/*[[[cog from arma_config_tools import *; json_to_arma()]]]*/
/*
    @author = "Aaron Clark - https://EpochMod.com";
    @contributors[] = {};
    @description = "Epoch object interaction configs.";
    @licence = "Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike";
    @github = "https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_config/Configs/CfgObjectInteractions.hpp";
*/
class CfgObjectInteractions
{
    class Default
    {
        interactMode = 0;
        distance = 0;
        toxicChance = 0;
        bleedChance = 0;
        bloodpChance = 0;
        fatigueChance = 0;
        bleedAmount = 0;
        bloodpAmount = 0;
        soundEffect[] = {};
        soundEffectGlobal = 0;
        animationEffect[] = {};
        animationEffectGlobal = 0;
        canSee = "false";
        ppEffect[] = {};
        aliveState = 0;
        interactAttributes[] = {};
    };
    class Land_MPS_EPOCH : Default {};
    class container_epoch : Default {};
    class PlotPole_EPOCH : Default
    {
        interactMode = 1;
    };
    class Tipi_EPOCH : Default
    {
        interactMode = 4;
    };
    class Tipi_SIM_EPOCH : Default
    {
        interactMode = 1;
    };
    class StorageShelf_EPOCH : Default
    {
        interactMode = 4;
    };
    class WorkBench_EPOCH : Default
    {
        interactMode = 4;
    };
    class Foundation_EPOCH : Default
    {
        interactMode = 1;
    };
    class WoodFoundation_EPOCH : Default
    {
        interactMode = 1;
    };
    class Sheep_random_EPOCH : Default
    {
        interactMode = 3;
        aliveState = 1;
        interactAttributes[] = {{"Soiled",1}};
    };
    class Goat_random_EPOCH : Default
    {
        interactMode = 3;
        aliveState = 1;
        interactAttributes[] = {{"Soiled",1}};
    };
    class Cock_random_EPOCH : Default
    {
        interactMode = 3;
        aliveState = 1;
        interactAttributes[] = {{"Soiled",1}};
    };
    class Hen_random_EPOCH : Default
    {
        interactMode = 3;
        aliveState = 1;
        interactAttributes[] = {{"Soiled",1}};
    };
    class Rabbit_EPOCH : Default
    {
        interactMode = 3;
        aliveState = 1;
        interactAttributes[] = {{"Soiled",1}};
    };
    class Fin_random_EPOCH : Default
    {
        interactMode = 3;
        aliveState = 1;
        interactAttributes[] = {{"Karma",-100},{"Soiled",1}};
    };
    class Alsatian_Random_EPOCH : Default
    {
        interactMode = 3;
        aliveState = 1;
        interactAttributes[] = {{"Karma",-100},{"Soiled",1}};
    };
    class Epoch_Sapper_F : Default
    {
        interactMode = 3;
        aliveState = 1;
        interactAttributes[] = {{"Toxicity",20,1},{"Soiled",20,1}};
    };
    class Epoch_SapperG_F : Default
    {
        interactMode = 3;
        aliveState = 1;
        interactAttributes[] = {{"Toxicity",50,1},{"Soiled",50,1}};
    };
    class Epoch_SapperB_F : Default
    {
        interactMode = 3;
        aliveState = 1;
        interactAttributes[] = {{"Toxicity",20,1},{"Soiled",20,1}};
    };
    class I_UAV_01_F : Default
    {
        interactMode = 3;
        aliveState = 1;
        interactAttributes[] = {{"Energy",20,1}};
    };
    class Epoch_Female_F : Default
    {
        interactMode = 2;
    };
    class Epoch_Male_F : Default
    {
        interactMode = 2;
    };
    class C_man_1 : Default
    {
        interactMode = 2;
    };
    class SapperHead_SIM_EPOCH : Default
    {
        interactMode = 0;
        interactAttributes[] = {{"Soiled",1}};
    };
    class SapperCorpse_SIM_EPOCH : Default
    {
        interactMode = 0;
        interactAttributes[] = {{"Soiled",1}};
    };
    class Snake_random_EPOCH : Default
    {
        interactMode = 3;
        distance = 3;
        toxicChance = 0.2;
        bloodpChance = 1;
        fatigueChance = 0.5;
        bleedAmount = 30;
        bloodpAmount = 3;
        soundEffect[] = {"snake_bite0"};
        canSee = "!(lineIntersects[eyePos _unit, aimPos _target, _unit, _target])";
        ppEffect[] = {};
        aliveState = 0;
        interactAttributes[] = {{"Toxicity",20,1},{"Soiled",1}};
    };
    class Snake2_random_EPOCH : Default
    {
        interactMode = 3;
        distance = 3;
        toxicChance = 0.1;
        bloodpChance = 1;
        fatigueChance = 0.5;
        bleedAmount = 30;
        bloodpAmount = 3;
        soundEffect[] = {"snake_bite0"};
