleStandActionsRunF: RifleStandActionsNoAdjust { PlayerStand = "AmovPercMtacSrasWrflDf"; turnSpeed = 4.5; PlayerCrouch = "AmovPknlMrunSrasWrflDf"; Up = "AmovPknlMrunSrasWrflDf"; ThrowPrepare = "AmovPercMrunSrasWrflDf"; AdjustF = ""; Combat = "AmovPercMtacSrasWrflDf"; Stand = "AmovPercMrunSlowWrflDf"; }; class RifleStandActionsWlkF: RifleStandActionsNoAdjust { PlayerCrouch = "AmovPknlMwlkSrasWrflDf"; Up = "AmovPknlMwlkSrasWrflDf"; ThrowPrepare = "AmovPercMwlkSrasWrflDf"; AdjustF = ""; Combat = "AmovPercMwlkSrasWrflDf"; Stand = "AmovPercMwlkSlowWrflDf"; }; class RifleStandActionsRunFL: RifleStandActionsNoAdjust { PlayerStand = "AmovPercMtacSrasWrflDfl"; turnSpeed = 4.5; PlayerCrouch = "AmovPknlMrunSrasWrflDfl"; Up = "AmovPknlMrunSrasWrflDfl"; ThrowPrepare = "AmovPercMrunSrasWrflDfl"; Stand = "AmovPercMrunSlowWrflDfl"; }; class RifleStandActionsWlkFL: RifleStandActionsNoAdjust { PlayerCrouch = "AmovPknlMwlkSrasWrflDfl"; Up = "AmovPknlMwlkSrasWrflDfl"; ThrowPrepare = "AmovPercMwlkSrasWrflDfl"; Stand = "AmovPercMwlkSlowWrflDfl"; }; class RifleStandActionsRunL: RifleStandActionsNoAdjust { PlayerStand = "AmovPercMtacSrasWrflDl"; turnSpeed = 4.5; PlayerCrouch = "AmovPknlMrunSrasWrflDl"; Up = "AmovPknlMrunSrasWrflDl"; AdjustL = ""; Stand = "AmovPercMrunSlowWrflDl"; }; class RifleStandActionsWlkL: RifleStandActionsNoAdjust { PlayerCrouch = "AmovPknlMwlkSrasWrflDl"; Up = "AmovPknlMwlkSrasWrflDl"; AdjustL = ""; Stand = "AmovPercMwlkSlowWrflDl"; }; class RifleStandActionsRunBL: RifleStandActionsNoAdjust { PlayerStand = "AmovPercMtacSrasWrflDbl"; turnSpeed = 4.5; PlayerCrouch = "AmovPknlMrunSrasWrflDbl"; Up = "AmovPknlMrunSrasWrflDbl"; Stand = "AmovPercMrunSlowWrflDbl"; }; class RifleStandActionsWlkBL: RifleStandActionsNoAdjust { PlayerCrouch = "AmovPknlMwlkSrasWrflDbl"; Up = "AmovPknlMwlkSrasWrflDbl"; Stand = "AmovPercMwlkSlowWrflDbl"; }; class RifleStandActionsRunB: RifleStandActionsNoAdjust { PlayerStand = "AmovPercMtacSrasWrflDb"; turnSpeed = 4.5; PlayerCrouch = "AmovPknlMrunSrasWrflDb"; Up = "AmovPknlMrunSrasWrflDb"; AdjustB = ""; Stand = "AmovPercMrunSlowWrflDb"; }; class RifleStandActionsWlkB: RifleStandActionsNoAdjust { PlayerCrouch = "AmovPknlMwlkSrasWrflDb"; Up = "AmovPknlMwlkSrasWrflDb"; AdjustB = ""; Stand = "AmovPercMwlkSlowWrflDb"; }; class RifleStandActionsRunBR: RifleStandActionsNoAdjust { PlayerStand = "AmovPercMtacSrasWrflDbr"; turnSpeed = 4.5; PlayerCrouch = "AmovPknlMrunSrasWrflDbr"; Up = "AmovPknlMrunSrasWrflDbr"; Stand = "AmovPercMrunSlowWrflDbr"; }; class RifleStandActionsWlkBR: RifleStandActionsNoAdjust { PlayerCrouch = ""; Up = "AmovPknlMwlkSrasWrflDbr"; Stand = "AmovPercMwlkSlowWrflDbr"; }; class RifleStandActionsRunR: RifleStandActionsNoAdjust { PlayerStand = "AmovPercMtacSrasWrflDr"; turnSpeed = 4.5; PlayerCrouch = "AmovPknlMrunSrasWrflDr"; Up = "AmovPknlMrunSrasWrflDr"; AdjustR = ""; Stand = "AmovPercMrunSlowWrflDr"; }; class RifleStandActionsWlkR: RifleStandActionsNoAdjust { PlayerCrouch = "AmovPknlMwlkSrasWrflDr"; Up = "AmovPknlMwlkSrasWrflDr"; AdjustR = ""; Stand = "AmovPercMwlkSlowWrflDr"; }; class RifleStandActionsRunFR: RifleStandActionsNoAdjust { PlayerStand = "AmovPercMtacSrasWrflDfr"; turnSpeed = 4.5; PlayerCrouch = "AmovPknlMrunSrasWrflDfr"; Up = "AmovPknlMrunSrasWrflDfr"; ThrowPrepare = "AmovPercMrunSrasWrflDfr"; Stand = "AmovPercMrunSlowWrflDfr"; }; class RifleStandActionsWlkFR: RifleStandActionsNoAdjust { PlayerCrouch = "AmovPknlMwlkSrasWrflDfr"; Up = "AmovPknlMwlkSrasWrflDfr"; ThrowPrepare = "AmovPercMwlkSrasWrflDfr"; Stand = "AmovPercMwlkSlowWrflDfr"; }; class RifleStandActionsTacF: RifleStandActionsNoAdjust { PlayerCrouch = "AmovPknlMtacSrasWrflDf"; Up = "AmovPknlMtacSrasWrflDf"; ThrowPrepare = "AmovPercMTacSrasWrflDf"; AdjustF = ""; Combat = "AmovPercMTacSrasWrflDf"; Stand = "AmovPercMtacSlowWrflDf"; }; class RifleStandActionsTacFL: RifleStandActionsNoAdjust { PlayerCrouch = "AmovPknlMtacSrasWrflDfl"; Up = "AmovPknlMtacSrasWrflDfl"; ThrowPrepare = "AmovPercMTacSrasWrflDfl"; Stand = "AmovPercMTacSlowWrflDfl"; }; class RifleStandActionsTacL: RifleStandActionsNoAdjust { PlayerCrouch = "AmovPknlMtacSrasWrflDl"; Up = "AmovPknlMtacSrasWrflDl"; AdjustL = ""; Stand = "AmovPercMtacSlowWrflDl"; }; class RifleStandActionsTacBL: RifleStandActionsNoAdjust { PlayerCrouch = "AmovPknlMtacSrasWrflDbl"; Up = "AmovPknlMtacSrasWrflDbl"; Stand = "AmovPercMtacSlowWrflDbl"; }; class RifleStandActionsTacB: RifleStandActionsNoAdjust { PlayerCrouch = "AmovPknlMtacSrasWrflDb"; Up = "AmovPknlMtacSrasWrflDb"; Stand = "AmovPercMTacSlowWrflDb"; AdjustB = ""; }; class RifleStandActionsTacBR: RifleStandActionsNoAdjust { PlayerCrouch = "AmovPknlMtacSrasWrflDbr"; Up = "AmovPknlMtacSrasWrflDbr"; Stand = "AmovPercMtacSlowWrflDbr"; }; class RifleStandActionsTacR: RifleStandActionsNoAdjust { PlayerCrouch = "AmovPknlMtacSrasWrflDr"; Up = "AmovPknlMtacSrasWrflDr"; AdjustR = ""; Stand = "AmovPercMtacSlowWrflDr"; }; class RifleStandActionsTacFR: RifleStandActionsNoAdjust { PlayerCrouch = "AmovPknlMtacSrasWrflDfr"; Up = "AmovPknlMtacSrasWrflDfr"; ThrowPrepare = "AmovPercMTacSrasWrflDfr"; Stand = "AmovPercMtacSlowWrflDfr"; }; class RifleStandActionsTacLnr: RifleStandActionsTacF { upDegree = "ManPosWeapon"; PlayerWalkF = "AmovPercMtacSrasWlnrDf"; PlayerWalkLF = "AmovPercMtacSrasWlnrDfl"; PlayerWalkRF = "AmovPercMtacSrasWlnrDfr"; PlayerTactF = "AmovPercMtacSrasWlnrDf"; PlayerTactLF = "AmovPercMtacSrasWlnrDfl"; PlayerTactRF = "AmovPercMtacSrasWlnrDfr"; PlayerSlowF = "AmovPercMtacSrasWlnrDf"; PlayerSlowLF = "AmovPercMtacSrasWlnrDfl"; PlayerSlowRF = "AmovPercMtacSrasWlnrDfr"; WalkF = "AmovPercMtacSrasWlnrDf"; WalkLF = "AmovPercMtacSrasWlnrDfl"; WalkRF = "AmovPercMtacSrasWlnrDfr"; TactF = "AmovPercMtacSrasWlnrDf"; TactLF = "AmovPercMtacSrasWlnrDfl"; TactLR = "AmovPercMtacSrasWlnrDfr"; SlowF = "AmovPercMtacSrasWlnrDf"; SlowLF = "AmovPercMtacSrasWlnrDfl"; SlowLR = "AmovPercMtacSrasWlnrDfr"; }; class RifleStandEvasiveActionsF: RifleStandActionsNoAdjust { turnSpeed = 4; salute = ""; Up = "AmovPknlMevaSrasWrflDf"; PlayerCrouch = "AmovPknlMevaSrasWrflDf"; sitDown = ""; AdjustF = "AmovPercMrunSrasWrflDf"; }; class RifleStandEvasiveActionsFL: RifleStandActionsNoAdjust { turnSpeed = 4; salute = ""; sitDown = ""; Up = "AmovPknlMevaSrasWrflDfl"; PlayerCrouch = "AmovPknlMevaSrasWrflDfl"; AdjustLF = "AmovPercMrunSrasWrflDfl"; }; class RifleStandEvasiveActionsFR: RifleStandActionsNoAdjust { turnSpeed = 4; salute = ""; sitDown = ""; Up = "AmovPknlMevaSrasWrflDfr"; PlayerCrouch = "AmovPknlMevaSrasWrflDfr"; AdjustRF = "AmovPercMrunSrasWrflDfr"; }; class RifleStandEvasiveActionsR: RifleStandActionsRunR { turnSpeed = 4; PlayerProne = "AadjPpneMstpSrasWrflDright"; Down = "AadjPpneMstpSrasWrflDright"; Up = "AmovPknlMevaSrasWrflDr"; PlayerCrouch = "AmovPknlMevaSrasWrflDr"; }; class RifleStandEvasiveActionsL: RifleStandActionsRunL { turnSpeed = 4; PlayerProne = "AadjPpneMstpSrasWrflDleft"; Down = "AadjPpneMstpSrasWrflDleft"; Up = "AmovPknlMevaSrasWrflDl"; PlayerCrouch = "AmovPknlMevaSrasWrflDl"; }; class RifleLowStandSaluteActions: RifleBaseLowStandActions { stop = "AmovPercMstpSlowWrflDnon_Salute"; StopRelaxed = "AmovPercMstpSlowWrflDnon_Salute"; default = "AmovPercMstpSlowWrflDnon_Salute"; salute = "AmovPercMstpSlowWrflDnon"; sitDown = ""; }; class RifleStandSaluteActions: RifleBaseStandActions { stop = "AmovPercMstpSrasWrflDnon_Salute"; StopRelaxed = "AmovPercMstpSrasWrflDnon_Salute"; default = "AmovPercMstpSrasWrflDnon_Salute"; salute = "AmovPercMstpSrasWrflDnon"; sitDown = ""; }; class RifleLowSitActions: RifleBaseLowStandActions { turnL = ""; turnR = ""; stop = "AmovPsitMstpSlowWrflDnon"; StopRelaxed = "AmovPsitMstpSlowWrflDnon"; default = "AmovPsitMstpSlowWrflDnon"; sitDown = "AmovPercMstpSlowWrflDnon"; Gear = ""; Diary = ""; GetOver = ""; stance = "ManStanceCrouch"; }; class RifleSitActions: RifleBaseStandActions { turnSpeed = 0; turnL = ""; turnR = ""; stop = "AmovPsitMstpSrasWrflDnon"; StopRelaxed = "AmovPsitMstpSrasWrflDnon"; default = "AmovPsitMstpSrasWrflDnon"; sitDown = "AmovPercMstpSrasWrflDnon"; Gear = ""; Diary = ""; GetOver = ""; stance = "ManStanceCrouch"; }; class RifleSitactionTest: RifleSitActions { Stop = "sitRfl_R_BidleLoopTest"; StopRelaxed = "sitRfl_R_BidleLoopTest"; Default = "sitRfl_R_BidleLoopTest"; }; class RifleStandTakeActions: RifleBaseLowStandActions { stop = "AmovPercMstpSrasWrflDnon_gear"; StopRelaxed = "AmovPercMstpSrasWrflDnon_gear"; default = ""; salute = ""; sitDown = ""; PutDown = "AmovPercMstpSrasWrflDnon"; }; class RifleKneelActions: RifleBaseStandActions { AdjustF = "AadjPknlMstpSrasWrflDup"; AdjustLF = "AadjPknlMstpSrasWrflDup"; AdjustRF = "AadjPknlMstpSrasWrflDup"; AdjustB = "AadjPknlMstpSrasWrflDdown"; AdjustLB = "AadjPknlMstpSrasWrflDdown"; AdjustRB = "AadjPknlMstpSrasWrflDdown"; AdjustL = "AadjPknlMstpSrasWrflDleft"; AdjustR = "AadjPknlMstpSrasWrflDright"; stop = "AmovPknlMstpSrasWrflDnon"; default = "AmovPknlMstpSrasWrflDnon"; stopRelaxed = "AidlPknlMstpSrasWrflDnon_AI"; turnL = "AmovPknlMstpSrasWrflDnon_turnL"; turnR = "AmovPknlMstpSrasWrflDnon_turnR"; turnLRelaxed = "AmovPknlMstpSrasWrflDnon_turnL"; turnRRelaxed = "AmovPknlMstpSrasWrflDnon_turnR"; putDown = "AmovPknlMstpSrasWrflDnon_AinvPknlMstpSrasWrflDnon_Putdown"; reloadMGun = "AmovPknlMstpSrasWrflDnon"; reloadMortar = "AmovPknlMstpSrasWrflDnon"; throwPrepare = "AwopPknlMstpSgthWrflDnon_Start"; WalkF = "AmovPknlMwlkSrasWrflDf"; WalkLF = "AmovPknlMwlkSrasWrflDfl"; WalkRF = "AmovPknlMwlkSrasWrflDfr"; WalkL = "AmovPknlMwlkSrasWrflDl"; WalkR = "AmovPknlMwlkSrasWrflDr"; WalkLB = "AmovPknlMwlkSrasWrflDbl"; WalkRB = "AmovPknlMwlkSrasWrflDbr"; WalkB = "AmovPknlMwlkSrasWrflDb"; PlayerWalkF = "AmovPknlMwlkSrasWrflDf"; PlayerWalkLF = "AmovPknlMwlkSrasWrflDfl"; PlayerWalkRF = "AmovPknlMwlkSrasWrflDfr"; PlayerWalkL = "AmovPknlMwlkSrasWrflDl"; PlayerWalkR = "AmovPknlMwlkSrasWrflDr"; PlayerWalkLB = "AmovPknlMwlkSrasWrflDbl"; PlayerWalkRB = "AmovPknlMwlkSrasWrflDbr"; PlayerWalkB = "AmovPknlMwlkSrasWrflDb"; SlowF = "AmovPknlMrunSrasWrflDf"; SlowLF = "AmovPknlMrunSrasWrflDfl"; SlowRF = "AmovPknlMrunSrasWrflDfr"; SlowL = "AmovPknlMrunSrasWrflDl"; SlowR = "AmovPknlMrunSrasWrflDr"; SlowLB = "AmovPknlMrunSrasWrflDbl"; SlowRB = "AmovPknlMrunSrasWrflDbr"; SlowB = "AmovPknlMrunSrasWrflDb"; PlayerSlowF = "AmovPknlMrunSrasWrflDf"; PlayerSlowLF = "AmovPknlMrunSrasWrflDfl"; PlayerSlowRF = "AmovPknlMrunSrasWrflDfr"; PlayerSlowL = "AmovPknlMrunSrasWrflDl"; PlayerSlowR = "AmovPknlMrunSrasWrflDr"; PlayerSlowLB = "AmovPknlMrunSrasWrflDbl"; PlayerSlowRB = "AmovPknlMrunSrasWrflDbr"; PlayerSlowB = "AmovPknlMrunSrasWrflDb"; FastF = "AmovPknlMevaSrasWrflDf"; FastLF = "AmovPknlMevaSrasWrflDfl"; FastRF = "AmovPknlMevaSrasWrflDfr"; FastL = "AmovPknlMevaSrasWrflDl"; FastR = "AmovPknlMevaSrasWrflDr"; FastLB = "AmovPknlMrunSrasWrflDbl"; FastRB = "AmovPknlMrunSrasWrflDbr"; FastB = "AmovPknlMrunSrasWrflDb"; TactF = "AmovPknlMtacSrasWrflDf"; TactLF = "AmovPknlMtacSrasWrflDfl"; TactRF = "AmovPknlMtacSrasWrflDfr"; TactL = "AmovPknlMtacSrasWrflDl"; TactR = "AmovPknlMtacSrasWrflDr"; TactLB = "AmovPknlMtacSrasWrflDbl"; TactRB = "AmovPknlMtacSrasWrflDbr"; TactB = "AmovPknlMtacSrasWrflDb"; PlayerTactF = "AmovPknlMtacSrasWrflDf"; PlayerTactLF = "AmovPknlMtacSrasWrflDfl"; PlayerTactRF = "AmovPknlMtacSrasWrflDfr"; PlayerTactL = "AmovPknlMtacSrasWrflDl"; PlayerTactR = "AmovPknlMtacSrasWrflDr"; PlayerTactLB = "AmovPknlMtacSrasWrflDbl"; PlayerTactRB = "AmovPknlMtacSrasWrflDbr"; PlayerTactB = "AmovPknlMtacSrasWrflDb"; EvasiveLeft = "AmovPknlMevaSrasWrflDfl"; EvasiveRight = "AmovPknlMevaSrasWrflDfr"; up = "AmovPercMstpSrasWrflDnon"; weaponOn = "AmovPknlMstpSrasWlnrDnon"; weaponOff = "AmovPknlMstpSrasWrflDnon"; binocOn = "AwopPknlMstpSoptWbinDnon_rfl"; binocOff = "AmovPknlMstpSrasWrflDnon"; handGunOn = "AmovPknlMstpSrasWpstDnon"; takeFlag = "AinvPknlMstpSlayWrflDnon_1"; Stand = "AmovPknlMstpSlowWrflDnon"; CanNotMove = "AmovPknlMstpSrasWrflDnon"; FireNotPossible = "AmovPknlMstpSrasWrflDnon"; strokeGun = "AmovPknlMstpSrasWrflDnon"; salute = ""; turnSpeed = 4.5; upDegree = "ManPosCrouch"; stance = "ManStanceCrouch"; PlayerCrouch = ""; Diary = ""; Gear = "AinvPknlMstpSrasWrflDnon"; medicStop = "AmovPknlMstpSrasWrflDnon"; StartFreefall = "AfalPknlMstpSrasWrflDnon"; PrimaryWeapon = "AmovPknlMstpSrasWrflDnon"; SecondaryWeapon = "AmovPknlMstpSrasWlnrDnon"; Binoculars = "AmovPknlMstpSoptWbinDnon"; }; class RifleKneelActionsNoAdjust: RifleKneelActions { AdjustF = ""; AdjustLF = ""; AdjustRF = ""; AdjustB = ""; AdjustLB = ""; AdjustRB = ""; AdjustL = ""; AdjustR = ""; }; class RifleCrouchActions: RifleKneelActions { Stop = "AmovPcrhMstpSrasWrflDnon"; Crouch = "AmovPcrhMstpSrasWrflDnon"; PlayerCrouch = "AmovPknlMstpSrasWrflDnon"; AdjustF = "AadjPcrhMstpSrasWrflDup"; AdjustLF = "AadjPcrhMstpSrasWrflDup"; AdjustRF = "AadjPcrhMstpSrasWrflDup"; AdjustB = "AadjPcrhMstpSrasWrflDdown"; AdjustLB = "AadjPcrhMstpSrasWrflDdown"; AdjustRB = "AadjPcrhMstpSrasWrflDdown"; AdjustL = "AadjPcrhMstpSrasWrflDleft"; AdjustR = "AadjPcrhMstpSrasWrflDright"; }; class RifleKneelActions_gear: RifleKneelActions { Stop = "AmovPknlMstpSrasWrflDnon_gear"; StopRelaxed = "AmovPknlMstpSrasWrflDnon_gear"; Default = "AmovPknlMstpSrasWrflDnon_gear"; PlayerCrouch = "AmovPknlMstpSrasWrflDnon"; Civil = "AmovPknlMstpSnonWnonDnon_gear"; HandGunOn = "AmovPknlMstpSrasWpstDnon_gear"; }; class RifleKneelActions_explo: RifleKneelActions_gear { Stop = "AmovPknlMstpSrasWrflDnon"; StopRelaxed = "AmovPknlMstpSrasWrflDnon"; }; class RifleKneelActions_diary: RifleKneelActions_gear { Stop = "AmovPknlMstpSrasWrflDnon_diary"; StopRelaxed = "AmovPknlMstpSrasWrflDnon_diary"; Default = "AmovPknlMstpSrasWrflDnon_diary"; }; class RifleKneelActionsRunF: RifleKneelActions { PlayerStand = "AmovPercMrunSrasWrflDf"; PlayerCrouch = "AmovPknlMtacSrasWrflDf"; Up = "AmovPercMrunSrasWrflDf"; AdjustF = ""; Stand = "AmovPknlMrunSlowWrflDf"; }; class RifleKneelActionsWlkF: RifleKneelActionsNoAdjust { PlayerStand = "AmovPercMwlkSrasWrflDf"; Up = "AmovPercMwlkSrasWrflDf"; AdjustF = ""; Stand = "AmovPknlMwlkSlowWrflDf"; }; class RifleKneelActionsRunFL: RifleKneelActionsNoAdjust { PlayerStand = "AmovPercMrunSrasWrflDfl"; PlayerCrouch = "AmovPknlMtacSrasWrflDfl"; Up = "AmovPercMrunSrasWrflDfl"; Stand = "AmovPknlMrunSlowWrflDfl"; }; class RifleKneelActionsWlkFL: RifleKneelActionsNoAdjust { PlayerStand = "AmovPercMwlkSrasWrflDfl"; Up = "AmovPercMwlkSrasWrflDfl"; Stand = "AmovPknlMwlkSlowWrflDfl"; }; class RifleKneelActionsRunL: RifleKneelActionsNoAdjust { PlayerStand = "AmovPercMrunSrasWrflDl"; PlayerCrouch = "AmovPknlMtacSrasWrflDl"; Up = "AmovPercMrunSrasWrflDl"; AdjustL = ""; Stand = "AmovPknlMrunSlowWrflDl"; }; class RifleKneelActionsWlkL: RifleKneelActionsNoAdjust { PlayerStand = "AmovPercMwlkSrasWrflDl"; Up = "AmovPercMwlkSrasWrflDl"; AdjustL = ""; Stand = "AmovPknlMwlkSlowWrflDl"; }; class RifleKneelActionsRunBL: RifleKneelActionsNoAdjust { PlayerStand = "AmovPercMrunSrasWrfldbl"; PlayerCrouch = "AmovPknlMtacSrasWrflDbl"; Up = "AmovPercMrunSrasWrfldbl"; Stand = "AmovPknlMrunSlowWrflDbl"; }; class RifleKneelActionsWlkBL: RifleKneelActionsNoAdjust { PlayerStand = "AmovPercMwlkSrasWrfldbl"; Up = "AmovPercMwlkSrasWrfldbl"; Stand = "AmovPknlMwlkSlowWrflDbl"; }; class RifleKneelActionsRunB: RifleKneelActionsNoAdjust { PlayerStand = "AmovPercMrunSrasWrflDb"; PlayerCrouch = "AmovPknlMtacSrasWrflDb"; Up = "AmovPercMrunSrasWrflDb"; AdjustB = ""; Stand = "AmovPknlMrunSlowWrflDb"; }; class RifleKneelActionsWlkB: RifleKneelActionsNoAdjust { PlayerStand = "AmovPercMwlkSrasWrflDb"; Up = "AmovPercMwlkSrasWrflDb"; AdjustB = ""; Stand = "AmovPknlMwlkSlowWrflDb"; }; class RifleKneelActionsRunBR: RifleKneelActionsNoAdjust { PlayerStand = "AmovPercMrunSrasWrflDbr"; PlayerCrouch = "AmovPknlMtacSrasWrflDbr"; Up = "AmovPercMrunSrasWrflDbr"; Stand = "AmovPknlMrunSlowWrflDbr"; }; class RifleKneelActionsWlkBR: RifleKneelActionsNoAdjust { PlayerStand = "AmovPercMwlkSrasWrflDbr"; Up = "AmovPercMwlkSrasWrflDbr"; Stand = "AmovPknlMwlkSlowWrflDbr"; }; class RifleKneelActionsRunR: RifleKneelActionsNoAdjust { PlayerStand = "AmovPercMrunSrasWrflDr"; PlayerCrouch = "AmovPknlMtacSrasWrflDr"; Up = "AmovPercMrunSrasWrflDr"; AdjustR = ""; Stand = "AmovPknlMrunSlowWrflDr"; }; class RifleKneelActionsWlkR: RifleKneelActionsNoAdjust { PlayerStand = "AmovPercMwlkSrasWrflDr"; Up = "AmovPercMwlkSrasWrflDr"; AdjustR = ""; Stand = "AmovPknlMwlkSlowWrflDr"; }; class RifleKneelActionsRunFR: RifleKneelActionsNoAdjust { PlayerStand = "AmovPercMrunSrasWrflDfr"; PlayerCrouch = "AmovPknlMtacSrasWrflDfr"; Up = "AmovPercMrunSrasWrflDfr"; Stand = "AmovPknlMrunSlowWrflDfr"; }; class RifleKneelActionsWlkFR: RifleKneelActionsNoAdjust { PlayerStand = "AmovPercMwlkSrasWrflDfr"; Up = "AmovPercMwlkSrasWrflDfr"; Stand = "AmovPknlMwlkSlowWrflDfr"; }; class RifleKneelActionsTacF: RifleKneelActionsNoAdjust { PlayerStand = "AmovPercMTacSrasWrflDf"; Up = "AmovPercMTacSrasWrflDf"; AdjustF = ""; Stand = "AmovPknlMtacSlowWrflDf"; }; class RifleKneelActionsTacFL: RifleKneelActionsNoAdjust { PlayerStand = "AmovPercMTacSrasWrflDfl"; Up = "AmovPercMTacSrasWrflDfl"; Stand = "AmovPknlMtacSlowWrflDfl"; }; class RifleKneelActionsTacL: RifleKneelActionsNoAdjust { PlayerStand = "AmovPercMTacSrasWrflDl"; Up = "AmovPercMTacSrasWrflDl"; AdjustL = ""; Stand = "AmovPknlMtacSlowWrflDl"; }; class RifleKneelActionsTacBL: RifleKneelActionsNoAdjust { PlayerStand = "AmovPercMTacSrasWrfldbl"; Up = "AmovPercMTacSrasWrfldbl"; Stand = "AmovPknlMtacSlowWrflDbl"; }; class RifleKneelActionsTacB: RifleKneelActionsNoAdjust { PlayerStand = "AmovPercMTacSrasWrflDb"; Up = "AmovPercMTacSrasWrflDb"; AdjustB = ""; Stand = "AmovPknlMtacSlowWrflDb"; }; class RifleKneelActionsTacBR: RifleKneelActionsNoAdjust { PlayerStand = "AmovPercMTacSrasWrflDbr"; Up = "AmovPercMTacSrasWrflDbr"; Stand = "AmovPknlMtacSlowWrflDbr"; }; class RifleKneelActionsTacR: RifleKneelActionsNoAdjust { PlayerStand = "AmovPercMTacSrasWrflDr"; Up = "AmovPercMTacSrasWrflDr"; AdjustR = ""; Stand = "AmovPknlMtacSlowWrflDr"; }; class RifleKneelActionsTacFR: RifleKneelActionsNoAdjust { PlayerStand = "AmovPercMTacSrasWrflDfr"; Up = "AmovPercMTacSrasWrflDfr"; Stand = "AmovPknlMtacSlowWrflDfr"; }; class RifleKneelEvasiveActionsF: RifleKneelActionsNoAdjust { Up = "AmovPercMevaSrasWrflDf"; PlayerStand = "AmovPercMevaSrasWrflDf"; AdjustF = "AmovPknlMrunSrasWrflDf"; }; class RifleKneelEvasiveActionsFR: RifleKneelEvasiveActionsF { Up = "AmovPercMevaSrasWrflDfr"; PlayerStand = "AmovPercMevaSrasWrflDfr"; AdjustRF = "AmovPknlMrunSrasWrflDfr"; }; class RifleKneelEvasiveActionsFL: RifleKneelEvasiveActionsF { Up = "AmovPercMevaSrasWrflDfl"; PlayerStand = "AmovPercMevaSrasWrflDfl"; AdjustLF = "AmovPknlMrunSrasWrflDfl"; }; class RifleKneelEvasiveActionsR: RifleKneelActionsRunR { turnSpeed = 4; PlayerProne = "AadjPpneMstpSrasWrflDright"; Down = "AadjPpneMstpSrasWrflDright"; Up = "AmovPercMevaSrasWrflDr"; PlayerStand = "AmovPercMevaSrasWrflDr"; }; class RifleKneelEvasiveActionsL: RifleKneelActionsRunL { turnSpeed = 4; PlayerProne = "AadjPpneMstpSrasWrflDleft"; Down = "AadjPpneMstpSrasWrflDleft"; Up = "AmovPercMevaSrasWrflDr"; PlayerStand = "AmovPercMevaSrasWrflDr"; }; class RifleKneelLowActions: RifleKneelActions { Stop = "AmovPknlMstpSlowWrflDnon"; StopRelaxed = "AidlPknlMstpSlowWrflDnon_AI"; Default = "AmovPknlMstpSlowWrflDnon"; TurnL = "AmovPknlMstpSlowWrflDnon_turnL"; TurnR = "AmovPknlMstpSlowWrflDnon_turnR"; TurnLRelaxed = "AmovPknlMstpSlowWrflDnon_turnL"; TurnRRelaxed = "AmovPknlMstpSlowWrflDnon_turnR"; WalkF = "AmovPknlMwlkSlowWrflDf"; WalkLF = "AmovPknlMwlkSlowWrflDfl"; WalkRF = "AmovPknlMwlkSlowWrflDfr"; WalkL = "AmovPknlMwlkSlowWrflDl"; WalkR = "AmovPknlMwlkSlowWrflDr"; WalkLB = "AmovPknlMwlkSlowWrflDbl"; WalkRB = "AmovPknlMwlkSlowWrflDbr"; WalkB = "AmovPknlMwlkSlowWrflDb"; PlayerWalkF = "AmovPknlMwlkSlowWrflDf"; PlayerWalkLF = "AmovPknlMwlkSlowWrflDfl"; PlayerWalkRF = "AmovPknlMwlkSlowWrflDfr"; PlayerWalkL = "AmovPknlMwlkSlowWrflDl"; PlayerWalkR = "AmovPknlMwlkSlowWrflDr"; PlayerWalkLB = "AmovPknlMwlkSlowWrflDbl"; PlayerWalkRB = "AmovPknlMwlkSlowWrflDbr"; PlayerWalkB = "AmovPknlMwlkSlowWrflDb"; Up = "AmovPercMstpSlowWrflDnon"; PlayerStand = "AmovPercMstpSlowWrflDnon"; Combat = "AmovPknlMstpSrasWrflDnon"; Stand = "AmovPknlMstpSrasWrflDnon"; CanNotMove = "AmovPknlMstpSlowWrflDnon"; WeaponOff = "AmovPknlMstpSlowWrflDnon"; SlowF = "AmovPknlMrunSlowWrflDf"; SlowLF = "AmovPknlMrunSlowWrflDfl"; SlowRF = "AmovPknlMrunSlowWrflDfr"; SlowL = "AmovPknlMrunSlowWrflDl"; SlowR = "AmovPknlMrunSlowWrflDr"; SlowLB = "AmovPknlMrunSlowWrflDbl"; SlowRB = "AmovPknlMrunSlowWrflDbr"; SlowB = "AmovPknlMrunSlowWrflDb"; PlayerSlowF = "AmovPknlMrunSlowWrflDf"; PlayerSlowLF = "AmovPknlMrunSlowWrflDfl"; PlayerSlowRF = "AmovPknlMrunSlowWrflDfr"; PlayerSlowL = "AmovPknlMrunSlowWrflDl"; PlayerSlowR = "AmovPknlMrunSlowWrflDr"; PlayerSlowLB = "AmovPknlMrunSlowWrflDbl"; PlayerSlowRB = "AmovPknlMrunSlowWrflDbr"; PlayerSlowB = "AmovPknlMrunSlowWrflDb"; FastL = "AmovPknlMrunSlowWrflDl"; FastR = "AmovPknlMrunSlowWrflDr"; FastLB = "AmovPknlMrunSlowWrflDbl"; FastRB = "AmovPknlMrunSlowWrflDbr"; FastB = "AmovPknlMrunSlowWrflDb"; FastF = "AmovPknlMevaSlowWrflDf"; FastLF = "AmovPknlMevaSlowWrflDfl"; FastRF = "AmovPknlMevaSlowWrflDfr"; TactF = "AmovPknlMtacSlowWrflDf"; TactLF = "AmovPknlMtacSlowWrflDfl"; TactRF = "AmovPknlMtacSlowWrflDfr"; TactL = "AmovPknlMtacSlowWrflDl"; TactR = "AmovPknlMtacSlowWrflDr"; TactLB = "AmovPknlMtacSlowWrflDbl"; TactRB = "AmovPknlMtacSlowWrflDbr"; TactB = "AmovPknlMtacSlowWrflDb"; PlayerTactF = "AmovPknlMtacSlowWrflDf"; PlayerTactLF = "AmovPknlMtacSlowWrflDfl"; PlayerTactRF = "AmovPknlMtacSlowWrflDfr"; PlayerTactL = "AmovPknlMtacSlowWrflDl"; PlayerTactR = "AmovPknlMtacSlowWrflDr"; PlayerTactLB = "AmovPknlMtacSlowWrflDbl"; PlayerTactRB = "AmovPknlMtacSlowWrflDbr"; PlayerTactB = "AmovPknlMtacSlowWrflDb"; Diary = ""; GetOver = "AovrPercMstpSlowWrflDf"; }; class RifleKneelLowActionsNoAdjust: RifleKneelLowActions { AdjustF = ""; AdjustLF = ""; AdjustRF = ""; AdjustB = ""; AdjustLB = ""; AdjustRB = ""; AdjustL = ""; AdjustR = ""; }; class RifleKneelLowEvasiveActionsF: RifleKneelLowActionsNoAdjust { PlayerStand = "AmovPercMevaSlowWrflDf"; AdjustF = "AmovPknlMrunSrasWrflDf"; Up = "AmovPercMevaSlowWrflDf"; }; class RifleKneelLowEvasiveActionsFR: RifleKneelLowActionsNoAdjust { PlayerStand = "AmovPercMevaSlowWrflDfr"; AdjustRF = "AmovPknlMrunSrasWrflDfr"; Up = "AmovPercMevaSlowWrflDfr"; }; class RifleKneelLowEvasiveActionsFL: RifleKneelLowActionsNoAdjust { PlayerStand = "AmovPercMevaSlowWrflDfl"; AdjustLF = "AmovPknlMrunSrasWrflDfl"; Up = "AmovPercMevaSlowWrflDfl"; }; class RifleKneelLowActions_relax: RifleKneelLowActionsNoAdjust { SlowF = "AmovPercMrunSlowWrflDf"; }; class RifleKneelLowActions_gear: RifleKneelLowActionsNoAdjust { Stop = "AmovPknlMstpSlowWrflDnon_gear"; StopRelaxed = "AmovPknlMstpSlowWrflDnon_gear"; Default = "AmovPknlMstpSlowWrflDnon_gear"; PlayerCrouch = "AmovPknlMstpSlowWrflDnon"; Civil = "AmovPknlMstpSnonWnonDnon_gear"; HandGunOn = "AmovPknlMstpSrasWpstDnon_gear"; }; class RifleKneelLowActions_explo: RifleKneelLowActions_gear { Stop = "AmovPknlMstpSlowWrflDnon"; StopRelaxed = "AmovPknlMstpSlowWrflDnon"; }; class RifleKneelLowActions_diary: RifleKneelLowActions_gear { Stop = "AmovPknlMstpSlowWrflDnon_diary"; StopRelaxed = "AmovPknlMstpSlowWrflDnon_diary"; Default = "AmovPknlMstpSlowWrflDnon_diary"; }; class RifleKneelLowActionsRunF: RifleKneelLowActionsNoAdjust { PlayerStand = "AmovPercMrunSlowWrflDf"; Up = "AmovPercMrunSlowWrflDf"; fireNotPossible = "AmovPknlMtacSrasWrflDf"; AdjustF = ""; Stand = "AmovPknlMrunSrasWrflDf"; }; class RifleKneelLowActionsWlkF: RifleKneelLowActionsNoAdjust { PlayerStand = "AmovPercMwlkSlowWrflDf"; Up = "AmovPercMwlkSlowWrflDf"; fireNotPossible = "AmovPknlMwlkSrasWrflDf"; AdjustF = ""; Stand = "AmovPknlMwlkSrasWrflDf"; }; class RifleKneelLowActionsRunFL: RifleKneelLowActionsNoAdjust { PlayerStand = "AmovPercMrunSlowWrflDfl"; Up = "AmovPercMrunSlowWrflDfl"; fireNotPossible = "AmovPknlMtacSrasWrflDfl"; Stand = "AmovPknlMrunSrasWrflDfl"; }; class RifleKneelLowActionsWlkFL: RifleKneelLowActionsNoAdjust { PlayerStand = "AmovPercMwlkSlowWrflDfl"; Up = "AmovPercMwlkSlowWrflDfl"; fireNotPossible = "AmovPknlMwlkSrasWrflDfl"; Stand = "AmovPknlMwlkSrasWrflDfl"; }; class RifleKneelLowActionsRunL: RifleKneelLowActionsNoAdjust { PlayerStand = "AmovPercMrunSlowWrflDl"; Up = "AmovPercMrunSlowWrflDl"; fireNotPossible = "AmovPknlMtacSrasWrflDl"; AdjustL = ""; Stand = "AmovPknlMrunSrasWrflDl"; }; class RifleKneelLowActionsWlkL: RifleKneelLowActionsNoAdjust { PlayerStand = "AmovPercMwlkSlowWrflDl"; Up = "AmovPercMwlkSlowWrflDl"; fireNotPossible = "AmovPknlMwlkSrasWrflDl"; AdjustL = ""; Stand = "AmovPknlMwlkSrasWrflDl"; }; class RifleKneelLowActionsRunBL: RifleKneelLowActionsNoAdjust { PlayerStand = "AmovPercMrunSlowWrflDbl"; Up = "AmovPercMrunSlowWrflDbl"; fireNotPossible = "AmovPknlMtacSrasWrflDbl"; Stand = "AmovPknlMrunSrasWrflDbl"; }; class RifleKneelLowActionsWlkBL: RifleKneelLowActionsNoAdjust { PlayerStand = "AmovPercMwlkSlowWrflDbl"; Up = "AmovPercMwlkSlowWrflDbl"; fireNotPossible = "AmovPknlMwlkSrasWrflDbl"; Stand = "AmovPknlMwlkSrasWrflDbl"; }; class RifleKneelLowActionsRunB: RifleKneelLowActionsNoAdjust { PlayerStand = "AmovPercMrunSlowWrflDb"; Up = "AmovPercMrunSlowWrflDb"; fireNotPossible = "AmovPknlMtacSrasWrflDb"; AdjustB = ""; Stand = "AmovPknlMrunSrasWrflDb"; }; class RifleKneelLowActionsWlkB: RifleKneelLowActionsNoAdjust { PlayerStand = "AmovPercMwlkSlowWrflDb"; Up = "AmovPercMwlkSlowWrflDb"; fireNotPossible = "AmovPknlMwlkSrasWrflDb"; AdjustB = ""; Stand = "AmovPknlMwlkSrasWrflDb"; }; class RifleKneelLowActionsRunBR: RifleKneelLowActionsNoAdjust { PlayerStand = "AmovPercMrunSlowWrflDbr"; Up = "AmovPercMrunSlowWrflDbr"; fireNotPossible = "AmovPknlMtacSrasWrflDbr"; Stand = "AmovPknlMrunSrasWrflDbr"; }; class RifleKneelLowActionsWlkBR: RifleKneelLowActionsNoAdjust { PlayerStand = "AmovPercMwlkSlowWrflDbr"; Up = "AmovPercMwlkSlowWrflDbr"; fireNotPossible = "AmovPknlMwlkSrasWrflDbr"; Stand = "AmovPknlMwlkSrasWrflDbr"; }; class RifleKneelLowActionsRunR: RifleKneelLowActionsNoAdjust { PlayerStand = "AmovPercMrunSlowWrflDr"; Up = "AmovPercMrunSlowWrflDr"; fireNotPossible = "AmovPknlMtacSrasWrflDr"; AdjustR = ""; Stand = "AmovPknlMrunSrasWrflDr"; }; class RifleKneelLowActionsWlkR: RifleKneelLowActionsNoAdjust { PlayerStand = "AmovPercMwlkSlowWrflDr"; Up = "AmovPercMwlkSlowWrflDr"; fireNotPossible = "AmovPknlMwlkSrasWrflDr"; AdjustR = ""; Stand = "AmovPknlMwlkSrasWrflDr"; }; class RifleKneelLowActionsRunFR: RifleKneelLowActionsNoAdjust { PlayerStand = "AmovPercMrunSlowWrflDfr"; Up = "AmovPercMrunSlowWrflDfr"; fireNotPossible = "AmovPknlMtacSrasWrflDfr"; Stand = "AmovPknlMrunSrasWrflDfr"; }; class RifleKneelLowActionsWlkFR: RifleKneelLowActionsNoAdjust { PlayerStand = "AmovPercMwlkSlowWrflDfr"; Up = "AmovPercMwlkSlowWrflDfr"; fireNotPossible = "AmovPknlMwlkSrasWrflDfr"; Stand = "AmovPknlMwlkSrasWrflDfr"; }; class RifleKneelLowActionsTacF: RifleKneelLowActionsNoAdjust { PlayerStand = "AmovPercMTacSlowWrflDf"; Up = "AmovPercMTacSlowWrflDf"; AdjustF = ""; Stand = "AmovPknlMtacSrasWrflDf"; }; class RifleKneelLowActionsTacFL: RifleKneelLowActionsNoAdjust { PlayerStand = "AmovPercMTacSlowWrflDfl"; Up = "AmovPercMTacSlowWrflDfl"; Stand = "AmovPknlMtacSrasWrflDfl"; }; class RifleKneelLowActionsTacL: RifleKneelLowActionsNoAdjust { PlayerStand = "AmovPercMTacSlowWrflDl"; Up = "AmovPercMTacSlowWrflDl"; AdjustL = ""; Stand = "AmovPknlMtacSrasWrflDl"; }; class RifleKneelLowActionsTacBL: RifleKneelLowActionsNoAdjust { PlayerStand = "AmovPercMTacSlowWrfldbl"; Up = "AmovPercMTacSlowWrfldbl"; Stand = "AmovPknlMtacSrasWrflDbl"; }; class RifleKneelLowActionsTacB: RifleKneelLowActionsNoAdjust { PlayerStand = "AmovPercMTacSlowWrflDb"; Up = "AmovPercMTacSlowWrflDb"; AdjustB = ""; Stand = "AmovPknlMtacSrasWrflDb"; }; class RifleKneelLowActionsTacBR: RifleKneelLowActionsNoAdjust { PlayerStand = "AmovPercMTacSlowWrflDbr"; Up = "AmovPercMTacSlowWrflDbr"; Stand = "AmovPknlMtacSrasWrflDbr"; }; class RifleKneelLowActionsTacR: RifleKneelLowActionsNoAdjust { PlayerStand = "AmovPercMTacSlowWrflDr"; Up = "AmovPercMTacSlowWrflDr"; AdjustR = ""; Stand = "AmovPknlMtacSrasWrflDr"; }; class RifleKneelLowActionsTacFR: RifleKneelLowActionsNoAdjust { PlayerStand = "AmovPercMTacSlowWrflDfr"; Up = "AmovPercMTacSlowWrflDfr"; Stand = "AmovPknlMtacSrasWrflDfr"; }; class RifleKneelTakeActions: RifleKneelActions { stop = "AinvPknlMstpSlayWrflDnon_1"; StopRelaxed = "AinvPknlMstpSlayWrflDnon_1"; default = "AinvPknlMstpSlayWrflDnon_1"; sitDown = ""; PlayerCrouch = "AmovPknlMstpSrasWrflDnon"; }; class RifleAdjustStandBaseActions: RifleBaseStandActions { Lying = ""; Crouch = ""; }; class RifleAdjustLStandActions: RifleAdjustStandBaseActions { stop = "AadjPercMstpSrasWrflDleft"; default = "AadjPercMstpSrasWrflDleft"; StopRelaxed = "AadjPercMstpSrasWrflDleft"; turnL = "AadjPercMstpSrasWrflDleft"; turnR = "AadjPercMstpSrasWrflDleft"; turnLRelaxed = "AadjPercMstpSrasWrflDleft"; turnRRelaxed = "AadjPercMstpSrasWrflDleft"; WalkF = "AadjPercMwlkSrasWrflDf_left"; WalkLF = "AadjPercMwlkSrasWrflDfl_left"; WalkRF = "AadjPercMwlkSrasWrflDfr_left"; WalkL = "AadjPercMwlkSrasWrflDl_left"; WalkR = "AadjPercMwlkSrasWrflDr_left"; WalkLB = "AadjPercMwlkSrasWrflDbl_left"; WalkRB = "AadjPercMwlkSrasWrflDbr_left"; WalkB = "AadjPercMwlkSrasWrflDb_left"; PlayerWalkF = "AadjPercMwlkSrasWrflDf_left"; PlayerWalkLF = "AadjPercMwlkSrasWrflDfl_left"; PlayerWalkRF = "AadjPercMwlkSrasWrflDfr_left"; PlayerWalkL = "AadjPercMwlkSrasWrflDl_left"; PlayerWalkR = "AadjPercMwlkSrasWrflDr_left"; PlayerWalkLB = "AadjPercMwlkSrasWrflDbl_left"; PlayerWalkRB = "AadjPercMwlkSrasWrflDbr_left"; PlayerWalkB = "AadjPercMwlkSrasWrflDb_left"; SlowF = "AadjPercMrunSrasWrflDf_left"; SlowLF = "AadjPercMrunSrasWrflDfl_left"; SlowRF = "AadjPercMrunSrasWrflDfr_left"; SlowL = "AadjPercMrunSrasWrflDl_left"; SlowR = "AadjPercMrunSrasWrflDr_left"; SlowLB = "AadjPercMrunSrasWrflDbl_left"; SlowRB = "AadjPercMrunSrasWrflDbr_left"; SlowB = "AadjPercMrunSrasWrflDb_left"; PlayerSlowF = "AadjPercMrunSrasWrflDf_left"; PlayerSlowLF = "AadjPercMrunSrasWrflDfl_left"; PlayerSlowRF = "AadjPercMrunSrasWrflDfr_left"; PlayerSlowL = "AadjPercMrunSrasWrflDl_left"; PlayerSlowR = "AadjPercMrunSrasWrflDr_left"; PlayerSlowLB = "AadjPercMrunSrasWrflDbl_left"; PlayerSlowRB = "AadjPercMrunSrasWrflDbr_left"; PlayerSlowB = "AadjPercMrunSrasWrflDb_left"; FastF = "AadjPercMevaSrasWrflDf_left"; FastLF = "AadjPercMevaSrasWrflDfl_left"; FastRF = "AadjPercMevaSrasWrflDfr_left"; FastL = "AadjPercMrunSrasWrflDl_left"; FastR = "AadjPercMrunSrasWrflDr_left"; FastLB = "AadjPercMrunSrasWrflDbl_left"; FastRB = "AadjPercMrunSrasWrflDbr_left"; FastB = "AadjPercMrunSrasWrflDb_left"; TactF = "AadjPercMtacSrasWrflDf_left"; TactLF = "AadjPercMtacSrasWrflDfl_left"; TactRF = "AadjPercMtacSrasWrflDfr_left"; TactL = "AadjPercMtacSrasWrflDl_left"; TactR = "AadjPercMtacSrasWrflDr_left"; TactLB = "AadjPercMtacSrasWrflDbl_left"; TactRB = "AadjPercMtacSrasWrflDbr_left"; TactB = "AadjPercMtacSrasWrflDb_left"; PlayerTactF = "AadjPercMtacSrasWrflDf_left"; PlayerTactLF = "AadjPercMtacSrasWrflDfl_left"; PlayerTactRF = "AadjPercMtacSrasWrflDfr_left"; PlayerTactL = "AadjPercMtacSrasWrflDl_left"; PlayerTactR = "AadjPercMtacSrasWrflDr_left"; PlayerTactLB = "AadjPercMtacSrasWrflDbl_left"; PlayerTactRB = "AadjPercMtacSrasWrflDbr_left"; PlayerTactB = "AadjPercMtacSrasWrflDb_left"; up = "AadjPknlMstpSrasWrflDleft"; down = "AadjPpneMstpSrasWrflDleft"; PlayerProne = "AadjPpneMstpSrasWrflDleft"; PlayerCrouch = "AadjPknlMstpSrasWrflDleft"; Combat = "AadjPercMstpSrasWrflDleft"; FireNotPossible = "AadjPercMstpSrasWrflDleft"; Crouch = "AadjPknlMstpSrasWrflDleft"; AdjustF = "AadjPercMstpSrasWrflDup"; AdjustLF = "AadjPercMstpSrasWrflDup"; AdjustRF = "AadjPercMstpSrasWrflDup"; AdjustB = "AadjPercMstpSrasWrflDdown"; AdjustLB = "AadjPercMstpSrasWrflDdown"; AdjustRB = "AadjPercMstpSrasWrflDdown"; AdjustL = "AadjPercMstpSrasWrflDleft"; AdjustR = "AmovPercMstpSrasWrflDnon"; }; class RifleAdjustRStandActions: RifleAdjustStandBaseActions { stop = "AadjPercMstpSrasWrflDright"; default = "AadjPercMstpSrasWrflDright"; StopRelaxed = "AadjPercMstpSrasWrflDright"; turnL = "AadjPercMstpSrasWrflDright"; turnR = "AadjPercMstpSrasWrflDright"; turnLRelaxed = "AadjPercMstpSrasWrflDright"; turnRRelaxed = "AadjPercMstpSrasWrflDright"; WalkF = "AadjPercMwlkSrasWrflDf_right"; WalkLF = "AadjPercMwlkSrasWrflDfl_right"; WalkRF = "AadjPercMwlkSrasWrflDfr_right"; WalkL = "AadjPercMwlkSrasWrflDl_right"; WalkR = "AadjPercMwlkSrasWrflDr_right"; WalkLB = "AadjPercMwlkSrasWrflDbl_right"; WalkRB = "AadjPercMwlkSrasWrflDbr_right"; WalkB = "AadjPercMwlkSrasWrflDb_right"; PlayerWalkF = "AadjPercMwlkSrasWrflDf_right"; PlayerWalkLF = "AadjPercMwlkSrasWrflDfl_right"; PlayerWalkRF = "AadjPercMwlkSrasWrflDfr_right"; PlayerWalkL = "AadjPercMwlkSrasWrflDl_right"; PlayerWalkR = "AadjPercMwlkSrasWrflDr_right"; PlayerWalkLB = "AadjPercMwlkSrasWrflDbl_right"; PlayerWalkRB = "AadjPercMwlkSrasWrflDbr_right"; PlayerWalkB = "AadjPercMwlkSrasWrflDb_right"; SlowF = "AadjPercMrunSrasWrflDf_right"; SlowLF = "AadjPercMrunSrasWrflDfl_right"; SlowRF = "AadjPercMrunSrasWrflDfr_right"; SlowL = "AadjPercMrunSrasWrflDl_right"; SlowR = "AadjPercMrunSrasWrflDr_right"; SlowLB = "AadjPercMrunSrasWrflDbl_right"; SlowRB = "AadjPercMrunSrasWrflDbr_right"; SlowB = "AadjPercMrunSrasWrflDb_right"; PlayerSlowF = "AadjPercMrunSrasWrflDf_right"; PlayerSlowLF = "AadjPercMrunSrasWrflDfl_right"; PlayerSlowRF = "AadjPercMrunSrasWrflDfr_right"; PlayerSlowL = "AadjPercMrunSrasWrflDl_right"; PlayerSlowR = "AadjPercMrunSrasWrflDr_right"; PlayerSlowLB = "AadjPercMrunSrasWrflDbl_right"; PlayerSlowRB = "AadjPercMrunSrasWrflDbr_right"; PlayerSlowB = "AadjPercMrunSrasWrflDb_right"; FastF = "AadjPercMevaSrasWrflDf_right"; FastLF = "AadjPercMevaSrasWrflDfl_right"; FastRF = "AadjPercMevaSrasWrflDfr_right"; FastL = "AadjPercMrunSrasWrflDl_right"; FastR = "AadjPercMrunSrasWrflDr_right"; FastLB = "AadjPercMrunSrasWrflDbl_right"; FastRB = "AadjPercMrunSrasWrflDbr_right"; FastB = "AadjPercMrunSrasWrflDb_right"; TactF = "AadjPercMtacSrasWrflDf_right"; TactLF = "AadjPercMtacSrasWrflDfl_right"; TactRF = "AadjPercMtacSrasWrflDfr_right"; TactL = "AadjPercMtacSrasWrflDl_right"; TactR = "AadjPercMtacSrasWrflDr_right"; TactLB = "AadjPercMtacSrasWrflDbl_right"; TactRB = "AadjPercMtacSrasWrflDbr_right"; TactB = "AadjPercMtacSrasWrflDb_right"; PlayerTactF = "AadjPercMtacSrasWrflDf_right"; PlayerTactLF = "AadjPercMtacSrasWrflDfl_right"; PlayerTactRF = "AadjPercMtacSrasWrflDfr_right"; PlayerTactL = "AadjPercMtacSrasWrflDl_right"; PlayerTactR = "AadjPercMtacSrasWrflDr_right"; PlayerTactLB = "AadjPercMtacSrasWrflDbl_right"; PlayerTactRB = "AadjPercMtacSrasWrflDbr_right"; PlayerTactB = "AadjPercMtacSrasWrflDb_right"; up = "AadjPknlMstpSrasWrflDright"; down = "AadjPpneMstpSrasWrflDright"; PlayerProne = "AadjPpneMstpSrasWrflDright"; PlayerCrouch = "AadjPknlMstpSrasWrflDright"; Combat = "AadjPercMstpSrasWrflDright"; FireNotPossible = "AadjPercMstpSrasWrflDright"; Crouch = "AadjPknlMstpSrasWrflDright"; AdjustF = "AadjPercMstpSrasWrflDup"; AdjustLF = "AadjPercMstpSrasWrflDup"; AdjustRF = "AadjPercMstpSrasWrflDup"; AdjustB = "AadjPercMstpSrasWrflDdown"; AdjustLB = "AadjPercMstpSrasWrflDdown"; AdjustRB = "AadjPercMstpSrasWrflDdown"; AdjustL = "AmovPercMstpSrasWrflDnon"; AdjustR = "AadjPercMstpSrasWrflDright"; }; class RifleAdjustFStandActions: RifleAdjustStandBaseActions { stop = "AadjPercMstpSrasWrflDup"; default = "AadjPercMstpSrasWrflDup"; StopRelaxed = "AadjPercMstpSrasWrflDup"; turnL = "AadjPercMstpSrasWrflDup"; turnR = "AadjPercMstpSrasWrflDup"; turnLRelaxed = "AadjPercMstpSrasWrflDup"; turnRRelaxed = "AadjPercMstpSrasWrflDup"; WalkF = "AadjPercMwlkSrasWrflDf_up"; WalkLF = "AadjPercMwlkSrasWrflDfl_up"; WalkRF = "AadjPercMwlkSrasWrflDfr_up"; WalkL = "AadjPercMwlkSrasWrflDl_up"; WalkR = "AadjPercMwlkSrasWrflDr_up"; WalkLB = "AadjPercMwlkSrasWrflDbl_up"; WalkRB = "AadjPercMwlkSrasWrflDbr_up"; WalkB = "AadjPercMwlkSrasWrflDb_up"; PlayerWalkF = "AadjPercMwlkSrasWrflDf_up"; PlayerWalkLF = "AadjPercMwlkSrasWrflDfl_up"; PlayerWalkRF = "AadjPercMwlkSrasWrflDfr_up"; PlayerWalkL = "AadjPercMwlkSrasWrflDl_up"; PlayerWalkR = "AadjPercMwlkSrasWrflDr_up"; PlayerWalkLB = "AadjPercMwlkSrasWrflDbl_up"; PlayerWalkRB = "AadjPercMwlkSrasWrflDbr_up"; PlayerWalkB = "AadjPercMwlkSrasWrflDb_up"; SlowF = "AadjPercMrunSrasWrflDf_up"; SlowLF = "AadjPercMrunSrasWrflDfl_up"; SlowRF = "AadjPercMrunSrasWrflDfr_up"; SlowL = "AadjPercMrunSrasWrflDl_up"; SlowR = "AadjPercMrunSrasWrflDr_up"; SlowLB = "AadjPercMrunSrasWrflDbl_up"; SlowRB = "AadjPercMrunSrasWrflDbr_up"; SlowB = "AadjPercMrunSrasWrflDb_up"; PlayerSlowF = "AadjPercMrunSrasWrflDf_up"; PlayerSlowLF = "AadjPercMrunSrasWrflDfl_up"; PlayerSlowRF = "AadjPercMrunSrasWrflDfr_up"; PlayerSlowL = "AadjPercMrunSrasWrflDl_up"; PlayerSlowR = "AadjPercMrunSrasWrflDr_up"; PlayerSlowLB = "AadjPercMrunSrasWrflDbl_up"; PlayerSlowRB = "AadjPercMrunSrasWrflDbr_up"; PlayerSlowB = "AadjPercMrunSrasWrflDb_up"; FastF = "AadjPercMevaSrasWrflDf_up"; FastLF = "AadjPercMevaSrasWrflDfl_up"; FastRF = "AadjPercMevaSrasWrflDfr_up"; FastL = "AadjPercMrunSrasWrflDl_up"; FastR = "AadjPercMrunSrasWrflDr_up"; FastLB = "AadjPercMrunSrasWrflDbl_up"; FastRB = "AadjPercMrunSrasWrflDbr_up"; FastB = "AadjPercMrunSrasWrflDb_up"; TactF = "AadjPercMtacSrasWrflDf_up"; TactLF = "AadjPercMtacSrasWrflDfl_up"; TactRF = "AadjPercMtacSrasWrflDfr_up"; TactL = "AadjPercMtacSrasWrflDl_up"; TactR = "AadjPercMtacSrasWrflDr_up"; TactLB = "AadjPercMtacSrasWrflDbl_up"; TactRB = "AadjPercMtacSrasWrflDbr_up"; TactB = "AadjPercMtacSrasWrflDb_up"; PlayerTactF = "AadjPercMtacSrasWrflDf_up"; PlayerTactLF = "AadjPercMtacSrasWrflDfl_up"; PlayerTactRF = "AadjPercMtacSrasWrflDfr_up"; PlayerTactL = "AadjPercMtacSrasWrflDl_up"; PlayerTactR = "AadjPercMtacSrasWrflDr_up"; PlayerTactLB = "AadjPercMtacSrasWrflDbl_up"; PlayerTactRB = "AadjPercMtacSrasWrflDbr_up"; PlayerTactB = "AadjPercMtacSrasWrflDb_up"; up = "AadjPknlMstpSrasWrflDup"; PlayerCrouch = "AadjPknlMstpSrasWrflDup"; Combat = "AadjPercMstpSrasWrflDup"; FireNotPossible = "AadjPercMstpSrasWrflDup"; Crouch = "AadjPknlMstpSrasWrflDup"; AdjustF = "AadjPercMstpSrasWrflDup"; AdjustLF = "AadjPercMstpSrasWrflDup"; AdjustRF = "AadjPercMstpSrasWrflDup"; AdjustB = "AmovPercMstpSrasWrflDnon"; AdjustL = "AadjPercMstpSrasWrflDleft"; AdjustR = "AadjPercMstpSrasWrflDright"; }; class RifleAdjustBStandActions: RifleAdjustStandBaseActions { stop = "AadjPercMstpSrasWrflDdown"; default = "AadjPercMstpSrasWrflDdown"; StopRelaxed = "AadjPercMstpSrasWrflDdown"; turnL = "AadjPercMstpSrasWrflDdown"; turnR = "AadjPercMstpSrasWrflDdown"; turnLRelaxed = "AadjPercMstpSrasWrflDdown"; turnRRelaxed = "AadjPercMstpSrasWrflDdown"; WalkF = "AadjPercMwlkSrasWrflDf_down"; WalkLF = "AadjPercMwlkSrasWrflDfl_down"; WalkRF = "AadjPercMwlkSrasWrflDfr_down"; WalkL = "AadjPercMwlkSrasWrflDl_down"; WalkR = "AadjPercMwlkSrasWrflDr_down"; WalkLB = "AadjPercMwlkSrasWrflDbl_down"; WalkRB = "AadjPercMwlkSrasWrflDbr_down"; WalkB = "AadjPercMwlkSrasWrflDb_down"; PlayerWalkF = "AadjPercMwlkSrasWrflDf_down"; PlayerWalkLF = "AadjPercMwlkSrasWrflDfl_down"; PlayerWalkRF = "AadjPercMwlkSrasWrflDfr_down"; PlayerWalkL = "AadjPercMwlkSrasWrflDl_down"; PlayerWalkR = "AadjPercMwlkSrasWrflDr_down"; PlayerWalkLB = "AadjPercMwlkSrasWrflDbl_down"; PlayerWalkRB = "AadjPercMwlkSrasWrflDbr_down"; PlayerWalkB = "AadjPercMwlkSrasWrflDb_down"; SlowF = "AadjPercMrunSrasWrflDf_down"; SlowLF = "AadjPercMrunSrasWrflDfl_down"; SlowRF = "AadjPercMrunSrasWrflDfr_down"; SlowL = "AadjPercMrunSrasWrflDl_down"; SlowR = "AadjPercMrunSrasWrflDr_down"; SlowLB = "AadjPercMrunSrasWrflDbl_down"; SlowRB = "AadjPercMrunSrasWrflDbr_down"; SlowB = "AadjPercMrunSrasWrflDb_down"; PlayerSlowF = "AadjPercMrunSrasWrflDf_down"; PlayerSlowLF = "AadjPercMrunSrasWrflDfl_down"; PlayerSlowRF = "AadjPercMrunSrasWrflDfr_down"; PlayerSlowL = "AadjPercMrunSrasWrflDl_down"; PlayerSlowR = "AadjPercMrunSrasWrflDr_down"; PlayerSlowLB = "AadjPercMrunSrasWrflDbl_down"; PlayerSlowRB = "AadjPercMrunSrasWrflDbr_down"; PlayerSlowB = "AadjPercMrunSrasWrflDb_down"; FastF = "AadjPercMevaSrasWrflDf_down"; FastLF = "AadjPercMevaSrasWrflDfl_down"; FastRF = "AadjPercMevaSrasWrflDfr_down"; FastL = "AadjPercMrunSrasWrflDl_down"; FastR = "AadjPercMrunSrasWrflDr_down"; FastLB = "AadjPercMrunSrasWrflDbl_down"; FastRB = "AadjPercMrunSrasWrflDbr_down"; FastB = "AadjPercMrunSrasWrflDb_down"; TactF = "AadjPercMtacSrasWrflDf_down"; TactLF = "AadjPercMtacSrasWrflDfl_down"; TactRF = "AadjPercMtacSrasWrflDfr_down"; TactL = "AadjPercMtacSrasWrflDl_down"; TactR = "AadjPercMtacSrasWrflDr_down"; TactLB = "AadjPercMtacSrasWrflDbl_down"; TactRB = "AadjPercMtacSrasWrflDbr_down"; TactB = "AadjPercMtacSrasWrflDb_down"; PlayerTactF = "AadjPercMtacSrasWrflDf_down"; PlayerTactLF = "AadjPercMtacSrasWrflDfl_down"; PlayerTactRF = "AadjPercMtacSrasWrflDfr_down"; PlayerTactL = "AadjPercMtacSrasWrflDl_down"; PlayerTactR = "AadjPercMtacSrasWrflDr_down"; PlayerTactLB = "AadjPercMtacSrasWrflDbl_down"; PlayerTactRB = "AadjPercMtacSrasWrflDbr_down"; PlayerTactB = "AadjPercMtacSrasWrflDb_down"; up = "AadjPknlMstpSrasWrflDdown"; downDegree = "ManPosCombat"; PlayerCrouch = "AadjPknlMstpSrasWrflDdown"; Combat = "AadjPercMstpSrasWrflDdown"; FireNotPossible = "AadjPercMstpSrasWrflDdown"; Crouch = "AadjPknlMstpSrasWrflDdown"; AdjustF = "AmovPercMstpSrasWrflDnon"; AdjustB = "AadjPknlMstpSrasWrflDup"; AdjustL = "AadjPercMstpSrasWrflDleft"; AdjustR = "AadjPercMstpSrasWrflDright"; }; class RifleAdjustKneelBaseActions: RifleKneelActions { Lying = ""; Crouch = ""; AdjustF = "AadjPknlMstpSrasWrflDup"; AdjustLF = "AadjPknlMstpSrasWrflDup"; AdjustRF = "AadjPknlMstpSrasWrflDup"; AdjustB = "AadjPknlMstpSrasWrflDdown"; AdjustLB = "AadjPknlMstpSrasWrflDdown"; AdjustRB = "AadjPknlMstpSrasWrflDdown"; AdjustL = "AadjPknlMstpSrasWrflDleft"; AdjustR = "AadjPknlMstpSrasWrflDright"; }; class RifleAdjustLKneelActions: RifleAdjustKneelBaseActions { stop = "AadjPknlMstpSrasWrflDleft"; default = "AadjPknlMstpSrasWrflDleft"; StopRelaxed = "AadjPknlMstpSrasWrflDleft"; turnL = "AadjPknlMstpSrasWrflDleft"; turnR = "AadjPknlMstpSrasWrflDleft"; turnLRelaxed = "AadjPknlMstpSrasWrflDleft"; turnRRelaxed = "AadjPknlMstpSrasWrflDleft"; WalkF = "AadjPknlMwlkSrasWrflDf_left"; WalkLF = "AadjPknlMwlkSrasWrflDfl_left"; WalkRF = "AadjPknlMwlkSrasWrflDfr_left"; WalkL = "AadjPknlMwlkSrasWrflDl_left"; WalkR = "AadjPknlMwlkSrasWrflDr_left"; WalkLB = "AadjPknlMwlkSrasWrflDbl_left"; WalkRB = "AadjPknlMwlkSrasWrflDbr_left"; WalkB = "AadjPknlMwlkSrasWrflDb_left"; PlayerWalkF = "AadjPknlMwlkSrasWrflDf_left"; PlayerWalkLF = "AadjPknlMwlkSrasWrflDfl_left"; PlayerWalkRF = "AadjPknlMwlkSrasWrflDfr_left"; PlayerWalkL = "AadjPknlMwlkSrasWrflDl_left"; PlayerWalkR = "AadjPknlMwlkSrasWrflDr_left"; PlayerWalkLB = "AadjPknlMwlkSrasWrflDbl_left"; PlayerWalkRB = "AadjPknlMwlkSrasWrflDbr_left"; PlayerWalkB = "AadjPknlMwlkSrasWrflDb_left"; SlowF = "AadjPknlMrunSrasWrflDf_left"; SlowLF = "AadjPknlMrunSrasWrflDfl_left"; SlowRF = "AadjPknlMrunSrasWrflDfr_left"; SlowL = "AadjPknlMrunSrasWrflDl_left"; SlowR = "AadjPknlMrunSrasWrflDr_left"; SlowLB = "AadjPknlMrunSrasWrflDbl_left"; SlowRB = "AadjPknlMrunSrasWrflDbr_left"; SlowB = "AadjPknlMrunSrasWrflDb_left"; PlayerSlowF = "AadjPknlMrunSrasWrflDf_left"; PlayerSlowLF = "AadjPknlMrunSrasWrflDfl_left"; PlayerSlowRF = "AadjPknlMrunSrasWrflDfr_left"; PlayerSlowL = "AadjPknlMrunSrasWrflDl_left"; PlayerSlowR = "AadjPknlMrunSrasWrflDr_left"; PlayerSlowLB = "AadjPknlMrunSrasWrflDbl_left"; PlayerSlowRB = "AadjPknlMrunSrasWrflDbr_left"; PlayerSlowB = "AadjPknlMrunSrasWrflDb_left"; FastF = "AadjPknlMevaSrasWrflDf_left"; FastLF = "AadjPknlMevaSrasWrflDfl_left"; FastRF = "AadjPknlMevaSrasWrflDfr_left"; FastL = "AadjPknlMrunSrasWrflDl_left"; FastR = "AadjPknlMrunSrasWrflDr_left"; FastLB = "AadjPknlMrunSrasWrflDbl_left"; FastRB = "AadjPknlMrunSrasWrflDbr_left"; FastB = "AadjPknlMrunSrasWrflDb_left"; TactF = "AadjPknlMtacSrasWrflDf_left"; TactLF = "AadjPknlMtacSrasWrflDfl_left"; TactRF = "AadjPknlMtacSrasWrflDfr_left"; TactL = "AadjPknlMtacSrasWrflDl_left"; TactR = "AadjPknlMtacSrasWrflDr_left"; TactLB = "AadjPknlMtacSrasWrflDbl_left"; TactRB = "AadjPknlMtacSrasWrflDbr_left"; TactB = "AadjPknlMtacSrasWrflDb_left"; PlayerTactF = "AadjPknlMtacSrasWrflDf_left"; PlayerTactLF = "AadjPknlMtacSrasWrflDfl_left"; PlayerTactRF = "AadjPknlMtacSrasWrflDfr_left"; PlayerTactL = "AadjPknlMtacSrasWrflDl_left"; PlayerTactR = "AadjPknlMtacSrasWrflDr_left"; PlayerTactLB = "AadjPknlMtacSrasWrflDbl_left"; PlayerTactRB = "AadjPknlMtacSrasWrflDbr_left"; PlayerTactB = "AadjPknlMtacSrasWrflDb_left"; up = "AadjPercMstpSrasWrflDleft"; upDegree = "ManPosCombat"; PlayerStand = "AadjPercMstpSrasWrflDleft"; PlayerCrouch = "AmovPknlMstpSrasWrflDnon"; Combat = "AadjPknlMstpSrasWrflDleft"; FireNotPossible = "AadjPknlMstpSrasWrflDleft"; Stand = "AmovPknlMstpSlowWrflDnon"; AdjustR = "AmovPknlMstpSrasWrflDnon"; down = "AadjPpneMstpSrasWrflDleft"; PlayerProne = "AadjPpneMstpSrasWrflDleft"; }; class RifleAdjustRKneelActions: RifleAdjustKneelBaseActions { stop = "AadjPknlMstpSrasWrflDright"; default = "AadjPknlMstpSrasWrflDright"; StopRelaxed = "AadjPknlMstpSrasWrflDright"; turnL = "AadjPknlMstpSrasWrflDright"; turnR = "AadjPknlMstpSrasWrflDright"; turnLRelaxed = "AadjPknlMstpSrasWrflDright"; turnRRelaxed = "AadjPknlMstpSrasWrflDright"; WalkF = "AadjPknlMwlkSrasWrflDf_right"; WalkLF = "AadjPknlMwlkSrasWrflDfl_right"; WalkRF = "AadjPknlMwlkSrasWrflDfr_right"; WalkL = "AadjPknlMwlkSrasWrflDl_right"; WalkR = "AadjPknlMwlkSrasWrflDr_right"; WalkLB = "AadjPknlMwlkSrasWrflDbl_right"; WalkRB = "AadjPknlMwlkSrasWrflDbr_right"; WalkB = "AadjPknlMwlkSrasWrflDb_right"; PlayerWalkF = "AadjPknlMwlkSrasWrflDf_right"; PlayerWalkLF = "AadjPknlMwlkSrasWrflDfl_right"; PlayerWalkRF = "AadjPknlMwlkSrasWrflDfr_right"; PlayerWalkL = "AadjPknlMwlkSrasWrflDl_right"; PlayerWalkR = "AadjPknlMwlkSrasWrflDr_right"; PlayerWalkLB = "AadjPknlMwlkSrasWrflDbl_right"; PlayerWalkRB = "AadjPknlMwlkSrasWrflDbr_right"; PlayerWalkB = "AadjPknlMwlkSrasWrflDb_right"; SlowF = "AadjPknlMrunSrasWrflDf_right"; SlowLF = "AadjPknlMrunSrasWrflDfl_right"; SlowRF = "AadjPknlMrunSrasWrflDfr_right"; SlowL = "AadjPknlMrunSrasWrflDl_right"; SlowR = "AadjPknlMrunSrasWrflDr_right"; SlowLB = "AadjPknlMrunSrasWrflDbl_right"; SlowRB = "AadjPknlMrunSrasWrflDbr_right"; SlowB = "AadjPknlMrunSrasWrflDb_right"; PlayerSlowF = "AadjPknlMrunSrasWrflDf_right"; PlayerSlowLF = "AadjPknlMrunSrasWrflDfl_right"; PlayerSlowRF = "AadjPknlMrunSrasWrflDfr_right"; PlayerSlowL = "AadjPknlMrunSrasWrflDl_right"; PlayerSlowR = "AadjPknlMrunSrasWrflDr_right"; PlayerSlowLB = "AadjPknlMrunSrasWrflDbl_right"; PlayerSlowRB = "AadjPknlMrunSrasWrflDbr_right"; PlayerSlowB = "AadjPknlMrunSrasWrflDb_right"; FastF = "AadjPknlMevaSrasWrflDf_right"; FastLF = "AadjPknlMevaSrasWrflDfl_right"; FastRF = "AadjPknlMevaSrasWrflDfr_right"; FastL = "AadjPknlMrunSrasWrflDl_right"; FastR = "AadjPknlMrunSrasWrflDr_right"; FastLB = "AadjPknlMrunSrasWrflDbl_right"; FastRB = "AadjPknlMrunSrasWrflDbr_right"; FastB = "AadjPknlMrunSrasWrflDb_right"; TactF = "AadjPknlMtacSrasWrflDf_right"; TactLF = "AadjPknlMtacSrasWrflDfl_right"; TactRF = "AadjPknlMtacSrasWrflDfr_right"; TactL = "AadjPknlMtacSrasWrflDl_right"; TactR = "AadjPknlMtacSrasWrflDr_right"; TactLB = "AadjPknlMtacSrasWrflDbl_right"; TactRB = "AadjPknlMtacSrasWrflDbr_right"; TactB = "AadjPknlMtacSrasWrflDb_right"; PlayerTactF = "AadjPknlMtacSrasWrflDf_right"; PlayerTactLF = "AadjPknlMtacSrasWrflDfl_right"; PlayerTactRF = "AadjPknlMtacSrasWrflDfr_right"; PlayerTactL = "AadjPknlMtacSrasWrflDl_right"; PlayerTactR = "AadjPknlMtacSrasWrflDr_right"; PlayerTactLB = "AadjPknlMtacSrasWrflDbl_right"; PlayerTactRB = "AadjPknlMtacSrasWrflDbr_right"; PlayerTactB = "AadjPknlMtacSrasWrflDb_right"; up = "AadjPercMstpSrasWrflDright"; upDegree = "ManPosCombat"; PlayerStand = "AadjPercMstpSrasWrflDright"; PlayerCrouch = "AmovPknlMstpSrasWrflDnon"; Combat = "AadjPknlMstpSrasWrflDright"; FireNotPossible = "AadjPknlMstpSrasWrflDright"; Stand = "AmovPknlMstpSlowWrflDnon"; AdjustL = "AmovPknlMstpSrasWrflDnon"; down = "AadjPpneMstpSrasWrflDright"; PlayerProne = "AadjPpneMstpSrasWrflDright"; }; class RifleAdjustFKneelActions: RifleAdjustKneelBaseActions { stop = "AadjPknlMstpSrasWrflDup"; default = "AadjPknlMstpSrasWrflDup"; StopRelaxed = "AadjPknlMstpSrasWrflDup"; turnL = "AadjPknlMstpSrasWrflDup"; turnR = "AadjPknlMstpSrasWrflDup"; turnLRelaxed = "AadjPknlMstpSrasWrflDup"; turnRRelaxed = "AadjPknlMstpSrasWrflDup"; WalkF = "AadjPknlMwlkSrasWrflDf_up"; WalkLF = "AadjPknlMwlkSrasWrflDfl_up"; WalkRF = "AadjPknlMwlkSrasWrflDfr_up"; WalkL = "AadjPknlMwlkSrasWrflDl_up"; WalkR = "AadjPknlMwlkSrasWrflDr_up"; WalkLB = "AadjPknlMwlkSrasWrflDbl_up"; WalkRB = "AadjPknlMwlkSrasWrflDbr_up"; WalkB = "AadjPknlMwlkSrasWrflDb_up"; PlayerWalkF = "AadjPknlMwlkSrasWrflDf_up"; PlayerWalkLF = "AadjPknlMwlkSrasWrflDfl_up"; PlayerWalkRF = "AadjPknlMwlkSrasWrflDfr_up"; PlayerWalkL = "AadjPknlMwlkSrasWrflDl_up"; PlayerWalkR = "AadjPknlMwlkSrasWrflDr_up"; PlayerWalkLB = "AadjPknlMwlkSrasWrflDbl_up"; PlayerWalkRB = "AadjPknlMwlkSrasWrflDbr_up"; PlayerWalkB = "AadjPknlMwlkSrasWrflDb_up"; SlowF = "AadjPknlMrunSrasWrflDf_up"; SlowLF = "AadjPknlMrunSrasWrflDfl_up"; SlowRF = "AadjPknlMrunSrasWrflDfr_up"; SlowL = "AadjPknlMrunSrasWrflDl_up"; SlowR = "AadjPknlMrunSrasWrflDr_up"; SlowLB = "AadjPknlMrunSrasWrflDbl_up"; SlowRB = "AadjPknlMrunSrasWrflDbr_up"; SlowB = "AadjPknlMrunSrasWrflDb_up"; PlayerSlowF = "AadjPknlMrunSrasWrflDf_up"; PlayerSlowLF = "AadjPknlMrunSrasWrflDfl_up"; PlayerSlowRF = "AadjPknlMrunSrasWrflDfr_up"; PlayerSlowL = "AadjPknlMrunSrasWrflDl_up"; PlayerSlowR = "AadjPknlMrunSrasWrflDr_up"; PlayerSlowLB = "AadjPknlMrunSrasWrflDbl_up"; PlayerSlowRB = "AadjPknlMrunSrasWrflDbr_up"; PlayerSlowB = "AadjPknlMrunSrasWrflDb_up"; FastF = "AadjPknlMevaSrasWrflDf_up"; FastLF = "AadjPknlMevaSrasWrflDfl_up"; FastRF = "AadjPknlMevaSrasWrflDfr_up"; FastL = "AadjPknlMrunSrasWrflDl_up"; FastR = "AadjPknlMrunSrasWrflDr_up"; FastLB = "AadjPknlMrunSrasWrflDbl_up"; FastRB = "AadjPknlMrunSrasWrflDbr_up"; FastB = "AadjPknlMrunSrasWrflDb_up"; TactF = "AadjPknlMtacSrasWrflDf_up"; TactLF = "AadjPknlMtacSrasWrflDfl_up"; TactRF = "AadjPknlMtacSrasWrflDfr_up"; TactL = "AadjPknlMtacSrasWrflDl_up"; TactR = "AadjPknlMtacSrasWrflDr_up"; TactLB = "AadjPknlMtacSrasWrflDbl_up"; TactRB = "AadjPknlMtacSrasWrflDbr_up"; TactB = "AadjPknlMtacSrasWrflDb_up"; PlayerTactF = "AadjPknlMtacSrasWrflDf_up"; PlayerTactLF = "AadjPknlMtacSrasWrflDfl_up"; PlayerTactRF = "AadjPknlMtacSrasWrflDfr_up"; PlayerTactL = "AadjPknlMtacSrasWrflDl_up"; PlayerTactR = "AadjPknlMtacSrasWrflDr_up"; PlayerTactLB = "AadjPknlMtacSrasWrflDbl_up"; PlayerTactRB = "AadjPknlMtacSrasWrflDbr_up"; PlayerTactB = "AadjPknlMtacSrasWrflDb_up"; up = "AadjPercMstpSrasWrflDup"; upDegree = "ManPosCombat"; PlayerStand = "AadjPercMstpSrasWrflDup"; PlayerCrouch = "AmovPknlMstpSrasWrflDnon"; Combat = "AadjPknlMstpSrasWrflDup"; FireNotPossible = "AadjPknlMstpSrasWrflDup"; Stand = "AmovPknlMstpSlowWrflDnon"; AdjustF = "AadjPercMstpSrasWrflDdown"; AdjustB = "AmovPknlMstpSrasWrflDnon"; }; class RifleAdjustBKneelActions: RifleAdjustKneelBaseActions { stop = "AadjPknlMstpSrasWrflDdown"; default = "AadjPknlMstpSrasWrflDdown"; StopRelaxed = "AadjPknlMstpSrasWrflDdown"; turnL = "AadjPknlMstpSrasWrflDdown"; turnR = "AadjPknlMstpSrasWrflDdown"; turnLRelaxed = "AadjPknlMstpSrasWrflDdown"; turnRRelaxed = "AadjPknlMstpSrasWrflDdown"; WalkF = "AadjPknlMwlkSrasWrflDf_down"; WalkLF = "AadjPknlMwlkSrasWrflDfl_down"; WalkRF = "AadjPknlMwlkSrasWrflDfr_down"; WalkL = "AadjPknlMwlkSrasWrflDl_down"; WalkR = "AadjPknlMwlkSrasWrflDr_down"; WalkLB = "AadjPknlMwlkSrasWrflDbl_down"; WalkRB = "AadjPknlMwlkSrasWrflDbr_down"; WalkB = "AadjPknlMwlkSrasWrflDb_down"; PlayerWalkF = "AadjPknlMwlkSrasWrflDf_down"; PlayerWalkLF = "AadjPknlMwlkSrasWrflDfl_down"; PlayerWalkRF = "AadjPknlMwlkSrasWrflDfr_down"; PlayerWalkL = "AadjPknlMwlkSrasWrflDl_down"; PlayerWalkR = "AadjPknlMwlkSrasWrflDr_down"; PlayerWalkLB = "AadjPknlMwlkSrasWrflDbl_down"; PlayerWalkRB = "AadjPknlMwlkSrasWrflDbr_down"; PlayerWalkB = "AadjPknlMwlkSrasWrflDb_down"; SlowF = "AadjPknlMrunSrasWrflDf_down"; SlowLF = "AadjPknlMrunSrasWrflDfl_down"; SlowRF = "AadjPknlMrunSrasWrflDfr_down"; SlowL = "AadjPknlMrunSrasWrflDl_down"; SlowR = "AadjPknlMrunSrasWrflDr_down"; SlowLB = "AadjPknlMrunSrasWrflDbl_down"; SlowRB = "AadjPknlMrunSrasWrflDbr_down"; SlowB = "AadjPknlMrunSrasWrflDb_down"; PlayerSlowF = "AadjPknlMrunSrasWrflDf_down"; PlayerSlowLF = "AadjPknlMrunSrasWrflDfl_down"; PlayerSlowRF = "AadjPknlMrunSrasWrflDfr_down"; PlayerSlowL = "AadjPknlMrunSrasWrflDl_down"; PlayerSlowR = "AadjPknlMrunSrasWrflDr_down"; PlayerSlowLB = "AadjPknlMrunSrasWrflDbl_down"; PlayerSlowRB = "AadjPknlMrunSrasWrflDbr_down"; PlayerSlowB = "AadjPknlMrunSrasWrflDb_down"; FastF = "AadjPknlMevaSrasWrflDf_down"; FastLF = "AadjPknlMevaSrasWrflDfl_down"; FastRF = "AadjPknlMevaSrasWrflDfr_down"; FastL = "AadjPknlMrunSrasWrflDl_down"; FastR = "AadjPknlMrunSrasWrflDr_down"; FastLB = "AadjPknlMrunSrasWrflDbl_down"; FastRB = "AadjPknlMrunSrasWrflDbr_down"; FastB = "AadjPknlMrunSrasWrflDb_down"; TactF = "AadjPknlMtacSrasWrflDf_down"; TactLF = "AadjPknlMtacSrasWrflDfl_down"; TactRF = "AadjPknlMtacSrasWrflDfr_down"; TactL = "AadjPknlMtacSrasWrflDl_down"; TactR = "AadjPknlMtacSrasWrflDr_down"; TactLB = "AadjPknlMtacSrasWrflDbl_down"; TactRB = "AadjPknlMtacSrasWrflDbr_down"; TactB = "AadjPknlMtacSrasWrflDb_down"; PlayerTactF = "AadjPknlMtacSrasWrflDf_down"; PlayerTactLF = "AadjPknlMtacSrasWrflDfl_down"; PlayerTactRF = "AadjPknlMtacSrasWrflDfr_down"; PlayerTactL = "AadjPknlMtacSrasWrflDl_down"; PlayerTactR = "AadjPknlMtacSrasWrflDr_down"; PlayerTactLB = "AadjPknlMtacSrasWrflDbl_down"; PlayerTactRB = "AadjPknlMtacSrasWrflDbr_down"; PlayerTactB = "AadjPknlMtacSrasWrflDb_down"; up = "AadjPercMstpSrasWrflDdown"; downDegree = "ManPosCombat"; PlayerStand = "AadjPercMstpSrasWrflDdown"; PlayerCrouch = "AmovPknlMstpSrasWrflDnon"; Combat = "AadjPknlMstpSrasWrflDdown"; FireNotPossible = "AadjPknlMstpSrasWrflDdown"; Stand = "AmovPknlMstpSlowWrflDnon"; AdjustF = "AmovPknlMstpSrasWrflDnon"; AdjustB = "AadjPpneMstpSrasWrflDup"; }; class RifleAdjustLStandActionsRunF: RifleAdjustLStandActions { PlayerStand = "AadjPercMtacSrasWrflDf_left"; PlayerCrouch = "AadjPknlMrunSrasWrflDf_left"; Up = "AadjPknlMrunSrasWrflDf_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLStandActionsWlkF: RifleAdjustLStandActions { PlayerCrouch = "AadjPknlMwlkSrasWrflDf_left"; Up = "AadjPknlMwlkSrasWrflDf_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLStandActionsRunFL: RifleAdjustLStandActions { PlayerStand = "AadjPercMtacSrasWrflDfl_left"; PlayerCrouch = "AadjPknlMrunSrasWrflDfl_left"; Up = "AadjPknlMrunSrasWrflDfl_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLStandActionsWlkFL: RifleAdjustLStandActions { PlayerCrouch = "AadjPknlMwlkSrasWrflDfl_left"; Up = "AadjPknlMwlkSrasWrflDfl_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLStandActionsRunL: RifleAdjustLStandActions { PlayerStand = "AadjPercMtacSrasWrflDl_left"; PlayerCrouch = "AadjPknlMrunSrasWrflDl_left"; Up = "AadjPknlMrunSrasWrflDl_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLStandActionsWlkL: RifleAdjustLStandActions { PlayerCrouch = "AadjPknlMwlkSrasWrflDl_left"; Up = "AadjPknlMwlkSrasWrflDl_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLStandActionsRunBL: RifleAdjustLStandActions { PlayerStand = "AadjPercMtacSrasWrflDbl_left"; PlayerCrouch = "AadjPknlMrunSrasWrflDbl_left"; Up = "AadjPknlMrunSrasWrflDbl_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLStandActionsWlkBL: RifleAdjustLStandActions { PlayerCrouch = "AadjPknlMwlkSrasWrflDbl_left"; Up = "AadjPknlMwlkSrasWrflDbl_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLStandActionsRunB: RifleAdjustLStandActions { PlayerStand = "AadjPercMtacSrasWrflDb_left"; PlayerCrouch = "AadjPknlMrunSrasWrflDb_left"; Up = "AadjPknlMrunSrasWrflDb_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLStandActionsWlkB: RifleAdjustLStandActions { PlayerCrouch = "AadjPknlMwlkSrasWrflDb_left"; Up = "AadjPknlMwlkSrasWrflDb_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLStandActionsRunBR: RifleAdjustLStandActions { PlayerStand = "AadjPercMtacSrasWrflDbr_left"; PlayerCrouch = "AadjPknlMrunSrasWrflDbr_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLStandActionsWlkBR: RifleAdjustLStandActions { PlayerCrouch = "AadjPknlMwlkSrasWrflDbr_left"; Up = "AadjPknlMwlkSrasWrflDbr_left"; Stand = "AadjPercMwlkSrasWrflDbr_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLStandActionsRunR: RifleAdjustLStandActions { PlayerStand = "AadjPercMtacSrasWrflDr_left"; PlayerCrouch = "AadjPknlMrunSrasWrflDr_left"; Up = "AadjPknlMrunSrasWrflDr_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLStandActionsWlkR: RifleAdjustLStandActions { PlayerCrouch = "AadjPknlMwlkSrasWrflDr_left"; Up = "AadjPknlMwlkSrasWrflDr_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLStandActionsRunFR: RifleAdjustLStandActions { PlayerStand = "AadjPercMtacSrasWrflDfr_left"; PlayerCrouch = "AadjPknlMrunSrasWrflDfr_left"; Up = "AadjPknlMrunSrasWrflDfr_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLStandActionsWlkFR: RifleAdjustLStandActions { PlayerCrouch = "AadjPknlMwlkSrasWrflDfr_left"; Up = "AadjPknlMwlkSrasWrflDfr_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLStandEvasiveActionsF: RifleAdjustLStandActions { PlayerCrouch = "AadjPknlMevaSrasWrflDf_left"; Up = "AadjPknlMevaSrasWrflDf_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLStandEvasiveActionsFR: RifleAdjustLStandActions { PlayerCrouch = "AadjPknlMevaSrasWrflDfr_left"; Up = "AadjPknlMevaSrasWrflDfr_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLStandEvasiveActionsFL: RifleAdjustLStandActions { PlayerCrouch = "AadjPknlMevaSrasWrflDfl_left"; Up = "AadjPknlMevaSrasWrflDfl_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRStandActionsRunF: RifleAdjustRStandActions { PlayerStand = "AadjPercMtacSrasWrflDf_right"; PlayerCrouch = "AadjPknlMrunSrasWrflDf_right"; Up = "AadjPknlMrunSrasWrflDf_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRStandActionsWlkF: RifleAdjustRStandActions { PlayerCrouch = "AadjPknlMwlkSrasWrflDf_right"; Up = "AadjPknlMwlkSrasWrflDf_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRStandActionsRunFL: RifleAdjustRStandActions { PlayerStand = "AadjPercMtacSrasWrflDfl_right"; PlayerCrouch = "AadjPknlMrunSrasWrflDfl_right"; Up = "AadjPknlMrunSrasWrflDfl_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRStandActionsWlkFL: RifleAdjustRStandActions { PlayerCrouch = "AadjPknlMwlkSrasWrflDfl_right"; Up = "AadjPknlMwlkSrasWrflDfl_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRStandActionsRunL: RifleAdjustRStandActions { PlayerStand = "AadjPercMtacSrasWrflDl_right"; PlayerCrouch = "AadjPknlMrunSrasWrflDl_right"; Up = "AadjPknlMrunSrasWrflDl_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRStandActionsWlkL: RifleAdjustRStandActions { PlayerCrouch = "AadjPknlMwlkSrasWrflDl_right"; Up = "AadjPknlMwlkSrasWrflDl_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRStandActionsRunBL: RifleAdjustRStandActions { PlayerStand = "AadjPercMtacSrasWrflDbl_right"; PlayerCrouch = "AadjPknlMrunSrasWrflDbl_right"; Up = "AadjPknlMrunSrasWrflDbl_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRStandActionsWlkBL: RifleAdjustRStandActions { PlayerCrouch = "AadjPknlMwlkSrasWrflDbl_right"; Up = "AadjPknlMwlkSrasWrflDbl_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRStandActionsRunB: RifleAdjustRStandActions { PlayerStand = "AadjPercMtacSrasWrflDb_right"; PlayerCrouch = "AadjPknlMrunSrasWrflDb_right"; Up = "AadjPknlMrunSrasWrflDb_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRStandActionsWlkB: RifleAdjustRStandActions { PlayerCrouch = "AadjPknlMwlkSrasWrflDb_right"; Up = "AadjPknlMwlkSrasWrflDb_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRStandActionsRunBR: RifleAdjustRStandActions { PlayerStand = "AadjPercMtacSrasWrflDbr_right"; PlayerCrouch = "AadjPknlMrunSrasWrflDbr_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRStandActionsWlkBR: RifleAdjustRStandActions { PlayerCrouch = "AadjPknlMwlkSrasWrflDbr_right"; Up = "AadjPknlMwlkSrasWrflDbr_right"; Stand = "AadjPercMwlkSrasWrflDbr_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRStandActionsRunR: RifleAdjustRStandActions { PlayerStand = "AadjPercMtacSrasWrflDr_right"; PlayerCrouch = "AadjPknlMrunSrasWrflDr_right"; Up = "AadjPknlMrunSrasWrflDr_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRStandActionsWlkR: RifleAdjustRStandActions { PlayerCrouch = "AadjPknlMwlkSrasWrflDr_right"; Up = "AadjPknlMwlkSrasWrflDr_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRStandActionsRunFR: RifleAdjustRStandActions { PlayerStand = "AadjPercMtacSrasWrflDfr_right"; PlayerCrouch = "AadjPknlMrunSrasWrflDfr_right"; Up = "AadjPknlMrunSrasWrflDfr_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRStandActionsWlkFR: RifleAdjustRStandActions { PlayerCrouch = "AadjPknlMwlkSrasWrflDfr_right"; Up = "AadjPknlMwlkSrasWrflDfr_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRStandEvasiveActionsF: RifleAdjustRStandActions { PlayerCrouch = "AadjPknlMevaSrasWrflDf_right"; Up = "AadjPknlMevaSrasWrflDf_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRStandEvasiveActionsFR: RifleAdjustRStandActions { PlayerCrouch = "AadjPknlMevaSrasWrflDfr_right"; Up = "AadjPknlMevaSrasWrflDfr_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRStandEvasiveActionsFL: RifleAdjustRStandActions { PlayerCrouch = "AadjPknlMevaSrasWrflDfl_right"; Up = "AadjPknlMevaSrasWrflDfl_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFStandActionsRunF: RifleAdjustFStandActions { PlayerStand = "AadjPercMtacSrasWrflDf_up"; PlayerCrouch = "AadjPknlMrunSrasWrflDf_up"; Up = "AadjPknlMrunSrasWrflDf_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFStandActionsWlkF: RifleAdjustFStandActions { PlayerCrouch = "AadjPknlMwlkSrasWrflDf_up"; Up = "AadjPknlMwlkSrasWrflDf_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFStandActionsRunFL: RifleAdjustFStandActions { PlayerStand = "AadjPercMtacSrasWrflDfl_up"; PlayerCrouch = "AadjPknlMrunSrasWrflDfl_up"; Up = "AadjPknlMrunSrasWrflDfl_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFStandActionsWlkFL: RifleAdjustFStandActions { PlayerCrouch = "AadjPknlMwlkSrasWrflDfl_up"; Up = "AadjPknlMwlkSrasWrflDfl_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFStandActionsRunL: RifleAdjustFStandActions { PlayerStand = "AadjPercMtacSrasWrflDl_up"; PlayerCrouch = "AadjPknlMrunSrasWrflDl_up"; Up = "AadjPknlMrunSrasWrflDl_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFStandActionsWlkL: RifleAdjustFStandActions { PlayerCrouch = "AadjPknlMwlkSrasWrflDl_up"; Up = "AadjPknlMwlkSrasWrflDl_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFStandActionsRunBL: RifleAdjustFStandActions { PlayerStand = "AadjPercMtacSrasWrflDbl_up"; PlayerCrouch = "AadjPknlMrunSrasWrflDbl_up"; Up = "AadjPknlMrunSrasWrflDbl_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFStandActionsWlkBL: RifleAdjustFStandActions { PlayerCrouch = "AadjPknlMwlkSrasWrflDbl_up"; Up = "AadjPknlMwlkSrasWrflDbl_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFStandActionsRunB: RifleAdjustFStandActions { PlayerStand = "AadjPercMtacSrasWrflDb_up"; PlayerCrouch = "AadjPknlMrunSrasWrflDb_up"; Up = "AadjPknlMrunSrasWrflDb_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFStandActionsWlkB: RifleAdjustFStandActions { PlayerCrouch = "AadjPknlMwlkSrasWrflDb_up"; Up = "AadjPknlMwlkSrasWrflDb_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFStandActionsRunBR: RifleAdjustFStandActions { PlayerStand = "AadjPercMtacSrasWrflDbr_up"; PlayerCrouch = "AadjPknlMrunSrasWrflDbr_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFStandActionsWlkBR: RifleAdjustFStandActions { PlayerCrouch = "AadjPknlMwlkSrasWrflDbr_up"; Up = "AadjPknlMwlkSrasWrflDbr_up"; Stand = "AadjPercMwlkSrasWrflDbr_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFStandActionsRunR: RifleAdjustFStandActions { PlayerStand = "AadjPercMtacSrasWrflDr_up"; PlayerCrouch = "AadjPknlMrunSrasWrflDr_up"; Up = "AadjPknlMrunSrasWrflDr_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFStandActionsWlkR: RifleAdjustFStandActions { PlayerCrouch = "AadjPknlMwlkSrasWrflDr_up"; Up = "AadjPknlMwlkSrasWrflDr_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFStandActionsRunFR: RifleAdjustFStandActions { PlayerStand = "AadjPercMtacSrasWrflDfr_up"; PlayerCrouch = "AadjPknlMrunSrasWrflDfr_up"; Up = "AadjPknlMrunSrasWrflDfr_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFStandActionsWlkFR: RifleAdjustFStandActions { PlayerCrouch = "AadjPknlMwlkSrasWrflDfr_up"; Up = "AadjPknlMwlkSrasWrflDfr_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFStandEvasiveActionsF: RifleAdjustFStandActions { PlayerCrouch = "AadjPknlMevaSrasWrflDf_up"; Up = "AadjPknlMevaSrasWrflDf_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFStandEvasiveActionsFR: RifleAdjustFStandActions { PlayerCrouch = "AadjPknlMevaSrasWrflDfr_up"; Up = "AadjPknlMevaSrasWrflDfr_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFStandEvasiveActionsFL: RifleAdjustFStandActions { PlayerCrouch = "AadjPknlMevaSrasWrflDfl_up"; Up = "AadjPknlMevaSrasWrflDfl_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBStandActionsRunF: