[Added] Test adding mineral spawns at a 30% chance to earthquakes epicenters. [Added] Added spawning of semi-secure lockbox storage (shared with your group) (only owner can pack). [Added] Loot added to Sapper and Cultist (press "T" to loot dead body). [Fixed] Incorrect path for snake corpse model. [Fixed] Fixed double chickens. [Fixed] Frequency jammer (Plot pole) now works for both owner and group members. [Fixed] Group invite system. [Fixed] Missing alert sound added to Sapper. [Fixed] fixed description for .22 ruger. [Fixed] Check for invalid player data and revert to default (fixes some bugged players issues with joining servers). [Fixed] fixed AI cleanup on player disconnect. [Changed] Reduced multi gun ammo count to 10 from 99. [Changed] Increased crafting requirements on many base items (it was kept low for testing). [Changed] Lower chances to spawn Dogs and lowered animal spawn limit from 6 to 3. [Changed] Shipping containers now have more loot and (building mats & backpacks). [Changed] Removed ammo and weapons from Fridge and stove. [Changed] Increased cultist and sapper armor levels. [Changed] Try to find a better place to spawn purchased vehicles. [Changed] Player must be local (last driver) to sell a vehicle. [Changed] Increased range for buying and selling vehicles. [Changed] Lowered volume on Dog and Chicken sounds. [Changed] Server side tax rate on NPC trader purchases (currently 10%). [Changed] Manipulating base objects now have varying energy consumption. [Optimize] Disable simulation on any ThingX props at trader cities.