/* Author: Aaron Clark - EpochMod.com Contributors: Description: Get out handler for A3 Epoch Includes Anti-Vehicle Wall glitch checks Licence: Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike Github: https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/EPOCH_getOutMan_EH.sqf */ //[[[cog import generate_private_arrays ]]] private ["_dirTo","_end","_start"]; //[[[end]]] params ["_unit","_position","_vehicle"]; if (_unit == player) then { _start = getPosWorld _vehicle; // _worldPos set[2, (_worldPos select 2) + 1]; _dirTo = _vehicle getDir player; _end = _vehicle getPos [(_vehicle distance player) + 1, _dirTo]; { if (_x isKindOf "Const_All_Walls_F") exitWith{ player moveInAny _vehicle; EPOCH_antiWallCount = EPOCH_antiWallCount + 1; }; } forEach lineintersectsobjs[_start, AGLToASL _end, player, _vehicle, true, 2]; };