class dingor : Default { worldSize = 0; // 0 = default to worldSize command plantLimit = 5; vehicleSpawnTypes[] = { {"FlatAreaCity",1}, {"FlatAreaCitySmall",1}, {"NameCity",2}, {"NameVillage",1}, {"NameCityCapital",4}, {"Airport",5}, {"NameLocal",2}, {"StrongpointArea",1}, {"VegetationBroadleaf",1}, {"VegetationFir",1}, {"ViewPoint",1} }; traderBlds[] = {"House", "Building"}; shipwreckLootEnabled = 0; telePos[] = { // N [-0.286865,8.17383,-10.3098] // S [-0.415527,-7.05298,-10.3098] // E [13.5127,0.410156,-10.3098] // W [-14.4316,0.112793,-10.3098] //{ "Transport_N_EPOCH", { -0.286865, 8.17383, -10.3098 }, "", "north" }, //{ "Transport_W_EPOCH", { -14.4316, 0.112793, -10.3098 }, "", "west" }, //{ "Transport_E_EPOCH", { 13.5127,0.410156,-10.3098 }, "", "east" } { "Transport_C_EPOCH", { 13.5127, 0.410156, -10.3098 }, "", "center" } // temp for now }; propsPos[] = { }; staticNpcPos[] = { }; };