private["_distance"]; _otherPlyr = _this select 0; if (!isNull _otherPlyr) then { _distance = player distance _otherPlyr; if (_distance < 10) then { // restict to only players not in vehicles if (vehicle player == player && vehicle _otherPlyr == _otherPlyr) then { EPOCH_MAKETRADEREQ = _this; publicVariableServer "EPOCH_MAKETRADEREQ"; // target other player EPOCH_p2ptradeTarget = _otherPlyr; call EPOCH_startTrade; }; }; };