if !(EPOCH_arr_interactedObjs isEqualTo[]) then { [EPOCH_arr_interactedObjs] remoteExec["EPOCH_server_save_vehicles", 2]; EPOCH_arr_interactedObjs = []; }; if (damage player != _damagePlayer) then { if (alive player) then { _forceUpdate = true; _damagePlayer = damage player; }; }; // calculate total available power // 1. number of power production devices within range 75m // find share of power based on factors // 1. number of players // 2. Other sources of drain (Lights) _energyValue = _chargeRate min _energyRegenMax; _vehicle = vehicle player; if (_vehicle != player && isEngineOn _vehicle) then { if !(_vehicle iskindof "Bicycle") then { _energyValue = _energyValue + _energyRegenInVeh; }; }; if (currentVisionMode player == 1) then { //NV enabled _energyValue = _energyValue - _energyCostNV; _playerEnergy = missionNamespace getVariable [_playerEnergyKey, _playerEnergyDefault]; if (_playerEnergy == 0) then { player action["nvGogglesOff", player]; ["Night Vision Goggles: Need Energy", 5] call Epoch_message; }; }; // Sets visual effect _playerAlcohol = missionNamespace getVariable [_playerAlcoholKey, _playerAlcoholDefault]; if (_playerAlcohol > 20) then { _drunkVal = linearConversion [0,100,_playerAlcohol,0,10,true]; [(ceil _drunkVal)/10, 2] call epoch_setDrunk; } else { [0, 2] call epoch_setDrunk; }; // Sets visual effect _playerRadiation = missionNamespace getVariable [_playerRadiationKey, _playerRadiationDefault]; if (_playerRadiation > _radiationEffectsThreshold) then { _radiationVal = linearConversion [0,100,_playerRadiation,0,10,true]; [(ceil _radiationVal)/10, 2] call epoch_setRadiation; } else { [0, 2] call epoch_setRadiation; }; // Geiger Deplete Energy if (EPOCH_geiger_shown) then { _energyValue = _energyValue - _outOfBoundsRadiation; }; // Energy Handler _playerEnergy = [_playerEnergyKey,_energyValue,_playerEnergyMax,_playerEnergyMin] call EPOCH_fnc_setVariableLimited; if !(_playerEnergy isEqualTo _prevEnergy) then { 9993 cutRsc["EpochGameUI3", "PLAIN", 0, false]; _display3 = uiNamespace getVariable "EPOCH_EpochGameUI3"; _energyDiff = round(_playerEnergy - _prevEnergy); _diffText = if (_energyDiff > 0) then {format["+%1",_energyDiff]} else {format["%1",_energyDiff]}; (_display3 displayCtrl 21210) ctrlSetText format["%1/%2 %3", round(_playerEnergy), _playerEnergyMax, _diffText]; _prevEnergy = _playerEnergy; }; if (_playerEnergy == 0) then { if (EPOCH_buildMode > 0) then { EPOCH_buildMode = 0; EPOCH_snapDirection = 0; ["Build Mode Disabled: Need Energy", 5] call Epoch_message; EPOCH_Target = objNull; EPOCH_Z_OFFSET = 0; EPOCH_X_OFFSET = 0; EPOCH_Y_OFFSET = 5; }; }; _attackers = player nearEntities[["Snake_random_EPOCH", "GreatWhite_F", "Epoch_Cloak_F"], 30]; if !(_attackers isEqualTo[]) then { (_attackers select 0) call EPOCH_client_bitePlayer; _panic = true; } else { if !(uniform player in ["Epoch_RadiationSuit_F","Epoch_RadiationSuit_M"]) then { _toxicObjs = player nearobjects["SmokeShellCustom", 12]; if!(_toxicObjs IsEqualTo[]) then { (_toxicObjs select 0) call EPOCH_client_bitePlayer; _panic = true; } else { _panic = false; }; }; }; // weather stats _airTemp = EPOCH_CURRENT_WEATHER; _waterTemp = EPOCH_CURRENT_WEATHER/2; _warming = true; _wet = false; _maxTemp = 98.6; // normal body temp _increaseWet = 0; _wetsuit = (getText(configfile >> "cfgweapons" >> uniform player >> "itemInfo" >> "uniformType") == "Neopren"); if (_isOnFoot) then { if (underwater player) then { // do nothing if player is wearing a wetsuit if (!