EP_notSetup = []; EP_setup = []; _all = nearestObjects [player, ["building"], 20000]; { _typeOf = typeof _x; if !(isClass(configfile >> "CfgBuildingLootPos" >> _typeOf)) then { if !(_typeOf in EP_notSetup) then { EP_notSetup pushBack _typeOf; }; } else { if !(_typeOf in EP_notSetup) then { EP_setup pushBack _typeOf; }; } } foreach _all;