class CfgPainting { class DefaultVehicle { UseArmaDefaultColors = "true"; // Use all availabe default colours from Arma PaintingCosts = 500; icon = "x\addons\a3_epoch_code\Data\UI\buttons\Paint.paa"; class Pink // Colour will be available for ALL Vehicles { ColorName = "Pink"; iconcolor[] = {1,0.0784,0.576,1}; textures[] = { "#(rgb,8,8,3)color(1,0.0784,0.576,1)" }; }; }; /* // Define custom colours for each Type like this class C_Hatchback_01_EPOCH : DefaultVehicle { UseArmaDefaultColors = "true"; // Use all availabe default colours from Arma class Green { ColorName = "Green"; iconcolor[] = {0,1,0,1}; textures[] = { "#(rgb,8,8,3)color(0,1,0,1)" }; }; }; class C_Hatchback_01_EPOCH1: C_Hatchback_01_EPOCH{}; class C_Hatchback_01_EPOCH2: C_Hatchback_01_EPOCH{}; class C_Hatchback_01_EPOCH3: C_Hatchback_01_EPOCH{}; class C_Hatchback_01_EPOCH4: C_Hatchback_01_EPOCH{}; class C_Hatchback_02_EPOCH: C_Hatchback_01_EPOCH{}; class C_Hatchback_02_EPOCH1: C_Hatchback_02_EPOCH{}; class C_Hatchback_02_EPOCH2: C_Hatchback_02_EPOCH{}; class C_Hatchback_02_EPOCH3: C_Hatchback_02_EPOCH{}; class C_Hatchback_02_EPOCH4: C_Hatchback_02_EPOCH{}; */ };