//Make _trgt = trader and join militia to traders group _trgt = player; _nrBuilds = nearestObjects [getPosATL _trgt,["house"],50]; _grp = createGroup RESISTANCE; for "_i" from 1 to 3 step 1 do { _startPos = []; while {count _startPos < 1} do { _garrCount = 0; _rndHouse = _nrBuilds select (floor random(count _nrBuilds)); while {format ["%1", _rndHouse buildingPos (_garrCount)] != "[0,0,0]" } do { _garrCount = _garrCount + 1; }; if (_garrCount > 0) then { _startPos = _rndHouse buildingPos (floor random _garrCount); }; }; _unit = _grp createUnit["B_G_Soldier_F", _startPos, [], 0, "CAN_COLLIDE"]; _unit addEventHandler ["FiredNear", "group (_this select 0) setVariable[""shotsFired"",[(_this select 1),(_this select 2)]]"]; _unit addEventHandler ["Killed", "group (_this select 0) setVariable[""killer"",_this select 1]"]; [_unit] execFSM "\x\addons\a3_epoch_code\System\Trader_Militia.fsm"; };