_wetsuit) then { if (_waterTemp <= 50) then { _warming = false; }; _wet = true; _increaseWet = 10; }; } else { _playerWet = missionNamespace getVariable [_playerWetKey, _playerWetDefault]; if (_playerWet > 50 && _airTemp <= 32) then { _isNearFire = {inflamed _x} count (nearestObjects [player, ["ALL"], 3]); if (!(call EPOCH_fnc_isInsideBuilding) && _isNearFire == 0) then { _warming = false; }; }; if (rain >= 0.25) then { if (!_wetsuit) then { _isNearFire = { inflamed _x } count(nearestObjects[player, ["ALL"], 3]); if (!(call EPOCH_fnc_isInsideBuilding) && _isNearFire == 0) then { _wet = true; _increaseWet = rain * 10; }; }; }; }; }; // allow player to over heat if air temp is high and player is Fatigued if ((getFatigue player) >= 0.7 && _airTemp > 100) then { _maxTemp = _airTemp; }; // toxic fever and immunity increase _playerToxicity = missionNamespace getVariable [_playerToxicityKey, _playerToxicityDefault]; if (_playerToxicity > 0) then { _playerImmunity = [_playerImmunityKey,0.1,_playerImmunityMax,_playerImmunityMin] call EPOCH_fnc_setVariableLimited; _playerToxicity = [_playerToxicityKey,-0.1,_playerToxicityMax,_playerToxicityMin] call EPOCH_fnc_setVariableLimited; // allow player to overheat _maxTemp = _playerTempMax + 10; }; // Body Temp handler if (_warming) then { _playerTemp = [_playerTempKey,0.01,_maxTemp,_playerTempMin] call EPOCH_fnc_setVariableLimited; } else { _playerTemp = [_playerTempKey,-0.01,_maxTemp,(_playerTempMin - 10)] call EPOCH_fnc_setVariableLimited; }; // wet/dry if (_wet) then { _playerWet = [_playerWetKey,_increaseWet,_playerWetMax,_playerWetMin] call EPOCH_fnc_setVariableLimited; if (_playerWet > 50) then { _soiledLossRate = 1; _playerSoiled = [_playerSoiledKey,-_soiledLossRate,_playerSoiledMax,_playerSoiledMin] call EPOCH_fnc_setVariableLimited; }; } else { if (_warming) then { _wetLossRate = 1; _playerWet = [_playerWetKey,-_wetLossRate,_playerWetMax,_playerWetMin] call EPOCH_fnc_setVariableLimited; }; }; // Hunger / Thirst _hungerlossRate = _baseHungerLoss * _lossMultiplier; _thirstlossRate = _baseThirstLoss * _lossMultiplier; _alcoholLossRate = _baseAlcoholLoss * _lossMultiplier; // Increase hunger if player is Fatigued _playerStamina = missionNamespace getVariable [_playerStaminaKey, _playerStaminaDefault]; if (_playerStamina < 100) then { if ((getFatigue player) > 0) then { _hungerlossRate = _hungerlossRate + (_hungerlossRate*(getFatigue player)); }; } else { // reduce hunger loss if player stamina is greater than 100 _hungerlossRate = (_hungerlossRate / 2); }; // Alcohol Handler _playerAlcohol = [_playerAlcoholKey,-_alcoholLossRate,_playerAlcoholMax,_playerAlcoholMin] call EPOCH_fnc_setVariableLimited; // Hunger Handler _playerHunger = [_playerHungerKey,-_hungerlossRate,_playerHungerMax,_playerHungerMin] call EPOCH_fnc_setVariableLimited; // Thirst Handler _playerThirst = [_playerThirstKey,-_thirstlossRate,_playerThirstMax,_playerThirstMin] call EPOCH_fnc_setVariableLimited; // Nuisance Handler _playerNuisance = [_playerNuisanceKey,-1,_playerNuisanceMax,_playerNuisanceMin] call EPOCH_fnc_setVariableLimited; // calculate max stamina EPOCH_playerStaminaMax = (100 * (round(_playerAliveTime/360)/10)) min 2500;