        canSee = "!(lineIntersects[eyePos _unit, aimPos _target, _unit, _target])";
        ppEffect[] = {};
        aliveState = 0;
        interactAttributes[] = {{"Toxicity",10,1},{"Soiled",1}};
    };
    class GreatWhite_F : Default
    {
        interactMode = 3;
        distance = 6;
        toxicChance = 0;
        bleedChance = 1;
        bloodpChance = 1;
        fatigueChance = 1;
        bleedAmount = 100;
        bloodpAmount = 3;
        canSee = "true";
        ppEffect[] = {};
        aliveState = 1;
        interactAttributes[] = {};
    };
    class SmokeShellCustom : Default
    {
        distance = 6;
        toxicChance = 1;
        bleedChance = 0;
        bloodpChance = 1;
        fatigueChance = 1;
        bleedAmount = 0;
        bloodpAmount = 3;
        canSee = "true";
        ppEffect[] = {};
    };
	class SmokeShellToxic_Ammo : SmokeShellCustom {};
    class Epoch_Cloak_F : Default
    {
        distance = 30;
        toxicChance = 0;
        bloodpChance = 0.9;
        fatigueChance = 0.5;
        bleedAmount = 66;
        bloodpAmount = 3;
        soundEffect[] = {"cultist_nearby"};
        canSee = "!(lineIntersects[eyePos _unit, aimPos _target, _unit, _target])";
        ppEffect[] = {{{"filmGrain",2005,{0.1,-1,0.05,0.05,2,false},1},{"chromAberration",2006,{0.01,0.01,true},5},{"colorCorrections",2007,{1,1,0,{1.5,-1,-1.5,0.5},{5,3.5,-5,-0.5},{-3,5,-5,-0.5}},5},{"radialBlur",2008,{0.02,0.02,0.15,0.15},5}},2,{{},{{0,0,true},5},{{1,1,-0.01,{0.0,0.0,0.0,0.0},{1.5,1,1.2,0.6},{0.199,0.587,0.114,0.2}},5},{{0,0,0,0},5}},5,{}};
        interactMode = 3;
        aliveState = 1;
        interactAttributes[] = {{"Toxicity",20,1},{"Soiled",20,1}};
    };
    class EPOCH_RyanZombie_1 : Default
    {
        distance = 3;
        toxicChance = 0.1;
        bloodpChance = 0.9;
        fatigueChance = 0.4;
        bleedAmount = 30;
        bloodpAmount = 3;
        soundEffect[] = {{"ryanzombies\sounds\attack1.ogg",400},{"ryanzombies\sounds\attack2.ogg",400},{"ryanzombies\sounds\attack3.ogg",400},{"ryanzombies\sounds\attack4.ogg",400},{"ryanzombies\sounds\attack5.ogg",400}};
        soundEffectGlobal = 1;
        animationEffect[] = {"AwopPercMstpSgthWnonDnon_throw"};
        animationEffectGlobal = 1;
        canSee = "!(lineIntersects[eyePos _unit, aimPos _target, _unit, _target])";
        ppEffect[] = {};
        interactMode = 3;
        aliveState = 1;
        interactAttributes[] = {{"Toxicity",5,1},{"Soiled",10,1}};
    };
    class EPOCH_RyanZombie_2 : EPOCH_RyanZombie_1 {};
    class EPOCH_RyanZombie_3 : EPOCH_RyanZombie_1 {};
    class EPOCH_RyanZombie_4 : EPOCH_RyanZombie_1 {};
    class EPOCH_RyanZombie_5 : EPOCH_RyanZombie_1 {};
    class EPOCH_RyanZombie_1_C : EPOCH_RyanZombie_1 {};
    class EPOCH_RyanZombie_2_C : EPOCH_RyanZombie_1 {};
    class EPOCH_RyanZombie_3_C : EPOCH_RyanZombie_1 {};
    class EPOCH_RyanZombie_4_C : EPOCH_RyanZombie_1 {};
    class EPOCH_RyanZombie_5_C : EPOCH_RyanZombie_1 {};
    class EPOCH_RyanZombie_1_Sp : EPOCH_RyanZombie_1 {};
    class EPOCH_RyanZombie_2_Sp : EPOCH_RyanZombie_1 {};
    class EPOCH_RyanZombie_3_Sp : EPOCH_RyanZombie_1 {};
    class EPOCH_RyanZombie_4_Sp : EPOCH_RyanZombie_1 {};
    class EPOCH_RyanZombie_5_Sp : EPOCH_RyanZombie_1 {};
    class EPOCH_RyanZombie_1_B : EPOCH_RyanZombie_1 {};
    class EPOCH_RyanZombie_2_B : EPOCH_RyanZombie_1 {};
    class EPOCH_RyanZombie_3_B : EPOCH_RyanZombie_1 {};
    class EPOCH_RyanZombie_4_B : EPOCH_RyanZombie_1 {};
    class EPOCH_RyanZombie_5_B : EPOCH_RyanZombie_1 {};
    class EPOCH_RyanZombie_1_W : EPOCH_RyanZombie_1 {};
    class EPOCH_RyanZombie_2_W : EPOCH_RyanZombie_1 {};
    class EPOCH_RyanZombie_3_W : EPOCH_RyanZombie_1 {};
    class EPOCH_RyanZombie_4_W : EPOCH_RyanZombie_1 {};
    class EPOCH_RyanZombie_5_W : EPOCH_RyanZombie_1 {};
    class EPOCH_RyanZombie_1_M : EPOCH_RyanZombie_1 {};
    class EPOCH_RyanZombie_2_M : EPOCH_RyanZombie_1 {};
    class EPOCH_RyanZombie_3_M : EPOCH_RyanZombie_1 {};
    class EPOCH_RyanZombie_4_M : EPOCH_RyanZombie_1 {};
    class EPOCH_RyanZombie_5_M : EPOCH_RyanZombie_1 {};
    class EPOCH_RyanZombie_1_S : EPOCH_RyanZombie_1 {};
    class EPOCH_RyanZombie_2_S : EPOCH_RyanZombie_1 {};
    class EPOCH_RyanZombie_3_S : EPOCH_RyanZombie_1 {};
    class EPOCH_RyanZombie_4_S : EPOCH_RyanZombie_1 {};
    class EPOCH_RyanZombie_5_S : EPOCH_RyanZombie_1 {};
};

/*[[[end]]]*/