private ["_femaleVariant","_vest","_class","_config","_woman","_maleVariant"]; _woman = getNumber(configFile >> "CfgVehicles" >> (typeOf player) >> "woman"); _class = _this select 2; _config = configfile >> "cfgweapons" >> _class; /* _sleepAndCheck = { _good = true; _failcount = 0; switch _this do { case 0: { while {true} do { if !(local(backpackContainer player)) then { _good = false; _failcount = _failcount + 1; } else { _good = true; }; if (_good) exitWith {}; if (_failcount > 5) exitWith { removeBackpack player; }; sleep 0.5; }; }; case 1: { while {true} do { if !(local(vestContainer player)) then { _good = false; _failcount = _failcount + 1; } else { _good = true; }; if (_good) exitWith{}; if (_failcount > 5) exitWith{ removeVest player; }; sleep 0.5; }; }; case 2: { while {true} do { if !(local(uniformContainer player)) then { _good = false; _failcount = _failcount + 1; } else { _good = true; }; if (_good) exitWith{}; if (_failcount > 5) exitWith{ removeUniform player; }; sleep 0.5; }; }; }; }; if (isclass _config) then { _infoType = getnumber(_config >> "itemInfo" >> "type"); switch _infoType do { case 701: { 1 spawn _sleepAndCheck; }; case 801: { 2 spawn _sleepAndCheck; }; }; } else { if (getNumber(configFile >> "CfgVehicles" >> _class >> "isbackpack") == 1) then { 0 spawn _sleepAndCheck; }; }; */ _mags = (magazines player) + (handgunMagazine player); // TODO optimize if (_class in ["Hatchet","CrudeHatchet"]) then { if !("Hatchet_swing" in _mags) then { player addMagazine "Hatchet_swing"; }; }; if (_class in ["MeleeSledge", "MeleeMaul"]) then { if !("sledge_swing" in _mags) then { player addMagazine "sledge_swing"; }; }; if (_class in ["WoodClub","Plunger"]) then { if !("stick_swing" in _mags) then { player addMagazine "stick_swing"; }; }; //Radio Check if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _class)) == "ItemRadio") then { if (_class in(assignedItems player)) then { //diag_log "EQUPPED RADIO"; EPOCH_equippedItem_PVS = [_class,true,player]; }; }; if (_woman == 1) then { if (isClass _config) then { //diag_log format["DEBUG EPOCH_UnisexCheck: %1", _this]; if (isText (_config >> "femaleVest")) then { _femaleVariant = getText (_config >> "femaleVest"); _vest = vest player; if (_class == _vest) then { if (_femaleVariant != _vest) then { /* // everyContainer not working in 1.20 _holder = _this select 1; _containers = (everyContainer _holder) select 0; _mags = magazinesAmmoFull _container; _weps = weaponCargo vestContainer _container; _item = itemCargo vestContainer _container; */ removeVest player; player addVest _femaleVariant; /* { if ((_x select 4) == "Vest") then { player addMagazine [(_x select 0),(_x select 1)] } } forEach _mags; { player addItemToVest _x; } forEach (_weps+_item); */ }; }; }; }; } else { if (isClass _config) then { //diag_log format["DEBUG EPOCH_UnisexCheck: %1", _this]; if (isText (_config >> "maleVest")) then { _maleVariant = getText (_config >> "maleVest"); _vest = vest player; if (_class == _vest) then { if (_maleVariant != _vest) then { removeVest player; player addVest _maleVariant; }; }; }; }; };