// runs every 0.4 seconds if (EPOCH_IsAutoRunning) then { if (call EPOCH_AutoRun_Check) then { call EPOCH_AutoRun; } else { EPOCH_IsAutoRunning = false; player switchMove ""; }; }; if (animationstate player in ['aadjpknlmstpsraswpstddown','aadjpknlmstpsraswrflddown'] && cameraview == 'GUNNER' && (player weapondirection (currentweapon player)) select 2 < -0.88) then { _fadedblack = true; TitleText ['Stop BugUsing!','BLACK FADED']; } else { if(_fadedblack) then { [] spawn { uisleep 2; TitleText ['','PLAIN DOWN']; }; _fadedblack = false; }; };