RifleAdjustBStandActions { PlayerStand = "AadjPercMtacSrasWrflDf_down"; PlayerCrouch = "AadjPknlMrunSrasWrflDf_down"; Up = "AadjPknlMrunSrasWrflDf_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBStandActionsWlkF: RifleAdjustBStandActions { PlayerCrouch = "AadjPknlMwlkSrasWrflDf_down"; Up = "AadjPknlMwlkSrasWrflDf_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBStandActionsRunFL: RifleAdjustBStandActions { PlayerStand = "AadjPercMtacSrasWrflDfl_down"; PlayerCrouch = "AadjPknlMrunSrasWrflDfl_down"; Up = "AadjPknlMrunSrasWrflDfl_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBStandActionsWlkFL: RifleAdjustBStandActions { PlayerCrouch = "AadjPknlMwlkSrasWrflDfl_down"; Up = "AadjPknlMwlkSrasWrflDfl_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBStandActionsRunL: RifleAdjustBStandActions { PlayerStand = "AadjPercMtacSrasWrflDl_down"; PlayerCrouch = "AadjPknlMrunSrasWrflDl_down"; Up = "AadjPknlMrunSrasWrflDl_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBStandActionsWlkL: RifleAdjustBStandActions { PlayerCrouch = "AadjPknlMwlkSrasWrflDl_down"; Up = "AadjPknlMwlkSrasWrflDl_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBStandActionsRunBL: RifleAdjustBStandActions { PlayerStand = "AadjPercMtacSrasWrflDbl_down"; PlayerCrouch = "AadjPknlMrunSrasWrflDbl_down"; Up = "AadjPknlMrunSrasWrflDbl_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBStandActionsWlkBL: RifleAdjustBStandActions { PlayerCrouch = "AadjPknlMwlkSrasWrflDbl_down"; Up = "AadjPknlMwlkSrasWrflDbl_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBStandActionsRunB: RifleAdjustBStandActions { PlayerStand = "AadjPercMtacSrasWrflDb_down"; PlayerCrouch = "AadjPknlMrunSrasWrflDb_down"; Up = "AadjPknlMrunSrasWrflDb_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBStandActionsWlkB: RifleAdjustBStandActions { PlayerCrouch = "AadjPknlMwlkSrasWrflDb_down"; Up = "AadjPknlMwlkSrasWrflDb_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBStandActionsRunBR: RifleAdjustBStandActions { PlayerStand = "AadjPercMtacSrasWrflDbr_down"; PlayerCrouch = "AadjPknlMrunSrasWrflDbr_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBStandActionsWlkBR: RifleAdjustBStandActions { PlayerCrouch = "AadjPknlMwlkSrasWrflDbr_down"; Up = "AadjPknlMwlkSrasWrflDbr_down"; Stand = "AadjPercMwlkSrasWrflDbr_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBStandActionsRunR: RifleAdjustBStandActions { PlayerStand = "AadjPercMtacSrasWrflDr_down"; PlayerCrouch = "AadjPknlMrunSrasWrflDr_down"; Up = "AadjPknlMrunSrasWrflDr_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBStandActionsWlkR: RifleAdjustBStandActions { PlayerCrouch = "AadjPknlMwlkSrasWrflDr_down"; Up = "AadjPknlMwlkSrasWrflDr_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBStandActionsRunFR: RifleAdjustBStandActions { PlayerStand = "AadjPercMtacSrasWrflDfr_down"; PlayerCrouch = "AadjPknlMrunSrasWrflDfr_down"; Up = "AadjPknlMrunSrasWrflDfr_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBStandActionsWlkFR: RifleAdjustBStandActions { PlayerCrouch = "AadjPknlMwlkSrasWrflDfr_down"; Up = "AadjPknlMwlkSrasWrflDfr_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBStandEvasiveActionsF: RifleAdjustBStandActions { PlayerCrouch = "AadjPknlMevaSrasWrflDf_down"; Up = "AadjPknlMevaSrasWrflDf_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBStandEvasiveActionsFR: RifleAdjustBStandActions { PlayerCrouch = "AadjPknlMevaSrasWrflDfr_down"; Up = "AadjPknlMevaSrasWrflDfr_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBStandEvasiveActionsFL: RifleAdjustBStandActions { PlayerCrouch = "AadjPknlMevaSrasWrflDfl_down"; Up = "AadjPknlMevaSrasWrflDfl_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLStandActionsTacF: RifleAdjustLStandActions { PlayerStand = "AadjPercMrunSrasWrflDf_left"; PlayerCrouch = "AadjPknlMtacSrasWrflDf_left"; Up = "AadjPknlMtacSrasWrflDf_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLStandActionsTacFL: RifleAdjustLStandActions { PlayerStand = "AadjPercMrunSrasWrflDfl_left"; PlayerCrouch = "AadjPknlMtacSrasWrflDfl_left"; Up = "AadjPknlMtacSrasWrflDfl_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLStandActionsTacL: RifleAdjustLStandActions { PlayerStand = "AadjPercMrunSrasWrflDl_left"; PlayerCrouch = "AadjPknlMtacSrasWrflDl_left"; Up = "AadjPknlMtacSrasWrflDl_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLStandActionsTacBL: RifleAdjustLStandActions { PlayerStand = "AadjPercMrunSrasWrflDbl_left"; PlayerCrouch = "AadjPknlMtacSrasWrflDbl_left"; Up = "AadjPknlMtacSrasWrflDbl_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLStandActionsTacB: RifleAdjustLStandActions { PlayerStand = "AadjPercMrunSrasWrflDb_left"; PlayerCrouch = "AadjPknlMtacSrasWrflDb_left"; Up = "AadjPknlMtacSrasWrflDb_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLStandActionsTacBR: RifleAdjustLStandActions { PlayerStand = "AadjPercMrunSrasWrflDbr_left"; PlayerCrouch = "AadjPknlMtacSrasWrflDbr_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLStandActionsTacR: RifleAdjustLStandActions { PlayerStand = "AadjPercMrunSrasWrflDr_left"; PlayerCrouch = "AadjPknlMtacSrasWrflDr_left"; Up = "AadjPknlMtacSrasWrflDr_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLStandActionsTacFR: RifleAdjustLStandActions { PlayerStand = "AadjPercMrunSrasWrflDfr_left"; PlayerCrouch = "AadjPknlMtacSrasWrflDfr_left"; Up = "AadjPknlMtacSrasWrflDfr_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRStandActionsTacF: RifleAdjustRStandActions { PlayerStand = "AadjPercMrunSrasWrflDf_right"; PlayerCrouch = "AadjPknlMtacSrasWrflDf_right"; Up = "AadjPknlMtacSrasWrflDf_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRStandActionsTacFL: RifleAdjustRStandActions { PlayerStand = "AadjPercMrunSrasWrflDfl_right"; PlayerCrouch = "AadjPknlMtacSrasWrflDfl_right"; Up = "AadjPknlMtacSrasWrflDfl_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRStandActionsTacL: RifleAdjustRStandActions { PlayerStand = "AadjPercMrunSrasWrflDl_right"; PlayerCrouch = "AadjPknlMtacSrasWrflDl_right"; Up = "AadjPknlMtacSrasWrflDl_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRStandActionsTacBL: RifleAdjustRStandActions { PlayerStand = "AadjPercMrunSrasWrflDbl_right"; PlayerCrouch = "AadjPknlMtacSrasWrflDbl_right"; Up = "AadjPknlMtacSrasWrflDbl_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRStandActionsTacB: RifleAdjustRStandActions { PlayerStand = "AadjPercMrunSrasWrflDb_right"; PlayerCrouch = "AadjPknlMtacSrasWrflDb_right"; Up = "AadjPknlMtacSrasWrflDb_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRStandActionsTacBR: RifleAdjustRStandActions { PlayerStand = "AadjPercMrunSrasWrflDbr_right"; PlayerCrouch = "AadjPknlMtacSrasWrflDbr_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRStandActionsTacR: RifleAdjustRStandActions { PlayerStand = "AadjPercMrunSrasWrflDr_right"; PlayerCrouch = "AadjPknlMtacSrasWrflDr_right"; Up = "AadjPknlMtacSrasWrflDr_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRStandActionsTacFR: RifleAdjustRStandActions { PlayerStand = "AadjPercMrunSrasWrflDfr_right"; PlayerCrouch = "AadjPknlMtacSrasWrflDfr_right"; Up = "AadjPknlMtacSrasWrflDfr_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFStandActionsTacF: RifleAdjustFStandActions { PlayerStand = "AadjPercMrunSrasWrflDf_up"; PlayerCrouch = "AadjPknlMtacSrasWrflDf_up"; Up = "AadjPknlMtacSrasWrflDf_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFStandActionsTacFL: RifleAdjustFStandActions { PlayerStand = "AadjPercMrunSrasWrflDfl_up"; PlayerCrouch = "AadjPknlMtacSrasWrflDfl_up"; Up = "AadjPknlMtacSrasWrflDfl_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFStandActionsTacL: RifleAdjustFStandActions { PlayerStand = "AadjPercMrunSrasWrflDl_up"; PlayerCrouch = "AadjPknlMtacSrasWrflDl_up"; Up = "AadjPknlMtacSrasWrflDl_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFStandActionsTacBL: RifleAdjustFStandActions { PlayerStand = "AadjPercMrunSrasWrflDbl_up"; PlayerCrouch = "AadjPknlMtacSrasWrflDbl_up"; Up = "AadjPknlMtacSrasWrflDbl_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFStandActionsTacB: RifleAdjustFStandActions { PlayerStand = "AadjPercMrunSrasWrflDb_up"; PlayerCrouch = "AadjPknlMtacSrasWrflDb_up"; Up = "AadjPknlMtacSrasWrflDb_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFStandActionsTacBR: RifleAdjustFStandActions { PlayerStand = "AadjPercMrunSrasWrflDbr_up"; PlayerCrouch = "AadjPknlMtacSrasWrflDbr_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFStandActionsTacR: RifleAdjustFStandActions { PlayerStand = "AadjPercMrunSrasWrflDr_up"; PlayerCrouch = "AadjPknlMtacSrasWrflDr_up"; Up = "AadjPknlMtacSrasWrflDr_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFStandActionsTacFR: RifleAdjustFStandActions { PlayerStand = "AadjPercMrunSrasWrflDfr_up"; PlayerCrouch = "AadjPknlMtacSrasWrflDfr_up"; Up = "AadjPknlMtacSrasWrflDfr_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBStandActionsTacF: RifleAdjustBStandActions { PlayerStand = "AadjPercMrunSrasWrflDf_down"; PlayerCrouch = "AadjPknlMtacSrasWrflDf_down"; Up = "AadjPknlMtacSrasWrflDf_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBStandActionsTacFL: RifleAdjustBStandActions { PlayerStand = "AadjPercMrunSrasWrflDfl_down"; PlayerCrouch = "AadjPknlMtacSrasWrflDfl_down"; Up = "AadjPknlMtacSrasWrflDfl_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBStandActionsTacL: RifleAdjustBStandActions { PlayerStand = "AadjPercMrunSrasWrflDl_down"; PlayerCrouch = "AadjPknlMtacSrasWrflDl_down"; Up = "AadjPknlMtacSrasWrflDl_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBStandActionsTacBL: RifleAdjustBStandActions { PlayerStand = "AadjPercMrunSrasWrflDbl_down"; PlayerCrouch = "AadjPknlMtacSrasWrflDbl_down"; Up = "AadjPknlMtacSrasWrflDbl_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBStandActionsTacB: RifleAdjustBStandActions { PlayerStand = "AadjPercMrunSrasWrflDb_down"; PlayerCrouch = "AadjPknlMtacSrasWrflDb_down"; Up = "AadjPknlMtacSrasWrflDb_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBStandActionsTacBR: RifleAdjustBStandActions { PlayerStand = "AadjPercMrunSrasWrflDbr_down"; PlayerCrouch = "AadjPknlMtacSrasWrflDbr_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBStandActionsTacR: RifleAdjustBStandActions { PlayerStand = "AadjPercMrunSrasWrflDr_down"; PlayerCrouch = "AadjPknlMtacSrasWrflDr_down"; Up = "AadjPknlMtacSrasWrflDr_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBStandActionsTacFR: RifleAdjustBStandActions { PlayerStand = "AadjPercMrunSrasWrflDfr_down"; PlayerCrouch = "AadjPknlMtacSrasWrflDfr_down"; Up = "AadjPknlMtacSrasWrflDfr_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLKneelActionsRunF: RifleAdjustLKneelActions { PlayerCrouch = "AadjPknlMtacSrasWrflDf_left"; PlayerStand = "AadjPercMrunSrasWrflDf_left"; Up = "AadjPercMrunSrasWrflDf_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLKneelActionsWlkF: RifleAdjustLKneelActions { PlayerStand = "AadjPercMwlkSrasWrflDf_left"; Up = "AadjPercMwlkSrasWrflDf_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLKneelActionsRunFL: RifleAdjustLKneelActions { PlayerCrouch = "AadjPknlMtacSrasWrflDfl_left"; PlayerStand = "AadjPercMrunSrasWrflDfl_left"; Up = "AadjPercMrunSrasWrflDfl_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLKneelActionsWlkFL: RifleAdjustLKneelActions { PlayerStand = "AadjPercMwlkSrasWrflDfl_left"; Up = "AadjPercMwlkSrasWrflDfl_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLKneelActionsRunL: RifleAdjustLKneelActions { PlayerCrouch = "AadjPknlMtacSrasWrflDl_left"; PlayerStand = "AadjPercMrunSrasWrflDl_left"; Up = "AadjPercMrunSrasWrflDl_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLKneelActionsWlkL: RifleAdjustLKneelActions { PlayerStand = "AadjPercMwlkSrasWrflDl_left"; Up = "AadjPercMwlkSrasWrflDl_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLKneelActionsRunBL: RifleAdjustLKneelActions { PlayerCrouch = "AadjPknlMtacSrasWrflDbl_left"; PlayerStand = "AadjPercMrunSrasWrflDbl_left"; Up = "AadjPercMrunSrasWrflDbl_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLKneelActionsWlkBL: RifleAdjustLKneelActions { PlayerStand = "AadjPercMwlkSrasWrflDbl_left"; Up = "AadjPercMwlkSrasWrflDbl_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLKneelActionsRunB: RifleAdjustLKneelActions { PlayerCrouch = "AadjPknlMtacSrasWrflDb_left"; PlayerStand = "AadjPercMrunSrasWrflDb_left"; Up = "AadjPercMrunSrasWrflDb_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLKneelActionsWlkB: RifleAdjustLKneelActions { PlayerStand = "AadjPercMwlkSrasWrflDb_left"; Up = "AadjPercMwlkSrasWrflDb_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLKneelActionsRunBR: RifleAdjustLKneelActions { PlayerCrouch = "AadjPknlMtacSrasWrflDbr_left"; PlayerStand = "AadjPercMrunSrasWrflDbr_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLKneelActionsWlkBR: RifleAdjustLKneelActions { PlayerStand = "AadjPercMwlkSrasWrflDbr_left"; Up = "AadjPercMwlkSrasWrflDbr_left"; Stand = "AadjPknlMwlkSrasWrflDbr_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLKneelActionsRunR: RifleAdjustLKneelActions { PlayerCrouch = "AadjPknlMtacSrasWrflDr_left"; PlayerStand = "AadjPercMrunSrasWrflDr_left"; Up = "AadjPercMrunSrasWrflDr_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLKneelActionsWlkR: RifleAdjustLKneelActions { PlayerStand = "AadjPercMwlkSrasWrflDr_left"; Up = "AadjPercMwlkSrasWrflDr_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLKneelActionsRunFR: RifleAdjustLKneelActions { PlayerCrouch = "AadjPknlMtacSrasWrflDfr_left"; PlayerStand = "AadjPercMrunSrasWrflDfr_left"; Up = "AadjPercMrunSrasWrflDfr_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLKneelActionsWlkFR: RifleAdjustLKneelActions { PlayerStand = "AadjPercMwlkSrasWrflDfr_left"; Up = "AadjPercMwlkSrasWrflDfr_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLKneelEvasiveActionsF: RifleAdjustLKneelActions { PlayerStand = "AadjPercMevaSrasWrflDf_left"; Up = "AadjPercMevaSrasWrflDf_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLKneelEvasiveActionsFR: RifleAdjustLKneelActions { PlayerStand = "AadjPercMevaSrasWrflDfr_left"; Up = "AadjPercMevaSrasWrflDfr_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLKneelEvasiveActionsFL: RifleAdjustLKneelActions { PlayerStand = "AadjPercMevaSrasWrflDfl_left"; Up = "AadjPercMevaSrasWrflDfl_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRKneelActionsRunF: RifleAdjustRKneelActions { PlayerCrouch = "AadjPknlMtacSrasWrflDf_right"; PlayerStand = "AadjPercMrunSrasWrflDf_right"; Up = "AadjPercMrunSrasWrflDf_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRKneelActionsWlkF: RifleAdjustRKneelActions { PlayerStand = "AadjPercMwlkSrasWrflDf_right"; Up = "AadjPercMwlkSrasWrflDf_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRKneelActionsRunFL: RifleAdjustRKneelActions { PlayerCrouch = "AadjPknlMtacSrasWrflDfl_right"; PlayerStand = "AadjPercMrunSrasWrflDfl_right"; Up = "AadjPercMrunSrasWrflDfl_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRKneelActionsWlkFL: RifleAdjustRKneelActions { PlayerStand = "AadjPercMwlkSrasWrflDfl_right"; Up = "AadjPercMwlkSrasWrflDfl_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRKneelActionsRunL: RifleAdjustRKneelActions { PlayerCrouch = "AadjPknlMtacSrasWrflDl_right"; PlayerStand = "AadjPercMrunSrasWrflDl_right"; Up = "AadjPercMrunSrasWrflDl_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRKneelActionsWlkL: RifleAdjustRKneelActions { PlayerStand = "AadjPercMwlkSrasWrflDl_right"; Up = "AadjPercMwlkSrasWrflDl_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRKneelActionsRunBL: RifleAdjustRKneelActions { PlayerCrouch = "AadjPknlMtacSrasWrflDbl_right"; PlayerStand = "AadjPercMrunSrasWrflDbl_right"; Up = "AadjPercMrunSrasWrflDbl_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRKneelActionsWlkBL: RifleAdjustRKneelActions { PlayerStand = "AadjPercMwlkSrasWrflDbl_right"; Up = "AadjPercMwlkSrasWrflDbl_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRKneelActionsRunB: RifleAdjustRKneelActions { PlayerCrouch = "AadjPknlMtacSrasWrflDb_right"; PlayerStand = "AadjPercMrunSrasWrflDb_right"; Up = "AadjPercMrunSrasWrflDb_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRKneelActionsWlkB: RifleAdjustRKneelActions { PlayerStand = "AadjPercMwlkSrasWrflDb_right"; Up = "AadjPercMwlkSrasWrflDb_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRKneelActionsRunBR: RifleAdjustRKneelActions { PlayerCrouch = "AadjPknlMtacSrasWrflDbr_right"; PlayerStand = "AadjPercMrunSrasWrflDbr_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRKneelActionsWlkBR: RifleAdjustRKneelActions { PlayerStand = "AadjPercMwlkSrasWrflDbr_right"; Up = "AadjPercMwlkSrasWrflDbr_right"; Stand = "AadjPknlMwlkSrasWrflDbr_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRKneelActionsRunR: RifleAdjustRKneelActions { PlayerCrouch = "AadjPknlMtacSrasWrflDr_right"; PlayerStand = "AadjPercMrunSrasWrflDr_right"; Up = "AadjPercMrunSrasWrflDr_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRKneelActionsWlkR: RifleAdjustRKneelActions { PlayerStand = "AadjPercMwlkSrasWrflDr_right"; Up = "AadjPercMwlkSrasWrflDr_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRKneelActionsRunFR: RifleAdjustRKneelActions { PlayerCrouch = "AadjPknlMtacSrasWrflDfr_right"; PlayerStand = "AadjPercMrunSrasWrflDfr_right"; Up = "AadjPercMrunSrasWrflDfr_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRKneelActionsWlkFR: RifleAdjustRKneelActions { PlayerStand = "AadjPercMwlkSrasWrflDfr_right"; Up = "AadjPercMwlkSrasWrflDfr_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRKneelEvasiveActionsF: RifleAdjustRKneelActions { PlayerStand = "AadjPercMevaSrasWrflDf_left"; Up = "AadjPercMevaSrasWrflDf_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRKneelEvasiveActionsFR: RifleAdjustRKneelActions { PlayerStand = "AadjPercMevaSrasWrflDfr_left"; Up = "AadjPercMevaSrasWrflDfr_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRKneelEvasiveActionsFL: RifleAdjustRKneelActions { PlayerStand = "AadjPercMevaSrasWrflDfl_left"; Up = "AadjPercMevaSrasWrflDfl_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFKneelActionsRunF: RifleAdjustFKneelActions { PlayerCrouch = "AadjPknlMtacSrasWrflDf_up"; PlayerStand = "AadjPercMrunSrasWrflDf_up"; Up = "AadjPercMrunSrasWrflDf_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFKneelActionsWlkF: RifleAdjustFKneelActions { PlayerStand = "AadjPercMwlkSrasWrflDf_up"; Up = "AadjPercMwlkSrasWrflDf_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFKneelActionsRunFL: RifleAdjustFKneelActions { PlayerCrouch = "AadjPknlMtacSrasWrflDfl_up"; PlayerStand = "AadjPercMrunSrasWrflDfl_up"; Up = "AadjPercMrunSrasWrflDfl_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFKneelActionsWlkFL: RifleAdjustFKneelActions { PlayerStand = "AadjPercMwlkSrasWrflDfl_up"; Up = "AadjPercMwlkSrasWrflDfl_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFKneelActionsRunL: RifleAdjustFKneelActions { PlayerCrouch = "AadjPknlMtacSrasWrflDl_up"; PlayerStand = "AadjPercMrunSrasWrflDl_up"; Up = "AadjPercMrunSrasWrflDl_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFKneelActionsWlkL: RifleAdjustFKneelActions { PlayerStand = "AadjPercMwlkSrasWrflDl_up"; Up = "AadjPercMwlkSrasWrflDl_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFKneelActionsRunBL: RifleAdjustFKneelActions { PlayerCrouch = "AadjPknlMtacSrasWrflDbl_up"; PlayerStand = "AadjPercMrunSrasWrflDbl_up"; Up = "AadjPercMrunSrasWrflDbl_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFKneelActionsWlkBL: RifleAdjustFKneelActions { PlayerStand = "AadjPercMwlkSrasWrflDbl_up"; Up = "AadjPercMwlkSrasWrflDbl_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFKneelActionsRunB: RifleAdjustFKneelActions { PlayerCrouch = "AadjPknlMtacSrasWrflDb_up"; PlayerStand = "AadjPercMrunSrasWrflDb_up"; Up = "AadjPercMrunSrasWrflDb_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFKneelActionsWlkB: RifleAdjustFKneelActions { PlayerStand = "AadjPercMwlkSrasWrflDb_up"; Up = "AadjPercMwlkSrasWrflDb_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFKneelActionsRunBR: RifleAdjustFKneelActions { PlayerCrouch = "AadjPknlMtacSrasWrflDbr_up"; PlayerStand = "AadjPercMrunSrasWrflDbr_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFKneelActionsWlkBR: RifleAdjustFKneelActions { PlayerStand = "AadjPercMwlkSrasWrflDbr_up"; Up = "AadjPercMwlkSrasWrflDbr_up"; Stand = "AadjPknlMwlkSrasWrflDbr_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFKneelActionsRunR: RifleAdjustFKneelActions { PlayerCrouch = "AadjPknlMtacSrasWrflDr_up"; PlayerStand = "AadjPercMrunSrasWrflDr_up"; Up = "AadjPercMrunSrasWrflDr_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFKneelActionsWlkR: RifleAdjustFKneelActions { PlayerStand = "AadjPercMwlkSrasWrflDr_up"; Up = "AadjPercMwlkSrasWrflDr_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFKneelActionsRunFR: RifleAdjustFKneelActions { PlayerCrouch = "AadjPknlMtacSrasWrflDfr_up"; PlayerStand = "AadjPercMrunSrasWrflDfr_up"; Up = "AadjPercMrunSrasWrflDfr_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFKneelActionsWlkFR: RifleAdjustFKneelActions { PlayerStand = "AadjPercMwlkSrasWrflDfr_up"; Up = "AadjPercMwlkSrasWrflDfr_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFKneelEvasiveActionsF: RifleAdjustFKneelActions { PlayerStand = "AadjPercMevaSrasWrflDf_left"; Up = "AadjPercMevaSrasWrflDf_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFKneelEvasiveActionsFR: RifleAdjustFKneelActions { PlayerStand = "AadjPercMevaSrasWrflDfr_left"; Up = "AadjPercMevaSrasWrflDfr_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFKneelEvasiveActionsFL: RifleAdjustFKneelActions { PlayerStand = "AadjPercMevaSrasWrflDfl_left"; Up = "AadjPercMevaSrasWrflDfl_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBKneelActionsRunF: RifleAdjustBKneelActions { PlayerCrouch = "AadjPknlMtacSrasWrflDf_down"; PlayerStand = "AadjPercMrunSrasWrflDf_down"; Up = "AadjPercMrunSrasWrflDf_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBKneelActionsWlkF: RifleAdjustBKneelActions { PlayerStand = "AadjPercMwlkSrasWrflDf_down"; Up = "AadjPercMwlkSrasWrflDf_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBKneelActionsRunFL: RifleAdjustBKneelActions { PlayerCrouch = "AadjPknlMtacSrasWrflDfl_down"; PlayerStand = "AadjPercMrunSrasWrflDfl_down"; Up = "AadjPercMrunSrasWrflDfl_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBKneelActionsWlkFL: RifleAdjustBKneelActions { PlayerStand = "AadjPercMwlkSrasWrflDfl_down"; Up = "AadjPercMwlkSrasWrflDfl_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBKneelActionsRunL: RifleAdjustBKneelActions { PlayerCrouch = "AadjPknlMtacSrasWrflDl_down"; PlayerStand = "AadjPercMrunSrasWrflDl_down"; Up = "AadjPercMrunSrasWrflDl_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBKneelActionsWlkL: RifleAdjustBKneelActions { PlayerStand = "AadjPercMwlkSrasWrflDl_down"; Up = "AadjPercMwlkSrasWrflDl_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBKneelActionsRunBL: RifleAdjustBKneelActions { PlayerCrouch = "AadjPknlMtacSrasWrflDbl_down"; PlayerStand = "AadjPercMrunSrasWrflDbl_down"; Up = "AadjPercMrunSrasWrflDbl_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBKneelActionsWlkBL: RifleAdjustBKneelActions { PlayerStand = "AadjPercMwlkSrasWrflDbl_down"; Up = "AadjPercMwlkSrasWrflDbl_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBKneelActionsRunB: RifleAdjustBKneelActions { PlayerCrouch = "AadjPknlMtacSrasWrflDb_down"; PlayerStand = "AadjPercMrunSrasWrflDb_down"; Up = "AadjPercMrunSrasWrflDb_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBKneelActionsWlkB: RifleAdjustBKneelActions { PlayerStand = "AadjPercMwlkSrasWrflDb_down"; Up = "AadjPercMwlkSrasWrflDb_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBKneelActionsRunBR: RifleAdjustBKneelActions { PlayerCrouch = "AadjPknlMtacSrasWrflDbr_down"; PlayerStand = "AadjPercMrunSrasWrflDbr_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBKneelActionsWlkBR: RifleAdjustBKneelActions { PlayerStand = "AadjPercMwlkSrasWrflDbr_down"; Up = "AadjPercMwlkSrasWrflDbr_down"; Stand = "AadjPknlMwlkSrasWrflDbr_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBKneelActionsRunR: RifleAdjustBKneelActions { PlayerCrouch = "AadjPknlMtacSrasWrflDr_down"; PlayerStand = "AadjPercMrunSrasWrflDr_down"; Up = "AadjPercMrunSrasWrflDr_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBKneelActionsWlkR: RifleAdjustBKneelActions { PlayerStand = "AadjPercMwlkSrasWrflDr_down"; Up = "AadjPercMwlkSrasWrflDr_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBKneelActionsRunFR: RifleAdjustBKneelActions { PlayerCrouch = "AadjPknlMtacSrasWrflDfr_down"; PlayerStand = "AadjPercMrunSrasWrflDfr_down"; Up = "AadjPercMrunSrasWrflDfr_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBKneelActionsWlkFR: RifleAdjustBKneelActions { PlayerStand = "AadjPercMwlkSrasWrflDfr_down"; Up = "AadjPercMwlkSrasWrflDfr_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBKneelEvasiveActionsF: RifleAdjustBKneelActions { PlayerStand = "AadjPercMevaSrasWrflDf_down"; Up = "AadjPercMevaSrasWrflDf_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBKneelEvasiveActionsFR: RifleAdjustBKneelActions { PlayerStand = "AadjPercMevaSrasWrflDfr_down"; Up = "AadjPercMevaSrasWrflDfr_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBKneelEvasiveActionsFL: RifleAdjustBKneelActions { PlayerStand = "AadjPercMevaSrasWrflDfl_down"; Up = "AadjPercMevaSrasWrflDfl_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLKneelActionsTacF: RifleAdjustLKneelActions { PlayerStand = "AadjPercMtacSrasWrflDf_left"; PlayerCrouch = "AadjPknlMrunSrasWrflDf_left"; Up = "AadjPercMtacSrasWrflDf_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLKneelActionsTacFL: RifleAdjustLKneelActions { PlayerStand = "AadjPercMtacSrasWrflDfl_left"; PlayerCrouch = "AadjPknlMrunSrasWrflDfl_left"; Up = "AadjPercMtacSrasWrflDfl_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLKneelActionsTacL: RifleAdjustLKneelActions { PlayerStand = "AadjPercMtacSrasWrflDl_left"; PlayerCrouch = "AadjPknlMrunSrasWrflDl_left"; Up = "AadjPercMtacSrasWrflDl_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLKneelActionsTacBL: RifleAdjustLKneelActions { PlayerStand = "AadjPercMtacSrasWrflDbl_left"; PlayerCrouch = "AadjPknlMrunSrasWrflDbl_left"; Up = "AadjPercMtacSrasWrflDbl_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLKneelActionsTacB: RifleAdjustLKneelActions { PlayerStand = "AadjPercMtacSrasWrflDb_left"; PlayerCrouch = "AadjPknlMrunSrasWrflDb_left"; Up = "AadjPercMtacSrasWrflDb_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLKneelActionsTacBR: RifleAdjustLKneelActions { PlayerStand = "AadjPercMtacSrasWrflDbr_left"; PlayerCrouch = "AadjPknlMrunSrasWrflDbr_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLKneelActionsTacR: RifleAdjustLKneelActions { PlayerStand = "AadjPercMtacSrasWrflDr_left"; PlayerCrouch = "AadjPknlMrunSrasWrflDr_left"; Up = "AadjPercMtacSrasWrflDr_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustLKneelActionsTacFR: RifleAdjustLKneelActions { PlayerStand = "AadjPercMtacSrasWrflDfr_left"; PlayerCrouch = "AadjPknlMrunSrasWrflDfr_left"; Up = "AadjPercMtacSrasWrflDfr_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRKneelActionsTacF: RifleAdjustRKneelActions { PlayerStand = "AadjPercMtacSrasWrflDf_right"; PlayerCrouch = "AadjPknlMrunSrasWrflDf_right"; Up = "AadjPercMtacSrasWrflDf_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRKneelActionsTacFL: RifleAdjustRKneelActions { PlayerStand = "AadjPercMtacSrasWrflDfl_right"; PlayerCrouch = "AadjPknlMrunSrasWrflDfl_right"; Up = "AadjPercMtacSrasWrflDfl_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRKneelActionsTacL: RifleAdjustRKneelActions { PlayerStand = "AadjPercMtacSrasWrflDl_right"; PlayerCrouch = "AadjPknlMrunSrasWrflDl_right"; Up = "AadjPercMtacSrasWrflDl_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRKneelActionsTacBL: RifleAdjustRKneelActions { PlayerStand = "AadjPercMtacSrasWrflDbl_right"; PlayerCrouch = "AadjPknlMrunSrasWrflDbl_right"; Up = "AadjPercMtacSrasWrflDbl_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRKneelActionsTacB: RifleAdjustRKneelActions { PlayerStand = "AadjPercMtacSrasWrflDb_right"; PlayerCrouch = "AadjPknlMrunSrasWrflDb_right"; Up = "AadjPercMtacSrasWrflDb_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRKneelActionsTacBR: RifleAdjustRKneelActions { PlayerStand = "AadjPercMtacSrasWrflDbr_right"; PlayerCrouch = "AadjPknlMrunSrasWrflDbr_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRKneelActionsTacR: RifleAdjustRKneelActions { PlayerStand = "AadjPercMtacSrasWrflDr_right"; PlayerCrouch = "AadjPknlMrunSrasWrflDr_right"; Up = "AadjPercMtacSrasWrflDr_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustRKneelActionsTacFR: RifleAdjustRKneelActions { PlayerStand = "AadjPercMtacSrasWrflDfr_right"; PlayerCrouch = "AadjPknlMrunSrasWrflDfr_right"; Up = "AadjPercMtacSrasWrflDfr_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFKneelActionsTacF: RifleAdjustFKneelActions { PlayerStand = "AadjPercMtacSrasWrflDf_up"; PlayerCrouch = "AadjPknlMrunSrasWrflDf_up"; Up = "AadjPercMtacSrasWrflDf_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFKneelActionsTacFL: RifleAdjustFKneelActions { PlayerStand = "AadjPercMtacSrasWrflDfl_up"; PlayerCrouch = "AadjPknlMrunSrasWrflDfl_up"; Up = "AadjPercMtacSrasWrflDfl_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFKneelActionsTacL: RifleAdjustFKneelActions { PlayerStand = "AadjPercMtacSrasWrflDl_up"; PlayerCrouch = "AadjPknlMrunSrasWrflDl_up"; Up = "AadjPercMtacSrasWrflDl_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFKneelActionsTacBL: RifleAdjustFKneelActions { PlayerStand = "AadjPercMtacSrasWrflDbl_up"; PlayerCrouch = "AadjPknlMrunSrasWrflDbl_up"; Up = "AadjPercMtacSrasWrflDbl_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFKneelActionsTacB: RifleAdjustFKneelActions { PlayerStand = "AadjPercMtacSrasWrflDb_up"; PlayerCrouch = "AadjPknlMrunSrasWrflDb_up"; Up = "AadjPercMtacSrasWrflDb_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFKneelActionsTacBR: RifleAdjustFKneelActions { PlayerStand = "AadjPercMtacSrasWrflDbr_up"; PlayerCrouch = "AadjPknlMrunSrasWrflDbr_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFKneelActionsTacR: RifleAdjustFKneelActions { PlayerStand = "AadjPercMtacSrasWrflDr_up"; PlayerCrouch = "AadjPknlMrunSrasWrflDr_up"; Up = "AadjPercMtacSrasWrflDr_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustFKneelActionsTacFR: RifleAdjustFKneelActions { PlayerStand = "AadjPercMtacSrasWrflDfr_up"; PlayerCrouch = "AadjPknlMrunSrasWrflDfr_up"; Up = "AadjPercMtacSrasWrflDfr_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBKneelActionsTacF: RifleAdjustBKneelActions { PlayerStand = "AadjPercMtacSrasWrflDf_down"; PlayerCrouch = "AadjPknlMrunSrasWrflDf_down"; Up = "AadjPercMtacSrasWrflDf_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBKneelActionsTacFL: RifleAdjustBKneelActions { PlayerStand = "AadjPercMtacSrasWrflDfl_down"; PlayerCrouch = "AadjPknlMrunSrasWrflDfl_down"; Up = "AadjPercMtacSrasWrflDfl_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBKneelActionsTacL: RifleAdjustBKneelActions { PlayerStand = "AadjPercMtacSrasWrflDl_down"; PlayerCrouch = "AadjPknlMrunSrasWrflDl_down"; Up = "AadjPercMtacSrasWrflDl_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBKneelActionsTacBL: RifleAdjustBKneelActions { PlayerStand = "AadjPercMtacSrasWrflDbl_down"; PlayerCrouch = "AadjPknlMrunSrasWrflDbl_down"; Up = "AadjPercMtacSrasWrflDbl_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBKneelActionsTacB: RifleAdjustBKneelActions { PlayerStand = "AadjPercMtacSrasWrflDb_down"; PlayerCrouch = "AadjPknlMrunSrasWrflDb_down"; Up = "AadjPercMtacSrasWrflDb_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBKneelActionsTacBR: RifleAdjustBKneelActions { PlayerStand = "AadjPercMtacSrasWrflDbr_down"; PlayerCrouch = "AadjPknlMrunSrasWrflDbr_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBKneelActionsTacR: RifleAdjustBKneelActions { PlayerStand = "AadjPercMtacSrasWrflDr_down"; PlayerCrouch = "AadjPknlMrunSrasWrflDr_down"; Up = "AadjPercMtacSrasWrflDr_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleAdjustBKneelActionsTacFR: RifleAdjustBKneelActions { PlayerStand = "AadjPercMtacSrasWrflDfr_down"; PlayerCrouch = "AadjPknlMrunSrasWrflDfr_down"; Up = "AadjPercMtacSrasWrflDfr_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class RifleProneActions: RifleBaseStandActions { gestureGo[] = {"GestureGoBProne","Gesture"}; gestureGoB[] = {"GestureGoBProne","Gesture"}; gestureFreeze[] = {"GestureFreezeProne","Gesture"}; gesturePoint[] = {"","Gesture"}; gestureCeaseFire[] = {"","Gesture"}; gestureCover[] = {"","Gesture"}; gestureUp[] = {"GestureGoBProne","Gesture"}; gestureNo[] = {"","Gesture"}; gestureYes[] = {"","Gesture"}; gestureFollow[] = {"","Gesture"}; gestureAdvance[] = {"GestureAdvanceProne","Gesture"}; GestureReloadM200 = "RifleReloadProneM200"; GestureReloadMk20 = "RifleReloadProneMk20"; GestureReloadMk20UGL = "RifleReloadProneMk20UGL"; GestureReloadMXUGL = "RifleReloadProneMXUGL"; GestureReloadMX = "RifleReloadProneMX"; GestureReloadMXCompact = "RifleReloadProneMXCompact"; GestureReloadMXSniper = "RifleReloadProneMXSniper"; GestureReloadTRG = "RifleReloadProneTRG"; GestureReloadKatiba = "RifleReloadProneKatiba"; GestureReloadKatibaUGL = "RifleReloadProneKatibaUGL"; GestureReloadTRGUGL = "RifleReloadProneTRGUGL"; GestureReloadLRR = "RifleReloadProneLRR"; GestureReloadEBR = "RifleReloadProneEBR"; GestureReloadSMG_03 = "RifleReloadProneSMG_03"; GestureReloadSMG_02 = "RifleReloadProneSMG_02"; GestureReloadSMG_01 = "RifleReloadProneSMG_01"; GestureReloadSDAR = "RifleReloadProneSDAR"; GestureReloadDMR = "RifleReloadProneDMR"; GestureReloadDMR02 = "RifleReloadProneDMR02"; GestureReloadDMR03 = "RifleReloadProneDMR03"; GestureReloadDMR04 = "RifleReloadProneDMR04"; GestureReloadDMR05 = "RifleReloadProneDMR05"; GestureReloadDMR06 = "RifleReloadProneDMR06"; GestureReloadMMG01 = "RifleReloadProneMMG01"; GestureReloadMMG02 = "RifleReloadProneMMG02"; GestureReloadM4SSAS = "RifleReloadProneM4SSAS"; ReloadGM6 = "RifleReloadProneGM6"; GestureReloadPistol = "PistolReloadProne"; GestureReloadPistolHeavy02 = "PistolHeavy02ReloadProne"; GestureReloadFlaregun = "PistolReloadProneFlaregun"; GestureMountMuzzle[] = {"GestureMountMuzzleProne","Gesture"}; GestureDismountMuzzle[] = {"GestureDismountMuzzleProne","Gesture"}; MountOptic = "MountOpticProne"; DismountOptic = "DismountOpticProne"; MountSide = ""; DismountSide = ""; AdjustF = "AadjPpneMstpSrasWrflDup"; AdjustLF = "AadjPpneMstpSrasWrflDup"; AdjustRF = "AadjPpneMstpSrasWrflDup"; AdjustB = "AadjPpneMstpSrasWrflDdown"; AdjustLB = "AadjPpneMstpSrasWrflDdown"; AdjustRB = "AadjPpneMstpSrasWrflDdown"; AdjustR = "AadjPpneMstpSrasWrflDright"; AdjustL = "AadjPpneMstpSrasWrflDleft"; stop = "AmovPpneMstpSrasWrflDnon"; default = "AmovPpneMstpSrasWrflDnon"; stopRelaxed = "AidlPpneMstpSrasWrflDnon_AI"; turnL = "AmovPpneMstpSrasWrflDnon_turnL"; turnR = "AmovPpneMstpSrasWrflDnon_turnR"; turnLRelaxed = "AmovPpneMstpSrasWrflDnon_turnL"; turnRRelaxed = "AmovPpneMstpSrasWrflDnon_turnR"; reloadMagazine = "WeaponMagazineReloadProne"; reloadMGun = "AmovPpneMstpSrasWrflDnon"; reloadMortar = "AmovPpneMstpSrasWrflDnon"; throwPrepare = "AwopPpneMstpSgthWrflDnon_Start"; throwGrenade = "AwopPpneMstpSgthWrflDnon_Fast_Start"; WalkF = "AmovPpneMrunSlowWrflDf"; WalkLF = "AmovPpneMrunSlowWrflDfl"; WalkRF = "AmovPpneMrunSlowWrflDfr"; WalkL = "AmovPpneMrunSlowWrflDl"; WalkR = "AmovPpneMrunSlowWrflDr"; WalkLB = "AmovPpneMrunSlowWrflDbl"; WalkRB = "AmovPpneMrunSlowWrflDbr"; WalkB = "AmovPpneMrunSlowWrflDb"; PlayerWalkF = "AmovPpneMrunSlowWrflDf"; PlayerWalkLF = "AmovPpneMrunSlowWrflDfl"; PlayerWalkRF = "AmovPpneMrunSlowWrflDfr"; PlayerWalkL = "AmovPpneMrunSlowWrflDl"; PlayerWalkR = "AmovPpneMrunSlowWrflDr"; PlayerWalkLB = "AmovPpneMrunSlowWrflDbl"; PlayerWalkRB = "AmovPpneMrunSlowWrflDbr"; PlayerWalkB = "AmovPpneMrunSlowWrflDb"; SlowF = "AmovPpneMsprSlowWrflDf"; SlowLF = "AmovPpneMsprSlowWrflDfl"; SlowRF = "AmovPpneMsprSlowWrflDfr"; SlowL = "AmovPpneMsprSlowWrflDl"; SlowR = "AmovPpneMsprSlowWrflDr"; SlowLB = "AmovPpneMsprSlowWrflDbl"; SlowRB = "AmovPpneMsprSlowWrflDbr"; SlowB = "AmovPpneMsprSlowWrflDb"; PlayerSlowF = "AmovPpneMsprSlowWrflDf"; PlayerSlowLF = "AmovPpneMsprSlowWrflDfl"; PlayerSlowRF = "AmovPpneMsprSlowWrflDfr"; PlayerSlowL = "AmovPpneMsprSlowWrflDl"; PlayerSlowR = "AmovPpneMsprSlowWrflDr"; PlayerSlowLB = "AmovPpneMsprSlowWrflDbl"; PlayerSlowRB = "AmovPpneMsprSlowWrflDbr"; PlayerSlowB = "AmovPpneMsprSlowWrflDb"; FastF = "AmovPpneMevaSlowWrflDf"; FastLF = "AmovPpneMsprSlowWrflDfl"; FastRF = "AmovPpneMsprSlowWrflDfr"; FastL = "AmovPpneMsprSlowWrflDl"; FastR = "AmovPpneMsprSlowWrflDr"; FastLB = "AmovPpneMsprSlowWrflDbl"; FastRB = "AmovPpneMsprSlowWrflDbr"; FastB = "AmovPpneMsprSlowWrflDb"; TactF = "AmovPpneMrunSlowWrflDf"; TactLF = "AmovPpneMrunSlowWrflDfl"; TactRF = "AmovPpneMrunSlowWrflDfr"; TactL = "AmovPpneMrunSlowWrflDl"; TactR = "AmovPpneMrunSlowWrflDr"; TactLB = "AmovPpneMrunSlowWrflDbl"; TactRB = "AmovPpneMrunSlowWrflDbr"; TactB = "AmovPpneMrunSlowWrflDb"; PlayerTactF = "AmovPpneMrunSlowWrflDf"; PlayerTactLF = "AmovPpneMrunSlowWrflDfl"; PlayerTactRF = "AmovPpneMrunSlowWrflDfr"; PlayerTactL = "AmovPpneMrunSlowWrflDl"; PlayerTactR = "AmovPpneMrunSlowWrflDr"; PlayerTactLB = "AmovPpneMrunSlowWrflDbl"; PlayerTactRB = "AmovPpneMrunSlowWrflDbr"; PlayerTactB = "AmovPpneMrunSlowWrflDb"; EvasiveLeft = "AmovPpneMstpSrasWrflDnon_AmovPpneMevaSlowWrflDl"; EvasiveRight = "AmovPpneMstpSrasWrflDnon_AmovPpneMevaSlowWrflDr"; down = "AmovPercMstpSrasWrflDnon"; weaponOn = "AmovPknlMstpSrasWlnrDnon"; weaponOff = "AmovPpneMstpSrasWrflDnon"; binocOn = "AwopPpneMstpSoptWbinDnon_rfl"; binocOff = "AmovPpneMstpSrasWrflDnon"; handGunOn = "AmovPpneMstpSrasWpstDnon"; takeFlag = "AmovPpneMstpSrasWrflDnon"; putDown = "AmovPpneMstpSrasWrflDnon_AinvPpneMstpSrasWrflDnon_Putdown"; treated = "AmovPpneMstpSrasWrflDnon_healed"; CanNotMove = "AmovPpneMstpSrasWrflDnon"; FireNotPossible = "AmovPpneMstpSrasWrflDnon"; strokeGun = "AmovPpneMstpSrasWrflDnon"; sitDown = ""; salute = ""; medic = "AinvPpneMstpSlayWrflDnon_medic"; medicOther = "AinvPpneMstpSlayWrflDnon_medicOther"; turnSpeed = 2.5; leanRRot = 0; leanRShift = 0; leanLRot = 0; leanLShift = 0; upDegree = "ManPosLying"; stance = "ManStanceProne"; Stand = "AmovPercMstpSrasWrflDnon"; Diary = ""; PlayerProne = ""; Gear = "AinvPpneMstpSrasWrflDnon"; GetOver = ""; Relax = "AmovPpneMstpSrasWrflDnon_relax"; StartFreefall = "AfalPpneMstpSrasWrflDnon"; PrimaryWeapon = "AmovPpneMstpSrasWrflDnon"; SecondaryWeapon = "AmovPknlMstpSrasWlnrDnon"; Binoculars = "AmovPpneMstpSoptWbinDnon"; }; class RifleProneActionsEvasiveF: RifleProneActions { PlayerStand = "AmovPercMevaSrasWrflDf"; down = "AmovPercMevaSrasWrflDf"; }; class RifleAdjustProneBaseActions: RifleProneActions { Lying = ""; Crouch = ""; }; class RifleAdjustBProneActions: RifleAdjustProneBaseActions { AdjustF = "AmovPpneMstpSrasWrflDnon"; stop = "AadjPpneMstpSrasWrflDdown"; default = "AadjPpneMstpSrasWrflDdown"; stopRelaxed = "AadjPpneMstpSrasWrflDdown"; turnL = "AadjPpneMstpSrasWrflDdown_turnL"; turnR = "AadjPpneMstpSrasWrflDdown_turnR"; turnLRelaxed = "AadjPpneMstpSrasWrflDdown_turnL"; turnRRelaxed = "AadjPpneMstpSrasWrflDdown_turnR"; ReloadGM6[] = {"GestureReloadGM6","Gesture"}; reloadMGun = ""; reloadMortar = ""; throwPrepare = ""; throwGrenade[] = {"GestureThrowGrenade","Gesture"}; WalkF = "AadjPpneMstpSrasWrflDdown"; WalkLF = "AadjPpneMstpSrasWrflDdown"; WalkRF = "AadjPpneMstpSrasWrflDdown"; WalkL = "AadjPpneMstpSrasWrflDdown"; WalkR = "AadjPpneMstpSrasWrflDdown"; WalkLB = "AadjPpneMstpSrasWrflDdown"; WalkRB = "AadjPpneMstpSrasWrflDdown"; WalkB = "AadjPpneMstpSrasWrflDdown"; PlayerWalkF = "AadjPpneMstpSrasWrflDdown"; PlayerWalkLF = "AadjPpneMstpSrasWrflDdown"; PlayerWalkRF = "AadjPpneMstpSrasWrflDdown"; PlayerWalkL = "AadjPpneMstpSrasWrflDdown"; PlayerWalkR = "AadjPpneMstpSrasWrflDdown"; PlayerWalkLB = "AadjPpneMstpSrasWrflDdown"; PlayerWalkRB = "AadjPpneMstpSrasWrflDdown"; PlayerWalkB = "AadjPpneMstpSrasWrflDdown"; SlowF = "AadjPpneMstpSrasWrflDdown"; SlowLF = "AadjPpneMstpSrasWrflDdown"; SlowRF = "AadjPpneMstpSrasWrflDdown"; SlowL = "AadjPpneMstpSrasWrflDdown"; SlowR = "AadjPpneMstpSrasWrflDdown"; SlowLB = "AadjPpneMstpSrasWrflDdown"; SlowRB = "AadjPpneMstpSrasWrflDdown"; SlowB = "AadjPpneMstpSrasWrflDdown"; PlayerSlowF = "AadjPpneMstpSrasWrflDdown"; PlayerSlowLF = "AadjPpneMstpSrasWrflDdown"; PlayerSlowRF = "AadjPpneMstpSrasWrflDdown"; PlayerSlowL = "AadjPpneMstpSrasWrflDdown"; PlayerSlowR = "AadjPpneMstpSrasWrflDdown"; PlayerSlowLB = "AadjPpneMstpSrasWrflDdown"; PlayerSlowRB = "AadjPpneMstpSrasWrflDdown"; PlayerSlowB = "AadjPpneMstpSrasWrflDdown"; FastF = "AadjPpneMstpSrasWrflDdown"; FastLF = "AadjPpneMstpSrasWrflDdown"; FastRF = "AadjPpneMstpSrasWrflDdown"; FastL = "AadjPpneMstpSrasWrflDdown"; FastR = "AadjPpneMstpSrasWrflDdown"; FastLB = "AadjPpneMstpSrasWrflDdown"; FastRB = "AadjPpneMstpSrasWrflDdown"; FastB = "AadjPpneMstpSrasWrflDdown"; TactF = "AadjPpneMstpSrasWrflDdown"; TactLF = "AadjPpneMstpSrasWrflDdown"; TactRF = "AadjPpneMstpSrasWrflDdown"; TactL = "AadjPpneMstpSrasWrflDdown"; TactR = "AadjPpneMstpSrasWrflDdown"; TactLB = "AadjPpneMstpSrasWrflDdown"; TactRB = "AadjPpneMstpSrasWrflDdown"; TactB = "AadjPpneMstpSrasWrflDdown"; PlayerTactF = "AadjPpneMstpSrasWrflDdown"; PlayerTactLF = "AadjPpneMstpSrasWrflDdown"; PlayerTactRF = "AadjPpneMstpSrasWrflDdown"; PlayerTactL = "AadjPpneMstpSrasWrflDdown"; PlayerTactR = "AadjPpneMstpSrasWrflDdown"; PlayerTactLB = "AadjPpneMstpSrasWrflDdown"; PlayerTactRB = "AadjPpneMstpSrasWrflDdown"; PlayerTactB = "AadjPpneMstpSrasWrflDdown"; EvasiveLeft = "AadjPpneMstpSrasWrflDdown"; EvasiveRight = "AadjPpneMstpSrasWrflDdown"; putDown = "AmovPpneMstpSrasWrflDnon"; Combat = "AadjPpneMstpSrasWrflDdown"; strokeGun = ""; limitFast = 3.5; leanRRot = 0.1; leanRShift = 0.1; leanLRot = 0.1; leanLShift = 0.1; PlayerProne = "AmovPpneMstpSrasWrflDnon"; Gear = ""; }; class RifleAdjustFProneActions: RifleAdjustProneBaseActions { gestureGo = ""; gestureGoB = ""; gestureFreeze = ""; gestureUp = ""; gestureAdvance[] = {"GestureAdvance","Gesture"}; GestureReloadMk20[] = {"GestureReloadMk20Context","Gesture"}; GestureReloadMk20UGL[] = {"GestureReloadMk20UGLContext","Gesture"}; GestureReloadMXUGL[] = {"GestureReloadMXUGLContext","Gesture"}; GestureReloadMX[] = {"GestureReloadMXContext","Gesture"}; GestureReloadMXCompact[] = {"GestureReloadMXCompactContext","Gesture"}; GestureReloadMXSniper[] = {"GestureReloadMXSniperContext","Gesture"}; GestureReloadTRG[] = {"GestureReloadTRGContext","Gesture"}; GestureReloadTRGUGL[] = {"GestureReloadTRGUGLContext","Gesture"}; GestureReloadKatibaUGL[] = {"GestureReloadKatibaUGLContext","Gesture"}; GestureReloadKatiba[] = {"GestureReloadKatibaContext","Gesture"}; GestureReloadLRR[] = {"GestureReloadLRRContext","Gesture"}; GestureReloadEBR[] = {"GestureReloadEBRContext","Gesture"}; GestureReloadSMG_02[] = {"GestureReloadSMG_02Context","Gesture"}; GestureReloadSMG_03[] = {"GestureReloadSMG_03Context","Gesture"}; GestureReloadPistol[] = {"GestureReloadPistolContext","Gesture"}; GestureReloadPistolHeavy02[] = {"GestureReloadPistolHeavy02Context","Gesture"}; GestureReloadFlaregun[] = {"GestureReloadFlaregunContext","Gesture"}; GestureReloadSMG_01[] = {"GestureReloadSMG_01Context","Gesture"}; GestureReloadSDAR[] = {"GestureReloadSDARContext","Gesture"}; GestureReloadDMR[] = {"GestureReloadDMRContext","Gesture"}; GestureReloadDMR02[] = {"GestureReloadDMR02Context","Gesture"}; GestureReloadDMR03[] = {"GestureReloadDMR03Context","Gesture"}; GestureReloadDMR04[] = {"GestureReloadDMR04Context","Gesture"}; GestureReloadDMR05[] = {"GestureReloadDMR05Context","Gesture"}; GestureReloadDMR06[] = {"GestureReloadDMR06Context","Gesture"}; GestureReloadMMG01[] = {"GestureReloadMMG01Context","Gesture"}; GestureReloadMMG02[] = {"GestureReloadMMG02Context","Gesture"}; GestureReloadM4SSAS[] = {"GestureReloadM4SSASContext","Gesture"}; GestureMountMuzzle[] = {"GestureMountMuzzle","Gesture"}; GestureDismountMuzzle[] = {"GestureDismountMuzzle","Gesture"}; throwGrenade[] = {"GestureThrowGrenadeContext","Gesture"}; MountOptic = ""; DismountOptic = ""; AdjustF = "AadjPknlMstpSrasWrflDdown"; AdjustB = "AmovPpneMstpSrasWrflDnon"; stop = "AadjPpneMstpSrasWrflDup"; default = "AadjPpneMstpSrasWrflDup"; stopRelaxed = "AadjPpneMstpSrasWrflDup"; turnL = "AadjPpneMstpSrasWrflDup_turnL"; turnR = "AadjPpneMstpSrasWrflDup_turnR"; turnLRelaxed = "AadjPpneMstpSrasWrflDup_turnL"; turnRRelaxed = "AadjPpneMstpSrasWrflDup_turnR"; ReloadGM6[] = {"GestureReloadGM6Context","Gesture"}; reloadMGun = ""; reloadMortar = ""; throwPrepare = ""; WalkF = "AadjPpneMwlkSrasWrflDup_f"; WalkLF = "AadjPpneMwlkSrasWrflDup_fl"; WalkRF = "AadjPpneMwlkSrasWrflDup_fr"; WalkL = "AadjPpneMwlkSrasWrflDup_l"; WalkR = "AadjPpneMwlkSrasWrflDup_r"; WalkLB = "AadjPpneMwlkSrasWrflDup_bl"; WalkRB = "AadjPpneMwlkSrasWrflDup_br"; WalkB = "AadjPpneMwlkSrasWrflDup_b"; PlayerWalkF = "AadjPpneMwlkSrasWrflDup_f"; PlayerWalkLF = "AadjPpneMwlkSrasWrflDup_fl"; PlayerWalkRF = "AadjPpneMwlkSrasWrflDup_fr"; PlayerWalkL = "AadjPpneMwlkSrasWrflDup_l"; PlayerWalkR = "AadjPpneMwlkSrasWrflDup_r"; PlayerWalkLB = "AadjPpneMwlkSrasWrflDup_bl"; PlayerWalkRB = "AadjPpneMwlkSrasWrflDup_br"; PlayerWalkB = "AadjPpneMwlkSrasWrflDup_b"; SlowF = "AadjPpneMwlkSrasWrflDup_f"; SlowLF = "AadjPpneMwlkSrasWrflDup_fl"; SlowRF = "AadjPpneMwlkSrasWrflDup_fr"; SlowL = "AadjPpneMwlkSrasWrflDup_l"; SlowR = "AadjPpneMwlkSrasWrflDup_r"; SlowLB = "AadjPpneMwlkSrasWrflDup_bl"; SlowRB = "AadjPpneMwlkSrasWrflDup_br"; SlowB = "AadjPpneMwlkSrasWrflDup_b"; PlayerSlowF = "AadjPpneMwlkSrasWrflDup_f"; PlayerSlowLF = "AadjPpneMwlkSrasWrflDup_fl"; PlayerSlowRF = "AadjPpneMwlkSrasWrflDup_fr"; PlayerSlowL = "AadjPpneMwlkSrasWrflDup_l"; PlayerSlowR = "AadjPpneMwlkSrasWrflDup_r"; PlayerSlowLB = "AadjPpneMwlkSrasWrflDup_bl"; PlayerSlowRB = "AadjPpneMwlkSrasWrflDup_br"; PlayerSlowB = "AadjPpneMwlkSrasWrflDup_b"; FastF = "AadjPpneMwlkSrasWrflDup_f"; FastLF = "AadjPpneMwlkSrasWrflDup_fl"; FastRF = "AadjPpneMwlkSrasWrflDup_fr"; FastL = "AadjPpneMwlkSrasWrflDup_l"; FastR = "AadjPpneMwlkSrasWrflDup_r"; FastLB = "AadjPpneMwlkSrasWrflDup_bl"; FastRB = "AadjPpneMwlkSrasWrflDup_br"; FastB = "AadjPpneMwlkSrasWrflDup_b"; TactF = "AadjPpneMwlkSrasWrflDup_f"; TactLF = "AadjPpneMwlkSrasWrflDup_fl"; TactRF = "AadjPpneMwlkSrasWrflDup_fr"; TactL = "AadjPpneMwlkSrasWrflDup_l"; TactR = "AadjPpneMwlkSrasWrflDup_r"; TactLB = "AadjPpneMwlkSrasWrflDup_bl"; TactRB = "AadjPpneMwlkSrasWrflDup_br"; TactB = "AadjPpneMwlkSrasWrflDup_b"; PlayerTactF = "AadjPpneMwlkSrasWrflDup_f"; PlayerTactLF = "AadjPpneMwlkSrasWrflDup_fl"; PlayerTactRF = "AadjPpneMwlkSrasWrflDup_fr"; PlayerTactL = "AadjPpneMwlkSrasWrflDup_l"; PlayerTactR = "AadjPpneMwlkSrasWrflDup_r"; PlayerTactLB = "AadjPpneMwlkSrasWrflDup_bl"; PlayerTactRB = "AadjPpneMwlkSrasWrflDup_br"; PlayerTactB = "AadjPpneMwlkSrasWrflDup_b"; EvasiveLeft = ""; EvasiveRight = ""; Down = "AmovPpneMstpSrasWrflDnon"; putDown = "AmovPpneMstpSrasWrflDnon"; Combat = "AadjPpneMstpSrasWrflDup"; strokeGun = ""; limitFast = 3.5; leanRRot = 0.1; leanRShift = 0.1; leanLRot = 0.1; leanLShift = 0.1; PlayerProne = "AmovPpneMstpSrasWrflDnon"; Gear = ""; }; class RifleAdjustLProneActions: RifleAdjustProneBaseActions { gestureGo = ""; gestureGoB = ""; gestureFreeze = ""; gestureUp = ""; gestureAdvance[] = {"GestureAdvance","Gesture"}; GestureReloadMk20[] = {"GestureReloadMk20Context","Gesture"}; GestureReloadMk20UGL[] = {"GestureReloadMk20UGLContext","Gesture"}; GestureReloadMXUGL[] = {"GestureReloadMXUGLContext","Gesture"}; GestureReloadMX[] = {"GestureReloadMXContext","Gesture"}; GestureReloadMXCompact[] = {"GestureReloadMXCompactContext","Gesture"}; GestureReloadMXSniper[] = {"GestureReloadMXSniperContext","Gesture"}; GestureReloadTRG[] = {"GestureReloadTRGContext","Gesture"}; GestureReloadTRGUGL[] = {"GestureReloadTRGUGLContext","Gesture"}; GestureReloadKatibaUGL[] = {"GestureReloadKatibaUGLContext","Gesture"}; GestureReloadKatiba[] = {"GestureReloadKatibaContext","Gesture"}; GestureReloadLRR[] = {"GestureReloadLRRContext","Gesture"}; GestureReloadEBR[] = {"GestureReloadEBRContext","Gesture"}; GestureReloadSMG_02[] = {"GestureReloadSMG_02Context","Gesture"}; GestureReloadSMG_03[] = {"GestureReloadSMG_03Context","Gesture"}; GestureReloadPistol[] = {"GestureReloadPistolContext","Gesture"}; GestureReloadPistolHeavy02[] = {"GestureReloadPistolHeavy02Context","Gesture"}; GestureReloadFlaregun[] = {"GestureReloadFlaregunContext","Gesture"}; GestureReloadSMG_01[] = {"GestureReloadSMG_01Context","Gesture"}; GestureReloadSDAR[] = {"GestureReloadSDARContext","Gesture"}; GestureReloadDMR[] = {"GestureReloadDMRContext","Gesture"}; GestureReloadDMR02[] = {"GestureReloadDMR02Context","Gesture"}; GestureReloadDMR03[] = {"GestureReloadDMR03Context","Gesture"}; GestureReloadDMR04[] = {"GestureReloadDMR04Context","Gesture"}; GestureReloadDMR05[] = {"GestureReloadDMR05Context","Gesture"}; GestureReloadDMR06[] = {"GestureReloadDMR06Context","Gesture"}; GestureReloadMMG01[] = {"GestureReloadMMG01Context","Gesture"}; GestureReloadMMG02[] = {"GestureReloadMMG02Context","Gesture"}; GestureReloadM4SSAS[] = {"GestureReloadM4SSASContext","Gesture"}; GestureMountMuzzle[] = {"GestureMountMuzzle","Gesture"}; GestureDismountMuzzle[] = {"GestureDismountMuzzle","Gesture"}; throwGrenade[] = {"GestureThrowGrenadeContext","Gesture"}; MountOptic = ""; DismountOptic = ""; AdjustR = "AmovPpneMstpSrasWrflDnon"; stop = "AadjPpneMstpSrasWrflDleft"; default = "AadjPpneMstpSrasWrflDleft"; stopRelaxed = "AadjPpneMstpSrasWrflDleft"; turnL = "AadjPpneMstpSrasWrflDleft"; turnR = "AadjPpneMstpSrasWrflDleft"; turnLRelaxed = "AadjPpneMstpSrasWrflDleft"; turnRRelaxed = "AadjPpneMstpSrasWrflDleft"; ReloadGM6[] = {"GestureReloadGM6Context","Gesture"}; reloadMGun = ""; reloadMortar = ""; throwPrepare = ""; WalkF = ""; WalkLF = ""; WalkRF = ""; WalkL = ""; WalkR = ""; WalkLB = ""; WalkRB = ""; WalkB = ""; PlayerWalkF = ""; PlayerWalkLF = ""; PlayerWalkRF = ""; PlayerWalkL = "AadjPpneMwlkSrasWrflDleft_l"; PlayerWalkR = "AadjPpneMwlkSrasWrflDleft_r"; PlayerWalkLB = ""; PlayerWalkRB = ""; PlayerWalkB = ""; SlowF = ""; SlowLF = ""; SlowRF = ""; SlowL = "AadjPpneMwlkSrasWrflDleft_l"; SlowR = "AadjPpneMwlkSrasWrflDleft_r"; SlowLB = ""; SlowRB = ""; SlowB = ""; PlayerSlowF = ""; PlayerSlowLF = ""; PlayerSlowRF = ""; PlayerSlowL = "AadjPpneMwlkSrasWrflDleft_l"; PlayerSlowR = "AadjPpneMwlkSrasWrflDleft_r"; PlayerSlowLB = ""; PlayerSlowRB = ""; PlayerSlowB = ""; FastF = ""; FastLF = ""; FastRF = ""; FastL = "AadjPpneMwlkSrasWrflDleft_l"; FastR = "AadjPpneMwlkSrasWrflDleft_r"; FastLB = ""; FastRB = ""; FastB = ""; TactF = ""; TactLF = ""; TactRF = ""; TactL = "AadjPpneMwlkSrasWrflDleft_l"; TactR = "AadjPpneMwlkSrasWrflDleft_r"; TactLB = ""; TactRB = ""; TactB = ""; PlayerTactF = ""; PlayerTactLF = ""; PlayerTactRF = ""; PlayerTactL = "AadjPpneMwlkSrasWrflDleft_l"; PlayerTactR = "AadjPpneMwlkSrasWrflDleft_r"; PlayerTactLB = ""; PlayerTactRB = ""; PlayerTactB = ""; EvasiveLeft = "AadjPpneMstpSrasWrflDleft"; EvasiveRight = "AadjPpneMstpSrasWrflDleft"; putDown = "AmovPpneMstpSrasWrflDnon"; Combat = "AadjPpneMstpSrasWrflDleft"; strokeGun = ""; limitFast = 3.5; leanRRot = 0.1; leanRShift = 0.1; leanLRot = 0.1; leanLShift = 0.1; PlayerProne = "AmovPpneMstpSrasWrflDnon"; Gear = ""; }; class RifleAdjustRProneActions: RifleAdjustProneBaseActions { gestureGo = ""; gestureGoB = ""; gestureFreeze = ""; gestureUp = ""; gestureAdvance[] = {"GestureAdvance","Gesture"}; GestureReloadMk20[] = {"GestureReloadMk20ContextAnimDrive","Gesture"}; GestureReloadMk20UGL[] = {"GestureReloadMk20UGLContextAnimDrive","Gesture"}; GestureReloadMXUGL[] = {"GestureReloadMXUGLContextAnimDrive","Gesture"}; GestureReloadMX[] = {"GestureReloadMXContextAnimDrive","Gesture"}; GestureReloadMXCompact[] = {"GestureReloadMXCompactContextAnimDrive","Gesture"}; GestureReloadMXSniper[] = {"GestureReloadMXSniperContextAnimDrive","Gesture"}; GestureReloadTRG[] = {"GestureReloadTRGContextAnimDrive","Gesture"}; GestureReloadTRGUGL[] = {"GestureReloadTRGUGLContextAnimDrive","Gesture"}; GestureReloadKatibaUGL[] = {"GestureReloadKatibaUGLContextAnimDrive","Gesture"}; GestureReloadKatiba[] = {"GestureReloadKatibaContextAnimDrive","Gesture"}; GestureReloadLRR[] = {"GestureReloadLRRContextAnimDrive","Gesture"}; GestureReloadEBR[] = {"GestureReloadEBRContextAnimDrive","Gesture"}; GestureReloadSMG_02[] = {"GestureReloadSMG_02ContextAnimDrive","Gesture"}; GestureReloadSMG_03[] = {"GestureReloadSMG_03ContextAnimDrive","Gesture"}; GestureReloadPistol[] = {"GestureReloadPistolContextAnimDrive","Gesture"}; GestureReloadPistolHeavy02[] = {"GestureReloadPistolHeavy02ContextAnimDrive","Gesture"}; GestureReloadFlaregun[] = {"GestureReloadFlaregunContextAnimDrive","Gesture"}; GestureReloadSMG_01[] = {"GestureReloadSMG_01ContextAnimDrive","Gesture"}; GestureReloadSDAR[] = {"GestureReloadSDARContextAnimDrive","Gesture"}; GestureReloadDMR[] = {"GestureReloadDMRContextAnimDrive","Gesture"}; GestureReloadDMR02[] = {"GestureReloadDMR02ContextAnimDrive","Gesture"}; GestureReloadDMR03[] = {"GestureReloadDMR03ContextAnimDrive","Gesture"}; GestureReloadDMR04[] = {"GestureReloadDMR04ContextAnimDrive","Gesture"}; GestureReloadDMR05[] = {"GestureReloadDMR05ContextAnimDrive","Gesture"}; GestureReloadDMR06[] = {"GestureReloadDMR06ContextAnimDrive","Gesture"}; GestureReloadMMG01[] = {"GestureReloadMMG01ContextAnimDrive","Gesture"}; GestureReloadMMG02[] = {"GestureReloadMMG02ContextAnimDrive","Gesture"}; GestureReloadM4SSAS[] = {"GestureReloadM4SSASContextAnimDrive","Gesture"}; GestureMountMuzzle[] = {"GestureMountMuzzle","Gesture"}; GestureDismountMuzzle[] = {"GestureDismountMuzzle","Gesture"}; MountOptic = ""; DismountOptic = ""; stop = "AadjPpneMstpSrasWrflDright"; default = "AadjPpneMstpSrasWrflDright"; stopRelaxed = "AadjPpneMstpSrasWrflDright"; turnL = "AadjPpneMstpSrasWrflDright"; turnR = "AadjPpneMstpSrasWrflDright"; turnLRelaxed = "AadjPpneMstpSrasWrflDright"; turnRRelaxed = "AadjPpneMstpSrasWrflDright"; ReloadGM6[] = {"GestureReloadGM6Context","Gesture"}; reloadMGun = ""; reloadMortar = ""; throwPrepare = ""; throwGrenade[] = {"GestureThrowGrenadeContext","Gesture"}; WalkF = ""; WalkLF = ""; WalkRF = ""; WalkL = ""; WalkR = ""; WalkLB = ""; WalkRB = ""; WalkB = ""; PlayerWalkF = ""; PlayerWalkLF = ""; PlayerWalkRF = ""; PlayerWalkL = "AadjPpneMwlkSrasWrflDright_l"; PlayerWalkR = "AadjPpneMwlkSrasWrflDright_r"; PlayerWalkLB = ""; PlayerWalkRB = ""; PlayerWalkB = ""; SlowF = ""; SlowLF = ""; SlowRF = ""; SlowL = "AadjPpneMwlkSrasWrflDright_l"; SlowR = "AadjPpneMwlkSrasWrflDright_r"; SlowLB = ""; SlowRB = ""; SlowB = ""; PlayerSlowF = ""; PlayerSlowLF = ""; PlayerSlowRF = ""; PlayerSlowL = "AadjPpneMwlkSrasWrflDright_l"; PlayerSlowR = "AadjPpneMwlkSrasWrflDright_r"; PlayerSlowLB = ""; PlayerSlowRB = ""; PlayerSlowB = ""; FastF = ""; FastLF = ""; FastRF = ""; FastL = "AadjPpneMwlkSrasWrflDright_l"; FastR = "AadjPpneMwlkSrasWrflDright_r"; FastLB = ""; FastRB = ""; FastB = ""; TactF = ""; TactLF = ""; TactRF = ""; TactL = "AadjPpneMwlkSrasWrflDright_l"; TactR = "AadjPpneMwlkSrasWrflDright_r"; TactLB = ""; TactRB = ""; TactB = ""; PlayerTactF = ""; PlayerTactLF = ""; PlayerTactRF = ""; PlayerTactL = "AadjPpneMwlkSrasWrflDright_l"; PlayerTactR = "AadjPpneMwlkSrasWrflDright_r"; PlayerTactLB = ""; PlayerTactRB = ""; PlayerTactB = ""; EvasiveLeft = "AadjPpneMstpSrasWrflDright"; EvasiveRight = "AadjPpneMstpSrasWrflDright"; putDown = "AmovPpneMstpSrasWrflDnon"; Combat = "AadjPpneMstpSrasWrflDright"; strokeGun = ""; limitFast = 3.5; leanRRot = 0.1; leanRShift = 0.1; leanLRot = 0.1; leanLShift = 0.1; PlayerProne = "AmovPpneMstpSrasWrflDnon"; Gear = ""; }; class RifleProneActionsRunF: RifleProneActions { PlayerStand = "AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf"; }; class RifleProneActionsRunB: RifleProneActions{}; class PistolStandActions: NoActions { gestureGo[] = {"GestureGoStandPistol","Gesture"}; gestureGoB[] = {"GestureGoBStand","Gesture"}; gestureFreeze[] = {"GestureFreezeStandPistol","Gesture"}; gesturePoint[] = {"GesturePointStand","Gesture"}; gestureCeaseFire[] = {"GestureCeaseFire","Gesture"}; gestureCover[] = {"GestureCover","Gesture"}; gestureUp[] = {"GestureUp","Gesture"}; gestureNo[] = {"GestureNo","Gesture"}; gestureYes[] = {"GestureYes","Gesture"}; gestureFollow[] = {"GestureFollow","Gesture"}; gestureAdvance[] = {"GestureAdvance","Gesture"}; gestureHi[] = {"GestureHi","Gesture"}; gestureHiB[] = {"GestureHiB","Gesture"}; gestureHiC[] = {"GestureHiC","Gesture"}; stop = "AmovPercMstpSrasWpstDnon"; default = "AmovPercMstpSrasWpstDnon"; stopRelaxed = "AmovPercMstpSrasWpstDnon"; turnL = "AmovPercMstpSrasWpstDnon_turnL"; turnR = "AmovPercMstpSrasWpstDnon_turnR"; turnLRelaxed = "AmovPercMstpSrasWpstDnon_turnL"; turnRRelaxed = "AmovPercMstpSrasWpstDnon_turnR"; reloadMagazine[] = {"PistolMagazineReloadStand_g","Gesture"}; throwPrepare = "AwopPercMstpSgthWpstDnon_Part2"; throwGrenade[] = {"GestureThrowGrenadePistol","Gesture"}; WalkF = "AmovPercMwlkSrasWpstDf"; WalkLF = "AmovPercMwlkSrasWpstDfl"; WalkRF = "AmovPercMwlkSrasWpstDfr"; WalkL = "AmovPercMwlkSrasWpstDl"; WalkR = "AmovPercMwlkSrasWpstDr"; WalkLB = "AmovPercMwlkSrasWpstDbl"; WalkRB = "AmovPercMwlkSrasWpstDbr"; WalkB = "AmovPercMwlkSrasWpstDb"; PlayerWalkF = "AmovPercMwlkSrasWpstDf"; PlayerWalkLF = "AmovPercMwlkSrasWpstDfl"; PlayerWalkRF = "AmovPercMwlkSrasWpstDfr"; PlayerWalkL = "AmovPercMwlkSrasWpstDl"; PlayerWalkR = "AmovPercMwlkSrasWpstDr"; PlayerWalkLB = "AmovPercMwlkSrasWpstDbl"; PlayerWalkRB = "AmovPercMwlkSrasWpstDbr"; PlayerWalkB = "AmovPercMwlkSrasWpstDb"; SlowF = "AmovPercMrunSlowWpstDf"; SlowLF = "AmovPercMrunSlowWpstDfl"; SlowRF = "AmovPercMrunSlowWpstDr"; SlowL = "AmovPercMrunSlowWpstDl"; SlowR = "AmovPercMrunSlowWpstDr"; SlowLB = "AmovPercMrunSlowWpstDbl"; SlowRB = "AmovPercMrunSlowWpstDbr"; SlowB = "AmovPercMrunSlowWpstDb"; PlayerSlowF = "AmovPercMrunSrasWpstDf"; PlayerSlowLF = "AmovPercMrunSrasWpstDfl"; PlayerSlowRF = "AmovPercMrunSrasWpstDfr"; PlayerSlowL = "AmovPercMrunSrasWpstDl"; PlayerSlowR = "AmovPercMrunSrasWpstDr"; PlayerSlowLB = "AmovPercMrunSrasWpstDbl"; PlayerSlowRB = "AmovPercMrunSrasWpstDbr"; PlayerSlowB = "AmovPercMrunSrasWpstDb"; FastF = "AmovPercMevaSrasWpstDf"; FastLF = "AmovPercMevaSrasWpstDfl"; FastRF = "AmovPercMevaSrasWpstDfr"; FastL = "AmovPercMevaSrasWpstDl"; FastR = "AmovPercMevaSrasWpstDr"; FastLB = "AmovPercMrunSrasWpstDbl"; FastRB = "AmovPercMrunSrasWpstDbr"; FastB = "AmovPercMrunSrasWpstDb"; TactF = "AmovPercMrunSlowWpstDf"; TactLF = "AmovPercMrunSlowWpstDfl"; TactRF = "AmovPercMrunSlowWpstDfr"; TactL = "AmovPercMrunSlowWpstDl"; TactR = "AmovPercMrunSlowWpstDr"; TactLB = "AmovPercMrunSlowWpstDbl"; TactRB = "AmovPercMrunSlowWpstDbr"; TactB = "AmovPercMrunSlowWpstDb"; PlayerTactF = "AmovPercMtacSrasWpstDf"; PlayerTactLF = "AmovPercMtacSrasWpstDfl"; PlayerTactRF = "AmovPercMtacSrasWpstDfr"; PlayerTactL = "AmovPercMtacSrasWpstDl"; PlayerTactR = "AmovPercMtacSrasWpstDr"; PlayerTactLB = "AmovPercMtacSrasWpstDbl"; PlayerTactRB = "AmovPercMtacSrasWpstDbr"; PlayerTactB = "AmovPercMtacSrasWpstDb"; down = "AmovPpneMstpSrasWpstDnon"; up = "AmovPknlMstpSrasWpstDnon"; PlayerStand = "AmovPercMstpSlowWpstDnon"; PlayerCrouch = "AmovPknlMstpSrasWpstDnon"; PlayerProne = "AmovPpneMstpSrasWpstDnon"; weaponOn = "AmovPercMstpSrasWlnrDnon"; weaponOff = "AmovPercMstpSrasWpstDnon"; binocOn = "AwopPercMstpSoptWbinDnon_pst"; binocOff = "AmovPercMstpSrasWpstDnon"; handGunOn = "AmovPercMstpSrasWrflDnon"; takeFlag = "AinvPknlMstpSnonWnonDnon_1"; putDown = "AmovPercMstpSrasWpstDnon_AinvPercMstpSrasWpstDnon_Putdown"; medic = "AinvPknlMstpSlayWpstDnon_medic"; medicOther = "AinvPknlMstpSlayWpstDnon_medicOther"; treated = "AinvPknlMstpSnonWnonDnon_healed_1"; Combat = "AmovPercMstpSrasWrflDnon"; Lying = "AmovPpneMstpSrasWpstDnon"; Stand = "AmovPercMstpSlowWpstDnon"; Crouch = "AmovPknlMstpSrasWpstDnon"; CanNotMove = "AmovPercMstpSrasWpstDnon"; Civil = "AmovPercMstpSnonWnonDnon"; CivilLying = "AmovPpneMstpSnonWnonDnon"; FireNotPossible = "AmovPercMstpSrasWpstDnon"; strokeGun = "AmovPercMstpSrasWpstDnon"; GetInLow = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInLow"; GetInMedium = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInMedium"; GetInHigh = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInHigh"; GetInVertical = "GetIn_Vertical_Pistol"; GetInSDV = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInHigh"; GetOutLow = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutLow"; GetOutMedium = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutMedium"; GetOutHigh = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutHigh"; GetOutHighZamak = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutHighZamak"; GetOutHighHemtt = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutHighHemtt"; GetOutSDV = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutHigh"; GetInHelicopterCargo = "GetInHelicopterCargoPst"; GetInMRAP_01 = "GetInMRAP_01Pst"; GetInMRAP_01_cargo = "GetInMRAP_01_cargoPst"; GetOutMRAP_01 = "GetOutMRAP_01Pst"; GetOutMRAP_01_cargo = "GetOutMRAP_01_cargoPst"; GetOutHelicopterCargo = "GetOutHelicopterCargoPst"; startSwim = "AswmPercMrunSnonWnonDf"; surfaceSwim = "AsswPercMrunSnonWnonDf"; bottomSwim = "AbswPercMrunSnonWnonDf"; startDive = "AdvePercMstpSnonWnonDnon"; SurfaceDive = "AsdvPercMstpSnonWnonDnon"; BottomDive = "AbdvPercMstpSnonWnonDnon"; sitDown = "AmovPsitMstpSnonWpstDnon_ground"; getOver = "AovrPercMstpSrasWpstDf"; salute = "AmovPercMstpSrasWpstDnon_salute"; leanRRot = 0.5; leanRShift = 0.01; leanLRot = 0.5; leanLShift = 0.01; turnSpeed = 8; limitFast = 5.5; upDegree = "ManPosHandGunStand"; stance = "ManStanceStand"; EvasiveLeft = "AmovPercMevaSrasWpstDfl"; EvasiveRight = "AmovPercMevaSrasWpstDfr"; grabCarry = "Helper_SwitchToCarrynon_pst"; grabDragged = "AinjPpneMrunSnonWnonDb_grab"; grabDrag = "AmovPercMstpSrasWpstDnon_AcinPknlMwlkSnonWpstDb_2"; Diary = ""; Surrender = "AmovPercMstpSsurWnonDnon"; saluteOff = "AmovPercMstpSrasWpstDnon"; Gear = "AinvPercMstpSrasWpstDnon"; AdjustF = "AadjPercMstpSrasWpstDup"; AdjustLF = "AadjPercMstpSrasWpstDup"; AdjustRF = "AadjPercMstpSrasWpstDup"; AdjustB = "AadjPercMstpSrasWpstDdown"; AdjustLB = "AadjPercMstpSrasWpstDdown"; AdjustRB = "AadjPercMstpSrasWpstDdown"; AdjustL = "AadjPercMstpSrasWpstDleft"; AdjustR = "AadjPercMstpSrasWpstDright"; Relax = "AmovPknlMstpSrasWpstDnon_relax"; StartFreefall = "AfalPercMstpSrasWpstDnon"; PrimaryWeapon = "AmovPercMstpSrasWrflDnon"; SecondaryWeapon = "AmovPercMstpSrasWlnrDnon"; Binoculars = "AmovPercMstpSoptWbinDnon"; GetInBoat = "GetInHeli_Transport_01Cargo"; GetOutBoat = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutLow"; }; class PistolStandActionsNoAdjust: PistolStandActions { AdjustF = ""; AdjustLF = ""; AdjustRF = ""; AdjustB = ""; AdjustLB = ""; AdjustRB = ""; AdjustL = ""; AdjustR = ""; }; class PistolStandActions_gear: PistolStandActions { Stop = "AmovPercMstpSrasWpstDnon_gear"; StopRelaxed = "AmovPercMstpSrasWpstDnon_gear"; Default = "AmovPercMstpSrasWpstDnon_gear"; PlayerStand = "AmovPercMstpSrasWpstDnon"; Civil = "AmovPercMstpSnonWnonDnon_gear"; HandGunOn = "AinvPercMstpSrasWrflDnon"; }; class PistolStandActionsRunF: PistolStandActionsNoAdjust { turnSpeed = 4.5; PlayerCrouch = "AmovPknlMrunSrasWpstDf"; Up = "AmovPknlMrunSrasWpstDf"; Crouch = "AmovPknlMrunSrasWpstDf"; Stand = "AmovPercMrunSlowWpstDf"; }; class PistolStandActionsRunFL: PistolStandActionsNoAdjust { turnSpeed = 4.5; PlayerCrouch = "AmovPknlMrunSrasWpstDfl"; Up = "AmovPknlMrunSrasWpstDfl"; Crouch = "AmovPknlMrunSrasWpstDfl"; Stand = "AmovPercMrunSlowWpstDfl"; }; class PistolStandActionsRunL: PistolStandActionsNoAdjust { turnSpeed = 4.5; PlayerCrouch = "AmovPknlMrunSrasWpstDl"; Up = "AmovPknlMrunSrasWpstDl"; Crouch = "AmovPknlMrunSrasWpstDl"; AdjustL = ""; Stand = "AmovPercMrunSlowWpstDl"; }; class PistolStandActionsRunBL: PistolStandActionsNoAdjust { turnSpeed = 4.5; PlayerCrouch = "AmovPknlMrunSrasWpstDbl"; Up = "AmovPknlMrunSrasWpstDbl"; Crouch = "AmovPknlMrunSrasWpstDbl"; Stand = "AmovPercMrunSlowWpstDbl"; }; class PistolStandActionsRunB: PistolStandActionsNoAdjust { turnSpeed = 4.5; PlayerCrouch = "AmovPknlMrunSrasWpstDb"; Up = "AmovPknlMrunSrasWpstDb"; Crouch = "AmovPknlMrunSrasWpstDb"; AdjustB = ""; Stand = "AmovPercMrunSlowWpstDb"; }; class PistolStandActionsRunBR: PistolStandActionsNoAdjust { turnSpeed = 4.5; PlayerCrouch = "AmovPknlMrunSrasWpstDbr"; Up = "AmovPknlMrunSrasWpstDbr"; Crouch = "AmovPknlMrunSrasWpstDbr"; Stand = "AmovPercMrunSlowWpstDbr"; }; class PistolStandActionsRunR: PistolStandActionsNoAdjust { turnSpeed = 4.5; PlayerCrouch = "AmovPknlMrunSrasWpstDr"; Up = "AmovPknlMrunSrasWpstDr"; Crouch = "AmovPknlMrunSrasWpstDr"; AdjustR = ""; Stand = "AmovPercMrunSlowWpstDr"; }; class PistolStandActionsRunFR: PistolStandActionsNoAdjust { turnSpeed = 4.5; PlayerCrouch = "AmovPknlMrunSrasWpstDfr"; Up = "AmovPknlMrunSrasWpstDfr"; Crouch = "AmovPknlMrunSrasWpstDfr"; Stand = "AmovPercMrunSlowWpstDfr"; }; class PistolStandActionsTacF: PistolStandActionsNoAdjust { turnSpeed = 4.5; PlayerCrouch = "AmovPknlMtacSrasWpstDf"; Up = "AmovPknlMtacSrasWpstDf"; Crouch = "AmovPknlMtacSrasWpstDf"; AdjustF = ""; Stand = "AmovPercMtacSlowWpstDf"; }; class PistolStandActionsTacFL: PistolStandActionsNoAdjust { turnSpeed = 4.5; PlayerCrouch = "AmovPknlMtacSrasWpstDfl"; Up = "AmovPknlMtacSrasWpstDfl"; Crouch = "AmovPknlMtacSrasWpstDfl"; Stand = "AmovPercMtacSlowWpstDfl"; }; class PistolStandActionsTacL: PistolStandActionsNoAdjust { turnSpeed = 4.5; PlayerCrouch = "AmovPknlMtacSrasWpstDl"; Up = "AmovPknlMtacSrasWpstDl"; Crouch = "AmovPknlMtacSrasWpstDl"; AdjustL = ""; Stand = "AmovPercMtacSlowWpstDl"; }; class PistolStandActionsTacBL: PistolStandActionsNoAdjust { turnSpeed = 4.5; PlayerCrouch = "AmovPknlMtacSrasWpstDbl"; Up = "AmovPknlMtacSrasWpstDbl"; Crouch = "AmovPknlMtacSrasWpstDbl"; Stand = "AmovPercMtacSlowWpstDbl"; }; class PistolStandActionsTacB: PistolStandActionsNoAdjust { turnSpeed = 4.5; PlayerCrouch = "AmovPknlMtacSrasWpstDb"; Up = "AmovPknlMtacSrasWpstDb"; Crouch = "AmovPknlMtacSrasWpstDb"; AdjustB = ""; Stand = "AmovPercMtacSlowWpstDb"; }; class PistolStandActionsTacBR: PistolStandActionsNoAdjust { turnSpeed = 4.5; PlayerCrouch = "AmovPknlMtacSrasWpstDbr"; Up = "AmovPknlMtacSrasWpstDbr"; Crouch = "AmovPknlMtacSrasWpstDbr"; Stand = "AmovPercMtacSlowWpstDbr"; }; class PistolStandActionsTacR: PistolStandActionsNoAdjust { turnSpeed = 4.5; PlayerCrouch = "AmovPknlMtacSrasWpstDr"; Up = "AmovPknlMtacSrasWpstDr"; Crouch = "AmovPknlMtacSrasWpstDr"; AdjustR = ""; Stand = "AmovPercMtacSlowWpstDr"; }; class PistolStandActionsTacFR: PistolStandActionsNoAdjust { turnSpeed = 4.5; PlayerCrouch = "AmovPknlMtacSrasWpstDfr"; Up = "AmovPknlMtacSrasWpstDfr"; Crouch = "AmovPknlMtacSrasWpstDfr"; Stand = "AmovPercMtacSlowWpstDfr"; }; class PistolStandActionsWlkF: PistolStandActionsRunF { turnSpeed = 8; PlayerCrouch = "AmovPknlMwlkSrasWpstDf"; Up = "AmovPknlMwlkSrasWpstDf"; Crouch = "AmovPknlMwlkSrasWpstDf"; Stand = "AmovPercMwlkSlowWpstDf"; }; class PistolStandActionsWlkFL: PistolStandActionsRunF { turnSpeed = 8; PlayerCrouch = "AmovPknlMwlkSrasWpstDfl"; Up = "AmovPknlMwlkSrasWpstDfl"; Crouch = "AmovPknlMwlkSrasWpstDfl"; Stand = "AmovPercMwlkSlowWpstDfl"; }; class PistolStandActionsWlkL: PistolStandActionsRunF { turnSpeed = 8; PlayerCrouch = "AmovPknlMwlkSrasWpstDl"; Up = "AmovPknlMwlkSrasWpstDl"; Crouch = "AmovPknlMwlkSrasWpstDl"; AdjustL = ""; Stand = "AmovPercMwlkSlowWpstDl"; }; class PistolStandActionsWlkBL: PistolStandActionsRunF { turnSpeed = 8; PlayerCrouch = "AmovPknlMwlkSrasWpstDbl"; Up = "AmovPknlMwlkSrasWpstDbl"; Crouch = "AmovPknlMwlkSrasWpstDbl"; Stand = "AmovPercMwlkSlowWpstDbl"; }; class PistolStandActionsWlkB: PistolStandActionsRunF { turnSpeed = 8; PlayerCrouch = "AmovPknlMwlkSrasWpstDb"; Up = "AmovPknlMwlkSrasWpstDb"; Crouch = "AmovPknlMwlkSrasWpstDb"; AdjustB = ""; Stand = "AmovPercMwlkSlowWpstDb"; }; class PistolStandActionsWlkBR: PistolStandActionsRunF { turnSpeed = 8; PlayerCrouch = "AmovPknlMwlkSrasWpstDbr"; Up = "AmovPknlMwlkSrasWpstDbr"; Crouch = "AmovPknlMwlkSrasWpstDbr"; Stand = "AmovPercMwlkSlowWpstDbr"; }; class PistolStandActionsWlkR: PistolStandActionsRunF { turnSpeed = 8; PlayerCrouch = "AmovPknlMwlkSrasWpstDr"; Up = "AmovPknlMwlkSrasWpstDr"; Crouch = "AmovPknlMwlkSrasWpstDr"; AdjustR = ""; Stand = "AmovPercMwlkSlowWpstDr"; }; class PistolStandActionsWlkFR: PistolStandActionsRunF { turnSpeed = 8; PlayerCrouch = "AmovPknlMwlkSrasWpstDfr"; Up = "AmovPknlMwlkSrasWpstDfr"; Crouch = "AmovPknlMwlkSrasWpstDfr"; Stand = "AmovPercMwlkSlowWpstDfr"; }; class PistolLowStandActions: PistolStandActions { stopRelaxed = "AidlPercMstpSlowWpstDnon_AI"; Stop = "AmovPercMstpSlowWpstDnon"; Combat = "AmovPercMstpSrasWpstDnon"; Stand = "AmovPercMstpSrasWpstDnon"; PlayerCrouch = "AmovPknlMstpSlowWpstDnon"; Default = "AmovPercMstpSlowWpstDnon"; PlayerWalkF = "AmovPercMwlkSlowWpstDf"; PlayerWalkLF = "AmovPercMwlkSlowWpstDfl"; PlayerWalkRF = "AmovPercMwlkSlowWpstDfr"; PlayerWalkL = "AmovPercMwlkSlowWpstDl"; PlayerWalkR = "AmovPercMwlkSlowWpstDr"; PlayerWalkLB = "AmovPercMwlkSlowWpstDbl"; PlayerWalkRB = "AmovPercMwlkSlowWpstDbr"; PlayerWalkB = "AmovPercMwlkSlowWpstDb"; TactF = "AmovPercMtacSlowWpstDf"; TactLF = "AmovPercMtacSlowWpstDfl"; TactRF = "AmovPercMtacSlowWpstDfr"; TactL = "AmovPercMtacSlowWpstDl"; TactR = "AmovPercMtacSlowWpstDr"; TactLB = "AmovPercMtacSlowWpstDbl"; TactRB = "AmovPercMtacSlowWpstDbr"; TactB = "AmovPercMtacSlowWpstDb"; PlayerTactF = "AmovPercMtacSlowWpstDf"; PlayerTactLF = "AmovPercMtacSlowWpstDfl"; PlayerTactRF = "AmovPercMtacSlowWpstDfr"; PlayerTactL = "AmovPercMtacSlowWpstDl"; PlayerTactR = "AmovPercMtacSlowWpstDr"; PlayerTactLB = "AmovPercMtacSlowWpstDbl"; PlayerTactRB = "AmovPercMtacSlowWpstDbr"; PlayerTactB = "AmovPercMtacSlowWpstDb"; SlowRF = "AmovPercMrunSlowWpstDfr"; PlayerSlowF = "AmovPercMrunSlowWpstDf"; PlayerSlowLF = "AmovPercMrunSlowWpstDfl"; PlayerSlowRF = "AmovPercMrunSlowWpstDfr"; PlayerSlowL = "AmovPercMrunSlowWpstDl"; PlayerSlowR = "AmovPercMrunSlowWpstDr"; PlayerSlowLB = "AmovPercMrunSlowWpstDbl"; PlayerSlowRB = "AmovPercMrunSlowWpstDbr"; PlayerSlowB = "AmovPercMrunSlowWpstDb"; FastF = "AmovPercMevaSlowWpstDf"; FastLF = "AmovPercMevaSlowWpstDfl"; FastRF = "AmovPercMevaSlowWpstDfr"; FastL = "AmovPercMrunSlowWpstDl"; FastR = "AmovPercMrunSlowWpstDr"; FastLB = "AmovPercMrunSlowWpstDbl"; FastRB = "AmovPercMrunSlowWpstDbr"; FastB = "AmovPercMrunSlowWpstDb"; EvasiveLeft = "AmovPercMevaSlowWpstDfl"; EvasiveRight = "AmovPercMevaSlowWpstDfr"; GetOver = "AovrPercMstpSlowWpstDf"; turnL = "AmovPercMstpSlowWpstDnon_turnL"; turnR = "AmovPercMstpSlowWpstDnon_turnR"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; HandGunOn = "AmovPercMstpSrasWpstDnon"; }; class PistolLowStandActionsNoAdjust: PistolLowStandActions { AdjustF = ""; AdjustLF = ""; AdjustRF = ""; AdjustB = ""; AdjustLB = ""; AdjustRB = ""; AdjustL = ""; AdjustR = ""; }; class PistolLowStandActionsRunF: PistolLowStandActionsNoAdjust { turnSpeed = 4.5; PlayerCrouch = "AmovPknlMrunSlowWpstDf"; Up = "AmovPknlMrunSlowWpstDf"; Crouch = "AmovPknlMrunSlowWpstDf"; fireNotPossible = "AmovPercMtacSrasWpstDf"; Stand = "AmovPercMrunSrasWpstDf"; }; class PistolLowStandActionsRunFL: PistolLowStandActionsNoAdjust { turnSpeed = 4.5; PlayerCrouch = "AmovPknlMrunSlowWpstDfl"; Up = "AmovPknlMrunSlowWpstDfl"; Crouch = "AmovPknlMrunSlowWpstDfl"; fireNotPossible = "AmovPercMtacSrasWpstDfl"; Stand = "AmovPercMrunSrasWpstDfl"; }; class PistolLowStandActionsRunL: PistolLowStandActionsNoAdjust { turnSpeed = 4.5; PlayerCrouch = "AmovPknlMrunSlowWpstDl"; Up = "AmovPknlMrunSlowWpstDl"; Crouch = "AmovPknlMrunSlowWpstDl"; fireNotPossible = "AmovPercMtacSrasWpstDl"; Stand = "AmovPercMrunSrasWpstDl"; }; class PistolLowStandActionsRunBL: PistolLowStandActionsNoAdjust { turnSpeed = 4.5; PlayerCrouch = "AmovPknlMrunSlowWpstDbl"; Up = "AmovPknlMrunSlowWpstDbl"; Crouch = "AmovPknlMrunSlowWpstDbl"; fireNotPossible = "AmovPercMtacSrasWpstDbl"; Stand = "AmovPercMrunSrasWpstDbl"; }; class PistolLowStandActionsRunB: PistolLowStandActionsNoAdjust { turnSpeed = 4.5; PlayerCrouch = "AmovPknlMrunSlowWpstDb"; Up = "AmovPknlMrunSlowWpstDb"; Crouch = "AmovPknlMrunSlowWpstDb"; fireNotPossible = "AmovPercMtacSrasWpstDb"; Stand = "AmovPercMrunSrasWpstDb"; }; class PistolLowStandActionsRunBR: PistolLowStandActionsNoAdjust { turnSpeed = 4.5; PlayerCrouch = "AmovPknlMrunSlowWpstDbr"; Up = "AmovPknlMrunSlowWpstDbr"; Crouch = "AmovPknlMrunSlowWpstDbr"; fireNotPossible = "AmovPercMtacSrasWpstDbr"; Stand = "AmovPercMrunSrasWpstDbr"; }; class PistolLowStandActionsRunR: PistolLowStandActionsNoAdjust { turnSpeed = 4.5; PlayerCrouch = "AmovPknlMrunSlowWpstDr"; Up = "AmovPknlMrunSlowWpstDr"; Crouch = "AmovPknlMrunSlowWpstDr"; fireNotPossible = "AmovPercMtacSrasWpstDr"; Stand = "AmovPercMrunSrasWpstDr"; }; class PistolLowStandActionsRunFR: PistolLowStandActionsNoAdjust { turnSpeed = 4.5; PlayerCrouch = "AmovPknlMrunSlowWpstDfr"; Up = "AmovPknlMrunSlowWpstDfr"; Crouch = "AmovPknlMrunSlowWpstDfr"; fireNotPossible = "AmovPercMtacSrasWpstDfr"; Stand = "AmovPercMrunSrasWpstDfr"; }; class PistolLowStandActionsWlkF: PistolLowStandActionsRunF { turnSpeed = 8; PlayerCrouch = "AmovPknlMwlkSlowWpstDf"; Up = "AmovPknlMwlkSlowWpstDf"; Crouch = "AmovPknlMwlkSlowWpstDf"; fireNotPossible = "AmovPercMwlkSrasWpstDf"; Stand = "AmovPercMwlkSrasWpstDf"; }; class PistolLowStandActionsWlkFL: PistolLowStandActionsRunF { turnSpeed = 8; PlayerCrouch = "AmovPknlMwlkSlowWpstDfl"; Up = "AmovPknlMwlkSlowWpstDfl"; Crouch = "AmovPknlMwlkSlowWpstDfl"; fireNotPossible = "AmovPercMwlkSrasWpstDfl"; Stand = "AmovPercMwlkSrasWpstDfl"; }; class PistolLowStandActionsWlkL: PistolLowStandActionsRunF { turnSpeed = 8; PlayerCrouch = "AmovPknlMwlkSlowWpstDl"; Up = "AmovPknlMwlkSlowWpstDl"; Crouch = "AmovPknlMwlkSlowWpstDl"; fireNotPossible = "AmovPercMwlkSrasWpstDl"; Stand = "AmovPercMwlkSrasWpstDl"; }; class PistolLowStandActionsWlkBL: PistolLowStandActionsRunF { turnSpeed = 8; PlayerCrouch = "AmovPknlMwlkSlowWpstDbl"; Up = "AmovPknlMwlkSlowWpstDbl"; Crouch = "AmovPknlMwlkSlowWpstDbl"; fireNotPossible = "AmovPercMwlkSrasWpstDbl"; Stand = "AmovPercMwlkSrasWpstDbl"; }; class PistolLowStandActionsWlkB: PistolLowStandActionsRunF { turnSpeed = 8; PlayerCrouch = "AmovPknlMwlkSlowWpstDb"; Up = "AmovPknlMwlkSlowWpstDb"; Crouch = "AmovPknlMwlkSlowWpstDb"; fireNotPossible = "AmovPercMwlkSrasWpstDb"; Stand = "AmovPercMwlkSrasWpstDb"; }; class PistolLowStandActionsWlkBR: PistolLowStandActionsRunF { turnSpeed = 8; PlayerCrouch = "AmovPknlMwlkSlowWpstDbr"; Up = "AmovPknlMwlkSlowWpstDbr"; Crouch = "AmovPknlMwlkSlowWpstDbr"; fireNotPossible = "AmovPercMwlkSrasWpstDbr"; Stand = "AmovPercMwlkSrasWpstDbr"; }; class PistolLowStandActionsWlkR: PistolLowStandActionsRunF { turnSpeed = 8; PlayerCrouch = "AmovPknlMwlkSlowWpstDr"; Up = "AmovPknlMwlkSlowWpstDr"; Crouch = "AmovPknlMwlkSlowWpstDr"; fireNotPossible = "AmovPercMwlkSrasWpstDr"; Stand = "AmovPercMwlkSrasWpstDr"; }; class PistolLowStandActionsWlkFR: PistolLowStandActionsRunF { turnSpeed = 8; PlayerCrouch = "AmovPknlMwlkSlowWpstDfr"; Up = "AmovPknlMwlkSlowWpstDfr"; Crouch = "AmovPknlMwlkSlowWpstDfr"; fireNotPossible = "AmovPercMwlkSrasWpstDfr"; Stand = "AmovPercMwlkSrasWpstDfr"; }; class PistolLowStandActionsTacF: PistolLowStandActionsRunF { turnSpeed = 8; PlayerCrouch = "AmovPknlMtacSlowWpstDf"; Up = "AmovPknlMtacSlowWpstDf"; Crouch = "AmovPknlMtacSlowWpstDf"; Stand = "AmovPercMtacSrasWpstDf"; }; class PistolLowStandActionsTacFL: PistolLowStandActionsRunF { turnSpeed = 8; PlayerCrouch = "AmovPknlMtacSlowWpstDfl"; Up = "AmovPknlMtacSlowWpstDfl"; Crouch = "AmovPknlMtacSlowWpstDfl"; fireNotPossible = "AmovPercMtacSrasWpstDfl"; Stand = "AmovPercMtacSrasWpstDfl"; }; class PistolLowStandActionsTacL: PistolLowStandActionsRunF { turnSpeed = 8; PlayerCrouch = "AmovPknlMtacSlowWpstDl"; Up = "AmovPknlMtacSlowWpstDl"; Crouch = "AmovPknlMtacSlowWpstDl"; fireNotPossible = "AmovPercMtacSrasWpstDl"; Stand = "AmovPercMtacSrasWpstDl"; }; class PistolLowStandActionsTacBL: PistolLowStandActionsRunF { turnSpeed = 8; PlayerCrouch = "AmovPknlMtacSlowWpstDbl"; Up = "AmovPknlMtacSlowWpstDbl"; Crouch = "AmovPknlMtacSlowWpstDbl"; fireNotPossible = "AmovPercMtacSrasWpstDbl"; Stand = "AmovPercMtacSrasWpstDbl"; }; class PistolLowStandActionsTacB: PistolLowStandActionsRunF { turnSpeed = 8; PlayerCrouch = "AmovPknlMtacSlowWpstDb"; Up = "AmovPknlMtacSlowWpstDb"; Crouch = "AmovPknlMtacSlowWpstDb"; fireNotPossible = "AmovPercMtacSrasWpstDb"; Stand = "AmovPercMtacSrasWpstDb"; }; class PistolLowStandActionsTacBR: PistolLowStandActionsRunF { turnSpeed = 8; PlayerCrouch = "AmovPknlMtacSlowWpstDbr"; Up = "AmovPknlMtacSlowWpstDbr"; Crouch = "AmovPknlMtacSlowWpstDbr"; fireNotPossible = "AmovPercMtacSrasWpstDbr"; Stand = "AmovPercMtacSrasWpstDbr"; }; class PistolLowStandActionsTacR: PistolLowStandActionsRunF { turnSpeed = 8; PlayerCrouch = "AmovPknlMtacSlowWpstDr"; Up = "AmovPknlMtacSlowWpstDr"; Crouch = "AmovPknlMtacSlowWpstDr"; fireNotPossible = "AmovPercMtacSrasWpstDr"; Stand = "AmovPercMtacSrasWpstDr"; }; class PistolLowStandActionsTacFR: PistolLowStandActionsRunF { turnSpeed = 8; PlayerCrouch = "AmovPknlMtacSlowWpstDfr"; Up = "AmovPknlMtacSlowWpstDfr"; Crouch = "AmovPknlMtacSlowWpstDfr"; fireNotPossible = "AmovPercMtacSrasWpstDfr"; Stand = "AmovPercMtacSrasWpstDfr"; }; class PistolLowStandEvasiveActionsF: PistolLowStandActionsNoAdjust { turnSpeed = 4; salute = ""; Stand = "AmovPercMstpSrasWpstDnon"; Up = "AmovPknlMevaSrasWpstDf"; PlayerCrouch = "AmovPknlMevaSrasWpstDf"; AdjustF = "AmovPercMrunSrasWpstDf"; }; class PistolLowStandEvasiveActionsFL: PistolLowStandActionsNoAdjust { turnSpeed = 4; salute = ""; Stand = "AmovPercMstpSrasWpstDnon"; Up = "AmovPknlMevaSrasWpstDfl"; PlayerCrouch = "AmovPknlMevaSrasWpstDfl"; AdjustLF = "AmovPercMrunSrasWpstDfl"; }; class PistolLowStandEvasiveActionsFR: PistolLowStandActionsNoAdjust { turnSpeed = 4; salute = ""; Stand = "AmovPercMstpSrasWpstDnon"; Up = "AmovPknlMevaSrasWpstDfr"; PlayerCrouch = "AmovPknlMevaSrasWpstDfr"; AdjustRF = "AmovPercMrunSrasWpstDfr"; }; class PistolStandEvasiveActionsF: PistolStandActions { turnSpeed = 4; salute = ""; Stand = "AmovPercMstpSrasWpstDnon"; Up = "AmovPknlMevaSrasWpstDf"; PlayerCrouch = "AmovPknlMevaSrasWpstDf"; AdjustF = "AmovPercMrunSrasWpstDf"; }; class PistolStandEvasiveActionsFL: PistolStandActions { turnSpeed = 4; salute = ""; Stand = "AmovPercMstpSrasWpstDnon"; Up = "AmovPknlMevaSrasWpstDfl"; PlayerCrouch = "AmovPknlMevaSrasWpstDfl"; AdjustLF = "AmovPercMrunSrasWpstDfl"; }; class PistolStandEvasiveActionsFR: PistolStandActions { turnSpeed = 4; salute = ""; Stand = "AmovPercMstpSrasWpstDnon"; Up = "AmovPknlMevaSrasWpstDfr"; PlayerCrouch = "AmovPknlMevaSrasWpstDfr"; AdjustRF = "AmovPercMrunSrasWpstDfr"; }; class PistolStandEvasiveActionsR: PistolStandActionsRunR { turnSpeed = 4; PlayerProne = "AadjPpneMstpSrasWpstDright"; Down = "AadjPpneMstpSrasWpstDright"; Up = "AmovPknlMevaSrasWpstDr"; PlayerCrouch = "AmovPknlMevaSrasWpstDr"; }; class PistolStandEvasiveActionsL: PistolStandActionsRunL { turnSpeed = 4; PlayerProne = "AadjPpneMstpSrasWpstDleft"; Down = "AadjPpneMstpSrasWpstDleft"; Up = "AmovPknlMevaSrasWpstDl"; PlayerCrouch = "AmovPknlMevaSrasWpstDl"; }; class PistolRunFActions: PistolStandActions { throwPrepare = "AmovPercMrunSrasWpstDf"; }; class PistolWalkFActions: PistolStandActions { throwPrepare = "AmovPercMwlkSrasWpstDf"; }; class PistolStandSaluteActions: PistolStandActions { stop = "AmovPercMstpSrasWpstDnon_Salute"; stopRelaxed = "AmovPercMstpSrasWpstDnon_Salute"; default = "AmovPercMstpSrasWpstDnon_Salute"; salute = "AmovPercMstpSrasWpstDnon"; }; class PistolStandTakeActions: PistolStandActions { stop = "AinvPknlMstpSnonWnonDnon_1"; StopRelaxed = "AinvPknlMstpSnonWnonDnon_1"; default = "AinvPknlMstpSnonWnonDnon_1"; salute = ""; sitDown = ""; }; class PistolSitActions: PistolStandActions { turnL = ""; turnR = ""; stop = "AmovPsitMstpSnonWpstDnon_ground"; StopRelaxed = "AmovPsitMstpSnonWpstDnon_ground"; default = "AmovPsitMstpSnonWpstDnon_ground"; sitDown = "AmovPercMstpSrasWpstDnon"; Diary = ""; GetOver = ""; stance = "ManStanceCrouch"; }; class PistolKneelActions: PistolStandActions { stop = "AmovPknlMstpSrasWpstDnon"; default = "AmovPknlMstpSrasWpstDnon"; stopRelaxed = "AidlPknlMstpSrasWpstDnon_AI"; turnL = "AmovPknlMstpSrasWpstDnon_turnL"; turnR = "AmovPknlMstpSrasWpstDnon_turnR"; turnLRelaxed = "AmovPknlMstpSrasWpstDnon_turnL"; turnRRelaxed = "AmovPknlMstpSrasWpstDnon_turnR"; reloadMagazine[] = {"PistolMagazineReloadKneel_g","Gesture"}; throwPrepare = "AwopPknlMstpSgthWpstDnon_Part2"; WalkF = "AmovPknlMwlkSrasWpstDf"; WalkLF = "AmovPknlMwlkSrasWpstDfl"; WalkRF = "AmovPknlMwlkSrasWpstDfr"; WalkL = "AmovPknlMwlkSrasWpstDl"; WalkR = "AmovPknlMwlkSrasWpstDr"; WalkLB = "AmovPknlMwlkSrasWpstDbl"; WalkRB = "AmovPknlMwlkSrasWpstDbr"; WalkB = "AmovPknlMwlkSrasWpstDb"; PlayerWalkF = "AmovPknlMwlkSrasWpstDf"; PlayerWalkLF = "AmovPknlMwlkSrasWpstDfl"; PlayerWalkRF = "AmovPknlMwlkSrasWpstDfr"; PlayerWalkL = "AmovPknlMwlkSrasWpstDl"; PlayerWalkR = "AmovPknlMwlkSrasWpstDr"; PlayerWalkLB = "AmovPknlMwlkSrasWpstDbl"; PlayerWalkRB = "AmovPknlMwlkSrasWpstDbr"; PlayerWalkB = "AmovPknlMwlkSrasWpstDb"; SlowF = "AmovPknlMrunSlowWpstDf"; SlowLF = "AmovPknlMrunSlowWpstDfl"; SlowRF = "AmovPknlMrunSlowWpstDfr"; SlowL = "AmovPknlMrunSlowWpstDl"; SlowR = "AmovPknlMrunSlowWpstDr"; SlowLB = "AmovPknlMrunSlowWpstDbl"; SlowRB = "AmovPknlMrunSlowWpstDbr"; SlowB = "AmovPknlMrunSlowWpstDb"; PlayerSlowF = "AmovPknlMrunSrasWpstDf"; PlayerSlowLF = "AmovPknlMrunSrasWpstDfl"; PlayerSlowRF = "AmovPknlMrunSrasWpstDfr"; PlayerSlowL = "AmovPknlMrunSrasWpstDl"; PlayerSlowR = "AmovPknlMrunSrasWpstDr"; PlayerSlowLB = "AmovPknlMrunSrasWpstDbl"; PlayerSlowRB = "AmovPknlMrunSrasWpstDbr"; PlayerSlowB = "AmovPknlMrunSrasWpstDb"; FastF = "AmovPknlMevaSrasWpstDf"; FastLF = "AmovPknlMevaSrasWpstDfl"; FastRF = "AmovPknlMevaSrasWpstDfr"; FastL = "AmovPknlMevaSrasWpstDl"; FastR = "AmovPknlMevaSrasWpstDr"; FastLB = "AmovPknlMrunSrasWpstDbl"; FastRB = "AmovPknlMrunSrasWpstDbr"; FastB = "AmovPknlMrunSrasWpstDb"; TactF = "AmovPknlMtacSrasWpstDf"; TactLF = "AmovPknlMtacSrasWpstDfl"; TactRF = "AmovPknlMtacSrasWpstDfr"; TactL = "AmovPknlMtacSrasWpstDl"; TactR = "AmovPknlMtacSrasWpstDr"; TactLB = "AmovPknlMtacSrasWpstDbl"; TactRB = "AmovPknlMtacSrasWpstDbr"; TactB = "AmovPknlMtacSrasWpstDb"; PlayerTactF = "AmovPknlMtacSrasWpstDf"; PlayerTactLF = "AmovPknlMtacSrasWpstDfl"; PlayerTactRF = "AmovPknlMtacSrasWpstDfr"; PlayerTactL = "AmovPknlMtacSrasWpstDl"; PlayerTactR = "AmovPknlMtacSrasWpstDr"; PlayerTactLB = "AmovPknlMtacSrasWpstDbl"; PlayerTactRB = "AmovPknlMtacSrasWpstDbr"; PlayerTactB = "AmovPknlMtacSrasWpstDb"; up = "AmovPercMstpSrasWpstDnon"; PlayerStand = "AmovPercMstpSrasWpstDnon"; weaponOn = "AmovPknlMstpSrasWlnrDnon"; weaponOff = "AmovPknlMstpSrasWpstDnon"; binocOn = "AwopPknlMstpSoptWbinDnon_pst"; binocOff = "AmovPknlMstpSrasWpstDnon"; handGunOn = "AmovPknlMstpSrasWrflDnon"; takeFlag = "AinvPknlMstpSnonWnonDnon_2"; Stand = "AmovPknlMstpSlowWpstDnon"; Civil = "AmovPknlMstpSnonWnonDnon"; CanNotMove = "AmovPknlMstpSrasWpstDnon"; FireNotPossible = "AmovPknlMstpSrasWpstDnon"; strokeGun = "AmovPknlMstpSrasWpstDnon"; sitDown = ""; salute = ""; turnSpeed = 4.5; upDegree = "ManPosHandGunCrouch"; stance = "ManStanceCrouch"; Gear = "AinvPknlMstpSrasWpstDnon"; AdjustF = "AadjPknlMstpSrasWpstDup"; AdjustLF = "AadjPknlMstpSrasWpstDup"; AdjustRF = "AadjPknlMstpSrasWpstDup"; AdjustB = "AadjPknlMstpSrasWpstDdown"; AdjustLB = "AadjPknlMstpSrasWpstDdown"; AdjustRB = "AadjPknlMstpSrasWpstDdown"; AdjustL = "AadjPknlMstpSrasWpstDleft"; AdjustR = "AadjPknlMstpSrasWpstDright"; medicStop = "AmovPknlMstpSrasWpstDnon"; putDown = "AmovPknlMstpSrasWpstDnon_AinvPknlMstpSrasWpstDnon_Putdown"; StartFreefall = "AfalPknlMstpSrasWpstDnon"; Combat = "AmovPknlMstpSrasWrflDnon"; PrimaryWeapon = "AmovPknlMstpSrasWrflDnon"; SecondaryWeapon = "AmovPknlMstpSrasWlnrDnon"; Binoculars = "AmovPknlMstpSoptWbinDnon"; }; class PistolKneelActionsNoAdjust: PistolKneelActions { AdjustF = ""; AdjustLF = ""; AdjustRF = ""; AdjustB = ""; AdjustLB = ""; AdjustRB = ""; AdjustL = ""; AdjustR = ""; }; class PistolKneelActions_gear: PistolKneelActions { Stop = "AmovPknlMstpSrasWpstDnon_gear"; StopRelaxed = "AmovPknlMstpSrasWpstDnon_gear"; Default = "AmovPknlMstpSrasWpstDnon_gear"; HandGunOn = "AinvPknlMstpSrasWrflDnon"; Civil = "AmovPknlMstpSnonWnonDnon_gear"; }; class PistolKneelActions_explo: PistolKneelActions_gear { Stop = "AmovPknlMstpSrasWpstDnon"; StopRelaxed = "AmovPknlMstpSrasWpstDnon"; }; class PistolKneelActionsRunF: PistolKneelActionsNoAdjust { PlayerStand = "AmovPercMrunSrasWpstDf"; Up = "AmovPercMrunSrasWpstDf"; AdjustF = ""; Stand = "AmovPknlMrunSlowWpstDf"; }; class PistolKneelActionsRunFL: PistolKneelActionsNoAdjust { PlayerStand = "AmovPercMrunSrasWpstDfl"; Up = "AmovPercMrunSrasWpstDfl"; Stand = "AmovPknlMrunSlowWpstDfl"; }; class PistolKneelActionsRunL: PistolKneelActionsNoAdjust { PlayerStand = "AmovPercMrunSrasWpstDl"; Up = "AmovPercMrunSrasWpstDl"; AdjustL = ""; Stand = "AmovPknlMrunSlowWpstDl"; }; class PistolKneelActionsRunBL: PistolKneelActionsNoAdjust { PlayerStand = "AmovPercMrunSrasWpstDbl"; Up = "AmovPercMrunSrasWpstDbl"; Stand = "AmovPknlMrunSlowWpstDbl"; }; class PistolKneelActionsRunB: PistolKneelActionsNoAdjust { PlayerStand = "AmovPercMrunSrasWpstDb"; Up = "AmovPercMrunSrasWpstDb"; AdjustB = ""; Stand = "AmovPknlMrunSlowWpstDb"; }; class PistolKneelActionsRunBR: PistolKneelActionsNoAdjust { PlayerStand = "AmovPercMrunSrasWpstDbr"; Up = "AmovPercMrunSrasWpstDbr"; Stand = "AmovPknlMrunSlowWpstDbr"; }; class PistolKneelActionsRunR: PistolKneelActionsNoAdjust { PlayerStand = "AmovPercMrunSrasWpstDr"; Up = "AmovPercMrunSrasWpstDr"; AdjustR = ""; Stand = "AmovPknlMrunSlowWpstDr"; }; class PistolKneelActionsRunFr: PistolKneelActionsNoAdjust { PlayerStand = "AmovPercMrunSrasWpstDfr"; Up = "AmovPercMrunSrasWpstDfr"; Stand = "AmovPknlMrunSlowWpstDfr"; }; class PistolKneelActionsTacF: PistolKneelActionsNoAdjust { PlayerStand = "AmovPercMTacSrasWpstDf"; Up = "AmovPercMTacSrasWpstDf"; AdjustF = ""; Stand = "AmovPknlMtacSlowWpstDf"; }; class PistolKneelActionsTacFL: PistolKneelActionsNoAdjust { PlayerStand = "AmovPercMTacSrasWpstDfl"; Up = "AmovPercMTacSrasWpstDfl"; Stand = "AmovPknlMtacSlowWpstDfl"; }; class PistolKneelActionsTacL: PistolKneelActionsNoAdjust { PlayerStand = "AmovPercMTacSrasWpstDl"; Up = "AmovPercMTacSrasWpstDl"; AdjustL = ""; Stand = "AmovPknlMtacSlowWpstDl"; }; class PistolKneelActionsTacBL: PistolKneelActionsNoAdjust { PlayerStand = "AmovPercMTacSrasWpstDbl"; Up = "AmovPercMTacSrasWpstDbl"; Stand = "AmovPknlMtacSlowWpstDbl"; }; class PistolKneelActionsTacB: PistolKneelActionsNoAdjust { PlayerStand = "AmovPercMTacSrasWpstDb"; Up = "AmovPercMTacSrasWpstDb"; AdjustB = ""; Stand = "AmovPknlMtacSlowWpstDb"; }; class PistolKneelActionsTacBR: PistolKneelActionsNoAdjust { PlayerStand = "AmovPercMTacSrasWpstDbr"; Up = "AmovPercMTacSrasWpstDbr"; Stand = "AmovPknlMtacSlowWpstDbr"; }; class PistolKneelActionsTacR: PistolKneelActionsNoAdjust { PlayerStand = "AmovPercMTacSrasWpstDr"; Up = "AmovPercMTacSrasWpstDr"; AdjustR = ""; Stand = "AmovPknlMtacSlowWpstDr"; }; class PistolKneelActionsTacFr: PistolKneelActionsNoAdjust { PlayerStand = "AmovPercMTacSrasWpstDfr"; Up = "AmovPercMTacSrasWpstDfr"; Stand = "AmovPknlMtacSlowWpstDfr"; }; class PistolKneelActionsWlkF: PistolKneelActionsRunF { PlayerStand = "AmovPercMwlkSrasWpstDf"; Up = "AmovPercMwlkSrasWpstDf"; Stand = "AmovPknlMwlkSlowWpstDf"; }; class PistolKneelActionsWlkFL: PistolKneelActionsRunF { PlayerStand = "AmovPercMwlkSrasWpstDfl"; Up = "AmovPercMwlkSrasWpstDfl"; Stand = "AmovPknlMwlkSlowWpstDfl"; }; class PistolKneelActionsWlkL: PistolKneelActionsRunF { PlayerStand = "AmovPercMwlkSrasWpstDl"; Up = "AmovPercMwlkSrasWpstDl"; AdjustL = ""; Stand = "AmovPknlMwlkSlowWpstDl"; }; class PistolKneelActionsWlkBL: PistolKneelActionsRunF { PlayerStand = "AmovPercMwlkSrasWpstDbl"; Up = "AmovPercMwlkSrasWpstDbl"; Stand = "AmovPknlMwlkSlowWpstDbl"; }; class PistolKneelActionsWlkB: PistolKneelActionsRunF { PlayerStand = "AmovPercMwlkSrasWpstDb"; Up = "AmovPercMwlkSrasWpstDb"; AdjustB = ""; Stand = "AmovPknlMwlkSlowWpstDb"; }; class PistolKneelActionsWlkBR: PistolKneelActionsRunF { PlayerStand = "AmovPercMwlkSrasWpstDbr"; Up = "AmovPercMwlkSrasWpstDbr"; Stand = "AmovPknlMwlkSlowWpstDbr"; }; class PistolKneelActionsWlkR: PistolKneelActionsRunF { PlayerStand = "AmovPercMwlkSrasWpstDr"; Up = "AmovPercMwlkSrasWpstDr"; AdjustR = ""; Stand = "AmovPknlMwlkSlowWpstDr"; }; class PistolKneelActionsWlkFR: PistolKneelActionsRunF { PlayerStand = "AmovPercMwlkSrasWpstDfr"; Up = "AmovPercMwlkSrasWpstDfr"; Stand = "AmovPknlMwlkSlowWpstDfr"; }; class PistolLowKneelActions: PistolKneelActions { default = "AmovPknlMstpSlowWpstDnon"; turnL = "AmovPknlMstpSlowWpstDnon_turnL"; turnR = "AmovPknlMstpSlowWpstDnon_turnR"; stopRelaxed = "AidlPknlMstpSlowWpstDnon_AI"; Stop = "AmovPknlMstpSlowWpstDnon"; Stand = "AmovPknlMstpSrasWpstDnon"; PlayerWalkF = "AmovPknlMwlkSlowWpstDf"; PlayerWalkLF = "AmovPknlMwlkSlowWpstDfl"; PlayerWalkRF = "AmovPknlMwlkSlowWpstDfr"; PlayerWalkL = "AmovPknlMwlkSlowWpstDl"; PlayerWalkR = "AmovPknlMwlkSlowWpstDr"; PlayerWalkLB = "AmovPknlMwlkSlowWpstDbl"; PlayerWalkRB = "AmovPknlMwlkSlowWpstDbr"; PlayerWalkB = "AmovPknlMwlkSlowWpstDb"; TactF = "AmovPknlMtacSlowWpstDf"; TactLF = "AmovPknlMtacSlowWpstDfl"; TactRF = "AmovPknlMtacSlowWpstDfr"; TactL = "AmovPknlMtacSlowWpstDl"; TactR = "AmovPknlMtacSlowWpstDr"; TactLB = "AmovPknlMtacSlowWpstDbl"; TactRB = "AmovPknlMtacSlowWpstDbr"; TactB = "AmovPknlMtacSlowWpstDb"; PlayerTactF = "AmovPknlMtacSlowWpstDf"; PlayerTactLF = "AmovPknlMtacSlowWpstDfl"; PlayerTactRF = "AmovPknlMtacSlowWpstDfr"; PlayerTactL = "AmovPknlMtacSlowWpstDl"; PlayerTactR = "AmovPknlMtacSlowWpstDr"; PlayerTactLB = "AmovPknlMtacSlowWpstDbl"; PlayerTactRB = "AmovPknlMtacSlowWpstDbr"; PlayerTactB = "AmovPknlMtacSlowWpstDb"; PlayerSlowF = "AmovPknlMrunSlowWpstDf"; PlayerSlowLF = "AmovPknlMrunSlowWpstDfl"; PlayerSlowRF = "AmovPknlMrunSlowWpstDfr"; PlayerSlowL = "AmovPknlMrunSlowWpstDl"; PlayerSlowR = "AmovPknlMrunSlowWpstDr"; PlayerSlowLB = "AmovPknlMrunSlowWpstDbl"; PlayerSlowRB = "AmovPknlMrunSlowWpstDbr"; PlayerSlowB = "AmovPknlMrunSlowWpstDb"; FastL = "AmovPknlMrunSlowWpstDl"; FastR = "AmovPknlMrunSlowWpstDr"; FastLB = "AmovPknlMrunSlowWpstDbl"; FastRB = "AmovPknlMrunSlowWpstDbr"; FastB = "AmovPknlMrunSlowWpstDb"; Crouch = "AmovPknlMstpSlowWpstDnon"; PlayerStand = "AmovPercMstpSlowWpstDnon"; PlayerCrouch = "AmovPknlMstpSlowWpstDnon"; Combat = "AmovPknlMstpSrasWpstDnon"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; handGunOn = "AmovPknlMstpSrasWpstDnon"; }; class PistolLowKneelActionsNoAdjust: PistolLowKneelActions { AdjustF = ""; AdjustLF = ""; AdjustRF = ""; AdjustB = ""; AdjustLB = ""; AdjustRB = ""; AdjustL = ""; AdjustR = ""; }; class PistolLowKneelActionsRunF: PistolLowKneelActionsNoAdjust { PlayerStand = "AmovPercMrunSlowWpstDf"; Up = "AmovPercMrunSlowWpstDf"; fireNotPossible = "AmovPknlMtacSrasWpstDf"; Stand = "AmovPknlMrunSrasWpstDf"; }; class PistolLowKneelActionsRunFL: PistolLowKneelActionsNoAdjust { PlayerStand = "AmovPercMrunSlowWpstDfl"; Up = "AmovPercMrunSlowWpstDfl"; fireNotPossible = "AmovPknlMtacSrasWpstDfl"; Stand = "AmovPknlMrunSrasWpstDfl"; }; class PistolLowKneelActionsRunL: PistolLowKneelActionsNoAdjust { PlayerStand = "AmovPercMrunSlowWpstDl"; Up = "AmovPercMrunSlowWpstDl"; fireNotPossible = "AmovPknlMtacSrasWpstDl"; Stand = "AmovPknlMrunSrasWpstDl"; }; class PistolLowKneelActionsRunBL: PistolLowKneelActionsNoAdjust { PlayerStand = "AmovPercMrunSlowWpstDbl"; Up = "AmovPercMrunSlowWpstDbl"; fireNotPossible = "AmovPknlMtacSrasWpstDbl"; Stand = "AmovPknlMrunSrasWpstDbl"; }; class PistolLowKneelActionsRunB: PistolLowKneelActionsNoAdjust { PlayerStand = "AmovPercMrunSlowWpstDb"; Up = "AmovPercMrunSlowWpstDb"; fireNotPossible = "AmovPknlMtacSrasWpstDb"; Stand = "AmovPknlMrunSrasWpstDb"; }; class PistolLowKneelActionsRunBR: PistolLowKneelActionsNoAdjust { PlayerStand = "AmovPercMrunSlowWpstDbr"; Up = "AmovPercMrunSlowWpstDbr"; fireNotPossible = "AmovPknlMtacSrasWpstDbr"; Stand = "AmovPknlMrunSrasWpstDbr"; }; class PistolLowKneelActionsRunR: PistolLowKneelActionsNoAdjust { PlayerStand = "AmovPercMrunSlowWpstDr"; Up = "AmovPercMrunSlowWpstDr"; fireNotPossible = "AmovPknlMtacSrasWpstDr"; Stand = "AmovPknlMrunSrasWpstDr"; }; class PistolLowKneelActionsRunFr: PistolLowKneelActionsNoAdjust { PlayerStand = "AmovPercMrunSlowWpstDfr"; Up = "AmovPercMrunSlowWpstDfr"; fireNotPossible = "AmovPknlMtacSrasWpstDfr"; Stand = "AmovPknlMrunSrasWpstDfr"; }; class PistolLowKneelActionsWlkF: PistolLowKneelActionsRunF { PlayerStand = "AmovPercMwlkSlowWpstDf"; Up = "AmovPercMwlkSlowWpstDf"; fireNotPossible = "AmovPknlMwlkSrasWpstDf"; Stand = "AmovPknlMwlkSrasWpstDf"; }; class PistolLowKneelActionsWlkFL: PistolLowKneelActionsRunF { PlayerStand = "AmovPercMwlkSlowWpstDfl"; Up = "AmovPercMwlkSlowWpstDfl"; fireNotPossible = "AmovPknlMwlkSrasWpstDfl"; Stand = "AmovPknlMwlkSrasWpstDfl"; }; class PistolLowKneelActionsWlkL: PistolLowKneelActionsRunF { PlayerStand = "AmovPercMwlkSlowWpstDl"; Up = "AmovPercMwlkSlowWpstDl"; fireNotPossible = "AmovPknlMwlkSrasWpstDl"; Stand = "AmovPknlMwlkSrasWpstDl"; }; class PistolLowKneelActionsWlkBL: PistolLowKneelActionsRunF { PlayerStand = "AmovPercMwlkSlowWpstDbl"; Up = "AmovPercMwlkSlowWpstDbl"; fireNotPossible = "AmovPknlMwlkSrasWpstDbl"; Stand = "AmovPknlMwlkSrasWpstDbl"; }; class PistolLowKneelActionsWlkB: PistolLowKneelActionsRunF { PlayerStand = "AmovPercMwlkSlowWpstDb"; Up = "AmovPercMwlkSlowWpstDb"; fireNotPossible = "AmovPknlMwlkSrasWpstDb"; Stand = "AmovPknlMwlkSrasWpstDb"; }; class PistolLowKneelActionsWlkBR: PistolLowKneelActionsRunF { PlayerStand = "AmovPercMwlkSlowWpstDbr"; Up = "AmovPercMwlkSlowWpstDbr"; fireNotPossible = "AmovPknlMwlkSrasWpstDbr"; Stand = "AmovPknlMwlkSrasWpstDbr"; }; class PistolLowKneelActionsWlkR: PistolLowKneelActionsRunF { PlayerStand = "AmovPercMwlkSlowWpstDr"; Up = "AmovPercMwlkSlowWpstDr"; fireNotPossible = "AmovPknlMwlkSrasWpstDr"; Stand = "AmovPknlMwlkSrasWpstDr"; }; class PistolLowKneelActionsWlkFR: PistolLowKneelActionsRunF { PlayerStand = "AmovPercMwlkSlowWpstDfr"; Up = "AmovPercMwlkSlowWpstDfr"; fireNotPossible = "AmovPknlMwlkSrasWpstDfr"; Stand = "AmovPknlMwlkSrasWpstDfr"; }; class PistolLowKneelActionsTacF: PistolLowKneelActionsRunF { PlayerStand = "AmovPercMtacSlowWpstDf"; Up = "AmovPercMtacSlowWpstDf"; fireNotPossible = "AmovPknlMtacSrasWpstDf"; Stand = "AmovPknlMtacSrasWpstDf"; }; class PistolLowKneelActionsTacFL: PistolLowKneelActionsRunF { PlayerStand = "AmovPercMtacSlowWpstDfl"; Up = "AmovPercMtacSlowWpstDfl"; fireNotPossible = "AmovPknlMtacSrasWpstDfl"; Stand = "AmovPknlMtacSrasWpstDfl"; }; class PistolLowKneelActionsTacL: PistolLowKneelActionsRunF { PlayerStand = "AmovPercMtacSlowWpstDl"; Up = "AmovPercMtacSlowWpstDl"; fireNotPossible = "AmovPknlMtacSrasWpstDl"; Stand = "AmovPknlMtacSrasWpstDl"; }; class PistolLowKneelActionsTacBL: PistolLowKneelActionsRunF { PlayerStand = "AmovPercMtacSlowWpstDbl"; Up = "AmovPercMtacSlowWpstDbl"; fireNotPossible = "AmovPknlMtacSrasWpstDbl"; Stand = "AmovPknlMtacSrasWpstDbl"; }; class PistolLowKneelActionsTacB: PistolLowKneelActionsRunF { PlayerStand = "AmovPercMtacSlowWpstDb"; Up = "AmovPercMtacSlowWpstDb"; fireNotPossible = "AmovPknlMtacSrasWpstDb"; Stand = "AmovPknlMtacSrasWpstDb"; }; class PistolLowKneelActionsTacBR: PistolLowKneelActionsRunF { PlayerStand = "AmovPercMtacSlowWpstDbr"; Up = "AmovPercMtacSlowWpstDbr"; fireNotPossible = "AmovPknlMtacSrasWpstDbr"; Stand = "AmovPknlMtacSrasWpstDbr"; }; class PistolLowKneelActionsTacR: PistolLowKneelActionsRunF { PlayerStand = "AmovPercMtacSlowWpstDr"; Up = "AmovPercMtacSlowWpstDr"; fireNotPossible = "AmovPknlMtacSrasWpstDr"; Stand = "AmovPknlMtacSrasWpstDr"; }; class PistolLowKneelActionsTacFR: PistolLowKneelActionsRunF { PlayerStand = "AmovPercMtacSlowWpstDfr"; Up = "AmovPercMtacSlowWpstDfr"; fireNotPossible = "AmovPknlMtacSrasWpstDfr"; Stand = "AmovPknlMtacSrasWpstDfr"; }; class PistolKneelTakeActions: PistolKneelActions { stop = "AinvPknlMstpSnonWnonDnon_2"; StopRelaxed = "AinvPknlMstpSnonWnonDnon_2"; default = "AinvPknlMstpSnonWnonDnon_2"; }; class PistolKneelEvasiveActionsF: PistolKneelActions { Up = "AmovPercMevaSrasWpstDf"; PlayerCrouch = ""; PlayerStand = "AmovPercMevaSrasWpstDf"; Crouch = "AmovPknlMevaSrasWpstDf"; turnSpeed = 4; AdjustF = "AmovPknlMrunSrasWpstDf"; }; class PistolKneelEvasiveActionsFL: PistolKneelActions { Up = "AmovPercMevaSrasWpstDfl"; PlayerCrouch = ""; PlayerStand = "AmovPercMevaSrasWpstDfl"; Crouch = "AmovPknlMevaSrasWpstDfl"; turnSpeed = 4; AdjustLF = "AmovPknlMrunSrasWpstDfl"; }; class PistolKneelEvasiveActionsFR: PistolKneelActions { Up = "AmovPercMevaSrasWpstDfr"; PlayerCrouch = ""; PlayerStand = "AmovPercMevaSrasWpstDfr"; Crouch = "AmovPknlMevaSrasWpstDfr"; turnSpeed = 4; AdjustRF = "AmovPknlMrunSrasWpstDfr"; }; class PistolKneelEvasiveActionsR: PistolKneelActions { Up = "AmovPercMevaSrasWpstDr"; PlayerCrouch = ""; PlayerStand = "AmovPercMevaSrasWpstDr"; PlayerProne = "AadjPpneMstpSrasWpstDright"; down = "AadjPpneMstpSrasWpstDright"; turnSpeed = 4; AdjustR = "AmovPknlMrunSrasWpstDr"; }; class PistolKneelEvasiveActionsL: PistolKneelActions { Up = "AmovPercMevaSrasWpstDl"; PlayerCrouch = ""; PlayerStand = "AmovPercMevaSrasWpstDl"; PlayerProne = "AadjPpneMstpSrasWpstDleft"; down = "AadjPpneMstpSrasWpstDleft"; turnSpeed = 4; AdjustL = "AmovPknlMrunSrasWpstDl"; }; class PistolLowKneelEvasiveActionsF: PistolLowKneelActions { turnSpeed = 4; salute = ""; Crouch = "AmovPknlMevaSrasWpstDf"; Up = "AmovPercMevaSlowWpstDf"; PlayerStand = "AmovPercMevaSlowWpstDf"; AdjustF = "AmovPknlMrunSrasWpstDf"; }; class PistolLowKneelEvasiveActionsFL: PistolLowKneelActions { turnSpeed = 4; salute = ""; Crouch = "AmovPknlMevaSrasWpstDfl"; Up = "AmovPercMevaSlowWpstDfl"; PlayerStand = "AmovPercMevaSlowWpstDfl"; AdjustLF = "AmovPknlMrunSrasWpstDfl"; }; class PistolLowKneelEvasiveActionsFR: PistolLowKneelActions { turnSpeed = 4; salute = ""; Crouch = "AmovPknlMevaSrasWpstDfr"; Up = "AmovPercMevaSlowWpstDfr"; PlayerStand = "AmovPercMevaSlowWpstDfr"; AdjustRF = "AmovPknlMrunSrasWpstDfr"; }; class PistolProneActions: PistolStandActions { gestureGo[] = {"GestureGoBProne","Gesture"}; gestureGoB[] = {"GestureGoBProne","Gesture"}; gestureFreeze[] = {"GestureFreezeProne","Gesture"}; gesturePoint[] = {"","Gesture"}; gestureCeaseFire[] = {"","Gesture"}; gestureCover[] = {"","Gesture"}; gestureUp[] = {"GestureGoBProne","Gesture"}; gestureNo[] = {"","Gesture"}; gestureYes[] = {"","Gesture"}; gestureFollow[] = {"","Gesture"}; gestureAdvance[] = {"GestureAdvanceProne","Gesture"}; GestureReloadMk20 = "RifleReloadProneMk20"; GestureReloadMk20UGL = "RifleReloadProneMk20UGL"; GestureReloadMXUGL = "RifleReloadProneMXUGL"; GestureReloadMX = "RifleReloadProneMX"; GestureReloadMXCompact = "RifleReloadProneMXCompact"; GestureReloadMXSniper = "RifleReloadProneMXSniper"; GestureReloadTRG = "RifleReloadProneTRG"; GestureReloadTRGUGL = "RifleReloadProneTRGUGL"; GestureReloadKatiba = "RifleReloadProneKatiba"; GestureReloadKatibaUGL = "RifleReloadProneKatibaUGL"; GestureReloadLRR = "RifleReloadProneLRR"; GestureReloadEBR = "RifleReloadProneEBR"; GestureReloadSMG_03 = "RifleReloadProneSMG_03"; GestureReloadSMG_02 = "RifleReloadProneSMG_02"; GestureReloadSMG_01 = "RifleReloadProneSMG_01"; GestureReloadSDAR = "RifleReloadProneSDAR"; GestureReloadDMR = "RifleReloadProneDMR"; GestureReloadDMR02 = "RifleReloadProneDMR02"; GestureReloadDMR03 = "RifleReloadProneDMR03"; GestureReloadDMR04 = "RifleReloadProneDMR04"; GestureReloadDMR05 = "RifleReloadProneDMR05"; GestureReloadDMR06 = "RifleReloadProneDMR06"; GestureReloadMMG01 = "RifleReloadProneMMG01"; GestureReloadMMG02 = "RifleReloadProneMMG02"; GestureReloadM4SSAS = "RifleReloadProneM4SSAS"; GestureReloadPistol = "PistolReloadProne"; GestureReloadPistolHeavy02 = "PistolHeavy02ReloadProne"; GestureReloadFlaregun = "PistolReloadProneFlaregun"; stop = "AmovPpneMstpSrasWpstDnon"; default = "AmovPpneMstpSrasWpstDnon"; stopRelaxed = "AidlPpneMstpSrasWpstDnon_AI"; turnL = "AmovPpneMstpSrasWpstDnon_turnL"; turnR = "AmovPpneMstpSrasWpstDnon_turnR"; turnLRelaxed = "AmovPpneMstpSrasWpstDnon_turnL"; turnRRelaxed = "AmovPpneMstpSrasWpstDnon_turnR"; reloadMagazine = "PistolMagazineReloadProne"; reloadGM6 = "reloadGM6"; reloadMGun = "AmovPpneMstpSrasWpstDnon"; reloadMortar = "AmovPpneMstpSrasWpstDnon"; throwPrepare = "AwopPpneMstpSgthWpstDnon_Part2"; WalkF = "AmovPpneMrunSlowWpstDf"; WalkLF = "AmovPpneMrunSlowWpstDfl"; WalkRF = "AmovPpneMrunSlowWpstDfr"; WalkL = "AmovPpneMrunSlowWpstDl"; WalkR = "AmovPpneMrunSlowWpstDr"; WalkLB = "AmovPpneMrunSlowWpstDbl"; WalkRB = "AmovPpneMrunSlowWpstDbr"; WalkB = "AmovPpneMrunSlowWpstDb"; PlayerWalkF = "AmovPpneMrunSlowWpstDf"; PlayerWalkLF = "AmovPpneMrunSlowWpstDfl"; PlayerWalkRF = "AmovPpneMrunSlowWpstDfr"; PlayerWalkL = "AmovPpneMrunSlowWpstDl"; PlayerWalkR = "AmovPpneMrunSlowWpstDr"; PlayerWalkLB = "AmovPpneMrunSlowWpstDbl"; PlayerWalkRB = "AmovPpneMrunSlowWpstDbr"; PlayerWalkB = "AmovPpneMrunSlowWpstDb"; SlowF = "AmovPpneMrunSlowWpstDf"; SlowLF = "AmovPpneMrunSlowWpstDfl"; SlowRF = "AmovPpneMrunSlowWpstDfr"; SlowL = "AmovPpneMrunSlowWpstDl"; SlowR = "AmovPpneMrunSlowWpstDr"; SlowLB = "AmovPpneMrunSlowWpstDbl"; SlowRB = "AmovPpneMrunSlowWpstDbr"; SlowB = "AmovPpneMrunSlowWpstDb"; PlayerSlowF = "AmovPpneMrunSlowWpstDf"; PlayerSlowLF = "AmovPpneMrunSlowWpstDfl"; PlayerSlowRF = "AmovPpneMrunSlowWpstDfr"; PlayerSlowL = "AmovPpneMrunSlowWpstDl"; PlayerSlowR = "AmovPpneMrunSlowWpstDr"; PlayerSlowLB = "AmovPpneMrunSlowWpstDbl"; PlayerSlowRB = "AmovPpneMrunSlowWpstDbr"; PlayerSlowB = "AmovPpneMrunSlowWpstDb"; FastF = "AmovPpneMsprSlowWpstDf"; FastLF = "AmovPpneMrunSlowWpstDfl"; FastRF = "AmovPpneMrunSlowWpstDfr"; FastL = "AmovPpneMrunSlowWpstDl"; FastR = "AmovPpneMrunSlowWpstDr"; FastLB = "AmovPpneMrunSlowWpstDbl"; FastRB = "AmovPpneMrunSlowWpstDbr"; FastB = "AmovPpneMrunSlowWpstDb"; TactF = "AmovPpneMrunSlowWpstDf"; TactLF = "AmovPpneMrunSlowWpstDfl"; TactRF = "AmovPpneMrunSlowWpstDfr"; TactL = "AmovPpneMrunSlowWpstDl"; TactR = "AmovPpneMrunSlowWpstDr"; TactLB = "AmovPpneMrunSlowWpstDbl"; TactRB = "AmovPpneMrunSlowWpstDbr"; TactB = "AmovPpneMrunSlowWpstDb"; PlayerTactF = "AmovPpneMrunSlowWpstDf"; PlayerTactLF = "AmovPpneMrunSlowWpstDfl"; PlayerTactRF = "AmovPpneMrunSlowWpstDfr"; PlayerTactL = "AmovPpneMrunSlowWpstDl"; PlayerTactR = "AmovPpneMrunSlowWpstDr"; PlayerTactLB = "AmovPpneMrunSlowWpstDbl"; PlayerTactRB = "AmovPpneMrunSlowWpstDbr"; PlayerTactB = "AmovPpneMrunSlowWpstDb"; EvasiveLeft = "AmovPpneMstpSrasWpstDnon_AmovPpneMevaSlowWpstDl"; EvasiveRight = "AmovPpneMstpSrasWpstDnon_AmovPpneMevaSlowWpstDr"; down = "AmovPercMstpSrasWpstDnon"; Gear = "AinvPpneMstpSrasWpstDnon"; PlayerStand = "AmovPercMstpSrasWpstDnon"; weaponOn = "AmovPknlMstpSrasWlnrDnon"; weaponOff = "AmovPpneMstpSrasWpstDnon"; binocOn = "AwopPpneMstpSoptWbinDnon_pst"; binocOff = "AmovPpneMstpSrasWpstDnon"; handGunOn = "AmovPpneMstpSrasWrflDnon"; takeFlag = "AmovPpneMstpSrasWpstDnon"; putDown = "AmovPpneMstpSrasWpstDnon_AinvPpneMstpSrasWpstDnon_Putdown"; treated = "AmovPpneMstpSrasWpstDnon_healed"; CanNotMove = "AmovPpneMstpSrasWpstDnon"; FireNotPossible = "AmovPpneMstpSrasWpstDnon"; strokeGun = "AmovPpneMstpSrasWpstDnon"; sitDown = ""; salute = ""; throwGrenade = "AwopPpneMstpSgthWpstDnon_Fast_Start_1"; turnSpeed = 2.5; leanRRot = 0; leanRShift = 0; leanLRot = 0; leanLShift = 0; upDegree = "ManPosHandGunLying"; stance = "ManStanceProne"; Civil = "AmovPpneMstpSnonWnonDnon"; medic = "AinvPpneMstpSlayWpstDnon_medic"; medicOther = "AinvPpneMstpSlayWpstDnon_medicOther"; GetOver = ""; Stand = ""; AdjustL = "AadjPpneMstpSrasWpstDleft"; AdjustR = "AadjPpneMstpSrasWpstDright"; AdjustF = "AadjPpneMstpSrasWpstDup"; AdjustLF = "AadjPpneMstpSrasWpstDup"; AdjustRF = "AadjPpneMstpSrasWpstDup"; AdjustB = "AadjPpneMstpSrasWpstDdown"; AdjustLB = "AadjPpneMstpSrasWpstDdown"; AdjustRB = "AadjPpneMstpSrasWpstDdown"; Relax = "AmovPpneMstpSrasWpstDnon_relax"; Combat = "AmovPpneMstpSrasWrflDnon"; StartFreefall = "AfalPpneMstpSrasWpstDnon"; PrimaryWeapon = "AmovPpneMstpSrasWrflDnon"; SecondaryWeapon = "AmovPknlMstpSrasWlnrDnon"; Binoculars = "AmovPpneMstpSoptWbinDnon"; }; class PistolAdjustProneBaseActions: PistolProneActions { Lying = ""; Crouch = ""; }; class PistolAdjustFProneActions: PistolAdjustProneBaseActions { gestureGo = ""; gestureGoB = ""; gestureFreeze = ""; gestureUp = ""; gestureAdvance[] = {"GestureAdvance","Gesture"}; GestureReloadPistol[] = {"GestureReloadPistolContext","Gesture"}; GestureReloadPistolHeavy02[] = {"GestureReloadPistolHeavy02Context","Gesture"}; GestureReloadFlaregun[] = {"GestureReloadFlaregunContext","Gesture"}; throwGrenade[] = {"GestureThrowGrenadePistolContext","Gesture"}; stop = "AadjPpneMstpSrasWpstDup"; default = "AadjPpneMstpSrasWpstDup"; stopRelaxed = "AadjPpneMstpSrasWpstDup"; turnL = "AadjPpneMstpSrasWpstDup_turnL"; turnR = "AadjPpneMstpSrasWpstDup_turnR"; turnLRelaxed = "AadjPpneMstpSrasWpstDup_turnL"; turnRRelaxed = "AadjPpneMstpSrasWpstDup_turnR"; reloadMGun = "AadjPpneMstpSrasWpstDup"; reloadMortar = "AadjPpneMstpSrasWpstDup"; WalkF = "AadjPpneMwlkSrasWpstDup_f"; WalkLF = ""; WalkRF = ""; WalkL = "AadjPpneMwlkSrasWpstDup_l"; WalkR = "AadjPpneMwlkSrasWpstDup_r"; WalkLB = ""; WalkRB = ""; WalkB = "AadjPpneMwlkSrasWpstDup_b"; PlayerWalkF = "AadjPpneMwlkSrasWpstDup_f"; PlayerWalkLF = ""; PlayerWalkRF = ""; PlayerWalkL = "AadjPpneMwlkSrasWpstDup_l"; PlayerWalkR = "AadjPpneMwlkSrasWpstDup_r"; PlayerWalkLB = ""; PlayerWalkRB = ""; PlayerWalkB = "AadjPpneMwlkSrasWpstDup_b"; SlowF = "AadjPpneMwlkSrasWpstDup_f"; SlowLF = ""; SlowRF = ""; SlowL = "AadjPpneMwlkSrasWpstDup_l"; SlowR = "AadjPpneMwlkSrasWpstDup_r"; SlowLB = ""; SlowRB = ""; SlowB = "AadjPpneMwlkSrasWpstDup_b"; PlayerSlowF = "AadjPpneMwlkSrasWpstDup_f"; PlayerSlowLF = ""; PlayerSlowRF = ""; PlayerSlowL = "AadjPpneMwlkSrasWpstDup_l"; PlayerSlowR = "AadjPpneMwlkSrasWpstDup_r"; PlayerSlowLB = ""; PlayerSlowRB = ""; PlayerSlowB = "AadjPpneMwlkSrasWpstDup_b"; FastF = "AadjPpneMwlkSrasWpstDup_f"; FastLF = ""; FastRF = ""; FastL = "AadjPpneMwlkSrasWpstDup_l"; FastR = "AadjPpneMwlkSrasWpstDup_r"; FastLB = ""; FastRB = ""; FastB = ""; TactF = "AadjPpneMwlkSrasWpstDup_f"; TactLF = ""; TactRF = ""; TactL = "AadjPpneMwlkSrasWpstDup_l"; TactR = "AadjPpneMwlkSrasWpstDup_r"; TactLB = ""; TactRB = ""; TactB = "AadjPpneMwlkSrasWpstDup_b"; PlayerTactF = "AadjPpneMwlkSrasWpstDup_f"; PlayerTactLF = ""; PlayerTactRF = ""; PlayerTactL = "AadjPpneMwlkSrasWpstDup_l"; PlayerTactR = "AadjPpneMwlkSrasWpstDup_r"; PlayerTactLB = ""; PlayerTactRB = ""; PlayerTactB = "AadjPpneMwlkSrasWpstDup_b"; EvasiveLeft = ""; EvasiveRight = ""; weaponOff = "AadjPpneMstpSrasWpstDup"; Combat = "AadjPpneMstpSrasWpstDup"; Lying = "AadjPpneMstpSrasWpstDup"; CanNotMove = "AadjPpneMstpSrasWpstDup"; FireNotPossible = "AadjPpneMstpSrasWpstDup"; turnSpeed = 1.5; AdjustF = "AadjPknlMstpSrasWpstDdown"; AdjustB = "AmovPpneMstpSrasWpstDnon"; Relax = "AadjPpneMstpSrasWpstDup"; }; class PistolAdjustBProneActions: PistolAdjustProneBaseActions { stop = "AadjPpneMstpSrasWpstDdown"; default = "AadjPpneMstpSrasWpstDdown"; stopRelaxed = "AadjPpneMstpSrasWpstDdown"; turnL = "AadjPpneMstpSrasWpstDdown_turnL"; turnR = "AadjPpneMstpSrasWpstDdown_turnR"; turnLRelaxed = "AadjPpneMstpSrasWpstDdown_turnL"; turnRRelaxed = "AadjPpneMstpSrasWpstDdown_turnR"; reloadMGun = "AadjPpneMstpSrasWpstDdown"; reloadMortar = "AadjPpneMstpSrasWpstDdown"; WalkF = "AadjPpneMstpSrasWpstDdown"; WalkLF = "AadjPpneMstpSrasWpstDdown"; WalkRF = "AadjPpneMstpSrasWpstDdown"; WalkL = "AadjPpneMstpSrasWpstDdown"; WalkR = "AadjPpneMstpSrasWpstDdown"; WalkLB = "AadjPpneMstpSrasWpstDdown"; WalkRB = "AadjPpneMstpSrasWpstDdown"; WalkB = "AadjPpneMstpSrasWpstDdown"; PlayerWalkF = "AadjPpneMstpSrasWpstDdown"; PlayerWalkLF = "AadjPpneMstpSrasWpstDdown"; PlayerWalkRF = "AadjPpneMstpSrasWpstDdown"; PlayerWalkL = "AadjPpneMstpSrasWpstDdown"; PlayerWalkR = "AadjPpneMstpSrasWpstDdown"; PlayerWalkLB = "AadjPpneMstpSrasWpstDdown"; PlayerWalkRB = "AadjPpneMstpSrasWpstDdown"; PlayerWalkB = "AadjPpneMstpSrasWpstDdown"; SlowF = "AadjPpneMstpSrasWpstDdown"; SlowLF = "AadjPpneMstpSrasWpstDdown"; SlowRF = "AadjPpneMstpSrasWpstDdown"; SlowL = "AadjPpneMstpSrasWpstDdown"; SlowR = "AadjPpneMstpSrasWpstDdown"; SlowLB = "AadjPpneMstpSrasWpstDdown"; SlowRB = "AadjPpneMstpSrasWpstDdown"; SlowB = "AadjPpneMstpSrasWpstDdown"; PlayerSlowF = "AadjPpneMstpSrasWpstDdown"; PlayerSlowLF = "AadjPpneMstpSrasWpstDdown"; PlayerSlowRF = "AadjPpneMstpSrasWpstDdown"; PlayerSlowL = "AadjPpneMstpSrasWpstDdown"; PlayerSlowR = "AadjPpneMstpSrasWpstDdown"; PlayerSlowLB = "AadjPpneMstpSrasWpstDdown"; PlayerSlowRB = "AadjPpneMstpSrasWpstDdown"; PlayerSlowB = "AadjPpneMstpSrasWpstDdown"; FastF = "AadjPpneMstpSrasWpstDdown"; FastLF = "AadjPpneMstpSrasWpstDdown"; FastRF = "AadjPpneMstpSrasWpstDdown"; FastL = "AadjPpneMstpSrasWpstDdown"; FastR = "AadjPpneMstpSrasWpstDdown"; FastLB = "AadjPpneMstpSrasWpstDdown"; FastRB = "AadjPpneMstpSrasWpstDdown"; FastB = "AadjPpneMstpSrasWpstDdown"; TactF = "AadjPpneMstpSrasWpstDdown"; TactLF = "AadjPpneMstpSrasWpstDdown"; TactRF = "AadjPpneMstpSrasWpstDdown"; TactL = "AadjPpneMstpSrasWpstDdown"; TactR = "AadjPpneMstpSrasWpstDdown"; TactLB = "AadjPpneMstpSrasWpstDdown"; TactRB = "AadjPpneMstpSrasWpstDdown"; TactB = "AadjPpneMstpSrasWpstDdown"; PlayerTactF = "AadjPpneMstpSrasWpstDdown"; PlayerTactLF = "AadjPpneMstpSrasWpstDdown"; PlayerTactRF = "AadjPpneMstpSrasWpstDdown"; PlayerTactL = "AadjPpneMstpSrasWpstDdown"; PlayerTactR = "AadjPpneMstpSrasWpstDdown"; PlayerTactLB = "AadjPpneMstpSrasWpstDdown"; PlayerTactRB = "AadjPpneMstpSrasWpstDdown"; PlayerTactB = "AadjPpneMstpSrasWpstDdown"; weaponOff = "AadjPpneMstpSrasWpstDdown"; Combat = "AadjPpneMstpSrasWpstDdown"; Lying = "AadjPpneMstpSrasWpstDdown"; CanNotMove = "AadjPpneMstpSrasWpstDdown"; FireNotPossible = "AadjPpneMstpSrasWpstDdown"; strokeGun = ""; turnSpeed = 1.5; AdjustF = "AmovPpneMstpSrasWpstDnon"; Relax = "AadjPpneMstpSrasWpstDdown"; }; class PistolAdjustLProneActions: PistolAdjustProneBaseActions { gestureGo = ""; gestureGoB = ""; gestureFreeze = ""; gestureUp = ""; gestureAdvance[] = {"GestureAdvance","Gesture"}; GestureReloadPistol[] = {"GestureReloadPistolContext","Gesture"}; GestureReloadPistolHeavy02[] = {"GestureReloadPistolHeavy02Context","Gesture"}; GestureReloadFlaregun[] = {"GestureReloadFlaregunContext","Gesture"}; throwGrenade[] = {"GestureThrowGrenadePistolContext","Gesture"}; stop = "AadjPpneMstpSrasWpstDleft"; default = "AadjPpneMstpSrasWpstDleft"; stopRelaxed = "AadjPpneMstpSrasWpstDleft"; turnL = "AadjPpneMstpSrasWpstDleft"; turnR = "AadjPpneMstpSrasWpstDleft"; turnLRelaxed = "AadjPpneMstpSrasWpstDleft"; turnRRelaxed = "AadjPpneMstpSrasWpstDleft"; reloadMGun = "AadjPpneMstpSrasWpstDleft"; reloadMortar = "AadjPpneMstpSrasWpstDleft"; WalkF = ""; WalkLF = ""; WalkRF = ""; WalkL = ""; WalkR = ""; WalkLB = ""; WalkRB = ""; WalkB = ""; PlayerWalkF = ""; PlayerWalkLF = ""; PlayerWalkRF = ""; PlayerWalkL = "AadjPpneMwlkSrasWpstDleft_l"; PlayerWalkR = "AadjPpneMwlkSrasWpstDleft_r"; PlayerWalkLB = ""; PlayerWalkRB = ""; PlayerWalkB = ""; SlowF = ""; SlowLF = ""; SlowRF = ""; SlowL = "AadjPpneMwlkSrasWpstDleft_l"; SlowR = "AadjPpneMwlkSrasWpstDleft_r"; SlowLB = ""; SlowRB = ""; SlowB = ""; PlayerSlowF = ""; PlayerSlowLF = ""; PlayerSlowRF = ""; PlayerSlowL = "AadjPpneMwlkSrasWpstDleft_l"; PlayerSlowR = "AadjPpneMwlkSrasWpstDleft_r"; PlayerSlowLB = ""; PlayerSlowRB = ""; PlayerSlowB = ""; FastF = ""; FastLF = ""; FastRF = ""; FastL = "AadjPpneMwlkSrasWpstDleft_l"; FastR = "AadjPpneMwlkSrasWpstDleft_r"; FastLB = ""; FastRB = ""; FastB = ""; TactF = ""; TactLF = ""; TactRF = ""; TactL = "AadjPpneMwlkSrasWpstDleft_l"; TactR = "AadjPpneMwlkSrasWpstDleft_r"; TactLB = ""; TactRB = ""; TactB = ""; PlayerTactF = ""; PlayerTactLF = ""; PlayerTactRF = ""; PlayerTactL = "AadjPpneMwlkSrasWpstDleft_l"; PlayerTactR = "AadjPpneMwlkSrasWpstDleft_r"; PlayerTactLB = ""; PlayerTactRB = ""; PlayerTactB = ""; EvasiveLeft = "AadjPpneMstpSrasWpstDleft"; EvasiveRight = "AadjPpneMstpSrasWpstDleft"; weaponOff = "AadjPpneMstpSrasWpstDleft"; Combat = "AadjPpneMstpSrasWpstDleft"; Lying = "AadjPpneMstpSrasWpstDleft"; CanNotMove = "AadjPpneMstpSrasWpstDleft"; FireNotPossible = "AadjPpneMstpSrasWpstDleft"; turnSpeed = 1.5; Relax = "AadjPpneMstpSrasWpstDleft"; }; class PistolAdjustRProneActions: PistolAdjustProneBaseActions { gestureGo = ""; gestureGoB = ""; gestureFreeze = ""; gestureUp = ""; gestureAdvance[] = {"GestureAdvance","Gesture"}; GestureReloadPistol[] = {"GestureReloadPistolContext","Gesture"}; GestureReloadPistolHeavy02[] = {"GestureReloadPistolHeavy02Context","Gesture"}; GestureReloadFlaregun[] = {"GestureReloadFlaregunContext","Gesture"}; throwGrenade[] = {"GestureThrowGrenadePistolContext","Gesture"}; stop = "AadjPpneMstpSrasWpstDright"; default = "AadjPpneMstpSrasWpstDright"; stopRelaxed = "AadjPpneMstpSrasWpstDright"; turnL = "AadjPpneMstpSrasWpstDright"; turnR = "AadjPpneMstpSrasWpstDright"; turnLRelaxed = "AadjPpneMstpSrasWpstDright"; turnRRelaxed = "AadjPpneMstpSrasWpstDright"; reloadMGun = "AadjPpneMstpSrasWpstDright"; reloadMortar = "AadjPpneMstpSrasWpstDright"; WalkF = ""; WalkLF = ""; WalkRF = ""; WalkL = ""; WalkR = ""; WalkLB = ""; WalkRB = ""; WalkB = ""; PlayerWalkF = ""; PlayerWalkLF = ""; PlayerWalkRF = ""; PlayerWalkL = "AadjPpneMwlkSrasWpstDright_l"; PlayerWalkR = "AadjPpneMwlkSrasWpstDright_r"; PlayerWalkLB = ""; PlayerWalkRB = ""; PlayerWalkB = ""; SlowF = ""; SlowLF = ""; SlowRF = ""; SlowL = "AadjPpneMwlkSrasWpstDright_l"; SlowR = "AadjPpneMwlkSrasWpstDright_r"; SlowLB = ""; SlowRB = ""; SlowB = ""; PlayerSlowF = ""; PlayerSlowLF = ""; PlayerSlowRF = ""; PlayerSlowL = "AadjPpneMwlkSrasWpstDright_l"; PlayerSlowR = "AadjPpneMwlkSrasWpstDright_r"; PlayerSlowLB = ""; PlayerSlowRB = ""; PlayerSlowB = ""; FastF = ""; FastLF = ""; FastRF = ""; FastL = "AadjPpneMwlkSrasWpstDright_l"; FastR = "AadjPpneMwlkSrasWpstDright_r"; FastLB = ""; FastRB = ""; FastB = ""; TactF = ""; TactLF = ""; TactRF = ""; TactL = "AadjPpneMwlkSrasWpstDright_l"; TactR = "AadjPpneMwlkSrasWpstDright_r"; TactLB = ""; TactRB = ""; TactB = ""; PlayerTactF = ""; PlayerTactLF = ""; PlayerTactRF = ""; PlayerTactL = "AadjPpneMwlkSrasWpstDright_l"; PlayerTactR = "AadjPpneMwlkSrasWpstDright_r"; PlayerTactLB = ""; PlayerTactRB = ""; PlayerTactB = ""; EvasiveLeft = "AadjPpneMstpSrasWpstDright"; EvasiveRight = "AadjPpneMstpSrasWpstDright"; weaponOff = "AadjPpneMstpSrasWpstDright"; Combat = "AadjPpneMstpSrasWpstDright"; Lying = "AadjPpneMstpSrasWpstDright"; CanNotMove = "AadjPpneMstpSrasWpstDright"; FireNotPossible = "AadjPpneMstpSrasWpstDright"; turnSpeed = 1.5; Relax = "AadjPpneMstpSrasWpstDright"; }; class CivilStandActions: NoActions { gestureHi[] = {"GestureHi","Gesture"}; gestureHiB[] = {"GestureHiB","Gesture"}; gestureHiC[] = {"GestureHiC","Gesture"}; stop = "AmovPercMstpSnonWnonDnon"; default = "AmovPercMstpSnonWnonDnon"; stopRelaxed = "AmovPercMstpSnonWnonDnon"; turnL = "AmovPercMstpSnonWnonDnon_turnL"; turnR = "AmovPercMstpSnonWnonDnon_turnR"; turnLRelaxed = "AmovPercMstpSnonWnonDnon_turnL"; turnRRelaxed = "AmovPercMstpSnonWnonDnon_turnR"; reloadMagazine = "AmovPercMstpSnonWnonDnon"; reloadGM6 = "reloadGM6"; reloadMGun = "AmovPercMstpSnonWnonDnon"; reloadMortar = "AmovPercMstpSnonWnonDnon"; throwPrepare = "AwopPercMstpSgthWnonDnon_start"; throwGrenade[] = {"GestureThrowGrenadeUna","Gesture"}; WalkF = "AmovPercMwlkSnonWnonDf"; WalkLF = "AmovPercMwlkSnonWnonDfl"; WalkRF = "AmovPercMwlkSnonWnonDfr"; WalkL = "AmovPercMwlkSnonWnonDl"; WalkR = "AmovPercMwlkSnonWnonDr"; WalkLB = "AmovPercMwlkSnonWnonDbl"; WalkRB = "AmovPercMwlkSnonWnonDbr"; WalkB = "AmovPercMwlkSnonWnonDb"; PlayerWalkF = "AmovPercMwlkSnonWnonDf"; PlayerWalkLF = "AmovPercMwlkSnonWnonDfl"; PlayerWalkRF = "AmovPercMwlkSnonWnonDfr"; PlayerWalkL = "AmovPercMwlkSnonWnonDl"; PlayerWalkR = "AmovPercMwlkSnonWnonDr"; PlayerWalkLB = "AmovPercMwlkSnonWnonDbl"; PlayerWalkRB = "AmovPercMwlkSnonWnonDbr"; PlayerWalkB = "AmovPercMwlkSnonWnonDb"; SlowF = "AmovPercMrunSnonWnonDf"; SlowLF = "AmovPercMrunSnonWnonDfl"; SlowRF = "AmovPercMrunSnonWnonDfr"; SlowL = "AmovPercMrunSnonWnonDl"; SlowR = "AmovPercMrunSnonWnonDr"; SlowLB = "AmovPercMrunSnonWnonDbl"; SlowRB = "AmovPercMrunSnonWnonDbr"; SlowB = "AmovPercMrunSnonWnonDb"; PlayerSlowF = "AmovPercMrunSnonWnonDf"; PlayerSlowLF = "AmovPercMrunSnonWnonDfl"; PlayerSlowRF = "AmovPercMrunSnonWnonDfr"; PlayerSlowL = "AmovPercMrunSnonWnonDl"; PlayerSlowR = "AmovPercMrunSnonWnonDr"; PlayerSlowLB = "AmovPercMrunSnonWnonDbl"; PlayerSlowRB = "AmovPercMrunSnonWnonDbr"; PlayerSlowB = "AmovPercMrunSnonWnonDb"; FastF = "AmovPercMevaSnonWnonDf"; FastLF = "AmovPercMevaSnonWnonDfl"; FastRF = "AmovPercMevaSnonWnonDfr"; FastL = "AmovPercMrunSnonWnonDl"; FastR = "AmovPercMrunSnonWnonDr"; FastLB = "AmovPercMrunSnonWnonDbl"; FastRB = "AmovPercMrunSnonWnonDbr"; FastB = "AmovPercMrunSnonWnonDb"; TactF = "AmovPercMwlkSnonWnonDf"; TactLF = "AmovPercMwlkSnonWnonDfl"; TactRF = "AmovPercMwlkSnonWnonDfr"; TactL = "AmovPercMwlkSnonWnonDl"; TactR = "AmovPercMwlkSnonWnonDr"; TactLB = "AmovPercMwlkSnonWnonDbl"; TactRB = "AmovPercMwlkSnonWnonDbr"; TactB = "AmovPercMwlkSnonWnonDb"; PlayerTactF = "AmovPercMwlkSnonWnonDf"; PlayerTactLF = "AmovPercMwlkSnonWnonDfl"; PlayerTactRF = "AmovPercMwlkSnonWnonDfr"; PlayerTactL = "AmovPercMwlkSnonWnonDl"; PlayerTactR = "AmovPercMwlkSnonWnonDr"; PlayerTactLB = "AmovPercMwlkSnonWnonDbl"; PlayerTactRB = "AmovPercMwlkSnonWnonDbr"; PlayerTactB = "AmovPercMwlkSnonWnonDb"; down = "AmovPpneMstpSnonWnonDnon"; up = "AmovPknlMstpSnonWnonDnon"; weaponOn = "AmovPercMstpSrasWlnrDnon"; weaponOff = "AmovPercMstpSnonWnonDnon"; binocOn = "AwopPercMstpSoptWbinDnon_non"; binocOff = "AmovPercMstpSnonWnonDnon"; handGunOn = "AmovPercMstpSrasWpstDnon"; Gear = "AinvPercMstpSnonWnonDnon"; takeFlag = "AinvPknlMstpSnonWnonDnon_3"; putDown = "AmovPercMstpSnonWnonDnon_AinvPercMstpSnonWnonDnon_Putdown"; medic = "AinvPknlMstpSlayWnonDnon_medic"; medicOther = "AinvPknlMstpSlayWnonDnon_medicOther"; treated = "AinvPknlMstpSnonWnonDnon_healed_2"; PlayerCrouch = "AmovPknlMstpSnonWnonDnon"; PlayerProne = "AmovPpneMstpSnonWnonDnon"; Combat = "AmovPercMstpSrasWrflDnon"; Lying = "AmovPpneMstpSnonWnonDnon"; Stand = "AmovPercMstpSnonWnonDnon"; Crouch = "AmovPknlMstpSnonWnonDnon"; CanNotMove = "AmovPercMstpSnonWnonDnon"; Civil = "AmovPercMstpSnonWnonDnon"; CivilLying = "AmovPpneMstpSnonWnonDnon"; FireNotPossible = "AmovPercMstpSnonWnonDnon"; strokeGun = "AmovPercMstpSnonWnonDnon"; GetInLow = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInLow"; GetInMedium = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInMedium"; GetInHigh = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInHigh"; GetInVertical = "GetIn_Vertical_Unarmed"; GetInSDV = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInHigh"; GetOutLow = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutLow"; GetOutMedium = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutMedium"; GetOutHigh = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutHigh"; GetOutHighZamak = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutHighZamak"; GetOutHighHemtt = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutHighHemtt"; GetOutSDV = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutHigh"; GetInHelicopterCargo = "GetInHelicopterCargo"; GetInMRAP_01 = "GetInMRAP_01"; GetInMRAP_01_cargo = "GetInMRAP_01_cargo"; GetOutMRAP_01 = "GetOutMRAP_01"; GetOutMRAP_01_cargo = "GetOutMRAP_01_cargo"; GetOutHelicopterCargo = "GetOutHelicopterCargo"; startSwim = "AswmPercMrunSnonWnonDf"; surfaceSwim = "AsswPercMrunSnonWnonDf"; bottomSwim = "AbswPercMrunSnonWnonDf"; startDive = "AdvePercMstpSnonWnonDnon"; SurfaceDive = "AsdvPercMstpSnonWnonDnon"; BottomDive = "AbdvPercMstpSnonWnonDnon"; sitDown = "AmovPsitMstpSnonWnonDnon_ground"; getOver = "AovrPercMstpSnonWnonDf"; salute = "AmovPercMstpSnonWnonDnon_salute"; turnSpeed = 8; limitFast = 4; leanRRot = 0.57; leanRShift = 0.1; leanLRot = 0.57; leanLShift = 0.07; upDegree = "ManPosNoWeapon"; stance = "ManStanceStand"; EvasiveLeft = "AmovPercMevaSnonWnonDfl"; EvasiveRight = "AmovPercMevaSnonWnonDfr"; grabCarry = "Helper_SwitchToCarryNon"; grabDragged = "AinjPpneMrunSnonWnonDb_grab"; grabDrag = "AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_2"; Diary = ""; Surrender = "AmovPercMstpSsurWnonDnon"; saluteOff = "AmovPercMstpSnonWnonDnon"; Relax = "AmovPknlMstpSnonWnonDnon_relax"; medicStartUp = "AinvPknlMstpSnonWnonDnon_medicUp0S"; StartFreefall = "AfalPercMstpSnonWnonDnon"; PrimaryWeapon = "AmovPercMstpSrasWrflDnon"; SecondaryWeapon = "AmovPercMstpSrasWlnrDnon"; Binoculars = "AmovPercMstpSoptWbinDnon"; GetInBoat = "GetInHeli_Transport_01Cargo"; GetOutBoat = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutLow"; AdjustF = "AmovPercMstpSnonWnonDnon"; AdjustB = "AmovPercMstpSnonWnonDnon"; AdjustL = "AmovPercMstpSnonWnonDnon"; AdjustR = "AmovPercMstpSnonWnonDnon"; AdjustLF = "AmovPercMstpSnonWnonDnon"; AdjustLB = "AmovPercMstpSnonWnonDnon"; AdjustRB = "AmovPercMstpSnonWnonDnon"; AdjustRF = "AmovPercMstpSnonWnonDnon"; }; class CivilStandActions_noSalute: CivilStandActions { Salute = ""; }; class CivilExerciseActions: CivilStandActions { GetOver = ""; }; class CivilRunActions: CivilStandActions { turnSpeed = 4.5; throwPrepare = "AmovPercMrunSnonWnonDf"; salute = ""; }; class CivilRunActionsF: CivilRunActions { Crouch = "AmovPknlMrunSnonWnonDf"; PlayerCrouch = "AmovPknlMrunSnonWnonDf"; Up = "AmovPknlMrunSnonWnonDf"; }; class CivilRunActionsFL: CivilRunActions { Crouch = "AmovPknlMrunSnonWnonDfl"; PlayerCrouch = "AmovPknlMrunSnonWnonDfl"; Up = "AmovPknlMrunSnonWnonDfl"; }; class CivilRunActionsL: CivilRunActions { Crouch = "AmovPknlMrunSnonWnonDl"; PlayerCrouch = "AmovPknlMrunSnonWnonDl"; Up = "AmovPknlMrunSnonWnonDl"; }; class CivilRunActionsBL: CivilRunActions { Crouch = "AmovPknlMrunSnonWnonDbl"; PlayerCrouch = "AmovPknlMrunSnonWnonDbl"; Up = "AmovPknlMrunSnonWnonDbl"; }; class CivilRunActionsB: CivilRunActions { Crouch = "AmovPknlMrunSnonWnonDb"; PlayerCrouch = "AmovPknlMrunSnonWnonDb"; Up = "AmovPknlMrunSnonWnonDb"; }; class CivilRunActionsBR: CivilRunActions { Crouch = "AmovPknlMrunSnonWnonDbr"; PlayerCrouch = "AmovPknlMrunSnonWnonDbr"; Up = "AmovPknlMrunSnonWnonDbr"; }; class CivilRunActionsR: CivilRunActions { Crouch = "AmovPknlMrunSnonWnonDr"; PlayerCrouch = "AmovPknlMrunSnonWnonDr"; Up = "AmovPknlMrunSnonWnonDr"; }; class CivilRunActionsFR: CivilRunActions { Crouch = "AmovPknlMrunSnonWnonDfr"; PlayerCrouch = "AmovPknlMrunSnonWnonDfr"; Up = "AmovPknlMrunSnonWnonDfr"; }; class CivilWlkActionsF: CivilRunActionsF { turnSpeed = 8; PlayerCrouch = "AmovPknlMwlkSnonWnonDf"; Crouch = "AmovPknlMwlkSnonWnonDf"; Up = "AmovPknlMwlkSnonWnonDf"; }; class CivilWlkActionsFL: CivilWlkActionsF { PlayerCrouch = "AmovPknlMwlkSnonWnonDfl"; Crouch = "AmovPknlMwlkSnonWnonDfl"; Up = "AmovPknlMwlkSnonWnonDfl"; }; class CivilWlkActionsL: CivilWlkActionsF { Crouch = "AmovPknlMwlkSnonWnonDl"; PlayerCrouch = "AmovPknlMwlkSnonWnonDl"; Up = "AmovPknlMwlkSnonWnonDl"; }; class CivilWlkActionsBL: CivilWlkActionsF { Crouch = "AmovPknlMwlkSnonWnonDbl"; PlayerCrouch = "AmovPknlMwlkSnonWnonDbl"; Up = "AmovPknlMwlkSnonWnonDbl"; }; class CivilWlkActionsB: CivilWlkActionsF { Crouch = "AmovPknlMwlkSnonWnonDb"; PlayerCrouch = "AmovPknlMwlkSnonWnonDb"; Up = "AmovPknlMwlkSnonWnonDb"; }; class CivilWlkActionsBR: CivilWlkActionsF { Crouch = "AmovPknlMwlkSnonWnonDbr"; PlayerCrouch = "AmovPknlMwlkSnonWnonDbr"; Up = "AmovPknlMwlkSnonWnonDbr"; }; class CivilWlkActionsR: CivilWlkActionsF { Crouch = "AmovPknlMwlkSnonWnonDr"; PlayerCrouch = "AmovPknlMwlkSnonWnonDr"; Up = "AmovPknlMwlkSnonWnonDr"; }; class CivilWlkActionsFR: CivilWlkActionsF { Crouch = "AmovPknlMwlkSnonWnonDfr"; PlayerCrouch = "AmovPknlMwlkSnonWnonDfr"; Up = "AmovPknlMwlkSnonWnonDfr"; }; class CivilEvasiveActions: CivilStandActions { turnSpeed = 4; throwPrepare = "AmovPercMrunSnonWnonDf"; salute = ""; limitFast = 5.5; }; class CivilStandSaluteActions: CivilStandActions { stop = "AmovPercMstpSnonWnonDnon_Salute"; stopRelaxed = "AmovPercMstpSnonWnonDnon_Salute"; default = "AmovPercMstpSnonWnonDnon_Salute"; salute = "AmovPercMstpSnonWnonDnon"; }; class CivilStandTakeActions: CivilStandActions { stop = "AinvPknlMstpSnonWnonDnon_3"; StopRelaxed = "AinvPknlMstpSnonWnonDnon_3"; default = "AinvPknlMstpSnonWnonDnon_3"; salute = ""; sitDown = ""; }; class CivilSitActions: CivilStandActions { turnL = ""; turnR = ""; stop = "AmovPsitMstpSnonWnonDnon_ground"; StopRelaxed = "AmovPsitMstpSnonWnonDnon_ground"; default = "AmovPsitMstpSnonWnonDnon_ground"; sitDown = "AmovPercMstpSnonWnonDnon"; Diary = ""; GetOver = ""; }; class CivilStandSurrenderActions: CivilStandActions { turnL = ""; turnR = ""; stop = "AmovPercMstpSsurWnonDnon"; StopRelaxed = "AmovPercMstpSsurWnonDnon"; default = "AmovPercMstpSsurWnonDnon"; }; class CivilKneelActions: CivilStandActions { stop = "AmovPknlMstpSnonWnonDnon"; default = "AmovPknlMstpSnonWnonDnon"; stopRelaxed = "AmovPknlMstpSnonWnonDnon"; turnL = "AmovPknlMstpSnonWnonDnon_turnL"; turnR = "AmovPknlMstpSnonWnonDnon_turnR"; turnLRelaxed = "AmovPknlMstpSnonWnonDnon_turnL"; turnRRelaxed = "AmovPknlMstpSnonWnonDnon_turnR"; reloadMagazine = "AmovPknlMstpSnonWnonDnon"; reloadMGun = "AmovPknlMstpSnonWnonDnon"; WalkF = "AmovPknlMwlkSnonWnonDf"; WalkLF = "AmovPknlMwlkSnonWnonDfl"; WalkRF = "AmovPknlMwlkSnonWnonDfr"; WalkL = "AmovPknlMwlkSnonWnonDl"; WalkR = "AmovPknlMwlkSnonWnonDr"; WalkLB = "AmovPknlMwlkSnonWnonDbl"; WalkRB = "AmovPknlMwlkSnonWnonDbr"; WalkB = "AmovPknlMwlkSnonWnonDb"; PlayerWalkF = "AmovPknlMwlkSnonWnonDf"; PlayerWalkLF = "AmovPknlMwlkSnonWnonDfl"; PlayerWalkRF = "AmovPknlMwlkSnonWnonDfr"; PlayerWalkL = "AmovPknlMwlkSnonWnonDl"; PlayerWalkR = "AmovPknlMwlkSnonWnonDr"; PlayerWalkLB = "AmovPknlMwlkSnonWnonDbl"; PlayerWalkRB = "AmovPknlMwlkSnonWnonDbr"; PlayerWalkB = "AmovPknlMwlkSnonWnonDb"; SlowF = "AmovPknlMrunSnonWnonDf"; SlowLF = "AmovPknlMrunSnonWnonDfl"; SlowRF = "AmovPknlMrunSnonWnonDfr"; SlowL = "AmovPknlMrunSnonWnonDl"; SlowR = "AmovPknlMrunSnonWnonDr"; SlowLB = "AmovPknlMrunSnonWnonDbl"; SlowRB = "AmovPknlMrunSnonWnonDbr"; SlowB = "AmovPknlMrunSnonWnonDb"; PlayerSlowF = "AmovPknlMrunSnonWnonDf"; PlayerSlowLF = "AmovPknlMrunSnonWnonDfl"; PlayerSlowRF = "AmovPknlMrunSnonWnonDfr"; PlayerSlowL = "AmovPknlMrunSnonWnonDl"; PlayerSlowR = "AmovPknlMrunSnonWnonDr"; PlayerSlowLB = "AmovPknlMrunSnonWnonDbl"; PlayerSlowRB = "AmovPknlMrunSnonWnonDbr"; PlayerSlowB = "AmovPknlMrunSnonWnonDb"; FastL = "AmovPknlMrunSnonWnonDl"; FastR = "AmovPknlMrunSnonWnonDr"; FastLB = "AmovPknlMrunSnonWnonDbl"; FastRB = "AmovPknlMrunSnonWnonDbr"; FastB = "AmovPknlMrunSnonWnonDb"; FastF = "AmovPknlMevaSnonWnonDf"; FastLF = "AmovPknlMevaSnonWnonDfl"; FastRF = "AmovPknlMevaSnonWnonDfr"; TactF = "AmovPknlMwlkSnonWnonDf"; TactLF = "AmovPknlMwlkSnonWnonDfl"; TactRF = "AmovPknlMwlkSnonWnonDfr"; TactL = "AmovPknlMwlkSnonWnonDl"; TactR = "AmovPknlMwlkSnonWnonDr"; TactLB = "AmovPknlMwlkSnonWnonDbl"; TactRB = "AmovPknlMwlkSnonWnonDbr"; TactB = "AmovPknlMwlkSnonWnonDb"; PlayerTactF = "AmovPknlMwlkSnonWnonDf"; PlayerTactLF = "AmovPknlMwlkSnonWnonDfl"; PlayerTactRF = "AmovPknlMwlkSnonWnonDfr"; PlayerTactL = "AmovPknlMwlkSnonWnonDl"; PlayerTactR = "AmovPknlMwlkSnonWnonDr"; PlayerTactLB = "AmovPknlMwlkSnonWnonDbl"; PlayerTactRB = "AmovPknlMwlkSnonWnonDbr"; PlayerTactB = "AmovPknlMwlkSnonWnonDb"; up = "AmovPercMstpSnonWnonDnon"; weaponOn = "AmovPknlMstpSrasWlnrDnon"; weaponOff = "AmovPknlMstpSnonWnonDnon"; binocOff = "AmovPknlMstpSnonWnonDnon"; binocOn = "AwopPknlMstpSoptWbinDnon_non"; handGunOn = "AmovPknlMstpSrasWpstDnon"; takeFlag = "AinvPknlMstpSnonWnonDnon_4"; Gear = "AinvPknlMstpSnonWnonDnon"; putDown = "AmovPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon_Putdown"; Combat = "AmovPknlMstpSrasWrflDnon"; Stand = "AmovPercMstpSlowWrflDnon"; CanNotMove = "AmovPknlMstpSnonWnonDnon"; FireNotPossible = "AmovPknlMstpSnonWnonDnon"; strokeGun = "AmovPknlMstpSnonWnonDnon"; sitDown = ""; salute = ""; turnSpeed = 4.5; limitFast = 5.5; PlayerCrouch = ""; PlayerStand = "AmovPercMstpSnonWnonDnon"; ReloadRPG = "AmovPknlMstpSnonWnonDnon"; ReloadMortar = "AmovPknlMstpSnonWnonDnon"; stance = "ManStanceCrouch"; medicStop = "AmovPknlMstpSnonWnonDnon"; StartFreefall = "AfalPknlMstpSnonWnonDnon"; PrimaryWeapon = "AmovPknlMstpSrasWrflDnon"; SecondaryWeapon = "AmovPknlMstpSrasWlnrDnon"; Binoculars = "AmovPknlMstpSoptWbinDnon"; }; class CivilKneelActions_gear: CivilKneelActions { Stop = "AmovPknlMstpSnonWnonDnon_gear"; StopRelaxed = "AmovPknlMstpSnonWnonDnon_gear"; Default = "AmovPknlMstpSnonWnonDnon_gear"; PlayerCrouch = "AmovPknlMstpSnonWnonDnon"; Civil = "AmovPknlMstpSnonWnonDnon_gear"; }; class CivilKneelActions_explo: CivilKneelActions_gear { Stop = "AmovPknlMstpSnonWnonDnon"; StopRelaxed = "AmovPknlMstpSnonWnonDnon"; }; class CivilKneelActionsRunF: CivilKneelActions { PlayerStand = "AmovPercMrunSnonWnonDf"; Stand = "AmovPercMrunSnonWnonDf"; Up = "AmovPercMrunSnonWnonDf"; }; class CivilKneelActionsRunFl: CivilKneelActions { PlayerStand = "AmovPercMrunSnonWnonDfl"; Stand = "AmovPercMrunSnonWnonDfl"; Up = "AmovPercMrunSnonWnonDfl"; }; class CivilKneelActionsRunL: CivilKneelActions { PlayerStand = "AmovPercMrunSnonWnonDl"; Stand = "AmovPercMrunSnonWnonDl"; Up = "AmovPercMrunSnonWnonDl"; }; class CivilKneelActionsRunBL: CivilKneelActions { PlayerStand = "AmovPercMrunSnonWnonDbl"; Stand = "AmovPercMrunSnonWnonDbl"; Up = "AmovPercMrunSnonWnonDbl"; }; class CivilKneelActionsRunB: CivilKneelActions { PlayerStand = "AmovPercMrunSnonWnonDb"; Stand = "AmovPercMrunSnonWnonDb"; Up = "AmovPercMrunSnonWnonDb"; }; class CivilKneelActionsRunBR: CivilKneelActions { PlayerStand = "AmovPercMrunSnonWnonDbr"; Stand = "AmovPercMrunSnonWnonDbr"; Up = "AmovPercMrunSnonWnonDbr"; }; class CivilKneelActionsRunR: CivilKneelActions { PlayerStand = "AmovPercMrunSnonWnonDr"; Stand = "AmovPercMrunSnonWnonDr"; Up = "AmovPercMrunSnonWnonDr"; }; class CivilKneelActionsRunFR: CivilKneelActions { PlayerStand = "AmovPercMrunSnonWnonDfr"; Stand = "AmovPercMrunSnonWnonDfr"; Up = "AmovPercMrunSnonWnonDfr"; }; class CivilKneelActionsWlkF: CivilKneelActionsRunF { PlayerStand = "AmovPercMwlkSnonWnonDf"; Stand = "AmovPercMwlkSnonWnonDf"; Up = "AmovPercMwlkSnonWnonDf"; }; class CivilKneelActionsWlkFL: CivilKneelActionsRunF { PlayerStand = "AmovPercMwlkSnonWnonDfl"; Stand = "AmovPercMwlkSnonWnonDfl"; Up = "AmovPercMwlkSnonWnonDfl"; }; class CivilKneelActionsWlkL: CivilKneelActionsRunF { PlayerStand = "AmovPercMwlkSnonWnonDl"; Stand = "AmovPercMwlkSnonWnonDl"; Up = "AmovPercMwlkSnonWnonDl"; }; class CivilKneelActionsWlkBL: CivilKneelActionsRunF { PlayerStand = "AmovPercMwlkSnonWnonDbl"; Stand = "AmovPercMwlkSnonWnonDbl"; Up = "AmovPercMwlkSnonWnonDbl"; }; class CivilKneelActionsWlkB: CivilKneelActionsRunF { PlayerStand = "AmovPercMwlkSnonWnonDb"; Stand = "AmovPercMwlkSnonWnonDb"; Up = "AmovPercMwlkSnonWnonDb"; }; class CivilKneelActionsWlkBR: CivilKneelActionsRunF { PlayerStand = "AmovPercMwlkSnonWnonDbr"; Stand = "AmovPercMwlkSnonWnonDbr"; Up = "AmovPercMwlkSnonWnonDbr"; }; class CivilKneelActionsWlkR: CivilKneelActionsRunF { PlayerStand = "AmovPercMwlkSnonWnonDr"; Stand = "AmovPercMwlkSnonWnonDr"; Up = "AmovPercMwlkSnonWnonDr"; }; class CivilKneelActionsWlkFR: CivilKneelActionsRunF { PlayerStand = "AmovPercMwlkSnonWnonDfr"; Stand = "AmovPercMwlkSnonWnonDfr"; Up = "AmovPercMwlkSnonWnonDfr"; }; class CivilKneelActions_fixing: CivilKneelActions { Stop = "ActsPercSnonWnonDnon_carFixing2"; StopRelaxed = "ActsPercSnonWnonDnon_carFixing2"; Default = "ActsPercSnonWnonDnon_carFixing2"; }; class CivilKneelTakeActions: CivilKneelActions { stop = "AinvPknlMstpSnonWnonDnon_4"; StopRelaxed = "AinvPknlMstpSnonWnonDnon_4"; default = "AinvPknlMstpSnonWnonDnon_4"; }; class CivilEvasiveKneelActions: CivilKneelActions { limitFast = 5.5; }; class CivilProneActions: CivilStandActions { stop = "AmovPpneMstpSnonWnonDnon"; default = "AmovPpneMstpSnonWnonDnon"; stopRelaxed = "AmovPpneMstpSnonWnonDnon"; turnL = "AmovPpneMstpSnonWnonDnon_turnL"; turnR = "AmovPpneMstpSnonWnonDnon_turnR"; turnLRelaxed = "AmovPpneMstpSnonWnonDnon_turnL"; turnRRelaxed = "AmovPpneMstpSnonWnonDnon_turnR"; reloadMagazine = "AmovPpneMstpSnonWnonDnon"; reloadMGun = "AmovPpneMstpSnonWnonDnon"; reloadMortar = "AmovPpneMstpSnonWnonDnon"; throwPrepare = "AwopPpneMstpSgthWnonDnon_start"; WalkF = "AmovPpneMrunSnonWnonDf"; WalkLF = "AmovPpneMrunSnonWnonDfl"; WalkRF = "AmovPpneMrunSnonWnonDfr"; WalkL = "AmovPpneMrunSnonWnonDl"; WalkR = "AmovPpneMrunSnonWnonDr"; WalkLB = "AmovPpneMrunSnonWnonDbl"; WalkRB = "AmovPpneMrunSnonWnonDbr"; WalkB = "AmovPpneMrunSnonWnonDb"; PlayerWalkF = "AmovPpneMrunSnonWnonDf"; PlayerWalkLF = "AmovPpneMrunSnonWnonDfl"; PlayerWalkRF = "AmovPpneMrunSnonWnonDfr"; PlayerWalkL = "AmovPpneMrunSnonWnonDl"; PlayerWalkR = "AmovPpneMrunSnonWnonDr"; PlayerWalkLB = "AmovPpneMrunSnonWnonDbl"; PlayerWalkRB = "AmovPpneMrunSnonWnonDbr"; PlayerWalkB = "AmovPpneMrunSnonWnonDb"; SlowF = "AmovPpneMrunSnonWnonDf"; SlowLF = "AmovPpneMrunSnonWnonDfl"; SlowRF = "AmovPpneMrunSnonWnonDfr"; SlowL = "AmovPpneMrunSnonWnonDl"; SlowR = "AmovPpneMrunSnonWnonDr"; SlowLB = "AmovPpneMrunSnonWnonDbl"; SlowRB = "AmovPpneMrunSnonWnonDbr"; SlowB = "AmovPpneMrunSnonWnonDb"; PlayerSlowF = "AmovPpneMrunSnonWnonDf"; PlayerSlowLF = "AmovPpneMrunSnonWnonDfl"; PlayerSlowRF = "AmovPpneMrunSnonWnonDfr"; PlayerSlowL = "AmovPpneMrunSnonWnonDl"; PlayerSlowR = "AmovPpneMrunSnonWnonDr"; PlayerSlowLB = "AmovPpneMrunSnonWnonDbl"; PlayerSlowRB = "AmovPpneMrunSnonWnonDbr"; PlayerSlowB = "AmovPpneMrunSnonWnonDb"; FastF = "AmovPpneMsprSnonWnonDf"; FastLF = "AmovPpneMrunSnonWnonDfl"; FastRF = "AmovPpneMrunSnonWnonDfr"; FastL = "AmovPpneMrunSnonWnonDl"; FastR = "AmovPpneMrunSnonWnonDr"; FastLB = "AmovPpneMrunSnonWnonDbl"; FastRB = "AmovPpneMrunSnonWnonDbr"; FastB = "AmovPpneMrunSnonWnonDb"; TactF = "AmovPpneMrunSnonWnonDf"; TactLF = "AmovPpneMrunSnonWnonDfl"; TactRF = "AmovPpneMrunSnonWnonDfr"; TactL = "AmovPpneMrunSnonWnonDl"; TactR = "AmovPpneMrunSnonWnonDr"; TactLB = "AmovPpneMrunSnonWnonDbl"; TactRB = "AmovPpneMrunSnonWnonDbr"; TactB = "AmovPpneMrunSnonWnonDb"; PlayerTactF = "AmovPpneMrunSnonWnonDf"; PlayerTactLF = "AmovPpneMrunSnonWnonDfl"; PlayerTactRF = "AmovPpneMrunSnonWnonDfr"; PlayerTactL = "AmovPpneMrunSnonWnonDl"; PlayerTactR = "AmovPpneMrunSnonWnonDr"; PlayerTactLB = "AmovPpneMrunSnonWnonDbl"; PlayerTactRB = "AmovPpneMrunSnonWnonDbr"; PlayerTactB = "AmovPpneMrunSnonWnonDb"; EvasiveLeft = "AmovPpneMstpSnonWnonDnon_AmovPpneMevaSnonWnonDl"; EvasiveRight = "AmovPpneMstpSnonWnonDnon_AmovPpneMevaSnonWnonDr"; down = "AmovPercMstpSnonWnonDnon"; weaponOn = "AmovPknlMstpSrasWlnrDnon"; weaponOff = "AmovPpneMstpSnonWnonDnon"; binocOn = "AwopPpneMstpSoptWbinDnon_non"; binocOff = "AmovPpneMstpSnonWnonDnon"; handGunOn = "AmovPpneMstpSrasWpstDnon"; takeFlag = "AmovPpneMstpSnonWnonDnon"; Gear = "AinvPpneMstpSnonWnonDnon"; putDown = "AmovPpneMstpSnonWnonDnon_AinvPpneMstpSnonWnonDnon_Putdown"; treated = "AmovPpneMstpSnonWnonDnon_healed"; Lying = "AmovPpneMstpSrasWrflDnon"; Crouch = "AmovPpneMstpSnonWnonDnon"; CanNotMove = "AmovPpneMstpSnonWnonDnon"; FireNotPossible = "AmovPpneMstpSnonWnonDnon"; strokeGun = "AmovPpneMstpSnonWnonDnon"; sitDown = ""; salute = ""; turnSpeed = 2.5; limitFast = 5.5; leanRRot = 0; leanRShift = 0; leanLRot = 0; leanLShift = 0; upDegree = "ManPosLyingNoWeapon"; stance = "ManStanceProne"; Diary = ""; GetOver = ""; throwGrenade = "AwopPpneMstpSgthWnonDnon_Fast_Start"; PlayerStand = "AmovPercMstpSnonWnonDnon"; Relax = "AmovPpneMstpSnonWnonDnon_relax"; medic = "AinvPpneMstpSlayWnonDnon_medic"; medicOther = "AinvPpneMstpSlayWnonDnon_medicOther"; StartFreefall = "AfalPpneMstpSnonWnonDnon"; PrimaryWeapon = "AmovPpneMstpSrasWrflDnon"; SecondaryWeapon = "AmovPpneMstpSrasWlnrDnon"; Binoculars = "AmovPpneMstpSoptWbinDnon"; }; class LauncherKneelActions: NoActions { leanRRot = 0.5; leanRShift = 0.01; leanLRot = 0.5; leanLShift = 0.01; stop = "AmovPknlMstpSrasWlnrDnon"; default = "AmovPknlMstpSrasWlnrDnon"; weaponOn = "AmovPknlMstpSrasWlnrDnon"; weaponOff = "AmovPknlMstpSrasWrflDnon"; binocOn = "AwopPknlMstpSoptWbinDnon_lnr"; binocOff = "AmovPknlMstpSrasWlnrDnon"; handGunOn = "AmovPknlMstpSrasWpstDnon"; reloadMagazine[] = {"LauncherMagazineReloadStand","gesture"}; throwGrenade[] = {"GestureThrowGrenadeLauncher","Gesture"}; Up = "AmovPercMstpSrasWlnrDnon"; PlayerStand = "AmovPercMstpSrasWlnrDnon"; Combat = "AmovPercMstpSrasWlnrDnon"; Lying = "AmovPknlMstpSrasWrflDnon"; Stand = "AmovPercMstpSrasWlnrDnon"; Crouch = "AmovPknlMstpSrasWlnrDnon"; ReloadRPG = "ReloadRPGKneel"; Civil = "AmovPknlMstpSnonWnonDnon"; CivilLying = "AmovPpneMstpSnonWnonDnon"; WalkF = "AmovPknlMwlkSrasWlnrDf"; WalkLF = "AmovPknlMwlkSrasWlnrDfl"; WalkRF = "AmovPknlMwlkSrasWlnrDfr"; WalkL = "AmovPknlMwlkSrasWlnrDl"; WalkR = "AmovPknlMwlkSrasWlnrDr"; WalkLB = "AmovPknlMwlkSrasWlnrDbl"; WalkRB = "AmovPknlMwlkSrasWlnrDbr"; WalkB = "AmovPknlMwlkSrasWlnrDb"; PlayerWalkF = "AmovPknlMwlkSrasWlnrDf"; PlayerWalkLF = "AmovPknlMwlkSrasWlnrDfl"; PlayerWalkRF = "AmovPknlMwlkSrasWlnrDfr"; PlayerWalkL = "AmovPknlMwlkSrasWlnrDl"; PlayerWalkR = "AmovPknlMwlkSrasWlnrDr"; PlayerWalkLB = "AmovPknlMwlkSrasWlnrDbl"; PlayerWalkRB = "AmovPknlMwlkSrasWlnrDbr"; PlayerWalkB = "AmovPknlMwlkSrasWlnrDb"; SlowF = "AmovPknlMrunSrasWlnrDf"; SlowLF = "AmovPknlMrunSrasWlnrDfl"; SlowRF = "AmovPknlMrunSrasWlnrDfr"; SlowL = "AmovPknlMrunSrasWlnrDl"; SlowR = "AmovPknlMrunSrasWlnrDr"; SlowLB = "AmovPknlMrunSrasWlnrDbl"; SlowRB = "AmovPknlMrunSrasWlnrDbr"; SlowB = "AmovPknlMrunSrasWlnrDb"; PlayerSlowF = "AmovPknlMrunSrasWlnrDf"; PlayerSlowLF = "AmovPknlMrunSrasWlnrDfl"; PlayerSlowRF = "AmovPknlMrunSrasWlnrDfr"; PlayerSlowL = "AmovPknlMrunSrasWlnrDl"; PlayerSlowR = "AmovPknlMrunSrasWlnrDr"; PlayerSlowLB = "AmovPknlMrunSrasWlnrDbl"; PlayerSlowRB = "AmovPknlMrunSrasWlnrDbr"; PlayerSlowB = "AmovPknlMrunSrasWlnrDb"; FastF = "AmovPknlMevaSlowWlnrDf"; FastLF = "AmovPknlMevaSlowWlnrDfl"; FastRF = "AmovPknlMevaSlowWlnrDfr"; FastL = "AmovPknlMrunSrasWlnrDl"; FastR = "AmovPknlMrunSrasWlnrDr"; FastLB = "AmovPknlMrunSrasWlnrDbl"; FastRB = "AmovPknlMrunSrasWlnrDbr"; FastB = "AmovPknlMrunSrasWlnrDb"; TactF = "AmovPknlMtacSrasWlnrDf"; TactLF = "AmovPknlMtacSrasWlnrDfl"; TactRF = "AmovPknlMtacSrasWlnrDfr"; TactL = "AmovPknlMtacSrasWlnrDl"; TactR = "AmovPknlMtacSrasWlnrDr"; TactLB = "AmovPknlMtacSrasWlnrDbl"; TactRB = "AmovPknlMtacSrasWlnrDbr"; TactB = "AmovPknlMtacSrasWlnrDb"; PlayerTactF = "AmovPknlMtacSrasWlnrDf"; PlayerTactLF = "AmovPknlMtacSrasWlnrDfl"; PlayerTactRF = "AmovPknlMtacSrasWlnrDfr"; PlayerTactL = "AmovPknlMtacSrasWlnrDl"; PlayerTactR = "AmovPknlMtacSrasWlnrDr"; PlayerTactLB = "AmovPknlMtacSrasWlnrDbl"; PlayerTactRB = "AmovPknlMtacSrasWlnrDbr"; PlayerTactB = "AmovPknlMtacSrasWlnrDb"; turnL = "AmovPknlMstpSrasWlnrDnon_turnL"; turnR = "AmovPknlMstpSrasWlnrDnon_turnR"; turnLRelaxed = "AmovPknlMstpSrasWlnrDnon_turnL"; turnRRelaxed = "AmovPknlMstpSrasWlnrDnon_turnR"; getInCar = "AmovPknlMstpSrasWrflDnon"; getOutCar = "AmovPknlMstpSrasWrflDnon"; getInTank = "AmovPknlMstpSrasWrflDnon"; getOutTank = "AmovPknlMstpSrasWrflDnon"; upDegree = "ManPosWeapon"; stance = "ManStanceCrouch"; treated = "AinvPknlMstpSnonWnonDnon_healed_2"; turnSpeed = 4.5; startSwim = "AswmPercMrunSnonWnonDf"; surfaceSwim = "AsswPercMrunSnonWnonDf"; bottomSwim = "AbswPercMrunSnonWnonDf"; startDive = "AdvePercMstpSnonWnonDnon"; SurfaceDive = "AsdvPercMstpSnonWnonDnon"; BottomDive = "AbdvPercMstpSnonWnonDnon"; EvasiveLeft = "AmovPercMevaSlowWlnrDfl"; EvasiveRight = "AmovPercMevaSlowWlnrDfr"; Diary = ""; Surrender = "AmovPercMstpSsurWnonDnon"; medic = "AinvPknlMstpSlayWnonDnon_medic"; medicOther = "AinvPknlMstpSlayWlnrDnon_medicOther"; Relax = "AmovPknlMstpSrasWlnrDnon_relax"; Gear = "AinvPknlMstpSrasWlnrDnon"; putDown = "AmovPknlMstpSrasWlnrDnon_AinvPknlMstpSrasWlnrDnon_Putdown"; StartFreefall = "AfalPknlMstpSrasWlnrDnon"; PlayerProne = "AmovPpneMstpSnonWnonDnon"; Down = "AmovPpneMstpSnonWnonDnon"; PrimaryWeapon = "AmovPknlMstpSrasWrflDnon"; SecondaryWeapon = "AmovPknlMstpSrasWlnrDnon"; Binoculars = "AmovPknlMstpSoptWbinDnon"; GetInBoat = "GetInHeli_Transport_01Cargo"; GetOutBoat = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutLow"; }; class LauncherKneelActionsRunF: LauncherKneelActions { PlayerStand = "AmovPercMrunSrasWlnrDf"; Stand = "AmovPercMrunSrasWlnrDf"; Up = "AmovPercMrunSrasWlnrDf"; }; class LauncherKneelActionsRunFL: LauncherKneelActionsRunF { Up = "AmovPercMrunSrasWlnrDfl"; PlayerStand = "AmovPercMrunSrasWlnrDfl"; Stand = "AmovPercMrunSrasWlnrDfl"; }; class LauncherKneelActionsRunL: LauncherKneelActionsRunF { Up = "AmovPercMrunSrasWlnrDl"; PlayerStand = "AmovPercMrunSrasWlnrDl"; Stand = "AmovPercMrunSrasWlnrDl"; }; class LauncherKneelActionsRunBL: LauncherKneelActionsRunF { PlayerStand = "AmovPercMrunSrasWlnrDbl"; Up = "AmovPercMrunSrasWlnrDbl"; Stand = "AmovPercMrunSrasWlnrDbl"; }; class LauncherKneelActionsRunB: LauncherKneelActionsRunF { PlayerStand = "AmovPercMrunSrasWlnrDb"; Up = "AmovPercMrunSrasWlnrDb"; Stand = "AmovPercMrunSrasWlnrDb"; }; class LauncherKneelActionsRunBR: LauncherKneelActionsRunF { Stand = "AmovPercMrunSrasWlnrDbr"; PlayerStand = "AmovPercMrunSrasWlnrDbr"; Up = "AmovPercMrunSrasWlnrDbr"; }; class LauncherKneelActionsRunR: LauncherKneelActionsRunF { Up = "AmovPercMrunSrasWlnrDr"; PlayerStand = "AmovPercMrunSrasWlnrDr"; Stand = "AmovPercMrunSrasWlnrDr"; }; class LauncherKneelActionsRunFR: LauncherKneelActionsRunF { PlayerStand = "AmovPercMrunSrasWlnrDfr"; Up = "AmovPercMrunSrasWlnrDfr"; Stand = "AmovPercMrunSrasWlnrDfr"; }; class LauncherKneelActionsTacF: LauncherKneelActions { PlayerStand = "AmovPercMtacSrasWlnrDf"; Stand = "AmovPercMtacSrasWlnrDf"; Up = "AmovPercMtacSrasWlnrDf"; }; class LauncherKneelActionsTacFL: LauncherKneelActionsTacF { PlayerStand = "AmovPercMtacSrasWlnrDfl"; Up = "AmovPercMtacSrasWlnrDfl"; Stand = "AmovPercMtacSrasWlnrDfl"; }; class LauncherKneelActionsTacL: LauncherKneelActionsTacF { Stand = "AmovPercMtacSrasWlnrDl"; PlayerStand = "AmovPercMtacSrasWlnrDl"; Up = "AmovPercMtacSrasWlnrDl"; }; class LauncherKneelActionsTacBL: LauncherKneelActionsTacF { PlayerStand = "AmovPercMtacSrasWlnrDbl"; Up = "AmovPercMtacSrasWlnrDbl"; Stand = "AmovPercMtacSrasWlnrDbl"; }; class LauncherKneelActionsTacB: LauncherKneelActionsTacF { PlayerStand = "AmovPercMtacSrasWlnrDb"; Up = "AmovPercMtacSrasWlnrDb"; Stand = "AmovPercMtacSrasWlnrDb"; }; class LauncherKneelActionsTacBR: LauncherKneelActionsTacF { Stand = "AmovPercMtacSrasWlnrDbr"; PlayerStand = "AmovPercMtacSrasWlnrDbr"; Up = "AmovPercMtacSrasWlnrDbr"; }; class LauncherKneelActionsTacR: LauncherKneelActionsTacF { Stand = "AmovPercMtacSrasWlnrDr"; PlayerStand = "AmovPercMtacSrasWlnrDr"; Up = "AmovPercMtacSrasWlnrDr"; }; class LauncherKneelActionsTacFR: LauncherKneelActionsTacF { PlayerStand = "AmovPercMtacSrasWlnrDfr"; Up = "AmovPercMtacSrasWlnrDfr"; Stand = "AmovPercMtacSrasWlnrDfr"; }; class LauncherKneelActionsWlkF: LauncherKneelActions { PlayerStand = "AmovPercMwlkSrasWlnrDf"; Stand = "AmovPercMwlkSrasWlnrDf"; Up = "AmovPercMwlkSrasWlnrDf"; }; class LauncherKneelActionsWlkFL: LauncherKneelActionsWlkF { PlayerStand = "AmovPercMwlkSrasWlnrDfl"; Up = "AmovPercMwlkSrasWlnrDfl"; Stand = "AmovPercMwlkSrasWlnrDfl"; }; class LauncherKneelActionsWlkL: LauncherKneelActionsWlkF { Stand = "AmovPercMwlkSrasWlnrDl"; PlayerStand = "AmovPercMwlkSrasWlnrDl"; Up = "AmovPercMwlkSrasWlnrDl"; }; class LauncherKneelActionsWlkBL: LauncherKneelActionsWlkF { PlayerStand = "AmovPercMwlkSrasWlnrDbl"; Up = "AmovPercMwlkSrasWlnrDbl"; Stand = "AmovPercMwlkSrasWlnrDbl"; }; class LauncherKneelActionsWlkB: LauncherKneelActionsWlkF { PlayerStand = "AmovPercMwlkSrasWlnrDb"; Up = "AmovPercMwlkSrasWlnrDb"; Stand = "AmovPercMwlkSrasWlnrDb"; }; class LauncherKneelActionsWlkBR: LauncherKneelActionsWlkF { Stand = "AmovPercMwlkSrasWlnrDbr"; PlayerStand = "AmovPercMwlkSrasWlnrDbr"; Up = "AmovPercMwlkSrasWlnrDbr"; }; class LauncherKneelActionsWlkR: LauncherKneelActionsWlkF { Stand = "AmovPercMwlkSrasWlnrDr"; PlayerStand = "AmovPercMwlkSrasWlnrDr"; Up = "AmovPercMwlkSrasWlnrDr"; }; class LauncherKneelActionsWlkFR: LauncherKneelActionsWlkF { PlayerStand = "AmovPercMwlkSrasWlnrDfr"; Up = "AmovPercMwlkSrasWlnrDfr"; Stand = "AmovPercMwlkSrasWlnrDfr"; }; class LauncherKneelRunFActions: LauncherKneelActions{}; class LauncherKneelRunBActions: LauncherKneelRunFActions{}; class LauncherStandActions: LauncherKneelActions { PlayerStand = ""; ReloadRPG = "ReloadRPG"; StopRelaxed = "AidlPercMstpSrasWlnrDnon_AI"; Default = "AmovPercMstpSrasWlnrDnon"; Up = "AmovPknlMstpSrasWlnrDnon"; PlayerCrouch = "AmovPknlMstpSrasWlnrDnon"; PlayerProne = "AmovPpneMstpSnonWnonDnon"; Down = "AmovPpneMstpSnonWnonDnon"; TurnL = "AmovPercMstpSrasWlnrDnon_turnL"; TurnLRelaxed = "AmovPercMstpSrasWlnrDnon_turnL"; TurnR = "AmovPercMstpSrasWlnrDnon_turnR"; TurnRRelaxed = "AmovPercMstpSrasWlnrDnon_turnR"; Stop = "AmovPercMstpSrasWlnrDnon"; WalkB = "AmovPercMwlkSrasWlnrDb"; WalkRB = "AmovPercMwlkSrasWlnrDbr"; WalkLB = "AmovPercMwlkSrasWlnrDbl"; WalkR = "AmovPercMwlkSrasWlnrDr"; WalkL = "AmovPercMwlkSrasWlnrDl"; WalkRF = "AmovPercMwlkSrasWlnrDfr"; WalkLF = "AmovPercMwlkSrasWlnrDfl"; WalkF = "AmovPercMwlkSrasWlnrDf"; PlayerWalkB = "AmovPercMwlkSrasWlnrDb"; PlayerWalkRB = "AmovPercMwlkSrasWlnrDbr"; PlayerWalkLB = "AmovPercMwlkSrasWlnrDbl"; PlayerWalkR = "AmovPercMwlkSrasWlnrDr"; PlayerWalkL = "AmovPercMwlkSrasWlnrDl"; PlayerWalkRF = "AmovPercMwlkSrasWlnrDfr"; PlayerWalkLF = "AmovPercMwlkSrasWlnrDfl"; PlayerWalkF = "AmovPercMwlkSrasWlnrDf"; WeaponOff = "AmovPercMstpSrasWrflDnon"; WeaponOn = "AmovPercMstpSrasWlnrDnon"; BinocOff = "AmovPercMstpSrasWlnrDnon"; EvasiveLeft = "AmovPercMrunSrasWlnrDfl"; EvasiveRight = "AmovPercMrunSrasWlnrDfr"; BinocOn = "AwopPercMstpSoptWbinDnon_lnr"; HandGunOn = "AmovPercMstpSrasWpstDnon"; SlowF = "AmovPercMrunSrasWlnrDf"; SlowLF = "AmovPercMrunSrasWlnrDfl"; SlowRF = "AmovPercMrunSrasWlnrDfr"; SlowL = "AmovPercMrunSrasWlnrDl"; SlowR = "AmovPercMrunSrasWlnrDr"; SlowLB = "AmovPercMrunSrasWlnrDbl"; SlowRB = "AmovPercMrunSrasWlnrDbr"; SlowB = "AmovPercMrunSrasWlnrDb"; PlayerSlowF = "AmovPercMrunSrasWlnrDf"; PlayerSlowLF = "AmovPercMrunSrasWlnrDfl"; PlayerSlowRF = "AmovPercMrunSrasWlnrDfr"; PlayerSlowL = "AmovPercMrunSrasWlnrDl"; PlayerSlowR = "AmovPercMrunSrasWlnrDr"; PlayerSlowLB = "AmovPercMrunSrasWlnrDbl"; PlayerSlowRB = "AmovPercMrunSrasWlnrDbr"; PlayerSlowB = "AmovPercMrunSrasWlnrDb"; FastF = "AmovPercMevaSlowWlnrDf"; FastLF = "AmovPercMevaSlowWlnrDfl"; FastRF = "AmovPercMevaSlowWlnrDfr"; FastL = "AmovPercMrunSrasWlnrDl"; FastR = "AmovPercMrunSrasWlnrDr"; FastLB = "AmovPercMrunSrasWlnrDbl"; FastRB = "AmovPercMrunSrasWlnrDr"; FastB = "AmovPercMrunSrasWlnrDb"; TactB = "AmovPercMtacSrasWlnrDb"; TactRB = "AmovPercMtacSrasWlnrDbr"; TactLB = "AmovPercMtacSrasWlnrDbl"; TactR = "AmovPercMtacSrasWlnrDr"; TactL = "AmovPercMtacSrasWlnrDl"; TactRF = "AmovPercMtacSrasWlnrDfr"; TactLF = "AmovPercMtacSrasWlnrDfl"; TactF = "AmovPercMtacSrasWlnrDf"; PlayerTactB = "AmovPercMtacSrasWlnrDb"; PlayerTactRB = "AmovPercMtacSrasWlnrDbr"; PlayerTactLB = "AmovPercMtacSrasWlnrDbl"; PlayerTactR = "AmovPercMtacSrasWlnrDr"; PlayerTactL = "AmovPercMtacSrasWlnrDl"; PlayerTactRF = "AmovPercMtacSrasWlnrDfr"; PlayerTactLF = "AmovPercMtacSrasWlnrDfl"; PlayerTactF = "AmovPercMtacSrasWlnrDf"; GetOver = "AovrPercMstpSrasWlnrDf"; Gear = "AinvPercMstpSrasWlnrDnon"; putDown = "AmovPercMstpSrasWlnrDnon_AinvPercMstpSrasWlnrDnon_Putdown"; stance = "ManStanceStand"; StartFreefall = "AfalPercMstpSrasWlnrDnon"; PrimaryWeapon = "AmovPercMstpSrasWrflDnon"; SecondaryWeapon = "AmovPercMstpSrasWlnrDnon"; Binoculars = "AmovPercMstpSoptWbinDnon"; }; class LauncherStandActionsRunF: LauncherStandActions { Crouch = "AmovPknlMrunSrasWlnrDf"; PlayerCrouch = "AmovPknlMrunSrasWlnrDf"; Up = "AmovPknlMrunSrasWlnrDf"; }; class LauncherStandActionsRunFL: LauncherStandActionsRunF { PlayerCrouch = "AmovPknlMrunSrasWlnrDfl"; Up = "AmovPknlMrunSrasWlnrDfl"; Crouch = "AmovPknlMrunSrasWlnrDfl"; }; class LauncherStandActionsRunL: LauncherStandActionsRunF { PlayerCrouch = "AmovPknlMrunSrasWlnrDl"; Up = "AmovPknlMrunSrasWlnrDl"; Crouch = "AmovPknlMrunSrasWlnrDl"; }; class LauncherStandActionsRunBL: LauncherStandActionsRunF { PlayerCrouch = "AmovPknlMrunSrasWlnrDbl"; Up = "AmovPknlMrunSrasWlnrDbl"; Crouch = "AmovPknlMrunSrasWlnrDbl"; }; class LauncherStandActionsRunB: LauncherStandActionsRunF { Up = "AmovPknlMrunSrasWlnrDb"; PlayerCrouch = "AmovPknlMrunSrasWlnrDb"; Crouch = "AmovPknlMrunSrasWlnrDb"; }; class LauncherStandActionsRunBR: LauncherStandActionsRunF { Up = "AmovPknlMrunSrasWlnrDbr"; PlayerCrouch = "AmovPknlMrunSrasWlnrDbr"; Crouch = "AmovPknlMrunSrasWlnrDbr"; }; class LauncherStandActionsRunR: LauncherStandActionsRunF { Crouch = "AmovPknlMrunSrasWlnrDr"; PlayerCrouch = "AmovPknlMrunSrasWlnrDr"; Up = "AmovPknlMrunSrasWlnrDr"; }; class LauncherStandActionsRunFR: LauncherStandActionsRunF { PlayerCrouch = "AmovPknlMrunSrasWlnrDfr"; Up = "AmovPknlMrunSrasWlnrDfr"; Crouch = "AmovPknlMrunSrasWlnrDfr"; }; class LauncherStandActionsWlkF: LauncherStandActions { PlayerCrouch = "AmovPknlMwlkSrasWlnrDf"; Crouch = "AmovPknlMwlkSrasWlnrDf"; Up = "AmovPknlMwlkSrasWlnrDf"; }; class LauncherStandActionsWlkFL: LauncherStandActionsWlkF { Up = "AmovPknlMwlkSrasWlnrDfl"; PlayerCrouch = "AmovPknlMwlkSrasWlnrDfl"; Crouch = "AmovPknlMwlkSrasWlnrDfl"; }; class LauncherStandActionsWlkL: LauncherStandActionsWlkF { Up = "AmovPknlMwlkSrasWlnrDl"; PlayerCrouch = "AmovPknlMwlkSrasWlnrDl"; Crouch = "AmovPknlMwlkSrasWlnrDl"; }; class LauncherStandActionsWlkBL: LauncherStandActionsWlkF { Crouch = "AmovPknlMwlkSrasWlnrDbl"; PlayerCrouch = "AmovPknlMwlkSrasWlnrDbl"; Up = "AmovPknlMwlkSrasWlnrDbl"; }; class LauncherStandActionsWlkB: LauncherStandActionsWlkF { Crouch = "AmovPknlMwlkSrasWlnrDb"; PlayerCrouch = "AmovPknlMwlkSrasWlnrDb"; Up = "AmovPknlMwlkSrasWlnrDb"; }; class LauncherStandActionsWlkBR: LauncherStandActionsWlkF { Crouch = "AmovPknlMwlkSrasWlnrDbr"; PlayerCrouch = "AmovPknlMwlkSrasWlnrDbr"; Up = "AmovPknlMwlkSrasWlnrDbr"; }; class LauncherStandActionsWlkR: LauncherStandActionsWlkF { PlayerCrouch = "AmovPknlMwlkSrasWlnrDr"; Up = "AmovPknlMwlkSrasWlnrDr"; Crouch = "AmovPknlMwlkSrasWlnrDr"; }; class LauncherStandActionsWlkFR: LauncherStandActionsWlkF { Crouch = "AmovPknlMwlkSrasWlnrDfr"; PlayerCrouch = "AmovPknlMwlkSrasWlnrDfr"; Up = "AmovPknlMwlkSrasWlnrDfr"; }; class LauncherStandActionsTacF: LauncherStandActions { PlayerCrouch = "AmovPknlMTacSrasWlnrDf"; Crouch = "AmovPknlMTacSrasWlnrDf"; Up = "AmovPknlMTacSrasWlnrDf"; }; class LauncherStandActionsTacFL: LauncherStandActionsTacF { Up = "AmovPknlMTacSrasWlnrDfl"; PlayerCrouch = "AmovPknlMTacSrasWlnrDfl"; Crouch = "AmovPknlMTacSrasWlnrDfl"; }; class LauncherStandActionsTacL: LauncherStandActionsTacF { Up = "AmovPknlMTacSrasWlnrDl"; PlayerCrouch = "AmovPknlMTacSrasWlnrDl"; Crouch = "AmovPknlMTacSrasWlnrDl"; }; class LauncherStandActionsTacBL: LauncherStandActionsTacF { Crouch = "AmovPknlMTacSrasWlnrDbl"; PlayerCrouch = "AmovPknlMTacSrasWlnrDbl"; Up = "AmovPknlMTacSrasWlnrDbl"; }; class LauncherStandActionsTacB: LauncherStandActionsTacF { Crouch = "AmovPknlMTacSrasWlnrDb"; PlayerCrouch = "AmovPknlMTacSrasWlnrDb"; Up = "AmovPknlMTacSrasWlnrDb"; }; class LauncherStandActionsTacBR: LauncherStandActionsTacF { Crouch = "AmovPknlMTacSrasWlnrDbr"; PlayerCrouch = "AmovPknlMTacSrasWlnrDbr"; Up = "AmovPknlMTacSrasWlnrDbr"; }; class LauncherStandActionsTacR: LauncherStandActionsTacF { PlayerCrouch = "AmovPknlMTacSrasWlnrDr"; Up = "AmovPknlMTacSrasWlnrDr"; Crouch = "AmovPknlMTacSrasWlnrDr"; }; class LauncherStandActionsTacFR: LauncherStandActionsTacF { Crouch = "AmovPknlMTacSrasWlnrDfr"; PlayerCrouch = "AmovPknlMTacSrasWlnrDfr"; Up = "AmovPknlMTacSrasWlnrDfr"; }; class LauncherProneActions: LauncherKneelActions { StopRelaxed = "AmovPpneMstpSrasWlnrDnon"; Default = "AmovPpneMstpSrasWlnrDnon"; Combat = "AmovPpneMstpSrasWlnrDnon"; Stand = "AmovPercMstpSrasWrflDnon"; Up = "AmovPknlMstpSrasWlnrDnon"; TurnL = "AmovPercMstpSrasWlnrDnon_turnL"; TurnLRelaxed = "AmovPercMstpSrasWlnrDnon_turnL"; TurnR = "AmovPercMstpSrasWlnrDnon_turnR"; TurnRRelaxed = "AmovPercMstpSrasWlnrDnon_turnR"; Stop = "AmovPpneMstpSrasWlnrDnon"; WalkB = "AmovPpneMrunSrasWlnrDb"; WalkRB = "AmovPpneMrunSrasWlnrDbr"; WalkLB = "AmovPpneMrunSrasWlnrDbl"; WalkR = "AmovPpneMrunSrasWlnrDr"; WalkL = "AmovPpneMrunSrasWlnrDl"; WalkRF = "AmovPpneMrunSrasWlnrDfr"; WalkLF = "AmovPpneMrunSrasWlnrDfl"; WalkF = "AmovPpneMrunSrasWlnrDf"; PlayerWalkB = "AmovPpneMrunSrasWlnrDb"; PlayerWalkRB = "AmovPpneMrunSrasWlnrDbr"; PlayerWalkLB = "AmovPpneMrunSrasWlnrDbl"; PlayerWalkR = "AmovPpneMrunSrasWlnrDr"; PlayerWalkL = "AmovPpneMrunSrasWlnrDl"; PlayerWalkRF = "AmovPpneMrunSrasWlnrDfr"; PlayerWalkLF = "AmovPpneMrunSrasWlnrDfl"; PlayerWalkF = "AmovPpneMrunSrasWlnrDf"; WeaponOff = "AmovPpneMstpSrasWrflDnon"; WeaponOn = "AmovPpneMstpSrasWlnrDnon"; BinocOff = "AmovPercMstpSrasWlnrDnon"; EvasiveLeft = ""; EvasiveRight = ""; BinocOn = "AwopPercMstpSoptWbinDnon_lnr"; HandGunOn = "AmovPpneMstpSrasWpstDnon"; SlowF = "AmovPpneMrunSrasWlnrDf"; SlowLF = "AmovPpneMrunSrasWlnrDfl"; SlowRF = "AmovPpneMrunSrasWlnrDfr"; SlowL = "AmovPpneMrunSrasWlnrDl"; SlowR = "AmovPpneMrunSrasWlnrDr"; SlowLB = "AmovPpneMrunSrasWlnrDbl"; SlowRB = "AmovPpneMrunSrasWlnrDbr"; SlowB = "AmovPpneMrunSrasWlnrDb"; PlayerSlowF = "AmovPpneMrunSrasWlnrDf"; PlayerSlowLF = "AmovPpneMrunSrasWlnrDfl"; PlayerSlowRF = "AmovPpneMrunSrasWlnrDfr"; PlayerSlowL = "AmovPpneMrunSrasWlnrDl"; PlayerSlowR = "AmovPpneMrunSrasWlnrDr"; PlayerSlowLB = "AmovPpneMrunSrasWlnrDbl"; PlayerSlowRB = "AmovPpneMrunSrasWlnrDbr"; PlayerSlowB = "AmovPpneMrunSrasWlnrDb"; FastF = "AmovPpneMrunSrasWlnrDf"; FastLF = "AmovPpneMrunSrasWlnrDfl"; FastRF = "AmovPpneMrunSrasWlnrDfr"; FastL = "AmovPpneMrunSrasWlnrDl"; FastR = "AmovPpneMrunSrasWlnrDr"; FastLB = "AmovPpneMrunSrasWlnrDbl"; FastRB = "AmovPpneMrunSrasWlnrDr"; FastB = "AmovPpneMrunSrasWlnrDb"; TactB = "AmovPpneMrunSrasWlnrDb"; TactRB = "AmovPpneMrunSrasWlnrDbr"; TactLB = "AmovPpneMrunSrasWlnrDbl"; TactR = "AmovPpneMrunSrasWlnrDr"; TactL = "AmovPpneMrunSrasWlnrDl"; TactRF = "AmovPpneMrunSrasWlnrDfr"; TactLF = "AmovPpneMrunSrasWlnrDfl"; TactF = "AmovPpneMrunSrasWlnrDf"; PlayerTactB = "AmovPpneMrunSrasWlnrDb"; PlayerTactRB = "AmovPpneMrunSrasWlnrDbr"; PlayerTactLB = "AmovPpneMrunSrasWlnrDbl"; PlayerTactR = "AmovPpneMrunSrasWlnrDr"; PlayerTactL = "AmovPpneMrunSrasWlnrDl"; PlayerTactRF = "AmovPpneMrunSrasWlnrDfr"; PlayerTactLF = "AmovPpneMrunSrasWlnrDfl"; PlayerTactF = "AmovPpneMrunSrasWlnrDf"; stance = "ManStanceProne"; }; class LauncherStandLowStpActions: LauncherStandActions { Stop = "AmovPercMstpSlowWlnrDnon"; TurnL = "AmovPercMstpSlowWlnrDnon_turnL"; TurnR = "AmovPercMstpSlowWlnrDnon_turnR"; TurnLRelaxed = "AmovPercMstpSlowWlnrDnon_turnL"; TurnRRelaxed = "AmovPercMstpSlowWlnrDnon_turnR"; WalkF = "AmovPercMwlkSlowWlnrDf"; WalkLF = "AmovPercMwlkSlowWlnrDfl"; WalkRF = "AmovPercMwlkSlowWlnrDfr"; WalkL = "AmovPercMwlkSlowWlnrDl"; WalkR = "AmovPercMwlkSlowWlnrDr"; WalkLB = "AmovPercMwlkSlowWlnrDbl"; WalkRB = "AmovPercMwlkSlowWlnrDbr"; WalkB = "AmovPercMwlkSlowWlnrDb"; PlayerWalkF = "AmovPercMwlkSlowWlnrDf"; PlayerWalkLF = "AmovPercMwlkSlowWlnrDfl"; PlayerWalkRF = "AmovPercMwlkSlowWlnrDfr"; PlayerWalkL = "AmovPercMwlkSlowWlnrDl"; PlayerWalkR = "AmovPercMwlkSlowWlnrDr"; PlayerWalkLB = "AmovPercMwlkSlowWlnrDbl"; PlayerWalkRB = "AmovPercMwlkSlowWlnrDbr"; PlayerWalkB = "AmovPercMwlkSlowWlnrDb"; PlayerStand = "AmovPercMstpSrasWlnrDnon"; FireNotPossible = "AmovPercMstpSrasWlnrDnon"; SlowF = "AmovPercMwlkSlowWlnrDf"; SlowLF = "AmovPercMwlkSlowWlnrDfl"; SlowRF = "AmovPercMwlkSlowWlnrDfr"; SlowL = "AmovPercMwlkSlowWlnrDl"; SlowR = "AmovPercMwlkSlowWlnrDr"; SlowLB = "AmovPercMwlkSlowWlnrDbl"; SlowRB = "AmovPercMwlkSlowWlnrDbr"; SlowB = "AmovPercMwlkSlowWlnrDb"; PlayerSlowF = "AmovPercMwlkSlowWlnrDf"; PlayerSlowLF = "AmovPercMwlkSlowWlnrDfl"; PlayerSlowRF = "AmovPercMwlkSlowWlnrDfr"; PlayerSlowL = "AmovPercMwlkSlowWlnrDl"; PlayerSlowR = "AmovPercMwlkSlowWlnrDr"; PlayerSlowLB = "AmovPercMwlkSlowWlnrDbl"; PlayerSlowRB = "AmovPercMwlkSlowWlnrDbr"; PlayerSlowB = "AmovPercMwlkSlowWlnrDb"; FastL = "AmovPercMwlkSlowWlnrDl"; FastR = "AmovPercMwlkSlowWlnrDr"; FastLB = "AmovPercMwlkSlowWlnrDbl"; FastRB = "AmovPercMwlkSlowWlnrDbr"; FastB = "AmovPercMwlkSlowWlnrDb"; TactF = "AmovPercMwlkSlowWlnrDf"; TactLF = "AmovPercMwlkSlowWlnrDfl"; TactRF = "AmovPercMwlkSlowWlnrDfr"; TactL = "AmovPercMwlkSlowWlnrDl"; TactR = "AmovPercMwlkSlowWlnrDr"; TactLB = "AmovPercMwlkSlowWlnrDbl"; TactRB = "AmovPercMwlkSlowWlnrDbr"; TactB = "AmovPercMwlkSlowWlnrDb"; PlayerTactF = "AmovPercMwlkSlowWlnrDf"; PlayerTactLF = "AmovPercMwlkSlowWlnrDfl"; PlayerTactRF = "AmovPercMwlkSlowWlnrDfr"; PlayerTactL = "AmovPercMwlkSlowWlnrDl"; PlayerTactR = "AmovPercMwlkSlowWlnrDr"; PlayerTactLB = "AmovPercMwlkSlowWlnrDbl"; PlayerTactRB = "AmovPercMwlkSlowWlnrDbr"; PlayerTactB = "AmovPercMwlkSlowWlnrDb"; EvasiveLeft = "AmovPercMwlkSlowWlnrDfl"; EvasiveRight = "AmovPercMwlkSlowWlnrDfr"; GetOver = "AovrPercMstpSlowWlnrDf"; FastF = "AmovPercMrunSlowWlnrDf"; FastLF = "AmovPercMrunSlowWlnrDfl"; FastRF = "AmovPercMrunSlowWlnrDfr"; }; class LauncherStandRunFActions: LauncherStandActions{}; class LauncherStandRunBActions: LauncherStandActions{}; class LauncherKneelEvasiveFActions: LauncherStandRunFActions { turnSpeed = 4; WalkF = "AmovPercMevaSlowWlnrDf"; PlayerWalkF = "AmovPercMevaSlowWlnrDf"; SlowF = "AmovPercMevaSlowWlnrDf"; PlayerSlowF = "AmovPercMevaSlowWlnrDf"; SlowLF = "AmovPercMevaSlowWlnrDfl"; SlowRF = "AmovPercMevaSlowWlnrDfr"; PlayerSlowLF = "AmovPercMevaSlowWlnrDfl"; PlayerSlowRF = "AmovPercMevaSlowWlnrDfr"; WalkLF = "AmovPercMevaSlowWlnrDfl"; WalkRF = "AmovPercMevaSlowWlnrDfr"; PlayerWalkLF = "AmovPercMevaSlowWlnrDfl"; PlayerWalkRF = "AmovPercMevaSlowWlnrDfr"; stance = "ManStanceCrouch"; }; class LadderCivilActions: NoActions { stop = "LadderCivilStatic"; default = "LadderCivilStatic"; ladderOff = "AmovPercMstpSnonWnonDnon"; ladderOffTop = "LadderCivilTopOff"; ladderOffBottom = "LadderCivilDownOff"; down = "LadderCivilDownLoop"; up = "LadderCivilUpLoop"; turnSpeed = 0.1; }; class LadderRifleActions: LadderCivilActions { stop = "LadderRifleStatic"; default = "LadderRifleStatic"; ladderOff = "AmovPercMstpSlowWrflDnon"; ladderOffTop = "LadderRifleTopOff"; ladderOffBottom = "LadderRifleDownOff"; ladderOnDown = "LadderRifleOn"; ladderOnUp = "LadderRifleOn"; down = "LadderRifleDownLoop"; up = "LadderRifleUpLoop"; }; class SwimmingActions: NoActions { relax = "AswmPercMstpSnonWnonDnon_relax"; stop = "AswmPercMstpSnonWnonDnon"; startSwim = "AswmPercMstpSnonWnonDnon"; surfaceSwim = "AsswPercMstpSnonWnonDnon"; bottomSwim = "AbswPercMstpSnonWnonDnon"; default = "AswmPercMstpSnonWnonDnon"; stopRelaxed = "AswmPercMstpSnonWnonDnon"; turnL = "AswmPercMstpSnonWnonDnon"; turnR = "AswmPercMstpSnonWnonDnon"; putDown = "AswmPercMstpSnonWnonDnon_AswmPercMstpSnonWnonDnon_putDown"; medic = "AswmPercMstpSnonWnonDnon_AswmPercMstpSnonWnonDnon_putDown"; WalkF = "AswmPercMwlkSnonWnonDf"; WalkLF = "AswmPercMwlkSnonWnonDfl"; WalkRF = "AswmPercMwlkSnonWnonDfr"; WalkL = "AswmPercMwlkSnonWnonDl"; WalkR = "AswmPercMwlkSnonWnonDr"; WalkLB = "AswmPercMstpSnonWnonDnon"; WalkRB = "AswmPercMstpSnonWnonDnon"; WalkB = "AswmPercMwlkSnonWnonDb"; PlayerWalkF = "AswmPercMwlkSnonWnonDf"; PlayerWalkLF = "AswmPercMwlkSnonWnonDfl"; PlayerWalkRF = "AswmPercMwlkSnonWnonDfr"; PlayerWalkL = "AswmPercMwlkSnonWnonDl"; PlayerWalkR = "AswmPercMwlkSnonWnonDr"; PlayerWalkLB = "AswmPercMstpSnonWnonDnon"; PlayerWalkRB = "AswmPercMstpSnonWnonDnon"; PlayerWalkB = "AswmPercMwlkSnonWnonDb"; SlowF = "AswmPercMrunSnonWnonDf"; SlowLF = "AswmPercMrunSnonWnonDfl"; SlowRF = "AswmPercMrunSnonWnonDfr"; SlowL = "AswmPercMrunSnonWnonDl"; SlowR = "AswmPercMrunSnonWnonDr"; SlowLB = "AswmPercMstpSnonWnonDnon"; SlowRB = "AswmPercMstpSnonWnonDnon"; SlowB = "AswmPercMrunSnonWnonDb"; PlayerSlowF = "AswmPercMrunSnonWnonDf"; PlayerSlowLF = "AswmPercMrunSnonWnonDfl"; PlayerSlowRF = "AswmPercMrunSnonWnonDfr"; PlayerSlowL = "AswmPercMrunSnonWnonDl"; PlayerSlowR = "AswmPercMrunSnonWnonDr"; PlayerSlowLB = "AswmPercMstpSnonWnonDnon"; PlayerSlowRB = "AswmPercMstpSnonWnonDnon"; PlayerSlowB = "AswmPercMrunSnonWnonDb"; FastF = "AswmPercMsprSnonWnonDf"; FastLF = "AswmPercMsprSnonWnonDf"; FastRF = "AswmPercMsprSnonWnonDf"; FastL = "AswmPercMstpSnonWnonDnon"; FastR = "AswmPercMstpSnonWnonDnon"; FastLB = "AswmPercMstpSnonWnonDnon"; FastRB = "AswmPercMstpSnonWnonDnon"; FastB = "AswmPercMrunSnonWnonDb"; TactF = "AswmPercMwlkSnonWnonDf"; TactLF = "AswmPercMwlkSnonWnonDfl"; TactRF = "AswmPercMwlkSnonWnonDfr"; TactL = "AswmPercMwlkSnonWnonDl"; TactR = "AswmPercMwlkSnonWnonDr"; TactLB = "AswmPercMstpSnonWnonDnon"; TactRB = "AswmPercMstpSnonWnonDnon"; TactB = "AswmPercMwlkSnonWnonDb"; PlayerTactF = "AswmPercMwlkSnonWnonDf"; PlayerTactLF = "AswmPercMwlkSnonWnonDfl"; PlayerTactRF = "AswmPercMwlkSnonWnonDfr"; PlayerTactL = "AswmPercMwlkSnonWnonDl"; PlayerTactR = "AswmPercMwlkSnonWnonDr"; PlayerTactLB = "AswmPercMstpSnonWnonDnon"; PlayerTactRB = "AswmPercMstpSnonWnonDnon"; PlayerTactB = "AswmPercMwlkSnonWnonDb"; stopSwim = "AmovPercMstpSnonWnonDnon"; swimUp = "AswmPercMstpSnonWnonDnon_goup"; swimDown = "AswmPercMstpSnonWnonDnon_goDown"; GetOutPara = "AswmPercMstpSnonWnonDnon"; upDegree = "ManPosSwimming"; limitFast = 2; GetInBoat = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInHigh"; GetOutBoat = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutHigh"; }; class SwimmingActionsRunF: SwimmingActions { startSwim = "AswmPercMrunSnonWnonDf"; surfaceSwim = "AsswPercMrunSnonWnonDf"; bottomSwim = "AbswPercMrunSnonWnonDf"; }; class SwimmingActionsRunFL: SwimmingActions { startSwim = "AswmPercMrunSnonWnonDfl"; surfaceSwim = "AsswPercMrunSnonWnonDfl"; bottomSwim = "AbswPercMrunSnonWnonDfl"; }; class SwimmingActionsRunL: SwimmingActions { startSwim = "AswmPercMrunSnonWnonDl"; surfaceSwim = "AsswPercMrunSnonWnonDl"; bottomSwim = "AbswPercMrunSnonWnonDl"; }; class SwimmingActionsRunBL: SwimmingActions { startSwim = "AswmPercMrunSnonWnonDbl"; surfaceSwim = "AsswPercMrunSnonWnonDbl"; bottomSwim = "AbswPercMrunSnonWnonDbl"; }; class SwimmingActionsRunB: SwimmingActions { startSwim = "AswmPercMrunSnonWnonDb"; surfaceSwim = "AsswPercMrunSnonWnonDb"; bottomSwim = "AbswPercMrunSnonWnonDb"; }; class SwimmingActionsRunBR: SwimmingActions { startSwim = "AswmPercMrunSnonWnonDbr"; surfaceSwim = "AsswPercMrunSnonWnonDbr"; bottomSwim = "AbswPercMrunSnonWnonDbr"; }; class SwimmingActionsRunR: SwimmingActions { startSwim = "AswmPercMrunSnonWnonDr"; surfaceSwim = "AsswPercMrunSnonWnonDr"; bottomSwim = "AbswPercMrunSnonWnonDr"; }; class SwimmingActionsRunFR: SwimmingActions { startSwim = "AswmPercMrunSnonWnonDfr"; surfaceSwim = "AsswPercMrunSnonWnonDfr"; bottomSwim = "AbswPercMrunSnonWnonDfr"; }; class SwimmingActionsFastF: SwimmingActionsRunF { limitFast = 4; }; class SwimmingActionsFastFR: SwimmingActionsRunF { limitFast = 4; }; class SwimmingActionsFastFL: SwimmingActionsRunF { limitFast = 4; }; class SurfaceSwimmingActions: SwimmingActions { relax = "AsswPercMstpSnonWnonDnon_relax"; stop = "AsswPercMstpSnonWnonDnon"; default = "AsswPercMstpSnonWnonDnon"; stopRelaxed = "AsswPercMstpSnonWnonDnon"; turnL = "AsswPercMstpSnonWnonDnon"; turnR = "AsswPercMstpSnonWnonDnon"; WalkF = "AsswPercMwlkSnonWnonDf"; WalkLF = "AsswPercMwlkSnonWnonDfl"; WalkRF = "AsswPercMwlkSnonWnonDfr"; WalkL = "AsswPercMwlkSnonWnonDl"; WalkR = "AsswPercMwlkSnonWnonDr"; WalkLB = "AsswPercMstpSnonWnonDnon"; WalkRB = "AsswPercMstpSnonWnonDnon"; WalkB = "AsswPercMwlkSnonWnonDb"; PlayerWalkF = "AsswPercMwlkSnonWnonDf"; PlayerWalkLF = "AsswPercMwlkSnonWnonDfl"; PlayerWalkRF = "AsswPercMwlkSnonWnonDfr"; PlayerWalkL = "AsswPercMwlkSnonWnonDl"; PlayerWalkR = "AsswPercMwlkSnonWnonDr"; PlayerWalkLB = "AsswPercMstpSnonWnonDnon"; PlayerWalkRB = "AsswPercMstpSnonWnonDnon"; PlayerWalkB = "AsswPercMwlkSnonWnonDb"; SlowF = "AsswPercMrunSnonWnonDf"; SlowLF = "AsswPercMrunSnonWnonDfl"; SlowRF = "AsswPercMrunSnonWnonDfr"; SlowL = "AsswPercMrunSnonWnonDl"; SlowR = "AsswPercMrunSnonWnonDr"; SlowLB = "AsswPercMstpSnonWnonDnon"; SlowRB = "AsswPercMstpSnonWnonDnon"; SlowB = "AsswPercMrunSnonWnonDb"; PlayerSlowF = "AsswPercMrunSnonWnonDf"; PlayerSlowLF = "AsswPercMrunSnonWnonDfl"; PlayerSlowRF = "AsswPercMrunSnonWnonDfr"; PlayerSlowL = "AsswPercMrunSnonWnonDl"; PlayerSlowR = "AsswPercMrunSnonWnonDr"; PlayerSlowLB = "AsswPercMstpSnonWnonDnon"; PlayerSlowRB = "AsswPercMstpSnonWnonDnon"; PlayerSlowB = "AsswPercMrunSnonWnonDb"; FastF = "AsswPercMsprSnonWnonDf"; FastLF = "AsswPercMsprSnonWnonDf"; FastRF = "AsswPercMsprSnonWnonDf"; FastL = "AsswPercMstpSnonWnonDnon"; FastR = "AsswPercMstpSnonWnonDnon"; FastLB = "AsswPercMstpSnonWnonDnon"; FastRB = "AsswPercMstpSnonWnonDnon"; FastB = "AsswPercMrunSnonWnonDb"; TactF = "AsswPercMwlkSnonWnonDf"; TactLF = "AsswPercMwlkSnonWnonDfl"; TactRF = "AsswPercMwlkSnonWnonDfr"; TactL = "AsswPercMwlkSnonWnonDl"; TactR = "AsswPercMwlkSnonWnonDr"; TactLB = "AsswPercMstpSnonWnonDnon"; TactRB = "AsswPercMstpSnonWnonDnon"; TactB = "AsswPercMwlkSnonWnonDb"; PlayerTactF = "AsswPercMwlkSnonWnonDf"; PlayerTactLF = "AsswPercMwlkSnonWnonDfl"; PlayerTactRF = "AsswPercMwlkSnonWnonDfr"; PlayerTactL = "AsswPercMwlkSnonWnonDl"; PlayerTactR = "AsswPercMwlkSnonWnonDr"; PlayerTactLB = "AsswPercMstpSnonWnonDnon"; PlayerTactRB = "AsswPercMstpSnonWnonDnon"; PlayerTactB = "AsswPercMwlkSnonWnonDb"; swimUp = "AsswPercMstpSnonWnonDnon_goup"; swimDown = "AsswPercMstpSnonWnonDnon_goDown"; upDegree = "ManPosSurfaceSwimming"; }; class SurfaceSwimmingActionsRunF: SurfaceSwimmingActions { startSwim = "AswmPercMrunSnonWnonDf"; surfaceSwim = "AsswPercMrunSnonWnonDf"; bottomSwim = "AbswPercMrunSnonWnonDf"; }; class SurfaceSwimmingActionsRunFL: SurfaceSwimmingActions { startSwim = "AswmPercMrunSnonWnonDfl"; surfaceSwim = "AsswPercMrunSnonWnonDfl"; bottomSwim = "AbswPercMrunSnonWnonDfl"; }; class SurfaceSwimmingActionsRunL: SurfaceSwimmingActions { startSwim = "AswmPercMrunSnonWnonDl"; surfaceSwim = "AsswPercMrunSnonWnonDl"; bottomSwim = "AbswPercMrunSnonWnonDl"; }; class SurfaceSwimmingActionsRunBL: SurfaceSwimmingActions { startSwim = "AswmPercMrunSnonWnonDbl"; surfaceSwim = "AsswPercMrunSnonWnonDbl"; bottomSwim = "AbswPercMrunSnonWnonDbl"; }; class SurfaceSwimmingActionsRunB: SurfaceSwimmingActions { startSwim = "AswmPercMrunSnonWnonDb"; surfaceSwim = "AsswPercMrunSnonWnonDb"; bottomSwim = "AbswPercMrunSnonWnonDb"; }; class SurfaceSwimmingActionsRunBR: SurfaceSwimmingActions { startSwim = "AswmPercMrunSnonWnonDbr"; surfaceSwim = "AsswPercMrunSnonWnonDbr"; bottomSwim = "AbswPercMrunSnonWnonDbr"; }; class SurfaceSwimmingActionsRunR: SurfaceSwimmingActions { startSwim = "AswmPercMrunSnonWnonDr"; surfaceSwim = "AsswPercMrunSnonWnonDr"; bottomSwim = "AbswPercMrunSnonWnonDr"; }; class SurfaceSwimmingActionsRunFR: SurfaceSwimmingActions { startSwim = "AswmPercMrunSnonWnonDfr"; surfaceSwim = "AsswPercMrunSnonWnonDfr"; bottomSwim = "AbswPercMrunSnonWnonDfr"; }; class SurfaceSwimmingActionsFastF: SurfaceSwimmingActionsRunF { limitFast = 4; }; class SurfaceSwimmingActionsFastFR: SurfaceSwimmingActionsRunF { limitFast = 4; }; class SurfaceSwimmingActionsFastFL: SurfaceSwimmingActionsRunF { limitFast = 4; }; class BottomSwimmingActions: SwimmingActions { relax = "AbswPercMstpSnonWnonDnon_relax"; stop = "AbswPercMstpSnonWnonDnon"; default = "AbswPercMstpSnonWnonDnon"; stopRelaxed = "AbswPercMstpSnonWnonDnon"; turnL = "AbswPercMstpSnonWnonDnon"; turnR = "AbswPercMstpSnonWnonDnon"; WalkF = "AbswPercMwlkSnonWnonDf"; WalkLF = "AbswPercMwlkSnonWnonDfl"; WalkRF = "AbswPercMwlkSnonWnonDfr"; WalkL = "AbswPercMwlkSnonWnonDl"; WalkR = "AbswPercMwlkSnonWnonDr"; WalkLB = "AbswPercMstpSnonWnonDnon"; WalkRB = "AbswPercMstpSnonWnonDnon"; WalkB = "AbswPercMwlkSnonWnonDb"; PlayerWalkF = "AbswPercMwlkSnonWnonDf"; PlayerWalkLF = "AbswPercMwlkSnonWnonDfl"; PlayerWalkRF = "AbswPercMwlkSnonWnonDfr"; PlayerWalkL = "AbswPercMwlkSnonWnonDl"; PlayerWalkR = "AbswPercMwlkSnonWnonDr"; PlayerWalkLB = "AbswPercMstpSnonWnonDnon"; PlayerWalkRB = "AbswPercMstpSnonWnonDnon"; PlayerWalkB = "AbswPercMwlkSnonWnonDb"; SlowF = "AbswPercMrunSnonWnonDf"; SlowLF = "AbswPercMrunSnonWnonDfl"; SlowRF = "AbswPercMrunSnonWnonDfr"; SlowL = "AbswPercMrunSnonWnonDl"; SlowR = "AbswPercMrunSnonWnonDr"; SlowLB = "AbswPercMstpSnonWnonDnon"; SlowRB = "AbswPercMstpSnonWnonDnon"; SlowB = "AbswPercMrunSnonWnonDb"; PlayerSlowF = "AbswPercMrunSnonWnonDf"; PlayerSlowLF = "AbswPercMrunSnonWnonDfl"; PlayerSlowRF = "AbswPercMrunSnonWnonDfr"; PlayerSlowL = "AbswPercMrunSnonWnonDl"; PlayerSlowR = "AbswPercMrunSnonWnonDr"; PlayerSlowLB = "AbswPercMstpSnonWnonDnon"; PlayerSlowRB = "AbswPercMstpSnonWnonDnon"; PlayerSlowB = "AbswPercMrunSnonWnonDb"; FastF = "AbswPercMsprSnonWnonDf"; FastLF = "AbswPercMsprSnonWnonDf"; FastRF = "AbswPercMsprSnonWnonDf"; FastL = "AbswPercMstpSnonWnonDnon"; FastR = "AbswPercMstpSnonWnonDnon"; FastLB = "AbswPercMstpSnonWnonDnon"; FastRB = "AbswPercMstpSnonWnonDnon"; FastB = "AbswPercMrunSnonWnonDb"; TactF = "AbswPercMwlkSnonWnonDf"; TactLF = "AbswPercMwlkSnonWnonDfl"; TactRF = "AbswPercMwlkSnonWnonDfr"; TactL = "AbswPercMwlkSnonWnonDl"; TactR = "AbswPercMwlkSnonWnonDr"; TactLB = "AbswPercMstpSnonWnonDnon"; TactRB = "AbswPercMstpSnonWnonDnon"; TactB = "AbswPercMwlkSnonWnonDb"; PlayerTactF = "AbswPercMwlkSnonWnonDf"; PlayerTactLF = "AbswPercMwlkSnonWnonDfl"; PlayerTactRF = "AbswPercMwlkSnonWnonDfr"; PlayerTactL = "AbswPercMwlkSnonWnonDl"; PlayerTactR = "AbswPercMwlkSnonWnonDr"; PlayerTactLB = "AbswPercMstpSnonWnonDnon"; PlayerTactRB = "AbswPercMstpSnonWnonDnon"; PlayerTactB = "AbswPercMwlkSnonWnonDb"; swimUp = "AbswPercMstpSnonWnonDnon_goup"; swimDown = "AbswPercMstpSnonWnonDnon_goDown"; upDegree = "ManPosBottomSwimming"; }; class BottomSwimmingActionsRunF: BottomSwimmingActions { startSwim = "AswmPercMrunSnonWnonDf"; surfaceSwim = "AsswPercMrunSnonWnonDf"; bottomSwim = "AbswPercMrunSnonWnonDf"; }; class BottomSwimmingActionsRunFL: BottomSwimmingActions { startSwim = "AswmPercMrunSnonWnonDfl"; surfaceSwim = "AsswPercMrunSnonWnonDfl"; bottomSwim = "AbswPercMrunSnonWnonDfl"; }; class BottomSwimmingActionsRunL: BottomSwimmingActions { startSwim = "AswmPercMrunSnonWnonDl"; surfaceSwim = "AsswPercMrunSnonWnonDl"; bottomSwim = "AbswPercMrunSnonWnonDl"; }; class BottomSwimmingActionsRunBL: BottomSwimmingActions { startSwim = "AswmPercMrunSnonWnonDbl"; surfaceSwim = "AsswPercMrunSnonWnonDbl"; bottomSwim = "AbswPercMrunSnonWnonDbl"; }; class BottomSwimmingActionsRunB: BottomSwimmingActions { startSwim = "AswmPercMrunSnonWnonDb"; surfaceSwim = "AsswPercMrunSnonWnonDb"; bottomSwim = "AbswPercMrunSnonWnonDb"; }; class BottomSwimmingActionsRunBR: BottomSwimmingActions { startSwim = "AswmPercMrunSnonWnonDbr"; surfaceSwim = "AsswPercMrunSnonWnonDbr"; bottomSwim = "AbswPercMrunSnonWnonDbr"; }; class BottomSwimmingActionsRunR: BottomSwimmingActions { startSwim = "AswmPercMrunSnonWnonDr"; surfaceSwim = "AsswPercMrunSnonWnonDr"; bottomSwim = "AbswPercMrunSnonWnonDr"; }; class BottomSwimmingActionsRunFR: BottomSwimmingActions { startSwim = "AswmPercMrunSnonWnonDfr"; surfaceSwim = "AsswPercMrunSnonWnonDfr"; bottomSwim = "AbswPercMrunSnonWnonDfr"; }; class BottomSwimmingActionsFastF: BottomSwimmingActionsRunF { limitFast = 4; }; class BottomSwimmingActionsFastFR: BottomSwimmingActionsRunF { limitFast = 4; }; class BottomSwimmingActionsFastFL: BottomSwimmingActionsRunF { limitFast = 4; }; class DivingActions: NoActions { relax = "AdvePercMstpSnonWnonDnon_relax"; stop = "AdvePercMstpSnonWnonDnon"; PrimaryWeapon = "AdvePercMstpSnonWrflDnon"; default = "AdvePercMstpSnonWnonDnon"; stopRelaxed = "AdvePercMstpSnonWnonDnon"; turnL = "AdvePercMstpSnonWnonDnon_turnL"; turnR = "AdvePercMstpSnonWnonDnon_turnR"; putDown = "AdvePercMstpSnonWnonDnon_AdvePercMstpSnonWnonDnon_putDown"; medic = "AdvePercMstpSnonWnonDnon_AdvePercMstpSnonWnonDnon_putDown"; WalkF = "AdvePercMwlkSnonWnonDf"; WalkLF = "AdvePercMwlkSnonWnonDfl"; WalkRF = "AdvePercMwlkSnonWnonDfr"; WalkL = "AdvePercMwlkSnonWnonDl"; WalkR = "AdvePercMwlkSnonWnonDr"; WalkLB = "AdvePercMwlkSnonWnonDbl"; WalkRB = "AdvePercMwlkSnonWnonDbr"; WalkB = "AdvePercMwlkSnonWnonDb"; PlayerWalkF = "AdvePercMwlkSnonWnonDf"; PlayerWalkLF = "AdvePercMwlkSnonWnonDfl"; PlayerWalkRF = "AdvePercMwlkSnonWnonDfr"; PlayerWalkL = "AdvePercMwlkSnonWnonDl"; PlayerWalkR = "AdvePercMwlkSnonWnonDr"; PlayerWalkLB = "AdvePercMwlkSnonWnonDbl"; PlayerWalkRB = "AdvePercMwlkSnonWnonDbr"; PlayerWalkB = "AdvePercMwlkSnonWnonDb"; SlowF = "AdvePercMrunSnonWnonDf"; SlowLF = "AdvePercMrunSnonWnonDfl"; SlowRF = "AdvePercMrunSnonWnonDfr"; SlowL = "AdvePercMrunSnonWnonDl"; SlowR = "AdvePercMrunSnonWnonDr"; SlowLB = "AdvePercMrunSnonWnonDbl"; SlowRB = "AdvePercMrunSnonWnonDbr"; SlowB = "AdvePercMrunSnonWnonDb"; PlayerSlowF = "AdvePercMrunSnonWnonDf"; PlayerSlowLF = "AdvePercMrunSnonWnonDfl"; PlayerSlowRF = "AdvePercMrunSnonWnonDfr"; PlayerSlowL = "AdvePercMrunSnonWnonDl"; PlayerSlowR = "AdvePercMrunSnonWnonDr"; PlayerSlowLB = "AdvePercMrunSnonWnonDbl"; PlayerSlowRB = "AdvePercMrunSnonWnonDbr"; PlayerSlowB = "AdvePercMrunSnonWnonDb"; FastF = "AdvePercMsprSnonWnonDf"; FastLF = "AdvePercMrunSnonWnonDfl"; FastRF = "AdvePercMrunSnonWnonDfr"; FastL = "AdvePercMrunSnonWnonDl"; FastR = "AdvePercMrunSnonWnonDr"; FastLB = "AdvePercMrunSnonWnonDbl"; FastRB = "AdvePercMrunSnonWnonDbr"; FastB = "AdvePercMrunSnonWnonDb"; TactF = "AdvePercMtacSnonWnonDf"; TactLF = "AdvePercMtacSnonWnonDfl"; TactRF = "AdvePercMtacSnonWnonDfr"; TactL = "AdvePercMtacSnonWnonDl"; TactR = "AdvePercMtacSnonWnonDr"; TactLB = "AdvePercMtacSnonWnonDbl"; TactRB = "AdvePercMtacSnonWnonDbr"; TactB = "AdvePercMtacSnonWnonDb"; PlayerTactF = "AdvePercMtacSnonWnonDf"; PlayerTactLF = "AdvePercMtacSnonWnonDfl"; PlayerTactRF = "AdvePercMtacSnonWnonDfr"; PlayerTactL = "AdvePercMtacSnonWnonDl"; PlayerTactR = "AdvePercMtacSnonWnonDr"; PlayerTactLB = "AdvePercMtacSnonWnonDbl"; PlayerTactRB = "AdvePercMtacSnonWnonDbr"; PlayerTactB = "AdvePercMtacSnonWnonDb"; stopDive = "AmovPercMstpSnonWnonDnon"; SurfaceDive = "AsdvPercMstpSnonWnonDnon"; BottomDive = "AbdvPercMstpSnonWnonDnon"; SurfaceSwim = "AsswPercMstpSnonWnonDnon"; BottomSwim = "AbswPercMstpSnonWnonDnon"; swimUp = "AdvePercMstpSnonWnonDnon_goup"; swimDown = "AdvePercMstpSnonWnonDnon_goDown"; GetInSDV = "AdvePercMstpSnonWnonDnon_GetInSDV"; GetOutSDV = "AdvePercMstpSnonWnonDnon_GetOutSDV"; GetOutPara = "AdvePercMstpSnonWnonDnon"; upDegree = "ManPosDiving"; limitFast = 3.2; GetInBoat = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInHigh"; GetOutBoat = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutHigh"; }; class DivingActionsGoingOut: DivingActions { upDegree = "ManPosGoingFromWater"; Civil = "AmovPercMstpSnonWnonDnon"; Default = "AmovPercMstpSnonWnonDnon"; Stop = "AmovPercMstpSrasWrflDnon"; Combat = "AmovPercMstpSrasWrflDnon"; }; class DivingActionsFastF: DivingActions { StartDive = "AdvePercMsprSnonWnonDf"; SurfaceDive = "AsdvPercMsprSnonWnonDf"; BottomDive = "AbdvPercMsprSnonWnonDf"; }; class DivingActionsRunF: DivingActions { SurfaceDive = "AsdvPercMrunSnonWnonDf"; BottomDive = "AbdvPercMrunSnonWnonDf"; }; class DivingActionsRunFL: DivingActions { StartDive = "AdvePercMrunSnonWnonDfl"; SurfaceDive = "AsdvPercMrunSnonWnonDfl"; BottomDive = "AbdvPercMrunSnonWnonDfl"; }; class DivingActionsRunFR: DivingActions { StartDive = "AdvePercMrunSnonWnonDfr"; SurfaceDive = "AsdvPercMrunSnonWnonDfr"; BottomDive = "AbdvPercMrunSnonWnonDfr"; }; class DivingActionsRunB: DivingActions { StartDive = "AdvePercMrunSnonWnonDb"; SurfaceDive = "AsdvPercMrunSnonWnonDb"; BottomDive = "AbdvPercMrunSnonWnonDb"; }; class DivingActionsRunBR: DivingActions { StartDive = "AdvePercMrunSnonWnonDbr"; SurfaceDive = "AsdvPercMrunSnonWnonDbr"; BottomDive = "AbdvPercMrunSnonWnonDbr"; }; class DivingActionsRunBL: DivingActions { StartDive = "AdvePercMrunSnonWnonDbl"; SurfaceDive = "AsdvPercMrunSnonWnonDbl"; BottomDive = "AbdvPercMrunSnonWnonDbl"; }; class DivingActionsRunL: DivingActions { StartDive = "AdvePercMrunSnonWnonDl"; SurfaceDive = "AsdvPercMrunSnonWnonDl"; BottomDive = "AbdvPercMrunSnonWnonDl"; }; class DivingActionsRunR: DivingActions { StartDive = "AdvePercMrunSnonWnonDr"; SurfaceDive = "AsdvPercMrunSnonWnonDr"; BottomDive = "AbdvPercMrunSnonWnonDr"; }; class DivingActionsWlkF: DivingActions { StartDive = "AdvePercMwlkSnonWnonDf"; SurfaceDive = "AsdvPercMwlkSnonWnonDf"; BottomDive = "AbdvPercMwlkSnonWnonDf"; }; class DivingActionsWlkFL: DivingActions { StartDive = "AdvePercMwlkSnonWnonDfl"; SurfaceDive = "AsdvPercMwlkSnonWnonDfl"; BottomDive = "AbdvPercMwlkSnonWnonDfl"; }; class DivingActionsWlkFR: DivingActions { StartDive = "AdvePercMwlkSnonWnonDfr"; SurfaceDive = "AsdvPercMwlkSnonWnonDfr"; BottomDive = "AbdvPercMwlkSnonWnonDfr"; }; class DivingActionsWlkB: DivingActions { StartDive = "AdvePercMwlkSnonWnonDb"; SurfaceDive = "AsdvPercMwlkSnonWnonDb"; BottomDive = "AbdvPercMwlkSnonWnonDb"; }; class DivingActionsWlkBR: DivingActions { StartDive = "AdvePercMwlkSnonWnonDbr"; SurfaceDive = "AsdvPercMwlkSnonWnonDbr"; BottomDive = "AbdvPercMwlkSnonWnonDbr"; }; class DivingActionsWlkBL: DivingActions { StartDive = "AdvePercMwlkSnonWnonDbl"; SurfaceDive = "AsdvPercMwlkSnonWnonDbl"; BottomDive = "AbdvPercMwlkSnonWnonDbl"; }; class DivingActionsWlkL: DivingActions { StartDive = "AdvePercMwlkSnonWnonDl"; SurfaceDive = "AsdvPercMwlkSnonWnonDl"; BottomDive = "AbdvPercMwlkSnonWnonDl"; }; class DivingActionsWlkR: DivingActions { StartDive = "AdvePercMwlkSnonWnonDr"; SurfaceDive = "AsdvPercMwlkSnonWnonDr"; BottomDive = "AbdvPercMwlkSnonWnonDr"; }; class DivingActionsTacF: DivingActions { StartDive = "AdvePercMtacSnonWnonDf"; SurfaceDive = "AsdvPercMtacSnonWnonDf"; BottomDive = "AbdvPercMtacSnonWnonDf"; }; class DivingActionsTacFL: DivingActions { StartDive = "AdvePercMtacSnonWnonDfl"; SurfaceDive = "AsdvPercMtacSnonWnonDfl"; BottomDive = "AbdvPercMtacSnonWnonDfl"; }; class DivingActionsTacFR: DivingActions { StartDive = "AdvePercMtacSnonWnonDfr"; SurfaceDive = "AsdvPercMtacSnonWnonDfr"; BottomDive = "AbdvPercMtacSnonWnonDfr"; }; class DivingActionsTacB: DivingActions { StartDive = "AdvePercMtacSnonWnonDb"; SurfaceDive = "AsdvPercMtacSnonWnonDb"; BottomDive = "AbdvPercMtacSnonWnonDb"; }; class DivingActionsTacBR: DivingActions { StartDive = "AdvePercMtacSnonWnonDbr"; SurfaceDive = "AsdvPercMtacSnonWnonDbr"; BottomDive = "AbdvPercMtacSnonWnonDbr"; }; class DivingActionsTacBL: DivingActions { StartDive = "AdvePercMtacSnonWnonDbl"; SurfaceDive = "AsdvPercMtacSnonWnonDbl"; BottomDive = "AbdvPercMtacSnonWnonDbl"; }; class DivingActionsTacL: DivingActions { StartDive = "AdvePercMtacSnonWnonDl"; SurfaceDive = "AsdvPercMtacSnonWnonDl"; BottomDive = "AbdvPercMtacSnonWnonDl"; }; class DivingActionsTacR: DivingActions { StartDive = "AdvePercMtacSnonWnonDr"; SurfaceDive = "AsdvPercMtacSnonWnonDr"; BottomDive = "AbdvPercMtacSnonWnonDr"; }; class DivingRifleActions: DivingActions { relax = "AdvePercMstpSnonWrflDnon_relax"; stop = "AdvePercMstpSnonWrflDnon"; default = "AdvePercMstpSnonWrflDnon"; stopRelaxed = "AdvePercMstpSnonWrflDnon"; turnL = "AdvePercMstpSnonWrflDnon_turnL"; turnR = "AdvePercMstpSnonWrflDnon_turnR"; putDown = "AdvePercMstpSnonWrflDnon_AdvePercMstpSnonWrflDnon_putDown"; WalkF = "AdvePercMwlkSnonWrflDf"; WalkLF = "AdvePercMwlkSnonWrflDfl"; WalkRF = "AdvePercMwlkSnonWrflDfr"; WalkL = "AdvePercMwlkSnonWrflDl"; WalkR = "AdvePercMwlkSnonWrflDr"; WalkLB = "AdvePercMwlkSnonWrflDbl"; WalkRB = "AdvePercMwlkSnonWrflDbr"; WalkB = "AdvePercMwlkSnonWrflDb"; PlayerWalkF = "AdvePercMwlkSnonWrflDf"; PlayerWalkLF = "AdvePercMwlkSnonWrflDfl"; PlayerWalkRF = "AdvePercMwlkSnonWrflDfr"; PlayerWalkL = "AdvePercMwlkSnonWrflDl"; PlayerWalkR = "AdvePercMwlkSnonWrflDr"; PlayerWalkLB = "AdvePercMwlkSnonWrflDbl"; PlayerWalkRB = "AdvePercMwlkSnonWrflDbr"; PlayerWalkB = "AdvePercMwlkSnonWrflDb"; SlowF = "AdvePercMrunSnonWrflDf"; SlowLF = "AdvePercMrunSnonWrflDfl"; SlowRF = "AdvePercMrunSnonWrflDfr"; SlowL = "AdvePercMrunSnonWrflDl"; SlowR = "AdvePercMrunSnonWrflDr"; SlowLB = "AdvePercMrunSnonWrflDbl"; SlowRB = "AdvePercMrunSnonWrflDbr"; SlowB = "AdvePercMrunSnonWrflDb"; PlayerSlowF = "AdvePercMrunSnonWrflDf"; PlayerSlowLF = "AdvePercMrunSnonWrflDfl"; PlayerSlowRF = "AdvePercMrunSnonWrflDfr"; PlayerSlowL = "AdvePercMrunSnonWrflDl"; PlayerSlowR = "AdvePercMrunSnonWrflDr"; PlayerSlowLB = "AdvePercMrunSnonWrflDbl"; PlayerSlowRB = "AdvePercMrunSnonWrflDbr"; PlayerSlowB = "AdvePercMrunSnonWrflDb"; FastF = "AdvePercMsprSnonWrflDf"; FastLF = "AdvePercMrunSnonWrflDfl"; FastRF = "AdvePercMrunSnonWrflDfr"; FastL = "AdvePercMrunSnonWrflDl"; FastR = "AdvePercMrunSnonWrflDr"; FastLB = "AdvePercMrunSnonWrflDbl"; FastRB = "AdvePercMrunSnonWrflDbr"; FastB = "AdvePercMrunSnonWrflDb"; TactF = "AdvePercMtacSnonWrflDf"; TactLF = "AdvePercMtacSnonWrflDfl"; TactRF = "AdvePercMtacSnonWrflDfr"; TactL = "AdvePercMtacSnonWrflDl"; TactR = "AdvePercMtacSnonWrflDr"; TactLB = "AdvePercMtacSnonWrflDbl"; TactRB = "AdvePercMtacSnonWrflDbr"; TactB = "AdvePercMtacSnonWrflDb"; PlayerTactF = "AdvePercMtacSnonWrflDf"; PlayerTactLF = "AdvePercMtacSnonWrflDfl"; PlayerTactRF = "AdvePercMtacSnonWrflDfr"; PlayerTactL = "AdvePercMtacSnonWrflDl"; PlayerTactR = "AdvePercMtacSnonWrflDr"; PlayerTactLB = "AdvePercMtacSnonWrflDbl"; PlayerTactRB = "AdvePercMtacSnonWrflDbr"; PlayerTactB = "AdvePercMtacSnonWrflDb"; stopDive = "AmovPercMstpSrasWrflDnon"; StartDive = "AdvePercMstpSnonWrflDnon"; SurfaceDive = "AsdvPercMstpSnonWrflDnon"; BottomDive = "AbdvPercMstpSnonWrflDnon"; swimUp = "AdvePercMstpSnonWrflDnon_goup"; swimDown = "AdvePercMstpSnonWrflDnon_goDown"; GetInSDV = "AdvePercMstpSnonWrflDnon_GetInSDV"; GetOutSDV = "AdvePercMstpSnonWrflDnon_GetOutSDV"; }; class DivingRifleActionsGoingOut: DivingRifleActions { upDegree = "ManPosGoingFromWater"; Stop = "AmovPercMstpSrasWrflDnon"; Combat = "AmovPercMstpSrasWrflDnon"; Default = "AmovPercMstpSrasWrflDnon"; }; class DivingRifleActionsFastF: DivingRifleActions { StartDive = "AdvePercMsprSnonWrflDf"; SurfaceDive = "AsdvPercMsprSnonWrflDf"; BottomDive = "AbdvPercMsprSnonWrflDf"; }; class DivingRifleActionsRunF: DivingRifleActions { StartDive = "AdvePercMrunSnonWrflDf"; SurfaceDive = "AsdvPercMrunSnonWrflDf"; BottomDive = "AbdvPercMrunSnonWrflDf"; }; class DivingRifleActionsRunFL: DivingRifleActions { StartDive = "AdvePercMrunSnonWrflDfl"; SurfaceDive = "AsdvPercMrunSnonWrflDfl"; BottomDive = "AbdvPercMrunSnonWrflDfl"; }; class DivingRifleActionsRunFR: DivingRifleActions { StartDive = "AdvePercMrunSnonWrflDfr"; SurfaceDive = "AsdvPercMrunSnonWrflDfr"; BottomDive = "AbdvPercMrunSnonWrflDfr"; }; class DivingRifleActionsRunB: DivingRifleActions { StartDive = "AdvePercMrunSnonWrflDb"; SurfaceDive = "AsdvPercMrunSnonWrflDb"; BottomDive = "AbdvPercMrunSnonWrflDb"; }; class DivingRifleActionsRunBR: DivingRifleActions { StartDive = "AdvePercMrunSnonWrflDbr"; SurfaceDive = "AsdvPercMrunSnonWrflDbr"; BottomDive = "AbdvPercMrunSnonWrflDbr"; }; class DivingRifleActionsRunBL: DivingRifleActions { StartDive = "AdvePercMrunSnonWrflDbl"; SurfaceDive = "AsdvPercMrunSnonWrflDbl"; BottomDive = "AbdvPercMrunSnonWrflDbl"; }; class DivingRifleActionsRunL: DivingRifleActions { StartDive = "AdvePercMrunSnonWrflDl"; SurfaceDive = "AsdvPercMrunSnonWrflDl"; BottomDive = "AbdvPercMrunSnonWrflDl"; }; class DivingRifleActionsRunR: DivingRifleActions { StartDive = "AdvePercMrunSnonWrflDr"; SurfaceDive = "AsdvPercMrunSnonWrflDr"; BottomDive = "AbdvPercMrunSnonWrflDr"; }; class DivingRifleActionsWlkF: DivingRifleActions { StartDive = "AdvePercMwlkSnonWrflDf"; SurfaceDive = "AsdvPercMwlkSnonWrflDf"; BottomDive = "AbdvPercMwlkSnonWrflDf"; }; class DivingRifleActionsWlkFL: DivingRifleActions { StartDive = "AdvePercMwlkSnonWrflDfl"; SurfaceDive = "AsdvPercMwlkSnonWrflDfl"; BottomDive = "AbdvPercMwlkSnonWrflDfl"; }; class DivingRifleActionsWlkFR: DivingRifleActions { StartDive = "AdvePercMwlkSnonWrflDfr"; SurfaceDive = "AsdvPercMwlkSnonWrflDfr"; BottomDive = "AbdvPercMwlkSnonWrflDfr"; }; class DivingRifleActionsWlkB: DivingRifleActions { StartDive = "AdvePercMwlkSnonWrflDb"; SurfaceDive = "AsdvPercMwlkSnonWrflDb"; BottomDive = "AbdvPercMwlkSnonWrflDb"; }; class DivingRifleActionsWlkBR: DivingRifleActions { StartDive = "AdvePercMwlkSnonWrflDbr"; SurfaceDive = "AsdvPercMwlkSnonWrflDbr"; BottomDive = "AbdvPercMwlkSnonWrflDbr"; }; class DivingRifleActionsWlkBL: DivingRifleActions { StartDive = "AdvePercMwlkSnonWrflDbl"; SurfaceDive = "AsdvPercMwlkSnonWrflDbl"; BottomDive = "AbdvPercMwlkSnonWrflDbl"; }; class DivingRifleActionsWlkL: DivingRifleActions { StartDive = "AdvePercMwlkSnonWrflDl"; SurfaceDive = "AsdvPercMwlkSnonWrflDl"; BottomDive = "AbdvPercMwlkSnonWrflDl"; }; class DivingRifleActionsWlkR: DivingRifleActions { StartDive = "AdvePercMwlkSnonWrflDr"; SurfaceDive = "AsdvPercMwlkSnonWrflDr"; BottomDive = "AbdvPercMwlkSnonWrflDr"; }; class DivingRifleActionsTacF: DivingRifleActions { StartDive = "AdvePercMtacSnonWrflDf"; SurfaceDive = "AsdvPercMtacSnonWrflDf"; BottomDive = "AbdvPercMtacSnonWrflDf"; }; class DivingRifleActionsTacFL: DivingRifleActions { StartDive = "AdvePercMtacSnonWrflDfl"; SurfaceDive = "AsdvPercMtacSnonWrflDfl"; BottomDive = "AbdvPercMtacSnonWrflDfl"; }; class DivingRifleActionsTacFR: DivingRifleActions { StartDive = "AdvePercMtacSnonWrflDfr"; SurfaceDive = "AsdvPercMtacSnonWrflDfr"; BottomDive = "AbdvPercMtacSnonWrflDfr"; }; class DivingRifleActionsTacB: DivingRifleActions { StartDive = "AdvePercMtacSnonWrflDb"; SurfaceDive = "AsdvPercMtacSnonWrflDb"; BottomDive = "AbdvPercMtacSnonWrflDb"; }; class DivingRifleActionsTacBR: DivingRifleActions { StartDive = "AdvePercMtacSnonWrflDbr"; SurfaceDive = "AsdvPercMtacSnonWrflDbr"; BottomDive = "AbdvPercMtacSnonWrflDbr"; }; class DivingRifleActionsTacBL: DivingRifleActions { StartDive = "AdvePercMtacSnonWrflDbl"; SurfaceDive = "AsdvPercMtacSnonWrflDbl"; BottomDive = "AbdvPercMtacSnonWrflDbl"; }; class DivingRifleActionsTacL: DivingRifleActions { StartDive = "AdvePercMtacSnonWrflDl"; SurfaceDive = "AsdvPercMtacSnonWrflDl"; BottomDive = "AbdvPercMtacSnonWrflDl"; }; class DivingRifleActionsTacR: DivingRifleActions { StartDive = "AdvePercMtacSnonWrflDr"; SurfaceDive = "AsdvPercMtacSnonWrflDr"; BottomDive = "AbdvPercMtacSnonWrflDr"; }; class SurfaceDivingActions: NoActions { relax = "AsdvPercMstpSnonWnonDnon_relax"; stop = "AsdvPercMstpSnonWnonDnon"; PrimaryWeapon = "AsdvPercMstpSnonWrflDnon"; default = "AsdvPercMstpSnonWnonDnon"; stopRelaxed = "AsdvPercMstpSnonWnonDnon"; turnL = "AsdvPercMstpSnonWnonDnon_turnL"; turnR = "AsdvPercMstpSnonWnonDnon_turnR"; putDown = "AsdvPercMstpSnonWnonDnon_AsdvPercMstpSnonWnonDnon_putDown"; WalkF = "AsdvPercMwlkSnonWnonDf"; WalkLF = "AsdvPercMwlkSnonWnonDfl"; WalkRF = "AsdvPercMwlkSnonWnonDfr"; WalkL = "AsdvPercMwlkSnonWnonDl"; WalkR = "AsdvPercMwlkSnonWnonDr"; WalkLB = "AsdvPercMwlkSnonWnonDbl"; WalkRB = "AsdvPercMwlkSnonWnonDbr"; WalkB = "AsdvPercMwlkSnonWnonDb"; PlayerWalkF = "AsdvPercMwlkSnonWnonDf"; PlayerWalkLF = "AsdvPercMwlkSnonWnonDfl"; PlayerWalkRF = "AsdvPercMwlkSnonWnonDfr"; PlayerWalkL = "AsdvPercMwlkSnonWnonDl"; PlayerWalkR = "AsdvPercMwlkSnonWnonDr"; PlayerWalkLB = "AsdvPercMwlkSnonWnonDbl"; PlayerWalkRB = "AsdvPercMwlkSnonWnonDbr"; PlayerWalkB = "AsdvPercMwlkSnonWnonDb"; SlowF = "AsdvPercMrunSnonWnonDf"; SlowLF = "AsdvPercMrunSnonWnonDfl"; SlowRF = "AsdvPercMrunSnonWnonDfr"; SlowL = "AsdvPercMrunSnonWnonDl"; SlowR = "AsdvPercMrunSnonWnonDr"; SlowLB = "AsdvPercMrunSnonWnonDbl"; SlowRB = "AsdvPercMrunSnonWnonDbr"; SlowB = "AsdvPercMrunSnonWnonDb"; PlayerSlowF = "AsdvPercMrunSnonWnonDf"; PlayerSlowLF = "AsdvPercMrunSnonWnonDfl"; PlayerSlowRF = "AsdvPercMrunSnonWnonDfr"; PlayerSlowL = "AsdvPercMrunSnonWnonDl"; PlayerSlowR = "AsdvPercMrunSnonWnonDr"; PlayerSlowLB = "AsdvPercMrunSnonWnonDbl"; PlayerSlowRB = "AsdvPercMrunSnonWnonDbr"; PlayerSlowB = "AsdvPercMrunSnonWnonDb"; FastF = "AsdvPercMsprSnonWnonDf"; FastLF = "AsdvPercMrunSnonWnonDfl"; FastRF = "AsdvPercMrunSnonWnonDfr"; FastL = "AsdvPercMrunSnonWnonDl"; FastR = "AsdvPercMrunSnonWnonDr"; FastLB = "AsdvPercMrunSnonWnonDbl"; FastRB = "AsdvPercMrunSnonWnonDbr"; FastB = "AsdvPercMrunSnonWnonDb"; TactF = "AsdvPercMtacSnonWnonDf"; TactLF = "AsdvPercMtacSnonWnonDfl"; TactRF = "AsdvPercMtacSnonWnonDfr"; TactL = "AsdvPercMtacSnonWnonDl"; TactR = "AsdvPercMtacSnonWnonDr"; TactLB = "AsdvPercMtacSnonWnonDbl"; TactRB = "AsdvPercMtacSnonWnonDbr"; TactB = "AsdvPercMtacSnonWnonDb"; PlayerTactF = "AsdvPercMtacSnonWnonDf"; PlayerTactLF = "AsdvPercMtacSnonWnonDfl"; PlayerTactRF = "AsdvPercMtacSnonWnonDfr"; PlayerTactL = "AsdvPercMtacSnonWnonDl"; PlayerTactR = "AsdvPercMtacSnonWnonDr"; PlayerTactLB = "AsdvPercMtacSnonWnonDbl"; PlayerTactRB = "AsdvPercMtacSnonWnonDbr"; PlayerTactB = "AsdvPercMtacSnonWnonDb"; stopDive = "AmovPercMstpSnonWnonDnon"; SurfaceDive = "AsdvPercMstpSnonWnonDnon"; BottomDive = "AbdvPercMstpSnonWnonDnon"; swimUp = "AsdvPercMstpSnonWnonDnon_goup"; swimDown = "AsdvPercMstpSnonWnonDnon_goDown"; GetInSDV = "AsdvPercMstpSnonWnonDnon_GetInSDV"; GetOutSDV = "AsdvPercMstpSnonWnonDnon_GetOutSDV"; upDegree = "ManPosSurfaceDiving"; limitFast = 3.2; GetInBoat = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInHigh"; GetOutBoat = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutHigh"; }; class SurfaceDivingActionsGoingOut: SurfaceDivingActions { upDegree = "ManPosGoingFromWater"; Civil = "AmovPercMstpSnonWnonDnon"; Default = "AmovPercMstpSnonWnonDnon"; Stop = "AmovPercMstpSrasWrflDnon"; Combat = "AmovPercMstpSrasWrflDnon"; }; class SurfaceDivingActionsFastF: SurfaceDivingActions { StartDive = "AdvePercMsprSnonWnonDf"; SurfaceDive = "AsdvPercMsprSnonWnonDf"; BottomDive = "AbdvPercMsprSnonWnonDf"; }; class SurfaceDivingActionsRunF: SurfaceDivingActions { SurfaceDive = "AsdvPercMrunSnonWnonDf"; BottomDive = "AbdvPercMrunSnonWnonDf"; }; class SurfaceDivingActionsRunFL: SurfaceDivingActions { StartDive = "AdvePercMrunSnonWnonDfl"; SurfaceDive = "AsdvPercMrunSnonWnonDfl"; BottomDive = "AbdvPercMrunSnonWnonDfl"; }; class SurfaceDivingActionsRunFR: SurfaceDivingActions { StartDive = "AdvePercMrunSnonWnonDfr"; SurfaceDive = "AsdvPercMrunSnonWnonDfr"; BottomDive = "AbdvPercMrunSnonWnonDfr"; }; class SurfaceDivingActionsRunB: SurfaceDivingActions { StartDive = "AdvePercMrunSnonWnonDb"; SurfaceDive = "AsdvPercMrunSnonWnonDb"; BottomDive = "AbdvPercMrunSnonWnonDb"; }; class SurfaceDivingActionsRunBR: SurfaceDivingActions { StartDive = "AdvePercMrunSnonWnonDbr"; SurfaceDive = "AsdvPercMrunSnonWnonDbr"; BottomDive = "AbdvPercMrunSnonWnonDbr"; }; class SurfaceDivingActionsRunBL: SurfaceDivingActions { StartDive = "AdvePercMrunSnonWnonDbl"; SurfaceDive = "AsdvPercMrunSnonWnonDbl"; BottomDive = "AbdvPercMrunSnonWnonDbl"; }; class SurfaceDivingActionsRunL: SurfaceDivingActions { StartDive = "AdvePercMrunSnonWnonDl"; SurfaceDive = "AsdvPercMrunSnonWnonDl"; BottomDive = "AbdvPercMrunSnonWnonDl"; }; class SurfaceDivingActionsRunR: SurfaceDivingActions { StartDive = "AdvePercMrunSnonWnonDr"; SurfaceDive = "AsdvPercMrunSnonWnonDr"; BottomDive = "AbdvPercMrunSnonWnonDr"; }; class SurfaceDivingActionsWlkF: SurfaceDivingActions { StartDive = "AdvePercMwlkSnonWnonDf"; SurfaceDive = "AsdvPercMwlkSnonWnonDf"; BottomDive = "AbdvPercMwlkSnonWnonDf"; }; class SurfaceDivingActionsWlkFL: SurfaceDivingActions { StartDive = "AdvePercMwlkSnonWnonDfl"; SurfaceDive = "AsdvPercMwlkSnonWnonDfl"; BottomDive = "AbdvPercMwlkSnonWnonDfl"; }; class SurfaceDivingActionsWlkFR: SurfaceDivingActions { StartDive = "AdvePercMwlkSnonWnonDfr"; SurfaceDive = "AsdvPercMwlkSnonWnonDfr"; BottomDive = "AbdvPercMwlkSnonWnonDfr"; }; class SurfaceDivingActionsWlkB: SurfaceDivingActions { StartDive = "AdvePercMwlkSnonWnonDb"; SurfaceDive = "AsdvPercMwlkSnonWnonDb"; BottomDive = "AbdvPercMwlkSnonWnonDb"; }; class SurfaceDivingActionsWlkBR: SurfaceDivingActions { StartDive = "AdvePercMwlkSnonWnonDbr"; SurfaceDive = "AsdvPercMwlkSnonWnonDbr"; BottomDive = "AbdvPercMwlkSnonWnonDbr"; }; class SurfaceDivingActionsWlkBL: SurfaceDivingActions { StartDive = "AdvePercMwlkSnonWnonDbl"; SurfaceDive = "AsdvPercMwlkSnonWnonDbl"; BottomDive = "AbdvPercMwlkSnonWnonDbl"; }; class SurfaceDivingActionsWlkL: SurfaceDivingActions { StartDive = "AdvePercMwlkSnonWnonDl"; SurfaceDive = "AsdvPercMwlkSnonWnonDl"; BottomDive = "AbdvPercMwlkSnonWnonDl"; }; class SurfaceDivingActionsWlkR: SurfaceDivingActions { StartDive = "AdvePercMwlkSnonWnonDr"; SurfaceDive = "AsdvPercMwlkSnonWnonDr"; BottomDive = "AbdvPercMwlkSnonWnonDr"; }; class SurfaceDivingActionsTacF: SurfaceDivingActions { StartDive = "AdvePercMtacSnonWnonDf"; SurfaceDive = "AsdvPercMtacSnonWnonDf"; BottomDive = "AbdvPercMtacSnonWnonDf"; }; class SurfaceDivingActionsTacFL: SurfaceDivingActions { StartDive = "AdvePercMtacSnonWnonDfl"; SurfaceDive = "AsdvPercMtacSnonWnonDfl"; BottomDive = "AbdvPercMtacSnonWnonDfl"; }; class SurfaceDivingActionsTacFR: SurfaceDivingActions { StartDive = "AdvePercMtacSnonWnonDfr"; SurfaceDive = "AsdvPercMtacSnonWnonDfr"; BottomDive = "AbdvPercMtacSnonWnonDfr"; }; class SurfaceDivingActionsTacB: SurfaceDivingActions { StartDive = "AdvePercMtacSnonWnonDb"; SurfaceDive = "AsdvPercMtacSnonWnonDb"; BottomDive = "AbdvPercMtacSnonWnonDb"; }; class SurfaceDivingActionsTacBR: SurfaceDivingActions { StartDive = "AdvePercMtacSnonWnonDbr"; SurfaceDive = "AsdvPercMtacSnonWnonDbr"; BottomDive = "AbdvPercMtacSnonWnonDbr"; }; class SurfaceDivingActionsTacBL: SurfaceDivingActions { StartDive = "AdvePercMtacSnonWnonDbl"; SurfaceDive = "AsdvPercMtacSnonWnonDbl"; BottomDive = "AbdvPercMtacSnonWnonDbl"; }; class SurfaceDivingActionsTacL: SurfaceDivingActions { StartDive = "AdvePercMtacSnonWnonDl"; SurfaceDive = "AsdvPercMtacSnonWnonDl"; BottomDive = "AbdvPercMtacSnonWnonDl"; }; class SurfaceDivingActionsTacR: SurfaceDivingActions { StartDive = "AdvePercMtacSnonWnonDr"; SurfaceDive = "AsdvPercMtacSnonWnonDr"; BottomDive = "AbdvPercMtacSnonWnonDr"; }; class SurfaceDivingRifleActions: SurfaceDivingActions { relax = "AsdvPercMstpSnonWrflDnon_relax"; stop = "AsdvPercMstpSnonWrflDnon"; default = "AsdvPercMstpSnonWrflDnon"; stopRelaxed = "AsdvPercMstpSnonWrflDnon"; turnL = "AsdvPercMstpSnonWrflDnon_turnL"; turnR = "AsdvPercMstpSnonWrflDnon_turnR"; putDown = "AsdvPercMstpSnonWrflDnon_AsdvPercMstpSnonWrflDnon_putDown"; WalkF = "AsdvPercMwlkSnonWrflDf"; WalkLF = "AsdvPercMwlkSnonWrflDfl"; WalkRF = "AsdvPercMwlkSnonWrflDfr"; WalkL = "AsdvPercMwlkSnonWrflDl"; WalkR = "AsdvPercMwlkSnonWrflDr"; WalkLB = "AsdvPercMwlkSnonWrflDbl"; WalkRB = "AsdvPercMwlkSnonWrflDbr"; WalkB = "AsdvPercMwlkSnonWrflDb"; PlayerWalkF = "AsdvPercMwlkSnonWrflDf"; PlayerWalkLF = "AsdvPercMwlkSnonWrflDfl"; PlayerWalkRF = "AsdvPercMwlkSnonWrflDfr"; PlayerWalkL = "AsdvPercMwlkSnonWrflDl"; PlayerWalkR = "AsdvPercMwlkSnonWrflDr"; PlayerWalkLB = "AsdvPercMwlkSnonWrflDbl"; PlayerWalkRB = "AsdvPercMwlkSnonWrflDbr"; PlayerWalkB = "AsdvPercMwlkSnonWrflDb"; SlowF = "AsdvPercMrunSnonWrflDf"; SlowLF = "AsdvPercMrunSnonWrflDfl"; SlowRF = "AsdvPercMrunSnonWrflDfr"; SlowL = "AsdvPercMrunSnonWrflDl"; SlowR = "AsdvPercMrunSnonWrflDr"; SlowLB = "AsdvPercMrunSnonWrflDbl"; SlowRB = "AsdvPercMrunSnonWrflDbr"; SlowB = "AsdvPercMrunSnonWrflDb"; PlayerSlowF = "AsdvPercMrunSnonWrflDf"; PlayerSlowLF = "AsdvPercMrunSnonWrflDfl"; PlayerSlowRF = "AsdvPercMrunSnonWrflDfr"; PlayerSlowL = "AsdvPercMrunSnonWrflDl"; PlayerSlowR = "AsdvPercMrunSnonWrflDr"; PlayerSlowLB = "AsdvPercMrunSnonWrflDbl"; PlayerSlowRB = "AsdvPercMrunSnonWrflDbr"; PlayerSlowB = "AsdvPercMrunSnonWrflDb"; FastF = "AsdvPercMsprSnonWrflDf"; FastLF = "AsdvPercMrunSnonWrflDfl"; FastRF = "AsdvPercMrunSnonWrflDfr"; FastL = "AsdvPercMrunSnonWrflDl"; FastR = "AsdvPercMrunSnonWrflDr"; FastLB = "AsdvPercMrunSnonWrflDbl"; FastRB = "AsdvPercMrunSnonWrflDbr"; FastB = "AsdvPercMrunSnonWrflDb"; TactF = "AsdvPercMtacSnonWrflDf"; TactLF = "AsdvPercMtacSnonWrflDfl"; TactRF = "AsdvPercMtacSnonWrflDfr"; TactL = "AsdvPercMtacSnonWrflDl"; TactR = "AsdvPercMtacSnonWrflDr"; TactLB = "AsdvPercMtacSnonWrflDbl"; TactRB = "AsdvPercMtacSnonWrflDbr"; TactB = "AsdvPercMtacSnonWrflDb"; PlayerTactF = "AsdvPercMtacSnonWrflDf"; PlayerTactLF = "AsdvPercMtacSnonWrflDfl"; PlayerTactRF = "AsdvPercMtacSnonWrflDfr"; PlayerTactL = "AsdvPercMtacSnonWrflDl"; PlayerTactR = "AsdvPercMtacSnonWrflDr"; PlayerTactLB = "AsdvPercMtacSnonWrflDbl"; PlayerTactRB = "AsdvPercMtacSnonWrflDbr"; PlayerTactB = "AsdvPercMtacSnonWrflDb"; stopDive = "AmovPercMstpSrasWrflDnon"; SurfaceDive = "AsdvPercMstpSnonWrflDnon"; StartDive = "AdvePercMstpSnonWrflDnon"; BottomDive = "AbdvPercMstpSnonWrflDnon"; swimUp = "AsdvPercMstpSnonWrflDnon_goup"; swimDown = "AsdvPercMstpSnonWrflDnon_goDown"; GetInSDV = "AsdvPercMstpSnonWrflDnon_GetInSDV"; GetOutSDV = "AsdvPercMstpSnonWrflDnon_GetOutSDV"; }; class SurfaceDivingRifleActionsGoingOut: SurfaceDivingRifleActions { upDegree = "ManPosGoingFromWater"; Stop = "AmovPercMstpSrasWrflDnon"; Combat = "AmovPercMstpSrasWrflDnon"; Default = "AmovPercMstpSrasWrflDnon"; }; class SurfaceDivingRifleActionsFastF: SurfaceDivingRifleActions { StartDive = "AdvePercMsprSnonWrflDf"; SurfaceDive = "AsdvPercMsprSnonWrflDf"; BottomDive = "AbdvPercMsprSnonWrflDf"; }; class SurfaceDivingRifleActionsRunF: SurfaceDivingRifleActions { StartDive = "AdvePercMrunSnonWrflDf"; SurfaceDive = "AsdvPercMrunSnonWrflDf"; BottomDive = "AbdvPercMrunSnonWrflDf"; }; class SurfaceDivingRifleActionsRunFL: SurfaceDivingRifleActions { StartDive = "AdvePercMrunSnonWrflDfl"; SurfaceDive = "AsdvPercMrunSnonWrflDfl"; BottomDive = "AbdvPercMrunSnonWrflDfl"; }; class SurfaceDivingRifleActionsRunFR: SurfaceDivingRifleActions { StartDive = "AdvePercMrunSnonWrflDfr"; SurfaceDive = "AsdvPercMrunSnonWrflDfr"; BottomDive = "AbdvPercMrunSnonWrflDfr"; }; class SurfaceDivingRifleActionsRunB: SurfaceDivingRifleActions { StartDive = "AdvePercMrunSnonWrflDb"; SurfaceDive = "AsdvPercMrunSnonWrflDb"; BottomDive = "AbdvPercMrunSnonWrflDb"; }; class SurfaceDivingRifleActionsRunBR: SurfaceDivingRifleActions { StartDive = "AdvePercMrunSnonWrflDbr"; SurfaceDive = "AsdvPercMrunSnonWrflDbr"; BottomDive = "AbdvPercMrunSnonWrflDbr"; }; class SurfaceDivingRifleActionsRunBL: SurfaceDivingRifleActions { StartDive = "AdvePercMrunSnonWrflDbl"; SurfaceDive = "AsdvPercMrunSnonWrflDbl"; BottomDive = "AbdvPercMrunSnonWrflDbl"; }; class SurfaceDivingRifleActionsRunL: SurfaceDivingRifleActions { StartDive = "AdvePercMrunSnonWrflDl"; SurfaceDive = "AsdvPercMrunSnonWrflDl"; BottomDive = "AbdvPercMrunSnonWrflDl"; }; class SurfaceDivingRifleActionsRunR: SurfaceDivingRifleActions { StartDive = "AdvePercMrunSnonWrflDr"; SurfaceDive = "AsdvPercMrunSnonWrflDr"; BottomDive = "AbdvPercMrunSnonWrflDr"; }; class SurfaceDivingRifleActionsWlkF: SurfaceDivingRifleActions { StartDive = "AdvePercMwlkSnonWrflDf"; SurfaceDive = "AsdvPercMwlkSnonWrflDf"; BottomDive = "AbdvPercMwlkSnonWrflDf"; }; class SurfaceDivingRifleActionsWlkFL: SurfaceDivingRifleActions { StartDive = "AdvePercMwlkSnonWrflDfl"; SurfaceDive = "AsdvPercMwlkSnonWrflDfl"; BottomDive = "AbdvPercMwlkSnonWrflDfl"; }; class SurfaceDivingRifleActionsWlkFR: SurfaceDivingRifleActions { StartDive = "AdvePercMwlkSnonWrflDfr"; SurfaceDive = "AsdvPercMwlkSnonWrflDfr"; BottomDive = "AbdvPercMwlkSnonWrflDfr"; }; class SurfaceDivingRifleActionsWlkB: SurfaceDivingRifleActions { StartDive = "AdvePercMwlkSnonWrflDb"; SurfaceDive = "AsdvPercMwlkSnonWrflDb"; BottomDive = "AbdvPercMwlkSnonWrflDb"; }; class SurfaceDivingRifleActionsWlkBR: SurfaceDivingRifleActions { StartDive = "AdvePercMwlkSnonWrflDbr"; SurfaceDive = "AsdvPercMwlkSnonWrflDbr"; BottomDive = "AbdvPercMwlkSnonWrflDbr"; }; class SurfaceDivingRifleActionsWlkBL: SurfaceDivingRifleActions { StartDive = "AdvePercMwlkSnonWrflDbl"; SurfaceDive = "AsdvPercMwlkSnonWrflDbl"; BottomDive = "AbdvPercMwlkSnonWrflDbl"; }; class SurfaceDivingRifleActionsWlkL: SurfaceDivingRifleActions { StartDive = "AdvePercMwlkSnonWrflDl"; SurfaceDive = "AsdvPercMwlkSnonWrflDl"; BottomDive = "AbdvPercMwlkSnonWrflDl"; }; class SurfaceDivingRifleActionsWlkR: SurfaceDivingRifleActions { StartDive = "AdvePercMwlkSnonWrflDr"; SurfaceDive = "AsdvPercMwlkSnonWrflDr"; BottomDive = "AbdvPercMwlkSnonWrflDr"; }; class SurfaceDivingRifleActionsTacF: SurfaceDivingRifleActions { StartDive = "AdvePercMtacSnonWrflDf"; SurfaceDive = "AsdvPercMtacSnonWrflDf"; BottomDive = "AbdvPercMtacSnonWrflDf"; }; class SurfaceDivingRifleActionsTacFL: SurfaceDivingRifleActions { StartDive = "AdvePercMtacSnonWrflDfl"; SurfaceDive = "AsdvPercMtacSnonWrflDfl"; BottomDive = "AbdvPercMtacSnonWrflDfl"; }; class SurfaceDivingRifleActionsTacFR: SurfaceDivingRifleActions { StartDive = "AdvePercMtacSnonWrflDfr"; SurfaceDive = "AsdvPercMtacSnonWrflDfr"; BottomDive = "AbdvPercMtacSnonWrflDfr"; }; class SurfaceDivingRifleActionsTacB: SurfaceDivingRifleActions { StartDive = "AdvePercMtacSnonWrflDb"; SurfaceDive = "AsdvPercMtacSnonWrflDb"; BottomDive = "AbdvPercMtacSnonWrflDb"; }; class SurfaceDivingRifleActionsTacBR: SurfaceDivingRifleActions { StartDive = "AdvePercMtacSnonWrflDbr"; SurfaceDive = "AsdvPercMtacSnonWrflDbr"; BottomDive = "AbdvPercMtacSnonWrflDbr"; }; class SurfaceDivingRifleActionsTacBL: SurfaceDivingRifleActions { StartDive = "AdvePercMtacSnonWrflDbl"; SurfaceDive = "AsdvPercMtacSnonWrflDbl"; BottomDive = "AbdvPercMtacSnonWrflDbl"; }; class SurfaceDivingRifleActionsTacL: SurfaceDivingRifleActions { StartDive = "AdvePercMtacSnonWrflDl"; SurfaceDive = "AsdvPercMtacSnonWrflDl"; BottomDive = "AbdvPercMtacSnonWrflDl"; }; class SurfaceDivingRifleActionsTacR: SurfaceDivingRifleActions { StartDive = "AdvePercMtacSnonWrflDr"; SurfaceDive = "AsdvPercMtacSnonWrflDr"; BottomDive = "AbdvPercMtacSnonWrflDr"; }; class BottomDivingActions: NoActions { relax = "AbdvPercMstpSnonWnonDnon_relax"; stop = "AbdvPercMstpSnonWnonDnon"; PrimaryWeapon = "AbdvPercMstpSnonWrflDnon"; default = "AbdvPercMstpSnonWnonDnon"; stopRelaxed = "AbdvPercMstpSnonWnonDnon"; turnL = "AbdvPercMstpSnonWnonDnon_turnL"; turnR = "AbdvPercMstpSnonWnonDnon_turnR"; putDown = "AbdvPercMstpSnonWnonDnon_AbdvPercMstpSnonWnonDnon_putDown"; WalkF = "AbdvPercMwlkSnonWnonDf"; WalkLF = "AbdvPercMwlkSnonWnonDfl"; WalkRF = "AbdvPercMwlkSnonWnonDfr"; WalkL = "AbdvPercMwlkSnonWnonDl"; WalkR = "AbdvPercMwlkSnonWnonDr"; WalkLB = "AbdvPercMwlkSnonWnonDbl"; WalkRB = "AbdvPercMwlkSnonWnonDbr"; WalkB = "AbdvPercMwlkSnonWnonDb"; PlayerWalkF = "AbdvPercMwlkSnonWnonDf"; PlayerWalkLF = "AbdvPercMwlkSnonWnonDfl"; PlayerWalkRF = "AbdvPercMwlkSnonWnonDfr"; PlayerWalkL = "AbdvPercMwlkSnonWnonDl"; PlayerWalkR = "AbdvPercMwlkSnonWnonDr"; PlayerWalkLB = "AbdvPercMwlkSnonWnonDbl"; PlayerWalkRB = "AbdvPercMwlkSnonWnonDbr"; PlayerWalkB = "AbdvPercMwlkSnonWnonDb"; SlowF = "AbdvPercMrunSnonWnonDf"; SlowLF = "AbdvPercMrunSnonWnonDfl"; SlowRF = "AbdvPercMrunSnonWnonDfr"; SlowL = "AbdvPercMrunSnonWnonDl"; SlowR = "AbdvPercMrunSnonWnonDr"; SlowLB = "AbdvPercMrunSnonWnonDbl"; SlowRB = "AbdvPercMrunSnonWnonDbr"; SlowB = "AbdvPercMrunSnonWnonDb"; PlayerSlowF = "AbdvPercMrunSnonWnonDf"; PlayerSlowLF = "AbdvPercMrunSnonWnonDfl"; PlayerSlowRF = "AbdvPercMrunSnonWnonDfr"; PlayerSlowL = "AbdvPercMrunSnonWnonDl"; PlayerSlowR = "AbdvPercMrunSnonWnonDr"; PlayerSlowLB = "AbdvPercMrunSnonWnonDbl"; PlayerSlowRB = "AbdvPercMrunSnonWnonDbr"; PlayerSlowB = "AbdvPercMrunSnonWnonDb"; FastF = "AbdvPercMsprSnonWnonDf"; FastLF = "AbdvPercMrunSnonWnonDfl"; FastRF = "AbdvPercMrunSnonWnonDfr"; FastL = "AbdvPercMrunSnonWnonDl"; FastR = "AbdvPercMrunSnonWnonDr"; FastLB = "AbdvPercMrunSnonWnonDbl"; FastRB = "AbdvPercMrunSnonWnonDbr"; FastB = "AbdvPercMrunSnonWnonDb"; TactF = "AbdvPercMtacSnonWnonDf"; TactLF = "AbdvPercMtacSnonWnonDfl"; TactRF = "AbdvPercMtacSnonWnonDfr"; TactL = "AbdvPercMtacSnonWnonDl"; TactR = "AbdvPercMtacSnonWnonDr"; TactLB = "AbdvPercMtacSnonWnonDbl"; TactRB = "AbdvPercMtacSnonWnonDbr"; TactB = "AbdvPercMtacSnonWnonDb"; PlayerTactF = "AbdvPercMtacSnonWnonDf"; PlayerTactLF = "AbdvPercMtacSnonWnonDfl"; PlayerTactRF = "AbdvPercMtacSnonWnonDfr"; PlayerTactL = "AbdvPercMtacSnonWnonDl"; PlayerTactR = "AbdvPercMtacSnonWnonDr"; PlayerTactLB = "AbdvPercMtacSnonWnonDbl"; PlayerTactRB = "AbdvPercMtacSnonWnonDbr"; PlayerTactB = "AbdvPercMtacSnonWnonDb"; stopDive = "AmovPercMstpSnonWnonDnon"; SurfaceDive = "AsdvPercMstpSnonWnonDnon"; BottomDive = "AbdvPercMstpSnonWnonDnon"; swimUp = "AbdvPercMstpSnonWnonDnon_goup"; swimDown = "AbdvPercMstpSnonWnonDnon_goDown"; GetInSDV = "AbdvPercMstpSnonWnonDnon_GetInSDV"; GetOutSDV = "AbdvPercMstpSnonWnonDnon_GetOutSDV"; upDegree = "ManPosBottomDiving"; limitFast = 3.2; GetInBoat = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInHigh"; GetOutBoat = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutHigh"; }; class BottomDivingActionsGoingOut: BottomDivingActions { upDegree = "ManPosGoingFromWater"; Civil = "AmovPercMstpSnonWnonDnon"; Default = "AmovPercMstpSnonWnonDnon"; Stop = "AmovPercMstpSrasWrflDnon"; Combat = "AmovPercMstpSrasWrflDnon"; }; class BottomDivingActionsFastF: BottomDivingActions { StartDive = "AdvePercMsprSnonWnonDf"; SurfaceDive = "AsdvPercMsprSnonWnonDf"; BottomDive = "AbdvPercMsprSnonWnonDf"; }; class BottomDivingActionsRunF: BottomDivingActions { SurfaceDive = "AsdvPercMrunSnonWnonDf"; BottomDive = "AbdvPercMrunSnonWnonDf"; }; class BottomDivingActionsRunFL: BottomDivingActions { StartDive = "AdvePercMrunSnonWnonDfl"; SurfaceDive = "AsdvPercMrunSnonWnonDfl"; BottomDive = "AbdvPercMrunSnonWnonDfl"; }; class BottomDivingActionsRunFR: BottomDivingActions { StartDive = "AdvePercMrunSnonWnonDfr"; SurfaceDive = "AsdvPercMrunSnonWnonDfr"; BottomDive = "AbdvPercMrunSnonWnonDfr"; }; class BottomDivingActionsRunB: BottomDivingActions { StartDive = "AdvePercMrunSnonWnonDb"; SurfaceDive = "AsdvPercMrunSnonWnonDb"; BottomDive = "AbdvPercMrunSnonWnonDb"; }; class BottomDivingActionsRunBR: BottomDivingActions { StartDive = "AdvePercMrunSnonWnonDbr"; SurfaceDive = "AsdvPercMrunSnonWnonDbr"; BottomDive = "AbdvPercMrunSnonWnonDbr"; }; class BottomDivingActionsRunBL: BottomDivingActions { StartDive = "AdvePercMrunSnonWnonDbl"; SurfaceDive = "AsdvPercMrunSnonWnonDbl"; BottomDive = "AbdvPercMrunSnonWnonDbl"; }; class BottomDivingActionsRunL: BottomDivingActions { StartDive = "AdvePercMrunSnonWnonDl"; SurfaceDive = "AsdvPercMrunSnonWnonDl"; BottomDive = "AbdvPercMrunSnonWnonDl"; }; class BottomDivingActionsRunR: BottomDivingActions { StartDive = "AdvePercMrunSnonWnonDr"; SurfaceDive = "AsdvPercMrunSnonWnonDr"; BottomDive = "AbdvPercMrunSnonWnonDr"; }; class BottomDivingActionsWlkF: BottomDivingActions { StartDive = "AdvePercMwlkSnonWnonDf"; SurfaceDive = "AsdvPercMwlkSnonWnonDf"; BottomDive = "AbdvPercMwlkSnonWnonDf"; }; class BottomDivingActionsWlkFL: BottomDivingActions { StartDive = "AdvePercMwlkSnonWnonDfl"; SurfaceDive = "AsdvPercMwlkSnonWnonDfl"; BottomDive = "AbdvPercMwlkSnonWnonDfl"; }; class BottomDivingActionsWlkFR: BottomDivingActions { StartDive = "AdvePercMwlkSnonWnonDfr"; SurfaceDive = "AsdvPercMwlkSnonWnonDfr"; BottomDive = "AbdvPercMwlkSnonWnonDfr"; }; class BottomDivingActionsWlkB: BottomDivingActions { StartDive = "AdvePercMwlkSnonWnonDb"; SurfaceDive = "AsdvPercMwlkSnonWnonDb"; BottomDive = "AbdvPercMwlkSnonWnonDb"; }; class BottomDivingActionsWlkBR: BottomDivingActions { StartDive = "AdvePercMwlkSnonWnonDbr"; SurfaceDive = "AsdvPercMwlkSnonWnonDbr"; BottomDive = "AbdvPercMwlkSnonWnonDbr"; }; class BottomDivingActionsWlkBL: BottomDivingActions { StartDive = "AdvePercMwlkSnonWnonDbl"; SurfaceDive = "AsdvPercMwlkSnonWnonDbl"; BottomDive = "AbdvPercMwlkSnonWnonDbl"; }; class BottomDivingActionsWlkL: BottomDivingActions { StartDive = "AdvePercMwlkSnonWnonDl"; SurfaceDive = "AsdvPercMwlkSnonWnonDl"; BottomDive = "AbdvPercMwlkSnonWnonDl"; }; class BottomDivingActionsWlkR: BottomDivingActions { StartDive = "AdvePercMwlkSnonWnonDr"; SurfaceDive = "AsdvPercMwlkSnonWnonDr"; BottomDive = "AbdvPercMwlkSnonWnonDr"; }; class BottomDivingActionsTacF: BottomDivingActions { StartDive = "AdvePercMtacSnonWnonDf"; SurfaceDive = "AsdvPercMtacSnonWnonDf"; BottomDive = "AbdvPercMtacSnonWnonDf"; }; class BottomDivingActionsTacFL: BottomDivingActions { StartDive = "AdvePercMtacSnonWnonDfl"; SurfaceDive = "AsdvPercMtacSnonWnonDfl"; BottomDive = "AbdvPercMtacSnonWnonDfl"; }; class BottomDivingActionsTacFR: BottomDivingActions { StartDive = "AdvePercMtacSnonWnonDfr"; SurfaceDive = "AsdvPercMtacSnonWnonDfr"; BottomDive = "AbdvPercMtacSnonWnonDfr"; }; class BottomDivingActionsTacB: BottomDivingActions { StartDive = "AdvePercMtacSnonWnonDb"; SurfaceDive = "AsdvPercMtacSnonWnonDb"; BottomDive = "AbdvPercMtacSnonWnonDb"; }; class BottomDivingActionsTacBR: BottomDivingActions { StartDive = "AdvePercMtacSnonWnonDbr"; SurfaceDive = "AsdvPercMtacSnonWnonDbr"; BottomDive = "AbdvPercMtacSnonWnonDbr"; }; class BottomDivingActionsTacBL: BottomDivingActions { StartDive = "AdvePercMtacSnonWnonDbl"; SurfaceDive = "AsdvPercMtacSnonWnonDbl"; BottomDive = "AbdvPercMtacSnonWnonDbl"; }; class BottomDivingActionsTacL: BottomDivingActions { StartDive = "AdvePercMtacSnonWnonDl"; SurfaceDive = "AsdvPercMtacSnonWnonDl"; BottomDive = "AbdvPercMtacSnonWnonDl"; }; class BottomDivingActionsTacR: BottomDivingActions { StartDive = "AdvePercMtacSnonWnonDr"; SurfaceDive = "AsdvPercMtacSnonWnonDr"; BottomDive = "AbdvPercMtacSnonWnonDr"; }; class BottomDivingRifleActions: BottomDivingActions { relax = "AbdvPercMstpSnonWrflDnon_relax"; stop = "AbdvPercMstpSnonWrflDnon"; default = "AbdvPercMstpSnonWrflDnon"; stopRelaxed = "AbdvPercMstpSnonWrflDnon"; turnL = "AbdvPercMstpSnonWrflDnon_turnL"; turnR = "AbdvPercMstpSnonWrflDnon_turnR"; putDown = "AbdvPercMstpSnonWrflDnon_AbdvPercMstpSnonWrflDnon_putDown"; WalkF = "AbdvPercMwlkSnonWrflDf"; WalkLF = "AbdvPercMwlkSnonWrflDfl"; WalkRF = "AbdvPercMwlkSnonWrflDfr"; WalkL = "AbdvPercMwlkSnonWrflDl"; WalkR = "AbdvPercMwlkSnonWrflDr"; WalkLB = "AbdvPercMwlkSnonWrflDbl"; WalkRB = "AbdvPercMwlkSnonWrflDbr"; WalkB = "AbdvPercMwlkSnonWrflDb"; PlayerWalkF = "AbdvPercMwlkSnonWrflDf"; PlayerWalkLF = "AbdvPercMwlkSnonWrflDfl"; PlayerWalkRF = "AbdvPercMwlkSnonWrflDfr"; PlayerWalkL = "AbdvPercMwlkSnonWrflDl"; PlayerWalkR = "AbdvPercMwlkSnonWrflDr"; PlayerWalkLB = "AbdvPercMwlkSnonWrflDbl"; PlayerWalkRB = "AbdvPercMwlkSnonWrflDbr"; PlayerWalkB = "AbdvPercMwlkSnonWrflDb"; SlowF = "AbdvPercMrunSnonWrflDf"; SlowLF = "AbdvPercMrunSnonWrflDfl"; SlowRF = "AbdvPercMrunSnonWrflDfr"; SlowL = "AbdvPercMrunSnonWrflDl"; SlowR = "AbdvPercMrunSnonWrflDr"; SlowLB = "AbdvPercMrunSnonWrflDbl"; SlowRB = "AbdvPercMrunSnonWrflDbr"; SlowB = "AbdvPercMrunSnonWrflDb"; PlayerSlowF = "AbdvPercMrunSnonWrflDf"; PlayerSlowLF = "AbdvPercMrunSnonWrflDfl"; PlayerSlowRF = "AbdvPercMrunSnonWrflDfr"; PlayerSlowL = "AbdvPercMrunSnonWrflDl"; PlayerSlowR = "AbdvPercMrunSnonWrflDr"; PlayerSlowLB = "AbdvPercMrunSnonWrflDbl"; PlayerSlowRB = "AbdvPercMrunSnonWrflDbr"; PlayerSlowB = "AbdvPercMrunSnonWrflDb"; FastF = "AbdvPercMsprSnonWrflDf"; FastLF = "AbdvPercMrunSnonWrflDfl"; FastRF = "AbdvPercMrunSnonWrflDfr"; FastL = "AbdvPercMrunSnonWrflDl"; FastR = "AbdvPercMrunSnonWrflDr"; FastLB = "AbdvPercMrunSnonWrflDbl"; FastRB = "AbdvPercMrunSnonWrflDbr"; FastB = "AbdvPercMrunSnonWrflDb"; TactF = "AbdvPercMtacSnonWrflDf"; TactLF = "AbdvPercMtacSnonWrflDfl"; TactRF = "AbdvPercMtacSnonWrflDfr"; TactL = "AbdvPercMtacSnonWrflDl"; TactR = "AbdvPercMtacSnonWrflDr"; TactLB = "AbdvPercMtacSnonWrflDbl"; TactRB = "AbdvPercMtacSnonWrflDbr"; TactB = "AbdvPercMtacSnonWrflDb"; PlayerTactF = "AbdvPercMtacSnonWrflDf"; PlayerTactLF = "AbdvPercMtacSnonWrflDfl"; PlayerTactRF = "AbdvPercMtacSnonWrflDfr"; PlayerTactL = "AbdvPercMtacSnonWrflDl"; PlayerTactR = "AbdvPercMtacSnonWrflDr"; PlayerTactLB = "AbdvPercMtacSnonWrflDbl"; PlayerTactRB = "AbdvPercMtacSnonWrflDbr"; PlayerTactB = "AbdvPercMtacSnonWrflDb"; stopDive = "AmovPercMstpSrasWrflDnon"; StartDive = "AdvePercMstpSnonWrflDnon"; SurfaceDive = "AsdvPercMstpSnonWrflDnon"; BottomDive = "AbdvPercMstpSnonWrflDnon"; swimUp = "AbdvPercMstpSnonWrflDnon_goup"; swimDown = "AbdvPercMstpSnonWrflDnon_goDown"; GetInSDV = "AbdvPercMstpSnonWrflDnon_GetInSDV"; GetOutSDV = "AbdvPercMstpSnonWrflDnon_GetOutSDV"; }; class BottomDivingRifleActionsGoingOut: BottomDivingRifleActions { upDegree = "ManPosGoingFromWater"; Stop = "AmovPercMstpSrasWrflDnon"; Combat = "AmovPercMstpSrasWrflDnon"; Default = "AmovPercMstpSrasWrflDnon"; }; class BottomDivingRifleActionsFastF: BottomDivingRifleActions { StartDive = "AdvePercMsprSnonWrflDf"; SurfaceDive = "AsdvPercMsprSnonWrflDf"; BottomDive = "AbdvPercMsprSnonWrflDf"; }; class BottomDivingRifleActionsRunF: BottomDivingRifleActions { StartDive = "AdvePercMrunSnonWrflDf"; SurfaceDive = "AsdvPercMrunSnonWrflDf"; BottomDive = "AbdvPercMrunSnonWrflDf"; }; class BottomDivingRifleActionsRunFL: BottomDivingRifleActions { StartDive = "AdvePercMrunSnonWrflDfl"; SurfaceDive = "AsdvPercMrunSnonWrflDfl"; BottomDive = "AbdvPercMrunSnonWrflDfl"; }; class BottomDivingRifleActionsRunFR: BottomDivingRifleActions { StartDive = "AdvePercMrunSnonWrflDfr"; SurfaceDive = "AsdvPercMrunSnonWrflDfr"; BottomDive = "AbdvPercMrunSnonWrflDfr"; }; class BottomDivingRifleActionsRunB: BottomDivingRifleActions { StartDive = "AdvePercMrunSnonWrflDb"; SurfaceDive = "AsdvPercMrunSnonWrflDb"; BottomDive = "AbdvPercMrunSnonWrflDb"; }; class BottomDivingRifleActionsRunBR: BottomDivingRifleActions { StartDive = "AdvePercMrunSnonWrflDbr"; SurfaceDive = "AsdvPercMrunSnonWrflDbr"; BottomDive = "AbdvPercMrunSnonWrflDbr"; }; class BottomDivingRifleActionsRunBL: BottomDivingRifleActions { StartDive = "AdvePercMrunSnonWrflDbl"; SurfaceDive = "AsdvPercMrunSnonWrflDbl"; BottomDive = "AbdvPercMrunSnonWrflDbl"; }; class BottomDivingRifleActionsRunL: BottomDivingRifleActions { StartDive = "AdvePercMrunSnonWrflDl"; SurfaceDive = "AsdvPercMrunSnonWrflDl"; BottomDive = "AbdvPercMrunSnonWrflDl"; }; class BottomDivingRifleActionsRunR: BottomDivingRifleActions { StartDive = "AdvePercMrunSnonWrflDr"; SurfaceDive = "AsdvPercMrunSnonWrflDr"; BottomDive = "AbdvPercMrunSnonWrflDr"; }; class BottomDivingRifleActionsWlkF: BottomDivingRifleActions { StartDive = "AdvePercMwlkSnonWrflDf"; SurfaceDive = "AsdvPercMwlkSnonWrflDf"; BottomDive = "AbdvPercMwlkSnonWrflDf"; }; class BottomDivingRifleActionsWlkFL: BottomDivingRifleActions { StartDive = "AdvePercMwlkSnonWrflDfl"; SurfaceDive = "AsdvPercMwlkSnonWrflDfl"; BottomDive = "AbdvPercMwlkSnonWrflDfl"; }; class BottomDivingRifleActionsWlkFR: BottomDivingRifleActions { StartDive = "AdvePercMwlkSnonWrflDfr"; SurfaceDive = "AsdvPercMwlkSnonWrflDfr"; BottomDive = "AbdvPercMwlkSnonWrflDfr"; }; class BottomDivingRifleActionsWlkB: BottomDivingRifleActions { StartDive = "AdvePercMwlkSnonWrflDb"; SurfaceDive = "AsdvPercMwlkSnonWrflDb"; BottomDive = "AbdvPercMwlkSnonWrflDb"; }; class BottomDivingRifleActionsWlkBR: BottomDivingRifleActions { StartDive = "AdvePercMwlkSnonWrflDbr"; SurfaceDive = "AsdvPercMwlkSnonWrflDbr"; BottomDive = "AbdvPercMwlkSnonWrflDbr"; }; class BottomDivingRifleActionsWlkBL: BottomDivingRifleActions { StartDive = "AdvePercMwlkSnonWrflDbl"; SurfaceDive = "AsdvPercMwlkSnonWrflDbl"; BottomDive = "AbdvPercMwlkSnonWrflDbl"; }; class BottomDivingRifleActionsWlkL: BottomDivingRifleActions { StartDive = "AdvePercMwlkSnonWrflDl"; SurfaceDive = "AsdvPercMwlkSnonWrflDl"; BottomDive = "AbdvPercMwlkSnonWrflDl"; }; class BottomDivingRifleActionsWlkR: BottomDivingRifleActions { StartDive = "AdvePercMwlkSnonWrflDr"; SurfaceDive = "AsdvPercMwlkSnonWrflDr"; BottomDive = "AbdvPercMwlkSnonWrflDr"; }; class BottomDivingRifleActionsTacF: BottomDivingRifleActions { StartDive = "AdvePercMtacSnonWrflDf"; SurfaceDive = "AsdvPercMtacSnonWrflDf"; BottomDive = "AbdvPercMtacSnonWrflDf"; }; class BottomDivingRifleActionsTacFL: BottomDivingRifleActions { StartDive = "AdvePercMtacSnonWrflDfl"; SurfaceDive = "AsdvPercMtacSnonWrflDfl"; BottomDive = "AbdvPercMtacSnonWrflDfl"; }; class BottomDivingRifleActionsTacFR: BottomDivingRifleActions { StartDive = "AdvePercMtacSnonWrflDfr"; SurfaceDive = "AsdvPercMtacSnonWrflDfr"; BottomDive = "AbdvPercMtacSnonWrflDfr"; }; class BottomDivingRifleActionsTacB: BottomDivingRifleActions { StartDive = "AdvePercMtacSnonWrflDb"; SurfaceDive = "AsdvPercMtacSnonWrflDb"; BottomDive = "AbdvPercMtacSnonWrflDb"; }; class BottomDivingRifleActionsTacBR: BottomDivingRifleActions { StartDive = "AdvePercMtacSnonWrflDbr"; SurfaceDive = "AsdvPercMtacSnonWrflDbr"; BottomDive = "AbdvPercMtacSnonWrflDbr"; }; class BottomDivingRifleActionsTacBL: BottomDivingRifleActions { StartDive = "AdvePercMtacSnonWrflDbl"; SurfaceDive = "AsdvPercMtacSnonWrflDbl"; BottomDive = "AbdvPercMtacSnonWrflDbl"; }; class BottomDivingRifleActionsTacL: BottomDivingRifleActions { StartDive = "AdvePercMtacSnonWrflDl"; SurfaceDive = "AsdvPercMtacSnonWrflDl"; BottomDive = "AbdvPercMtacSnonWrflDl"; }; class BottomDivingRifleActionsTacR: BottomDivingRifleActions { StartDive = "AdvePercMtacSnonWrflDr"; SurfaceDive = "AsdvPercMtacSnonWrflDr"; BottomDive = "AbdvPercMtacSnonWrflDr"; }; class BinocStandActions: RifleStandActions { gestureGo[] = {"GestureGoBStand","Gesture"}; binocOn = ""; putDown = "AmovPercMstpSoptWbinDnon_AinvPercMstpSoptWbinDnon_Putdown"; down = "AmovPpneMstpSoptWbinDnon"; up = "AmovPknlMstpSoptWbinDnon"; stop = "AmovPercMstpSoptWbinDnon"; stopRelaxed = "AmovPercMstpSoptWbinDnon"; default = "AmovPercMstpSoptWbinDnon"; PlayerStand = "AmovPercMstpSoptWbinDnon"; PlayerCrouch = "AmovPknlMstpSoptWbinDnon"; PlayerProne = "AmovPpneMstpSoptWbinDnon"; upDegree = "ManPosBinocStand"; TurnL = "AmovPercMstpSoptWbinDnon_turnL"; TurnR = "AmovPercMstpSoptWbinDnon_turnR"; TurnLRelaxed = "AmovPercMstpSoptWbinDnon_turnL"; TurnRRelaxed = "AmovPercMstpSoptWbinDnon_turnR"; WalkF = "AmovPercMwlkSoptWbinDf"; WalkLF = "AmovPercMwlkSoptWbinDfl"; WalkRF = "AmovPercMwlkSoptWbinDfr"; WalkL = "AmovPercMwlkSoptWbinDl"; WalkR = "AmovPercMwlkSoptWbinDr"; WalkLB = "AmovPercMwlkSoptWbinDbl"; WalkRB = "AmovPercMwlkSoptWbinDbr"; WalkB = "AmovPercMwlkSoptWbinDb"; PlayerWalkF = "AmovPercMwlkSoptWbinDf"; PlayerWalkLF = "AmovPercMwlkSoptWbinDfl"; PlayerWalkRF = "AmovPercMwlkSoptWbinDfr"; PlayerWalkL = "AmovPercMwlkSoptWbinDl"; PlayerWalkR = "AmovPercMwlkSoptWbinDr"; PlayerWalkLB = "AmovPercMwlkSoptWbinDbl"; PlayerWalkRB = "AmovPercMwlkSoptWbinDbr"; PlayerWalkB = "AmovPercMwlkSoptWbinDb"; SlowF = "AmovPercMrunSnonWbinDf"; SlowLF = "AmovPercMrunSnonWbinDfl"; SlowRF = "AmovPercMrunSnonWbinDfr"; SlowL = "AmovPercMrunSnonWbinDl"; SlowR = "AmovPercMrunSnonWbinDr"; SlowLB = "AmovPercMrunSnonWbinDbl"; SlowRB = "AmovPercMrunSnonWbinDbr"; SlowB = "AmovPercMrunSnonWbinDb"; PlayerSlowF = "AmovPercMrunSnonWbinDf"; PlayerSlowLF = "AmovPercMrunSnonWbinDfl"; PlayerSlowRF = "AmovPercMrunSnonWbinDfr"; PlayerSlowL = "AmovPercMrunSnonWbinDl"; PlayerSlowR = "AmovPercMrunSnonWbinDr"; PlayerSlowLB = "AmovPercMrunSnonWbinDbl"; PlayerSlowRB = "AmovPercMrunSnonWbinDbr"; PlayerSlowB = "AmovPercMrunSnonWbinDb"; FastF = "AmovPercMevaSnonWbinDf"; FastLF = "AmovPercMevaSnonWbinDfl"; FastRF = "AmovPercMevaSnonWbinDfr"; FastL = "AmovPercMrunSnonWbinDl"; FastR = "AmovPercMrunSnonWbinDr"; FastLB = "AmovPercMrunSnonWbinDbl"; FastRB = "AmovPercMrunSnonWbinDbr"; FastB = "AmovPercMrunSnonWbinDb"; TactF = "AmovPercMwlkSoptWbinDf"; TactLF = "AmovPercMwlkSoptWbinDfl"; TactRF = "AmovPercMwlkSoptWbinDfr"; TactL = "AmovPercMwlkSoptWbinDl"; TactR = "AmovPercMwlkSoptWbinDr"; TactLB = "AmovPercMwlkSoptWbinDbl"; TactRB = "AmovPercMwlkSoptWbinDbr"; TactB = "AmovPercMwlkSoptWbinDb"; PlayerTactF = "AmovPercMwlkSoptWbinDf"; PlayerTactLF = "AmovPercMwlkSoptWbinDfl"; PlayerTactRF = "AmovPercMwlkSoptWbinDfr"; PlayerTactL = "AmovPercMwlkSoptWbinDl"; PlayerTactR = "AmovPercMwlkSoptWbinDr"; PlayerTactLB = "AmovPercMwlkSoptWbinDbl"; PlayerTactRB = "AmovPercMwlkSoptWbinDbr"; PlayerTactB = "AmovPercMwlkSoptWbinDb"; EvasiveRight = ""; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; Diary = ""; Gear = ""; GetOver = "AovrPercMstpSoptWbinDf"; }; class BinocStandActionsWlkF: BinocStandActions { PlayerCrouch = "AmovPknlMwlkSoptWbinDf"; up = "AmovPknlMwlkSoptWbinDf"; }; class BinocStandActionsWlkFL: BinocStandActions { PlayerCrouch = "AmovPknlMwlkSoptWbinDfl"; up = "AmovPknlMwlkSoptWbinDfl"; }; class BinocStandActionsWlkFR: BinocStandActions { PlayerCrouch = "AmovPknlMwlkSoptWbinDfr"; up = "AmovPknlMwlkSoptWbinDfr"; }; class BinocStandActionsWlkR: BinocStandActions { PlayerCrouch = "AmovPknlMwlkSoptWbinDr"; up = "AmovPknlMwlkSoptWbinDr"; }; class BinocStandActionsWlkL: BinocStandActions { PlayerCrouch = "AmovPknlMwlkSoptWbinDl"; up = "AmovPknlMwlkSoptWbinDl"; }; class BinocStandActionsWlkB: BinocStandActions { PlayerCrouch = "AmovPknlMwlkSoptWbinDb"; up = "AmovPknlMwlkSoptWbinDB"; }; class BinocStandActionsWlkBL: BinocStandActions { PlayerCrouch = "AmovPknlMwlkSoptWbinDbl"; up = "AmovPknlMwlkSoptWbinDbl"; }; class BinocStandActionsWlkBR: BinocStandActions { PlayerCrouch = "AmovPknlMwlkSoptWbinDbr"; up = "AmovPknlMwlkSoptWbinDbr"; }; class BinocStandActionsRunF: BinocStandActions { PlayerCrouch = "AmovPknlMRunSnonWbinDf"; up = "AmovPknlMRunSnonWbinDf"; }; class BinocStandActionsRunFL: BinocStandActions { PlayerCrouch = "AmovPknlMRunSnonWbinDfl"; up = "AmovPknlMRunSnonWbinDfl"; }; class BinocStandActionsRunFR: BinocStandActions { PlayerCrouch = "AmovPknlMRunSnonWbinDfr"; up = "AmovPknlMRunSnonWbinDfr"; }; class BinocStandActionsRunR: BinocStandActions { PlayerCrouch = "AmovPknlMRunSnonWbinDr"; up = "AmovPknlMRunSnonWbinDr"; }; class BinocStandActionsRunL: BinocStandActions { PlayerCrouch = "AmovPknlMRunSnonWbinDl"; up = "AmovPknlMRunSnonWbinDl"; }; class BinocStandActionsRunB: BinocStandActions { PlayerCrouch = "AmovPknlMRunSnonWbinDb"; up = "AmovPknlMRunSnonWbinDB"; }; class BinocStandActionsRunBL: BinocStandActions { PlayerCrouch = "AmovPknlMRunSnonWbinDbl"; up = "AmovPknlMRunSnonWbinDbl"; }; class BinocStandActionsRunBR: BinocStandActions { PlayerCrouch = "AmovPknlMRunSnonWbinDbr"; up = "AmovPknlMRunSnonWbinDbr"; }; class BinocStandActionsEvasiveF: BinocStandActions { PlayerCrouch = "AmovPknlMevaSnonWbinDf"; up = "AmovPknlMevaSnonWbinDf"; }; class BinocStandActionsEvasiveFL: BinocStandActions { PlayerCrouch = "AmovPknlMevaSnonWbinDfl"; up = "AmovPknlMevaSnonWbinDfl"; }; class BinocStandActionsEvasiveFR: BinocStandActions { PlayerCrouch = "AmovPknlMevaSnonWbinDfr"; up = "AmovPknlMevaSnonWbinDfr"; }; class BinocKneelActions: RifleKneelActions { AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; binocOn = ""; down = "AmovPpneMstpSoptWbinDnon"; up = "AmovPercMstpSoptWbinDnon"; putDown = "AmovPknlMstpSoptWbinDnon_AinvPknlMstpSoptWbinDnon_Putdown"; stop = "AmovPknlMstpSoptWbinDnon"; stopRelaxed = "AmovPknlMstpSoptWbinDnon"; default = "AmovPknlMstpSoptWbinDnon"; PlayerStand = "AmovPercMstpSoptWbinDnon"; PlayerCrouch = "AmovPknlMstpSoptWbinDnon"; PlayerProne = "AmovPpneMstpSoptWbinDnon"; upDegree = "ManPosBinoc"; TurnL = "AmovPknlMstpSoptWbinDnon_turnL"; TurnR = "AmovPknlMstpSoptWbinDnon_turnR"; TurnLRelaxed = "AmovPknlMstpSoptWbinDnon_turnL"; TurnRRelaxed = "AmovPknlMstpSoptWbinDnon_turnR"; WalkF = "AmovPknlMwlkSoptWbinDf"; WalkLF = "AmovPknlMwlkSoptWbinDfl"; WalkRF = "AmovPknlMwlkSoptWbinDfr"; WalkL = "AmovPknlMwlkSoptWbinDl"; WalkR = "AmovPknlMwlkSoptWbinDr"; WalkLB = "AmovPknlMwlkSoptWbinDbl"; WalkRB = "AmovPknlMwlkSoptWbinDbr"; WalkB = "AmovPknlMwlkSoptWbinDb"; PlayerWalkF = "AmovPknlMwlkSoptWbinDf"; PlayerWalkLF = "AmovPknlMwlkSoptWbinDfl"; PlayerWalkRF = "AmovPknlMwlkSoptWbinDfr"; PlayerWalkL = "AmovPknlMwlkSoptWbinDl"; PlayerWalkR = "AmovPknlMwlkSoptWbinDr"; PlayerWalkLB = "AmovPknlMwlkSoptWbinDbl"; PlayerWalkRB = "AmovPknlMwlkSoptWbinDbr"; PlayerWalkB = "AmovPknlMwlkSoptWbinDb"; SlowF = "AmovPknlMrunSnonWbinDf"; SlowLF = "AmovPknlMrunSnonWbinDfl"; SlowRF = "AmovPknlMrunSnonWbinDfr"; SlowL = "AmovPknlMrunSnonWbinDl"; SlowR = "AmovPknlMrunSnonWbinDr"; SlowLB = "AmovPknlMrunSnonWbinDbl"; SlowRB = "AmovPknlMrunSnonWbinDbr"; SlowB = "AmovPknlMrunSnonWbinDb"; PlayerSlowF = "AmovPknlMrunSnonWbinDf"; PlayerSlowLF = "AmovPknlMrunSnonWbinDfl"; PlayerSlowRF = "AmovPknlMrunSnonWbinDfr"; PlayerSlowL = "AmovPknlMrunSnonWbinDl"; PlayerSlowR = "AmovPknlMrunSnonWbinDr"; PlayerSlowLB = "AmovPknlMrunSnonWbinDbl"; PlayerSlowRB = "AmovPknlMrunSnonWbinDbr"; PlayerSlowB = "AmovPknlMrunSnonWbinDb"; FastF = "AmovPknlMevaSnonWbinDf"; FastLF = "AmovPknlMevaSnonWbinDfl"; FastRF = "AmovPknlMevaSnonWbinDfr"; FastL = "AmovPknlMrunSnonWbinDl"; FastR = "AmovPknlMrunSnonWbinDr"; FastLB = "AmovPknlMrunSnonWbinDbl"; FastRB = "AmovPknlMrunSnonWbinDbr"; FastB = "AmovPknlMrunSnonWbinDb"; TactF = "AmovPknlMwlkSoptWbinDf"; TactLF = "AmovPknlMwlkSoptWbinDfl"; TactRF = "AmovPknlMwlkSoptWbinDfr"; TactL = "AmovPknlMwlkSoptWbinDl"; TactR = "AmovPknlMwlkSoptWbinDr"; TactLB = "AmovPknlMwlkSoptWbinDbl"; TactRB = "AmovPknlMwlkSoptWbinDbr"; TactB = "AmovPknlMwlkSoptWbinDb"; PlayerTactF = "AmovPknlMwlkSoptWbinDf"; PlayerTactLF = "AmovPknlMwlkSoptWbinDfl"; PlayerTactRF = "AmovPknlMwlkSoptWbinDfr"; PlayerTactL = "AmovPknlMwlkSoptWbinDl"; PlayerTactR = "AmovPknlMwlkSoptWbinDr"; PlayerTactLB = "AmovPknlMwlkSoptWbinDbl"; PlayerTactRB = "AmovPknlMwlkSoptWbinDbr"; PlayerTactB = "AmovPknlMwlkSoptWbinDb"; EvasiveRight = ""; EvasiveLeft = ""; Diary = ""; Gear = ""; }; class BinocKneelActionsWlkF: BinocKneelActions { PlayerCrouch = "AmovPercMwlkSoptWbinDf"; up = "AmovPercMwlkSoptWbinDf"; }; class BinocKneelActionsWlkFL: BinocKneelActions { PlayerCrouch = "AmovPercMwlkSoptWbinDfl"; up = "AmovPercMwlkSoptWbinDfl"; }; class BinocKneelActionsWlkFR: BinocKneelActions { PlayerCrouch = "AmovPercMwlkSoptWbinDfr"; up = "AmovPercMwlkSoptWbinDfr"; }; class BinocKneelActionsWlkR: BinocKneelActions { PlayerCrouch = "AmovPercMwlkSoptWbinDr"; up = "AmovPercMwlkSoptWbinDr"; }; class BinocKneelActionsWlkL: BinocKneelActions { PlayerCrouch = "AmovPercMwlkSoptWbinDl"; up = "AmovPercMwlkSoptWbinDl"; }; class BinocKneelActionsWlkB: BinocKneelActions { PlayerCrouch = "AmovPercMwlkSoptWbinDb"; up = "AmovPercMwlkSoptWbinDB"; }; class BinocKneelActionsWlkBL: BinocKneelActions { PlayerCrouch = "AmovPercMwlkSoptWbinDbl"; up = "AmovPercMwlkSoptWbinDbl"; }; class BinocKneelActionsWlkBR: BinocKneelActions { PlayerCrouch = "AmovPercMwlkSoptWbinDbr"; up = "AmovPercMwlkSoptWbinDbr"; }; class BinocKneelActionsRunF: BinocKneelActions { PlayerCrouch = "AmovPercMRunSnonWbinDf"; up = "AmovPercMRunSnonWbinDf"; }; class BinocKneelActionsRunFL: BinocKneelActions { PlayerCrouch = "AmovPercMRunSnonWbinDfl"; up = "AmovPercMRunSnonWbinDfl"; }; class BinocKneelActionsRunFR: BinocKneelActions { PlayerCrouch = "AmovPercMRunSnonWbinDfr"; up = "AmovPercMRunSnonWbinDfr"; }; class BinocKneelActionsRunR: BinocKneelActions { PlayerCrouch = "AmovPercMRunSnonWbinDr"; up = "AmovPercMRunSnonWbinDr"; }; class BinocKneelActionsRunL: BinocKneelActions { PlayerCrouch = "AmovPercMRunSnonWbinDl"; up = "AmovPercMRunSnonWbinDl"; }; class BinocKneelActionsRunB: BinocKneelActions { PlayerCrouch = "AmovPercMRunSnonWbinDb"; up = "AmovPercMRunSnonWbinDB"; }; class BinocKneelActionsRunBL: BinocKneelActions { PlayerCrouch = "AmovPercMRunSnonWbinDbl"; up = "AmovPercMRunSnonWbinDbl"; }; class BinocKneelActionsRunBR: BinocKneelActions { PlayerCrouch = "AmovPercMRunSnonWbinDbr"; up = "AmovPercMRunSnonWbinDbr"; }; class BinocKneelActionsEvasiveF: BinocKneelActions { PlayerCrouch = "AmovPercMevaSnonWbinDf"; up = "AmovPercMevaSnonWbinDf"; }; class BinocKneelActionsEvasiveFL: BinocKneelActions { PlayerCrouch = "AmovPercMevaSnonWbinDfl"; up = "AmovPercMevaSnonWbinDfl"; }; class BinocKneelActionsEvasiveFR: BinocKneelActions { PlayerCrouch = "AmovPercMevaSnonWbinDfr"; up = "AmovPercMevaSnonWbinDfr"; }; class BinocProneActions: RifleProneActions { AdjustF = ""; AdjustB = ""; AdjustLF = ""; AdjustLB = ""; AdjustRF = ""; AdjustRB = ""; AdjustR = ""; AdjustL = ""; binocOn = ""; stop = "AmovPpneMstpSoptWbinDnon"; stopRelaxed = "AmovPpneMstpSoptWbinDnon"; default = "AmovPpneMstpSoptWbinDnon"; PlayerStand = "AmovPercMstpSoptWbinDnon"; PlayerCrouch = "AmovPknlMstpSoptWbinDnon"; PlayerProne = "AmovPpneMstpSoptWbinDnon"; upDegree = "ManPosBinocLying"; putDown = "AmovPpneMstpSoptWbinDnon_AinvPpneMstpSoptWbinDnon_Putdown"; down = "AmovPercMstpSoptWbinDnon"; up = "AmovPknlMstpSoptWbinDnon"; TurnL = "AmovPpneMstpSoptWbinDnon_turnL"; TurnR = "AmovPpneMstpSoptWbinDnon_turnR"; TurnLRelaxed = "AmovPpneMstpSoptWbinDnon_turnL"; TurnRRelaxed = "AmovPpneMstpSoptWbinDnon_turnR"; WalkF = "AmovPpneMwlkSoptWbinDf"; WalkLF = "AmovPpneMwlkSoptWbinDfl"; WalkRF = "AmovPpneMwlkSoptWbinDfr"; WalkL = "AmovPpneMwlkSoptWbinDl"; WalkR = "AmovPpneMwlkSoptWbinDr"; WalkLB = "AmovPpneMwlkSoptWbinDbl"; WalkRB = "AmovPpneMwlkSoptWbinDbr"; WalkB = "AmovPpneMwlkSoptWbinDb"; PlayerWalkF = "AmovPpneMwlkSoptWbinDf"; PlayerWalkLF = "AmovPpneMwlkSoptWbinDfl"; PlayerWalkRF = "AmovPpneMwlkSoptWbinDfr"; PlayerWalkL = "AmovPpneMwlkSoptWbinDl"; PlayerWalkR = "AmovPpneMwlkSoptWbinDr"; PlayerWalkLB = "AmovPpneMwlkSoptWbinDbl"; PlayerWalkRB = "AmovPpneMwlkSoptWbinDbr"; PlayerWalkB = "AmovPpneMwlkSoptWbinDb"; SlowF = "AmovPpneMrunSnonWbinDf"; SlowLF = "AmovPpneMrunSnonWbinDfl"; SlowRF = "AmovPpneMrunSnonWbinDfr"; SlowL = "AmovPpneMrunSnonWbinDl"; SlowR = "AmovPpneMrunSnonWbinDr"; SlowLB = "AmovPpneMrunSnonWbinDbl"; SlowRB = "AmovPpneMrunSnonWbinDbr"; SlowB = "AmovPpneMrunSnonWbinDb"; PlayerSlowF = "AmovPpneMrunSnonWbinDf"; PlayerSlowLF = "AmovPpneMrunSnonWbinDfl"; PlayerSlowRF = "AmovPpneMrunSnonWbinDfr"; PlayerSlowL = "AmovPpneMrunSnonWbinDl"; PlayerSlowR = "AmovPpneMrunSnonWbinDr"; PlayerSlowLB = "AmovPpneMrunSnonWbinDbl"; PlayerSlowRB = "AmovPpneMrunSnonWbinDbr"; PlayerSlowB = "AmovPpneMrunSnonWbinDb"; FastF = "AmovPpneMevaSnonWbinDf"; FastLF = "AmovPpneMrunSnonWbinDfl"; FastRF = "AmovPpneMrunSnonWbinDfr"; FastL = "AmovPpneMrunSnonWbinDl"; FastR = "AmovPpneMrunSnonWbinDr"; FastLB = "AmovPpneMrunSnonWbinDbl"; FastRB = "AmovPpneMrunSnonWbinDbr"; FastB = "AmovPpneMrunSnonWbinDb"; TactF = "AmovPpneMwlkSoptWbinDf"; TactLF = "AmovPpneMwlkSoptWbinDfl"; TactRF = "AmovPpneMwlkSoptWbinDfr"; TactL = "AmovPpneMwlkSoptWbinDl"; TactR = "AmovPpneMwlkSoptWbinDr"; TactLB = "AmovPpneMwlkSoptWbinDbl"; TactRB = "AmovPpneMwlkSoptWbinDbr"; TactB = "AmovPpneMwlkSoptWbinDb"; PlayerTactF = "AmovPpneMwlkSoptWbinDf"; PlayerTactLF = "AmovPpneMwlkSoptWbinDfl"; PlayerTactRF = "AmovPpneMwlkSoptWbinDfr"; PlayerTactL = "AmovPpneMwlkSoptWbinDl"; PlayerTactR = "AmovPpneMwlkSoptWbinDr"; PlayerTactLB = "AmovPpneMwlkSoptWbinDbl"; PlayerTactRB = "AmovPpneMwlkSoptWbinDbr"; PlayerTactB = "AmovPpneMwlkSoptWbinDb"; EvasiveRight = "AmovPpneMstpSoptWbinDnon_AmovPpneMevaSoptWbinDr"; EvasiveLeft = "AmovPpneMstpSoptWbinDnon_AmovPpneMevaSoptWbinDl"; }; class BinocProneActionsWlkF: BinocProneActions{}; class BinocProneActionsWlkFL: BinocProneActions{}; class BinocProneActionsWlkFR: BinocProneActions{}; class BinocProneActionsWlkR: BinocProneActions{}; class BinocProneActionsWlkL: BinocProneActions{}; class BinocProneActionsWlkB: BinocProneActions{}; class BinocProneActionsWlkBL: BinocProneActions{}; class BinocProneActionsWlkBR: BinocProneActions{}; class BinocProneActionsRunF: BinocProneActions{}; class BinocProneActionsRunFL: BinocProneActions{}; class BinocProneActionsRunFR: BinocProneActions{}; class BinocProneActionsRunR: BinocProneActions{}; class BinocProneActionsRunL: BinocProneActions{}; class BinocProneActionsRunB: BinocProneActions{}; class BinocProneActionsRunBL: BinocProneActions{}; class BinocProneActionsRunBR: BinocProneActions{}; class BinocProneActionsEvasiveF: BinocProneActions{}; class BinocStandRflActions: RifleStandActions { gestureGo[] = {"GestureGoBStand","Gesture"}; binocOn = ""; down = "AwopPpneMstpSoptWbinDnon_rfl"; up = "AwopPknlMstpSoptWbinDnon_rfl"; stop = "AwopPercMstpSoptWbinDnon_rfl"; stopRelaxed = "AwopPercMstpSoptWbinDnon_rfl"; default = "AwopPercMstpSoptWbinDnon_rfl"; PlayerStand = "AwopPercMstpSoptWbinDnon_rfl"; PlayerCrouch = "AwopPknlMstpSoptWbinDnon_rfl"; PlayerProne = "AwopPpneMstpSoptWbinDnon_rfl"; upDegree = "ManPosBinocStand"; TurnL = "AwopPercMstpSoptWbinDnon_rfl_turnL"; TurnR = "AwopPercMstpSoptWbinDnon_rfl_turnR"; TurnLRelaxed = "AwopPercMstpSoptWbinDnon_rfl_turnL"; TurnRRelaxed = "AwopPercMstpSoptWbinDnon_rfl_turnR"; WalkF = "AmovPercMwlkSoptWbinDf_rfl"; WalkLF = "AmovPercMwlkSoptWbinDfl_rfl"; WalkRF = "AmovPercMwlkSoptWbinDfr_rfl"; WalkL = "AmovPercMwlkSoptWbinDl_rfl"; WalkR = "AmovPercMwlkSoptWbinDr_rfl"; WalkLB = "AmovPercMwlkSoptWbinDbl_rfl"; WalkRB = "AmovPercMwlkSoptWbinDbr_rfl"; WalkB = "AmovPercMwlkSoptWbinDb_rfl"; PlayerWalkF = "AmovPercMwlkSoptWbinDf_rfl"; PlayerWalkLF = "AmovPercMwlkSoptWbinDfl_rfl"; PlayerWalkRF = "AmovPercMwlkSoptWbinDfr_rfl"; PlayerWalkL = "AmovPercMwlkSoptWbinDl_rfl"; PlayerWalkR = "AmovPercMwlkSoptWbinDr_rfl"; PlayerWalkLB = "AmovPercMwlkSoptWbinDbl_rfl"; PlayerWalkRB = "AmovPercMwlkSoptWbinDbr_rfl"; PlayerWalkB = "AmovPercMwlkSoptWbinDb_rfl"; SlowF = "AmovPercMrunSnonWbinDf_rfl"; SlowLF = "AmovPercMrunSnonWbinDfl_rfl"; SlowRF = "AmovPercMrunSnonWbinDfr_rfl"; SlowL = "AmovPercMrunSnonWbinDl_rfl"; SlowR = "AmovPercMrunSnonWbinDr_rfl"; SlowLB = "AmovPercMrunSnonWbinDbl_rfl"; SlowRB = "AmovPercMrunSnonWbinDbr_rfl"; SlowB = "AmovPercMrunSnonWbinDb_rfl"; PlayerSlowF = "AmovPercMrunSnonWbinDf_rfl"; PlayerSlowLF = "AmovPercMrunSnonWbinDfl_rfl"; PlayerSlowRF = "AmovPercMrunSnonWbinDfr_rfl"; PlayerSlowL = "AmovPercMrunSnonWbinDl_rfl"; PlayerSlowR = "AmovPercMrunSnonWbinDr_rfl"; PlayerSlowLB = "AmovPercMrunSnonWbinDbl_rfl"; PlayerSlowRB = "AmovPercMrunSnonWbinDbr_rfl"; PlayerSlowB = "AmovPercMrunSnonWbinDb_rfl"; FastF = "AmovPercMevaSnonWbinDf_rfl"; FastLF = "AmovPercMevaSnonWbinDfl_rfl"; FastRF = "AmovPercMevaSnonWbinDfr_rfl"; FastL = "AmovPercMrunSnonWbinDl_rfl"; FastR = "AmovPercMrunSnonWbinDr_rfl"; FastLB = "AmovPercMrunSnonWbinDbl_rfl"; FastRB = "AmovPercMrunSnonWbinDbr_rfl"; FastB = "AmovPercMrunSnonWbinDb_rfl"; TactF = "AmovPercMwlkSoptWbinDf_rfl"; TactLF = "AmovPercMwlkSoptWbinDfl_rfl"; TactRF = "AmovPercMwlkSoptWbinDfr_rfl"; TactL = "AmovPercMwlkSoptWbinDl_rfl"; TactR = "AmovPercMwlkSoptWbinDr_rfl"; TactLB = "AmovPercMwlkSoptWbinDbl_rfl"; TactRB = "AmovPercMwlkSoptWbinDbr_rfl"; TactB = "AmovPercMwlkSoptWbinDb_rfl"; PlayerTactF = "AmovPercMwlkSoptWbinDf_rfl"; PlayerTactLF = "AmovPercMwlkSoptWbinDfl_rfl"; PlayerTactRF = "AmovPercMwlkSoptWbinDfr_rfl"; PlayerTactL = "AmovPercMwlkSoptWbinDl_rfl"; PlayerTactR = "AmovPercMwlkSoptWbinDr_rfl"; PlayerTactLB = "AmovPercMwlkSoptWbinDbl_rfl"; PlayerTactRB = "AmovPercMwlkSoptWbinDbr_rfl"; PlayerTactB = "AmovPercMwlkSoptWbinDb_rfl"; EvasiveRight = ""; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; Diary = ""; Gear = ""; GetOver = ""; }; class BinocStandRflActionsWlkF: BinocStandRflActions { PlayerCrouch = "AmovPknlMwlkSoptWbinDf_rfl"; up = "AmovPknlMwlkSoptWbinDf_rfl"; }; class BinocStandRflActionsWlkFL: BinocStandRflActions { PlayerCrouch = "AmovPknlMwlkSoptWbinDfl_rfl"; up = "AmovPknlMwlkSoptWbinDfl_rfl"; }; class BinocStandRflActionsWlkFR: BinocStandRflActions { PlayerCrouch = "AmovPknlMwlkSoptWbinDfr_rfl"; up = "AmovPknlMwlkSoptWbinDfr_rfl"; }; class BinocStandRflActionsWlkR: BinocStandRflActions { PlayerCrouch = "AmovPknlMwlkSoptWbinDr_rfl"; up = "AmovPknlMwlkSoptWbinDr_rfl"; }; class BinocStandRflActionsWlkL: BinocStandRflActions { PlayerCrouch = "AmovPknlMwlkSoptWbinDl_rfl"; up = "AmovPknlMwlkSoptWbinDl_rfl"; }; class BinocStandRflActionsWlkB: BinocStandRflActions { PlayerCrouch = "AmovPknlMwlkSoptWbinDb_rfl"; up = "AmovPknlMwlkSoptWbinDB_rfl"; }; class BinocStandRflActionsWlkBL: BinocStandRflActions { PlayerCrouch = "AmovPknlMwlkSoptWbinDbl_rfl"; up = "AmovPknlMwlkSoptWbinDbl_rfl"; }; class BinocStandRflActionsWlkBR: BinocStandRflActions { PlayerCrouch = "AmovPknlMwlkSoptWbinDbr_rfl"; up = "AmovPknlMwlkSoptWbinDbr_rfl"; }; class BinocStandRflActionsRunF: BinocStandRflActions { PlayerCrouch = "AmovPknlMRunSnonWbinDf_rfl"; up = "AmovPknlMRunSnonWbinDf_rfl"; }; class BinocStandRflActionsRunFL: BinocStandRflActions { PlayerCrouch = "AmovPknlMRunSnonWbinDfl_rfl"; up = "AmovPknlMRunSnonWbinDfl_rfl"; }; class BinocStandRflActionsRunFR: BinocStandRflActions { PlayerCrouch = "AmovPknlMRunSnonWbinDfr_rfl"; up = "AmovPknlMRunSnonWbinDfr_rfl"; }; class BinocStandRflActionsRunR: BinocStandRflActions { PlayerCrouch = "AmovPknlMRunSnonWbinDr_rfl"; up = "AmovPknlMRunSnonWbinDr_rfl"; }; class BinocStandRflActionsRunL: BinocStandRflActions { PlayerCrouch = "AmovPknlMRunSnonWbinDl_rfl"; up = "AmovPknlMRunSnonWbinDl_rfl"; }; class BinocStandRflActionsRunB: BinocStandRflActions { PlayerCrouch = "AmovPknlMRunSnonWbinDb_rfl"; up = "AmovPknlMRunSnonWbinDB_rfl"; }; class BinocStandRflActionsRunBL: BinocStandRflActions { PlayerCrouch = "AmovPknlMRunSnonWbinDbl_rfl"; up = "AmovPknlMRunSnonWbinDbl_rfl"; }; class BinocStandRflActionsRunBR: BinocStandRflActions { PlayerCrouch = "AmovPknlMRunSnonWbinDbr_rfl"; up = "AmovPknlMRunSnonWbinDbr_rfl"; }; class BinocStandRflActionsEvasiveF: BinocStandRflActions { PlayerCrouch = "AmovPknlMevaSnonWbinDf_rfl"; up = "AmovPknlMevaSnonWbinDf_rfl"; }; class BinocStandRflActionsEvasiveFL: BinocStandRflActions { PlayerCrouch = "AmovPknlMevaSnonWbinDfl_rfl"; up = "AmovPknlMevaSnonWbinDfl_rfl"; }; class BinocStandRflActionsEvasiveFR: BinocStandRflActions { PlayerCrouch = "AmovPknlMevaSnonWbinDfr_rfl"; up = "AmovPknlMevaSnonWbinDfr_rfl"; }; class BinocKneelRflActions: RifleKneelActions { AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; binocOn = ""; down = "AwopPpneMstpSoptWbinDnon_rfl"; up = "AwopPercMstpSoptWbinDnon_rfl"; stop = "AwopPknlMstpSoptWbinDnon_rfl"; stopRelaxed = "AwopPknlMstpSoptWbinDnon_rfl"; default = "AwopPknlMstpSoptWbinDnon_rfl"; PlayerStand = "AwopPercMstpSoptWbinDnon_rfl"; PlayerCrouch = "AwopPknlMstpSoptWbinDnon_rfl"; PlayerProne = "AwopPpneMstpSoptWbinDnon_rfl"; upDegree = "ManPosBinoc"; TurnL = "AwopPknlMstpSoptWbinDnon_rfl_turnL"; TurnR = "AwopPknlMstpSoptWbinDnon_rfl_turnR"; TurnLRelaxed = "AwopPknlMstpSoptWbinDnon_rfl_turnL"; TurnRRelaxed = "AwopPknlMstpSoptWbinDnon_rfl_turnR"; WalkF = "AmovPknlMwlkSoptWbinDf_rfl"; WalkLF = "AmovPknlMwlkSoptWbinDfl_rfl"; WalkRF = "AmovPknlMwlkSoptWbinDfr_rfl"; WalkL = "AmovPknlMwlkSoptWbinDl_rfl"; WalkR = "AmovPknlMwlkSoptWbinDr_rfl"; WalkLB = "AmovPknlMwlkSoptWbinDbl_rfl"; WalkRB = "AmovPknlMwlkSoptWbinDbr_rfl"; WalkB = "AmovPknlMwlkSoptWbinDb_rfl"; PlayerWalkF = "AmovPknlMwlkSoptWbinDf_rfl"; PlayerWalkLF = "AmovPknlMwlkSoptWbinDfl_rfl"; PlayerWalkRF = "AmovPknlMwlkSoptWbinDfr_rfl"; PlayerWalkL = "AmovPknlMwlkSoptWbinDl_rfl"; PlayerWalkR = "AmovPknlMwlkSoptWbinDr_rfl"; PlayerWalkLB = "AmovPknlMwlkSoptWbinDbl_rfl"; PlayerWalkRB = "AmovPknlMwlkSoptWbinDbr_rfl"; PlayerWalkB = "AmovPknlMwlkSoptWbinDb_rfl"; SlowF = "AmovPknlMrunSnonWbinDf_rfl"; SlowLF = "AmovPknlMrunSnonWbinDfl_rfl"; SlowRF = "AmovPknlMrunSnonWbinDfr_rfl"; SlowL = "AmovPknlMrunSnonWbinDl_rfl"; SlowR = "AmovPknlMrunSnonWbinDr_rfl"; SlowLB = "AmovPknlMrunSnonWbinDbl_rfl"; SlowRB = "AmovPknlMrunSnonWbinDbr_rfl"; SlowB = "AmovPknlMrunSnonWbinDb_rfl"; PlayerSlowF = "AmovPknlMrunSnonWbinDf_rfl"; PlayerSlowLF = "AmovPknlMrunSnonWbinDfl_rfl"; PlayerSlowRF = "AmovPknlMrunSnonWbinDfr_rfl"; PlayerSlowL = "AmovPknlMrunSnonWbinDl_rfl"; PlayerSlowR = "AmovPknlMrunSnonWbinDr_rfl"; PlayerSlowLB = "AmovPknlMrunSnonWbinDbl_rfl"; PlayerSlowRB = "AmovPknlMrunSnonWbinDbr_rfl"; PlayerSlowB = "AmovPknlMrunSnonWbinDb_rfl"; FastF = "AmovPknlMevaSnonWbinDf_rfl"; FastLF = "AmovPknlMevaSnonWbinDfl_rfl"; FastRF = "AmovPknlMevaSnonWbinDfr_rfl"; FastL = "AmovPknlMrunSnonWbinDl_rfl"; FastR = "AmovPknlMrunSnonWbinDr_rfl"; FastLB = "AmovPknlMrunSnonWbinDbl_rfl"; FastRB = "AmovPknlMrunSnonWbinDbr_rfl"; FastB = "AmovPknlMrunSnonWbinDb_rfl"; TactF = "AmovPknlMwlkSoptWbinDf_rfl"; TactLF = "AmovPknlMwlkSoptWbinDfl_rfl"; TactRF = "AmovPknlMwlkSoptWbinDfr_rfl"; TactL = "AmovPknlMwlkSoptWbinDl_rfl"; TactR = "AmovPknlMwlkSoptWbinDr_rfl"; TactLB = "AmovPknlMwlkSoptWbinDbl_rfl"; TactRB = "AmovPknlMwlkSoptWbinDbr_rfl"; TactB = "AmovPknlMwlkSoptWbinDb_rfl"; PlayerTactF = "AmovPknlMwlkSoptWbinDf_rfl"; PlayerTactLF = "AmovPknlMwlkSoptWbinDfl_rfl"; PlayerTactRF = "AmovPknlMwlkSoptWbinDfr_rfl"; PlayerTactL = "AmovPknlMwlkSoptWbinDl_rfl"; PlayerTactR = "AmovPknlMwlkSoptWbinDr_rfl"; PlayerTactLB = "AmovPknlMwlkSoptWbinDbl_rfl"; PlayerTactRB = "AmovPknlMwlkSoptWbinDbr_rfl"; PlayerTactB = "AmovPknlMwlkSoptWbinDb_rfl"; EvasiveRight = ""; EvasiveLeft = ""; Diary = ""; Gear = ""; }; class BinocKneelRflActionsWlkF: BinocKneelRflActions { PlayerCrouch = "AmovPercMwlkSoptWbinDf_rfl"; up = "AmovPercMwlkSoptWbinDf_rfl"; }; class BinocKneelRflActionsWlkFL: BinocKneelRflActions { PlayerCrouch = "AmovPercMwlkSoptWbinDfl_rfl"; up = "AmovPercMwlkSoptWbinDfl_rfl"; }; class BinocKneelRflActionsWlkFR: BinocKneelRflActions { PlayerCrouch = "AmovPercMwlkSoptWbinDfr_rfl"; up = "AmovPercMwlkSoptWbinDfr_rfl"; }; class BinocKneelRflActionsWlkR: BinocKneelRflActions { PlayerCrouch = "AmovPercMwlkSoptWbinDr_rfl"; up = "AmovPercMwlkSoptWbinDr_rfl"; }; class BinocKneelRflActionsWlkL: BinocKneelRflActions { PlayerCrouch = "AmovPercMwlkSoptWbinDl_rfl"; up = "AmovPercMwlkSoptWbinDl_rfl"; }; class BinocKneelRflActionsWlkB: BinocKneelRflActions { PlayerCrouch = "AmovPercMwlkSoptWbinDb_rfl"; up = "AmovPercMwlkSoptWbinDB_rfl"; }; class BinocKneelRflActionsWlkBL: BinocKneelRflActions { PlayerCrouch = "AmovPercMwlkSoptWbinDbl_rfl"; up = "AmovPercMwlkSoptWbinDbl_rfl"; }; class BinocKneelRflActionsWlkBR: BinocKneelRflActions { PlayerCrouch = "AmovPercMwlkSoptWbinDbr_rfl"; up = "AmovPercMwlkSoptWbinDbr_rfl"; }; class BinocKneelRflActionsRunF: BinocKneelRflActions { PlayerCrouch = "AmovPercMRunSnonWbinDf_rfl"; up = "AmovPercMRunSnonWbinDf_rfl"; }; class BinocKneelRflActionsRunFL: BinocKneelRflActions { PlayerCrouch = "AmovPercMRunSnonWbinDfl_rfl"; up = "AmovPercMRunSnonWbinDfl_rfl"; }; class BinocKneelRflActionsRunFR: BinocKneelRflActions { PlayerCrouch = "AmovPercMRunSnonWbinDfr_rfl"; up = "AmovPercMRunSnonWbinDfr_rfl"; }; class BinocKneelRflActionsRunR: BinocKneelRflActions { PlayerCrouch = "AmovPercMRunSnonWbinDr_rfl"; up = "AmovPercMRunSnonWbinDr_rfl"; }; class BinocKneelRflActionsRunL: BinocKneelRflActions { PlayerCrouch = "AmovPercMRunSnonWbinDl_rfl"; up = "AmovPercMRunSnonWbinDl_rfl"; }; class BinocKneelRflActionsRunB: BinocKneelRflActions { PlayerCrouch = "AmovPercMRunSnonWbinDb_rfl"; up = "AmovPercMRunSnonWbinDB_rfl"; }; class BinocKneelRflActionsRunBL: BinocKneelRflActions { PlayerCrouch = "AmovPercMRunSnonWbinDbl_rfl"; up = "AmovPercMRunSnonWbinDbl_rfl"; }; class BinocKneelRflActionsRunBR: BinocKneelRflActions { PlayerCrouch = "AmovPercMRunSnonWbinDbr_rfl"; up = "AmovPercMRunSnonWbinDbr_rfl"; }; class BinocKneelRflActionsEvasiveF: BinocKneelRflActions { PlayerCrouch = "AmovPercMevaSnonWbinDf_rfl"; up = "AmovPercMevaSnonWbinDf_rfl"; }; class BinocKneelRflActionsEvasiveFL: BinocKneelRflActions { PlayerCrouch = "AmovPercMevaSnonWbinDfl_rfl"; up = "AmovPercMevaSnonWbinDfl_rfl"; }; class BinocKneelRflActionsEvasiveFR: BinocKneelRflActions { PlayerCrouch = "AmovPercMevaSnonWbinDfr_rfl"; up = "AmovPercMevaSnonWbinDfr_rfl"; }; class BinocProneRflActions: RifleProneActions { AdjustF = ""; AdjustB = ""; binocOn = ""; stop = "AwopPpneMstpSoptWbinDnon_rfl"; stopRelaxed = "AwopPpneMstpSoptWbinDnon_rfl"; default = "AwopPpneMstpSoptWbinDnon_rfl"; PlayerStand = "AwopPercMstpSoptWbinDnon_rfl"; PlayerCrouch = "AwopPknlMstpSoptWbinDnon_rfl"; PlayerProne = "AwopPpneMstpSoptWbinDnon_rfl"; upDegree = "ManPosBinocLying"; down = "AwopPercMstpSoptWbinDnon_rfl"; up = "AwopPknlMstpSoptWbinDnon_rfl"; TurnL = "AwopPpneMstpSoptWbinDnon_rfl_turnL"; TurnR = "AwopPpneMstpSoptWbinDnon_rfl_turnR"; TurnLRelaxed = "AwopPpneMstpSoptWbinDnon_rfl_turnL"; TurnRRelaxed = "AwopPpneMstpSoptWbinDnon_rfl_turnR"; WalkF = "AmovPpneMwlkSoptWbinDf_rfl"; WalkLF = "AmovPpneMwlkSoptWbinDfl_rfl"; WalkRF = "AmovPpneMwlkSoptWbinDfr_rfl"; WalkL = "AmovPpneMwlkSoptWbinDl_rfl"; WalkR = "AmovPpneMwlkSoptWbinDr_rfl"; WalkLB = "AmovPpneMwlkSoptWbinDbl_rfl"; WalkRB = "AmovPpneMwlkSoptWbinDbr_rfl"; WalkB = "AmovPpneMwlkSoptWbinDb_rfl"; PlayerWalkF = "AmovPpneMwlkSoptWbinDf_rfl"; PlayerWalkLF = "AmovPpneMwlkSoptWbinDfl_rfl"; PlayerWalkRF = "AmovPpneMwlkSoptWbinDfr_rfl"; PlayerWalkL = "AmovPpneMwlkSoptWbinDl_rfl"; PlayerWalkR = "AmovPpneMwlkSoptWbinDr_rfl"; PlayerWalkLB = "AmovPpneMwlkSoptWbinDbl_rfl"; PlayerWalkRB = "AmovPpneMwlkSoptWbinDbr_rfl"; PlayerWalkB = "AmovPpneMwlkSoptWbinDb_rfl"; SlowF = "AmovPpneMrunSnonWbinDf_rfl"; SlowLF = "AmovPpneMrunSnonWbinDfl_rfl"; SlowRF = "AmovPpneMrunSnonWbinDfr_rfl"; SlowL = "AmovPpneMrunSnonWbinDl_rfl"; SlowR = "AmovPpneMrunSnonWbinDr_rfl"; SlowLB = "AmovPpneMrunSnonWbinDbl_rfl"; SlowRB = "AmovPpneMrunSnonWbinDbr_rfl"; SlowB = "AmovPpneMrunSnonWbinDb_rfl"; PlayerSlowF = "AmovPpneMrunSnonWbinDf_rfl"; PlayerSlowLF = "AmovPpneMrunSnonWbinDfl_rfl"; PlayerSlowRF = "AmovPpneMrunSnonWbinDfr_rfl"; PlayerSlowL = "AmovPpneMrunSnonWbinDl_rfl"; PlayerSlowR = "AmovPpneMrunSnonWbinDr_rfl"; PlayerSlowLB = "AmovPpneMrunSnonWbinDbl_rfl"; PlayerSlowRB = "AmovPpneMrunSnonWbinDbr_rfl"; PlayerSlowB = "AmovPpneMrunSnonWbinDb_rfl"; FastF = "AmovPpneMevaSnonWbinDf_rfl"; FastLF = "AmovPpneMrunSnonWbinDfl_rfl"; FastRF = "AmovPpneMrunSnonWbinDfr_rfl"; FastL = "AmovPpneMrunSnonWbinDl_rfl"; FastR = "AmovPpneMrunSnonWbinDr_rfl"; FastLB = "AmovPpneMrunSnonWbinDbl_rfl"; FastRB = "AmovPpneMrunSnonWbinDbr_rfl"; FastB = "AmovPpneMrunSnonWbinDb_rfl"; TactF = "AmovPpneMwlkSoptWbinDf_rfl"; TactLF = "AmovPpneMwlkSoptWbinDfl_rfl"; TactRF = "AmovPpneMwlkSoptWbinDfr_rfl"; TactL = "AmovPpneMwlkSoptWbinDl_rfl"; TactR = "AmovPpneMwlkSoptWbinDr_rfl"; TactLB = "AmovPpneMwlkSoptWbinDbl_rfl"; TactRB = "AmovPpneMwlkSoptWbinDbr_rfl"; TactB = "AmovPpneMwlkSoptWbinDb_rfl"; PlayerTactF = "AmovPpneMwlkSoptWbinDf_rfl"; PlayerTactLF = "AmovPpneMwlkSoptWbinDfl_rfl"; PlayerTactRF = "AmovPpneMwlkSoptWbinDfr_rfl"; PlayerTactL = "AmovPpneMwlkSoptWbinDl_rfl"; PlayerTactR = "AmovPpneMwlkSoptWbinDr_rfl"; PlayerTactLB = "AmovPpneMwlkSoptWbinDbl_rfl"; PlayerTactRB = "AmovPpneMwlkSoptWbinDbr_rfl"; PlayerTactB = "AmovPpneMwlkSoptWbinDb_rfl"; EvasiveRight = ""; EvasiveLeft = ""; }; class BinocProneRflActionsWlkF: BinocProneRflActions{}; class BinocProneRflActionsWlkFL: BinocProneRflActions{}; class BinocProneRflActionsWlkFR: BinocProneRflActions{}; class BinocProneRflActionsWlkR: BinocProneRflActions{}; class BinocProneRflActionsWlkL: BinocProneRflActions{}; class BinocProneRflActionsWlkB: BinocProneRflActions{}; class BinocProneRflActionsWlkBL: BinocProneRflActions{}; class BinocProneRflActionsWlkBR: BinocProneRflActions{}; class BinocProneRflActionsRunF: BinocProneRflActions{}; class BinocProneRflActionsRunFL: BinocProneRflActions{}; class BinocProneRflActionsRunFR: BinocProneRflActions{}; class BinocProneRflActionsRunR: BinocProneRflActions{}; class BinocProneRflActionsRunL: BinocProneRflActions{}; class BinocProneRflActionsRunB: BinocProneRflActions{}; class BinocProneRflActionsRunBL: BinocProneRflActions{}; class BinocProneRflActionsRunBR: BinocProneRflActions{}; class BinocProneRflActionsEvasiveF: BinocProneRflActions{}; class BinocStandPstActions: PistolStandActions { gestureGo[] = {"GestureGoBStand","Gesture"}; Crouch = "AwopPercMstpSoptWbinDnon_Pst"; Stand = ""; handGunOn = "AwopPercMstpSoptWbinDnon_Pst"; binocOn = "AwopPercMstpSoptWbinDnon_Pst"; down = "AwopPpneMstpSoptWbinDnon_Pst"; up = "AwopPknlMstpSoptWbinDnon_Pst"; stop = "AwopPercMstpSoptWbinDnon_Pst"; stopRelaxed = "AwopPercMstpSoptWbinDnon_Pst"; default = "AwopPercMstpSoptWbinDnon_Pst"; PlayerStand = "AwopPercMstpSoptWbinDnon_Pst"; PlayerCrouch = "AwopPknlMstpSoptWbinDnon_Pst"; PlayerProne = "AwopPpneMstpSoptWbinDnon_Pst"; upDegree = "ManPosBinocStand"; TurnL = "AwopPercMstpSoptWbinDnon_Pst_turnL"; TurnR = "AwopPercMstpSoptWbinDnon_Pst_turnR"; TurnLRelaxed = "AwopPercMstpSoptWbinDnon_Pst_turnL"; TurnRRelaxed = "AwopPercMstpSoptWbinDnon_Pst_turnR"; WalkF = "AmovPercMwlkSoptWbinDf_Pst"; WalkLF = "AmovPercMwlkSoptWbinDfl_Pst"; WalkRF = "AmovPercMwlkSoptWbinDfr_Pst"; WalkL = "AmovPercMwlkSoptWbinDl_Pst"; WalkR = "AmovPercMwlkSoptWbinDr_Pst"; WalkLB = "AmovPercMwlkSoptWbinDbl_Pst"; WalkRB = "AmovPercMwlkSoptWbinDbr_Pst"; WalkB = "AmovPercMwlkSoptWbinDb_Pst"; PlayerWalkF = "AmovPercMwlkSoptWbinDf_Pst"; PlayerWalkLF = "AmovPercMwlkSoptWbinDfl_Pst"; PlayerWalkRF = "AmovPercMwlkSoptWbinDfr_Pst"; PlayerWalkL = "AmovPercMwlkSoptWbinDl_Pst"; PlayerWalkR = "AmovPercMwlkSoptWbinDr_Pst"; PlayerWalkLB = "AmovPercMwlkSoptWbinDbl_Pst"; PlayerWalkRB = "AmovPercMwlkSoptWbinDbr_Pst"; PlayerWalkB = "AmovPercMwlkSoptWbinDb_Pst"; SlowF = "AmovPercMrunSnonWbinDf_Pst"; SlowLF = "AmovPercMrunSnonWbinDfl_Pst"; SlowRF = "AmovPercMrunSnonWbinDfr_Pst"; SlowL = "AmovPercMrunSnonWbinDl_Pst"; SlowR = "AmovPercMrunSnonWbinDr_Pst"; SlowLB = "AmovPercMrunSnonWbinDbl_Pst"; SlowRB = "AmovPercMrunSnonWbinDbr_Pst"; SlowB = "AmovPercMrunSnonWbinDb_Pst"; PlayerSlowF = "AmovPercMrunSnonWbinDf_Pst"; PlayerSlowLF = "AmovPercMrunSnonWbinDfl_Pst"; PlayerSlowRF = "AmovPercMrunSnonWbinDfr_Pst"; PlayerSlowL = "AmovPercMrunSnonWbinDl_Pst"; PlayerSlowR = "AmovPercMrunSnonWbinDr_Pst"; PlayerSlowLB = "AmovPercMrunSnonWbinDbl_Pst"; PlayerSlowRB = "AmovPercMrunSnonWbinDbr_Pst"; PlayerSlowB = "AmovPercMrunSnonWbinDb_Pst"; FastF = "AmovPercMevaSnonWbinDf_Pst"; FastLF = "AmovPercMevaSnonWbinDfl_Pst"; FastRF = "AmovPercMevaSnonWbinDfr_Pst"; FastL = "AmovPercMrunSnonWbinDl_Pst"; FastR = "AmovPercMrunSnonWbinDr_Pst"; FastLB = "AmovPercMrunSnonWbinDbl_Pst"; FastRB = "AmovPercMrunSnonWbinDbr_Pst"; FastB = "AmovPercMrunSnonWbinDb_Pst"; TactF = "AmovPercMwlkSoptWbinDf_Pst"; TactLF = "AmovPercMwlkSoptWbinDfl_Pst"; TactRF = "AmovPercMwlkSoptWbinDfr_Pst"; TactL = "AmovPercMwlkSoptWbinDl_Pst"; TactR = "AmovPercMwlkSoptWbinDr_Pst"; TactLB = "AmovPercMwlkSoptWbinDbl_Pst"; TactRB = "AmovPercMwlkSoptWbinDbr_Pst"; TactB = "AmovPercMwlkSoptWbinDb_Pst"; PlayerTactF = "AmovPercMwlkSoptWbinDf_Pst"; PlayerTactLF = "AmovPercMwlkSoptWbinDfl_Pst"; PlayerTactRF = "AmovPercMwlkSoptWbinDfr_Pst"; PlayerTactL = "AmovPercMwlkSoptWbinDl_Pst"; PlayerTactR = "AmovPercMwlkSoptWbinDr_Pst"; PlayerTactLB = "AmovPercMwlkSoptWbinDbl_Pst"; PlayerTactRB = "AmovPercMwlkSoptWbinDbr_Pst"; PlayerTactB = "AmovPercMwlkSoptWbinDb_Pst"; EvasiveRight = ""; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; Diary = ""; Gear = ""; GetOver = ""; }; class BinocStandPstActionsWlkF: BinocStandPstActions { PlayerCrouch = "AmovPknlMwlkSoptWbinDf_Pst"; up = "AmovPknlMwlkSoptWbinDf_Pst"; }; class BinocStandPstActionsWlkFL: BinocStandPstActions { PlayerCrouch = "AmovPknlMwlkSoptWbinDfl_Pst"; up = "AmovPknlMwlkSoptWbinDfl_Pst"; }; class BinocStandPstActionsWlkFR: BinocStandPstActions { PlayerCrouch = "AmovPknlMwlkSoptWbinDfr_Pst"; up = "AmovPknlMwlkSoptWbinDfr_Pst"; }; class BinocStandPstActionsWlkR: BinocStandPstActions { PlayerCrouch = "AmovPknlMwlkSoptWbinDr_Pst"; up = "AmovPknlMwlkSoptWbinDr_Pst"; }; class BinocStandPstActionsWlkL: BinocStandPstActions { PlayerCrouch = "AmovPknlMwlkSoptWbinDl_Pst"; up = "AmovPknlMwlkSoptWbinDl_Pst"; }; class BinocStandPstActionsWlkB: BinocStandPstActions { PlayerCrouch = "AmovPknlMwlkSoptWbinDb_Pst"; up = "AmovPknlMwlkSoptWbinDB_Pst"; }; class BinocStandPstActionsWlkBL: BinocStandPstActions { PlayerCrouch = "AmovPknlMwlkSoptWbinDbl_Pst"; up = "AmovPknlMwlkSoptWbinDbl_Pst"; }; class BinocStandPstActionsWlkBR: BinocStandPstActions { PlayerCrouch = "AmovPknlMwlkSoptWbinDbr_Pst"; up = "AmovPknlMwlkSoptWbinDbr_Pst"; }; class BinocStandPstActionsRunF: BinocStandPstActions { PlayerCrouch = "AmovPknlMRunSnonWbinDf_Pst"; up = "AmovPknlMRunSnonWbinDf_Pst"; }; class BinocStandPstActionsRunFL: BinocStandPstActions { PlayerCrouch = "AmovPknlMRunSnonWbinDfl_Pst"; up = "AmovPknlMRunSnonWbinDfl_Pst"; }; class BinocStandPstActionsRunFR: BinocStandPstActions { PlayerCrouch = "AmovPknlMRunSnonWbinDfr_Pst"; up = "AmovPknlMRunSnonWbinDfr_Pst"; }; class BinocStandPstActionsRunR: BinocStandPstActions { PlayerCrouch = "AmovPknlMRunSnonWbinDr_Pst"; up = "AmovPknlMRunSnonWbinDr_Pst"; }; class BinocStandPstActionsRunL: BinocStandPstActions { PlayerCrouch = "AmovPknlMRunSnonWbinDl_Pst"; up = "AmovPknlMRunSnonWbinDl_Pst"; }; class BinocStandPstActionsRunB: BinocStandPstActions { PlayerCrouch = "AmovPknlMRunSnonWbinDb_Pst"; up = "AmovPknlMRunSnonWbinDB_Pst"; }; class BinocStandPstActionsRunBL: BinocStandPstActions { PlayerCrouch = "AmovPknlMRunSnonWbinDbl_Pst"; up = "AmovPknlMRunSnonWbinDbl_Pst"; }; class BinocStandPstActionsRunBR: BinocStandPstActions { PlayerCrouch = "AmovPknlMRunSnonWbinDbr_Pst"; up = "AmovPknlMRunSnonWbinDbr_Pst"; }; class BinocStandPstActionsEvasiveF: BinocStandPstActions { PlayerCrouch = "AmovPknlMevaSnonWbinDf_Pst"; up = "AmovPknlMevaSnonWbinDf_Pst"; }; class BinocStandPstActionsEvasiveFL: BinocStandPstActions { PlayerCrouch = "AmovPknlMevaSnonWbinDfl_Pst"; up = "AmovPknlMevaSnonWbinDfl_Pst"; }; class BinocStandPstActionsEvasiveFR: BinocStandPstActions { PlayerCrouch = "AmovPknlMevaSnonWbinDfr_Pst"; up = "AmovPknlMevaSnonWbinDfr_Pst"; }; class BinocKneelPstActions: PistolKneelActions { AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; Crouch = "AwopPknlMstpSoptWbinDnon_Pst"; binocOn = "AwopPknlMstpSoptWbinDnon_Pst"; down = "AwopPpneMstpSoptWbinDnon_Pst"; up = "AwopPercMstpSoptWbinDnon_Pst"; stop = "AwopPknlMstpSoptWbinDnon_Pst"; stopRelaxed = "AwopPknlMstpSoptWbinDnon_Pst"; default = "AwopPknlMstpSoptWbinDnon_Pst"; PlayerStand = "AwopPercMstpSoptWbinDnon_Pst"; PlayerCrouch = "AwopPknlMstpSoptWbinDnon_Pst"; PlayerProne = "AwopPpneMstpSoptWbinDnon_Pst"; upDegree = "ManPosBinoc"; TurnL = "AwopPknlMstpSoptWbinDnon_Pst_turnL"; TurnR = "AwopPknlMstpSoptWbinDnon_Pst_turnR"; TurnLRelaxed = "AwopPknlMstpSoptWbinDnon_Pst_turnL"; TurnRRelaxed = "AwopPknlMstpSoptWbinDnon_Pst_turnR"; WalkF = "AmovPknlMwlkSoptWbinDf_Pst"; WalkLF = "AmovPknlMwlkSoptWbinDfl_Pst"; WalkRF = "AmovPknlMwlkSoptWbinDfr_Pst"; WalkL = "AmovPknlMwlkSoptWbinDl_Pst"; WalkR = "AmovPknlMwlkSoptWbinDr_Pst"; WalkLB = "AmovPknlMwlkSoptWbinDbl_Pst"; WalkRB = "AmovPknlMwlkSoptWbinDbr_Pst"; WalkB = "AmovPknlMwlkSoptWbinDb_Pst"; PlayerWalkF = "AmovPknlMwlkSoptWbinDf_Pst"; PlayerWalkLF = "AmovPknlMwlkSoptWbinDfl_Pst"; PlayerWalkRF = "AmovPknlMwlkSoptWbinDfr_Pst"; PlayerWalkL = "AmovPknlMwlkSoptWbinDl_Pst"; PlayerWalkR = "AmovPknlMwlkSoptWbinDr_Pst"; PlayerWalkLB = "AmovPknlMwlkSoptWbinDbl_Pst"; PlayerWalkRB = "AmovPknlMwlkSoptWbinDbr_Pst"; PlayerWalkB = "AmovPknlMwlkSoptWbinDb_Pst"; SlowF = "AmovPknlMrunSnonWbinDf_Pst"; SlowLF = "AmovPknlMrunSnonWbinDfl_Pst"; SlowRF = "AmovPknlMrunSnonWbinDfr_Pst"; SlowL = "AmovPknlMrunSnonWbinDl_Pst"; SlowR = "AmovPknlMrunSnonWbinDr_Pst"; SlowLB = "AmovPknlMrunSnonWbinDbl_Pst"; SlowRB = "AmovPknlMrunSnonWbinDbr_Pst"; SlowB = "AmovPknlMrunSnonWbinDb_Pst"; PlayerSlowF = "AmovPknlMrunSnonWbinDf_Pst"; PlayerSlowLF = "AmovPknlMrunSnonWbinDfl_Pst"; PlayerSlowRF = "AmovPknlMrunSnonWbinDfr_Pst"; PlayerSlowL = "AmovPknlMrunSnonWbinDl_Pst"; PlayerSlowR = "AmovPknlMrunSnonWbinDr_Pst"; PlayerSlowLB = "AmovPknlMrunSnonWbinDbl_Pst"; PlayerSlowRB = "AmovPknlMrunSnonWbinDbr_Pst"; PlayerSlowB = "AmovPknlMrunSnonWbinDb_Pst"; FastF = "AmovPknlMevaSnonWbinDf_Pst"; FastLF = "AmovPknlMevaSnonWbinDfl_Pst"; FastRF = "AmovPknlMevaSnonWbinDfr_Pst"; FastL = "AmovPknlMrunSnonWbinDl_Pst"; FastR = "AmovPknlMrunSnonWbinDr_Pst"; FastLB = "AmovPknlMrunSnonWbinDbl_Pst"; FastRB = "AmovPknlMrunSnonWbinDbr_Pst"; FastB = "AmovPknlMrunSnonWbinDb_Pst"; TactF = "AmovPknlMwlkSoptWbinDf_Pst"; TactLF = "AmovPknlMwlkSoptWbinDfl_Pst"; TactRF = "AmovPknlMwlkSoptWbinDfr_Pst"; TactL = "AmovPknlMwlkSoptWbinDl_Pst"; TactR = "AmovPknlMwlkSoptWbinDr_Pst"; TactLB = "AmovPknlMwlkSoptWbinDbl_Pst"; TactRB = "AmovPknlMwlkSoptWbinDbr_Pst"; TactB = "AmovPknlMwlkSoptWbinDb_Pst"; PlayerTactF = "AmovPknlMwlkSoptWbinDf_Pst"; PlayerTactLF = "AmovPknlMwlkSoptWbinDfl_Pst"; PlayerTactRF = "AmovPknlMwlkSoptWbinDfr_Pst"; PlayerTactL = "AmovPknlMwlkSoptWbinDl_Pst"; PlayerTactR = "AmovPknlMwlkSoptWbinDr_Pst"; PlayerTactLB = "AmovPknlMwlkSoptWbinDbl_Pst"; PlayerTactRB = "AmovPknlMwlkSoptWbinDbr_Pst"; PlayerTactB = "AmovPknlMwlkSoptWbinDb_Pst"; EvasiveRight = ""; EvasiveLeft = ""; Diary = ""; Gear = ""; }; class BinocKneelPstActionsWlkF: BinocKneelPstActions { PlayerCrouch = "AmovPercMwlkSoptWbinDf_Pst"; up = "AmovPercMwlkSoptWbinDf_Pst"; }; class BinocKneelPstActionsWlkFL: BinocKneelPstActions { PlayerCrouch = "AmovPercMwlkSoptWbinDfl_Pst"; up = "AmovPercMwlkSoptWbinDfl_Pst"; }; class BinocKneelPstActionsWlkFR: BinocKneelPstActions { PlayerCrouch = "AmovPercMwlkSoptWbinDfr_Pst"; up = "AmovPercMwlkSoptWbinDfr_Pst"; }; class BinocKneelPstActionsWlkR: BinocKneelPstActions { PlayerCrouch = "AmovPercMwlkSoptWbinDr_Pst"; up = "AmovPercMwlkSoptWbinDr_Pst"; }; class BinocKneelPstActionsWlkL: BinocKneelPstActions { PlayerCrouch = "AmovPercMwlkSoptWbinDl_Pst"; up = "AmovPercMwlkSoptWbinDl_Pst"; }; class BinocKneelPstActionsWlkB: BinocKneelPstActions { PlayerCrouch = "AmovPercMwlkSoptWbinDb_Pst"; up = "AmovPercMwlkSoptWbinDB_Pst"; }; class BinocKneelPstActionsWlkBL: BinocKneelPstActions { PlayerCrouch = "AmovPercMwlkSoptWbinDbl_Pst"; up = "AmovPercMwlkSoptWbinDbl_Pst"; }; class BinocKneelPstActionsWlkBR: BinocKneelPstActions { PlayerCrouch = "AmovPercMwlkSoptWbinDbr_Pst"; up = "AmovPercMwlkSoptWbinDbr_Pst"; }; class BinocKneelPstActionsRunF: BinocKneelPstActions { PlayerCrouch = "AmovPercMRunSnonWbinDf_Pst"; up = "AmovPercMRunSnonWbinDf_Pst"; }; class BinocKneelPstActionsRunFL: BinocKneelPstActions { PlayerCrouch = "AmovPercMRunSnonWbinDfl_Pst"; up = "AmovPercMRunSnonWbinDfl_Pst"; }; class BinocKneelPstActionsRunFR: BinocKneelPstActions { PlayerCrouch = "AmovPercMRunSnonWbinDfr_Pst"; up = "AmovPercMRunSnonWbinDfr_Pst"; }; class BinocKneelPstActionsRunR: BinocKneelPstActions { PlayerCrouch = "AmovPercMRunSnonWbinDr_Pst"; up = "AmovPercMRunSnonWbinDr_Pst"; }; class BinocKneelPstActionsRunL: BinocKneelPstActions { PlayerCrouch = "AmovPercMRunSnonWbinDl_Pst"; up = "AmovPercMRunSnonWbinDl_Pst"; }; class BinocKneelPstActionsRunB: BinocKneelPstActions { PlayerCrouch = "AmovPercMRunSnonWbinDb_Pst"; up = "AmovPercMRunSnonWbinDB_Pst"; }; class BinocKneelPstActionsRunBL: BinocKneelPstActions { PlayerCrouch = "AmovPercMRunSnonWbinDbl_Pst"; up = "AmovPercMRunSnonWbinDbl_Pst"; }; class BinocKneelPstActionsRunBR: BinocKneelPstActions { PlayerCrouch = "AmovPercMRunSnonWbinDbr_Pst"; up = "AmovPercMRunSnonWbinDbr_Pst"; }; class BinocKneelPstActionsEvasiveF: BinocKneelPstActions { PlayerCrouch = "AmovPercMevaSnonWbinDf_Pst"; up = "AmovPercMevaSnonWbinDf_Pst"; }; class BinocKneelPstActionsEvasiveFL: BinocKneelPstActions { PlayerCrouch = "AmovPercMevaSnonWbinDfl_Pst"; up = "AmovPercMevaSnonWbinDfl_Pst"; }; class BinocKneelPstActionsEvasiveFR: BinocKneelPstActions { PlayerCrouch = "AmovPercMevaSnonWbinDfr_Pst"; up = "AmovPercMevaSnonWbinDfr_Pst"; }; class BinocPronePstActions: PistolProneActions { AdjustF = ""; AdjustB = ""; binocOn = ""; stop = "AwopPpneMstpSoptWbinDnon_Pst"; stopRelaxed = "AwopPpneMstpSoptWbinDnon_Pst"; default = "AwopPpneMstpSoptWbinDnon_Pst"; PlayerStand = "AwopPercMstpSoptWbinDnon_Pst"; PlayerCrouch = "AwopPknlMstpSoptWbinDnon_Pst"; PlayerProne = "AwopPpneMstpSoptWbinDnon_Pst"; upDegree = "ManPosBinocLying"; down = "AwopPercMstpSoptWbinDnon_Pst"; up = "AwopPknlMstpSoptWbinDnon_Pst"; TurnL = "AwopPpneMstpSoptWbinDnon_Pst_turnL"; TurnR = "AwopPpneMstpSoptWbinDnon_Pst_turnR"; TurnLRelaxed = "AwopPpneMstpSoptWbinDnon_Pst_turnL"; TurnRRelaxed = "AwopPpneMstpSoptWbinDnon_Pst_turnR"; WalkF = "AmovPpneMwlkSoptWbinDf_Pst"; WalkLF = "AmovPpneMwlkSoptWbinDfl_Pst"; WalkRF = "AmovPpneMwlkSoptWbinDfr_Pst"; WalkL = "AmovPpneMwlkSoptWbinDl_Pst"; WalkR = "AmovPpneMwlkSoptWbinDr_Pst"; WalkLB = "AmovPpneMwlkSoptWbinDbl_Pst"; WalkRB = "AmovPpneMwlkSoptWbinDbr_Pst"; WalkB = "AmovPpneMwlkSoptWbinDb_Pst"; PlayerWalkF = "AmovPpneMwlkSoptWbinDf_Pst"; PlayerWalkLF = "AmovPpneMwlkSoptWbinDfl_Pst"; PlayerWalkRF = "AmovPpneMwlkSoptWbinDfr_Pst"; PlayerWalkL = "AmovPpneMwlkSoptWbinDl_Pst"; PlayerWalkR = "AmovPpneMwlkSoptWbinDr_Pst"; PlayerWalkLB = "AmovPpneMwlkSoptWbinDbl_Pst"; PlayerWalkRB = "AmovPpneMwlkSoptWbinDbr_Pst"; PlayerWalkB = "AmovPpneMwlkSoptWbinDb_Pst"; SlowF = "AmovPpneMrunSnonWbinDf_Pst"; SlowLF = "AmovPpneMrunSnonWbinDfl_Pst"; SlowRF = "AmovPpneMrunSnonWbinDfr_Pst"; SlowL = "AmovPpneMrunSnonWbinDl_Pst"; SlowR = "AmovPpneMrunSnonWbinDr_Pst"; SlowLB = "AmovPpneMrunSnonWbinDbl_Pst"; SlowRB = "AmovPpneMrunSnonWbinDbr_Pst"; SlowB = "AmovPpneMrunSnonWbinDb_Pst"; PlayerSlowF = "AmovPpneMrunSnonWbinDf_Pst"; PlayerSlowLF = "AmovPpneMrunSnonWbinDfl_Pst"; PlayerSlowRF = "AmovPpneMrunSnonWbinDfr_Pst"; PlayerSlowL = "AmovPpneMrunSnonWbinDl_Pst"; PlayerSlowR = "AmovPpneMrunSnonWbinDr_Pst"; PlayerSlowLB = "AmovPpneMrunSnonWbinDbl_Pst"; PlayerSlowRB = "AmovPpneMrunSnonWbinDbr_Pst"; PlayerSlowB = "AmovPpneMrunSnonWbinDb_Pst"; FastF = "AmovPpneMevaSnonWbinDf_Pst"; FastLF = "AmovPpneMrunSnonWbinDfl_Pst"; FastRF = "AmovPpneMrunSnonWbinDfr_Pst"; FastL = "AmovPpneMrunSnonWbinDl_Pst"; FastR = "AmovPpneMrunSnonWbinDr_Pst"; FastLB = "AmovPpneMrunSnonWbinDbl_Pst"; FastRB = "AmovPpneMrunSnonWbinDbr_Pst"; FastB = "AmovPpneMrunSnonWbinDb_Pst"; TactF = "AmovPpneMwlkSoptWbinDf_Pst"; TactLF = "AmovPpneMwlkSoptWbinDfl_Pst"; TactRF = "AmovPpneMwlkSoptWbinDfr_Pst"; TactL = "AmovPpneMwlkSoptWbinDl_Pst"; TactR = "AmovPpneMwlkSoptWbinDr_Pst"; TactLB = "AmovPpneMwlkSoptWbinDbl_Pst"; TactRB = "AmovPpneMwlkSoptWbinDbr_Pst"; TactB = "AmovPpneMwlkSoptWbinDb_Pst"; PlayerTactF = "AmovPpneMwlkSoptWbinDf_Pst"; PlayerTactLF = "AmovPpneMwlkSoptWbinDfl_Pst"; PlayerTactRF = "AmovPpneMwlkSoptWbinDfr_Pst"; PlayerTactL = "AmovPpneMwlkSoptWbinDl_Pst"; PlayerTactR = "AmovPpneMwlkSoptWbinDr_Pst"; PlayerTactLB = "AmovPpneMwlkSoptWbinDbl_Pst"; PlayerTactRB = "AmovPpneMwlkSoptWbinDbr_Pst"; PlayerTactB = "AmovPpneMwlkSoptWbinDb_Pst"; EvasiveRight = ""; EvasiveLeft = ""; }; class BinocPronePstActionsWlkF: BinocPronePstActions{}; class BinocPronePstActionsWlkFL: BinocPronePstActions{}; class BinocPronePstActionsWlkFR: BinocPronePstActions{}; class BinocPronePstActionsWlkR: BinocPronePstActions{}; class BinocPronePstActionsWlkL: BinocPronePstActions{}; class BinocPronePstActionsWlkB: BinocPronePstActions{}; class BinocPronePstActionsWlkBL: BinocPronePstActions{}; class BinocPronePstActionsWlkBR: BinocPronePstActions{}; class BinocPronePstActionsRunF: BinocPronePstActions{}; class BinocPronePstActionsRunFL: BinocPronePstActions{}; class BinocPronePstActionsRunFR: BinocPronePstActions{}; class BinocPronePstActionsRunR: BinocPronePstActions{}; class BinocPronePstActionsRunL: BinocPronePstActions{}; class BinocPronePstActionsRunB: BinocPronePstActions{}; class BinocPronePstActionsRunBL: BinocPronePstActions{}; class BinocPronePstActionsRunBR: BinocPronePstActions{}; class BinocPronePstActionsEvasiveF: BinocPronePstActions{}; class BinocStandLnrActions: LauncherStandActions { gestureGo[] = {"GestureGoBStand","Gesture"}; binocOn = ""; WeaponOff = "AmovPercMstpSrasWlnrDnon"; down = "AwopPpneMstpSoptWbinDnon_Lnr"; up = "AwopPknlMstpSoptWbinDnon_Lnr"; stop = "AwopPercMstpSoptWbinDnon_Lnr"; stopRelaxed = "AwopPercMstpSoptWbinDnon_Lnr"; default = "AwopPercMstpSoptWbinDnon_Lnr"; PlayerStand = "AwopPercMstpSoptWbinDnon_Lnr"; PlayerCrouch = "AwopPknlMstpSoptWbinDnon_Lnr"; PlayerProne = "AwopPpneMstpSoptWbinDnon_Lnr"; upDegree = "ManPosBinocStand"; TurnL = "AwopPercMstpSoptWbinDnon_Lnr_turnL"; TurnR = "AwopPercMstpSoptWbinDnon_Lnr_turnR"; TurnLRelaxed = "AwopPercMstpSoptWbinDnon_Lnr_turnL"; TurnRRelaxed = "AwopPercMstpSoptWbinDnon_Lnr_turnR"; WalkF = "AmovPercMwlkSoptWbinDf_Lnr"; WalkLF = "AmovPercMwlkSoptWbinDfl_Lnr"; WalkRF = "AmovPercMwlkSoptWbinDfr_Lnr"; WalkL = "AmovPercMwlkSoptWbinDl_Lnr"; WalkR = "AmovPercMwlkSoptWbinDr_Lnr"; WalkLB = "AmovPercMwlkSoptWbinDbl_Lnr"; WalkRB = "AmovPercMwlkSoptWbinDbr_Lnr"; WalkB = "AmovPercMwlkSoptWbinDb_Lnr"; PlayerWalkF = "AmovPercMwlkSoptWbinDf_Lnr"; PlayerWalkLF = "AmovPercMwlkSoptWbinDfl_Lnr"; PlayerWalkRF = "AmovPercMwlkSoptWbinDfr_Lnr"; PlayerWalkL = "AmovPercMwlkSoptWbinDl_Lnr"; PlayerWalkR = "AmovPercMwlkSoptWbinDr_Lnr"; PlayerWalkLB = "AmovPercMwlkSoptWbinDbl_Lnr"; PlayerWalkRB = "AmovPercMwlkSoptWbinDbr_Lnr"; PlayerWalkB = "AmovPercMwlkSoptWbinDb_Lnr"; SlowF = "AmovPercMrunSnonWbinDf_Lnr"; SlowLF = "AmovPercMrunSnonWbinDfl_Lnr"; SlowRF = "AmovPercMrunSnonWbinDfr_Lnr"; SlowL = "AmovPercMrunSnonWbinDl_Lnr"; SlowR = "AmovPercMrunSnonWbinDr_Lnr"; SlowLB = "AmovPercMrunSnonWbinDbl_Lnr"; SlowRB = "AmovPercMrunSnonWbinDbr_Lnr"; SlowB = "AmovPercMrunSnonWbinDb_Lnr"; PlayerSlowF = "AmovPercMrunSnonWbinDf_Lnr"; PlayerSlowLF = "AmovPercMrunSnonWbinDfl_Lnr"; PlayerSlowRF = "AmovPercMrunSnonWbinDfr_Lnr"; PlayerSlowL = "AmovPercMrunSnonWbinDl_Lnr"; PlayerSlowR = "AmovPercMrunSnonWbinDr_Lnr"; PlayerSlowLB = "AmovPercMrunSnonWbinDbl_Lnr"; PlayerSlowRB = "AmovPercMrunSnonWbinDbr_Lnr"; PlayerSlowB = "AmovPercMrunSnonWbinDb_Lnr"; FastF = "AmovPercMevaSnonWbinDf_Lnr"; FastLF = "AmovPercMevaSnonWbinDfl_Lnr"; FastRF = "AmovPercMevaSnonWbinDfr_Lnr"; FastL = "AmovPercMrunSnonWbinDl_Lnr"; FastR = "AmovPercMrunSnonWbinDr_Lnr"; FastLB = "AmovPercMrunSnonWbinDbl_Lnr"; FastRB = "AmovPercMrunSnonWbinDbr_Lnr"; FastB = "AmovPercMrunSnonWbinDb_Lnr"; TactF = "AmovPercMwlkSoptWbinDf_Lnr"; TactLF = "AmovPercMwlkSoptWbinDfl_Lnr"; TactRF = "AmovPercMwlkSoptWbinDfr_Lnr"; TactL = "AmovPercMwlkSoptWbinDl_Lnr"; TactR = "AmovPercMwlkSoptWbinDr_Lnr"; TactLB = "AmovPercMwlkSoptWbinDbl_Lnr"; TactRB = "AmovPercMwlkSoptWbinDbr_Lnr"; TactB = "AmovPercMwlkSoptWbinDb_Lnr"; PlayerTactF = "AmovPercMwlkSoptWbinDf_Lnr"; PlayerTactLF = "AmovPercMwlkSoptWbinDfl_Lnr"; PlayerTactRF = "AmovPercMwlkSoptWbinDfr_Lnr"; PlayerTactL = "AmovPercMwlkSoptWbinDl_Lnr"; PlayerTactR = "AmovPercMwlkSoptWbinDr_Lnr"; PlayerTactLB = "AmovPercMwlkSoptWbinDbl_Lnr"; PlayerTactRB = "AmovPercMwlkSoptWbinDbr_Lnr"; PlayerTactB = "AmovPercMwlkSoptWbinDb_Lnr"; EvasiveRight = ""; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; Diary = ""; Gear = ""; GetOver = ""; }; class BinocStandLnrActionsWlkF: BinocStandLnrActions { PlayerCrouch = "AmovPknlMwlkSoptWbinDf_Lnr"; up = "AmovPknlMwlkSoptWbinDf_Lnr"; }; class BinocStandLnrActionsWlkFL: BinocStandLnrActions { PlayerCrouch = "AmovPknlMwlkSoptWbinDfl_Lnr"; up = "AmovPknlMwlkSoptWbinDfl_Lnr"; }; class BinocStandLnrActionsWlkFR: BinocStandLnrActions { PlayerCrouch = "AmovPknlMwlkSoptWbinDfr_Lnr"; up = "AmovPknlMwlkSoptWbinDfr_Lnr"; }; class BinocStandLnrActionsWlkR: BinocStandLnrActions { PlayerCrouch = "AmovPknlMwlkSoptWbinDr_Lnr"; up = "AmovPknlMwlkSoptWbinDr_Lnr"; }; class BinocStandLnrActionsWlkL: BinocStandLnrActions { PlayerCrouch = "AmovPknlMwlkSoptWbinDl_Lnr"; up = "AmovPknlMwlkSoptWbinDl_Lnr"; }; class BinocStandLnrActionsWlkB: BinocStandLnrActions { PlayerCrouch = "AmovPknlMwlkSoptWbinDb_Lnr"; up = "AmovPknlMwlkSoptWbinDB_Lnr"; }; class BinocStandLnrActionsWlkBL: BinocStandLnrActions { PlayerCrouch = "AmovPknlMwlkSoptWbinDbl_Lnr"; up = "AmovPknlMwlkSoptWbinDbl_Lnr"; }; class BinocStandLnrActionsWlkBR: BinocStandLnrActions { PlayerCrouch = "AmovPknlMwlkSoptWbinDbr_Lnr"; up = "AmovPknlMwlkSoptWbinDbr_Lnr"; }; class BinocStandLnrActionsRunF: BinocStandLnrActions { PlayerCrouch = "AmovPknlMRunSnonWbinDf_Lnr"; up = "AmovPknlMRunSnonWbinDf_Lnr"; }; class BinocStandLnrActionsRunFL: BinocStandLnrActions { PlayerCrouch = "AmovPknlMRunSnonWbinDfl_Lnr"; up = "AmovPknlMRunSnonWbinDfl_Lnr"; }; class BinocStandLnrActionsRunFR: BinocStandLnrActions { PlayerCrouch = "AmovPknlMRunSnonWbinDfr_Lnr"; up = "AmovPknlMRunSnonWbinDfr_Lnr"; }; class BinocStandLnrActionsRunR: BinocStandLnrActions { PlayerCrouch = "AmovPknlMRunSnonWbinDr_Lnr"; up = "AmovPknlMRunSnonWbinDr_Lnr"; }; class BinocStandLnrActionsRunL: BinocStandLnrActions { PlayerCrouch = "AmovPknlMRunSnonWbinDl_Lnr"; up = "AmovPknlMRunSnonWbinDl_Lnr"; }; class BinocStandLnrActionsRunB: BinocStandLnrActions { PlayerCrouch = "AmovPknlMRunSnonWbinDb_Lnr"; up = "AmovPknlMRunSnonWbinDB_Lnr"; }; class BinocStandLnrActionsRunBL: BinocStandLnrActions { PlayerCrouch = "AmovPknlMRunSnonWbinDbl_Lnr"; up = "AmovPknlMRunSnonWbinDbl_Lnr"; }; class BinocStandLnrActionsRunBR: BinocStandLnrActions { PlayerCrouch = "AmovPknlMRunSnonWbinDbr_Lnr"; up = "AmovPknlMRunSnonWbinDbr_Lnr"; }; class BinocStandLnrActionsEvasiveF: BinocStandLnrActions { PlayerCrouch = "AmovPknlMevaSnonWbinDf_Lnr"; up = "AmovPknlMevaSnonWbinDf_Lnr"; }; class BinocStandLnrActionsEvasiveFL: BinocStandLnrActions { PlayerCrouch = "AmovPknlMevaSnonWbinDfl_Lnr"; up = "AmovPknlMevaSnonWbinDfl_Lnr"; }; class BinocStandLnrActionsEvasiveFR: BinocStandLnrActions { PlayerCrouch = "AmovPknlMevaSnonWbinDfr_Lnr"; up = "AmovPknlMevaSnonWbinDfr_Lnr"; }; class BinocKneelLnrActions: LauncherKneelActions { AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; binocOn = ""; WeaponOff = "AmovPknlMstpSrasWlnrDnon"; down = "AwopPpneMstpSoptWbinDnon_Lnr"; up = "AwopPercMstpSoptWbinDnon_Lnr"; stop = "AwopPknlMstpSoptWbinDnon_Lnr"; stopRelaxed = "AwopPknlMstpSoptWbinDnon_Lnr"; default = "AwopPknlMstpSoptWbinDnon_Lnr"; PlayerStand = "AwopPercMstpSoptWbinDnon_Lnr"; PlayerCrouch = "AwopPknlMstpSoptWbinDnon_Lnr"; PlayerProne = "AwopPpneMstpSoptWbinDnon_Lnr"; upDegree = "ManPosBinoc"; TurnL = "AwopPknlMstpSoptWbinDnon_Lnr_turnL"; TurnR = "AwopPknlMstpSoptWbinDnon_Lnr_turnR"; TurnLRelaxed = "AwopPknlMstpSoptWbinDnon_Lnr_turnL"; TurnRRelaxed = "AwopPknlMstpSoptWbinDnon_Lnr_turnR"; WalkF = "AmovPknlMwlkSoptWbinDf_Lnr"; WalkLF = "AmovPknlMwlkSoptWbinDfl_Lnr"; WalkRF = "AmovPknlMwlkSoptWbinDfr_Lnr"; WalkL = "AmovPknlMwlkSoptWbinDl_Lnr"; WalkR = "AmovPknlMwlkSoptWbinDr_Lnr"; WalkLB = "AmovPknlMwlkSoptWbinDbl_Lnr"; WalkRB = "AmovPknlMwlkSoptWbinDbr_Lnr"; WalkB = "AmovPknlMwlkSoptWbinDb_Lnr"; PlayerWalkF = "AmovPknlMwlkSoptWbinDf_Lnr"; PlayerWalkLF = "AmovPknlMwlkSoptWbinDfl_Lnr"; PlayerWalkRF = "AmovPknlMwlkSoptWbinDfr_Lnr"; PlayerWalkL = "AmovPknlMwlkSoptWbinDl_Lnr"; PlayerWalkR = "AmovPknlMwlkSoptWbinDr_Lnr"; PlayerWalkLB = "AmovPknlMwlkSoptWbinDbl_Lnr"; PlayerWalkRB = "AmovPknlMwlkSoptWbinDbr_Lnr"; PlayerWalkB = "AmovPknlMwlkSoptWbinDb_Lnr"; SlowF = "AmovPknlMrunSnonWbinDf_Lnr"; SlowLF = "AmovPknlMrunSnonWbinDfl_Lnr"; SlowRF = "AmovPknlMrunSnonWbinDfr_Lnr"; SlowL = "AmovPknlMrunSnonWbinDl_Lnr"; SlowR = "AmovPknlMrunSnonWbinDr_Lnr"; SlowLB = "AmovPknlMrunSnonWbinDbl_Lnr"; SlowRB = "AmovPknlMrunSnonWbinDbr_Lnr"; SlowB = "AmovPknlMrunSnonWbinDb_Lnr"; PlayerSlowF = "AmovPknlMrunSnonWbinDf_Lnr"; PlayerSlowLF = "AmovPknlMrunSnonWbinDfl_Lnr"; PlayerSlowRF = "AmovPknlMrunSnonWbinDfr_Lnr"; PlayerSlowL = "AmovPknlMrunSnonWbinDl_Lnr"; PlayerSlowR = "AmovPknlMrunSnonWbinDr_Lnr"; PlayerSlowLB = "AmovPknlMrunSnonWbinDbl_Lnr"; PlayerSlowRB = "AmovPknlMrunSnonWbinDbr_Lnr"; PlayerSlowB = "AmovPknlMrunSnonWbinDb_Lnr"; FastF = "AmovPknlMevaSnonWbinDf_Lnr"; FastLF = "AmovPknlMevaSnonWbinDfl_Lnr"; FastRF = "AmovPknlMevaSnonWbinDfr_Lnr"; FastL = "AmovPknlMrunSnonWbinDl_Lnr"; FastR = "AmovPknlMrunSnonWbinDr_Lnr"; FastLB = "AmovPknlMrunSnonWbinDbl_Lnr"; FastRB = "AmovPknlMrunSnonWbinDbr_Lnr"; FastB = "AmovPknlMrunSnonWbinDb_Lnr"; TactF = "AmovPknlMwlkSoptWbinDf_Lnr"; TactLF = "AmovPknlMwlkSoptWbinDfl_Lnr"; TactRF = "AmovPknlMwlkSoptWbinDfr_Lnr"; TactL = "AmovPknlMwlkSoptWbinDl_Lnr"; TactR = "AmovPknlMwlkSoptWbinDr_Lnr"; TactLB = "AmovPknlMwlkSoptWbinDbl_Lnr"; TactRB = "AmovPknlMwlkSoptWbinDbr_Lnr"; TactB = "AmovPknlMwlkSoptWbinDb_Lnr"; PlayerTactF = "AmovPknlMwlkSoptWbinDf_Lnr"; PlayerTactLF = "AmovPknlMwlkSoptWbinDfl_Lnr"; PlayerTactRF = "AmovPknlMwlkSoptWbinDfr_Lnr"; PlayerTactL = "AmovPknlMwlkSoptWbinDl_Lnr"; PlayerTactR = "AmovPknlMwlkSoptWbinDr_Lnr"; PlayerTactLB = "AmovPknlMwlkSoptWbinDbl_Lnr"; PlayerTactRB = "AmovPknlMwlkSoptWbinDbr_Lnr"; PlayerTactB = "AmovPknlMwlkSoptWbinDb_Lnr"; EvasiveRight = ""; EvasiveLeft = ""; Diary = ""; Gear = ""; }; class BinocKneelLnrActionsWlkF: BinocKneelLnrActions { PlayerCrouch = "AmovPercMwlkSoptWbinDf_Lnr"; up = "AmovPercMwlkSoptWbinDf_Lnr"; }; class BinocKneelLnrActionsWlkFL: BinocKneelLnrActions { PlayerCrouch = "AmovPercMwlkSoptWbinDfl_Lnr"; up = "AmovPercMwlkSoptWbinDfl_Lnr"; }; class BinocKneelLnrActionsWlkFR: BinocKneelLnrActions { PlayerCrouch = "AmovPercMwlkSoptWbinDfr_Lnr"; up = "AmovPercMwlkSoptWbinDfr_Lnr"; }; class BinocKneelLnrActionsWlkR: BinocKneelLnrActions { PlayerCrouch = "AmovPercMwlkSoptWbinDr_Lnr"; up = "AmovPercMwlkSoptWbinDr_Lnr"; }; class BinocKneelLnrActionsWlkL: BinocKneelLnrActions { PlayerCrouch = "AmovPercMwlkSoptWbinDl_Lnr"; up = "AmovPercMwlkSoptWbinDl_Lnr"; }; class BinocKneelLnrActionsWlkB: BinocKneelLnrActions { PlayerCrouch = "AmovPercMwlkSoptWbinDb_Lnr"; up = "AmovPercMwlkSoptWbinDB_Lnr"; }; class BinocKneelLnrActionsWlkBL: BinocKneelLnrActions { PlayerCrouch = "AmovPercMwlkSoptWbinDbl_Lnr"; up = "AmovPercMwlkSoptWbinDbl_Lnr"; }; class BinocKneelLnrActionsWlkBR: BinocKneelLnrActions { PlayerCrouch = "AmovPercMwlkSoptWbinDbr_Lnr"; up = "AmovPercMwlkSoptWbinDbr_Lnr"; }; class BinocKneelLnrActionsRunF: BinocKneelLnrActions { PlayerCrouch = "AmovPercMRunSnonWbinDf_Lnr"; up = "AmovPercMRunSnonWbinDf_Lnr"; }; class BinocKneelLnrActionsRunFL: BinocKneelLnrActions { PlayerCrouch = "AmovPercMRunSnonWbinDfl_Lnr"; up = "AmovPercMRunSnonWbinDfl_Lnr"; }; class BinocKneelLnrActionsRunFR: BinocKneelLnrActions { PlayerCrouch = "AmovPercMRunSnonWbinDfr_Lnr"; up = "AmovPercMRunSnonWbinDfr_Lnr"; }; class BinocKneelLnrActionsRunR: BinocKneelLnrActions { PlayerCrouch = "AmovPercMRunSnonWbinDr_Lnr"; up = "AmovPercMRunSnonWbinDr_Lnr"; }; class BinocKneelLnrActionsRunL: BinocKneelLnrActions { PlayerCrouch = "AmovPercMRunSnonWbinDl_Lnr"; up = "AmovPercMRunSnonWbinDl_Lnr"; }; class BinocKneelLnrActionsRunB: BinocKneelLnrActions { PlayerCrouch = "AmovPercMRunSnonWbinDb_Lnr"; up = "AmovPercMRunSnonWbinDB_Lnr"; }; class BinocKneelLnrActionsRunBL: BinocKneelLnrActions { PlayerCrouch = "AmovPercMRunSnonWbinDbl_Lnr"; up = "AmovPercMRunSnonWbinDbl_Lnr"; }; class BinocKneelLnrActionsRunBR: BinocKneelLnrActions { PlayerCrouch = "AmovPercMRunSnonWbinDbr_Lnr"; up = "AmovPercMRunSnonWbinDbr_Lnr"; }; class BinocKneelLnrActionsEvasiveF: BinocKneelLnrActions { PlayerCrouch = "AmovPercMevaSnonWbinDf_Lnr"; up = "AmovPercMevaSnonWbinDf_Lnr"; }; class BinocKneelLnrActionsEvasiveFL: BinocKneelLnrActions { PlayerCrouch = "AmovPercMevaSnonWbinDfl_Lnr"; up = "AmovPercMevaSnonWbinDfl_Lnr"; }; class BinocKneelLnrActionsEvasiveFR: BinocKneelLnrActions { PlayerCrouch = "AmovPercMevaSnonWbinDfr_Lnr"; up = "AmovPercMevaSnonWbinDfr_Lnr"; }; class BinocProneLnrActions: LauncherKneelActions { AdjustF = ""; AdjustB = ""; binocOn = ""; BinocOff = "AmovPpneMstpSnonWnonDnon"; stop = "AwopPpneMstpSoptWbinDnon_Lnr"; stopRelaxed = "AwopPpneMstpSoptWbinDnon_Lnr"; default = "AwopPpneMstpSoptWbinDnon_Lnr"; PlayerStand = "AwopPercMstpSoptWbinDnon_Lnr"; PlayerCrouch = "AwopPknlMstpSoptWbinDnon_Lnr"; PlayerProne = "AwopPpneMstpSoptWbinDnon_Lnr"; upDegree = "ManPosBinocLying"; down = "AwopPercMstpSoptWbinDnon_Lnr"; up = "AwopPknlMstpSoptWbinDnon_Lnr"; TurnL = "AwopPpneMstpSoptWbinDnon_Lnr_turnL"; TurnR = "AwopPpneMstpSoptWbinDnon_Lnr_turnR"; TurnLRelaxed = "AwopPpneMstpSoptWbinDnon_Lnr_turnL"; TurnRRelaxed = "AwopPpneMstpSoptWbinDnon_Lnr_turnR"; WalkF = "AmovPpneMwlkSoptWbinDf_Lnr"; WalkLF = "AmovPpneMwlkSoptWbinDfl_Lnr"; WalkRF = "AmovPpneMwlkSoptWbinDfr_Lnr"; WalkL = "AmovPpneMwlkSoptWbinDl_Lnr"; WalkR = "AmovPpneMwlkSoptWbinDr_Lnr"; WalkLB = "AmovPpneMwlkSoptWbinDbl_Lnr"; WalkRB = "AmovPpneMwlkSoptWbinDbr_Lnr"; WalkB = "AmovPpneMwlkSoptWbinDb_Lnr"; PlayerWalkF = "AmovPpneMwlkSoptWbinDf_Lnr"; PlayerWalkLF = "AmovPpneMwlkSoptWbinDfl_Lnr"; PlayerWalkRF = "AmovPpneMwlkSoptWbinDfr_Lnr"; PlayerWalkL = "AmovPpneMwlkSoptWbinDl_Lnr"; PlayerWalkR = "AmovPpneMwlkSoptWbinDr_Lnr"; PlayerWalkLB = "AmovPpneMwlkSoptWbinDbl_Lnr"; PlayerWalkRB = "AmovPpneMwlkSoptWbinDbr_Lnr"; PlayerWalkB = "AmovPpneMwlkSoptWbinDb_Lnr"; SlowF = "AmovPpneMrunSnonWbinDf_Lnr"; SlowLF = "AmovPpneMrunSnonWbinDfl_Lnr"; SlowRF = "AmovPpneMrunSnonWbinDfr_Lnr"; SlowL = "AmovPpneMrunSnonWbinDl_Lnr"; SlowR = "AmovPpneMrunSnonWbinDr_Lnr"; SlowLB = "AmovPpneMrunSnonWbinDbl_Lnr"; SlowRB = "AmovPpneMrunSnonWbinDbr_Lnr"; SlowB = "AmovPpneMrunSnonWbinDb_Lnr"; PlayerSlowF = "AmovPpneMrunSnonWbinDf_Lnr"; PlayerSlowLF = "AmovPpneMrunSnonWbinDfl_Lnr"; PlayerSlowRF = "AmovPpneMrunSnonWbinDfr_Lnr"; PlayerSlowL = "AmovPpneMrunSnonWbinDl_Lnr"; PlayerSlowR = "AmovPpneMrunSnonWbinDr_Lnr"; PlayerSlowLB = "AmovPpneMrunSnonWbinDbl_Lnr"; PlayerSlowRB = "AmovPpneMrunSnonWbinDbr_Lnr"; PlayerSlowB = "AmovPpneMrunSnonWbinDb_Lnr"; FastF = "AmovPpneMevaSnonWbinDf_Lnr"; FastLF = "AmovPpneMrunSnonWbinDfl_Lnr"; FastRF = "AmovPpneMrunSnonWbinDfr_Lnr"; FastL = "AmovPpneMrunSnonWbinDl_Lnr"; FastR = "AmovPpneMrunSnonWbinDr_Lnr"; FastLB = "AmovPpneMrunSnonWbinDbl_Lnr"; FastRB = "AmovPpneMrunSnonWbinDbr_Lnr"; FastB = "AmovPpneMrunSnonWbinDb_Lnr"; TactF = "AmovPpneMwlkSoptWbinDf_Lnr"; TactLF = "AmovPpneMwlkSoptWbinDfl_Lnr"; TactRF = "AmovPpneMwlkSoptWbinDfr_Lnr"; TactL = "AmovPpneMwlkSoptWbinDl_Lnr"; TactR = "AmovPpneMwlkSoptWbinDr_Lnr"; TactLB = "AmovPpneMwlkSoptWbinDbl_Lnr"; TactRB = "AmovPpneMwlkSoptWbinDbr_Lnr"; TactB = "AmovPpneMwlkSoptWbinDb_Lnr"; PlayerTactF = "AmovPpneMwlkSoptWbinDf_Lnr"; PlayerTactLF = "AmovPpneMwlkSoptWbinDfl_Lnr"; PlayerTactRF = "AmovPpneMwlkSoptWbinDfr_Lnr"; PlayerTactL = "AmovPpneMwlkSoptWbinDl_Lnr"; PlayerTactR = "AmovPpneMwlkSoptWbinDr_Lnr"; PlayerTactLB = "AmovPpneMwlkSoptWbinDbl_Lnr"; PlayerTactRB = "AmovPpneMwlkSoptWbinDbr_Lnr"; PlayerTactB = "AmovPpneMwlkSoptWbinDb_Lnr"; EvasiveRight = ""; EvasiveLeft = ""; }; class BinocProneLnrActionsWlkF: BinocProneLnrActions{}; class BinocProneLnrActionsWlkFL: BinocProneLnrActions{}; class BinocProneLnrActionsWlkFR: BinocProneLnrActions{}; class BinocProneLnrActionsWlkR: BinocProneLnrActions{}; class BinocProneLnrActionsWlkL: BinocProneLnrActions{}; class BinocProneLnrActionsWlkB: BinocProneLnrActions{}; class BinocProneLnrActionsWlkBL: BinocProneLnrActions{}; class BinocProneLnrActionsWlkBR: BinocProneLnrActions{}; class BinocProneLnrActionsRunF: BinocProneLnrActions{}; class BinocProneLnrActionsRunFL: BinocProneLnrActions{}; class BinocProneLnrActionsRunFR: BinocProneLnrActions{}; class BinocProneLnrActionsRunR: BinocProneLnrActions{}; class BinocProneLnrActionsRunL: BinocProneLnrActions{}; class BinocProneLnrActionsRunB: BinocProneLnrActions{}; class BinocProneLnrActionsRunBL: BinocProneLnrActions{}; class BinocProneLnrActionsRunBR: BinocProneLnrActions{}; class BinocProneLnrActionsEvasiveF: BinocProneLnrActions{}; class BinocStandCivilActions: CivilStandActions { gestureGo[] = {"GestureGoBStand","Gesture"}; binocOn = "AwopPercMstpSoptWbinDnon_non"; down = "AwopPpneMstpSoptWbinDnon_non"; up = "AwopPknlMstpSoptWbinDnon_non"; stop = "AwopPercMstpSoptWbinDnon_non"; stopRelaxed = "AwopPercMstpSoptWbinDnon_non"; default = "AwopPercMstpSoptWbinDnon_non"; PlayerStand = "AwopPercMstpSoptWbinDnon_non"; PlayerCrouch = "AwopPknlMstpSoptWbinDnon_non"; PlayerProne = "AwopPpneMstpSoptWbinDnon_non"; upDegree = "ManPosBinocStand"; TurnL = "AwopPercMstpSoptWbinDnon_non_turnL"; TurnR = "AwopPercMstpSoptWbinDnon_non_turnR"; TurnLRelaxed = "AwopPercMstpSoptWbinDnon_non_turnL"; TurnRRelaxed = "AwopPercMstpSoptWbinDnon_non_turnR"; WalkF = "AmovPercMwlkSoptWbinDf_non"; WalkLF = "AmovPercMwlkSoptWbinDfl_non"; WalkRF = "AmovPercMwlkSoptWbinDfr_non"; WalkL = "AmovPercMwlkSoptWbinDl_non"; WalkR = "AmovPercMwlkSoptWbinDr_non"; WalkLB = "AmovPercMwlkSoptWbinDbl_non"; WalkRB = "AmovPercMwlkSoptWbinDbr_non"; WalkB = "AmovPercMwlkSoptWbinDb_non"; PlayerWalkF = "AmovPercMwlkSoptWbinDf_non"; PlayerWalkLF = "AmovPercMwlkSoptWbinDfl_non"; PlayerWalkRF = "AmovPercMwlkSoptWbinDfr_non"; PlayerWalkL = "AmovPercMwlkSoptWbinDl_non"; PlayerWalkR = "AmovPercMwlkSoptWbinDr_non"; PlayerWalkLB = "AmovPercMwlkSoptWbinDbl_non"; PlayerWalkRB = "AmovPercMwlkSoptWbinDbr_non"; PlayerWalkB = "AmovPercMwlkSoptWbinDb_non"; SlowF = "AmovPercMrunSnonWbinDf_non"; SlowLF = "AmovPercMrunSnonWbinDfl_non"; SlowRF = "AmovPercMrunSnonWbinDfr_non"; SlowL = "AmovPercMrunSnonWbinDl_non"; SlowR = "AmovPercMrunSnonWbinDr_non"; SlowLB = "AmovPercMrunSnonWbinDbl_non"; SlowRB = "AmovPercMrunSnonWbinDbr_non"; SlowB = "AmovPercMrunSnonWbinDb_non"; PlayerSlowF = "AmovPercMrunSnonWbinDf_non"; PlayerSlowLF = "AmovPercMrunSnonWbinDfl_non"; PlayerSlowRF = "AmovPercMrunSnonWbinDfr_non"; PlayerSlowL = "AmovPercMrunSnonWbinDl_non"; PlayerSlowR = "AmovPercMrunSnonWbinDr_non"; PlayerSlowLB = "AmovPercMrunSnonWbinDbl_non"; PlayerSlowRB = "AmovPercMrunSnonWbinDbr_non"; PlayerSlowB = "AmovPercMrunSnonWbinDb_non"; FastF = "AmovPercMevaSnonWbinDf_non"; FastLF = "AmovPercMevaSnonWbinDfl_non"; FastRF = "AmovPercMevaSnonWbinDfr_non"; FastL = "AmovPercMrunSnonWbinDl_non"; FastR = "AmovPercMrunSnonWbinDr_non"; FastLB = "AmovPercMrunSnonWbinDbl_non"; FastRB = "AmovPercMrunSnonWbinDbr_non"; FastB = "AmovPercMrunSnonWbinDb_non"; TactF = "AmovPercMwlkSoptWbinDf_non"; TactLF = "AmovPercMwlkSoptWbinDfl_non"; TactRF = "AmovPercMwlkSoptWbinDfr_non"; TactL = "AmovPercMwlkSoptWbinDl_non"; TactR = "AmovPercMwlkSoptWbinDr_non"; TactLB = "AmovPercMwlkSoptWbinDbl_non"; TactRB = "AmovPercMwlkSoptWbinDbr_non"; TactB = "AmovPercMwlkSoptWbinDb_non"; PlayerTactF = "AmovPercMwlkSoptWbinDf_non"; PlayerTactLF = "AmovPercMwlkSoptWbinDfl_non"; PlayerTactRF = "AmovPercMwlkSoptWbinDfr_non"; PlayerTactL = "AmovPercMwlkSoptWbinDl_non"; PlayerTactR = "AmovPercMwlkSoptWbinDr_non"; PlayerTactLB = "AmovPercMwlkSoptWbinDbl_non"; PlayerTactRB = "AmovPercMwlkSoptWbinDbr_non"; PlayerTactB = "AmovPercMwlkSoptWbinDb_non"; EvasiveRight = ""; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; Diary = ""; Gear = ""; GetOver = ""; }; class BinocStandCivilActionsWlkF: BinocStandCivilActions { PlayerCrouch = "AmovPknlMwlkSoptWbinDf_non"; up = "AmovPknlMwlkSoptWbinDf_non"; }; class BinocStandCivilActionsWlkFL: BinocStandCivilActions { PlayerCrouch = "AmovPknlMwlkSoptWbinDfl_non"; up = "AmovPknlMwlkSoptWbinDfl_non"; }; class BinocStandCivilActionsWlkFR: BinocStandCivilActions { PlayerCrouch = "AmovPknlMwlkSoptWbinDfr_non"; up = "AmovPknlMwlkSoptWbinDfr_non"; }; class BinocStandCivilActionsWlkR: BinocStandCivilActions { PlayerCrouch = "AmovPknlMwlkSoptWbinDr_non"; up = "AmovPknlMwlkSoptWbinDr_non"; }; class BinocStandCivilActionsWlkL: BinocStandCivilActions { PlayerCrouch = "AmovPknlMwlkSoptWbinDl_non"; up = "AmovPknlMwlkSoptWbinDl_non"; }; class BinocStandCivilActionsWlkB: BinocStandCivilActions { PlayerCrouch = "AmovPknlMwlkSoptWbinDb_non"; up = "AmovPknlMwlkSoptWbinDB_non"; }; class BinocStandCivilActionsWlkBL: BinocStandCivilActions { PlayerCrouch = "AmovPknlMwlkSoptWbinDbl_non"; up = "AmovPknlMwlkSoptWbinDbl_non"; }; class BinocStandCivilActionsWlkBR: BinocStandCivilActions { PlayerCrouch = "AmovPknlMwlkSoptWbinDbr_non"; up = "AmovPknlMwlkSoptWbinDbr_non"; }; class BinocStandCivilActionsRunF: BinocStandCivilActions { PlayerCrouch = "AmovPknlMRunSnonWbinDf_non"; up = "AmovPknlMRunSnonWbinDf_non"; }; class BinocStandCivilActionsRunFL: BinocStandCivilActions { PlayerCrouch = "AmovPknlMRunSnonWbinDfl_non"; up = "AmovPknlMRunSnonWbinDfl_non"; }; class BinocStandCivilActionsRunFR: BinocStandCivilActions { PlayerCrouch = "AmovPknlMRunSnonWbinDfr_non"; up = "AmovPknlMRunSnonWbinDfr_non"; }; class BinocStandCivilActionsRunR: BinocStandCivilActions { PlayerCrouch = "AmovPknlMRunSnonWbinDr_non"; up = "AmovPknlMRunSnonWbinDr_non"; }; class BinocStandCivilActionsRunL: BinocStandCivilActions { PlayerCrouch = "AmovPknlMRunSnonWbinDl_non"; up = "AmovPknlMRunSnonWbinDl_non"; }; class BinocStandCivilActionsRunB: BinocStandCivilActions { PlayerCrouch = "AmovPknlMRunSnonWbinDb_non"; up = "AmovPknlMRunSnonWbinDB_non"; }; class BinocStandCivilActionsRunBL: BinocStandCivilActions { PlayerCrouch = "AmovPknlMRunSnonWbinDbl_non"; up = "AmovPknlMRunSnonWbinDbl_non"; }; class BinocStandCivilActionsRunBR: BinocStandCivilActions { PlayerCrouch = "AmovPknlMRunSnonWbinDbr_non"; up = "AmovPknlMRunSnonWbinDbr_non"; }; class BinocStandCivilActionsEvasiveF: BinocStandCivilActions { PlayerCrouch = "AmovPknlMevaSnonWbinDf_non"; up = "AmovPknlMevaSnonWbinDf_non"; }; class BinocStandCivilActionsEvasiveFL: BinocStandCivilActions { PlayerCrouch = "AmovPknlMevaSnonWbinDfl_non"; up = "AmovPknlMevaSnonWbinDfl_non"; }; class BinocStandCivilActionsEvasiveFR: BinocStandCivilActions { PlayerCrouch = "AmovPknlMevaSnonWbinDfr_non"; up = "AmovPknlMevaSnonWbinDfr_non"; }; class BinocKneelCivilActions: CivilKneelActions { AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; binocOn = "AwopPknlMstpSoptWbinDnon_non"; down = "AwopPpneMstpSoptWbinDnon_non"; up = "AwopPercMstpSoptWbinDnon_non"; stop = "AwopPknlMstpSoptWbinDnon_non"; stopRelaxed = "AwopPknlMstpSoptWbinDnon_non"; default = "AwopPknlMstpSoptWbinDnon_non"; PlayerStand = "AwopPercMstpSoptWbinDnon_non"; PlayerCrouch = "AwopPknlMstpSoptWbinDnon_non"; PlayerProne = "AwopPpneMstpSoptWbinDnon_non"; upDegree = "ManPosBinoc"; TurnL = "AwopPknlMstpSoptWbinDnon_non_turnL"; TurnR = "AwopPknlMstpSoptWbinDnon_non_turnR"; TurnLRelaxed = "AwopPknlMstpSoptWbinDnon_non_turnL"; TurnRRelaxed = "AwopPknlMstpSoptWbinDnon_non_turnR"; WalkF = "AmovPknlMwlkSoptWbinDf_non"; WalkLF = "AmovPknlMwlkSoptWbinDfl_non"; WalkRF = "AmovPknlMwlkSoptWbinDfr_non"; WalkL = "AmovPknlMwlkSoptWbinDl_non"; WalkR = "AmovPknlMwlkSoptWbinDr_non"; WalkLB = "AmovPknlMwlkSoptWbinDbl_non"; WalkRB = "AmovPknlMwlkSoptWbinDbr_non"; WalkB = "AmovPknlMwlkSoptWbinDb_non"; PlayerWalkF = "AmovPknlMwlkSoptWbinDf_non"; PlayerWalkLF = "AmovPknlMwlkSoptWbinDfl_non"; PlayerWalkRF = "AmovPknlMwlkSoptWbinDfr_non"; PlayerWalkL = "AmovPknlMwlkSoptWbinDl_non"; PlayerWalkR = "AmovPknlMwlkSoptWbinDr_non"; PlayerWalkLB = "AmovPknlMwlkSoptWbinDbl_non"; PlayerWalkRB = "AmovPknlMwlkSoptWbinDbr_non"; PlayerWalkB = "AmovPknlMwlkSoptWbinDb_non"; SlowF = "AmovPknlMrunSnonWbinDf_non"; SlowLF = "AmovPknlMrunSnonWbinDfl_non"; SlowRF = "AmovPknlMrunSnonWbinDfr_non"; SlowL = "AmovPknlMrunSnonWbinDl_non"; SlowR = "AmovPknlMrunSnonWbinDr_non"; SlowLB = "AmovPknlMrunSnonWbinDbl_non"; SlowRB = "AmovPknlMrunSnonWbinDbr_non"; SlowB = "AmovPknlMrunSnonWbinDb_non"; PlayerSlowF = "AmovPknlMrunSnonWbinDf_non"; PlayerSlowLF = "AmovPknlMrunSnonWbinDfl_non"; PlayerSlowRF = "AmovPknlMrunSnonWbinDfr_non"; PlayerSlowL = "AmovPknlMrunSnonWbinDl_non"; PlayerSlowR = "AmovPknlMrunSnonWbinDr_non"; PlayerSlowLB = "AmovPknlMrunSnonWbinDbl_non"; PlayerSlowRB = "AmovPknlMrunSnonWbinDbr_non"; PlayerSlowB = "AmovPknlMrunSnonWbinDb_non"; FastF = "AmovPknlMevaSnonWbinDf_non"; FastLF = "AmovPknlMevaSnonWbinDfl_non"; FastRF = "AmovPknlMevaSnonWbinDfr_non"; FastL = "AmovPknlMrunSnonWbinDl_non"; FastR = "AmovPknlMrunSnonWbinDr_non"; FastLB = "AmovPknlMrunSnonWbinDbl_non"; FastRB = "AmovPknlMrunSnonWbinDbr_non"; FastB = "AmovPknlMrunSnonWbinDb_non"; TactF = "AmovPknlMwlkSoptWbinDf_non"; TactLF = "AmovPknlMwlkSoptWbinDfl_non"; TactRF = "AmovPknlMwlkSoptWbinDfr_non"; TactL = "AmovPknlMwlkSoptWbinDl_non"; TactR = "AmovPknlMwlkSoptWbinDr_non"; TactLB = "AmovPknlMwlkSoptWbinDbl_non"; TactRB = "AmovPknlMwlkSoptWbinDbr_non"; TactB = "AmovPknlMwlkSoptWbinDb_non"; PlayerTactF = "AmovPknlMwlkSoptWbinDf_non"; PlayerTactLF = "AmovPknlMwlkSoptWbinDfl_non"; PlayerTactRF = "AmovPknlMwlkSoptWbinDfr_non"; PlayerTactL = "AmovPknlMwlkSoptWbinDl_non"; PlayerTactR = "AmovPknlMwlkSoptWbinDr_non"; PlayerTactLB = "AmovPknlMwlkSoptWbinDbl_non"; PlayerTactRB = "AmovPknlMwlkSoptWbinDbr_non"; PlayerTactB = "AmovPknlMwlkSoptWbinDb_non"; EvasiveRight = ""; EvasiveLeft = ""; Diary = ""; Gear = ""; }; class BinocKneelCivilActionsWlkF: BinocKneelCivilActions { PlayerCrouch = "AmovPercMwlkSoptWbinDf_non"; up = "AmovPercMwlkSoptWbinDf_non"; }; class BinocKneelCivilActionsWlkFL: BinocKneelCivilActions { PlayerCrouch = "AmovPercMwlkSoptWbinDfl_non"; up = "AmovPercMwlkSoptWbinDfl_non"; }; class BinocKneelCivilActionsWlkFR: BinocKneelCivilActions { PlayerCrouch = "AmovPercMwlkSoptWbinDfr_non"; up = "AmovPercMwlkSoptWbinDfr_non"; }; class BinocKneelCivilActionsWlkR: BinocKneelCivilActions { PlayerCrouch = "AmovPercMwlkSoptWbinDr_non"; up = "AmovPercMwlkSoptWbinDr_non"; }; class BinocKneelCivilActionsWlkL: BinocKneelCivilActions { PlayerCrouch = "AmovPercMwlkSoptWbinDl_non"; up = "AmovPercMwlkSoptWbinDl_non"; }; class BinocKneelCivilActionsWlkB: BinocKneelCivilActions { PlayerCrouch = "AmovPercMwlkSoptWbinDb_non"; up = "AmovPercMwlkSoptWbinDB_non"; }; class BinocKneelCivilActionsWlkBL: BinocKneelCivilActions { PlayerCrouch = "AmovPercMwlkSoptWbinDbl_non"; up = "AmovPercMwlkSoptWbinDbl_non"; }; class BinocKneelCivilActionsWlkBR: BinocKneelCivilActions { PlayerCrouch = "AmovPercMwlkSoptWbinDbr_non"; up = "AmovPercMwlkSoptWbinDbr_non"; }; class BinocKneelCivilActionsRunF: BinocKneelCivilActions { PlayerCrouch = "AmovPercMRunSnonWbinDf_non"; up = "AmovPercMRunSnonWbinDf_non"; }; class BinocKneelCivilActionsRunFL: BinocKneelCivilActions { PlayerCrouch = "AmovPercMRunSnonWbinDfl_non"; up = "AmovPercMRunSnonWbinDfl_non"; }; class BinocKneelCivilActionsRunFR: BinocKneelCivilActions { PlayerCrouch = "AmovPercMRunSnonWbinDfr_non"; up = "AmovPercMRunSnonWbinDfr_non"; }; class BinocKneelCivilActionsRunR: BinocKneelCivilActions { PlayerCrouch = "AmovPercMRunSnonWbinDr_non"; up = "AmovPercMRunSnonWbinDr_non"; }; class BinocKneelCivilActionsRunL: BinocKneelCivilActions { PlayerCrouch = "AmovPercMRunSnonWbinDl_non"; up = "AmovPercMRunSnonWbinDl_non"; }; class BinocKneelCivilActionsRunB: BinocKneelCivilActions { PlayerCrouch = "AmovPercMRunSnonWbinDb_non"; up = "AmovPercMRunSnonWbinDB_non"; }; class BinocKneelCivilActionsRunBL: BinocKneelCivilActions { PlayerCrouch = "AmovPercMRunSnonWbinDbl_non"; up = "AmovPercMRunSnonWbinDbl_non"; }; class BinocKneelCivilActionsRunBR: BinocKneelCivilActions { PlayerCrouch = "AmovPercMRunSnonWbinDbr_non"; up = "AmovPercMRunSnonWbinDbr_non"; }; class BinocKneelCivilActionsEvasiveF: BinocKneelCivilActions { PlayerCrouch = "AmovPercMevaSnonWbinDf_non"; up = "AmovPercMevaSnonWbinDf_non"; }; class BinocKneelCivilActionsEvasiveFL: BinocKneelCivilActions { PlayerCrouch = "AmovPercMevaSnonWbinDfl_non"; up = "AmovPercMevaSnonWbinDfl_non"; }; class BinocKneelCivilActionsEvasiveFR: BinocKneelCivilActions { PlayerCrouch = "AmovPercMevaSnonWbinDfr_non"; up = "AmovPercMevaSnonWbinDfr_non"; }; class BinocProneCivilActions: CivilProneActions { AdjustF = ""; AdjustB = ""; binocOn = "AwopPpneMstpSoptWbinDnon_non"; stop = "AwopPpneMstpSoptWbinDnon_non"; stopRelaxed = "AwopPpneMstpSoptWbinDnon_non"; default = "AwopPpneMstpSoptWbinDnon_non"; PlayerStand = "AwopPercMstpSoptWbinDnon_non"; PlayerCrouch = "AwopPknlMstpSoptWbinDnon_non"; PlayerProne = "AwopPpneMstpSoptWbinDnon_non"; upDegree = "ManPosBinocLying"; down = "AwopPercMstpSoptWbinDnon_non"; up = "AwopPknlMstpSoptWbinDnon_non"; TurnL = "AwopPpneMstpSoptWbinDnon_non_turnL"; TurnR = "AwopPpneMstpSoptWbinDnon_non_turnR"; TurnLRelaxed = "AwopPpneMstpSoptWbinDnon_non_turnL"; TurnRRelaxed = "AwopPpneMstpSoptWbinDnon_non_turnR"; WalkF = "AmovPpneMwlkSoptWbinDf_non"; WalkLF = "AmovPpneMwlkSoptWbinDfl_non"; WalkRF = "AmovPpneMwlkSoptWbinDfr_non"; WalkL = "AmovPpneMwlkSoptWbinDl_non"; WalkR = "AmovPpneMwlkSoptWbinDr_non"; WalkLB = "AmovPpneMwlkSoptWbinDbl_non"; WalkRB = "AmovPpneMwlkSoptWbinDbr_non"; WalkB = "AmovPpneMwlkSoptWbinDb_non"; PlayerWalkF = "AmovPpneMwlkSoptWbinDf_non"; PlayerWalkLF = "AmovPpneMwlkSoptWbinDfl_non"; PlayerWalkRF = "AmovPpneMwlkSoptWbinDfr_non"; PlayerWalkL = "AmovPpneMwlkSoptWbinDl_non"; PlayerWalkR = "AmovPpneMwlkSoptWbinDr_non"; PlayerWalkLB = "AmovPpneMwlkSoptWbinDbl_non"; PlayerWalkRB = "AmovPpneMwlkSoptWbinDbr_non"; PlayerWalkB = "AmovPpneMwlkSoptWbinDb_non"; SlowF = "AmovPpneMrunSnonWbinDf_non"; SlowLF = "AmovPpneMrunSnonWbinDfl_non"; SlowRF = "AmovPpneMrunSnonWbinDfr_non"; SlowL = "AmovPpneMrunSnonWbinDl_non"; SlowR = "AmovPpneMrunSnonWbinDr_non"; SlowLB = "AmovPpneMrunSnonWbinDbl_non"; SlowRB = "AmovPpneMrunSnonWbinDbr_non"; SlowB = "AmovPpneMrunSnonWbinDb_non"; PlayerSlowF = "AmovPpneMrunSnonWbinDf_non"; PlayerSlowLF = "AmovPpneMrunSnonWbinDfl_non"; PlayerSlowRF = "AmovPpneMrunSnonWbinDfr_non"; PlayerSlowL = "AmovPpneMrunSnonWbinDl_non"; PlayerSlowR = "AmovPpneMrunSnonWbinDr_non"; PlayerSlowLB = "AmovPpneMrunSnonWbinDbl_non"; PlayerSlowRB = "AmovPpneMrunSnonWbinDbr_non"; PlayerSlowB = "AmovPpneMrunSnonWbinDb_non"; FastF = "AmovPpneMevaSnonWbinDf_non"; FastLF = "AmovPpneMrunSnonWbinDfl_non"; FastRF = "AmovPpneMrunSnonWbinDfr_non"; FastL = "AmovPpneMrunSnonWbinDl_non"; FastR = "AmovPpneMrunSnonWbinDr_non"; FastLB = "AmovPpneMrunSnonWbinDbl_non"; FastRB = "AmovPpneMrunSnonWbinDbr_non"; FastB = "AmovPpneMrunSnonWbinDb_non"; TactF = "AmovPpneMwlkSoptWbinDf_non"; TactLF = "AmovPpneMwlkSoptWbinDfl_non"; TactRF = "AmovPpneMwlkSoptWbinDfr_non"; TactL = "AmovPpneMwlkSoptWbinDl_non"; TactR = "AmovPpneMwlkSoptWbinDr_non"; TactLB = "AmovPpneMwlkSoptWbinDbl_non"; TactRB = "AmovPpneMwlkSoptWbinDbr_non"; TactB = "AmovPpneMwlkSoptWbinDb_non"; PlayerTactF = "AmovPpneMwlkSoptWbinDf_non"; PlayerTactLF = "AmovPpneMwlkSoptWbinDfl_non"; PlayerTactRF = "AmovPpneMwlkSoptWbinDfr_non"; PlayerTactL = "AmovPpneMwlkSoptWbinDl_non"; PlayerTactR = "AmovPpneMwlkSoptWbinDr_non"; PlayerTactLB = "AmovPpneMwlkSoptWbinDbl_non"; PlayerTactRB = "AmovPpneMwlkSoptWbinDbr_non"; PlayerTactB = "AmovPpneMwlkSoptWbinDb_non"; EvasiveRight = ""; EvasiveLeft = ""; }; class BinocProneCivilActionsWlkF: BinocProneCivilActions{}; class BinocProneCivilActionsWlkFL: BinocProneCivilActions{}; class BinocProneCivilActionsWlkFR: BinocProneCivilActions{}; class BinocProneCivilActionsWlkR: BinocProneCivilActions{}; class BinocProneCivilActionsWlkL: BinocProneCivilActions{}; class BinocProneCivilActionsWlkB: BinocProneCivilActions{}; class BinocProneCivilActionsWlkBL: BinocProneCivilActions{}; class BinocProneCivilActionsWlkBR: BinocProneCivilActions{}; class BinocProneCivilActionsRunF: BinocProneCivilActions{}; class BinocProneCivilActionsRunFL: BinocProneCivilActions{}; class BinocProneCivilActionsRunFR: BinocProneCivilActions{}; class BinocProneCivilActionsRunR: BinocProneCivilActions{}; class BinocProneCivilActionsRunL: BinocProneCivilActions{}; class BinocProneCivilActionsRunB: BinocProneCivilActions{}; class BinocProneCivilActionsRunBL: BinocProneCivilActions{}; class BinocProneCivilActionsRunBR: BinocProneCivilActions{}; class BinocProneCivilActionsEvasiveF: BinocProneCivilActions{}; class RifleProneActions_injured: RifleProneActions { stop = ""; default = ""; stopRelaxed = ""; turnL = ""; turnR = ""; turnLRelaxed = ""; turnRRelaxed = ""; reloadMagazine = ""; reloadGM6 = ""; reloadMGun = ""; reloadMortar = ""; throwPrepare = ""; throwGrenade[] = {"GestureThrowGrenade","Gesture"}; WalkF = "AmovPpneMsprSlowWrflDf_injured"; WalkLF = ""; WalkRF = ""; WalkL = ""; WalkR = ""; WalkLB = ""; WalkRB = ""; WalkB = ""; PlayerWalkF = "AmovPpneMsprSlowWrflDf_injured"; PlayerWalkLF = ""; PlayerWalkRF = ""; PlayerWalkL = ""; PlayerWalkR = ""; PlayerWalkLB = ""; PlayerWalkRB = ""; PlayerWalkB = ""; SlowF = "AmovPpneMsprSlowWrflDf_injured"; SlowLF = ""; SlowRF = ""; SlowL = ""; SlowR = ""; SlowLB = ""; SlowRB = ""; SlowB = ""; PlayerSlowF = "AmovPpneMsprSlowWrflDf_injured"; PlayerSlowLF = ""; PlayerSlowRF = ""; PlayerSlowL = ""; PlayerSlowR = ""; PlayerSlowLB = ""; PlayerSlowRB = ""; PlayerSlowB = ""; FastF = "AmovPpneMsprSlowWrflDf_injured"; FastLF = ""; FastRF = ""; FastL = ""; FastR = ""; FastLB = ""; FastRB = ""; FastB = ""; EvasiveLeft = ""; EvasiveRight = ""; down = ""; up = "AmovPpneMsprSlowWrflDf_injured"; weaponOn = ""; weaponOff = ""; binocOn = ""; binocOff = ""; handGunOn = ""; takeFlag = ""; putDown = ""; treated = "AmovPpneMstpSrasWrflDnon_injuredHealed"; healingFinished = "AmovPpneMstpSrasWrflDnon"; Combat = ""; Lying = ""; Stand = "AmovPpneMsprSlowWrflDf_injured"; Crouch = ""; CanNotMove = ""; Civil = ""; CivilLying = ""; FireNotPossible = ""; strokeGun = ""; turnSpeed = 0.4; limitFast = 0.5; PlayerProne = "AmovPpneMstpSrasWrflDnon"; }; class HealActionBase: RifleKneelActions { updegree = "ManPosHealing"; toAgony = "AinjPpneMstpSnonWrflDnon"; healStop = "AinvPknlMstpSnonWrflDnon_medicEnd"; healStart = "AinvPknlMstpSnonWrflDnon_medic"; healStartUp = "AinvPknlMstpSnonWrflDnon_medicUp"; healingFinished = "AinjPpneMstpSnonWrflDnon"; medicStop = "AinvPknlMstpSnonWrflDnon_medicEnd"; Stop = "AinvPknlMstpSnonWrflDnon_medic0s"; StopRelaxed = "AinvPknlMstpSnonWrflDnon_medic0s"; Default = "AinvPknlMstpSnonWrflDnon_medic"; SceneCommanderTalk = ""; SceneSleepC = ""; SceneSleepB = ""; SceneSleepA = ""; SceneSitUnarm_R = ""; SceneSitUnarm_L = ""; SceneSitRfl_L = ""; SceneSitRfl_R = ""; ScenePoslechVelitele = ""; dooraction = ""; ReloadMortar = ""; ThrowPrepare = ""; startSwim = ""; surfaceSwim = ""; bottomSwim = ""; StartDive = ""; Up = ""; Down = ""; Lying = ""; Stand = ""; Combat = "AmovPercMstpSrasWrflDnon"; Crouch = ""; CanNotMove = ""; Civil = ""; CivilLying = ""; FireNotPossible = ""; WeaponOn = ""; WeaponOff = ""; StrokeGun = ""; saluteOff = ""; GetOver = ""; Diary = ""; Surrender = ""; Gear = ""; BinocOn = ""; BinocOff = ""; PutDown = ""; LadderOnDown = ""; LadderOnUp = ""; GetInLow = ""; GetInMedium = ""; GetInHigh = ""; GetInSDV = ""; GetOutPara = ""; GetOutLow = ""; GetOutMedium = ""; GetOutHigh = ""; GetOutHighZamak = ""; GetOutHighHemtt = ""; GetOutSDV = ""; TakeFlag = ""; TurnL = "AinvPknlMstpSnonWrflDnon_medic0S"; TurnR = "AinvPknlMstpSnonWrflDnon_medic0S"; TurnLRelaxed = "AinvPknlMstpSnonWrflDnon_medic0S"; TurnRRelaxed = "AinvPknlMstpSnonWrflDnon_medic0S"; }; class HealSelfActionBase: HealActionBase { Stop = "AmovPknlMstpSrasWrflDnon"; StopRelaxed = "AmovPknlMstpSrasWrflDnon"; medicStop = "AmovPknlMstpSrasWrflDnon"; medicStartUp = "AmovPknlMstpSrasWrflDnon"; }; class HealSelfActionProne: HealSelfActionBase { Stop = "AmovPpneMstpSrasWrflDnon"; StopRelaxed = "AmovPpneMstpSrasWrflDnon"; medicStop = "AmovPpneMstpSrasWrflDnon"; medicStartUp = "AmovPpneMstpSrasWrflDnon"; }; class HealSelfLauncherActionBase: HealActionBase { Stop = "AmovPknlMstpSrasWlnrDnon"; StopRelaxed = "AmovPknlMstpSrasWlnrDnon"; medicStop = "AmovPknlMstpSrasWlnrDnon"; medicStartUp = "AmovPknlMstpSrasWlnrDnon"; }; class HealSelfPistolActionBase: HealActionBase { Stop = "AmovPknlMstpSrasWpstDnon"; StopRelaxed = "AmovPknlMstpSrasWpstDnon"; medicStop = "AmovPknlMstpSrasWpstDnon"; medicStartUp = "AmovPknlMstpSrasWpstDnon"; }; class HealSelfPistolActionProne: HealSelfPistolActionBase { Stop = "AmovPpneMstpSrasWpstDnon"; StopRelaxed = "AmovPpneMstpSrasWpstDnon"; medicStop = "AmovPpneMstpSrasWpstDnon"; medicStartUp = "AmovPpneMstpSrasWpstDnon"; }; class HealSelfCivilActionBase: HealActionBase { Stop = "AmovPknlMstpSnonWnonDnon"; StopRelaxed = "AmovPknlMstpSnonWnonDnon"; medicStop = "AmovPknlMstpSnonWnonDnon"; medicStartUp = "AmovPknlMstpSnonWnonDnon"; Civil = "AmovPknlMstpSnonWnonDnon"; }; class HealSelfCivilActionProne: HealSelfCivilActionBase { Stop = "AmovPpneMstpSnonWnonDnon"; StopRelaxed = "AmovPpneMstpSnonWnonDnon"; medicStop = "AmovPpneMstpSnonWnonDnon"; medicStartUp = "AmovPpneMstpSnonWnonDnon"; Civil = "AmovPpneMstpSnonWnonDnon"; }; class HealActionBaseDr: HealActionBase { Stop = "AinvPknlMstpSnonWrflDr_medic0S"; StopRelaxed = "AinvPknlMstpSnonWrflDr_medic0S"; TurnL = "AinvPknlMstpSnonWrflDr_medic0S"; TurnR = "AinvPknlMstpSnonWrflDr_medic0S"; TurnLRelaxed = "AinvPknlMstpSnonWrflDr_medic0S"; TurnRRelaxed = "AinvPknlMstpSnonWrflDr_medic0S"; }; class HealActionsNon: CivilKneelActions_gear { upDegree = "ManPosHealing"; turnSpeed = 0; TestDriver = ""; TestDriverOut = ""; TestGunner = ""; LadderOnUp = ""; LadderOnDown = ""; medicStart = "AinvPknlMstpSnonWnonDnon_medic"; medicStartUp = "AinvPknlMstpSnonWrflDnon_medicUp"; medicMove = ""; toAgony = "AinjPpneMstpSnonWrflDnon"; carriedStill = "AinjPfalMstpSnonWnonDnon_carried_still"; grabCarry = "AcinPknlMstpSnonWnonDnon_AcinPercMrunSnonWnonDnon"; PlayerWalkB = "AinvPknlMstpSnonWnonDnon_medicEnd"; PlayerSlowB = "AinvPknlMstpSnonWnonDnon_medicEnd"; WalkB = "AinvPknlMstpSnonWnonDnon_medicEnd"; SlowB = "AinvPknlMstpSnonWnonDnon_medicEnd"; FastB = "AinvPknlMstpSnonWnonDnon_medicEnd"; Down = "AinvPknlMstpSnonWnonDnon_medicEnd"; Stand = "AinvPknlMstpSnonWnonDnon_medicEnd"; Stop = "AmovPknlMstpSnonWnonDnon"; StopRelaxed = "AmovPknlMstpSnonWnonDnon"; }; class HealActionsNonDr: HealActionsNon { Stop = "AinvPknlMstpSnonWnonDr_medic0s"; StopRelaxed = "AinvPknlMstpSnonWnonDr_medic0s"; }; class HealSelfActionsNon: HealActionsNon{}; class MoveWithInjuredMan: NoActions { upDegree = "ManPosStand"; stance = "ManStanceCrouch"; stop = "Helper_SwitchToCarryRfl"; default = "AcinPknlMstpSrasWrflDnon"; WalkLB = "AcinPknlMwlkSrasWrflDb"; WalkRB = "AcinPknlMwlkSrasWrflDb"; WalkB = "AcinPknlMwlkSrasWrflDb"; PlayerWalkLB = "AcinPknlMwlkSrasWrflDb"; PlayerWalkRB = "AcinPknlMwlkSrasWrflDb"; PlayerWalkB = "AcinPknlMwlkSrasWrflDb"; SlowLB = "AcinPknlMwlkSrasWrflDb"; SlowRB = "AcinPknlMwlkSrasWrflDb"; SlowB = "AcinPknlMwlkSrasWrflDb"; PlayerSlowLB = "AcinPknlMwlkSrasWrflDb"; PlayerSlowRB = "AcinPknlMwlkSrasWrflDb"; PlayerSlowB = "AcinPknlMwlkSrasWrflDb"; turnSpeed = 2; grabCarry = "AcinPknlMstpSrasWrflDnon_AcinPercMrunSrasWrflDnon"; startSwim = "AswmPercMrunSnonWnonDf"; surfaceSwim = "AsswPercMrunSnonWnonDf"; bottomSwim = "AbswPercMrunSnonWnonDf"; startDive = "AdvePercMstpSnonWnonDnon"; SurfaceDive = "AsdvPercMstpSnonWnonDnon"; BottomDive = "AbdvPercMstpSnonWnonDnon"; }; class MoveWithInjuredMan_helperRfl: MoveWithInjuredMan { Combat = "AcinPercMstpSrasWrflDnon"; WalkF = "AcinPercMstpSrasWrflDnon"; WalkLF = "AcinPercMstpSrasWrflDnon"; WalkRF = "AcinPercMstpSrasWrflDnon"; WalkL = "AcinPercMstpSrasWrflDnon"; WalkR = "AcinPercMstpSrasWrflDnon"; WalkLB = "AcinPercMstpSrasWrflDnon"; WalkRB = "AcinPercMstpSrasWrflDnon"; WalkB = "AcinPercMstpSrasWrflDnon"; PlayerWalkF = "AcinPercMstpSrasWrflDnon"; PlayerWalkLF = "AcinPercMstpSrasWrflDnon"; PlayerWalkRF = "AcinPercMstpSrasWrflDnon"; PlayerWalkL = "AcinPercMstpSrasWrflDnon"; PlayerWalkR = "AcinPercMstpSrasWrflDnon"; PlayerWalkLB = "AcinPercMstpSrasWrflDnon"; PlayerWalkRB = "AcinPercMstpSrasWrflDnon"; PlayerWalkB = "AcinPercMstpSrasWrflDnon"; SlowF = "AcinPercMstpSrasWrflDnon"; SlowLF = "AcinPercMstpSrasWrflDnon"; SlowRF = "AcinPercMstpSrasWrflDnon"; SlowL = "AcinPercMstpSrasWrflDnon"; SlowR = "AcinPercMstpSrasWrflDnon"; SlowLB = "AcinPercMstpSrasWrflDnon"; SlowRB = "AcinPercMstpSrasWrflDnon"; SlowB = "AcinPercMstpSrasWrflDnon"; PlayerSlowF = "AcinPercMstpSrasWrflDnon"; PlayerSlowLF = "AcinPercMstpSrasWrflDnon"; PlayerSlowRF = "AcinPercMstpSrasWrflDnon"; PlayerSlowL = "AcinPercMstpSrasWrflDnon"; PlayerSlowR = "AcinPercMstpSrasWrflDnon"; PlayerSlowLB = "AcinPercMstpSrasWrflDnon"; PlayerSlowRB = "AcinPercMstpSrasWrflDnon"; PlayerSlowB = "AcinPercMstpSrasWrflDnon"; FastF = "AcinPercMstpSrasWrflDnon"; FastLF = "AcinPercMstpSrasWrflDnon"; FastRF = "AcinPercMstpSrasWrflDnon"; FastL = "AcinPercMstpSrasWrflDnon"; FastR = "AcinPercMstpSrasWrflDnon"; FastLB = "AcinPercMstpSrasWrflDnon"; FastRB = "AcinPercMstpSrasWrflDnon"; FastB = "AcinPercMstpSrasWrflDnon"; TactF = "AcinPercMstpSrasWrflDnon"; TactLF = "AcinPercMstpSrasWrflDnon"; TactRF = "AcinPercMstpSrasWrflDnon"; TactL = "AcinPercMstpSrasWrflDnon"; TactR = "AcinPercMstpSrasWrflDnon"; TactLB = "AcinPercMstpSrasWrflDnon"; TactRB = "AcinPercMstpSrasWrflDnon"; TactB = "AcinPercMstpSrasWrflDnon"; PlayerTactF = "AcinPercMstpSrasWrflDnon"; PlayerTactLF = "AcinPercMstpSrasWrflDnon"; PlayerTactRF = "AcinPercMstpSrasWrflDnon"; PlayerTactL = "AcinPercMstpSrasWrflDnon"; PlayerTactR = "AcinPercMstpSrasWrflDnon"; PlayerTactLB = "AcinPercMstpSrasWrflDnon"; PlayerTactRB = "AcinPercMstpSrasWrflDnon"; PlayerTactB = "AcinPercMstpSrasWrflDnon"; }; class MoveWithInjuredMan_helperNon: MoveWithInjuredMan_helperRfl { medicStart = "AinvPknlMstpSnonWnonDnon_medic"; medicStartUp = "AinvPknlMstpSnonWrflDnon_medicUp"; grabCarry = "AcinPercMstpSnonWnonDnon"; grabDrag = "AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_2"; WalkLB = "AcinPknlMwlkSnonWnonDb"; WalkRB = "AcinPknlMwlkSnonWnonDb"; WalkB = "AcinPknlMwlkSnonWnonDb"; PlayerWalkLB = "AcinPknlMwlkSnonWnonDb"; PlayerWalkRB = "AcinPknlMwlkSnonWnonDb"; PlayerWalkB = "AcinPknlMwlkSnonWnonDb"; SlowLB = "AcinPknlMwlkSnonWnonDb"; SlowRB = "AcinPknlMwlkSnonWnonDb"; SlowB = "AcinPknlMwlkSnonWnonDb"; PlayerSlowLB = "AcinPknlMwlkSnonWnonDb"; PlayerSlowRB = "AcinPknlMwlkSnonWnonDb"; PlayerSlowB = "AcinPknlMwlkSnonWnonDb"; FastLB = "AcinPknlMwlkSnonWnonDb"; FastB = "AcinPknlMwlkSnonWnonDb"; FastRB = "AcinPknlMwlkSnonWnonDb"; PlayerStand = "Helper_SwitchToCarryNon"; Civil = "AcinPknlMstpSrasWrflDnon"; }; class MoveWithInjuredMan_helperNonPst: MoveWithInjuredMan_helperNon { updegree = "ManPosHandGunStand"; Default = "AcinPknlMstpSnonWpstDnon_AcinPercMrunSnonWpstDnon"; Civil = "AcinPknlMstpSnonWpstDnon_AcinPercMrunSnonWpstDnon"; HandGunOn = "AcinPercMstpSnonWpstDnon"; stop = "AcinPknlMstpSnonWpstDnon_AcinPercMrunSnonWpstDnon"; grabCarry = "AcinPercMstpSnonWpstDnon"; }; class MoveWithInjuredManDragger: MoveWithInjuredMan { released = "AcinPknlMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon"; Up = "Helper_SwitchToCarryRfl"; Stop = "AcinPknlMstpSrasWrflDnon"; StopRelaxed = "AcinPknlMstpSrasWrflDnon"; }; class MoveWithInjuredManDraggerRfl: MoveWithInjuredManDragger { WalkF = "AcinPknlMstpSrasWrflDnon"; WalkLF = "AcinPknlMstpSrasWrflDnon"; WalkRF = "AcinPknlMstpSrasWrflDnon"; WalkL = "AcinPknlMstpSrasWrflDnon"; WalkR = "AcinPknlMstpSrasWrflDnon"; PlayerWalkF = "AcinPknlMstpSrasWrflDnon"; PlayerWalkLF = "AcinPknlMstpSrasWrflDnon"; PlayerWalkRF = "AcinPknlMstpSrasWrflDnon"; PlayerWalkL = "AcinPknlMstpSrasWrflDnon"; PlayerWalkR = "AcinPknlMstpSrasWrflDnon"; SlowF = "AcinPknlMstpSrasWrflDnon"; SlowLF = "AcinPknlMstpSrasWrflDnon"; SlowRF = "AcinPknlMstpSrasWrflDnon"; SlowL = "AcinPknlMstpSrasWrflDnon"; SlowR = "AcinPknlMstpSrasWrflDnon"; PlayerSlowF = "AcinPknlMstpSrasWrflDnon"; PlayerSlowLF = "AcinPknlMstpSrasWrflDnon"; PlayerSlowRF = "AcinPknlMstpSrasWrflDnon"; PlayerSlowL = "AcinPknlMstpSrasWrflDnon"; PlayerSlowR = "AcinPknlMstpSrasWrflDnon"; FastF = "AcinPknlMstpSrasWrflDnon"; FastLF = "AcinPknlMstpSrasWrflDnon"; FastRF = "AcinPknlMstpSrasWrflDnon"; FastL = "AcinPknlMstpSrasWrflDnon"; FastR = "AcinPknlMstpSrasWrflDnon"; EvasiveLeft = "AcinPknlMstpSrasWrflDnon"; EvasiveRight = "AcinPknlMstpSrasWrflDnon"; agonyStart = "AinjPpneMstpSnonWrflDnon"; agonyStop = "AmovPpneMstpSrasWrflDnon"; medicStop = "AinvPknlMstpSnonWrflDnon_medicEnd"; medicStart = "AinvPknlMstpSnonWrflDnon_medic"; medicStartUp = "AinvPknlMstpSnonWrflDnon_medicUp"; released = "AmovPknlMstpSrasWrflDnon"; medicStartRightSide = "AinvPknlMstpSnonWrflDr_medic0S"; }; class MoveWithInjuredManDraggerPst: MoveWithInjuredManDragger { upDegree = "ManPosHandGunStand"; grabDrag = "AmovPercMstpSrasWpstDnon_AcinPknlMwlkSnonWpstDb_2"; grabDragged = "AinjPpneMrunSnonWnonDb_grab"; released = "AmovPknlMstpSrasWpstDnon"; Stop = "AcinPknlMstpSnonWpstDnon"; StopRelaxed = "AcinPknlMstpSnonWpstDnon"; WalkLB = "AcinPknlMwlkSnonWpstDb"; WalkRB = "AcinPknlMwlkSnonWpstDb"; WalkB = "AcinPknlMwlkSnonWpstDb"; PlayerWalkLB = "AcinPknlMwlkSnonWpstDb"; PlayerWalkRB = "AcinPknlMwlkSnonWpstDb"; PlayerWalkB = "AcinPknlMwlkSnonWpstDb"; SlowLB = "AcinPknlMwlkSnonWpstDb"; SlowRB = "AcinPknlMwlkSnonWpstDb"; SlowB = "AcinPknlMwlkSnonWpstDb"; PlayerSlowLB = "AcinPknlMwlkSnonWpstDb"; PlayerSlowRB = "AcinPknlMwlkSnonWpstDb"; PlayerSlowB = "AcinPknlMwlkSnonWpstDb"; FastLB = "AcinPknlMwlkSnonWpstDb"; FastRB = "AcinPknlMwlkSnonWpstDb"; FastB = "AcinPknlMwlkSnonWpstDb"; Up = ""; grabCarry = "Helper_SwitchToCarrynon_pst"; Default = "AcinPknlMstpSnonWpstDnon"; HandGunOn = "AcinPknlMstpSnonWpstDnon"; }; class MoveWithInjuredManDraggerNon: MoveWithInjuredManDragger { upDegree = "ManPosNoWeapon"; grabDrag = "AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_2"; grabDragged = "AinjPpneMrunSnonWnonDb_grab"; released = "AmovPknlMstpSnonWnonDnon"; Stop = "AcinPknlMstpSnonWnonDnon"; StopRelaxed = "AcinPknlMstpSnonWnonDnon"; WalkLB = "AcinPknlMwlkSnonWnonDb"; WalkRB = "AcinPknlMwlkSnonWnonDb"; WalkB = "AcinPknlMwlkSnonWnonDb"; PlayerWalkLB = "AcinPknlMwlkSnonWnonDb"; PlayerWalkRB = "AcinPknlMwlkSnonWnonDb"; PlayerWalkB = "AcinPknlMwlkSnonWnonDb"; SlowLB = "AcinPknlMwlkSnonWnonDb"; SlowRB = "AcinPknlMwlkSnonWnonDb"; SlowB = "AcinPknlMwlkSnonWnonDb"; PlayerSlowLB = "AcinPknlMwlkSnonWnonDb"; PlayerSlowRB = "AcinPknlMwlkSnonWnonDb"; PlayerSlowB = "AcinPknlMwlkSnonWnonDb"; FastLB = "AcinPknlMwlkSnonWnonDb"; FastRB = "AcinPknlMwlkSnonWnonDb"; FastB = "AcinPknlMwlkSnonWnonDb"; Up = ""; grabCarry = "Helper_SwitchToCarrynon"; Default = "AcinPknlMstpSnonWnonDnon"; HandGunOn = "AcinPknlMstpSnonWnonDnon"; }; class MoveWithInjuredManCarrier: MoveWithInjuredMan { Stop = "AcinPercMstpSrasWrflDnon"; WalkLB = ""; WalkRB = ""; WalkB = ""; PlayerWalkLB = ""; PlayerWalkRB = ""; PlayerWalkB = ""; SlowLB = ""; SlowRB = ""; SlowB = ""; PlayerSlowLB = ""; PlayerSlowRB = ""; PlayerSlowB = ""; Default = "AcinPercMstpSrasWrflDnon"; LadderOnDown = ""; LadderOnUp = ""; TestDriver = ""; TestDriverOut = ""; TestGunner = ""; WalkF = "AcinPercMrunSrasWrflDf"; WalkLF = "AcinPercMrunSrasWrflDf"; WalkRF = "AcinPercMrunSrasWrflDf"; PlayerWalkF = "AcinPercMrunSrasWrflDf"; PlayerWalkLF = "AcinPercMrunSrasWrflDf"; PlayerWalkRF = "AcinPercMrunSrasWrflDf"; SlowF = "AcinPercMrunSrasWrflDf"; SlowLF = "AcinPercMrunSrasWrflDf"; SlowRF = "AcinPercMrunSrasWrflDf"; PlayerSlowF = "AcinPercMrunSrasWrflDf"; PlayerSlowLF = "AcinPercMrunSrasWrflDf"; PlayerSlowRF = "AcinPercMrunSrasWrflDf"; FastF = "AcinPercMrunSrasWrflDf"; FastLF = "AcinPercMrunSrasWrflDf"; FastRF = "AcinPercMrunSrasWrflDf"; PlayerProne = "AcinPercMrunSrasWrflDf_AmovPercMstpSlowWrflDnon"; StopRelaxed = "AcinPercMstpSrasWrflDnon"; released = "AcinPercMrunSrasWrflDf_AmovPercMstpSlowWrflDnon"; grabCarry = "AcinPercMstpSrasWrflDnon"; grabDrag = ""; stance = "ManStanceStand"; }; class MoveWithInjuredManCarrierRfl: MoveWithInjuredManCarrier { updegree = "ManPosCombat"; PlayerProne = ""; WalkLF = "AcinPercMrunSrasWrflDfl"; WalkRF = "AcinPercMrunSrasWrflDfr"; WalkL = "AcinPercMrunSrasWrflDl"; WalkR = "AcinPercMrunSrasWrflDr"; WalkLB = "AcinPercMrunSrasWrflDbl"; WalkRB = "AcinPercMrunSrasWrflDbr"; WalkB = "AcinPercMrunSrasWrflDb"; PlayerWalkLF = "AcinPercMrunSrasWrflDfl"; PlayerWalkRF = "AcinPercMrunSrasWrflDfr"; PlayerWalkL = "AcinPercMrunSrasWrflDl"; PlayerWalkR = "AcinPercMrunSrasWrflDr"; PlayerWalkLB = "AcinPercMrunSrasWrflDbl"; PlayerWalkRB = "AcinPercMrunSrasWrflDbr"; PlayerWalkB = "AcinPercMrunSrasWrflDb"; SlowL = "AcinPercMrunSrasWrflDl"; SlowR = "AcinPercMrunSrasWrflDr"; SlowLB = "AcinPercMrunSrasWrflDbl"; SlowRB = "AcinPercMrunSrasWrflDbr"; SlowLF = "AcinPercMrunSrasWrflDfl"; SlowRF = "AcinPercMrunSrasWrflDfr"; SlowB = "AcinPercMrunSrasWrflDb"; PlayerSlowL = "AcinPercMrunSrasWrflDl"; PlayerSlowR = "AcinPercMrunSrasWrflDr"; PlayerSlowLB = "AcinPercMrunSrasWrflDbl"; PlayerSlowRB = "AcinPercMrunSrasWrflDbr"; PlayerSlowLF = "AcinPercMrunSrasWrflDfl"; PlayerSlowRF = "AcinPercMrunSrasWrflDfr"; PlayerSlowB = "AcinPercMrunSrasWrflDb"; TactF = "AcinPercMrunSrasWrflDf"; TactL = "AcinPercMrunSrasWrflDl"; TactR = "AcinPercMrunSrasWrflDr"; TactLB = "AcinPercMrunSrasWrflDbl"; TactRB = "AcinPercMrunSrasWrflDbr"; TactLF = "AcinPercMrunSrasWrflDfl"; TactRF = "AcinPercMrunSrasWrflDfr"; TactB = "AcinPercMrunSrasWrflDb"; PlayerTactF = "AcinPercMrunSrasWrflDf"; PlayerTactL = "AcinPercMrunSrasWrflDl"; PlayerTactR = "AcinPercMrunSrasWrflDr"; PlayerTactLB = "AcinPercMrunSrasWrflDbl"; PlayerTactRB = "AcinPercMrunSrasWrflDbr"; PlayerTactLF = "AcinPercMrunSrasWrflDfl"; PlayerTactRF = "AcinPercMrunSrasWrflDfr"; PlayerTactB = "AcinPercMrunSrasWrflDb"; FastRF = "AcinPercMrunSrasWrflDfr"; FastLF = "AcinPercMrunSrasWrflDfl"; FastL = "AcinPercMrunSrasWrflDl"; FastR = "AcinPercMrunSrasWrflDl"; FastLB = "AcinPercMrunSrasWrflDbl"; FastRB = "AcinPercMrunSrasWrflDbr"; FastB = "AcinPercMrunSrasWrflDb"; EvasiveLeft = "AcinPercMstpSrasWrflDnon"; EvasiveRight = "AcinPercMstpSrasWrflDnon"; PlayerStand = "AcinPercMstpSrasWrflDnon"; Stand = "AmovPercMstpSlowWrflDnon"; CanNotMove = "AcinPercMstpSrasWrflDnon"; toAgony = "AmovPpneMstpSrasWrflDnon_injured"; StartSwim = ""; StartDive = ""; agonyStart = "AinjPpneMstpSnonWrflDnon"; agonyStop = "AmovPpneMstpSrasWrflDnon"; medicStop = "AinvPknlMstpSnonWrflDnon_medicEnd"; medicStart = "AinvPknlMstpSnonWrflDnon_medic"; medicStartUp = "AinvPknlMstpSnonWrflDnon_medicUp"; }; class MoveWithInjuredManCarrierRflStill: MoveWithInjuredManCarrierRfl { upDegree = "manPosCarrying"; grabDrag = "AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_2"; }; class MoveWithInjuredManCarrierNon: MoveWithInjuredManCarrierRfl { upDegree = "ManPosNoWeapon"; agonyStart = "AinjPpneMstpSnonWnonDnon"; agonyStop = "AmovPpneMstpSnonWnonDnon"; medicStop = "AinvPknlMstpSnonWnonDnon_medicEnd"; medicStart = "AinvPknlMstpSnonWnonDnon_medic"; released = "AcinPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon"; Stop = "AcinPercMstpSnonWnonDnon"; StopRelaxed = "AcinPercMstpSnonWnonDnon"; WalkF = "AcinPercMrunSnonWnonDf"; WalkLF = "AcinPercMrunSnonWnonDfl"; WalkRF = "AcinPercMrunSnonWnonDfr"; WalkL = "AcinPercMrunSnonWnonDl"; WalkR = "AcinPercMrunSnonWnonDr"; WalkLB = "AcinPercMrunSnonWnonDbl"; WalkRB = "AcinPercMrunSnonWnonDbr"; WalkB = "AcinPercMrunSnonWnonDb"; PlayerWalkF = "AcinPercMrunSnonWnonDf"; PlayerWalkLF = "AcinPercMrunSnonWnonDfl"; PlayerWalkRF = "AcinPercMrunSnonWnonDfr"; PlayerWalkL = "AcinPercMrunSnonWnonDl"; PlayerWalkR = "AcinPercMrunSnonWnonDr"; PlayerWalkLB = "AcinPercMrunSnonWnonDbl"; PlayerWalkRB = "AcinPercMrunSnonWnonDbr"; PlayerWalkB = "AcinPercMrunSnonWnonDb"; SlowF = "AcinPercMrunSnonWnonDf"; SlowL = "AcinPercMrunSnonWnonDl"; SlowR = "AcinPercMrunSnonWnonDr"; SlowLB = "AcinPercMrunSnonWnonDbl"; SlowRB = "AcinPercMrunSnonWnonDbr"; SlowLF = "AcinPercMrunSnonWnonDfl"; SlowRF = "AcinPercMrunSnonWnonDfr"; SlowB = "AcinPercMrunSnonWnonDb"; PlayerSlowF = "AcinPercMrunSnonWnonDf"; PlayerSlowL = "AcinPercMrunSnonWnonDl"; PlayerSlowR = "AcinPercMrunSnonWnonDr"; PlayerSlowLB = "AcinPercMrunSnonWnonDbl"; PlayerSlowRB = "AcinPercMrunSnonWnonDbr"; PlayerSlowLF = "AcinPercMrunSnonWnonDfl"; PlayerSlowRF = "AcinPercMrunSnonWnonDfr"; PlayerSlowB = "AcinPercMrunSnonWnonDb"; FastF = "AcinPercMrunSnonWnonDf"; FastRF = "AcinPercMrunSnonWnonDfr"; FastLF = "AcinPercMrunSnonWnonDfl"; FastL = "AcinPercMrunSnonWnonDl"; FastR = "AcinPercMrunSnonWnonDl"; FastLB = "AcinPercMrunSnonWnonDbl"; FastRB = "AcinPercMrunSnonWnonDbr"; FastB = "AcinPercMrunSnonWnonDb"; EvasiveLeft = "AcinPercMstpSnonWnonDnon"; EvasiveRight = "AcinPercMstpSnonWnonDnon"; PlayerStand = "AcinPercMstpSnonWnonDnon"; Stand = ""; CanNotMove = ""; Default = "AcinPercMstpSnonWnonDnon"; grabCarry = "AcinPercMstpSnonWnonDnon"; Civil = "AcinPercMstpSnonWnonDnon"; }; class MoveWithInjuredManCarrierPst: MoveWithInjuredManCarrierRfl { upDegree = "ManPosHandGunStand"; HandGunOn = "AcinPercMstpSnonWpstDnon"; }; class MoveWithInjuredManCarrierNonStill: MoveWithInjuredManCarrierNon { upDegree = "manPosCarrying"; TactF = "AcinPercMrunSnonWnonDf"; TactLF = "AcinPercMrunSnonWnonDfl"; TactRF = "AcinPercMrunSnonWnonDfr"; TactL = "AcinPercMrunSnonWnonDl"; TactR = "AcinPercMrunSnonWnonDr"; TactLB = "AcinPercMrunSnonWnonDbl"; TactRB = "AcinPercMrunSnonWnonDbr"; TactB = "AcinPercMrunSnonWnonDb"; PlayerTactF = "AcinPercMrunSnonWnonDf"; PlayerTactLF = "AcinPercMrunSnonWnonDfl"; PlayerTactRF = "AcinPercMrunSnonWnonDfr"; PlayerTactL = "AcinPercMrunSnonWnonDl"; PlayerTactR = "AcinPercMrunSnonWnonDr"; PlayerTactLB = "AcinPercMrunSnonWnonDbl"; PlayerTactRB = "AcinPercMrunSnonWnonDbr"; PlayerTactB = "AcinPercMrunSnonWnonDb"; grabDrag = "AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_2"; }; class MoveWithInjuredManCarrierPstStill: MoveWithInjuredManCarrierNon { upDegree = "manPosCarrying"; released = "AcinPercMrunSnonWpstDf_AmovPercMstpSrasWpstDnon"; Stop = "AcinPercMstpSnonWpstDnon"; StopRelaxed = "AcinPercMstpSnonWpstDnon"; WalkF = "AcinPercMrunSnonWpstDf"; WalkLF = "AcinPercMrunSnonWpstDfl"; WalkRF = "AcinPercMrunSnonWpstDfr"; WalkL = "AcinPercMrunSnonWpstDl"; WalkR = "AcinPercMrunSnonWpstDr"; WalkLB = "AcinPercMrunSnonWpstDbl"; WalkRB = "AcinPercMrunSnonWpstDbr"; WalkB = "AcinPercMrunSnonWpstDb"; PlayerWalkF = "AcinPercMrunSnonWpstDf"; PlayerWalkLF = "AcinPercMrunSnonWpstDfl"; PlayerWalkRF = "AcinPercMrunSnonWpstDfr"; PlayerWalkL = "AcinPercMrunSnonWpstDl"; PlayerWalkR = "AcinPercMrunSnonWpstDr"; PlayerWalkLB = "AcinPercMrunSnonWpstDbl"; PlayerWalkRB = "AcinPercMrunSnonWpstDbr"; PlayerWalkB = "AcinPercMrunSnonWpstDb"; SlowF = "AcinPercMrunSnonWpstDf"; SlowL = "AcinPercMrunSnonWpstDl"; SlowR = "AcinPercMrunSnonWpstDr"; SlowLB = "AcinPercMrunSnonWpstDbl"; SlowRB = "AcinPercMrunSnonWpstDbr"; SlowLF = "AcinPercMrunSnonWpstDfl"; SlowRF = "AcinPercMrunSnonWpstDfr"; SlowB = "AcinPercMrunSnonWpstDb"; PlayerSlowF = "AcinPercMrunSnonWpstDf"; PlayerSlowL = "AcinPercMrunSnonWpstDl"; PlayerSlowR = "AcinPercMrunSnonWpstDr"; PlayerSlowLB = "AcinPercMrunSnonWpstDbl"; PlayerSlowRB = "AcinPercMrunSnonWpstDbr"; PlayerSlowLF = "AcinPercMrunSnonWpstDfl"; PlayerSlowRF = "AcinPercMrunSnonWpstDfr"; PlayerSlowB = "AcinPercMrunSnonWpstDb"; FastF = "AcinPercMrunSnonWpstDf"; FastRF = "AcinPercMrunSnonWpstDfr"; FastLF = "AcinPercMrunSnonWpstDfl"; FastL = "AcinPercMrunSnonWpstDl"; FastR = "AcinPercMrunSnonWpstDl"; FastLB = "AcinPercMrunSnonWpstDbl"; FastRB = "AcinPercMrunSnonWpstDbr"; FastB = "AcinPercMrunSnonWpstDb"; PlayerStand = "AcinPercMstpSnonWpstDnon"; CanNotMove = "AcinPercMstpSnonWpstDnon"; Default = "AcinPercMstpSnonWpstDnon"; TactF = "AcinPercMrunSnonWpstDf"; TactLF = "AcinPercMrunSnonWpstDfl"; TactRF = "AcinPercMrunSnonWpstDfr"; TactL = "AcinPercMrunSnonWpstDl"; TactR = "AcinPercMrunSnonWpstDr"; TactLB = "AcinPercMrunSnonWpstDbl"; TactRB = "AcinPercMrunSnonWpstDbr"; TactB = "AcinPercMrunSnonWpstDb"; PlayerTactF = "AcinPercMrunSnonWpstDf"; PlayerTactLF = "AcinPercMrunSnonWpstDfl"; PlayerTactRF = "AcinPercMrunSnonWpstDfr"; PlayerTactL = "AcinPercMrunSnonWpstDl"; PlayerTactR = "AcinPercMrunSnonWpstDr"; PlayerTactLB = "AcinPercMrunSnonWpstDbl"; PlayerTactRB = "AcinPercMrunSnonWpstDbr"; PlayerTactB = "AcinPercMrunSnonWpstDb"; grabDrag = "AmovPercMstpSrasWpstDnon_AcinPknlMwlkSnonWpstDb_2"; }; class MoveWithInjuredManCarrierRflWc: MoveWithInjuredManCarrierRfl { toAgony = "AinjPpneMstpSnonWrflDnon"; }; class MoveWithInjuredManCarrierPstWc: MoveWithInjuredManCarrierRflWc{}; class MoveWithInjuredManCarrierNonWc: MoveWithInjuredManCarrierNon{}; class MoveWithInjuredMan_2Death2: MoveWithInjuredMan{}; class MoveWithInjuredMan_release: RifleBaseLowStandActions { Diary = ""; }; class InjuredManActions: NoActions { upDegree = "ManPosLying"; stance = "ManStanceProne"; turnSpeed = 0; healingFinished = "AmovPpneMstpSrasWrflDnon"; PlayerWalkF = "AmovPpneMsprSlowWrflDf_injured"; PlayerSlowF = "AmovPpneMsprSlowWrflDf_injured"; WalkF = "AmovPpneMsprSlowWrflDf_injured"; SlowF = "AmovPpneMsprSlowWrflDf_injured"; FastF = "AmovPpneMsprSlowWrflDf_injured"; LadderOnDown = ""; LadderOnUp = ""; TestDriver = ""; TestDriverOut = ""; TestGunner = ""; medicStop = ""; medicStart = ""; medicStartUp = ""; medic = "AinvPknlMstpSlayWrflDnon_medic"; medicUp = "AinvPknlMstpSlayWrflDnon_medicUp"; }; class InjuredManActionsRfl: InjuredManActions { turnSpeed = 2; Combat = "Unconscious"; Stop = "AmovPpneMstpSrasWrflDnon_injured"; Lying = "AmovPpneMstpSrasWrflDnon_injured"; healedStart = "AinjPpneMstpSnonWrflDnon_injuredHealed"; healedStop = "AinjPpneMstpSnonWrflDnon"; agonyStart = "AinjPpneMstpSnonWrflDnon"; agonyStop = "AmovPpneMstpSrasWrflDnon"; medicStop = "AinvPknlMstpSnonWrflDnon_medicEnd"; medicStart = "AinvPknlMstpSnonWrflDnon_medic"; medicStartUp = "AinvPknlMstpSnonWrflDnon_medicUp"; }; class InjuredManActionsNon: InjuredManActionsRfl { agonyStart = "AinjPpneMstpSnonWnonDnon"; agonyStop = "AmovPpneMstpSnonWnonDnon"; medicStop = "AinvPknlMstpSnonWnonDnon_medicEnd"; medicStart = "AinvPknlMstpSnonWnonDnon_medic"; grabDrag = "AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_2"; Stop = "AmovPpneMstpSnonWnonDnon_injured"; PlayerWalkF = "AmovPpneMsprSnonWnonDf_injured"; PlayerSlowF = "AmovPpneMsprSnonWnonDf_injured"; WalkF = "AmovPpneMsprSnonWnonDf_injured"; SlowF = "AmovPpneMsprSnonWnonDf_injured"; FastF = "AmovPpneMsprSnonWnonDf_injured"; Lying = "AmovPpneMstpSnonWnonDnon_injured"; healedStart = "AinjPpneMstpSnonWnonDnon_injuredHealed"; healedStop = "AinjPpneMstpSnonWnonDnon"; grabDragged = "AinjPpneMrunSnonWnonDb_grab"; grabCarried = "AinjPfalMstpSnonWnonDnon_carried_Up"; released = "AinjPpneMstpSnonWnonDnon"; releasedBad = "AinjPpneMstpSnonWnonDnon"; carriedStill = "AinjPfalMstpSnonWnonDnon_carried_still"; medic = "AinvPknlMstpSnonWnonDnon_medic_1"; }; class InjuredManActionsNon_norot: InjuredManActionsNon { turnSpeed = 0; }; class InjuredManActionsNon_healed: InjuredManActionsNon_norot{}; class InjuredManActionsRfl_norot: InjuredManActionsRfl { turnSpeed = 0; Stop = "AinjPpneMstpSnonWrflDnon"; }; class InjuredManActionsRfl_healed: InjuredManActionsRfl_norot { medicStop = ""; medicStart = ""; medicStartUp = ""; Stop = "AinjPpneMstpSnonWrflDnon_injuredHealed"; PlayerWalkF = ""; PlayerSlowF = ""; WalkF = ""; SlowF = ""; FastF = ""; Lying = ""; Default = "AinjPpneMstpSnonWrflDnon_injuredHealed"; PlayerProne = "AinjPpneMstpSnonWrflDnon_injuredHealed"; PlayerCrouch = "AinjPpneMstpSnonWrflDnon_injuredHealed"; PlayerStand = "AinjPpneMstpSnonWrflDnon_injuredHealed"; }; class InjuredManCarriedActions: InjuredManActions { WalkF = ""; PlayerWalkF = ""; Stop = "AinjPfalMstpSnonWrflDnon_carried_still"; StopRelaxed = "AinjPfalMstpSnonWrflDnon_carried_still"; PlayerSlowF = ""; SlowF = ""; FastF = ""; released = "AmovPpneMstpSrasWrflDnon"; healingFinished = ""; Default = "AinjPfalMstpSnonWrflDnon_carried_still"; Lying = "AinjPfalMstpSnonWrflDnon_carried_still"; PlayerProne = "AinjPfalMstpSnonWrflDnon_carried_still"; PlayerCrouch = "AinjPfalMstpSnonWrflDnon_carried_still"; PlayerStand = "AinjPfalMstpSnonWrflDnon_carried_still"; agonyStop = "AmovPpneMstpSrasWrflDnon"; Combat = "AinjPfalMstpSnonWnonDnon_carried_still"; }; class InjuredManCarriedActionsNon: InjuredManActionsNon { turnSpeed = 0; released = "AinjPfalMstpSnonWnonDnon_carried_Down"; Stop = "AinjPfalMstpSnonWnonDnon_carried_still"; StopRelaxed = "AinjPfalMstpSnonWnonDnon_carried_still"; PlayerStand = "AinjPfalMstpSnonWnonDnon_carried_still"; Lying = "AinjPfalMstpSnonWnonDnon_carried_still"; Default = "AinjPfalMstpSnonWnonDnon_carried_still"; releasedBad = "AinjPfalMstpSnonWnonDf_carried_fall"; FastF = ""; SlowF = ""; WalkF = ""; upDegree = "ManPosDragged"; }; class InjuredManCarriedActionsNonStill: InjuredManCarriedActionsNon{}; class InjuredManCarriedActionsNonWc: InjuredManCarriedActionsNon { releasedBad = "AinjPfalMstpSnonWnonDf_carried_fallwc"; }; class InjuredManCarriedActionsRfl: InjuredManCarriedActions { agonyStart = "AinjPpneMstpSnonWrflDnon"; released = "AinjPfalMstpSnonWrflDnon_carried_Down"; releasedBad = "AinjPfalMstpSnonWrflDf_carried_fall"; upDegree = "ManPosDragged"; }; class InjuredManCarriedActionsRflStill: InjuredManCarriedActionsRfl { combat = ""; }; class InjuredManCarriedActionsRflWc: InjuredManCarriedActionsRfl { releasedBad = "AinjPfalMstpSnonWrflDf_carried_fallwc"; }; class InjuredManDraggedActions: InjuredManActions { upDegree = "ManPosDragged"; released = "AmovPpneMstpSnonWnonDnon"; PlayerWalkF = ""; PlayerSlowF = ""; WalkF = ""; SlowF = ""; FastF = ""; Stop = "AcinPknlMwlkSlowWrflDb_still"; StopRelaxed = "AcinPknlMwlkSlowWrflDb_still"; Default = "AcinPknlMwlkSlowWrflDb_still"; }; class InjuredManDraggedActionsRfl: InjuredManDraggedActions { released = "AinjPpneMstpSnonWrflDb_release"; releasedBad = "AinjPpneMstpSnonWrflDb_release"; agonyStart = "AinjPpneMstpSnonWrflDnon"; agonyStop = "AmovPpneMstpSrasWrflDnon"; }; class InjuredManDraggedActionsNon: InjuredManDraggedActions { released = "AinjPpneMrunSnonWnonDb_release"; grabDrag = "AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_2"; releasedBad = "AinjPpneMrunSnonWnonDb_release"; Stop = "AinjPpneMrunSnonWnonDb_still"; StopRelaxed = "AinjPpneMrunSnonWnonDb_still"; Default = "AinjPpneMrunSnonWnonDb_still"; grabDragged = "AinjPpneMrunSnonWnonDb_grab"; grabCarried = "AinjPfalMstpSnonWnonDnon_carried_Up"; }; class InjuredManDraggedDeadActions: InjuredManDraggedActions { released = "Unconscious"; }; class PistolAdjustStandBaseActions: PistolStandActions { Lying = ""; Crouch = ""; }; class PistolAdjustLStandActions: PistolAdjustStandBaseActions { stop = "AadjPercMstpSrasWpstDleft"; default = "AadjPercMstpSrasWpstDleft"; StopRelaxed = "AadjPercMstpSrasWpstDleft"; turnL = "AadjPercMstpSrasWpstDleft"; turnR = "AadjPercMstpSrasWpstDleft"; turnLRelaxed = "AadjPercMstpSrasWpstDleft"; turnRRelaxed = "AadjPercMstpSrasWpstDleft"; WalkF = "AadjPercMwlkSrasWpstDf_left"; WalkLF = "AadjPercMwlkSrasWpstDfl_left"; WalkRF = "AadjPercMwlkSrasWpstDfr_left"; WalkL = "AadjPercMwlkSrasWpstDl_left"; WalkR = "AadjPercMwlkSrasWpstDr_left"; WalkLB = "AadjPercMwlkSrasWpstDbl_left"; WalkRB = "AadjPercMwlkSrasWpstDbr_left"; WalkB = "AadjPercMwlkSrasWpstDb_left"; PlayerWalkF = "AadjPercMwlkSrasWpstDf_left"; PlayerWalkLF = "AadjPercMwlkSrasWpstDfl_left"; PlayerWalkRF = "AadjPercMwlkSrasWpstDfr_left"; PlayerWalkL = "AadjPercMwlkSrasWpstDl_left"; PlayerWalkR = "AadjPercMwlkSrasWpstDr_left"; PlayerWalkLB = "AadjPercMwlkSrasWpstDbl_left"; PlayerWalkRB = "AadjPercMwlkSrasWpstDbr_left"; PlayerWalkB = "AadjPercMwlkSrasWpstDb_left"; SlowF = "AadjPercMrunSrasWpstDf_left"; SlowLF = "AadjPercMrunSrasWpstDfl_left"; SlowRF = "AadjPercMrunSrasWpstDfr_left"; SlowL = "AadjPercMrunSrasWpstDl_left"; SlowR = "AadjPercMrunSrasWpstDr_left"; SlowLB = "AadjPercMrunSrasWpstDbl_left"; SlowRB = "AadjPercMrunSrasWpstDbr_left"; SlowB = "AadjPercMrunSrasWpstDb_left"; PlayerSlowF = "AadjPercMrunSrasWpstDf_left"; PlayerSlowLF = "AadjPercMrunSrasWpstDfl_left"; PlayerSlowRF = "AadjPercMrunSrasWpstDfr_left"; PlayerSlowL = "AadjPercMrunSrasWpstDl_left"; PlayerSlowR = "AadjPercMrunSrasWpstDr_left"; PlayerSlowLB = "AadjPercMrunSrasWpstDbl_left"; PlayerSlowRB = "AadjPercMrunSrasWpstDbr_left"; PlayerSlowB = "AadjPercMrunSrasWpstDb_left"; FastF = "AadjPercMevaSrasWpstDf_left"; FastLF = "AadjPercMevaSrasWpstDfl_left"; FastRF = "AadjPercMevaSrasWpstDfr_left"; FastL = "AadjPercMrunSrasWpstDl_left"; FastR = "AadjPercMrunSrasWpstDr_left"; FastLB = "AadjPercMrunSrasWpstDbl_left"; FastRB = "AadjPercMrunSrasWpstDbr_left"; FastB = "AadjPercMrunSrasWpstDb_left"; TactF = "AadjPercMtacSrasWpstDf_left"; TactLF = "AadjPercMtacSrasWpstDfl_left"; TactRF = "AadjPercMtacSrasWpstDfr_left"; TactL = "AadjPercMtacSrasWpstDl_left"; TactR = "AadjPercMtacSrasWpstDr_left"; TactLB = "AadjPercMtacSrasWpstDbl_left"; TactRB = "AadjPercMtacSrasWpstDbr_left"; TactB = "AadjPercMtacSrasWpstDb_left"; PlayerTactF = "AadjPercMtacSrasWpstDf_left"; PlayerTactLF = "AadjPercMtacSrasWpstDfl_left"; PlayerTactRF = "AadjPercMtacSrasWpstDfr_left"; PlayerTactL = "AadjPercMtacSrasWpstDl_left"; PlayerTactR = "AadjPercMtacSrasWpstDr_left"; PlayerTactLB = "AadjPercMtacSrasWpstDbl_left"; PlayerTactRB = "AadjPercMtacSrasWpstDbr_left"; PlayerTactB = "AadjPercMtacSrasWpstDb_left"; up = "AadjPknlMstpSrasWpstDleft"; down = "AadjPpneMstpSrasWpstDleft"; PlayerStand = "AmovPercMstpSrasWpstDnon"; PlayerCrouch = "AadjPknlMstpSrasWpstDleft"; Combat = "AadjPercMstpSrasWpstDleft"; FireNotPossible = "AadjPercMstpSrasWpstDleft"; Crouch = "AadjPknlMstpSrasWpstDleft"; AdjustR = "AmovPercMstpSrasWpstDnon"; }; class PistolAdjustRStandActions: PistolAdjustStandBaseActions { stop = "AadjPercMstpSrasWpstDright"; default = "AadjPercMstpSrasWpstDright"; StopRelaxed = "AadjPercMstpSrasWpstDright"; turnL = "AadjPercMstpSrasWpstDright"; turnR = "AadjPercMstpSrasWpstDright"; turnLRelaxed = "AadjPercMstpSrasWpstDright"; turnRRelaxed = "AadjPercMstpSrasWpstDright"; WalkF = "AadjPercMwlkSrasWpstDf_right"; WalkLF = "AadjPercMwlkSrasWpstDfl_right"; WalkRF = "AadjPercMwlkSrasWpstDfr_right"; WalkL = "AadjPercMwlkSrasWpstDl_right"; WalkR = "AadjPercMwlkSrasWpstDr_right"; WalkLB = "AadjPercMwlkSrasWpstDbl_right"; WalkRB = "AadjPercMwlkSrasWpstDbr_right"; WalkB = "AadjPercMwlkSrasWpstDb_right"; PlayerWalkF = "AadjPercMwlkSrasWpstDf_right"; PlayerWalkLF = "AadjPercMwlkSrasWpstDfl_right"; PlayerWalkRF = "AadjPercMwlkSrasWpstDfr_right"; PlayerWalkL = "AadjPercMwlkSrasWpstDl_right"; PlayerWalkR = "AadjPercMwlkSrasWpstDr_right"; PlayerWalkLB = "AadjPercMwlkSrasWpstDbl_right"; PlayerWalkRB = "AadjPercMwlkSrasWpstDbr_right"; PlayerWalkB = "AadjPercMwlkSrasWpstDb_right"; SlowF = "AadjPercMrunSrasWpstDf_right"; SlowLF = "AadjPercMrunSrasWpstDfl_right"; SlowRF = "AadjPercMrunSrasWpstDfr_right"; SlowL = "AadjPercMrunSrasWpstDl_right"; SlowR = "AadjPercMrunSrasWpstDr_right"; SlowLB = "AadjPercMrunSrasWpstDbl_right"; SlowRB = "AadjPercMrunSrasWpstDbr_right"; SlowB = "AadjPercMrunSrasWpstDb_right"; PlayerSlowF = "AadjPercMrunSrasWpstDf_right"; PlayerSlowLF = "AadjPercMrunSrasWpstDfl_right"; PlayerSlowRF = "AadjPercMrunSrasWpstDfr_right"; PlayerSlowL = "AadjPercMrunSrasWpstDl_right"; PlayerSlowR = "AadjPercMrunSrasWpstDr_right"; PlayerSlowLB = "AadjPercMrunSrasWpstDbl_right"; PlayerSlowRB = "AadjPercMrunSrasWpstDbr_right"; PlayerSlowB = "AadjPercMrunSrasWpstDb_right"; FastF = "AadjPercMevaSrasWpstDf_right"; FastLF = "AadjPercMevaSrasWpstDfl_right"; FastRF = "AadjPercMevaSrasWpstDfr_right"; FastL = "AadjPercMrunSrasWpstDl_right"; FastR = "AadjPercMrunSrasWpstDr_right"; FastLB = "AadjPercMrunSrasWpstDbl_right"; FastRB = "AadjPercMrunSrasWpstDbr_right"; FastB = "AadjPercMrunSrasWpstDb_right"; TactF = "AadjPercMtacSrasWpstDf_right"; TactLF = "AadjPercMtacSrasWpstDfl_right"; TactRF = "AadjPercMtacSrasWpstDfr_right"; TactL = "AadjPercMtacSrasWpstDl_right"; TactR = "AadjPercMtacSrasWpstDr_right"; TactLB = "AadjPercMtacSrasWpstDbl_right"; TactRB = "AadjPercMtacSrasWpstDbr_right"; TactB = "AadjPercMtacSrasWpstDb_right"; PlayerTactF = "AadjPercMtacSrasWpstDf_right"; PlayerTactLF = "AadjPercMtacSrasWpstDfl_right"; PlayerTactRF = "AadjPercMtacSrasWpstDfr_right"; PlayerTactL = "AadjPercMtacSrasWpstDl_right"; PlayerTactR = "AadjPercMtacSrasWpstDr_right"; PlayerTactLB = "AadjPercMtacSrasWpstDbl_right"; PlayerTactRB = "AadjPercMtacSrasWpstDbr_right"; PlayerTactB = "AadjPercMtacSrasWpstDb_right"; up = "AadjPknlMstpSrasWpstDright"; down = "AadjPpneMstpSrasWpstDright"; PlayerStand = "AmovPercMstpSrasWpstDnon"; PlayerCrouch = "AadjPknlMstpSrasWpstDright"; Combat = "AadjPercMstpSrasWpstDright"; FireNotPossible = "AadjPercMstpSrasWpstDright"; Crouch = "AadjPknlMstpSrasWpstDright"; AdjustL = "AmovPercMstpSrasWpstDnon"; }; class PistolAdjustFStandActions: PistolAdjustStandBaseActions { stop = "AadjPercMstpSrasWpstDup"; default = "AadjPercMstpSrasWpstDup"; StopRelaxed = "AadjPercMstpSrasWpstDup"; turnL = "AadjPercMstpSrasWpstDup"; turnR = "AadjPercMstpSrasWpstDup"; turnLRelaxed = "AadjPercMstpSrasWpstDup"; turnRRelaxed = "AadjPercMstpSrasWpstDup"; WalkF = "AadjPercMwlkSrasWpstDf_up"; WalkLF = "AadjPercMwlkSrasWpstDfl_up"; WalkRF = "AadjPercMwlkSrasWpstDfr_up"; WalkL = "AadjPercMwlkSrasWpstDl_up"; WalkR = "AadjPercMwlkSrasWpstDr_up"; WalkLB = "AadjPercMwlkSrasWpstDbl_up"; WalkRB = "AadjPercMwlkSrasWpstDbr_up"; WalkB = "AadjPercMwlkSrasWpstDb_up"; PlayerWalkF = "AadjPercMwlkSrasWpstDf_up"; PlayerWalkLF = "AadjPercMwlkSrasWpstDfl_up"; PlayerWalkRF = "AadjPercMwlkSrasWpstDfr_up"; PlayerWalkL = "AadjPercMwlkSrasWpstDl_up"; PlayerWalkR = "AadjPercMwlkSrasWpstDr_up"; PlayerWalkLB = "AadjPercMwlkSrasWpstDbl_up"; PlayerWalkRB = "AadjPercMwlkSrasWpstDbr_up"; PlayerWalkB = "AadjPercMwlkSrasWpstDb_up"; SlowF = "AadjPercMrunSrasWpstDf_up"; SlowLF = "AadjPercMrunSrasWpstDfl_up"; SlowRF = "AadjPercMrunSrasWpstDfr_up"; SlowL = "AadjPercMrunSrasWpstDl_up"; SlowR = "AadjPercMrunSrasWpstDr_up"; SlowLB = "AadjPercMrunSrasWpstDbl_up"; SlowRB = "AadjPercMrunSrasWpstDbr_up"; SlowB = "AadjPercMrunSrasWpstDb_up"; PlayerSlowF = "AadjPercMrunSrasWpstDf_up"; PlayerSlowLF = "AadjPercMrunSrasWpstDfl_up"; PlayerSlowRF = "AadjPercMrunSrasWpstDfr_up"; PlayerSlowL = "AadjPercMrunSrasWpstDl_up"; PlayerSlowR = "AadjPercMrunSrasWpstDr_up"; PlayerSlowLB = "AadjPercMrunSrasWpstDbl_up"; PlayerSlowRB = "AadjPercMrunSrasWpstDbr_up"; PlayerSlowB = "AadjPercMrunSrasWpstDb_up"; FastF = "AadjPercMevaSrasWpstDf_up"; FastLF = "AadjPercMevaSrasWpstDfl_up"; FastRF = "AadjPercMevaSrasWpstDfr_up"; FastL = "AadjPercMrunSrasWpstDl_up"; FastR = "AadjPercMrunSrasWpstDr_up"; FastLB = "AadjPercMrunSrasWpstDbl_up"; FastRB = "AadjPercMrunSrasWpstDbr_up"; FastB = "AadjPercMrunSrasWpstDb_up"; TactF = "AadjPercMtacSrasWpstDf_up"; TactLF = "AadjPercMtacSrasWpstDfl_up"; TactRF = "AadjPercMtacSrasWpstDfr_up"; TactL = "AadjPercMtacSrasWpstDl_up"; TactR = "AadjPercMtacSrasWpstDr_up"; TactLB = "AadjPercMtacSrasWpstDbl_up"; TactRB = "AadjPercMtacSrasWpstDbr_up"; TactB = "AadjPercMtacSrasWpstDb_up"; PlayerTactF = "AadjPercMtacSrasWpstDf_up"; PlayerTactLF = "AadjPercMtacSrasWpstDfl_up"; PlayerTactRF = "AadjPercMtacSrasWpstDfr_up"; PlayerTactL = "AadjPercMtacSrasWpstDl_up"; PlayerTactR = "AadjPercMtacSrasWpstDr_up"; PlayerTactLB = "AadjPercMtacSrasWpstDbl_up"; PlayerTactRB = "AadjPercMtacSrasWpstDbr_up"; PlayerTactB = "AadjPercMtacSrasWpstDb_up"; up = "AadjPknlMstpSrasWpstDup"; PlayerStand = "AmovPercMstpSrasWpstDnon"; PlayerCrouch = "AadjPknlMstpSrasWpstDup"; Combat = "AadjPercMstpSrasWpstDup"; FireNotPossible = "AadjPercMstpSrasWpstDup"; Crouch = "AadjPknlMstpSrasWpstDup"; AdjustB = "AmovPercMstpSrasWpstDnon"; }; class PistolAdjustBStandActions: PistolAdjustStandBaseActions { stop = "AadjPercMstpSrasWpstDdown"; default = "AadjPercMstpSrasWpstDdown"; StopRelaxed = "AadjPercMstpSrasWpstDdown"; turnL = "AadjPercMstpSrasWpstDdown"; turnR = "AadjPercMstpSrasWpstDdown"; turnLRelaxed = "AadjPercMstpSrasWpstDdown"; turnRRelaxed = "AadjPercMstpSrasWpstDdown"; WalkF = "AadjPercMwlkSrasWpstDf_down"; WalkLF = "AadjPercMwlkSrasWpstDfl_down"; WalkRF = "AadjPercMwlkSrasWpstDfr_down"; WalkL = "AadjPercMwlkSrasWpstDl_down"; WalkR = "AadjPercMwlkSrasWpstDr_down"; WalkLB = "AadjPercMwlkSrasWpstDbl_down"; WalkRB = "AadjPercMwlkSrasWpstDbr_down"; WalkB = "AadjPercMwlkSrasWpstDb_down"; PlayerWalkF = "AadjPercMwlkSrasWpstDf_down"; PlayerWalkLF = "AadjPercMwlkSrasWpstDfl_down"; PlayerWalkRF = "AadjPercMwlkSrasWpstDfr_down"; PlayerWalkL = "AadjPercMwlkSrasWpstDl_down"; PlayerWalkR = "AadjPercMwlkSrasWpstDr_down"; PlayerWalkLB = "AadjPercMwlkSrasWpstDbl_down"; PlayerWalkRB = "AadjPercMwlkSrasWpstDbr_down"; PlayerWalkB = "AadjPercMwlkSrasWpstDb_down"; SlowF = "AadjPercMrunSrasWpstDf_down"; SlowLF = "AadjPercMrunSrasWpstDfl_down"; SlowRF = "AadjPercMrunSrasWpstDfr_down"; SlowL = "AadjPercMrunSrasWpstDl_down"; SlowR = "AadjPercMrunSrasWpstDr_down"; SlowLB = "AadjPercMrunSrasWpstDbl_down"; SlowRB = "AadjPercMrunSrasWpstDbr_down"; SlowB = "AadjPercMrunSrasWpstDb_down"; PlayerSlowF = "AadjPercMrunSrasWpstDf_down"; PlayerSlowLF = "AadjPercMrunSrasWpstDfl_down"; PlayerSlowRF = "AadjPercMrunSrasWpstDfr_down"; PlayerSlowL = "AadjPercMrunSrasWpstDl_down"; PlayerSlowR = "AadjPercMrunSrasWpstDr_down"; PlayerSlowLB = "AadjPercMrunSrasWpstDbl_down"; PlayerSlowRB = "AadjPercMrunSrasWpstDbr_down"; PlayerSlowB = "AadjPercMrunSrasWpstDb_down"; FastF = "AadjPercMevaSrasWpstDf_down"; FastLF = "AadjPercMevaSrasWpstDfl_down"; FastRF = "AadjPercMevaSrasWpstDfr_down"; FastL = "AadjPercMrunSrasWpstDl_down"; FastR = "AadjPercMrunSrasWpstDr_down"; FastLB = "AadjPercMrunSrasWpstDbl_down"; FastRB = "AadjPercMrunSrasWpstDbr_down"; FastB = "AadjPercMrunSrasWpstDb_down"; TactF = "AadjPercMtacSrasWpstDf_down"; TactLF = "AadjPercMtacSrasWpstDfl_down"; TactRF = "AadjPercMtacSrasWpstDfr_down"; TactL = "AadjPercMtacSrasWpstDl_down"; TactR = "AadjPercMtacSrasWpstDr_down"; TactLB = "AadjPercMtacSrasWpstDbl_down"; TactRB = "AadjPercMtacSrasWpstDbr_down"; TactB = "AadjPercMtacSrasWpstDb_down"; PlayerTactF = "AadjPercMtacSrasWpstDf_down"; PlayerTactLF = "AadjPercMtacSrasWpstDfl_down"; PlayerTactRF = "AadjPercMtacSrasWpstDfr_down"; PlayerTactL = "AadjPercMtacSrasWpstDl_down"; PlayerTactR = "AadjPercMtacSrasWpstDr_down"; PlayerTactLB = "AadjPercMtacSrasWpstDbl_down"; PlayerTactRB = "AadjPercMtacSrasWpstDbr_down"; PlayerTactB = "AadjPercMtacSrasWpstDb_down"; up = "AadjPknlMstpSrasWpstDdown"; PlayerStand = "AmovPercMstpSrasWpstDnon"; PlayerCrouch = "AadjPknlMstpSrasWpstDdown"; Combat = "AadjPercMstpSrasWpstDdown"; FireNotPossible = "AadjPercMstpSrasWpstDdown"; Crouch = "AadjPknlMstpSrasWpstDdown"; AdjustF = "AmovPercMstpSrasWpstDnon"; AdjustB = "AadjPknlMstpSrasWpstDup"; }; class PistolAdjustKneelBaseActions: PistolKneelActions { Lying = ""; Crouch = ""; }; class PistolAdjustLKneelActions: PistolAdjustKneelBaseActions { stop = "AadjPknlMstpSrasWpstDleft"; default = "AadjPknlMstpSrasWpstDleft"; StopRelaxed = "AadjPknlMstpSrasWpstDleft"; turnL = "AadjPknlMstpSrasWpstDleft"; turnR = "AadjPknlMstpSrasWpstDleft"; turnLRelaxed = "AadjPknlMstpSrasWpstDleft"; turnRRelaxed = "AadjPknlMstpSrasWpstDleft"; WalkF = "AadjPknlMwlkSrasWpstDf_left"; WalkLF = "AadjPknlMwlkSrasWpstDfl_left"; WalkRF = "AadjPknlMwlkSrasWpstDfr_left"; WalkL = "AadjPknlMwlkSrasWpstDl_left"; WalkR = "AadjPknlMwlkSrasWpstDr_left"; WalkLB = "AadjPknlMwlkSrasWpstDbl_left"; WalkRB = "AadjPknlMwlkSrasWpstDbr_left"; WalkB = "AadjPknlMwlkSrasWpstDb_left"; PlayerWalkF = "AadjPknlMwlkSrasWpstDf_left"; PlayerWalkLF = "AadjPknlMwlkSrasWpstDfl_left"; PlayerWalkRF = "AadjPknlMwlkSrasWpstDfr_left"; PlayerWalkL = "AadjPknlMwlkSrasWpstDl_left"; PlayerWalkR = "AadjPknlMwlkSrasWpstDr_left"; PlayerWalkLB = "AadjPknlMwlkSrasWpstDbl_left"; PlayerWalkRB = "AadjPknlMwlkSrasWpstDbr_left"; PlayerWalkB = "AadjPknlMwlkSrasWpstDb_left"; SlowF = "AadjPknlMrunSrasWpstDf_left"; SlowLF = "AadjPknlMrunSrasWpstDfl_left"; SlowRF = "AadjPknlMrunSrasWpstDfr_left"; SlowL = "AadjPknlMrunSrasWpstDl_left"; SlowR = "AadjPknlMrunSrasWpstDr_left"; SlowLB = "AadjPknlMrunSrasWpstDbl_left"; SlowRB = "AadjPknlMrunSrasWpstDbr_left"; SlowB = "AadjPknlMrunSrasWpstDb_left"; PlayerSlowF = "AadjPknlMrunSrasWpstDf_left"; PlayerSlowLF = "AadjPknlMrunSrasWpstDfl_left"; PlayerSlowRF = "AadjPknlMrunSrasWpstDfr_left"; PlayerSlowL = "AadjPknlMrunSrasWpstDl_left"; PlayerSlowR = "AadjPknlMrunSrasWpstDr_left"; PlayerSlowLB = "AadjPknlMrunSrasWpstDbl_left"; PlayerSlowRB = "AadjPknlMrunSrasWpstDbr_left"; PlayerSlowB = "AadjPknlMrunSrasWpstDb_left"; FastF = "AadjPknlMevaSrasWpstDf_left"; FastLF = "AadjPknlMevaSrasWpstDfl_left"; FastRF = "AadjPknlMevaSrasWpstDfr_left"; FastL = "AadjPknlMrunSrasWpstDl_left"; FastR = "AadjPknlMrunSrasWpstDr_left"; FastLB = "AadjPknlMrunSrasWpstDbl_left"; FastRB = "AadjPknlMrunSrasWpstDbr_left"; FastB = "AadjPknlMrunSrasWpstDb_left"; TactF = "AadjPknlMtacSrasWpstDf_left"; TactLF = "AadjPknlMtacSrasWpstDfl_left"; TactRF = "AadjPknlMtacSrasWpstDfr_left"; TactL = "AadjPknlMtacSrasWpstDl_left"; TactR = "AadjPknlMtacSrasWpstDr_left"; TactLB = "AadjPknlMtacSrasWpstDbl_left"; TactRB = "AadjPknlMtacSrasWpstDbr_left"; TactB = "AadjPknlMtacSrasWpstDb_left"; PlayerTactF = "AadjPknlMtacSrasWpstDf_left"; PlayerTactLF = "AadjPknlMtacSrasWpstDfl_left"; PlayerTactRF = "AadjPknlMtacSrasWpstDfr_left"; PlayerTactL = "AadjPknlMtacSrasWpstDl_left"; PlayerTactR = "AadjPknlMtacSrasWpstDr_left"; PlayerTactLB = "AadjPknlMtacSrasWpstDbl_left"; PlayerTactRB = "AadjPknlMtacSrasWpstDbr_left"; PlayerTactB = "AadjPknlMtacSrasWpstDb_left"; up = "AadjPercMstpSrasWpstDleft"; PlayerStand = "AadjPercMstpSrasWpstDleft"; Combat = "AadjPknlMstpSrasWpstDleft"; FireNotPossible = "AadjPknlMstpSrasWpstDleft"; Stand = "AmovPknlMstpSlowWpstDnon"; AdjustR = "AmovPknlMstpSrasWpstDnon"; down = "AadjPpneMstpSrasWpstDleft"; PlayerProne = "AadjPpneMstpSrasWpstDleft"; }; class PistolAdjustRKneelActions: PistolAdjustKneelBaseActions { stop = "AadjPknlMstpSrasWpstDright"; default = "AadjPknlMstpSrasWpstDright"; StopRelaxed = "AadjPknlMstpSrasWpstDright"; turnL = "AadjPknlMstpSrasWpstDright"; turnR = "AadjPknlMstpSrasWpstDright"; turnLRelaxed = "AadjPknlMstpSrasWpstDright"; turnRRelaxed = "AadjPknlMstpSrasWpstDright"; WalkF = "AadjPknlMwlkSrasWpstDf_right"; WalkLF = "AadjPknlMwlkSrasWpstDfl_right"; WalkRF = "AadjPknlMwlkSrasWpstDfr_right"; WalkL = "AadjPknlMwlkSrasWpstDl_right"; WalkR = "AadjPknlMwlkSrasWpstDr_right"; WalkLB = "AadjPknlMwlkSrasWpstDbl_right"; WalkRB = "AadjPknlMwlkSrasWpstDbr_right"; WalkB = "AadjPknlMwlkSrasWpstDb_right"; PlayerWalkF = "AadjPknlMwlkSrasWpstDf_right"; PlayerWalkLF = "AadjPknlMwlkSrasWpstDfl_right"; PlayerWalkRF = "AadjPknlMwlkSrasWpstDfr_right"; PlayerWalkL = "AadjPknlMwlkSrasWpstDl_right"; PlayerWalkR = "AadjPknlMwlkSrasWpstDr_right"; PlayerWalkLB = "AadjPknlMwlkSrasWpstDbl_right"; PlayerWalkRB = "AadjPknlMwlkSrasWpstDbr_right"; PlayerWalkB = "AadjPknlMwlkSrasWpstDb_right"; SlowF = "AadjPknlMrunSrasWpstDf_right"; SlowLF = "AadjPknlMrunSrasWpstDfl_right"; SlowRF = "AadjPknlMrunSrasWpstDfr_right"; SlowL = "AadjPknlMrunSrasWpstDl_right"; SlowR = "AadjPknlMrunSrasWpstDr_right"; SlowLB = "AadjPknlMrunSrasWpstDbl_right"; SlowRB = "AadjPknlMrunSrasWpstDbr_right"; SlowB = "AadjPknlMrunSrasWpstDb_right"; PlayerSlowF = "AadjPknlMrunSrasWpstDf_right"; PlayerSlowLF = "AadjPknlMrunSrasWpstDfl_right"; PlayerSlowRF = "AadjPknlMrunSrasWpstDfr_right"; PlayerSlowL = "AadjPknlMrunSrasWpstDl_right"; PlayerSlowR = "AadjPknlMrunSrasWpstDr_right"; PlayerSlowLB = "AadjPknlMrunSrasWpstDbl_right"; PlayerSlowRB = "AadjPknlMrunSrasWpstDbr_right"; PlayerSlowB = "AadjPknlMrunSrasWpstDb_right"; FastF = "AadjPknlMevaSrasWpstDf_right"; FastLF = "AadjPknlMevaSrasWpstDfl_right"; FastRF = "AadjPknlMevaSrasWpstDfr_right"; FastL = "AadjPknlMrunSrasWpstDl_right"; FastR = "AadjPknlMrunSrasWpstDr_right"; FastLB = "AadjPknlMrunSrasWpstDbl_right"; FastRB = "AadjPknlMrunSrasWpstDbr_right"; FastB = "AadjPknlMrunSrasWpstDb_right"; TactF = "AadjPknlMtacSrasWpstDf_right"; TactLF = "AadjPknlMtacSrasWpstDfl_right"; TactRF = "AadjPknlMtacSrasWpstDfr_right"; TactL = "AadjPknlMtacSrasWpstDl_right"; TactR = "AadjPknlMtacSrasWpstDr_right"; TactLB = "AadjPknlMtacSrasWpstDbl_right"; TactRB = "AadjPknlMtacSrasWpstDbr_right"; TactB = "AadjPknlMtacSrasWpstDb_right"; PlayerTactF = "AadjPknlMtacSrasWpstDf_right"; PlayerTactLF = "AadjPknlMtacSrasWpstDfl_right"; PlayerTactRF = "AadjPknlMtacSrasWpstDfr_right"; PlayerTactL = "AadjPknlMtacSrasWpstDl_right"; PlayerTactR = "AadjPknlMtacSrasWpstDr_right"; PlayerTactLB = "AadjPknlMtacSrasWpstDbl_right"; PlayerTactRB = "AadjPknlMtacSrasWpstDbr_right"; PlayerTactB = "AadjPknlMtacSrasWpstDb_right"; up = "AadjPercMstpSrasWpstDright"; PlayerStand = "AadjPercMstpSrasWpstDright"; Combat = "AadjPknlMstpSrasWpstDright"; FireNotPossible = "AadjPknlMstpSrasWpstDright"; Stand = "AmovPknlMstpSlowWpstDnon"; AdjustL = "AmovPknlMstpSrasWpstDnon"; down = "AadjPpneMstpSrasWpstDright"; PlayerProne = "AadjPpneMstpSrasWpstDright"; }; class PistolAdjustFKneelActions: PistolAdjustKneelBaseActions { stop = "AadjPknlMstpSrasWpstDup"; default = "AadjPknlMstpSrasWpstDup"; StopRelaxed = "AadjPknlMstpSrasWpstDup"; turnL = "AadjPknlMstpSrasWpstDup"; turnR = "AadjPknlMstpSrasWpstDup"; turnLRelaxed = "AadjPknlMstpSrasWpstDup"; turnRRelaxed = "AadjPknlMstpSrasWpstDup"; WalkF = "AadjPknlMwlkSrasWpstDf_up"; WalkLF = "AadjPknlMwlkSrasWpstDfl_up"; WalkRF = "AadjPknlMwlkSrasWpstDfr_up"; WalkL = "AadjPknlMwlkSrasWpstDl_up"; WalkR = "AadjPknlMwlkSrasWpstDr_up"; WalkLB = "AadjPknlMwlkSrasWpstDbl_up"; WalkRB = "AadjPknlMwlkSrasWpstDbr_up"; WalkB = "AadjPknlMwlkSrasWpstDb_up"; PlayerWalkF = "AadjPknlMwlkSrasWpstDf_up"; PlayerWalkLF = "AadjPknlMwlkSrasWpstDfl_up"; PlayerWalkRF = "AadjPknlMwlkSrasWpstDfr_up"; PlayerWalkL = "AadjPknlMwlkSrasWpstDl_up"; PlayerWalkR = "AadjPknlMwlkSrasWpstDr_up"; PlayerWalkLB = "AadjPknlMwlkSrasWpstDbl_up"; PlayerWalkRB = "AadjPknlMwlkSrasWpstDbr_up"; PlayerWalkB = "AadjPknlMwlkSrasWpstDb_up"; SlowF = "AadjPknlMrunSrasWpstDf_up"; SlowLF = "AadjPknlMrunSrasWpstDfl_up"; SlowRF = "AadjPknlMrunSrasWpstDfr_up"; SlowL = "AadjPknlMrunSrasWpstDl_up"; SlowR = "AadjPknlMrunSrasWpstDr_up"; SlowLB = "AadjPknlMrunSrasWpstDbl_up"; SlowRB = "AadjPknlMrunSrasWpstDbr_up"; SlowB = "AadjPknlMrunSrasWpstDb_up"; PlayerSlowF = "AadjPknlMrunSrasWpstDf_up"; PlayerSlowLF = "AadjPknlMrunSrasWpstDfl_up"; PlayerSlowRF = "AadjPknlMrunSrasWpstDfr_up"; PlayerSlowL = "AadjPknlMrunSrasWpstDl_up"; PlayerSlowR = "AadjPknlMrunSrasWpstDr_up"; PlayerSlowLB = "AadjPknlMrunSrasWpstDbl_up"; PlayerSlowRB = "AadjPknlMrunSrasWpstDbr_up"; PlayerSlowB = "AadjPknlMrunSrasWpstDb_up"; FastF = "AadjPknlMevaSrasWpstDf_up"; FastLF = "AadjPknlMevaSrasWpstDfl_up"; FastRF = "AadjPknlMevaSrasWpstDfr_up"; FastL = "AadjPknlMrunSrasWpstDl_up"; FastR = "AadjPknlMrunSrasWpstDr_up"; FastLB = "AadjPknlMrunSrasWpstDbl_up"; FastRB = "AadjPknlMrunSrasWpstDbr_up"; FastB = "AadjPknlMrunSrasWpstDb_up"; TactF = "AadjPknlMtacSrasWpstDf_up"; TactLF = "AadjPknlMtacSrasWpstDfl_up"; TactRF = "AadjPknlMtacSrasWpstDfr_up"; TactL = "AadjPknlMtacSrasWpstDl_up"; TactR = "AadjPknlMtacSrasWpstDr_up"; TactLB = "AadjPknlMtacSrasWpstDbl_up"; TactRB = "AadjPknlMtacSrasWpstDbr_up"; TactB = "AadjPknlMtacSrasWpstDb_up"; PlayerTactF = "AadjPknlMtacSrasWpstDf_up"; PlayerTactLF = "AadjPknlMtacSrasWpstDfl_up"; PlayerTactRF = "AadjPknlMtacSrasWpstDfr_up"; PlayerTactL = "AadjPknlMtacSrasWpstDl_up"; PlayerTactR = "AadjPknlMtacSrasWpstDr_up"; PlayerTactLB = "AadjPknlMtacSrasWpstDbl_up"; PlayerTactRB = "AadjPknlMtacSrasWpstDbr_up"; PlayerTactB = "AadjPknlMtacSrasWpstDb_up"; up = "AadjPercMstpSrasWpstDup"; PlayerStand = "AadjPercMstpSrasWpstDup"; Combat = "AadjPknlMstpSrasWpstDup"; FireNotPossible = "AadjPknlMstpSrasWpstDup"; Stand = "AmovPknlMstpSlowWpstDnon"; AdjustF = "AadjPercMstpSrasWpstDdown"; AdjustB = "AmovPknlMstpSrasWpstDnon"; }; class PistolAdjustBKneelActions: PistolAdjustKneelBaseActions { stop = "AadjPknlMstpSrasWpstDdown"; default = "AadjPknlMstpSrasWpstDdown"; StopRelaxed = "AadjPknlMstpSrasWpstDdown"; turnL = "AadjPknlMstpSrasWpstDdown"; turnR = "AadjPknlMstpSrasWpstDdown"; turnLRelaxed = "AadjPknlMstpSrasWpstDdown"; turnRRelaxed = "AadjPknlMstpSrasWpstDdown"; WalkF = "AadjPknlMwlkSrasWpstDf_down"; WalkLF = "AadjPknlMwlkSrasWpstDfl_down"; WalkRF = "AadjPknlMwlkSrasWpstDfr_down"; WalkL = "AadjPknlMwlkSrasWpstDl_down"; WalkR = "AadjPknlMwlkSrasWpstDr_down"; WalkLB = "AadjPknlMwlkSrasWpstDbl_down"; WalkRB = "AadjPknlMwlkSrasWpstDbr_down"; WalkB = "AadjPknlMwlkSrasWpstDb_down"; PlayerWalkF = "AadjPknlMwlkSrasWpstDf_down"; PlayerWalkLF = "AadjPknlMwlkSrasWpstDfl_down"; PlayerWalkRF = "AadjPknlMwlkSrasWpstDfr_down"; PlayerWalkL = "AadjPknlMwlkSrasWpstDl_down"; PlayerWalkR = "AadjPknlMwlkSrasWpstDr_down"; PlayerWalkLB = "AadjPknlMwlkSrasWpstDbl_down"; PlayerWalkRB = "AadjPknlMwlkSrasWpstDbr_down"; PlayerWalkB = "AadjPknlMwlkSrasWpstDb_down"; SlowF = "AadjPknlMrunSrasWpstDf_down"; SlowLF = "AadjPknlMrunSrasWpstDfl_down"; SlowRF = "AadjPknlMrunSrasWpstDfr_down"; SlowL = "AadjPknlMrunSrasWpstDl_down"; SlowR = "AadjPknlMrunSrasWpstDr_down"; SlowLB = "AadjPknlMrunSrasWpstDbl_down"; SlowRB = "AadjPknlMrunSrasWpstDbr_down"; SlowB = "AadjPknlMrunSrasWpstDb_down"; PlayerSlowF = "AadjPknlMrunSrasWpstDf_down"; PlayerSlowLF = "AadjPknlMrunSrasWpstDfl_down"; PlayerSlowRF = "AadjPknlMrunSrasWpstDfr_down"; PlayerSlowL = "AadjPknlMrunSrasWpstDl_down"; PlayerSlowR = "AadjPknlMrunSrasWpstDr_down"; PlayerSlowLB = "AadjPknlMrunSrasWpstDbl_down"; PlayerSlowRB = "AadjPknlMrunSrasWpstDbr_down"; PlayerSlowB = "AadjPknlMrunSrasWpstDb_down"; FastF = "AadjPknlMevaSrasWpstDf_down"; FastLF = "AadjPknlMevaSrasWpstDfl_down"; FastRF = "AadjPknlMevaSrasWpstDfr_down"; FastL = "AadjPknlMrunSrasWpstDl_down"; FastR = "AadjPknlMrunSrasWpstDr_down"; FastLB = "AadjPknlMrunSrasWpstDbl_down"; FastRB = "AadjPknlMrunSrasWpstDbr_down"; FastB = "AadjPknlMrunSrasWpstDb_down"; TactF = "AadjPknlMtacSrasWpstDf_down"; TactLF = "AadjPknlMtacSrasWpstDfl_down"; TactRF = "AadjPknlMtacSrasWpstDfr_down"; TactL = "AadjPknlMtacSrasWpstDl_down"; TactR = "AadjPknlMtacSrasWpstDr_down"; TactLB = "AadjPknlMtacSrasWpstDbl_down"; TactRB = "AadjPknlMtacSrasWpstDbr_down"; TactB = "AadjPknlMtacSrasWpstDb_down"; PlayerTactF = "AadjPknlMtacSrasWpstDf_down"; PlayerTactLF = "AadjPknlMtacSrasWpstDfl_down"; PlayerTactRF = "AadjPknlMtacSrasWpstDfr_down"; PlayerTactL = "AadjPknlMtacSrasWpstDl_down"; PlayerTactR = "AadjPknlMtacSrasWpstDr_down"; PlayerTactLB = "AadjPknlMtacSrasWpstDbl_down"; PlayerTactRB = "AadjPknlMtacSrasWpstDbr_down"; PlayerTactB = "AadjPknlMtacSrasWpstDb_down"; up = "AadjPercMstpSrasWpstDdown"; PlayerStand = "AadjPercMstpSrasWpstDdown"; Combat = "AadjPknlMstpSrasWpstDdown"; FireNotPossible = "AadjPknlMstpSrasWpstDdown"; Stand = "AmovPknlMstpSlowWpstDnon"; AdjustF = "AmovPknlMstpSrasWpstDnon"; AdjustB = "AadjPpneMstpSrasWpstDup"; }; class PistolAdjustLStandActionsRunF: PistolAdjustLStandActions { PlayerStand = "AadjPercMtacSrasWpstDf_left"; PlayerCrouch = "AadjPknlMrunSrasWpstDf_left"; Up = "AadjPknlMrunSrasWpstDf_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLStandActionsWlkF: PistolAdjustLStandActions { PlayerCrouch = "AadjPknlMwlkSrasWpstDf_left"; Up = "AadjPknlMwlkSrasWpstDf_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLStandActionsRunFL: PistolAdjustLStandActions { PlayerStand = "AadjPercMtacSrasWpstDfl_left"; PlayerCrouch = "AadjPknlMrunSrasWpstDfl_left"; Up = "AadjPknlMrunSrasWpstDfl_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLStandActionsWlkFL: PistolAdjustLStandActions { PlayerCrouch = "AadjPknlMwlkSrasWpstDfl_left"; Up = "AadjPknlMwlkSrasWpstDfl_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLStandActionsRunL: PistolAdjustLStandActions { PlayerStand = "AadjPercMtacSrasWpstDl_left"; PlayerCrouch = "AadjPknlMrunSrasWpstDl_left"; Up = "AadjPknlMrunSrasWpstDl_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLStandActionsWlkL: PistolAdjustLStandActions { PlayerCrouch = "AadjPknlMwlkSrasWpstDl_left"; Up = "AadjPknlMwlkSrasWpstDl_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLStandActionsRunBL: PistolAdjustLStandActions { PlayerStand = "AadjPercMtacSrasWpstDbl_left"; PlayerCrouch = "AadjPknlMrunSrasWpstDbl_left"; Up = "AadjPknlMrunSrasWpstDbl_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLStandActionsWlkBL: PistolAdjustLStandActions { PlayerCrouch = "AadjPknlMwlkSrasWpstDbl_left"; Up = "AadjPknlMwlkSrasWpstDbl_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLStandActionsRunB: PistolAdjustLStandActions { PlayerStand = "AadjPercMtacSrasWpstDb_left"; PlayerCrouch = "AadjPknlMrunSrasWpstDb_left"; Up = "AadjPknlMrunSrasWpstDb_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLStandActionsWlkB: PistolAdjustLStandActions { PlayerCrouch = "AadjPknlMwlkSrasWpstDb_left"; Up = "AadjPknlMwlkSrasWpstDb_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLStandActionsRunBR: PistolAdjustLStandActions { PlayerStand = "AadjPercMtacSrasWpstDbr_left"; PlayerCrouch = "AadjPknlMrunSrasWpstDbr_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLStandActionsWlkBR: PistolAdjustLStandActions { PlayerCrouch = "AadjPknlMwlkSrasWpstDbr_left"; Up = "AadjPknlMwlkSrasWpstDbr_left"; Stand = "AadjPercMwlkSrasWpstDbr_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLStandActionsRunR: PistolAdjustLStandActions { PlayerStand = "AadjPercMtacSrasWpstDr_left"; PlayerCrouch = "AadjPknlMrunSrasWpstDr_left"; Up = "AadjPknlMrunSrasWpstDr_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLStandActionsWlkR: PistolAdjustLStandActions { PlayerCrouch = "AadjPknlMwlkSrasWpstDr_left"; Up = "AadjPknlMwlkSrasWpstDr_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLStandActionsRunFR: PistolAdjustLStandActions { PlayerStand = "AadjPercMtacSrasWpstDfr_left"; PlayerCrouch = "AadjPknlMrunSrasWpstDfr_left"; Up = "AadjPknlMrunSrasWpstDfr_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLStandActionsWlkFR: PistolAdjustLStandActions { PlayerCrouch = "AadjPknlMwlkSrasWpstDfr_left"; Up = "AadjPknlMwlkSrasWpstDfr_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLStandEvasiveActionsF: PistolAdjustLStandActions { PlayerCrouch = "AadjPknlMevaSrasWpstDf_left"; Up = "AadjPknlMevaSrasWpstDf_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLStandEvasiveActionsFR: PistolAdjustLStandActions { PlayerCrouch = "AadjPknlMevaSrasWpstDfr_left"; Up = "AadjPknlMevaSrasWpstDfr_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLStandEvasiveActionsFL: PistolAdjustLStandActions { PlayerCrouch = "AadjPknlMevaSrasWpstDfl_left"; Up = "AadjPknlMevaSrasWpstDfl_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRStandActionsRunF: PistolAdjustRStandActions { PlayerStand = "AadjPercMtacSrasWpstDf_right"; PlayerCrouch = "AadjPknlMrunSrasWpstDf_right"; Up = "AadjPknlMrunSrasWpstDf_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRStandActionsWlkF: PistolAdjustRStandActions { PlayerCrouch = "AadjPknlMwlkSrasWpstDf_right"; Up = "AadjPknlMwlkSrasWpstDf_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRStandActionsRunFL: PistolAdjustRStandActions { PlayerStand = "AadjPercMtacSrasWpstDfl_right"; PlayerCrouch = "AadjPknlMrunSrasWpstDfl_right"; Up = "AadjPknlMrunSrasWpstDfl_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRStandActionsWlkFL: PistolAdjustRStandActions { PlayerCrouch = "AadjPknlMwlkSrasWpstDfl_right"; Up = "AadjPknlMwlkSrasWpstDfl_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRStandActionsRunL: PistolAdjustRStandActions { PlayerStand = "AadjPercMtacSrasWpstDl_right"; PlayerCrouch = "AadjPknlMrunSrasWpstDl_right"; Up = "AadjPknlMrunSrasWpstDl_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRStandActionsWlkL: PistolAdjustRStandActions { PlayerCrouch = "AadjPknlMwlkSrasWpstDl_right"; Up = "AadjPknlMwlkSrasWpstDl_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRStandActionsRunBL: PistolAdjustRStandActions { PlayerStand = "AadjPercMtacSrasWpstDbl_right"; PlayerCrouch = "AadjPknlMrunSrasWpstDbl_right"; Up = "AadjPknlMrunSrasWpstDbl_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRStandActionsWlkBL: PistolAdjustRStandActions { PlayerCrouch = "AadjPknlMwlkSrasWpstDbl_right"; Up = "AadjPknlMwlkSrasWpstDbl_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRStandActionsRunB: PistolAdjustRStandActions { PlayerStand = "AadjPercMtacSrasWpstDb_right"; PlayerCrouch = "AadjPknlMrunSrasWpstDb_right"; Up = "AadjPknlMrunSrasWpstDb_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRStandActionsWlkB: PistolAdjustRStandActions { PlayerCrouch = "AadjPknlMwlkSrasWpstDb_right"; Up = "AadjPknlMwlkSrasWpstDb_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRStandActionsRunBR: PistolAdjustRStandActions { PlayerStand = "AadjPercMtacSrasWpstDbr_right"; PlayerCrouch = "AadjPknlMrunSrasWpstDbr_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRStandActionsWlkBR: PistolAdjustRStandActions { PlayerCrouch = "AadjPknlMwlkSrasWpstDbr_right"; Up = "AadjPknlMwlkSrasWpstDbr_right"; Stand = "AadjPercMwlkSrasWpstDbr_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRStandActionsRunR: PistolAdjustRStandActions { PlayerStand = "AadjPercMtacSrasWpstDr_right"; PlayerCrouch = "AadjPknlMrunSrasWpstDr_right"; Up = "AadjPknlMrunSrasWpstDr_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRStandActionsWlkR: PistolAdjustRStandActions { PlayerCrouch = "AadjPknlMwlkSrasWpstDr_right"; Up = "AadjPknlMwlkSrasWpstDr_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRStandActionsRunFR: PistolAdjustRStandActions { PlayerStand = "AadjPercMtacSrasWpstDfr_right"; PlayerCrouch = "AadjPknlMrunSrasWpstDfr_right"; Up = "AadjPknlMrunSrasWpstDfr_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRStandActionsWlkFR: PistolAdjustRStandActions { PlayerCrouch = "AadjPknlMwlkSrasWpstDfr_right"; Up = "AadjPknlMwlkSrasWpstDfr_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRStandEvasiveActionsF: PistolAdjustRStandActions { PlayerCrouch = "AadjPknlMevaSrasWpstDf_right"; Up = "AadjPknlMevaSrasWpstDf_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRStandEvasiveActionsFR: PistolAdjustRStandActions { PlayerCrouch = "AadjPknlMevaSrasWpstDfr_right"; Up = "AadjPknlMevaSrasWpstDfr_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRStandEvasiveActionsFL: PistolAdjustRStandActions { PlayerCrouch = "AadjPknlMevaSrasWpstDfl_right"; Up = "AadjPknlMevaSrasWpstDfl_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFStandActionsRunF: PistolAdjustFStandActions { PlayerStand = "AadjPercMtacSrasWpstDf_up"; PlayerCrouch = "AadjPknlMrunSrasWpstDf_up"; Up = "AadjPknlMrunSrasWpstDf_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFStandActionsWlkF: PistolAdjustFStandActions { PlayerCrouch = "AadjPknlMwlkSrasWpstDf_up"; Up = "AadjPknlMwlkSrasWpstDf_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFStandActionsRunFL: PistolAdjustFStandActions { PlayerStand = "AadjPercMtacSrasWpstDfl_up"; PlayerCrouch = "AadjPknlMrunSrasWpstDfl_up"; Up = "AadjPknlMrunSrasWpstDfl_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFStandActionsWlkFL: PistolAdjustFStandActions { PlayerCrouch = "AadjPknlMwlkSrasWpstDfl_up"; Up = "AadjPknlMwlkSrasWpstDfl_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFStandActionsRunL: PistolAdjustFStandActions { PlayerStand = "AadjPercMtacSrasWpstDl_up"; PlayerCrouch = "AadjPknlMrunSrasWpstDl_up"; Up = "AadjPknlMrunSrasWpstDl_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFStandActionsWlkL: PistolAdjustFStandActions { PlayerCrouch = "AadjPknlMwlkSrasWpstDl_up"; Up = "AadjPknlMwlkSrasWpstDl_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFStandActionsRunBL: PistolAdjustFStandActions { PlayerStand = "AadjPercMtacSrasWpstDbl_up"; PlayerCrouch = "AadjPknlMrunSrasWpstDbl_up"; Up = "AadjPknlMrunSrasWpstDbl_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFStandActionsWlkBL: PistolAdjustFStandActions { PlayerCrouch = "AadjPknlMwlkSrasWpstDbl_up"; Up = "AadjPknlMwlkSrasWpstDbl_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFStandActionsRunB: PistolAdjustFStandActions { PlayerStand = "AadjPercMtacSrasWpstDb_up"; PlayerCrouch = "AadjPknlMrunSrasWpstDb_up"; Up = "AadjPknlMrunSrasWpstDb_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFStandActionsWlkB: PistolAdjustFStandActions { PlayerCrouch = "AadjPknlMwlkSrasWpstDb_up"; Up = "AadjPknlMwlkSrasWpstDb_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFStandActionsRunBR: PistolAdjustFStandActions { PlayerStand = "AadjPercMtacSrasWpstDbr_up"; PlayerCrouch = "AadjPknlMrunSrasWpstDbr_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFStandActionsWlkBR: PistolAdjustFStandActions { PlayerCrouch = "AadjPknlMwlkSrasWpstDbr_up"; Up = "AadjPknlMwlkSrasWpstDbr_up"; Stand = "AadjPercMwlkSrasWpstDbr_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFStandActionsRunR: PistolAdjustFStandActions { PlayerStand = "AadjPercMtacSrasWpstDr_up"; PlayerCrouch = "AadjPknlMrunSrasWpstDr_up"; Up = "AadjPknlMrunSrasWpstDr_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFStandActionsWlkR: PistolAdjustFStandActions { PlayerCrouch = "AadjPknlMwlkSrasWpstDr_up"; Up = "AadjPknlMwlkSrasWpstDr_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFStandActionsRunFR: PistolAdjustFStandActions { PlayerStand = "AadjPercMtacSrasWpstDfr_up"; PlayerCrouch = "AadjPknlMrunSrasWpstDfr_up"; Up = "AadjPknlMrunSrasWpstDfr_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFStandActionsWlkFR: PistolAdjustFStandActions { PlayerCrouch = "AadjPknlMwlkSrasWpstDfr_up"; Up = "AadjPknlMwlkSrasWpstDfr_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFStandEvasiveActionsF: PistolAdjustFStandActions { PlayerCrouch = "AadjPknlMevaSrasWpstDf_up"; Up = "AadjPknlMevaSrasWpstDf_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFStandEvasiveActionsFR: PistolAdjustFStandActions { PlayerCrouch = "AadjPknlMevaSrasWpstDfr_up"; Up = "AadjPknlMevaSrasWpstDfr_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFStandEvasiveActionsFL: PistolAdjustFStandActions { PlayerCrouch = "AadjPknlMevaSrasWpstDfl_up"; Up = "AadjPknlMevaSrasWpstDfl_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBStandActionsRunF: PistolAdjustBStandActions { PlayerStand = "AadjPercMtacSrasWpstDf_down"; PlayerCrouch = "AadjPknlMrunSrasWpstDf_down"; Up = "AadjPknlMrunSrasWpstDf_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBStandActionsWlkF: PistolAdjustBStandActions { PlayerCrouch = "AadjPknlMwlkSrasWpstDf_down"; Up = "AadjPknlMwlkSrasWpstDf_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBStandActionsRunFL: PistolAdjustBStandActions { PlayerStand = "AadjPercMtacSrasWpstDfl_down"; PlayerCrouch = "AadjPknlMrunSrasWpstDfl_down"; Up = "AadjPknlMrunSrasWpstDfl_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBStandActionsWlkFL: PistolAdjustBStandActions { PlayerCrouch = "AadjPknlMwlkSrasWpstDfl_down"; Up = "AadjPknlMwlkSrasWpstDfl_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBStandActionsRunL: PistolAdjustBStandActions { PlayerStand = "AadjPercMtacSrasWpstDl_down"; PlayerCrouch = "AadjPknlMrunSrasWpstDl_down"; Up = "AadjPknlMrunSrasWpstDl_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBStandActionsWlkL: PistolAdjustBStandActions { PlayerCrouch = "AadjPknlMwlkSrasWpstDl_down"; Up = "AadjPknlMwlkSrasWpstDl_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBStandActionsRunBL: PistolAdjustBStandActions { PlayerStand = "AadjPercMtacSrasWpstDbl_down"; PlayerCrouch = "AadjPknlMrunSrasWpstDbl_down"; Up = "AadjPknlMrunSrasWpstDbl_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBStandActionsWlkBL: PistolAdjustBStandActions { PlayerCrouch = "AadjPknlMwlkSrasWpstDbl_down"; Up = "AadjPknlMwlkSrasWpstDbl_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBStandActionsRunB: PistolAdjustBStandActions { PlayerStand = "AadjPercMtacSrasWpstDb_down"; PlayerCrouch = "AadjPknlMrunSrasWpstDb_down"; Up = "AadjPknlMrunSrasWpstDb_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBStandActionsWlkB: PistolAdjustBStandActions { PlayerCrouch = "AadjPknlMwlkSrasWpstDb_down"; Up = "AadjPknlMwlkSrasWpstDb_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBStandActionsRunBR: PistolAdjustBStandActions { PlayerStand = "AadjPercMtacSrasWpstDbr_down"; PlayerCrouch = "AadjPknlMrunSrasWpstDbr_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBStandActionsWlkBR: PistolAdjustBStandActions { PlayerCrouch = "AadjPknlMwlkSrasWpstDbr_down"; Up = "AadjPknlMwlkSrasWpstDbr_down"; Stand = "AadjPercMwlkSrasWpstDbr_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBStandActionsRunR: PistolAdjustBStandActions { PlayerStand = "AadjPercMtacSrasWpstDr_down"; PlayerCrouch = "AadjPknlMrunSrasWpstDr_down"; Up = "AadjPknlMrunSrasWpstDr_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBStandActionsWlkR: PistolAdjustBStandActions { PlayerCrouch = "AadjPknlMwlkSrasWpstDr_down"; Up = "AadjPknlMwlkSrasWpstDr_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBStandActionsRunFR: PistolAdjustBStandActions { PlayerStand = "AadjPercMtacSrasWpstDfr_down"; PlayerCrouch = "AadjPknlMrunSrasWpstDfr_down"; Up = "AadjPknlMrunSrasWpstDfr_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBStandActionsWlkFR: PistolAdjustBStandActions { PlayerCrouch = "AadjPknlMwlkSrasWpstDfr_down"; Up = "AadjPknlMwlkSrasWpstDfr_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBStandEvasiveActionsF: PistolAdjustBStandActions { PlayerCrouch = "AadjPknlMevaSrasWpstDf_down"; Up = "AadjPknlMevaSrasWpstDf_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBStandEvasiveActionsFR: PistolAdjustBStandActions { PlayerCrouch = "AadjPknlMevaSrasWpstDfr_down"; Up = "AadjPknlMevaSrasWpstDfr_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBStandEvasiveActionsFL: PistolAdjustBStandActions { PlayerCrouch = "AadjPknlMevaSrasWpstDfl_down"; Up = "AadjPknlMevaSrasWpstDfl_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLStandActionsTacF: PistolAdjustLStandActions { PlayerStand = "AadjPercMrunSrasWpstDf_left"; PlayerCrouch = "AadjPknlMtacSrasWpstDf_left"; Up = "AadjPknlMtacSrasWpstDf_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLStandActionsTacFL: PistolAdjustLStandActions { PlayerStand = "AadjPercMrunSrasWpstDfl_left"; PlayerCrouch = "AadjPknlMtacSrasWpstDfl_left"; Up = "AadjPknlMtacSrasWpstDfl_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLStandActionsTacL: PistolAdjustLStandActions { PlayerStand = "AadjPercMrunSrasWpstDl_left"; PlayerCrouch = "AadjPknlMtacSrasWpstDl_left"; Up = "AadjPknlMtacSrasWpstDl_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLStandActionsTacBL: PistolAdjustLStandActions { PlayerStand = "AadjPercMrunSrasWpstDbl_left"; PlayerCrouch = "AadjPknlMtacSrasWpstDbl_left"; Up = "AadjPknlMtacSrasWpstDbl_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLStandActionsTacB: PistolAdjustLStandActions { PlayerStand = "AadjPercMrunSrasWpstDb_left"; PlayerCrouch = "AadjPknlMtacSrasWpstDb_left"; Up = "AadjPknlMtacSrasWpstDb_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLStandActionsTacBR: PistolAdjustLStandActions { PlayerStand = "AadjPercMrunSrasWpstDbr_left"; PlayerCrouch = "AadjPknlMtacSrasWpstDbr_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLStandActionsTacR: PistolAdjustLStandActions { PlayerStand = "AadjPercMrunSrasWpstDr_left"; PlayerCrouch = "AadjPknlMtacSrasWpstDr_left"; Up = "AadjPknlMtacSrasWpstDr_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLStandActionsTacFR: PistolAdjustLStandActions { PlayerStand = "AadjPercMrunSrasWpstDfr_left"; PlayerCrouch = "AadjPknlMtacSrasWpstDfr_left"; Up = "AadjPknlMtacSrasWpstDfr_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRStandActionsTacF: PistolAdjustRStandActions { PlayerStand = "AadjPercMrunSrasWpstDf_right"; PlayerCrouch = "AadjPknlMtacSrasWpstDf_right"; Up = "AadjPknlMtacSrasWpstDf_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRStandActionsTacFL: PistolAdjustRStandActions { PlayerStand = "AadjPercMrunSrasWpstDfl_right"; PlayerCrouch = "AadjPknlMtacSrasWpstDfl_right"; Up = "AadjPknlMtacSrasWpstDfl_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRStandActionsTacL: PistolAdjustRStandActions { PlayerStand = "AadjPercMrunSrasWpstDl_right"; PlayerCrouch = "AadjPknlMtacSrasWpstDl_right"; Up = "AadjPknlMtacSrasWpstDl_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRStandActionsTacBL: PistolAdjustRStandActions { PlayerStand = "AadjPercMrunSrasWpstDbl_right"; PlayerCrouch = "AadjPknlMtacSrasWpstDbl_right"; Up = "AadjPknlMtacSrasWpstDbl_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRStandActionsTacB: PistolAdjustRStandActions { PlayerStand = "AadjPercMrunSrasWpstDb_right"; PlayerCrouch = "AadjPknlMtacSrasWpstDb_right"; Up = "AadjPknlMtacSrasWpstDb_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRStandActionsTacBR: PistolAdjustRStandActions { PlayerStand = "AadjPercMrunSrasWpstDbr_right"; PlayerCrouch = "AadjPknlMtacSrasWpstDbr_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRStandActionsTacR: PistolAdjustRStandActions { PlayerStand = "AadjPercMrunSrasWpstDr_right"; PlayerCrouch = "AadjPknlMtacSrasWpstDr_right"; Up = "AadjPknlMtacSrasWpstDr_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRStandActionsTacFR: PistolAdjustRStandActions { PlayerStand = "AadjPercMrunSrasWpstDfr_right"; PlayerCrouch = "AadjPknlMtacSrasWpstDfr_right"; Up = "AadjPknlMtacSrasWpstDfr_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFStandActionsTacF: PistolAdjustFStandActions { PlayerStand = "AadjPercMrunSrasWpstDf_up"; PlayerCrouch = "AadjPknlMtacSrasWpstDf_up"; Up = "AadjPknlMtacSrasWpstDf_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFStandActionsTacFL: PistolAdjustFStandActions { PlayerStand = "AadjPercMrunSrasWpstDfl_up"; PlayerCrouch = "AadjPknlMtacSrasWpstDfl_up"; Up = "AadjPknlMtacSrasWpstDfl_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFStandActionsTacL: PistolAdjustFStandActions { PlayerStand = "AadjPercMrunSrasWpstDl_up"; PlayerCrouch = "AadjPknlMtacSrasWpstDl_up"; Up = "AadjPknlMtacSrasWpstDl_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFStandActionsTacBL: PistolAdjustFStandActions { PlayerStand = "AadjPercMrunSrasWpstDbl_up"; PlayerCrouch = "AadjPknlMtacSrasWpstDbl_up"; Up = "AadjPknlMtacSrasWpstDbl_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFStandActionsTacB: PistolAdjustFStandActions { PlayerStand = "AadjPercMrunSrasWpstDb_up"; PlayerCrouch = "AadjPknlMtacSrasWpstDb_up"; Up = "AadjPknlMtacSrasWpstDb_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFStandActionsTacBR: PistolAdjustFStandActions { PlayerStand = "AadjPercMrunSrasWpstDbr_up"; PlayerCrouch = "AadjPknlMtacSrasWpstDbr_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFStandActionsTacR: PistolAdjustFStandActions { PlayerStand = "AadjPercMrunSrasWpstDr_up"; PlayerCrouch = "AadjPknlMtacSrasWpstDr_up"; Up = "AadjPknlMtacSrasWpstDr_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFStandActionsTacFR: PistolAdjustFStandActions { PlayerStand = "AadjPercMrunSrasWpstDfr_up"; PlayerCrouch = "AadjPknlMtacSrasWpstDfr_up"; Up = "AadjPknlMtacSrasWpstDfr_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBStandActionsTacF: PistolAdjustBStandActions { PlayerStand = "AadjPercMrunSrasWpstDf_down"; PlayerCrouch = "AadjPknlMtacSrasWpstDf_down"; Up = "AadjPknlMtacSrasWpstDf_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBStandActionsTacFL: PistolAdjustBStandActions { PlayerStand = "AadjPercMrunSrasWpstDfl_down"; PlayerCrouch = "AadjPknlMtacSrasWpstDfl_down"; Up = "AadjPknlMtacSrasWpstDfl_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBStandActionsTacL: PistolAdjustBStandActions { PlayerStand = "AadjPercMrunSrasWpstDl_down"; PlayerCrouch = "AadjPknlMtacSrasWpstDl_down"; Up = "AadjPknlMtacSrasWpstDl_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBStandActionsTacBL: PistolAdjustBStandActions { PlayerStand = "AadjPercMrunSrasWpstDbl_down"; PlayerCrouch = "AadjPknlMtacSrasWpstDbl_down"; Up = "AadjPknlMtacSrasWpstDbl_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBStandActionsTacB: PistolAdjustBStandActions { PlayerStand = "AadjPercMrunSrasWpstDb_down"; PlayerCrouch = "AadjPknlMtacSrasWpstDb_down"; Up = "AadjPknlMtacSrasWpstDb_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBStandActionsTacBR: PistolAdjustBStandActions { PlayerStand = "AadjPercMrunSrasWpstDbr_down"; PlayerCrouch = "AadjPknlMtacSrasWpstDbr_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBStandActionsTacR: PistolAdjustBStandActions { PlayerStand = "AadjPercMrunSrasWpstDr_down"; PlayerCrouch = "AadjPknlMtacSrasWpstDr_down"; Up = "AadjPknlMtacSrasWpstDr_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBStandActionsTacFR: PistolAdjustBStandActions { PlayerStand = "AadjPercMrunSrasWpstDfr_down"; PlayerCrouch = "AadjPknlMtacSrasWpstDfr_down"; Up = "AadjPknlMtacSrasWpstDfr_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLKneelActionsRunF: PistolAdjustLKneelActions { PlayerCrouch = "AadjPknlMtacSrasWpstDf_left"; PlayerStand = "AadjPercMrunSrasWpstDf_left"; Up = "AadjPercMrunSrasWpstDf_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLKneelActionsWlkF: PistolAdjustLKneelActions { PlayerStand = "AadjPercMwlkSrasWpstDf_left"; Up = "AadjPercMwlkSrasWpstDf_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLKneelActionsRunFL: PistolAdjustLKneelActions { PlayerCrouch = "AadjPknlMtacSrasWpstDfl_left"; PlayerStand = "AadjPercMrunSrasWpstDfl_left"; Up = "AadjPercMrunSrasWpstDfl_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLKneelActionsWlkFL: PistolAdjustLKneelActions { PlayerStand = "AadjPercMwlkSrasWpstDfl_left"; Up = "AadjPercMwlkSrasWpstDfl_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLKneelActionsRunL: PistolAdjustLKneelActions { PlayerCrouch = "AadjPknlMtacSrasWpstDl_left"; PlayerStand = "AadjPercMrunSrasWpstDl_left"; Up = "AadjPercMrunSrasWpstDl_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLKneelActionsWlkL: PistolAdjustLKneelActions { PlayerStand = "AadjPercMwlkSrasWpstDl_left"; Up = "AadjPercMwlkSrasWpstDl_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLKneelActionsRunBL: PistolAdjustLKneelActions { PlayerCrouch = "AadjPknlMtacSrasWpstDbl_left"; PlayerStand = "AadjPercMrunSrasWpstDbl_left"; Up = "AadjPercMrunSrasWpstDbl_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLKneelActionsWlkBL: PistolAdjustLKneelActions { PlayerStand = "AadjPercMwlkSrasWpstDbl_left"; Up = "AadjPercMwlkSrasWpstDbl_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLKneelActionsRunB: PistolAdjustLKneelActions { PlayerCrouch = "AadjPknlMtacSrasWpstDb_left"; PlayerStand = "AadjPercMrunSrasWpstDb_left"; Up = "AadjPercMrunSrasWpstDb_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLKneelActionsWlkB: PistolAdjustLKneelActions { PlayerStand = "AadjPercMwlkSrasWpstDb_left"; Up = "AadjPercMwlkSrasWpstDb_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLKneelActionsRunBR: PistolAdjustLKneelActions { PlayerCrouch = "AadjPknlMtacSrasWpstDbr_left"; PlayerStand = "AadjPercMrunSrasWpstDbr_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLKneelActionsWlkBR: PistolAdjustLKneelActions { PlayerStand = "AadjPercMwlkSrasWpstDbr_left"; Up = "AadjPercMwlkSrasWpstDbr_left"; Stand = "AadjPknlMwlkSrasWpstDbr_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLKneelActionsRunR: PistolAdjustLKneelActions { PlayerCrouch = "AadjPknlMtacSrasWpstDr_left"; PlayerStand = "AadjPercMrunSrasWpstDr_left"; Up = "AadjPercMrunSrasWpstDr_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLKneelActionsWlkR: PistolAdjustLKneelActions { PlayerStand = "AadjPercMwlkSrasWpstDr_left"; Up = "AadjPercMwlkSrasWpstDr_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLKneelActionsRunFR: PistolAdjustLKneelActions { PlayerCrouch = "AadjPknlMtacSrasWpstDfr_left"; PlayerStand = "AadjPercMrunSrasWpstDfr_left"; Up = "AadjPercMrunSrasWpstDfr_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLKneelActionsWlkFR: PistolAdjustLKneelActions { PlayerStand = "AadjPercMwlkSrasWpstDfr_left"; Up = "AadjPercMwlkSrasWpstDfr_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLKneelEvasiveActionsF: PistolAdjustLKneelActions { PlayerStand = "AadjPercMevaSrasWpstDf_left"; Up = "AadjPercMevaSrasWpstDf_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLKneelEvasiveActionsFR: PistolAdjustLKneelActions { PlayerStand = "AadjPercMevaSrasWpstDfr_left"; Up = "AadjPercMevaSrasWpstDfr_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLKneelEvasiveActionsFL: PistolAdjustLKneelActions { PlayerStand = "AadjPercMevaSrasWpstDfl_left"; Up = "AadjPercMevaSrasWpstDfl_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRKneelActionsRunF: PistolAdjustRKneelActions { PlayerCrouch = "AadjPknlMtacSrasWpstDf_right"; PlayerStand = "AadjPercMrunSrasWpstDf_right"; Up = "AadjPercMrunSrasWpstDf_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRKneelActionsWlkF: PistolAdjustRKneelActions { PlayerStand = "AadjPercMwlkSrasWpstDf_right"; Up = "AadjPercMwlkSrasWpstDf_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRKneelActionsRunFL: PistolAdjustRKneelActions { PlayerCrouch = "AadjPknlMtacSrasWpstDfl_right"; PlayerStand = "AadjPercMrunSrasWpstDfl_right"; Up = "AadjPercMrunSrasWpstDfl_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRKneelActionsWlkFL: PistolAdjustRKneelActions { PlayerStand = "AadjPercMwlkSrasWpstDfl_right"; Up = "AadjPercMwlkSrasWpstDfl_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRKneelActionsRunL: PistolAdjustRKneelActions { PlayerCrouch = "AadjPknlMtacSrasWpstDl_right"; PlayerStand = "AadjPercMrunSrasWpstDl_right"; Up = "AadjPercMrunSrasWpstDl_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRKneelActionsWlkL: PistolAdjustRKneelActions { PlayerStand = "AadjPercMwlkSrasWpstDl_right"; Up = "AadjPercMwlkSrasWpstDl_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRKneelActionsRunBL: PistolAdjustRKneelActions { PlayerCrouch = "AadjPknlMtacSrasWpstDbl_right"; PlayerStand = "AadjPercMrunSrasWpstDbl_right"; Up = "AadjPercMrunSrasWpstDbl_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRKneelActionsWlkBL: PistolAdjustRKneelActions { PlayerStand = "AadjPercMwlkSrasWpstDbl_right"; Up = "AadjPercMwlkSrasWpstDbl_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRKneelActionsRunB: PistolAdjustRKneelActions { PlayerCrouch = "AadjPknlMtacSrasWpstDb_right"; PlayerStand = "AadjPercMrunSrasWpstDb_right"; Up = "AadjPercMrunSrasWpstDb_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRKneelActionsWlkB: PistolAdjustRKneelActions { PlayerStand = "AadjPercMwlkSrasWpstDb_right"; Up = "AadjPercMwlkSrasWpstDb_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRKneelActionsRunBR: PistolAdjustRKneelActions { PlayerCrouch = "AadjPknlMtacSrasWpstDbr_right"; PlayerStand = "AadjPercMrunSrasWpstDbr_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRKneelActionsWlkBR: PistolAdjustRKneelActions { PlayerStand = "AadjPercMwlkSrasWpstDbr_right"; Up = "AadjPercMwlkSrasWpstDbr_right"; Stand = "AadjPknlMwlkSrasWpstDbr_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRKneelActionsRunR: PistolAdjustRKneelActions { PlayerCrouch = "AadjPknlMtacSrasWpstDr_right"; PlayerStand = "AadjPercMrunSrasWpstDr_right"; Up = "AadjPercMrunSrasWpstDr_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRKneelActionsWlkR: PistolAdjustRKneelActions { PlayerStand = "AadjPercMwlkSrasWpstDr_right"; Up = "AadjPercMwlkSrasWpstDr_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRKneelActionsRunFR: PistolAdjustRKneelActions { PlayerCrouch = "AadjPknlMtacSrasWpstDfr_right"; PlayerStand = "AadjPercMrunSrasWpstDfr_right"; Up = "AadjPercMrunSrasWpstDfr_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRKneelActionsWlkFR: PistolAdjustRKneelActions { PlayerStand = "AadjPercMwlkSrasWpstDfr_right"; Up = "AadjPercMwlkSrasWpstDfr_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRKneelEvasiveActionsF: PistolAdjustRKneelActions { PlayerStand = "AadjPercMevaSrasWpstDf_left"; Up = "AadjPercMevaSrasWpstDf_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRKneelEvasiveActionsFR: PistolAdjustRKneelActions { PlayerStand = "AadjPercMevaSrasWpstDfr_left"; Up = "AadjPercMevaSrasWpstDfr_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRKneelEvasiveActionsFL: PistolAdjustRKneelActions { PlayerStand = "AadjPercMevaSrasWpstDfl_left"; Up = "AadjPercMevaSrasWpstDfl_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFKneelActionsRunF: PistolAdjustFKneelActions { PlayerCrouch = "AadjPknlMtacSrasWpstDf_up"; PlayerStand = "AadjPercMrunSrasWpstDf_up"; Up = "AadjPercMrunSrasWpstDf_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFKneelActionsWlkF: PistolAdjustFKneelActions { PlayerStand = "AadjPercMwlkSrasWpstDf_up"; Up = "AadjPercMwlkSrasWpstDf_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFKneelActionsRunFL: PistolAdjustFKneelActions { PlayerCrouch = "AadjPknlMtacSrasWpstDfl_up"; PlayerStand = "AadjPercMrunSrasWpstDfl_up"; Up = "AadjPercMrunSrasWpstDfl_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFKneelActionsWlkFL: PistolAdjustFKneelActions { PlayerStand = "AadjPercMwlkSrasWpstDfl_up"; Up = "AadjPercMwlkSrasWpstDfl_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFKneelActionsRunL: PistolAdjustFKneelActions { PlayerCrouch = "AadjPknlMtacSrasWpstDl_up"; PlayerStand = "AadjPercMrunSrasWpstDl_up"; Up = "AadjPercMrunSrasWpstDl_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFKneelActionsWlkL: PistolAdjustFKneelActions { PlayerStand = "AadjPercMwlkSrasWpstDl_up"; Up = "AadjPercMwlkSrasWpstDl_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFKneelActionsRunBL: PistolAdjustFKneelActions { PlayerCrouch = "AadjPknlMtacSrasWpstDbl_up"; PlayerStand = "AadjPercMrunSrasWpstDbl_up"; Up = "AadjPercMrunSrasWpstDbl_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFKneelActionsWlkBL: PistolAdjustFKneelActions { PlayerStand = "AadjPercMwlkSrasWpstDbl_up"; Up = "AadjPercMwlkSrasWpstDbl_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFKneelActionsRunB: PistolAdjustFKneelActions { PlayerCrouch = "AadjPknlMtacSrasWpstDb_up"; PlayerStand = "AadjPercMrunSrasWpstDb_up"; Up = "AadjPercMrunSrasWpstDb_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFKneelActionsWlkB: PistolAdjustFKneelActions { PlayerStand = "AadjPercMwlkSrasWpstDb_up"; Up = "AadjPercMwlkSrasWpstDb_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFKneelActionsRunBR: PistolAdjustFKneelActions { PlayerCrouch = "AadjPknlMtacSrasWpstDbr_up"; PlayerStand = "AadjPercMrunSrasWpstDbr_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFKneelActionsWlkBR: PistolAdjustFKneelActions { PlayerStand = "AadjPercMwlkSrasWpstDbr_up"; Up = "AadjPercMwlkSrasWpstDbr_up"; Stand = "AadjPknlMwlkSrasWpstDbr_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFKneelActionsRunR: PistolAdjustFKneelActions { PlayerCrouch = "AadjPknlMtacSrasWpstDr_up"; PlayerStand = "AadjPercMrunSrasWpstDr_up"; Up = "AadjPercMrunSrasWpstDr_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFKneelActionsWlkR: PistolAdjustFKneelActions { PlayerStand = "AadjPercMwlkSrasWpstDr_up"; Up = "AadjPercMwlkSrasWpstDr_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFKneelActionsRunFR: PistolAdjustFKneelActions { PlayerCrouch = "AadjPknlMtacSrasWpstDfr_up"; PlayerStand = "AadjPercMrunSrasWpstDfr_up"; Up = "AadjPercMrunSrasWpstDfr_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFKneelActionsWlkFR: PistolAdjustFKneelActions { PlayerStand = "AadjPercMwlkSrasWpstDfr_up"; Up = "AadjPercMwlkSrasWpstDfr_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFKneelEvasiveActionsF: PistolAdjustFKneelActions { PlayerStand = "AadjPercMevaSrasWpstDf_left"; Up = "AadjPercMevaSrasWpstDf_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFKneelEvasiveActionsFR: PistolAdjustFKneelActions { PlayerStand = "AadjPercMevaSrasWpstDfr_left"; Up = "AadjPercMevaSrasWpstDfr_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFKneelEvasiveActionsFL: PistolAdjustFKneelActions { PlayerStand = "AadjPercMevaSrasWpstDfl_left"; Up = "AadjPercMevaSrasWpstDfl_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBKneelActionsRunF: PistolAdjustBKneelActions { PlayerCrouch = "AadjPknlMtacSrasWpstDf_down"; PlayerStand = "AadjPercMrunSrasWpstDf_down"; Up = "AadjPercMrunSrasWpstDf_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBKneelActionsWlkF: PistolAdjustBKneelActions { PlayerStand = "AadjPercMwlkSrasWpstDf_down"; Up = "AadjPercMwlkSrasWpstDf_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBKneelActionsRunFL: PistolAdjustBKneelActions { PlayerCrouch = "AadjPknlMtacSrasWpstDfl_down"; PlayerStand = "AadjPercMrunSrasWpstDfl_down"; Up = "AadjPercMrunSrasWpstDfl_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBKneelActionsWlkFL: PistolAdjustBKneelActions { PlayerStand = "AadjPercMwlkSrasWpstDfl_down"; Up = "AadjPercMwlkSrasWpstDfl_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBKneelActionsRunL: PistolAdjustBKneelActions { PlayerCrouch = "AadjPknlMtacSrasWpstDl_down"; PlayerStand = "AadjPercMrunSrasWpstDl_down"; Up = "AadjPercMrunSrasWpstDl_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBKneelActionsWlkL: PistolAdjustBKneelActions { PlayerStand = "AadjPercMwlkSrasWpstDl_down"; Up = "AadjPercMwlkSrasWpstDl_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBKneelActionsRunBL: PistolAdjustBKneelActions { PlayerCrouch = "AadjPknlMtacSrasWpstDbl_down"; PlayerStand = "AadjPercMrunSrasWpstDbl_down"; Up = "AadjPercMrunSrasWpstDbl_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBKneelActionsWlkBL: PistolAdjustBKneelActions { PlayerStand = "AadjPercMwlkSrasWpstDbl_down"; Up = "AadjPercMwlkSrasWpstDbl_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBKneelActionsRunB: PistolAdjustBKneelActions { PlayerCrouch = "AadjPknlMtacSrasWpstDb_down"; PlayerStand = "AadjPercMrunSrasWpstDb_down"; Up = "AadjPercMrunSrasWpstDb_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBKneelActionsWlkB: PistolAdjustBKneelActions { PlayerStand = "AadjPercMwlkSrasWpstDb_down"; Up = "AadjPercMwlkSrasWpstDb_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBKneelActionsRunBR: PistolAdjustBKneelActions { PlayerCrouch = "AadjPknlMtacSrasWpstDbr_down"; PlayerStand = "AadjPercMrunSrasWpstDbr_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBKneelActionsWlkBR: PistolAdjustBKneelActions { PlayerStand = "AadjPercMwlkSrasWpstDbr_down"; Up = "AadjPercMwlkSrasWpstDbr_down"; Stand = "AadjPknlMwlkSrasWpstDbr_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBKneelActionsRunR: PistolAdjustBKneelActions { PlayerCrouch = "AadjPknlMtacSrasWpstDr_down"; PlayerStand = "AadjPercMrunSrasWpstDr_down"; Up = "AadjPercMrunSrasWpstDr_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBKneelActionsWlkR: PistolAdjustBKneelActions { PlayerStand = "AadjPercMwlkSrasWpstDr_down"; Up = "AadjPercMwlkSrasWpstDr_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBKneelActionsRunFR: PistolAdjustBKneelActions { PlayerCrouch = "AadjPknlMtacSrasWpstDfr_down"; PlayerStand = "AadjPercMrunSrasWpstDfr_down"; Up = "AadjPercMrunSrasWpstDfr_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBKneelActionsWlkFR: PistolAdjustBKneelActions { PlayerStand = "AadjPercMwlkSrasWpstDfr_down"; Up = "AadjPercMwlkSrasWpstDfr_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBKneelEvasiveActionsF: PistolAdjustBKneelActions { PlayerStand = "AadjPercMevaSrasWpstDf_left"; Up = "AadjPercMevaSrasWpstDf_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBKneelEvasiveActionsFR: PistolAdjustBKneelActions { PlayerStand = "AadjPercMevaSrasWpstDfr_left"; Up = "AadjPercMevaSrasWpstDfr_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBKneelEvasiveActionsFL: PistolAdjustBKneelActions { PlayerStand = "AadjPercMevaSrasWpstDfl_left"; Up = "AadjPercMevaSrasWpstDfl_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLKneelActionsTacF: PistolAdjustLKneelActions { PlayerStand = "AadjPercMtacSrasWpstDf_left"; PlayerCrouch = "AadjPknlMrunSrasWpstDf_left"; Up = "AadjPercMtacSrasWpstDf_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLKneelActionsTacFL: PistolAdjustLKneelActions { PlayerStand = "AadjPercMtacSrasWpstDfl_left"; PlayerCrouch = "AadjPknlMrunSrasWpstDfl_left"; Up = "AadjPercMtacSrasWpstDfl_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLKneelActionsTacL: PistolAdjustLKneelActions { PlayerStand = "AadjPercMtacSrasWpstDl_left"; PlayerCrouch = "AadjPknlMrunSrasWpstDl_left"; Up = "AadjPercMtacSrasWpstDl_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLKneelActionsTacBL: PistolAdjustLKneelActions { PlayerStand = "AadjPercMtacSrasWpstDbl_left"; PlayerCrouch = "AadjPknlMrunSrasWpstDbl_left"; Up = "AadjPercMtacSrasWpstDbl_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLKneelActionsTacB: PistolAdjustLKneelActions { PlayerStand = "AadjPercMtacSrasWpstDb_left"; PlayerCrouch = "AadjPknlMrunSrasWpstDb_left"; Up = "AadjPercMtacSrasWpstDb_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLKneelActionsTacBR: PistolAdjustLKneelActions { PlayerStand = "AadjPercMtacSrasWpstDbr_left"; PlayerCrouch = "AadjPknlMrunSrasWpstDbr_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLKneelActionsTacR: PistolAdjustLKneelActions { PlayerStand = "AadjPercMtacSrasWpstDr_left"; PlayerCrouch = "AadjPknlMrunSrasWpstDr_left"; Up = "AadjPercMtacSrasWpstDr_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustLKneelActionsTacFR: PistolAdjustLKneelActions { PlayerStand = "AadjPercMtacSrasWpstDfr_left"; PlayerCrouch = "AadjPknlMrunSrasWpstDfr_left"; Up = "AadjPercMtacSrasWpstDfr_left"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRKneelActionsTacF: PistolAdjustRKneelActions { PlayerStand = "AadjPercMtacSrasWpstDf_right"; PlayerCrouch = "AadjPknlMrunSrasWpstDf_right"; Up = "AadjPercMtacSrasWpstDf_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRKneelActionsTacFL: PistolAdjustRKneelActions { PlayerStand = "AadjPercMtacSrasWpstDfl_right"; PlayerCrouch = "AadjPknlMrunSrasWpstDfl_right"; Up = "AadjPercMtacSrasWpstDfl_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRKneelActionsTacL: PistolAdjustRKneelActions { PlayerStand = "AadjPercMtacSrasWpstDl_right"; PlayerCrouch = "AadjPknlMrunSrasWpstDl_right"; Up = "AadjPercMtacSrasWpstDl_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRKneelActionsTacBL: PistolAdjustRKneelActions { PlayerStand = "AadjPercMtacSrasWpstDbl_right"; PlayerCrouch = "AadjPknlMrunSrasWpstDbl_right"; Up = "AadjPercMtacSrasWpstDbl_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRKneelActionsTacB: PistolAdjustRKneelActions { PlayerStand = "AadjPercMtacSrasWpstDb_right"; PlayerCrouch = "AadjPknlMrunSrasWpstDb_right"; Up = "AadjPercMtacSrasWpstDb_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRKneelActionsTacBR: PistolAdjustRKneelActions { PlayerStand = "AadjPercMtacSrasWpstDbr_right"; PlayerCrouch = "AadjPknlMrunSrasWpstDbr_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRKneelActionsTacR: PistolAdjustRKneelActions { PlayerStand = "AadjPercMtacSrasWpstDr_right"; PlayerCrouch = "AadjPknlMrunSrasWpstDr_right"; Up = "AadjPercMtacSrasWpstDr_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustRKneelActionsTacFR: PistolAdjustRKneelActions { PlayerStand = "AadjPercMtacSrasWpstDfr_right"; PlayerCrouch = "AadjPknlMrunSrasWpstDfr_right"; Up = "AadjPercMtacSrasWpstDfr_right"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFKneelActionsTacF: PistolAdjustFKneelActions { PlayerStand = "AadjPercMtacSrasWpstDf_up"; PlayerCrouch = "AadjPknlMrunSrasWpstDf_up"; Up = "AadjPercMtacSrasWpstDf_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFKneelActionsTacFL: PistolAdjustFKneelActions { PlayerStand = "AadjPercMtacSrasWpstDfl_up"; PlayerCrouch = "AadjPknlMrunSrasWpstDfl_up"; Up = "AadjPercMtacSrasWpstDfl_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFKneelActionsTacL: PistolAdjustFKneelActions { PlayerStand = "AadjPercMtacSrasWpstDl_up"; PlayerCrouch = "AadjPknlMrunSrasWpstDl_up"; Up = "AadjPercMtacSrasWpstDl_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFKneelActionsTacBL: PistolAdjustFKneelActions { PlayerStand = "AadjPercMtacSrasWpstDbl_up"; PlayerCrouch = "AadjPknlMrunSrasWpstDbl_up"; Up = "AadjPercMtacSrasWpstDbl_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFKneelActionsTacB: PistolAdjustFKneelActions { PlayerStand = "AadjPercMtacSrasWpstDb_up"; PlayerCrouch = "AadjPknlMrunSrasWpstDb_up"; Up = "AadjPercMtacSrasWpstDb_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFKneelActionsTacBR: PistolAdjustFKneelActions { PlayerStand = "AadjPercMtacSrasWpstDbr_up"; PlayerCrouch = "AadjPknlMrunSrasWpstDbr_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFKneelActionsTacR: PistolAdjustFKneelActions { PlayerStand = "AadjPercMtacSrasWpstDr_up"; PlayerCrouch = "AadjPknlMrunSrasWpstDr_up"; Up = "AadjPercMtacSrasWpstDr_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustFKneelActionsTacFR: PistolAdjustFKneelActions { PlayerStand = "AadjPercMtacSrasWpstDfr_up"; PlayerCrouch = "AadjPknlMrunSrasWpstDfr_up"; Up = "AadjPercMtacSrasWpstDfr_up"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBKneelActionsTacF: PistolAdjustBKneelActions { PlayerStand = "AadjPercMtacSrasWpstDf_down"; PlayerCrouch = "AadjPknlMrunSrasWpstDf_down"; Up = "AadjPercMtacSrasWpstDf_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBKneelActionsTacFL: PistolAdjustBKneelActions { PlayerStand = "AadjPercMtacSrasWpstDfl_down"; PlayerCrouch = "AadjPknlMrunSrasWpstDfl_down"; Up = "AadjPercMtacSrasWpstDfl_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBKneelActionsTacL: PistolAdjustBKneelActions { PlayerStand = "AadjPercMtacSrasWpstDl_down"; PlayerCrouch = "AadjPknlMrunSrasWpstDl_down"; Up = "AadjPercMtacSrasWpstDl_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBKneelActionsTacBL: PistolAdjustBKneelActions { PlayerStand = "AadjPercMtacSrasWpstDbl_down"; PlayerCrouch = "AadjPknlMrunSrasWpstDbl_down"; Up = "AadjPercMtacSrasWpstDbl_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBKneelActionsTacB: PistolAdjustBKneelActions { PlayerStand = "AadjPercMtacSrasWpstDb_down"; PlayerCrouch = "AadjPknlMrunSrasWpstDb_down"; Up = "AadjPercMtacSrasWpstDb_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBKneelActionsTacBR: PistolAdjustBKneelActions { PlayerStand = "AadjPercMtacSrasWpstDbr_down"; PlayerCrouch = "AadjPknlMrunSrasWpstDbr_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBKneelActionsTacR: PistolAdjustBKneelActions { PlayerStand = "AadjPercMtacSrasWpstDr_down"; PlayerCrouch = "AadjPknlMrunSrasWpstDr_down"; Up = "AadjPercMtacSrasWpstDr_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class PistolAdjustBKneelActionsTacFR: PistolAdjustBKneelActions { PlayerStand = "AadjPercMtacSrasWpstDfr_down"; PlayerCrouch = "AadjPknlMrunSrasWpstDfr_down"; Up = "AadjPercMtacSrasWpstDfr_down"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; }; class ParachuteFreeFall: NoActions { upDegree = "ManPosFreefall"; Stop = "AmovPpneMstpSnonWnonDnon"; StopRelaxed = "AmovPpneMstpSnonWnonDnon"; Default = "HaloFreeFall_non"; WalkF = "HaloFreeFall_F"; WalkLF = "HaloFreeFall_FL"; WalkRF = "HaloFreeFall_FR"; WalkL = "HaloFreeFall_L"; WalkR = "HaloFreeFall_R"; WalkLB = "HaloFreeFall_BL"; WalkRB = "HaloFreeFall_BR"; WalkB = "HaloFreeFall_B"; PlayerWalkF = "HaloFreeFall_F"; PlayerWalkLF = "HaloFreeFall_FL"; PlayerWalkRF = "HaloFreeFall_FR"; PlayerWalkL = "HaloFreeFall_L"; PlayerWalkR = "HaloFreeFall_R"; PlayerWalkLB = "HaloFreeFall_BL"; PlayerWalkRB = "HaloFreeFall_BR"; PlayerWalkB = "HaloFreeFall_B"; SlowF = "HaloFreeFall_F"; SlowLF = "HaloFreeFall_FL"; SlowRF = "HaloFreeFall_FR"; SlowL = "HaloFreeFall_L"; SlowR = "HaloFreeFall_R"; SlowLB = "HaloFreeFall_BL"; SlowRB = "HaloFreeFall_BR"; SlowB = "HaloFreeFall_B"; PlayerSlowF = "HaloFreeFall_F"; PlayerSlowLF = "HaloFreeFall_FL"; PlayerSlowRF = "HaloFreeFall_FR"; PlayerSlowL = "HaloFreeFall_L"; PlayerSlowR = "HaloFreeFall_R"; PlayerSlowLB = "HaloFreeFall_BL"; PlayerSlowRB = "HaloFreeFall_BR"; PlayerSlowB = "HaloFreeFall_B"; FastF = "HaloFreeFall_F"; FastLF = "HaloFreeFall_FL"; FastRF = "HaloFreeFall_FR"; FastL = "HaloFreeFall_L"; FastR = "HaloFreeFall_R"; FastLB = "HaloFreeFall_BL"; FastRB = "HaloFreeFall_BR"; FastB = "HaloFreeFall_B"; TactF = "HaloFreeFall_F"; TactLF = "HaloFreeFall_FL"; TactRF = "HaloFreeFall_FR"; TactL = "HaloFreeFall_L"; TactR = "HaloFreeFall_R"; TactLB = "HaloFreeFall_BL"; TactRB = "HaloFreeFall_BR"; TactB = "HaloFreeFall_B"; PlayerTactF = "HaloFreeFall_F"; PlayerTactLF = "HaloFreeFall_FL"; PlayerTactRF = "HaloFreeFall_FR"; PlayerTactL = "HaloFreeFall_L"; PlayerTactR = "HaloFreeFall_R"; PlayerTactLB = "HaloFreeFall_BL"; PlayerTactRB = "HaloFreeFall_BR"; PlayerTactB = "HaloFreeFall_B"; EvasiveLeft = "HaloFreeFall_FL"; EvasiveRight = "HaloFreeFall_FR"; Combat = "AmovPercMstpSrasWrflDnon"; Civil = "AmovPercMstpSnonWnonDnon"; startSwim = "AswmPercMrunSnonWnonDf"; surfaceSwim = "AsswPercMrunSnonWnonDf"; bottomSwim = "AbswPercMrunSnonWnonDf"; StopSwim = "AmovPercMstpSnonWnonDnon"; }; class RifleStandActions_inv: RifleLowStandActions { Stop = "AinvPercMstpSrasWrflDnon"; StopRelaxed = "AinvPercMstpSrasWrflDnon"; Default = "AinvPercMstpSrasWrflDnon"; PlayerStand = "AmovPercMstpSrasWrflDnon"; Civil = "AinvPercMstpSnonWnonDnon"; HandGunOn = "AinvPercMstpSrasWpstDnon"; }; class RifleKneelActions_inv: RifleKneelLowActions { Stop = "AinvPknlMstpSrasWrflDnon"; StopRelaxed = "AinvPknlMstpSrasWrflDnon"; Default = "AinvPknlMstpSrasWrflDnon"; PlayerCrouch = "AmovPknlMstpSrasWrflDnon"; Civil = "AinvPknlMstpSnonWnonDnon"; HandGunOn = "AinvPknlMstpSrasWpstDnon"; }; class RifleProneActions_inv: RifleProneActions { Stop = "AinvPpneMstpSrasWrflDnon"; StopRelaxed = "AinvPpneMstpSrasWrflDnon"; Default = "AinvPpneMstpSrasWrflDnon"; PlayerProne = "AmovPpneMstpSrasWrflDnon"; Civil = "AinvPpneMstpSnonWnonDnon"; HandGunOn = "AinvPpneMstpSrasWpstDnon"; }; class PistolStandActions_inv: PistolStandActions { Stop = "AinvPercMstpSrasWpstDnon"; StopRelaxed = "AinvPercMstpSrasWpstDnon"; Default = "AinvPercMstpSrasWpstDnon"; PlayerStand = "AmovPercMstpSrasWpstDnon"; Civil = "AinvPercMstpSnonWnonDnon"; }; class PistolKneelActions_inv: PistolKneelActions { Stop = "AinvPknlMstpSrasWpstDnon"; StopRelaxed = "AinvPknlMstpSrasWpstDnon"; Default = "AinvPknlMstpSrasWpstDnon"; Civil = "AinvPknlMstpSnonWnonDnon"; }; class PistolProneActions_inv: PistolProneActions { Stop = "AinvPpneMstpSrasWpstDnon"; StopRelaxed = "AinvPpneMstpSrasWpstDnon"; Default = "AinvPpneMstpSrasWpstDnon"; PlayerProne = "AinvPpneMstpSnonWnonDnon"; Civil = "AmovPknlMstpSnonWnonDnon_gear"; }; class CivilStandActions_inv: CivilStandActions { Stop = "AinvPercMstpSnonWnonDnon"; StopRelaxed = "AinvPercMstpSnonWnonDnon"; Default = "AinvPercMstpSnonWnonDnon"; PlayerStand = "AmovPercMstpSnonWnonDnon"; HandGunOn = "AinvPercMstpSrasWpstDnon"; }; class CivilKneelActions_inv: CivilKneelActions { Stop = "AinvPknlMstpSnonWnonDnon"; StopRelaxed = "AinvPknlMstpSnonWnonDnon"; Default = "AinvPknlMstpSnonWnonDnon"; PlayerCrouch = "AmovPknlMstpSnonWnonDnon"; HandGunOn = "AinvPknlMstpSrasWpstDnon"; }; class CivilProneActions_inv: CivilProneActions { Stop = "AinvPpneMstpSnonWnonDnon"; StopRelaxed = "AinvPpneMstpSnonWnonDnon"; Default = "AinvPpneMstpSnonWnonDnon"; HandGunOn = "AinvPpneMstpSrasWpstDnon"; }; class LauncherStandActions_inv: LauncherStandActions { Stop = "AinvPercMstpSrasWlnrDnon"; StopRelaxed = "AinvPercMstpSrasWlnrDnon"; Default = "AinvPercMstpSrasWlnrDnon"; PlayerStand = "AmovPercMstpSrasWlnrDnon"; Civil = "AinvPercMstpSnonWnonDnon"; HandGunOn = "AinvPercMstpSrasWpstDnon"; }; class LauncherKneelActions_inv: LauncherKneelActions { Stop = "AinvPknlMstpSrasWlnrDnon"; StopRelaxed = "AinvPknlMstpSrasWlnrDnon"; Default = "AinvPknlMstpSrasWlnrDnon"; Civil = "AinvPknlMstpSnonWnonDnon"; HandGunOn = "AinvPknlMstpSrasWpstDnon"; }; class Acts_SittingJumpingSaluting_actions: RifleBaseLowStandActions { Stop = "Acts_SittingJumpingSaluting_loop"; StopRelaxed = "Acts_SittingJumpingSaluting_loop"; Default = "Acts_SittingJumpingSaluting_loop"; WeaponOn = "Acts_SittingJumpingSaluting_loop"; WeaponOff = "Acts_SittingJumpingSaluting_loop"; Stand = "Acts_SittingJumpingSaluting_loop"; Combat = "Acts_SittingJumpingSaluting_loop"; }; class Acts_SittingJumpingSaluting2_actions: RifleLowStandActions { GetOver = ""; }; class Acts_NavigatingChopper_Actions: RifleLowStandActions { Stop = "Acts_NavigatingChopper_Loop"; StopRelaxed = "Acts_NavigatingChopper_Loop"; Default = "Acts_NavigatingChopper_Loop"; Combat = "Acts_NavigatingChopper_Loop"; }; class Acts_TreatingWounded_actions: RifleLowStandActions { Stop = "Acts_TreatingWounded_loop"; StopRelaxed = "Acts_TreatingWounded_loop"; Default = "Acts_TreatingWounded_loop"; Combat = "Acts_TreatingWounded_loop"; }; class Acts_LyingWounded_actions: RifleLowStandActions { Stop = "Acts_LyingWounded_loop"; StopRelaxed = "Acts_LyingWounded_loop"; Combat = "Acts_LyingWounded_loop"; Default = "Acts_LyingWounded_loop"; }; class Acts_ShowingTheRightWay_actions: RifleLowStandActions { Stop = "Acts_ShowingTheRightWay_loop"; StopRelaxed = "Acts_ShowingTheRightWay_loop"; Default = "Acts_ShowingTheRightWay_loop"; Combat = "Acts_ShowingTheRightWay_loop"; }; class Acts_CarFixingWheel_actions: RifleStandActions { Stop = "AmovPknlMstpSnonWnonDnon"; StopRelaxed = "AmovPknlMstpSnonWnonDnon"; Default = "Acts_carFixingWheel"; PlayerStand = ""; PrimaryWeapon = "AmovPknlMstpSlowWrflDnon"; }; class Acts_ShieldFromSun_actions: RifleLowStandActions { Stop = "Acts_ShieldFromSun_loop"; StopRelaxed = "Acts_ShieldFromSun_loop"; Combat = "Acts_ShieldFromSun_loop"; Default = "Acts_ShieldFromSun_loop"; }; class Acts_listeningToRadio_actions: RifleLowStandActions { Stop = "Acts_listeningToRadio_Loop"; StopRelaxed = "Acts_listeningToRadio_Loop"; Combat = "Acts_listeningToRadio_Loop"; Default = "Acts_listeningToRadio_Loop"; }; class Acts_UnconsciousStandUp_Actions: CivilStandActions { Stop = "Acts_UnconsciousStandUp_part1"; StopRelaxed = "Acts_UnconsciousStandUp_part1"; Combat = "Acts_UnconsciousStandUp_part1"; Default = "Acts_UnconsciousStandUp_part1"; }; class Acts_SittingWounded_actions: RifleLowStandActions { Stop = "Acts_SittingWounded_loop"; StopRelaxed = "Acts_SittingWounded_loop"; Combat = "Acts_SittingWounded_loop"; Default = "Acts_SittingWounded_loop"; }; class Acts_starterPistol_loop: PistolStandActions { Stop = "Acts_starterPistol_loop"; StopRelaxed = "Acts_starterPistol_loop"; Combat = "Acts_starterPistol_loop"; Default = "Acts_starterPistol_loop"; }; class Acts_Helicargo_actions: RifleLowSitActions { Stop = "Acts_HeliCargo_loop"; StopRelaxed = "Acts_HeliCargo_loop"; Default = "Acts_HeliCargo_loop"; Combat = "Acts_HeliCargo_loop"; }; class Acts_HelicargoTalking_actions: RifleLowSitActions { Stop = "Acts_HeliCargoTalking_loop"; StopRelaxed = "Acts_HeliCargoTalking_loop"; Default = "Acts_HeliCargoTalking_loop"; Combat = "Acts_HeliCargoTalking_loop"; }; class Acts_Kore_IdleNoWeapon_actions: RifleLowStandActions { Stop = "Acts_Kore_IdleNoWeapon_loop"; StopRelaxed = "Acts_Kore_IdleNoWeapon_loop"; Combat = "Acts_Kore_IdleNoWeapon_loop"; Default = "Acts_Kore_IdleNoWeapon_loop"; }; class Acts_Kore_TalkingOverRadio_actions: RifleLowStandActions { Stop = "Acts_Kore_TalkingOverRadio_loop"; StopRelaxed = "Acts_Kore_TalkingOverRadio_loop"; Combat = "Acts_Kore_TalkingOverRadio_loop"; Default = "Acts_Kore_TalkingOverRadio_loop"; }; class Acts_SittingTiedHands_actions: CivilSitActions { Stop = "Acts_AidlPsitMstpSsurWnonDnon_loop"; StopRelaxed = "Acts_AidlPsitMstpSsurWnonDnon_loop"; Combat = "Acts_AidlPsitMstpSsurWnonDnon_loop"; Default = "Acts_AidlPsitMstpSsurWnonDnon_loop"; agonyStart = ""; agonyStop = ""; medicStop = ""; medicStart = ""; medicStartUp = ""; grabCarry = ""; grabCarried = ""; grabDrag = ""; grabDragged = ""; carriedStill = ""; TurnLRelaxed = ""; TurnRRelaxed = ""; ReloadMagazine = ""; reloadGM6 = ""; ReloadMGun = ""; ReloadRPG = ""; ReloadMortar = ""; WalkF = ""; WalkLF = ""; WalkRF = ""; WalkL = ""; WalkR = ""; WalkLB = ""; WalkRB = ""; WalkB = ""; PlayerWalkF = ""; PlayerWalkLF = ""; PlayerWalkRF = ""; PlayerWalkR = ""; PlayerWalkL = ""; PlayerWalkLB = ""; PlayerWalkRB = ""; PlayerWalkB = ""; SlowF = ""; SlowLF = ""; SlowRF = ""; SlowL = ""; SlowR = ""; SlowLB = ""; SlowRB = ""; SlowB = ""; PlayerSlowF = ""; PlayerSlowLF = ""; PlayerSlowRF = ""; PlayerSlowL = ""; PlayerSlowR = ""; PlayerSlowLB = ""; PlayerSlowRB = ""; PlayerSlowB = ""; FastF = ""; FastLF = ""; FastRF = ""; FastL = ""; FastR = ""; FastLB = ""; FastRB = ""; FastB = ""; TactF = ""; TactLF = ""; TactRF = ""; TactL = ""; TactR = ""; TactLB = ""; TactB = ""; TactRB = ""; PlayerTactF = ""; PlayerTactLF = ""; PlayerTactRF = ""; PlayerTactR = ""; PlayerTactL = ""; PlayerTactLB = ""; PlayerTactRB = ""; PlayerTactB = ""; EvasiveLeft = ""; EvasiveRight = ""; startSwim = ""; surfaceSwim = ""; bottomSwim = ""; startDive = ""; SurfaceDive = ""; BottomDive = ""; Down = ""; Up = ""; PlayerCrouch = ""; PlayerProne = ""; Lying = ""; Stand = ""; Crouch = ""; CanNotMove = ""; Civil = ""; CivilLying = ""; FireNotPossible = ""; WeaponOn = ""; WeaponOff = ""; StrokeGun = ""; Salute = ""; SitDown = ""; saluteOff = ""; Surrender = ""; Gear = ""; BinocOn = ""; BinocOff = ""; PutDown = ""; Medic = ""; Treated = ""; LadderOnDown = ""; LadderOnUp = ""; GetInLow = ""; GetInMedium = ""; GetInVertical = ""; GetInHigh = ""; GetInSDV = ""; GetInHelicopterCargo = ""; GetInMRAP_01 = ""; GetOutMRAP_01 = ""; GetInMRAP_01_cargo = ""; GetOutMRAP_01_cargo = ""; GetOutHelicopterCargo = ""; GetOutLow = ""; GetOutMedium = ""; GetOutHigh = ""; GetOutHighZamak = ""; GetOutHighHemtt = ""; GetOutSDV = ""; GetInBoat = ""; GetOutBoat = ""; TakeFlag = ""; HandGunOn = ""; TestDriver = ""; TestDriverOut = ""; TestGunner = ""; Relax = ""; StartFreefall = ""; PrimaryWeapon = ""; SecondaryWeapon = ""; Binoculars = ""; }; class Acts_WarmUp_actions: RifleLowStandActions { Stop = "Acts_AidlPercMstpSlowWrflDnon_warmup_loop"; Default = "Acts_AidlPercMstpSlowWrflDnon_warmup_loop"; WalkF = ""; WalkLF = ""; WalkRF = ""; WalkL = ""; WalkR = ""; WalkLB = ""; WalkRB = ""; WalkB = ""; PlayerWalkF = ""; PlayerWalkLF = ""; PlayerWalkRF = ""; PlayerWalkL = ""; TurnL = ""; TurnR = ""; PlayerWalkR = ""; PlayerWalkLB = ""; PlayerWalkRB = ""; PlayerWalkB = ""; SlowF = ""; SlowLF = ""; SlowRF = ""; SlowL = ""; SlowR = ""; SlowLB = ""; SlowRB = ""; SlowB = ""; PlayerSlowF = ""; PlayerSlowLF = ""; PlayerSlowRF = ""; PlayerSlowL = ""; PlayerSlowR = ""; PlayerSlowLB = ""; PlayerSlowRB = ""; PlayerSlowB = ""; FastF = ""; FastLF = ""; FastRF = ""; FastL = ""; FastR = ""; FastLB = ""; FastRB = ""; FastB = ""; TactF = ""; TactLF = ""; TactRF = ""; TactL = ""; TactR = ""; TactLB = ""; TactRB = ""; TactB = ""; PlayerTactF = ""; PlayerTactLF = ""; PlayerTactRF = ""; PlayerTactL = ""; PlayerTactR = ""; PlayerTactLB = ""; PlayerTactRB = ""; PlayerTactB = ""; Down = ""; Up = ""; Stand = ""; Combat = ""; Gear = ""; HandGunOn = ""; PrimaryWeapon = ""; SecondaryWeapon = ""; Binoculars = ""; GetOver = ""; CivilLying = ""; Civil = ""; FireNotPossible = ""; upDegree = "ManPosNoWeapon"; PlayerCrouch = ""; PlayerProne = ""; SitDown = ""; Salute = ""; PutDown = ""; BinocOn = ""; BinocOff = ""; Medic = ""; MedicOther = ""; Treated = ""; LadderOnDown = ""; LadderOnUp = ""; Surrender = ""; saluteOff = ""; StrokeGun = ""; WeaponOff = ""; WeaponOn = ""; CanNotMove = ""; Crouch = ""; Lying = ""; startSwim = ""; surfaceSwim = ""; bottomSwim = ""; startDive = ""; SurfaceDive = ""; BottomDive = ""; TurnLRelaxed = ""; TurnRRelaxed = ""; dooraction = ""; agonyStart = ""; agonyStop = ""; medicStop = ""; medicStart = ""; medicStartUp = ""; medicStartRightSide = ""; grabCarry = ""; grabCarried = ""; grabDrag = ""; grabDragged = ""; carriedStill = ""; StopRelaxed = ""; StartFreefall = ""; Relax = ""; healedStop = ""; healedStart = ""; }; class FiringDrillsRifleStandActions: RifleStandActions { FDStart = "AmovPercMstpSrasWrflDnon"; PlayerWalkF = "AfdsPercMstpSrasWrflDnon"; PlayerWalkLF = "AfdsPercMstpSrasWrflDnon"; PlayerWalkRF = "AfdsPercMstpSrasWrflDnon"; PlayerWalkL = "AfdsPercMstpSrasWrflDnon"; PlayerWalkR = "AfdsPercMstpSrasWrflDnon"; PlayerWalkLB = "AfdsPercMstpSrasWrflDnon"; PlayerWalkRB = "AfdsPercMstpSrasWrflDnon"; PlayerWalkB = "AfdsPercMstpSrasWrflDnon"; PlayerSlowF = "AfdsPercMstpSrasWrflDnon"; PlayerSlowLF = "AfdsPercMstpSrasWrflDnon"; PlayerSlowRF = "AfdsPercMstpSrasWrflDnon"; PlayerSlowL = "AfdsPercMstpSrasWrflDnon"; PlayerSlowR = "AfdsPercMstpSrasWrflDnon"; PlayerSlowRB = "AfdsPercMstpSrasWrflDnon"; PlayerSlowLB = "AfdsPercMstpSrasWrflDnon"; PlayerSlowB = "AfdsPercMstpSrasWrflDnon"; PlayerTactF = "AfdsPercMstpSrasWrflDnon"; PlayerTactLF = "AfdsPercMstpSrasWrflDnon"; PlayerTactRF = "AfdsPercMstpSrasWrflDnon"; PlayerTactL = "AfdsPercMstpSrasWrflDnon"; PlayerTactR = "AfdsPercMstpSrasWrflDnon"; PlayerTactLB = "AfdsPercMstpSrasWrflDnon"; PlayerTactRB = "AfdsPercMstpSrasWrflDnon"; PlayerTactB = "AfdsPercMstpSrasWrflDnon"; Default = "AfdsPercMstpSrasWrflDnon"; PrimaryWeapon = "AfdsPercMstpSrasWrflDnon"; Stand = "AfdsPercMstpSlowWrflDnon"; Stop = "AfdsPercMstpSrasWrflDnon"; Combat = "AfdsPercMstpSrasWrflDnon"; HandGunOn = "AfdsPercMstpSrasWpstDnon"; Up = "AfdsPknlMstpSrasWrflDnon"; Down = "AfdsPpneMstpSrasWrflDnon"; TurnL = "AfdsPercMstpSrasWrflDnon_turnL"; TurnR = "AfdsPercMstpSrasWrflDnon_turnR"; WalkF = "AfdsPercMstpSrasWrflDnon"; WalkLF = "AfdsPercMstpSrasWrflDnon"; WalkRF = "AfdsPercMstpSrasWrflDnon"; WalkL = "AfdsPercMstpSrasWrflDnon"; WalkR = "AfdsPercMstpSrasWrflDnon"; WalkLB = "AfdsPercMstpSrasWrflDnon"; WalkRB = "AfdsPercMstpSrasWrflDnon"; WalkB = "AfdsPercMstpSrasWrflDnon"; SlowF = "AfdsPercMstpSrasWrflDnon"; SlowLF = "AfdsPercMstpSrasWrflDnon"; SlowRF = "AfdsPercMstpSrasWrflDnon"; SlowL = "AfdsPercMstpSrasWrflDnon"; SlowR = "AfdsPercMstpSrasWrflDnon"; SlowLB = "AfdsPercMstpSrasWrflDnon"; SlowRB = "AfdsPercMstpSrasWrflDnon"; SlowB = "AfdsPercMstpSrasWrflDnon"; FastF = "AfdsPercMstpSrasWrflDnon"; FastLF = "AfdsPercMstpSrasWrflDnon"; FastRF = "AfdsPercMstpSrasWrflDnon"; FastL = "AfdsPercMstpSrasWrflDnon"; FastR = "AfdsPercMstpSrasWrflDnon"; FastLB = "AfdsPercMstpSrasWrflDnon"; FastRB = "AfdsPercMstpSrasWrflDnon"; FastB = "AfdsPercMstpSrasWrflDnon"; TactF = "AfdsPercMstpSrasWrflDnon"; TactLF = "AfdsPercMstpSrasWrflDnon"; TactRF = "AfdsPercMstpSrasWrflDnon"; TactL = "AfdsPercMstpSrasWrflDnon"; TactR = "AfdsPercMstpSrasWrflDnon"; TactLB = "AfdsPercMstpSrasWrflDnon"; TactRB = "AfdsPercMstpSrasWrflDnon"; TactB = "AfdsPercMstpSrasWrflDnon"; Lying = "AfdsPpneMstpSrasWrflDnon"; Crouch = "AfdsPknlMstpSrasWrflDnon"; Gear = "AfdsPercMstpSrasWrflDnon_inv"; Civil = "AfdsPercMstpSnonWnonDnon"; CivilLying = "AfdsPpneMstpSnonWnonDnon"; EvasiveLeft = "AfdsPercMstpSrasWrflDnon"; EvasiveRight = "AfdsPercMstpSrasWrflDnon"; GetOver = ""; Binoculars = "AfdsPercMstpSoptWbinDnon"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; FireNotPossible = "AfdsPercMstpSrasWrflDnon"; }; class FiringDrillsRifleLowStandActions: FiringDrillsRifleStandActions { Stop = "AfdsPercMstpSlowWrflDnon"; Default = "AfdsPercMstpSlowWrflDnon"; Up = "AfdsPknlMstpSlowWrflDnon"; FDStart = "AmovPercMstpSlowWrflDnon"; Crouch = "AfdsPknlMstpSlowWrflDnon"; Gear = "AfdsPercMstpSlowWrflDnon_inv"; upDegree = "ManPosStand"; Stand = "AfdsPercMstpSrasWrflDnon"; WalkF = "AfdsPercMstpSlowWrflDnon"; WalkLF = "AfdsPercMstpSlowWrflDnon"; WalkRF = "AfdsPercMstpSlowWrflDnon"; WalkL = "AfdsPercMstpSlowWrflDnon"; WalkR = "AfdsPercMstpSlowWrflDnon"; WalkLB = "AfdsPercMstpSlowWrflDnon"; WalkRB = "AfdsPercMstpSlowWrflDnon"; WalkB = "AfdsPercMstpSlowWrflDnon"; PlayerWalkF = "AfdsPercMstpSlowWrflDnon"; PlayerWalkLF = "AfdsPercMstpSlowWrflDnon"; PlayerWalkRF = "AfdsPercMstpSlowWrflDnon"; PlayerWalkL = "AfdsPercMstpSlowWrflDnon"; PlayerWalkR = "AfdsPercMstpSlowWrflDnon"; PlayerWalkLB = "AfdsPercMstpSlowWrflDnon"; PlayerWalkRB = "AfdsPercMstpSlowWrflDnon"; PlayerWalkB = "AfdsPercMstpSlowWrflDnon"; SlowF = "AfdsPercMstpSlowWrflDnon"; SlowLF = "AfdsPercMstpSlowWrflDnon"; SlowRF = "AfdsPercMstpSlowWrflDnon"; SlowL = "AfdsPercMstpSlowWrflDnon"; SlowR = "AfdsPercMstpSlowWrflDnon"; SlowLB = "AfdsPercMstpSlowWrflDnon"; SlowRB = "AfdsPercMstpSlowWrflDnon"; SlowB = "AfdsPercMstpSlowWrflDnon"; PlayerSlowF = "AfdsPercMstpSlowWrflDnon"; PlayerSlowLF = "AfdsPercMstpSlowWrflDnon"; PlayerSlowRF = "AfdsPercMstpSlowWrflDnon"; PlayerSlowL = "AfdsPercMstpSlowWrflDnon"; PlayerSlowR = "AfdsPercMstpSlowWrflDnon"; PlayerSlowLB = "AfdsPercMstpSlowWrflDnon"; PlayerSlowRB = "AfdsPercMstpSlowWrflDnon"; PlayerSlowB = "AfdsPercMstpSlowWrflDnon"; FastF = "AfdsPercMstpSlowWrflDnon"; FastLF = "AfdsPercMstpSlowWrflDnon"; FastRF = "AfdsPercMstpSlowWrflDnon"; FastL = "AfdsPercMstpSlowWrflDnon"; FastR = "AfdsPercMstpSlowWrflDnon"; FastLB = "AfdsPercMstpSlowWrflDnon"; FastRB = "AfdsPercMstpSlowWrflDnon"; FastB = "AfdsPercMstpSlowWrflDnon"; TactF = "AfdsPercMstpSlowWrflDnon"; TactLF = "AfdsPercMstpSlowWrflDnon"; TactRF = "AfdsPercMstpSlowWrflDnon"; TactL = "AfdsPercMstpSlowWrflDnon"; TactR = "AfdsPercMstpSlowWrflDnon"; TactLB = "AfdsPercMstpSlowWrflDnon"; TactRB = "AfdsPercMstpSlowWrflDnon"; TactB = "AfdsPercMstpSlowWrflDnon"; PlayerTactF = "AfdsPercMstpSlowWrflDnon"; PlayerTactLF = "AfdsPercMstpSlowWrflDnon"; PlayerTactRF = "AfdsPercMstpSlowWrflDnon"; PlayerTactL = "AfdsPercMstpSlowWrflDnon"; PlayerTactR = "AfdsPercMstpSlowWrflDnon"; PlayerTactLB = "AfdsPercMstpSlowWrflDnon"; PlayerTactRB = "AfdsPercMstpSlowWrflDnon"; PlayerTactB = "AfdsPercMstpSlowWrflDnon"; EvasiveLeft = "AfdsPercMstpSlowWrflDnon"; EvasiveRight = "AfdsPercMstpSlowWrflDnon"; TurnL = "AfdsPercMstpSlowWrflDnon_turnL"; TurnR = "AfdsPercMstpSlowWrflDnon_turnR"; }; class FiringDrillsRifleKneelActions: RifleKneelActions { GetOver = ""; PlayerWalkF = "AfdsPknlMstpSrasWrflDnon"; PlayerWalkLF = "AfdsPknlMstpSrasWrflDnon"; PlayerWalkRF = "AfdsPknlMstpSrasWrflDnon"; PlayerWalkL = "AfdsPknlMstpSrasWrflDnon"; PlayerWalkR = "AfdsPknlMstpSrasWrflDnon"; PlayerWalkLB = "AfdsPknlMstpSrasWrflDnon"; PlayerWalkRB = "AfdsPknlMstpSrasWrflDnon"; PlayerWalkB = "AfdsPknlMstpSrasWrflDnon"; PlayerSlowF = "AfdsPknlMstpSrasWrflDnon"; PlayerSlowLF = "AfdsPknlMstpSrasWrflDnon"; PlayerSlowRF = "AfdsPknlMstpSrasWrflDnon"; PlayerSlowL = "AfdsPknlMstpSrasWrflDnon"; PlayerSlowR = "AfdsPknlMstpSrasWrflDnon"; PlayerSlowLB = "AfdsPknlMstpSrasWrflDnon"; PlayerSlowRB = "AfdsPknlMstpSrasWrflDnon"; PlayerSlowB = "AfdsPknlMstpSrasWrflDnon"; Stop = "AfdsPknlMstpSrasWrflDnon"; Stand = "AfdsPknlMstpSlowWrflDnon"; Combat = "AfdsPknlMstpSrasWrflDnon"; FDStart = "AmovPknlMstpSrasWrflDnon"; HandGunOn = "AfdsPknlMstpSrasWpstDnon"; Up = "AfdsPercMstpSrasWrflDnon"; Down = "AfdsPpneMstpSrasWrflDnon"; Default = "AfdsPknlMstpSrasWrflDnon"; TurnL = "AfdsPknlMstpSrasWrflDnon_turnL"; TurnR = "AfdsPknlMstpSrasWrflDnon_turnR"; WalkF = "AfdsPknlMstpSrasWrflDnon"; WalkLF = "AfdsPknlMstpSrasWrflDnon"; WalkRF = "AfdsPknlMstpSrasWrflDnon"; WalkL = "AfdsPknlMstpSrasWrflDnon"; WalkR = "AfdsPknlMstpSrasWrflDnon"; WalkLB = "AfdsPknlMstpSrasWrflDnon"; WalkRB = "AfdsPknlMstpSrasWrflDnon"; WalkB = "AfdsPknlMstpSrasWrflDnon"; SlowF = "AfdsPknlMstpSrasWrflDnon"; SlowRF = "AfdsPknlMstpSrasWrflDnon"; SlowLF = "AfdsPknlMstpSrasWrflDnon"; SlowR = "AfdsPknlMstpSrasWrflDnon"; SlowL = "AfdsPknlMstpSrasWrflDnon"; SlowLB = "AfdsPknlMstpSrasWrflDnon"; SlowRB = "AfdsPknlMstpSrasWrflDnon"; SlowB = "AfdsPknlMstpSrasWrflDnon"; FastF = "AfdsPknlMstpSrasWrflDnon"; FastLF = "AfdsPknlMstpSrasWrflDnon"; FastL = "AfdsPknlMstpSrasWrflDnon"; FastRF = "AfdsPknlMstpSrasWrflDnon"; FastR = "AfdsPknlMstpSrasWrflDnon"; FastLB = "AfdsPknlMstpSrasWrflDnon"; FastRB = "AfdsPknlMstpSrasWrflDnon"; FastB = "AfdsPknlMstpSrasWrflDnon"; TactF = "AfdsPknlMstpSrasWrflDnon"; TactLF = "AfdsPknlMstpSrasWrflDnon"; TactRF = "AfdsPknlMstpSrasWrflDnon"; TactL = "AfdsPknlMstpSrasWrflDnon"; TactR = "AfdsPknlMstpSrasWrflDnon"; TactLB = "AfdsPknlMstpSrasWrflDnon"; TactRB = "AfdsPknlMstpSrasWrflDnon"; TactB = "AfdsPknlMstpSrasWrflDnon"; PlayerTactF = "AfdsPknlMstpSrasWrflDnon"; PlayerTactLF = "AfdsPknlMstpSrasWrflDnon"; PlayerTactRF = "AfdsPknlMstpSrasWrflDnon"; PlayerTactL = "AfdsPknlMstpSrasWrflDnon"; PlayerTactR = "AfdsPknlMstpSrasWrflDnon"; PlayerTactLB = "AfdsPknlMstpSrasWrflDnon"; PlayerTactRB = "AfdsPknlMstpSrasWrflDnon"; PlayerTactB = "AfdsPknlMstpSrasWrflDnon"; PlayerStand = "AfdsPercMstpSrasWrflDnon"; PlayerProne = "AfdsPpneMstpSrasWrflDnon"; Lying = "AfdsPpneMstpSrasWrflDnon"; Crouch = "AfdsPknlMstpSrasWrflDnon"; EvasiveLeft = "AfdsPknlMstpSrasWrflDnon"; EvasiveRight = "AfdsPknlMstpSrasWrflDnon"; Civil = "AfdsPknlMstpSnonWnonDnon"; CivilLying = "AfdsPpneMstpSnonWnonDnon"; Gear = "AfdsPknlMstpSrasWrflDnon_inv"; PrimaryWeapon = "AfdsPknlMstpSrasWrflDnon"; Binoculars = "AfdsPknlMstpSoptWbinDnon"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; FireNotPossible = "AfdsPknlMstpSrasWrflDnon"; }; class FiringDrillsRifleLowKneelActions: FiringDrillsRifleKneelActions { Stop = "AfdsPknlMstpSlowWrflDnon"; Default = "AfdsPknlMstpSlowWrflDnon"; Combat = "AfdsPknlMstpSrasWrflDnon"; Up = "AfdsPercMstpSlowWrflDnon"; PlayerStand = "AfdsPercMstpSlowWrflDnon"; FDStart = "AmovPknlMstpSlowWrflDnon"; TurnL = "AfdsPknlMstpSlowWrflDnon_turnL"; TurnR = "AfdsPknlMstpSlowWrflDnon_turnR"; Stand = "AfdsPknlMstpSrasWrflDnon"; WalkF = "AfdsPknlMstpSlowWrflDnon"; WalkLF = "AfdsPknlMstpSlowWrflDnon"; WalkRF = "AfdsPknlMstpSlowWrflDnon"; WalkL = "AfdsPknlMstpSlowWrflDnon"; WalkR = "AfdsPknlMstpSlowWrflDnon"; WalkLB = "AfdsPknlMstpSlowWrflDnon"; WalkRB = "AfdsPknlMstpSlowWrflDnon"; WalkB = "AfdsPknlMstpSlowWrflDnon"; PlayerWalkF = "AfdsPknlMstpSlowWrflDnon"; PlayerWalkLF = "AfdsPknlMstpSlowWrflDnon"; PlayerWalkRF = "AfdsPknlMstpSlowWrflDnon"; PlayerWalkL = "AfdsPknlMstpSlowWrflDnon"; PlayerWalkR = "AfdsPknlMstpSlowWrflDnon"; PlayerWalkLB = "AfdsPknlMstpSlowWrflDnon"; PlayerWalkRB = "AfdsPknlMstpSlowWrflDnon"; PlayerWalkB = "AfdsPknlMstpSlowWrflDnon"; SlowF = "AfdsPknlMstpSlowWrflDnon"; SlowLF = "AfdsPknlMstpSlowWrflDnon"; SlowRF = "AfdsPknlMstpSlowWrflDnon"; SlowL = "AfdsPknlMstpSlowWrflDnon"; SlowR = "AfdsPknlMstpSlowWrflDnon"; SlowLB = "AfdsPknlMstpSlowWrflDnon"; SlowRB = "AfdsPknlMstpSlowWrflDnon"; SlowB = "AfdsPknlMstpSlowWrflDnon"; PlayerSlowF = "AfdsPknlMstpSlowWrflDnon"; PlayerSlowLF = "AfdsPknlMstpSlowWrflDnon"; PlayerSlowRF = "AfdsPknlMstpSlowWrflDnon"; PlayerSlowL = "AfdsPknlMstpSlowWrflDnon"; PlayerSlowR = "AfdsPknlMstpSlowWrflDnon"; PlayerSlowLB = "AfdsPknlMstpSlowWrflDnon"; PlayerSlowRB = "AfdsPknlMstpSlowWrflDnon"; PlayerSlowB = "AfdsPknlMstpSlowWrflDnon"; FastF = "AfdsPknlMstpSlowWrflDnon"; FastLF = "AfdsPknlMstpSlowWrflDnon"; FastRF = "AfdsPknlMstpSlowWrflDnon"; FastL = "AfdsPknlMstpSlowWrflDnon"; FastR = "AfdsPknlMstpSlowWrflDnon"; FastLB = "AfdsPknlMstpSlowWrflDnon"; FastRB = "AfdsPknlMstpSlowWrflDnon"; FastB = "AfdsPknlMstpSlowWrflDnon"; TactF = "AfdsPknlMstpSlowWrflDnon"; TactLF = "AfdsPknlMstpSlowWrflDnon"; TactRF = "AfdsPknlMstpSlowWrflDnon"; TactL = "AfdsPknlMstpSlowWrflDnon"; TactR = "AfdsPknlMstpSlowWrflDnon"; TactLB = "AfdsPknlMstpSlowWrflDnon"; TactRB = "AfdsPknlMstpSlowWrflDnon"; TactB = "AfdsPknlMstpSlowWrflDnon"; PlayerTactF = "AfdsPknlMstpSlowWrflDnon"; PlayerTactLF = "AfdsPknlMstpSlowWrflDnon"; PlayerTactRF = "AfdsPknlMstpSlowWrflDnon"; PlayerTactL = "AfdsPknlMstpSlowWrflDnon"; PlayerTactR = "AfdsPknlMstpSlowWrflDnon"; PlayerTactLB = "AfdsPknlMstpSlowWrflDnon"; PlayerTactRB = "AfdsPknlMstpSlowWrflDnon"; PlayerTactB = "AfdsPknlMstpSlowWrflDnon"; EvasiveLeft = "AfdsPknlMstpSlowWrflDnon"; EvasiveRight = "AfdsPknlMstpSlowWrflDnon"; }; class FiringDrillsRifleProneActions: RifleProneActions { PlayerWalkF = "AfdsPpneMstpSrasWrflDnon"; PlayerWalkLF = "AfdsPpneMstpSrasWrflDnon"; PlayerWalkRF = "AfdsPpneMstpSrasWrflDnon"; PlayerWalkL = "AfdsPpneMstpSrasWrflDnon"; PlayerWalkR = "AfdsPpneMstpSrasWrflDnon"; PlayerWalkLB = "AfdsPpneMstpSrasWrflDnon"; PlayerWalkRB = "AfdsPpneMstpSrasWrflDnon"; PlayerWalkB = "AfdsPpneMstpSrasWrflDnon"; PlayerSlowF = "AfdsPpneMstpSrasWrflDnon"; PlayerSlowLF = "AfdsPpneMstpSrasWrflDnon"; PlayerSlowRF = "AfdsPpneMstpSrasWrflDnon"; PlayerSlowL = "AfdsPpneMstpSrasWrflDnon"; PlayerSlowR = "AfdsPpneMstpSrasWrflDnon"; PlayerSlowLB = "AfdsPpneMstpSrasWrflDnon"; PlayerSlowRB = "AfdsPpneMstpSrasWrflDnon"; PlayerSlowB = "AfdsPpneMstpSrasWrflDnon"; PlayerTactF = "AfdsPpneMstpSrasWrflDnon"; PlayerTactLF = "AfdsPpneMstpSrasWrflDnon"; PlayerTactRF = "AfdsPpneMstpSrasWrflDnon"; PlayerTactL = "AfdsPpneMstpSrasWrflDnon"; PlayerTactLB = "AfdsPpneMstpSrasWrflDnon"; PlayerTactR = "AfdsPpneMstpSrasWrflDnon"; PlayerTactRB = "AfdsPpneMstpSrasWrflDnon"; PlayerTactB = "AfdsPpneMstpSrasWrflDnon"; Stop = "AfdsPpneMstpSrasWrflDnon"; Stand = "AfdsPercMstpSlowWrflDnon"; Combat = "AfdsPercMstpSrasWrflDnon"; TurnL = "AfdsPpneMstpSrasWrflDnon_turnL"; TurnR = "AfdsPpneMstpSrasWrflDnon_turnR"; FDStart = "AmovPpneMstpSrasWrflDnon"; WalkF = "AfdsPpneMstpSrasWrflDnon"; WalkLF = "AfdsPpneMstpSrasWrflDnon"; WalkRF = "AfdsPpneMstpSrasWrflDnon"; WalkL = "AfdsPpneMstpSrasWrflDnon"; WalkR = "AfdsPpneMstpSrasWrflDnon"; WalkLB = "AfdsPpneMstpSrasWrflDnon"; WalkRB = "AfdsPpneMstpSrasWrflDnon"; WalkB = "AfdsPpneMstpSrasWrflDnon"; SlowLF = "AfdsPpneMstpSrasWrflDnon"; SlowF = "AfdsPpneMstpSrasWrflDnon"; SlowRF = "AfdsPpneMstpSrasWrflDnon"; SlowL = "AfdsPpneMstpSrasWrflDnon"; SlowR = "AfdsPpneMstpSrasWrflDnon"; SlowLB = "AfdsPpneMstpSrasWrflDnon"; SlowRB = "AfdsPpneMstpSrasWrflDnon"; SlowB = "AfdsPpneMstpSrasWrflDnon"; FastF = "AfdsPpneMstpSrasWrflDnon"; FastLF = "AfdsPpneMstpSrasWrflDnon"; FastRF = "AfdsPpneMstpSrasWrflDnon"; FastL = "AfdsPpneMstpSrasWrflDnon"; FastR = "AfdsPpneMstpSrasWrflDnon"; FastLB = "AfdsPpneMstpSrasWrflDnon"; FastRB = "AfdsPpneMstpSrasWrflDnon"; FastB = "AfdsPpneMstpSrasWrflDnon"; TactF = "AfdsPpneMstpSrasWrflDnon"; TactLF = "AfdsPpneMstpSrasWrflDnon"; TactRF = "AfdsPpneMstpSrasWrflDnon"; TactL = "AfdsPpneMstpSrasWrflDnon"; TactR = "AfdsPpneMstpSrasWrflDnon"; TactLB = "AfdsPpneMstpSrasWrflDnon"; TactRB = "AfdsPpneMstpSrasWrflDnon"; TactB = "AfdsPpneMstpSrasWrflDnon"; Up = "AfdsPknlMstpSrasWrflDnon"; Down = "AfdsPercMstpSrasWrflDnon"; PlayerStand = "AfdsPercMstpSrasWrflDnon"; PlayerCrouch = "AfdsPknlMstpSrasWrflDnon"; Crouch = "AfdsPknlMstpSrasWrflDnon"; HandGunOn = "AfdsPpneMstpSrasWpstDnon"; EvasiveLeft = "AfdsPpneMstpSrasWrflDnon"; EvasiveRight = "AfdsPpneMstpSrasWrflDnon"; Civil = "AfdsPercMstpSnonWnonDnon"; CivilLying = "AfdsPpneMstpSnonWnonDnon"; Default = "AfdsPpneMstpSrasWrflDnon"; Lying = "AfdsPpneMstpSrasWrflDnon"; PrimaryWeapon = "AfdsPpneMstpSrasWrflDnon"; Gear = "AfdsPpneMstpSrasWrflDnon_inv"; Binoculars = "AfdsPpneMstpSoptWbinDnon"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; FireNotPossible = "AfdsPpneMstpSrasWrflDnon"; }; class FiringDrillsPistolStandActions: PistolStandActions { PrimaryWeapon = "AfdsPercMstpSrasWrflDnon"; Default = "AfdsPercMstpSrasWpstDnon"; Combat = "AfdsPercMstpSrasWrflDnon"; Stand = "AfdsPercMstpSlowWpstDnon"; Stop = "AfdsPercMstpSrasWpstDnon"; Up = "AfdsPknlMstpSrasWpstDnon"; Down = "AfdsPpneMstpSrasWpstDnon"; FDStart = "AmovPercMstpSrasWpstDnon"; TurnL = "AfdsPercMstpSrasWpstDnon_turnL"; TurnR = "AfdsPercMstpSrasWpstDnon_turnR"; HandGunOn = "AfdsPercMstpSrasWrflDnon"; PlayerStand = "AfdsPercMstpSlowWpstDnon"; PlayerCrouch = "AfdsPknlMstpSrasWpstDnon"; PlayerProne = "AfdsPpneMstpSrasWpstDnon"; Crouch = "AfdsPknlMstpSrasWpstDnon"; GetOver = ""; Civil = "AfdsPercMstpSnonWnonDnon"; CivilLying = "AfdsPpneMstpSnonWnonDnon"; Lying = "AfdsPpneMstpSrasWpstDnon"; WalkF = "AfdsPercMstpSrasWpstDnon"; WalkLF = "AfdsPercMstpSrasWpstDnon"; WalkRF = "AfdsPercMstpSrasWpstDnon"; WalkL = "AfdsPercMstpSrasWpstDnon"; WalkR = "AfdsPercMstpSrasWpstDnon"; WalkLB = "AfdsPercMstpSrasWpstDnon"; WalkRB = "AfdsPercMstpSrasWpstDnon"; WalkB = "AfdsPercMstpSrasWpstDnon"; PlayerWalkF = "AfdsPercMstpSrasWpstDnon"; PlayerWalkLF = "AfdsPercMstpSrasWpstDnon"; PlayerWalkRF = "AfdsPercMstpSrasWpstDnon"; PlayerWalkL = "AfdsPercMstpSrasWpstDnon"; PlayerWalkR = "AfdsPercMstpSrasWpstDnon"; PlayerWalkLB = "AfdsPercMstpSrasWpstDnon"; PlayerWalkRB = "AfdsPercMstpSrasWpstDnon"; PlayerWalkB = "AfdsPercMstpSrasWpstDnon"; SlowF = "AfdsPercMstpSrasWpstDnon"; SlowLF = "AfdsPercMstpSrasWpstDnon"; SlowRF = "AfdsPercMstpSrasWpstDnon"; SlowL = "AfdsPercMstpSrasWpstDnon"; SlowR = "AfdsPercMstpSrasWpstDnon"; SlowLB = "AfdsPercMstpSrasWpstDnon"; SlowRB = "AfdsPercMstpSrasWpstDnon"; SlowB = "AfdsPercMstpSrasWpstDnon"; PlayerSlowF = "AfdsPercMstpSrasWpstDnon"; PlayerSlowLF = "AfdsPercMstpSrasWpstDnon"; PlayerSlowRF = "AfdsPercMstpSrasWpstDnon"; PlayerSlowL = "AfdsPercMstpSrasWpstDnon"; PlayerSlowR = "AfdsPercMstpSrasWpstDnon"; PlayerSlowLB = "AfdsPercMstpSrasWpstDnon"; PlayerSlowRB = "AfdsPercMstpSrasWpstDnon"; PlayerSlowB = "AfdsPercMstpSrasWpstDnon"; FastF = "AfdsPercMstpSrasWpstDnon"; FastLF = "AfdsPercMstpSrasWpstDnon"; FastRF = "AfdsPercMstpSrasWpstDnon"; FastL = "AfdsPercMstpSrasWpstDnon"; FastR = "AfdsPercMstpSrasWpstDnon"; FastLB = "AfdsPercMstpSrasWpstDnon"; FastRB = "AfdsPercMstpSrasWpstDnon"; FastB = "AfdsPercMstpSrasWpstDnon"; TactF = "AfdsPercMstpSrasWpstDnon"; TactLF = "AfdsPercMstpSrasWpstDnon"; TactRF = "AfdsPercMstpSrasWpstDnon"; TactL = "AfdsPercMstpSrasWpstDnon"; TactR = "AfdsPercMstpSrasWpstDnon"; TactLB = "AfdsPercMstpSrasWpstDnon"; TactRB = "AfdsPercMstpSrasWpstDnon"; TactB = "AfdsPercMstpSrasWpstDnon"; PlayerTactF = "AfdsPercMstpSrasWpstDnon"; PlayerTactLF = "AfdsPercMstpSrasWpstDnon"; PlayerTactRF = "AfdsPercMstpSrasWpstDnon"; PlayerTactL = "AfdsPercMstpSrasWpstDnon"; PlayerTactR = "AfdsPercMstpSrasWpstDnon"; PlayerTactLB = "AfdsPercMstpSrasWpstDnon"; PlayerTactRB = "AfdsPercMstpSrasWpstDnon"; PlayerTactB = "AfdsPercMstpSrasWpstDnon"; EvasiveLeft = "AfdsPercMstpSrasWpstDnon"; EvasiveRight = "AfdsPercMstpSrasWpstDnon"; Gear = "AfdsPercMstpSrasWpstDnon_inv"; Binoculars = "AfdsPercMstpSoptWbinDnon"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; FireNotPossible = "AfdsPercMstpSrasWpstDnon"; }; class FiringDrillsPistolLowStandActions: FiringDrillsPistolStandActions { Stop = "AfdsPercMstpSlowWpstDnon"; Default = "AfdsPercMstpSlowWpstDnon"; HandGunOn = "AfdsPercMstpSrasWpstDnon"; FDStart = "AmovPercMstpSlowWpstDnon"; Up = "AfdsPknlMstpSlowWpstDnon"; TurnL = "AfdsPercMstpSlowWpstDnon_turnL"; TurnR = "AfdsPercMstpSlowWpstDnon_turnR"; Stand = "AfdsPercMstpSrasWpstDnon"; WalkF = "AfdsPercMstpSlowWpstDnon"; WalkLF = "AfdsPercMstpSlowWpstDnon"; WalkRF = "AfdsPercMstpSlowWpstDnon"; WalkL = "AfdsPercMstpSlowWpstDnon"; WalkR = "AfdsPercMstpSlowWpstDnon"; WalkLB = "AfdsPercMstpSlowWpstDnon"; WalkRB = "AfdsPercMstpSlowWpstDnon"; WalkB = "AfdsPercMstpSlowWpstDnon"; PlayerWalkF = "AfdsPercMstpSlowWpstDnon"; PlayerWalkLF = "AfdsPercMstpSlowWpstDnon"; PlayerWalkRF = "AfdsPercMstpSlowWpstDnon"; PlayerWalkL = "AfdsPercMstpSlowWpstDnon"; PlayerWalkR = "AfdsPercMstpSlowWpstDnon"; PlayerWalkLB = "AfdsPercMstpSlowWpstDnon"; PlayerWalkRB = "AfdsPercMstpSlowWpstDnon"; PlayerWalkB = "AfdsPercMstpSlowWpstDnon"; SlowF = "AfdsPercMstpSlowWpstDnon"; SlowLF = "AfdsPercMstpSlowWpstDnon"; SlowRF = "AfdsPercMstpSlowWpstDnon"; SlowL = "AfdsPercMstpSlowWpstDnon"; SlowR = "AfdsPercMstpSlowWpstDnon"; SlowLB = "AfdsPercMstpSlowWpstDnon"; SlowRB = "AfdsPercMstpSlowWpstDnon"; SlowB = "AfdsPercMstpSlowWpstDnon"; PlayerSlowF = "AfdsPercMstpSlowWpstDnon"; PlayerSlowLF = "AfdsPercMstpSlowWpstDnon"; PlayerSlowRF = "AfdsPercMstpSlowWpstDnon"; PlayerSlowL = "AfdsPercMstpSlowWpstDnon"; PlayerSlowR = "AfdsPercMstpSlowWpstDnon"; PlayerSlowLB = "AfdsPercMstpSlowWpstDnon"; PlayerSlowRB = "AfdsPercMstpSlowWpstDnon"; PlayerSlowB = "AfdsPercMstpSlowWpstDnon"; FastF = "AfdsPercMstpSlowWpstDnon"; FastLF = "AfdsPercMstpSlowWpstDnon"; FastRF = "AfdsPercMstpSlowWpstDnon"; FastL = "AfdsPercMstpSlowWpstDnon"; FastR = "AfdsPercMstpSlowWpstDnon"; FastLB = "AfdsPercMstpSlowWpstDnon"; FastRB = "AfdsPercMstpSlowWpstDnon"; FastB = "AfdsPercMstpSlowWpstDnon"; TactF = "AfdsPercMstpSlowWpstDnon"; TactLF = "AfdsPercMstpSlowWpstDnon"; TactRF = "AfdsPercMstpSlowWpstDnon"; TactL = "AfdsPercMstpSlowWpstDnon"; TactR = "AfdsPercMstpSlowWpstDnon"; TactLB = "AfdsPercMstpSlowWpstDnon"; TactRB = "AfdsPercMstpSlowWpstDnon"; TactB = "AfdsPercMstpSlowWpstDnon"; PlayerTactF = "AfdsPercMstpSlowWpstDnon"; PlayerTactLF = "AfdsPercMstpSlowWpstDnon"; PlayerTactRF = "AfdsPercMstpSlowWpstDnon"; PlayerTactL = "AfdsPercMstpSlowWpstDnon"; PlayerTactR = "AfdsPercMstpSlowWpstDnon"; PlayerTactLB = "AfdsPercMstpSlowWpstDnon"; PlayerTactRB = "AfdsPercMstpSlowWpstDnon"; PlayerTactB = "AfdsPercMstpSlowWpstDnon"; EvasiveLeft = "AfdsPercMstpSlowWpstDnon"; EvasiveRight = "AfdsPercMstpSlowWpstDnon"; }; class FiringDrillsPistolKneelActions: PistolKneelActions { Stop = "AfdsPknlMstpSrasWpstDnon"; TurnL = "AfdsPknlMstpSrasWpstDnon_turnL"; PlayerWalkF = "AfdsPknlMstpSrasWpstDnon"; PlayerWalkLF = "AfdsPknlMstpSrasWpstDnon"; PlayerWalkRF = "AfdsPknlMstpSrasWpstDnon"; PlayerWalkL = "AfdsPknlMstpSrasWpstDnon"; PlayerWalkR = "AfdsPknlMstpSrasWpstDnon"; PlayerWalkLB = "AfdsPknlMstpSrasWpstDnon"; PlayerWalkRB = "AfdsPknlMstpSrasWpstDnon"; PlayerWalkB = "AfdsPknlMstpSrasWpstDnon"; PlayerSlowF = "AfdsPknlMstpSrasWpstDnon"; PlayerSlowLF = "AfdsPknlMstpSrasWpstDnon"; PlayerSlowRF = "AfdsPknlMstpSrasWpstDnon"; PlayerSlowL = "AfdsPknlMstpSrasWpstDnon"; PlayerSlowR = "AfdsPknlMstpSrasWpstDnon"; PlayerSlowLB = "AfdsPknlMstpSrasWpstDnon"; PlayerSlowRB = "AfdsPknlMstpSrasWpstDnon"; PlayerSlowB = "AfdsPknlMstpSrasWpstDnon"; PlayerTactF = "AfdsPknlMstpSrasWpstDnon"; PlayerTactLF = "AfdsPknlMstpSrasWpstDnon"; PlayerTactRF = "AfdsPknlMstpSrasWpstDnon"; PlayerTactL = "AfdsPknlMstpSrasWpstDnon"; PlayerTactR = "AfdsPknlMstpSrasWpstDnon"; PlayerTactLB = "AfdsPknlMstpSrasWpstDnon"; PlayerTactRB = "AfdsPknlMstpSrasWpstDnon"; PlayerTactB = "AfdsPknlMstpSrasWpstDnon"; TurnR = "AfdsPknlMstpSrasWpstDnon_turnR"; Down = "AfdsPpneMstpSrasWpstDnon"; Up = "AfdsPercMstpSrasWpstDnon"; Combat = "AfdsPknlMstpSrasWrflDnon"; Default = "AfdsPknlMstpSrasWpstDnon"; PrimaryWeapon = "AfdsPknlMstpSrasWrflDnon"; Gear = "AfdsPknlMstpSrasWpstDnon_inv"; FDStart = "AmovPknlMstpSrasWpstDnon"; HandGunOn = "AfdsPknlMstpSrasWrflDnon"; Stand = "AfdsPknlMstpSlowWpstDnon"; WalkF = "AfdsPknlMstpSrasWpstDnon"; WalkLF = "AfdsPknlMstpSrasWpstDnon"; WalkRF = "AfdsPknlMstpSrasWpstDnon"; WalkL = "AfdsPknlMstpSrasWpstDnon"; WalkR = "AfdsPknlMstpSrasWpstDnon"; WalkLB = "AfdsPknlMstpSrasWpstDnon"; WalkRB = "AfdsPknlMstpSrasWpstDnon"; WalkB = "AfdsPknlMstpSrasWpstDnon"; SlowF = "AfdsPknlMstpSrasWpstDnon"; SlowLF = "AfdsPknlMstpSrasWpstDnon"; SlowRF = "AfdsPknlMstpSrasWpstDnon"; SlowL = "AfdsPknlMstpSrasWpstDnon"; SlowR = "AfdsPknlMstpSrasWpstDnon"; SlowLB = "AfdsPknlMstpSrasWpstDnon"; SlowRB = "AfdsPknlMstpSrasWpstDnon"; SlowB = "AfdsPknlMstpSrasWpstDnon"; FastF = "AfdsPknlMstpSrasWpstDnon"; FastLF = "AfdsPknlMstpSrasWpstDnon"; FastRF = "AfdsPknlMstpSrasWpstDnon"; FastL = "AfdsPknlMstpSrasWpstDnon"; FastR = "AfdsPknlMstpSrasWpstDnon"; FastLB = "AfdsPknlMstpSrasWpstDnon"; FastRB = "AfdsPknlMstpSrasWpstDnon"; FastB = "AfdsPknlMstpSrasWpstDnon"; TactF = "AfdsPknlMstpSrasWpstDnon"; TactLF = "AfdsPknlMstpSrasWpstDnon"; TactRF = "AfdsPknlMstpSrasWpstDnon"; TactL = "AfdsPknlMstpSrasWpstDnon"; TactR = "AfdsPknlMstpSrasWpstDnon"; TactLB = "AfdsPknlMstpSrasWpstDnon"; TactRB = "AfdsPknlMstpSrasWpstDnon"; TactB = "AfdsPknlMstpSrasWpstDnon"; PlayerStand = "AfdsPercMstpSrasWpstDnon"; PlayerCrouch = "AfdsPknlMstpSrasWpstDnon"; PlayerProne = "AfdsPpneMstpSrasWpstDnon"; Crouch = "AfdsPknlMstpSrasWpstDnon"; EvasiveLeft = "AfdsPknlMstpSrasWpstDnon"; EvasiveRight = "AfdsPknlMstpSrasWpstDnon"; Civil = "AfdsPknlMstpSnonWnonDnon"; CivilLying = "AfdsPpneMstpSnonWnonDnon"; Lying = "AfdsPpneMstpSrasWpstDnon"; GetOver = ""; Binoculars = "AfdsPknlMstpSoptWbinDnon"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; FireNotPossible = "AfdsPknlMstpSrasWpstDnon"; }; class FiringDrillsPistolLowKneelActions: FiringDrillsPistolKneelActions { Stop = "AfdsPknlMstpSlowWpstDnon"; Up = "AfdsPercMstpSlowWpstDnon"; FDStart = "AmovPknlMstpSlowWpstDnon"; Default = "AfdsPknlMstpSlowWpstDnon"; PlayerStand = "AfdsPercMstpSlowWpstDnon"; HandGunOn = "AfdsPknlMstpSrasWpstDnon"; TurnL = "AfdsPknlMstpSlowWpstDnon_turnL"; TurnR = "AfdsPknlMstpSlowWpstDnon_turnR"; Stand = "AfdsPknlMstpSrasWpstDnon"; WalkF = "AfdsPknlMstpSlowWpstDnon"; WalkLF = "AfdsPknlMstpSlowWpstDnon"; WalkRF = "AfdsPknlMstpSlowWpstDnon"; WalkL = "AfdsPknlMstpSlowWpstDnon"; WalkR = "AfdsPknlMstpSlowWpstDnon"; WalkLB = "AfdsPknlMstpSlowWpstDnon"; WalkRB = "AfdsPknlMstpSlowWpstDnon"; WalkB = "AfdsPknlMstpSlowWpstDnon"; PlayerWalkF = "AfdsPknlMstpSlowWpstDnon"; PlayerWalkLF = "AfdsPknlMstpSlowWpstDnon"; PlayerWalkRF = "AfdsPknlMstpSlowWpstDnon"; PlayerWalkL = "AfdsPknlMstpSlowWpstDnon"; PlayerWalkR = "AfdsPknlMstpSlowWpstDnon"; PlayerWalkLB = "AfdsPknlMstpSlowWpstDnon"; PlayerWalkRB = "AfdsPknlMstpSlowWpstDnon"; PlayerWalkB = "AfdsPknlMstpSlowWpstDnon"; SlowF = "AfdsPknlMstpSlowWpstDnon"; SlowLF = "AfdsPknlMstpSlowWpstDnon"; SlowRF = "AfdsPknlMstpSlowWpstDnon"; SlowL = "AfdsPknlMstpSlowWpstDnon"; SlowR = "AfdsPknlMstpSlowWpstDnon"; SlowLB = "AfdsPknlMstpSlowWpstDnon"; SlowRB = "AfdsPknlMstpSlowWpstDnon"; SlowB = "AfdsPknlMstpSlowWpstDnon"; PlayerSlowF = "AfdsPknlMstpSlowWpstDnon"; PlayerSlowLF = "AfdsPknlMstpSlowWpstDnon"; PlayerSlowRF = "AfdsPknlMstpSlowWpstDnon"; PlayerSlowL = "AfdsPknlMstpSlowWpstDnon"; PlayerSlowR = "AfdsPknlMstpSlowWpstDnon"; PlayerSlowLB = "AfdsPknlMstpSlowWpstDnon"; PlayerSlowRB = "AfdsPknlMstpSlowWpstDnon"; PlayerSlowB = "AfdsPknlMstpSlowWpstDnon"; FastF = "AfdsPknlMstpSlowWpstDnon"; FastLF = "AfdsPknlMstpSlowWpstDnon"; FastRF = "AfdsPknlMstpSlowWpstDnon"; FastL = "AfdsPknlMstpSlowWpstDnon"; FastR = "AfdsPknlMstpSlowWpstDnon"; FastLB = "AfdsPknlMstpSlowWpstDnon"; FastRB = "AfdsPknlMstpSlowWpstDnon"; FastB = "AfdsPknlMstpSlowWpstDnon"; TactF = "AfdsPknlMstpSlowWpstDnon"; TactLF = "AfdsPknlMstpSlowWpstDnon"; TactRF = "AfdsPknlMstpSlowWpstDnon"; TactL = "AfdsPknlMstpSlowWpstDnon"; TactR = "AfdsPknlMstpSlowWpstDnon"; TactLB = "AfdsPknlMstpSlowWpstDnon"; TactRB = "AfdsPknlMstpSlowWpstDnon"; TactB = "AfdsPknlMstpSlowWpstDnon"; PlayerTactF = "AfdsPknlMstpSlowWpstDnon"; PlayerTactLF = "AfdsPknlMstpSlowWpstDnon"; PlayerTactRF = "AfdsPknlMstpSlowWpstDnon"; PlayerTactL = "AfdsPknlMstpSlowWpstDnon"; PlayerTactR = "AfdsPknlMstpSlowWpstDnon"; PlayerTactLB = "AfdsPknlMstpSlowWpstDnon"; PlayerTactRB = "AfdsPknlMstpSlowWpstDnon"; PlayerTactB = "AfdsPknlMstpSlowWpstDnon"; EvasiveLeft = "AfdsPknlMstpSlowWpstDnon"; EvasiveRight = "AfdsPknlMstpSlowWpstDnon"; }; class FiringDrillsPistolProneActions: PistolProneActions { TurnL = "AfdsPpneMstpSrasWpstDnon_turnL"; TurnR = "AfdsPpneMstpSrasWpstDnon_turnR"; Stop = "AfdsPpneMstpSrasWpstDnon"; WalkF = "AfdsPpneMstpSrasWpstDnon"; WalkLF = "AfdsPpneMstpSrasWpstDnon"; WalkRF = "AfdsPpneMstpSrasWpstDnon"; WalkL = "AfdsPpneMstpSrasWpstDnon"; WalkR = "AfdsPpneMstpSrasWpstDnon"; WalkLB = "AfdsPpneMstpSrasWpstDnon"; WalkRB = "AfdsPpneMstpSrasWpstDnon"; WalkB = "AfdsPpneMstpSrasWpstDnon"; PlayerWalkF = "AfdsPpneMstpSrasWpstDnon"; PlayerWalkLF = "AfdsPpneMstpSrasWpstDnon"; PlayerWalkRF = "AfdsPpneMstpSrasWpstDnon"; PlayerWalkL = "AfdsPpneMstpSrasWpstDnon"; PlayerWalkR = "AfdsPpneMstpSrasWpstDnon"; PlayerWalkLB = "AfdsPpneMstpSrasWpstDnon"; PlayerWalkRB = "AfdsPpneMstpSrasWpstDnon"; PlayerWalkB = "AfdsPpneMstpSrasWpstDnon"; SlowF = "AfdsPpneMstpSrasWpstDnon"; SlowLF = "AfdsPpneMstpSrasWpstDnon"; SlowL = "AfdsPpneMstpSrasWpstDnon"; SlowRF = "AfdsPpneMstpSrasWpstDnon"; SlowR = "AfdsPpneMstpSrasWpstDnon"; SlowLB = "AfdsPpneMstpSrasWpstDnon"; SlowRB = "AfdsPpneMstpSrasWpstDnon"; SlowB = "AfdsPpneMstpSrasWpstDnon"; PlayerSlowF = "AfdsPpneMstpSrasWpstDnon"; PlayerSlowLF = "AfdsPpneMstpSrasWpstDnon"; PlayerSlowRF = "AfdsPpneMstpSrasWpstDnon"; PlayerSlowL = "AfdsPpneMstpSrasWpstDnon"; PlayerSlowLB = "AfdsPpneMstpSrasWpstDnon"; PlayerSlowR = "AfdsPpneMstpSrasWpstDnon"; PlayerSlowRB = "AfdsPpneMstpSrasWpstDnon"; PlayerSlowB = "AfdsPpneMstpSrasWpstDnon"; FastF = "AfdsPpneMstpSrasWpstDnon"; FastLF = "AfdsPpneMstpSrasWpstDnon"; FastRF = "AfdsPpneMstpSrasWpstDnon"; FastL = "AfdsPpneMstpSrasWpstDnon"; FastR = "AfdsPpneMstpSrasWpstDnon"; FastLB = "AfdsPpneMstpSrasWpstDnon"; FastRB = "AfdsPpneMstpSrasWpstDnon"; FastB = "AfdsPpneMstpSrasWpstDnon"; TactF = "AfdsPpneMstpSrasWpstDnon"; TactLF = "AfdsPpneMstpSrasWpstDnon"; TactRF = "AfdsPpneMstpSrasWpstDnon"; TactL = "AfdsPpneMstpSrasWpstDnon"; TactR = "AfdsPpneMstpSrasWpstDnon"; TactLB = "AfdsPpneMstpSrasWpstDnon"; TactRB = "AfdsPpneMstpSrasWpstDnon"; TactB = "AfdsPpneMstpSrasWpstDnon"; PlayerTactF = "AfdsPpneMstpSrasWpstDnon"; PlayerTactLF = "AfdsPpneMstpSrasWpstDnon"; PlayerTactRF = "AfdsPpneMstpSrasWpstDnon"; PlayerTactR = "AfdsPpneMstpSrasWpstDnon"; PlayerTactL = "AfdsPpneMstpSrasWpstDnon"; PlayerTactLB = "AfdsPpneMstpSrasWpstDnon"; PlayerTactB = "AfdsPpneMstpSrasWpstDnon"; PlayerTactRB = "AfdsPpneMstpSrasWpstDnon"; Up = "AfdsPknlMstpSrasWpstDnon"; Down = "AfdsPercMstpSrasWpstDnon"; PlayerStand = "AfdsPercMstpSrasWpstDnon"; PlayerCrouch = "AfdsPknlMstpSrasWpstDnon"; PlayerProne = "AfdsPpneMstpSrasWpstDnon"; Lying = "AfdsPpneMstpSrasWpstDnon"; Combat = "AfdsPpneMstpSrasWrflDnon"; Crouch = "AfdsPknlMstpSrasWpstDnon"; Default = "AfdsPpneMstpSrasWpstDnon"; HandGunOn = "AfdsPpneMstpSrasWrflDnon"; PrimaryWeapon = "AfdsPpneMstpSrasWrflDnon"; FDStart = "AmovPpneMstpSrasWpstDnon"; EvasiveLeft = "AfdsPpneMstpSrasWpstDnon"; EvasiveRight = "AfdsPpneMstpSrasWpstDnon"; Civil = "AfdsPpneMstpSnonWnonDnon"; CivilLying = "AfdsPpneMstpSnonWnonDnon"; Stand = "AfdsPercMstpSlowWpstDnon"; Binoculars = "AfdsPpneMstpSoptWbinDnon"; FireNotPossible = "AfdsPpneMstpSrasWpstDnon"; }; class FiringDrillsCivilStandActions: CivilStandActions { Stop = "AfdsPercMstpSnonWnonDnon"; TurnL = "AfdsPercMstpSnonWnonDnon_turnL"; TurnR = "AfdsPercMstpSnonWnonDnon_turnR"; WalkF = "AfdsPercMstpSnonWnonDnon"; WalkLF = "AfdsPercMstpSnonWnonDnon"; WalkRF = "AfdsPercMstpSnonWnonDnon"; WalkL = "AfdsPercMstpSnonWnonDnon"; WalkR = "AfdsPercMstpSnonWnonDnon"; WalkLB = "AfdsPercMstpSnonWnonDnon"; WalkRB = "AfdsPercMstpSnonWnonDnon"; WalkB = "AfdsPercMstpSnonWnonDnon"; PlayerWalkF = "AfdsPercMstpSnonWnonDnon"; PlayerWalkLF = "AfdsPercMstpSnonWnonDnon"; PlayerWalkRF = "AfdsPercMstpSnonWnonDnon"; PlayerWalkL = "AfdsPercMstpSnonWnonDnon"; PlayerWalkR = "AfdsPercMstpSnonWnonDnon"; PlayerWalkLB = "AfdsPercMstpSnonWnonDnon"; PlayerWalkRB = "AfdsPercMstpSnonWnonDnon"; PlayerWalkB = "AfdsPercMstpSnonWnonDnon"; SlowF = "AfdsPercMstpSnonWnonDnon"; SlowLF = "AfdsPercMstpSnonWnonDnon"; SlowRF = "AfdsPercMstpSnonWnonDnon"; SlowL = "AfdsPercMstpSnonWnonDnon"; SlowR = "AfdsPercMstpSnonWnonDnon"; SlowLB = "AfdsPercMstpSnonWnonDnon"; SlowRB = "AfdsPercMstpSnonWnonDnon"; SlowB = "AfdsPercMstpSnonWnonDnon"; PlayerSlowF = "AfdsPercMstpSnonWnonDnon"; PlayerSlowLF = "AfdsPercMstpSnonWnonDnon"; PlayerSlowRF = "AfdsPercMstpSnonWnonDnon"; PlayerSlowL = "AfdsPercMstpSnonWnonDnon"; PlayerSlowR = "AfdsPercMstpSnonWnonDnon"; PlayerSlowLB = "AfdsPercMstpSnonWnonDnon"; PlayerSlowRB = "AfdsPercMstpSnonWnonDnon"; PlayerSlowB = "AfdsPercMstpSnonWnonDnon"; FastF = "AfdsPercMstpSnonWnonDnon"; FastLF = "AfdsPercMstpSnonWnonDnon"; FastRF = "AfdsPercMstpSnonWnonDnon"; FastL = "AfdsPercMstpSnonWnonDnon"; FastR = "AfdsPercMstpSnonWnonDnon"; FastLB = "AfdsPercMstpSnonWnonDnon"; FastRB = "AfdsPercMstpSnonWnonDnon"; FastB = "AfdsPercMstpSnonWnonDnon"; TactF = "AfdsPercMstpSnonWnonDnon"; TactLF = "AfdsPercMstpSnonWnonDnon"; TactRF = "AfdsPercMstpSnonWnonDnon"; TactL = "AfdsPercMstpSnonWnonDnon"; TactR = "AfdsPercMstpSnonWnonDnon"; TactLB = "AfdsPercMstpSnonWnonDnon"; TactRB = "AfdsPercMstpSnonWnonDnon"; TactB = "AfdsPercMstpSnonWnonDnon"; PlayerTactF = "AfdsPercMstpSnonWnonDnon"; PlayerTactLF = "AfdsPercMstpSnonWnonDnon"; PlayerTactRF = "AfdsPercMstpSnonWnonDnon"; PlayerTactL = "AfdsPercMstpSnonWnonDnon"; PlayerTactR = "AfdsPercMstpSnonWnonDnon"; PlayerTactLB = "AfdsPercMstpSnonWnonDnon"; PlayerTactRB = "AfdsPercMstpSnonWnonDnon"; PlayerTactB = "AfdsPercMstpSnonWnonDnon"; EvasiveLeft = "AfdsPercMstpSnonWnonDnon"; EvasiveRight = "AfdsPercMstpSnonWnonDnon"; Stand = "AfdsPercMstpSnonWnonDnon"; Up = "AfdsPknlMstpSnonWnonDnon"; Down = "AfdsPpneMstpSnonWnonDnon"; Combat = "AfdsPercMstpSrasWrflDnon"; Crouch = "AfdsPknlMstpSnonWnonDnon"; Civil = "AfdsPercMstpSnonWnonDnon"; CivilLying = "AfdsPpneMstpSnonWnonDnon"; GetOver = ""; HandGunOn = "AfdsPercMstpSrasWpstDnon"; PrimaryWeapon = "AfdsPercMstpSrasWrflDnon"; FDStart = "AmovPercMstpSnonWnonDnon"; Lying = "AfdsPpneMstpSnonWnonDnon"; Binoculars = "AfdsPercMstpSoptWbinDnon"; }; class FiringDrillsCivilKneelActions: CivilKneelActions { Stop = "AfdsPknlMstpSnonWnonDnon"; TurnL = "AfdsPknlMstpSnonWnonDnon_turnL"; TurnR = "AfdsPknlMstpSnonWnonDnon_turnR"; WalkF = "AfdsPknlMstpSnonWnonDnon"; WalkLF = "AfdsPknlMstpSnonWnonDnon"; WalkRF = "AfdsPknlMstpSnonWnonDnon"; WalkL = "AfdsPknlMstpSnonWnonDnon"; WalkR = "AfdsPknlMstpSnonWnonDnon"; WalkLB = "AfdsPknlMstpSnonWnonDnon"; WalkRB = "AfdsPknlMstpSnonWnonDnon"; WalkB = "AfdsPknlMstpSnonWnonDnon"; PlayerWalkF = "AfdsPknlMstpSnonWnonDnon"; PlayerWalkLF = "AfdsPknlMstpSnonWnonDnon"; PlayerWalkRF = "AfdsPknlMstpSnonWnonDnon"; PlayerWalkL = "AfdsPknlMstpSnonWnonDnon"; PlayerWalkR = "AfdsPknlMstpSnonWnonDnon"; PlayerWalkLB = "AfdsPknlMstpSnonWnonDnon"; PlayerWalkRB = "AfdsPknlMstpSnonWnonDnon"; PlayerWalkB = "AfdsPknlMstpSnonWnonDnon"; SlowF = "AfdsPknlMstpSnonWnonDnon"; SlowLF = "AfdsPknlMstpSnonWnonDnon"; SlowRF = "AfdsPknlMstpSnonWnonDnon"; SlowL = "AfdsPknlMstpSnonWnonDnon"; SlowR = "AfdsPknlMstpSnonWnonDnon"; SlowLB = "AfdsPknlMstpSnonWnonDnon"; SlowRB = "AfdsPknlMstpSnonWnonDnon"; SlowB = "AfdsPknlMstpSnonWnonDnon"; PlayerSlowF = "AfdsPknlMstpSnonWnonDnon"; PlayerSlowLF = "AfdsPknlMstpSnonWnonDnon"; PlayerSlowRF = "AfdsPknlMstpSnonWnonDnon"; PlayerSlowL = "AfdsPknlMstpSnonWnonDnon"; PlayerSlowR = "AfdsPknlMstpSnonWnonDnon"; PlayerSlowLB = "AfdsPknlMstpSnonWnonDnon"; PlayerSlowRB = "AfdsPknlMstpSnonWnonDnon"; PlayerSlowB = "AfdsPknlMstpSnonWnonDnon"; FastF = "AfdsPknlMstpSnonWnonDnon"; FastLF = "AfdsPknlMstpSnonWnonDnon"; FastRF = "AfdsPknlMstpSnonWnonDnon"; FastL = "AfdsPknlMstpSnonWnonDnon"; FastR = "AfdsPknlMstpSnonWnonDnon"; FastLB = "AfdsPknlMstpSnonWnonDnon"; FastRB = "AfdsPknlMstpSnonWnonDnon"; FastB = "AfdsPknlMstpSnonWnonDnon"; TactF = "AfdsPknlMstpSnonWnonDnon"; TactLF = "AfdsPknlMstpSnonWnonDnon"; TactRF = "AfdsPknlMstpSnonWnonDnon"; TactL = "AfdsPknlMstpSnonWnonDnon"; TactR = "AfdsPknlMstpSnonWnonDnon"; TactLB = "AfdsPknlMstpSnonWnonDnon"; TactRB = "AfdsPknlMstpSnonWnonDnon"; TactB = "AfdsPknlMstpSnonWnonDnon"; PlayerTactF = "AfdsPknlMstpSnonWnonDnon"; PlayerTactLF = "AfdsPknlMstpSnonWnonDnon"; PlayerTactRF = "AfdsPknlMstpSnonWnonDnon"; PlayerTactL = "AfdsPknlMstpSnonWnonDnon"; PlayerTactR = "AfdsPknlMstpSnonWnonDnon"; PlayerTactLB = "AfdsPknlMstpSnonWnonDnon"; PlayerTactRB = "AfdsPknlMstpSnonWnonDnon"; PlayerTactB = "AfdsPknlMstpSnonWnonDnon"; EvasiveLeft = "AfdsPknlMstpSnonWnonDnon"; EvasiveRight = "AfdsPknlMstpSnonWnonDnon"; Lying = "AfdsPpneMstpSnonWnonDnon"; Stand = "AfdsPercMstpSlowWrflDnon"; Combat = "AfdsPknlMstpSrasWrflDnon"; Crouch = "AfdsPknlMstpSnonWnonDnon"; Civil = "AfdsPercMstpSnonWnonDnon"; CivilLying = "AfdsPpneMstpSnonWnonDnon"; GetOver = ""; PrimaryWeapon = "AfdsPknlMstpSrasWrflDnon"; FDStart = "AmovPknlMstpSnonWnonDnon"; Binoculars = "AfdsPknlMstpSoptWbinDnon"; }; class FiringDrillsCivilProneActions: CivilProneActions { Stop = "AfdsPpneMstpSnonWnonDnon"; TurnL = "AfdsPpneMstpSnonWnonDnon_turnL"; TurnR = "AfdsPpneMstpSnonWnonDnon_turnR"; WalkF = "AfdsPpneMstpSnonWnonDnon"; WalkLF = "AfdsPpneMstpSnonWnonDnon"; WalkRF = "AfdsPpneMstpSnonWnonDnon"; WalkL = "AfdsPpneMstpSnonWnonDnon"; WalkR = "AfdsPpneMstpSnonWnonDnon"; WalkLB = "AfdsPpneMstpSnonWnonDnon"; WalkRB = "AfdsPpneMstpSnonWnonDnon"; WalkB = "AfdsPpneMstpSnonWnonDnon"; PlayerWalkF = "AfdsPpneMstpSnonWnonDnon"; PlayerWalkLF = "AfdsPpneMstpSnonWnonDnon"; PlayerWalkRF = "AfdsPpneMstpSnonWnonDnon"; PlayerWalkL = "AfdsPpneMstpSnonWnonDnon"; PlayerWalkR = "AfdsPpneMstpSnonWnonDnon"; PlayerWalkLB = "AfdsPpneMstpSnonWnonDnon"; PlayerWalkRB = "AfdsPpneMstpSnonWnonDnon"; PlayerWalkB = "AfdsPpneMstpSnonWnonDnon"; SlowF = "AfdsPpneMstpSnonWnonDnon"; SlowLF = "AfdsPpneMstpSnonWnonDnon"; SlowRF = "AfdsPpneMstpSnonWnonDnon"; SlowL = "AfdsPpneMstpSnonWnonDnon"; SlowR = "AfdsPpneMstpSnonWnonDnon"; SlowLB = "AfdsPpneMstpSnonWnonDnon"; SlowRB = "AfdsPpneMstpSnonWnonDnon"; SlowB = "AfdsPpneMstpSnonWnonDnon"; PlayerSlowF = "AfdsPpneMstpSnonWnonDnon"; PlayerSlowLF = "AfdsPpneMstpSnonWnonDnon"; PlayerSlowRF = "AfdsPpneMstpSnonWnonDnon"; PlayerSlowL = "AfdsPpneMstpSnonWnonDnon"; PlayerSlowR = "AfdsPpneMstpSnonWnonDnon"; PlayerSlowLB = "AfdsPpneMstpSnonWnonDnon"; PlayerSlowRB = "AfdsPpneMstpSnonWnonDnon"; PlayerSlowB = "AfdsPpneMstpSnonWnonDnon"; FastF = "AfdsPpneMstpSnonWnonDnon"; FastLF = "AfdsPpneMstpSnonWnonDnon"; FastRF = "AfdsPpneMstpSnonWnonDnon"; FastL = "AfdsPpneMstpSnonWnonDnon"; FastR = "AfdsPpneMstpSnonWnonDnon"; FastLB = "AfdsPpneMstpSnonWnonDnon"; FastRB = "AfdsPpneMstpSnonWnonDnon"; FastB = "AfdsPpneMstpSnonWnonDnon"; TactF = "AfdsPpneMstpSnonWnonDnon"; TactLF = "AfdsPpneMstpSnonWnonDnon"; TactRF = "AfdsPpneMstpSnonWnonDnon"; TactL = "AfdsPpneMstpSnonWnonDnon"; TactR = "AfdsPpneMstpSnonWnonDnon"; TactLB = "AfdsPpneMstpSnonWnonDnon"; TactRB = "AfdsPpneMstpSnonWnonDnon"; TactB = "AfdsPpneMstpSnonWnonDnon"; PlayerTactF = "AfdsPpneMstpSnonWnonDnon"; PlayerTactLF = "AfdsPpneMstpSnonWnonDnon"; PlayerTactRF = "AfdsPpneMstpSnonWnonDnon"; PlayerTactL = "AfdsPpneMstpSnonWnonDnon"; PlayerTactR = "AfdsPpneMstpSnonWnonDnon"; PlayerTactLB = "AfdsPpneMstpSnonWnonDnon"; PlayerTactRB = "AfdsPpneMstpSnonWnonDnon"; PlayerTactB = "AfdsPpneMstpSnonWnonDnon"; EvasiveLeft = "AfdsPpneMstpSnonWnonDnon"; EvasiveRight = "AfdsPpneMstpSnonWnonDnon"; Lying = "AfdsPpneMstpSrasWrflDnon"; Stand = "AfdsPercMstpSnonWnonDnon"; Combat = "AfdsPercMstpSrasWrflDnon"; Crouch = "AfdsPpneMstpSnonWnonDnon"; Civil = "AfdsPercMstpSnonWnonDnon"; CivilLying = "AfdsPpneMstpSnonWnonDnon"; PrimaryWeapon = "AfdsPpneMstpSrasWrflDnon"; FDStart = "AmovPpneMstpSnonWnonDnon"; Binoculars = "AfdsPpneMstpSoptWbinDnon"; }; class FiringDrillsBinocStandActions: BinocStandActions { Stop = "AfdsPercMstpSoptWbinDnon"; TurnL = "AfdsPercMstpSoptWbinDnon_turnL"; TurnR = "AfdsPercMstpSoptWbinDnon_turnR"; WalkF = "AfdsPercMstpSoptWbinDnon"; WalkLF = "AfdsPercMstpSoptWbinDnon"; WalkRF = "AfdsPercMstpSoptWbinDnon"; WalkL = "AfdsPercMstpSoptWbinDnon"; WalkR = "AfdsPercMstpSoptWbinDnon"; WalkLB = "AfdsPercMstpSoptWbinDnon"; WalkRB = "AfdsPercMstpSoptWbinDnon"; WalkB = "AfdsPercMstpSoptWbinDnon"; PlayerWalkF = "AfdsPercMstpSoptWbinDnon"; PlayerWalkLF = "AfdsPercMstpSoptWbinDnon"; PlayerWalkRF = "AfdsPercMstpSoptWbinDnon"; PlayerWalkL = "AfdsPercMstpSoptWbinDnon"; PlayerWalkR = "AfdsPercMstpSoptWbinDnon"; PlayerWalkLB = "AfdsPercMstpSoptWbinDnon"; PlayerWalkRB = "AfdsPercMstpSoptWbinDnon"; PlayerWalkB = "AfdsPercMstpSoptWbinDnon"; SlowF = "AfdsPercMstpSoptWbinDnon"; SlowLF = "AfdsPercMstpSoptWbinDnon"; SlowRF = "AfdsPercMstpSoptWbinDnon"; SlowL = "AfdsPercMstpSoptWbinDnon"; SlowR = "AfdsPercMstpSoptWbinDnon"; SlowLB = "AfdsPercMstpSoptWbinDnon"; SlowRB = "AfdsPercMstpSoptWbinDnon"; SlowB = "AfdsPercMstpSoptWbinDnon"; PlayerSlowF = "AfdsPercMstpSoptWbinDnon"; PlayerSlowLF = "AfdsPercMstpSoptWbinDnon"; PlayerSlowRF = "AfdsPercMstpSoptWbinDnon"; PlayerSlowL = "AfdsPercMstpSoptWbinDnon"; PlayerSlowR = "AfdsPercMstpSoptWbinDnon"; PlayerSlowLB = "AfdsPercMstpSoptWbinDnon"; PlayerSlowRB = "AfdsPercMstpSoptWbinDnon"; PlayerSlowB = "AfdsPercMstpSoptWbinDnon"; FastF = "AfdsPercMstpSoptWbinDnon"; FastLF = "AfdsPercMstpSoptWbinDnon"; FastRF = "AfdsPercMstpSoptWbinDnon"; FastL = "AfdsPercMstpSoptWbinDnon"; FastR = "AfdsPercMstpSoptWbinDnon"; FastLB = "AfdsPercMstpSoptWbinDnon"; FastRB = "AfdsPercMstpSoptWbinDnon"; FastB = "AfdsPercMstpSoptWbinDnon"; TactF = "AfdsPercMstpSoptWbinDnon"; TactLF = "AfdsPercMstpSoptWbinDnon"; TactRF = "AfdsPercMstpSoptWbinDnon"; TactL = "AfdsPercMstpSoptWbinDnon"; TactR = "AfdsPercMstpSoptWbinDnon"; TactLB = "AfdsPercMstpSoptWbinDnon"; TactRB = "AfdsPercMstpSoptWbinDnon"; TactB = "AfdsPercMstpSoptWbinDnon"; PlayerTactF = "AfdsPercMstpSoptWbinDnon"; PlayerTactLF = "AfdsPercMstpSoptWbinDnon"; PlayerTactRF = "AfdsPercMstpSoptWbinDnon"; PlayerTactL = "AfdsPercMstpSoptWbinDnon"; PlayerTactR = "AfdsPercMstpSoptWbinDnon"; PlayerTactLB = "AfdsPercMstpSoptWbinDnon"; PlayerTactRB = "AfdsPercMstpSoptWbinDnon"; PlayerTactB = "AfdsPercMstpSoptWbinDnon"; EvasiveLeft = "AfdsPercMstpSoptWbinDnon"; EvasiveRight = "AfdsPercMstpSoptWbinDnon"; Down = "AfdsPpneMstpSoptWbinDnon"; Up = "AfdsPknlMstpSoptWbinDnon"; Stand = "AfdsPercMstpSlowWrflDnon"; Combat = "AfdsPercMstpSrasWrflDnon"; Crouch = "AfdsPknlMstpSrasWrflDnon"; Civil = "AfdsPercMstpSnonWnonDnon"; CivilLying = "AfdsPpneMstpSnonWnonDnon"; Lying = "AfdsPpneMstpSrasWrflDnon"; HandGunOn = "AfdsPercMstpSrasWpstDnon"; PrimaryWeapon = "AfdsPercMstpSrasWrflDnon"; Binoculars = "AfdsPercMstpSoptWbinDnon"; FDStart = "AmovPercMstpSoptWbinDnon"; Default = "AfdsPercMstpSoptWbinDnon"; }; class FiringDrillsBinocKneelActions: BinocKneelActions { Stop = "AfdsPknlMstpSoptWbinDnon"; TurnL = "AfdsPknlMstpSoptWbinDnon_turnL"; TurnR = "AfdsPknlMstpSoptWbinDnon_turnR"; WalkF = "AfdsPknlMstpSoptWbinDnon"; WalkLF = "AfdsPknlMstpSoptWbinDnon"; WalkRF = "AfdsPknlMstpSoptWbinDnon"; WalkL = "AfdsPknlMstpSoptWbinDnon"; WalkR = "AfdsPknlMstpSoptWbinDnon"; WalkLB = "AfdsPknlMstpSoptWbinDnon"; WalkRB = "AfdsPknlMstpSoptWbinDnon"; WalkB = "AfdsPknlMstpSoptWbinDnon"; PlayerWalkF = "AfdsPknlMstpSoptWbinDnon"; PlayerWalkLF = "AfdsPknlMstpSoptWbinDnon"; PlayerWalkRF = "AfdsPknlMstpSoptWbinDnon"; PlayerWalkL = "AfdsPknlMstpSoptWbinDnon"; PlayerWalkR = "AfdsPknlMstpSoptWbinDnon"; PlayerWalkLB = "AfdsPknlMstpSoptWbinDnon"; PlayerWalkRB = "AfdsPknlMstpSoptWbinDnon"; PlayerWalkB = "AfdsPknlMstpSoptWbinDnon"; SlowF = "AfdsPknlMstpSoptWbinDnon"; SlowLF = "AfdsPknlMstpSoptWbinDnon"; SlowRF = "AfdsPknlMstpSoptWbinDnon"; SlowL = "AfdsPknlMstpSoptWbinDnon"; SlowR = "AfdsPknlMstpSoptWbinDnon"; SlowLB = "AfdsPknlMstpSoptWbinDnon"; SlowRB = "AfdsPknlMstpSoptWbinDnon"; SlowB = "AfdsPknlMstpSoptWbinDnon"; PlayerSlowF = "AfdsPknlMstpSoptWbinDnon"; PlayerSlowLF = "AfdsPknlMstpSoptWbinDnon"; PlayerSlowRF = "AfdsPknlMstpSoptWbinDnon"; PlayerSlowL = "AfdsPknlMstpSoptWbinDnon"; PlayerSlowR = "AfdsPknlMstpSoptWbinDnon"; PlayerSlowLB = "AfdsPknlMstpSoptWbinDnon"; PlayerSlowRB = "AfdsPknlMstpSoptWbinDnon"; PlayerSlowB = "AfdsPknlMstpSoptWbinDnon"; FastF = "AfdsPknlMstpSoptWbinDnon"; FastLF = "AfdsPknlMstpSoptWbinDnon"; FastRF = "AfdsPknlMstpSoptWbinDnon"; FastL = "AfdsPknlMstpSoptWbinDnon"; FastR = "AfdsPknlMstpSoptWbinDnon"; FastLB = "AfdsPknlMstpSoptWbinDnon"; FastRB = "AfdsPknlMstpSoptWbinDnon"; FastB = "AfdsPknlMstpSoptWbinDnon"; TactF = "AfdsPknlMstpSoptWbinDnon"; TactLF = "AfdsPknlMstpSoptWbinDnon"; TactRF = "AfdsPknlMstpSoptWbinDnon"; TactL = "AfdsPknlMstpSoptWbinDnon"; TactR = "AfdsPknlMstpSoptWbinDnon"; TactLB = "AfdsPknlMstpSoptWbinDnon"; TactRB = "AfdsPknlMstpSoptWbinDnon"; TactB = "AfdsPknlMstpSoptWbinDnon"; PlayerTactF = "AfdsPknlMstpSoptWbinDnon"; PlayerTactLF = "AfdsPknlMstpSoptWbinDnon"; PlayerTactRF = "AfdsPknlMstpSoptWbinDnon"; PlayerTactL = "AfdsPknlMstpSoptWbinDnon"; PlayerTactR = "AfdsPknlMstpSoptWbinDnon"; PlayerTactLB = "AfdsPknlMstpSoptWbinDnon"; PlayerTactRB = "AfdsPknlMstpSoptWbinDnon"; PlayerTactB = "AfdsPknlMstpSoptWbinDnon"; EvasiveLeft = "AfdsPknlMstpSoptWbinDnon"; EvasiveRight = "AfdsPknlMstpSoptWbinDnon"; Down = "AfdsPpneMstpSoptWbinDnon"; Up = "AfdsPercMstpSoptWbinDnon"; Lying = "AfdsPpneMstpSrasWrflDnon"; Stand = "AfdsPknlMstpSlowWrflDnon"; Combat = "AfdsPercMstpSrasWrflDnon"; Crouch = "AfdsPknlMstpSrasWrflDnon"; Civil = "AfdsPercMstpSnonWnonDnon"; CivilLying = "AfdsPpneMstpSnonWnonDnon"; GetOver = ""; FDStart = "AmovPknlMstpSoptWbinDnon"; Binoculars = "AfdsPknlMstpSoptWbinDnon"; PrimaryWeapon = "AfdsPknlMstpSrasWrflDnon"; Default = "AfdsPknlMstpSoptWbinDnon"; }; class FiringDrillsBinocProneActions: BinocProneActions { Stop = "AfdsPpneMstpSoptWbinDnon"; TurnL = "AfdsPpneMstpSoptWbinDnon_turnL"; TurnR = "AfdsPpneMstpSoptWbinDnon_turnR"; WalkF = "AfdsPpneMstpSoptWbinDnon"; WalkLF = "AfdsPpneMstpSoptWbinDnon"; WalkRF = "AfdsPpneMstpSoptWbinDnon"; WalkL = "AfdsPpneMstpSoptWbinDnon"; WalkR = "AfdsPpneMstpSoptWbinDnon"; WalkLB = "AfdsPpneMstpSoptWbinDnon"; WalkRB = "AfdsPpneMstpSoptWbinDnon"; WalkB = "AfdsPpneMstpSoptWbinDnon"; PlayerWalkF = "AfdsPpneMstpSoptWbinDnon"; PlayerWalkLF = "AfdsPpneMstpSoptWbinDnon"; PlayerWalkRF = "AfdsPpneMstpSoptWbinDnon"; PlayerWalkL = "AfdsPpneMstpSoptWbinDnon"; PlayerWalkR = "AfdsPpneMstpSoptWbinDnon"; PlayerWalkLB = "AfdsPpneMstpSoptWbinDnon"; PlayerWalkRB = "AfdsPpneMstpSoptWbinDnon"; PlayerWalkB = "AfdsPpneMstpSoptWbinDnon"; SlowF = "AfdsPpneMstpSoptWbinDnon"; SlowLF = "AfdsPpneMstpSoptWbinDnon"; SlowRF = "AfdsPpneMstpSoptWbinDnon"; SlowL = "AfdsPpneMstpSoptWbinDnon"; SlowR = "AfdsPpneMstpSoptWbinDnon"; SlowLB = "AfdsPpneMstpSoptWbinDnon"; SlowRB = "AfdsPpneMstpSoptWbinDnon"; SlowB = "AfdsPpneMstpSoptWbinDnon"; PlayerSlowF = "AfdsPpneMstpSoptWbinDnon"; PlayerSlowLF = "AfdsPpneMstpSoptWbinDnon"; PlayerSlowRF = "AfdsPpneMstpSoptWbinDnon"; PlayerSlowL = "AfdsPpneMstpSoptWbinDnon"; PlayerSlowR = "AfdsPpneMstpSoptWbinDnon"; PlayerSlowLB = "AfdsPpneMstpSoptWbinDnon"; PlayerSlowRB = "AfdsPpneMstpSoptWbinDnon"; PlayerSlowB = "AfdsPpneMstpSoptWbinDnon"; FastF = "AfdsPpneMstpSoptWbinDnon"; FastLF = "AfdsPpneMstpSoptWbinDnon"; FastRF = "AfdsPpneMstpSoptWbinDnon"; FastL = "AfdsPpneMstpSoptWbinDnon"; FastR = "AfdsPpneMstpSoptWbinDnon"; FastLB = "AfdsPpneMstpSoptWbinDnon"; FastRB = "AfdsPpneMstpSoptWbinDnon"; FastB = "AfdsPpneMstpSoptWbinDnon"; TactF = "AfdsPpneMstpSoptWbinDnon"; TactLF = "AfdsPpneMstpSoptWbinDnon"; TactRF = "AfdsPpneMstpSoptWbinDnon"; TactL = "AfdsPpneMstpSoptWbinDnon"; TactR = "AfdsPpneMstpSoptWbinDnon"; TactLB = "AfdsPpneMstpSoptWbinDnon"; TactRB = "AfdsPpneMstpSoptWbinDnon"; TactB = "AfdsPpneMstpSoptWbinDnon"; PlayerTactF = "AfdsPpneMstpSoptWbinDnon"; PlayerTactLF = "AfdsPpneMstpSoptWbinDnon"; PlayerTactRF = "AfdsPpneMstpSoptWbinDnon"; PlayerTactL = "AfdsPpneMstpSoptWbinDnon"; PlayerTactR = "AfdsPpneMstpSoptWbinDnon"; PlayerTactLB = "AfdsPpneMstpSoptWbinDnon"; PlayerTactRB = "AfdsPpneMstpSoptWbinDnon"; PlayerTactB = "AfdsPpneMstpSoptWbinDnon"; EvasiveLeft = "AfdsPpneMstpSoptWbinDnon"; EvasiveRight = "AfdsPpneMstpSoptWbinDnon"; Down = "AfdsPercMstpSoptWbinDnon"; Up = "AfdsPknlMstpSoptWbinDnon"; Lying = "AfdsPpneMstpSrasWrflDnon"; Stand = "AfdsPercMstpSlowWrflDnon"; Combat = "AfdsPercMstpSrasWrflDnon"; Crouch = "AfdsPknlMstpSrasWrflDnon"; Civil = "AfdsPercMstpSnonWnonDnon"; CivilLying = "AfdsPpneMstpSnonWnonDnon"; Default = "AfdsPpneMstpSoptWbinDnon"; FDStart = "AmovPpneMstpSoptWbinDnon"; PrimaryWeapon = "AfdsPpneMstpSrasWrflDnon"; Binoculars = "AfdsPpneMstpSoptWbinDnon"; Gear = "AfdsPpneMstpSrasWrflDnon_inv"; }; class FiringDrillsRifleStandActions_inv: FiringDrillsRifleStandActions { Stop = "AfdsPercMstpSrasWrflDnon_inv"; Default = "AfdsPercMstpSrasWrflDnon_inv"; HandGunOn = "AfdsPercMstpSrasWpstDnon_inv"; PlayerStand = "AfdsPercMstpSrasWrflDnon"; }; class FiringDrillsRifleLowStandActions_inv: FiringDrillsRifleLowStandActions { Stop = "AfdsPercMstpSlowWrflDnon_inv"; Default = "AfdsPercMstpSlowWrflDnon_inv"; PlayerStand = "AfdsPercMstpSlowWrflDnon"; HandGunOn = "AfdsPercMstpSrasWpstDnon_inv"; }; class FiringDrillsRifleKneelActions_inv: FiringDrillsRifleKneelActions { Stop = "AfdsPknlMstpSrasWrflDnon_inv"; Default = "AfdsPknlMstpSrasWrflDnon_inv"; }; class FiringDrillsRifleLowKneelActions_inv: FiringDrillsRifleLowKneelActions { Stop = "AfdsPknlMstpSlowWrflDnon_inv"; Default = "AfdsPknlMstpSlowWrflDnon_inv"; }; class FiringDrillsRifleProneActions_inv: FiringDrillsRifleProneActions { Stop = "AfdsPpneMstpSrasWrflDnon_inv"; Default = "AfdsPpneMstpSrasWrflDnon_inv"; }; class FiringDrillsPistolStandActions_inv: FiringDrillsPistolStandActions { Stop = "AfdsPercMstpSrasWpstDnon_inv"; PlayerStand = "AfdsPercMstpSrasWpstDnon"; Default = "AfdsPercMstpSrasWpstDnon_inv"; }; class FiringDrillsPistolLowStandActions_inv: FiringDrillsPistolStandActions { Stop = "AfdsPercMstpSrasWpstDnon_inv"; Default = "AfdsPercMstpSrasWpstDnon_inv"; }; class FiringDrillsPistolKneelActions_inv: FiringDrillsPistolKneelActions { Stop = "AfdsPknlMstpSrasWpstDnon_inv"; Stand = "AfdsPknlMstpSlowWpstDnon_inv"; Default = "AfdsPknlMstpSrasWpstDnon_inv"; }; class FiringDrillsPistolLowKneelActions_inv: FiringDrillsPistolLowKneelActions { Stop = "AfdsPknlMstpSlowWpstDnon_inv"; Stand = "AfdsPknlMstpSlowWpstDnon_inv"; Default = "AfdsPknlMstpSlowWpstDnon_inv"; }; class FiringDrillsPistolProneActions_inv: FiringDrillsPistolProneActions { Stop = "AfdsPpneMstpSrasWpstDnon_inv"; Default = "AfdsPpneMstpSrasWpstDnon_inv"; }; class FiringDrillsCivilStandActions_inv: FiringDrillsCivilStandActions { Stop = "AfdsPercMstpSnonWnonDnon_inv"; Default = "AfdsPercMstpSnonWnonDnon_inv"; }; class FiringDrillsCivilKneelActions_inv: FiringDrillsCivilKneelActions{}; class FiringDrillsCivilProneActions_inv: FiringDrillsCivilProneActions{}; class DeployedProneActions: RifleProneActions { GestureReloadM200[] = {"RifleReloadDeployedM200","Gesture"}; GestureReloadMk20[] = {"RifleReloadDeployedMk20","Gesture"}; GestureReloadMk20UGL[] = {"RifleReloadDeployedMk20UGL","Gesture"}; GestureReloadMXUGL[] = {"RifleReloadDeployedMXUGL","Gesture"}; GestureReloadMX[] = {"RifleReloadDeployedMX","Gesture"}; GestureReloadMXCompact[] = {"RifleReloadDeployedMXCompact","Gesture"}; GestureReloadMXSniper[] = {"RifleReloadDeployedMXSniper","Gesture"}; GestureReloadTRG[] = {"RifleReloadDeployedTRG","Gesture"}; GestureReloadKatiba[] = {"RifleReloadDeployedKatiba","Gesture"}; GestureReloadKatibaUGL[] = {"RifleReloadDeployedKatibaUGL","Gesture"}; GestureReloadTRGUGL[] = {"RifleReloadDeployedTRGUGL","Gesture"}; GestureReloadLRR[] = {"RifleReloadDeployedLRR","Gesture"}; GestureReloadEBR[] = {"RifleReloadDeployedEBR","Gesture"}; GestureReloadSMG_03[] = {"RifleReloadDeployedSMG_03","Gesture"}; GestureReloadSMG_02[] = {"RifleReloadDeployedSMG_02","Gesture"}; GestureReloadSMG_01[] = {"RifleReloadDeployedSMG_01","Gesture"}; GestureReloadSDAR[] = {"RifleReloadDeployedSDAR","Gesture"}; GestureReloadDMR[] = {"RifleReloadDeployedDMR","Gesture"}; GestureReloadDMR02[] = {"RifleReloadDeployedDMR02","Gesture"}; GestureReloadDMR03[] = {"RifleReloadDeployedDMR03","Gesture"}; GestureReloadDMR04[] = {"RifleReloadDeployedDMR04","Gesture"}; GestureReloadDMR05[] = {"RifleReloadDeployedDMR05","Gesture"}; GestureReloadDMR06[] = {"RifleReloadDeployedDMR06","Gesture"}; GestureReloadMMG01[] = {"RifleReloadDeployedMMG01","Gesture"}; GestureReloadMMG02[] = {"RifleReloadDeployedMMG02","Gesture"}; GestureReloadM4SSAS[] = {"RifleReloadDeployedM4SSAS","Gesture"}; ReloadGM6[] = {"RifleReloadDeployedGM6","Gesture"}; }; class MortarActions: CivilStandActions { Gear = ""; }; }; primaryActionMaps[] = {"RifleProneActions_injured","DeadActions","LauncherKneelActions","BinocProneRflActions","BinocProneCivilActions","RifleProneActions","PistolProneActions","RifleKneelActions","PistolKneelActions","RifleStandActions","PistolStandActions","RifleLowStandActions","SwimmingActions","CivilStandActions","BinocKneelRflActions","BinocStandRflActions"}; class Interpolations{}; transitionsInterpolated[] = {}; transitionsSimple[] = {}; transitionsDisabled[] = {}; class BlendAnims { aimingDefault[] = {}; aimingKneelUnarmedDefault = ""; legsDefault[] = {}; headDefault[] = {}; aimingNo[] = {}; legsNo[] = {}; headNo[] = {}; aimingUpDefault[] = {}; empty[] = {}; }; class AgonyBase: Default { disableWeaponsLong = 1; actions = "InjuredManActions"; headBobMode = 2; headBobStrength = -1; collisionShape = "A3\anims_f\Data\Geom\Sdr\geom_Adth.p3d"; collisionShapeSafe = "A3\anims_f\Data\Geom\Sdr\geom_Adth.p3d"; }; class AgonyBaseRfl: AgonyBase { actions = "InjuredManActionsRfl"; }; class InjuredMovedBase: Default { actions = "InjuredManCarriedActions"; speed = 1; visibleSize = 0.600122; headBobMode = 1; headBobStrength = -1; }; };